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DRUGA STRANA SVETA (prostor za potpuno ne-SF&F teme) => UMETNOST I KULTURA => Topic started by: crippled_avenger on 13-03-2007, 03:16:25

Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-03-2007, 03:16:25
12.03.2007, BEOGRAD
Izvor: PRESS
INFARKT
Bubnjar "Riblje čorbe" Miroslav Milatović Vicko dan posle koncerta u "Areni" doživeo srčani udar. Vicku ugrađen "stent" u venu radi otčepljivanja krvnih sudova

 


Miroslav Milatović Vicko, bubnjar "Riblje čorbe", doživeo je u nedelju uveče srčani udar. Dan posle spektakularnog koncerta održanog pred 20.000 ljudi u "Beogradskoj areni" Vicku je pozlilo, a do Urgentnog centra, u kome je obavljen hirurški zahvat, odvezen je kolima Hitne pomoći.

Kako Press saznaje, nakon lekarske intervencije, Milatović (koga je Bora Čorba na koncertu u šali nazvao prerušenim Legijom) uspešno se oporavlja i trebalo bi već danas da bude otpušten na kućno lečenje.Gitarista "Riblje čorbe" Vidoje Božinović Džindžer opisuje za Press šta se dešavalo sa njegovim kolegom:

- Spakovali smo instrumente u nedelju po podne i izneli ih iz "Arene". Vicko se već tada žalio na bol u grudima i otišao je ranije kući. Pošto bolovi nisu prestajali, izmerio je krvni pritisak, koji je bio izuzetno visok, i pozvao je Hitnu pomoć.

Lekari su konstatovali da je imao lakši srčani udar, posle čega je prevezen u Urgentni centar. Tamo je odmah izvršena lekarska intervencija ugrađivanja "stenta" u venu radi otčepljivanja krvnih sudova. Vicko se sada dobro oseća i, koliko znam, potrebno je da odleži u bolnici 48 sati da bi mogao da bude otpušten na kućno lečenje.


Čorbin bubnjar poznat je i kao strastveni pušač, pa se pretpostavlja da je to, pored izuzetnog napora zbog koncerta, doprinelo da sa nepunih 48 godina doživi (i na sreću, preživi) srčani udar.

BORA UZVRAĆA

Nakačim na kurac i medije i nevladine organizacije koje se bave pominjanjem Legije

Bora Đorđević bio je juče vidno potresen zbog nemilog događaja koji je snašao njegovog kolegu i prijatelja Vicka, ali i zbog, kako kaže, "besmislene hajke koju posle koncerta protiv njega vode pojedini mediji i nevladine organizacije". Iako nije bio previše raspoložen za davanje izjava, kratko je za Press pristao da prokomentariše postkoncertna dešavanja.

- Ne želim da se preterano bavim besmislicama i hajkama, sada mi je bitnije Vickovo zdravlje. Nadam se da će on biti dobro.

DSS se ograđuje od Čorbe!!!

Na Borino pominjanje haških optuženika i Legije, Borin stranački kolega Dejan Mihajlov nije imao poseban komentar.
- Bora je takav kakav je. Uvek je imao specifičan način komunikacije sa svojim fanovima i mi ga kao takvog prihvatamo - kaže Dejan Mihajlov, ne želeći da ulazi u tumačenje Borine šale.
"Borinim povodom" oglasio se i portparol DSS-a Andrija Mladenović.
- Ne vidim šta stranka ima da se bavi koncertom "Riblje čorbe" i ograđuje se od bilo čega... DSS nema komentar po tom pitanju, to je koncert - kaže Mladenović, dodajući da je Bora Đorđević "zastupao sebe i svoj bend" i da je "sve što umetnici iznesu kada se nađu na bini sloboda umetničkog izražavanja".
 
A, savest mi izgore pošto sada mogu da me optuže i da se Vicko potresao zato što sam ga na koncertu predstavio kao Legiju. Zajebavam se, naravno, kao što sam to radio i na bini - kaže Đorđević, i dodaje:

- Vicko je dobio infarkt zbog napornih proba koje smo imali nekoliko nedelja pre nastupa. Valjda je sada jasno koliko je nama ovaj koncert značio.

Nemojte ovo da shvatite lično, ali nakačim na kurac sve koji samo pišu o tome da li je bilo pokvareno pivo, da li sam pomenuo Legiju, ko je moja devojka, a ne kakav je bio koncert i koliko nam je bilo stalo da bude sjajna atmosfera.

A ove iz nevladinih organizacija koji se sada bave Legijom, nakačim i njih na kurac! Za njih već imam i spremljenu pesmu, uskoro ću da im je preporučeno pošaljem - poručuje Bora Čorba.

Đorđević je na koncertu u subotu uveče sebe predstavio kao Radovana Karadžića, a članove grupe kao Ratka Mladića, Veselina Šljivančanina i Milorada Ulemeka Legiju.

(A. D.)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-03-2007, 10:33:44
Heh... Siroti Vicko. Baš sam pre neki dan razmišljao o tome kako se njegova Hi-fi Centar imperija nečujno urušila i kako verovatno opet mora da se oslanja na Riblju Čorbu da bi zaradio za koricu hleba... A sada ovo... Alah koga voli onoga i kara...

Nego, to Borino pominjanje Legije... Mislim, prilično je poznato šta ja mislim o Bori i njegovim političkim ispadima, ali ne vidim da je ovo išta gore nego bilo šta što je uradio u poslednjih petnaest godina.. Sad odjednom svima smeta što je pomenuo Legiju (optužen za atentat, zločinačko udruživanje i organizovani kriminal), a niko se ne uzbuđuje oko pominjanja Ratka Mladića u istoj rečenici (optužen za genocid). Srpska seljačka posla... Mislim, ja bih tom čoveku zabranio izlazak iz pećine, ali imao je on znatno gorih ispada od ovoga...
Title: Mehmete, reaguj!
Post by: džin tonik on 13-03-2007, 10:39:57
kod vas se stent ugradjuje u venu?  :evil:
cova prezivio infarkt, dobro da ga nisu ubili lijecnici ili novinar.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-03-2007, 11:15:18
Mehmete jel se secas kad su Sindikalci pre koncerta Public Enemy pevali `A gde je Legija, muci me to, ...`?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-03-2007, 11:21:58
Haha, da, srećna vremena dok je Legija još bio on the run pa je narod još mogao da se zanosi da je pravda spora ama dostižna.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-03-2007, 11:26:19
Setio sam se vremena kada sam radio u jednoj novini i razgovarao sa svojim tadašnjim urednikom koji je bio svojevremeno označen kao jedan od inspiratora Đinđićevog ubistva. I sad odjednom on mi priča kako je Đinđić izgleda ubijen jer je hteo da uđe u rešavanje kosovskog pitanja, kako se u poslednje vreme viđao sa Dobricom Ćosićem pred atentat i ceo taj bluz, na šta ne odoleh i rekoh,

"Pa znači u stvari nije trebalo da ga ubijemo?"
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-03-2007, 11:31:17
:lol:

Kako to reče jedan moj drugar (u ono vreme Batićev sidekick): Oroz je možda ovukao Zveki, ali pušku je držala Karla Del Ponte....

Ah, teorije, teorije...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-03-2007, 11:38:22
Najveće ludilo jeste u tome što su svi ti Đikijevi hardlineri u fazonu da je Legija samo izvršilac a da su motivi u stranim službama. Iako su se razne teorije zavere pojavljivale u medijima, bizarno je to što se u međuvremenu pitanje nalogodavaca potpuno izgubilo.

Inače, bizaran case je bio jedan kolegijum EVROPE. U sred sastanka ulazi sekretarica prestravljena i moli urednika da razgovara sa njim. On je u fazonu neka kaže pred nama šta je. Ona ga moli da mu kaže nasamo. On traži da kaže pred nama. Ona kaže pred nama -

Zvao Legijin advokat. Legija popizdeo što mu nije stigla EVROPA prošle nedelje a on se bio pretplatio. Kasnije se ispostavilo da je bio zakazao distributer novina.

Druga trivija, koja se graniči sa potpunom metafizikom. Ponovo EVROPA, posle sastanka nekog izlazim iz redakcije i čujem rečenicu Brane Crnčevića, "Spakujte mi nekoliko primeraka EVROPE, putujem sutra u Hag, da ponesem ljudima da imaju šta da čitaju..."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-03-2007, 11:47:33
Lepo je čuti da Evropa putuje po Evropi :lol:

Pa, to za nalogodavanje je opet juče potezao i Srđa Popović kod Jugoslava, ali... Sve mi se čini da će ovo taman do leta da se razvuče, kad će i Zvekiju da istekne pritvor tako da...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 28-06-2007, 20:06:24
Šveđanin Roger Tullgren (42) dobio je vrstu socijalne pomoći zbog zavisnosti od slušanja heavy metala.
Ovaj metal džanki je samo tokom ove i prošle godine bio na 300 koncerata, što se odrazilo i na njegov svakodnevni posao: izostanke, umor, nedostatak koncentracije...
Ipak, razuzdani stari metalac nije dobio otkaz, već kompenzaciju s beneficijima.
Naime, njegov muzički ukus vlasti su službeno prihvatile kao invaliditet, što znači da će mu država davati dodatak na platu.
Tullgren radi kao perač posuđa u jednom restoranu na jugu Švedske, a do je zbog svoje zavisnosti morao da dâ nekoliko otkaza.
Pošto HM dominira njegovim životom, organizacija za zapošljavanje će mu davati dodatnu platu, a šef mu je dopustio da na poslu muziku sluša koliko poželi glasno.
Title: Mehmete, reaguj!
Post by: blasphemer on 28-06-2007, 21:27:50
:D
Title: Mehmete, reaguj!
Post by: Meho Krljic on 29-06-2007, 09:48:10
Da, video sam tu vest na Yahoo-u pre par dana. Užasi socijalne države...
Title: Mehmete, reaguj!
Post by: zakk on 29-06-2007, 11:33:17
Komšije će da me biju
Zbog preglasnog rokenrola
Pominju mi familiju
Teraju me dođavola

 :?:
Title: Mehmete, reaguj!
Post by: sivka on 29-06-2007, 14:44:14
Kad je metal u pitanju, odobravam, наравно. (И тата би сине)

Него, постоји ли негде zakon по којем се исплаћује надокнада и  остварује право на beneficirani радни staz osobama koje su primorane da u toku radnog vremena slusaju neku tulidzu i sl. ???
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-07-2007, 00:45:31
>> Sebastian back! <<
        From hair metal to Broadway

    Bono could do something popular for once.
    Hair metal legend Sebastian Bach wants to
    star in Spider-Man, the musical that Bono
    and The Edge are writing. Please make it happen!

    Bach told an Australian journalist he wants in.
    "They want a dude in his late 30s for the Green
    Goblin and you will not find anyone who will
    be more evil and Satanic and kick Spider-Man's
    ass all over the fuckin' stage! I guarantee you
    I'm the only actor who'll try out for that who
    owns Amazing Fantasy #15, the first appearance
    of Spider-Man. I have it under lock and key
    and it's worth a coupla hundred grand. I've
    collected Marvel comics ever since I was little.
    I love it and I want that role."
Title: Mehmete, reaguj!
Post by: Nyarlathotep on 20-07-2007, 02:32:53
Quote from: "crippled_avenger"
>> Sebastian back! <<
        From hair metal to Broadway

    Bono could do something popular for once.
    Hair metal legend Sebastian Bach wants to
    star in Spider-Man, the musical that Bono
    and The Edge are writing. Please make it happen!

    Bach told an Australian journalist he wants in.
    "They want a dude in his late 30s for the Green
    Goblin and you will not find anyone who will
    be more evil and Satanic and kick Spider-Man's
    ass all over the fuckin' stage! I guarantee you
    I'm the only actor who'll try out for that who
    owns Amazing Fantasy #15, the first appearance
    of Spider-Man. I have it under lock and key
    and it's worth a coupla hundred grand. I've
    collected Marvel comics ever since I was little.
    I love it and I want that role."


koja budala!
hahahahahahaha....

 :!:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-07-2007, 09:44:13
Sebastijan je stvarno provorazredni bolid. Čudnom igrom slučaja gledao sam onaj rijeliti šou Supergroup na VH-1 gde su on, Evan iz Bio-hazarda (danas poznatiji kao muž Terre Patrick i star u njenim filmovima), Ted Nugent, Jason Bonham i Scott Ian (Anthrax, SOD) vežbali da budu bend. Sebastian je nenormalan, neverovatno narcisoidan (čak i u ovakvom okruženju) i dobio je i batine od Evana...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-07-2007, 14:31:03
Ja sam voleo Biohazard kad sam bio mali...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-07-2007, 16:40:24
Opraštam ti jer si mi drag.
Title: Mehmete, reaguj!
Post by: morbius on 20-07-2007, 16:45:17
Quote from: "Meho Krljic"
Sebastijan je stvarno provorazredni bolid. Čudnom igrom slučaja gledao sam onaj rijeliti šou Supergroup na VH-1 gde su on, Evan iz Bio-hazarda (danas poznatiji kao muž Terre Patrick i star u njenim filmovima), Ted Nugent, Jason Bonham i Scott Ian (Anthrax, SOD) vežbali da budu bend. Sebastian je nenormalan, neverovatno narcisoidan (čak i u ovakvom okruženju) i dobio je i batine od Evana...


Ja sam sasvim slučajno gledao jednu epizodu tog show-a, pa me zanima šta se izdešavalo do kraja. Zasvira li na kraju "Damnocracy"?
Ted Nugent je stvarno faca, dok je Sebastian Bach jedna budaletina kakve nema.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-07-2007, 16:52:06
Nisam gledo do kraja. Smatrao sam da je hajlajt šoua bilo improptu fotografisanje Tere Patrik i Sebastijanove žene u blago lezbijskom setingu pa posle nisam morao da gledam.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-07-2007, 16:58:52
Bio sam mali. Tako mali.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-07-2007, 16:59:36
Ma dobro, dobro, nije među nama sad ništa promenjeno.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-07-2007, 17:04:42
Još uvek se sećam dana kada sam kupio svoju prvu ploču finskog freak folka, došao kući i stavio je u diskmen. Čuo se zvuk lomljave, krckanja, mislio sam da je to-to, čista dekonstrukcija, muzika ljudi koji su je radili na primitivnim uređajima u igloima, muzika suviše ekstremna za Ring-Ring a opet suviše blaga da se diskmen nosi na reklamaciju u servis, i tek kasnije sam shvatio da diskmen ne čita vinil i da sam ga tom prilikom upropastio. :D
Title: Mehmete, reaguj!
Post by: Alex on 20-07-2007, 17:07:30
Strašan je taj VH1.

Pa oni su ponovo okupili Kaja Goo Goo!!!:D

Može li iko da učini više za čovečanstvo?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-07-2007, 18:59:49
Sad sam gledao Kripla na izdajničkoj B92 kako navlači narod da dragocenu krv da u ruke sumnjivih osoba koje se predstavljaju kao da su iz Zavoda za transfuziju.... Očigledno je da su ga nečim ucenili, videlo se da ne misli to što priča.
Title: Mehmete, reaguj!
Post by: Kunac on 20-07-2007, 19:03:52
Tu krv posle preprodaju i ko zna šta još s njom ne rade... Siguran sam da ima ljudi koji su spremni debelo da plate kako bi se okupali u Cripplovoj krvi...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-07-2007, 11:42:05
Quote from: "Meho Krljic"
Sad sam gledao Kripla na izdajničkoj B92 kako navlači narod da dragocenu krv da u ruke sumnjivih osoba koje se predstavljaju kao da su iz Zavoda za transfuziju.... Očigledno je da su ga nečim ucenili, videlo se da ne misli to što priča.
:D
Title: Mehmete, reaguj!
Post by: angel011 on 21-07-2007, 13:30:28
Quote from: "Meho Krljic"
Sad sam gledao Kripla na izdajničkoj B92 kako navlači narod da dragocenu krv da u ruke sumnjivih osoba koje se predstavljaju kao da su iz Zavoda za transfuziju.... Očigledno je da su ga nečim ucenili, videlo se da ne misli to što priča.


http://www.b92.net/info/vesti/u_fokusu.php?id=218
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-07-2007, 15:29:25
Ne bi me toliko bolelo da ga nisu bundlovali sa onom iz Egzita. Očigledna provokacija.
Title: Mehmete, reaguj!
Post by: Ghoul on 21-07-2007, 15:55:52
cripple is know for strange bedfellows...  :evil:

(metaphorically speaking, of course!)  :twisted:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-08-2007, 12:06:01
Bruce Dickinson-penned Chemical Wedding starts shooting
Wendy Mitchell in Edinburgh
16 Aug 2007 14:58

 
 
London-based Focus Films has started production on supernatural horror film Chemical Wedding. Julian Doyle, who edited Terry Gilliam's Brazil and Time Bandits, will direct.

The story is based on an original screenplay by Bruce Dickinson, frontman of Iron Maiden. Dickinson will provide the soundtrack to the film.

Warner Music has already taken on all UK and Ireland rights and plans a theatrical release in 2008. Edward Noeltner's Cinema Management Group is handling world sales.

Simon Callow will star as a modern Cambridge professor who becomes a re-incarnation of Aleister Crowley, the infamous occult scholar.

Focus Films' David Pupkewitz and Malcolm Kohll are producing with Ben Tilmlett and Justin Peyton of Bill and Ben Productions and Duellist Film Production in association with MotionFX and E-Motion. Executive producers are Andy Taylor, Paul Astrom-Andrews and Peter Dale.

Focus' previous projects include 51st State starring Samuel L Jackson. The company is also in pre-product noon Marleen Gorris' Heaven And Earth.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-08-2007, 12:15:44
Volem Brusa, jutros sam dolazeći na posao slušao Mejdn, ali kapiram da će ovo biti smeće. Mislim, jeste Brus nekakav istoričar, ali nije to dovoljno da se bude i dobar pripovedač. Mislim da je onaj njegov roman što ga je napisao krajem osamdesetiholi početkom devedesetih bio ocenjen kao jedna od najgorih knjiga godine. Čak ni moj brat, brutalno nektirički nastrojen, ga nije mnogo pohvalio...
Title: Hm...
Post by: Tex Murphy on 17-08-2007, 22:55:49
Uh-oh! Da li je to, nakon Roba Zombija, još jedan average-singer-turned-terrible-filmmaker?
Title: Re: Hm...
Post by: zakk on 18-08-2007, 00:15:01
Quote from: "Harvester"
Uh-oh! Da li je to, nakon Roba Zombija, još jedan average-singer-turned-terrible-filmmaker?

Heej! Pa nije Rob Zonbi tolko loš! Ako ništa drugo, ne stavlja mršave i anoreksične ribe u spotove, već rumene i jedre!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 22-08-2007, 10:52:14
Da reagujem, pre nego što me drugi pozovu na reakciju:

http://www.kurir-info.co.yu/arhiva/2007/avgust/22/ST-04-22082007.shtml

U principu sam veoma gorljivo protiv smarača koji se kriju iza profesije poznate kao paparaco, ali ovom prilikom sam im zahvalan. Moji snovi se ispunjavaju na najlepši moguć način.
Title: Mehmete, reaguj!
Post by: Kastor on 22-08-2007, 17:52:28
Eh, da si bio u mojim kupaćim gaćama (pun?) pre petnajstak godina na jednoj montenegrinskoj plaži, mogao bi da "uvatiš" Olju B. u istoj pozi.

Sada bi imao još jedan poster da kriješ od žene.  :lol:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-08-2007, 10:20:23
Razumela bi moja žena da su neke stvari jednostavno svete.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-09-2007, 00:56:10
Hi AICN,

Princess Buttercup here. I'm having a slow TIFF year but did get to a screening of Ex-Drummer yesterday. Ex-Drummer is a Flemish punk rock film; it's directed by Koen Mortier based on a novel by Herman Brusselmans. This is Koen Mortier's first feature film and I believe that Herman Brusselmans only writes in Flemish. The Q&A brought up the fact that Herman Brusselmans is very well-known in Belgium - he writes a couple of novels a year and has a reputation for being controversial, but his work hasn't been translated. This is a shame because if Ex-Drummer is anything to go by, he seems like fun reading.

The main character is Dries. He lives a comfortable life with his girlfriend in a nice apartment and is a famous writer. One day, three men come to his door and ask him to be the drummer in their punk rock band. Dries agrees and goes slumming with the band to get material for another book. One catch - everyone in the band has a handicap. Lead singer Koen has a lisp, bassist Jan has a paralyzed arm and guitarist Ivan is deaf; Dries's handicap is that he can't play the drums. This is a blatant lie since the trio only approaches Dries after hearing he was a good drummer, but his fame bolsters their image.

Dubbing themselves "The Feminists," the band practices Devo's "Mongoloid" at Jan's house where we are introduced to his bald mother (his father is tied up in the upstairs bedroom) and Jan's various roadie boyfriends. Along the way, we meet Ivan's druggie wife and baby daughter plus catch glimpses of Koen's (literally) upside-down world. Other characters include the Minister of Health's horny daughter and Big Dick (the name is totally appropriate), the lead singer of a rival band. Dries acts as puppetmaster, completing the group's downward spiral into chaos and violence.

Overall, Ex-Drummer is quite a good first feature. Everyone's using everyone else, everything and everyone is completely messed up in some way - at the end of the film, I felt like I'd seen a really good band movie where everyone is a bad person and no one is redeemable. And it's funny. The film has a great soundtrack and I believe that the DVD of this film has already been released in Belgium. Worth a look.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 01-10-2007, 00:16:06
Gitarist Mastodona istukao basist System of a DownaVeć smo pisali da je nedavno teže ozlijeđen gitarist/vokal Mastodona i da je nakon fizičkog sukoba završio u bolnici s ozbiljnim ozljedama glave. Ali, trenutne vijesti iz glazbenih krugova donose još jedan zanimljiv detalj tog incidenta.

Naime, unesrećeni Brent Hinds jedini je krivac i pijan je izazvao sukob.

Izlazivši iz hotela, Hinds je naišao na basista System of a Down - Shavo Odadijana i još jednog glazbenika - William Hudsona, skinuo majicu i počeo njome tući Odadjiana, te udarivši Hudsona u lice i prsa.

Nakon nekoliko upozorenja: "Hinds, smiri se!", Odadjian i Hudson pretukli su Hindsa, nakon čega su dotrčali njegovi prijatelji i ispričavali se u njegovo ime riječima: "Samo je jako pijan."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 01-10-2007, 10:04:52
Čuj, tukao ga majicom??? Svašta će ti ljudi da napišu... A ovi ga posle pretukli. Prokleti imigranti, tako oni vraćaju za gostoprimstvo koje im je Amerika ukazala...

Uzgred, poslednji Mastodon je zaista prilično dobar.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 02-10-2007, 11:13:44
Nisam neki veliki fan Radioheada, ali rispekt za ovaj pokušaj:

http://music.yahoo.com/read/news/31497950

Mislim, ako se ikome može, njima se može a i treba.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 02-10-2007, 11:16:00
Svaka čast, momci! Nadam se da ća album biti vredan downloada.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 03-10-2007, 18:33:24
Poštovani,

Talent box u zahvalnost fanovima grupe Iron Maiden koji su pomogli da se koncert u martu održi i protekne bez problema predstavlja Blaze Balyley bivšeg pevača ove grupe (1994-1999.) koji jedini nikada nije nastupao u Srbiji.

Koncerti će se održati u petak 12. oktobra u Novom Sadu u klubu NS Time i u subotu 13. oktobra u Beogradu u holu bioskopa City akademik  SKC Novi Beograd ( bivša Politehnička akademija).

Karte su u prodaji od 03.10.2007. na prodajnim mestima EVENTIM-a  (u Beogradu Dom omladine I Com trade šopovima, a u Novom Sadu Mungos) po ceni od 1000 dinara. Zainteresovani fanovi za oba koncerta mogu kupiti I komplet kartu po ceni od 1800 dinara. Najvatranije fanove koji rezervišu karte  preko fan kluba Iron Maiden www.maiden-serbia.org čekaju specijalna iznenadjenja.

Blaze gostuje u Srbiji u okviru turneje "My life - unplugged" obuhvata specifičan opus u tri tzv. poglavlja: grupa Wolfsbane, Iron Maiden i grupa Blaze .

Blaze pruža neuobičajen, ali vrhunski set ispresecan razgovorom sa publikom, pričanjem viceva i jako prisnom atmosferom.

Na sajtu   http://www.baconmusic.co.uk/content/live-blaze-bayley-rigger-newcastle-under-lyme-13-09-2007 možete pronaći recenziju nastupa Blaze Bayley  koja vam se nalazi i u atachmentu.

Akreditacije za koncerte možete slati na ovaj e-mail do 09.10. 2007. godine. Zahteve za intervjue pošaljite što pre da bi bilo na vreme prosledjeno menadžmentu .

 

S poštovanjem

Maja Pasuljević

Talent Box
Title: Mehmete, reaguj!
Post by: Ghoul on 03-10-2007, 20:38:20
meho, reaguj!

(http://www.joeydevilla.com/wordpress/wp-content/uploads/2007/09/iran_maiden.jpg)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 04-10-2007, 11:07:36
Quote from: "crippled_avenger"
Poštovani,

Talent box u zahvalnost fanovima grupe Iron Maiden koji su pomogli da se koncert u martu održi i protekne bez problema predstavlja Blaze Balyley bivšeg pevača ove grupe (1994-1999.) koji jedini nikada nije nastupao u Srbiji.

Koncerti će se održati u petak 12. oktobra u Novom Sadu u klubu NS Time i u subotu 13. oktobra u Beogradu u holu bioskopa City akademik  SKC Novi Beograd ( bivša Politehnička akademija).

Karte su u prodaji od 03.10.2007. na prodajnim mestima EVENTIM-a  (u Beogradu Dom omladine I Com trade šopovima, a u Novom Sadu Mungos) po ceni od 1000 dinara. Zainteresovani fanovi za oba koncerta mogu kupiti I komplet kartu po ceni od 1800 dinara. Najvatranije fanove koji rezervišu karte  preko fan kluba Iron Maiden www.maiden-serbia.org čekaju specijalna iznenadjenja.

Blaze gostuje u Srbiji u okviru turneje "My life - unplugged" obuhvata specifičan opus u tri tzv. poglavlja: grupa Wolfsbane, Iron Maiden i grupa Blaze .

Blaze pruža neuobičajen, ali vrhunski set ispresecan razgovorom sa publikom, pričanjem viceva i jako prisnom atmosferom.

Na sajtu   http://www.baconmusic.co.uk/content/live-blaze-bayley-rigger-newcastle-under-lyme-13-09-2007 možete pronaći recenziju nastupa Blaze Bayley  koja vam se nalazi i u atachmentu.

Akreditacije za koncerte možete slati na ovaj e-mail do 09.10. 2007. godine. Zahteve za intervjue pošaljite što pre da bi bilo na vreme prosledjeno menadžmentu .

 

S poštovanjem

Maja Pasuljević

Talent Box


Da, poslao mi ovo Goran jutros. Ma, ja Blejza nikad voleo nisam, peva ko neka baba...

Ova fotka iz 'Irana' je zato sjajna!!!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 05-10-2007, 14:58:42
It's not a good time to be a heavy metal fan
    in Iran. Last week Iran's Minister of Culture,
    Mohamed Hosein Sarrar-Harandi, gave an interview
    to Spanish newspaper El Pais where he talked
    about his taste in pop music. Mr Sarrar-Harandi
    said "I know there are music genres, mostly
    heavy metal, that can provoke - combined
    with some hallucinogens - young people to jump
    out of the windows of cars while driving at
    high speed. I'm opposed to that kind of music."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 05-10-2007, 16:40:57
Kad se tako postave stvari jasno je da je jedino rešenje ukidanje automobila.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-10-2007, 12:08:45
Juce sam na brunchu u jednom beogradskom restoranu video Olju K.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 08-10-2007, 15:21:26
Moram da počnem da idem na brančeve :cry:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-10-2007, 19:34:09
Despite big sales, two of the biggest video games in the past year aren't going to be getting film adaptations anytime soon it seems.

Previously announced "Halo" director Neill Blomkamp told Creativity Online that "The film is entirely dead. In the configuration it was in. Whatever happens with that movie, assuming that movie gets made, will be a totally different configuration. It's not so much me as the entire vessel sank. The film collapsed at the end of last year, and it's been dead, ever since then. I'll be curious to see what happens."

Meanwhile, The IESB reported late last week that a film version of Xbox 360 game "Gears of War" was unlikely to happen due to budgetary constraints at New Line and that Director Len Wiseman was definitely off the film. That report however is now in question.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-10-2007, 19:39:22
The new Simpsons videogame has had some of its parodies removed after being requested to do so by other gaming manufacturers - notably a level entitled "Grand Theft Scratchy".
Title: Mehmete, reaguj!
Post by: crippled_avenger on 11-10-2007, 21:16:44
http://heavymetalinbaghdad.com/donations.html
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-10-2007, 04:07:25
Filmmakers Being Replaced by Gamemakers at USC


The University of Southern California, whose film school once trained the likes of George Lucas, Robert Zemeckis, Ron Howard and Jon Landau, is now increasingly attracting would-be video game creators, the Los Angeles Times observed today (Thursday). The newspaper noted that, as part of their course work, students in a USC class in interactive media recently designed a game called "flOw," which has become one of the most downloaded games for Sony's PlayStation 3. Moreover, the Times noted, a game-testing system funded by video-game giant Electronic Arts was described by one instructor as a "higher-end setup than what is used in the industry." One student who had come to USC to major in film told the Times that he had now learned more about game history than film history. "Games are much more immersive than movies," he said. Another USC film school alumna added, "It seems like the game industry is developing much faster than the film industry now."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-10-2007, 09:43:47
Da, da, bla bla, sve dok igre ostaju igre a filmovi filmovi, ja sam zadovoljan. A flOw sam skinuo odavno dok je bio samo PC-only free naslov urađen kao studentska grant-funded vežba i ne mogu da kažem da sam se naigrao...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-10-2007, 12:15:05
Meho je srpski Cat Stevens:

Close encounters of supergroupie kind
 
LET’S SPEND THE NIGHT TOGETHER: BACKSTAGE SECRETS OF ROCK MUSES AND SUPERGROUPIES
 
By Pamela Des Barres
Published by Helter Skelter
 
Reviewed by Melissa Katsoulis
 
Melissa Katsoulis reviews Let's Spend The Night Together: Backstage Secrets Of Rock Muses And Supergroupies by Pamela Des Barres
Groupiedom was once so shocking. But now that the celeb list runs from A to Z and entry depends only on being seen falling out of a mobile phone launch in a tarty frock, it's surely not so horrifying for a woman to seek out a musician she idolises and suggest, as in the title of Pamela Des Barres's new book, 'Let's spend the night together.'

Des Barres is the author of the bestselling I'm With the Band, in which she detailed her dalliances with such fun-loving young men as Keith Moon and Jimmy Page. For her next trick, she interviews other super-groupies, who are called things like Cherry Vanilla, Lori Lightening and Sweet Connie. And, of course, Cynthia Plaster Caster.

Her journalistic technique depends largely on wine, laughter and the camaraderie born of knowing that whatever depraved high-jinks her subjects might divulge, she has probably done far worse herself.
So reading Let's Spend the Night Together is an experience akin to being locked in the ladies backstage at a Stones gig and eavesdropping on a stream of increasingly outré girly chats.

Take Tura Santana aka Miss Japan Beautiful aka the girl who taught Elvis how to kiss. She was a tassel-twirling burlesque performer when she caught the king's eye, and one night in Biloxi the young, not-quite-famous singer asked her whether she might give him some tips on the swivelling and shaking of hips.

Having taught Elvis the dance moves that would make him famous might be claim to fame enough for some, but a voluble Tura quickly moves on to the more intimate part of the experience, in which she teaches him a whole lot more than dancing.

Then there's Patti D'Arbanville. Her story is about a boy called Stephen who romanced her above his dad's Greek restaurant in north London. And it's a shocker.

Stephen, an up-and-coming musician, and Patti, a teenage model, got together in a hazy late-Sixties summer, rolling about on Hampstead Heath, taking acid and watching the moon landing from bed. One day, Stephen decided to take his girl up west to buy her a nice outfit. Bypassing Carnaby Street, he headed straight for Marks & Spencer and marched her up to the school uniform department, where he got her all kitted out, from games knickers to boater. Then Patti had to walk down the street while Stephen crawled the kerb alongside in his car.

Eventually, she was to get in beside him and, well, you can guess the rest. Apart from the fact that they did it in broad daylight, just off Leicester Square. And that Stephen would go on to change his name first to Cat, then to Yusuf Islam.

But stories where groupie and rocker come together on more or less equal terms are unusual. Most of the interviewees would track down their quarry like commandos and wangle themselves backstage either by sleeping with roadies or just loitering beside the tour bus looking loose.

There were encounters with Iggy Pop, Jeff Beck, David Cassidy, Cozy Powel, Van Halen, Mötley Crüe and the entire Hollies band. And those were just Miss Dee Dee Keel's.

There are two things that unite the women in this book. Firstly, they all claim to love the music first and foremost, and to want to commune with the beautiful men who created it. There may be some truth to this with a Hendrix or a Bowie. But the entire Hollies band?

Secondly, their personal lives have been at best complicated, at worst abusive, and they openly admit a tremendous desire to feel special. So are these just the drunken ramblings of unfortunates who were once beautiful enough to stand out from the crowd at the Long Beach Arena? Perhaps. But there is something rather glorious about their unrepentant attitudes and the tangible excitement with which they recall their misspent youth.

People find community and acceptance in all sorts of places, and for these women, who now keep the groupie-vine well tended over the internet, there is a sense of purpose and importance in what they do. It may not be everyone's cup of tea (and there are pictures here of things, both plaster-casted and real, which are definitely not for young eyes), but an evening in with this book will, I assure you, be one to remember.

- Telegraph Group
 
**********************************************************************
 

Pamela Des Barres counts musical legends Mick Jagger, Jimmy Page and Keith Moon as conquests, thanks to her reign as queen of the groupies in Los Angeles in the 1960s and 1970s. She's since become an author.

Her latest tome, Let's Spend The Night Together:

Backstage Secrets Of Rock Muses And Supergroupies, is out now, published by Helter Skelter.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 27-10-2007, 18:38:04
Web surfers in Egypt, India and Turkey are the world's
 most likely to search using the keyword "sex"


on Google search engines, according to statistics provided by Google Inc.
Germany, Mexico and Austria were the world's top three countries which searched
most likely the keyword  "Hitler"


and Chile came first in searching for
the word "gay",
followed by Mexico and Colombia.
 
Other top searchers for other popular keywords included:


Morocco, Indonesia, Pakistan - "Jihad"  
Pakistan, Philippines, Australia - "Terrorism"  
Ireland, United Kingdom, United States - "Hangover"  
United States, Argentina, Canada - "Burrito"  
United States, Australia, Canada - "Iraq"  
Canada, United States, Australia - "Tom Cruise"  
Mexico, Venezuela, Canada - "Britney Spears"  
Philippines, Australia, United States - "Love"  
 Australia, United States, United Kingdom - "Botox"  
 Italy, United Kingdom, Germany - "Viagra"  
Australia, United States, Canada - "Car bomb"  
Canada, United States, Australia - "Marijuana"
Title: Mehmete, reaguj!
Post by: crippled_avenger on 01-11-2007, 21:10:50
Kolumna Borisa Dežulovića
Kosovo - najskuplja hrvatska riječ
28. oktobar 2007. | Boris Dežulović
Mogao se svijet podcjenjivački zajebavati s Hrvatskom, mogli su nas brkati s Haitijem ili Srbijom, krasti nam ofsajde i lične greške u napadu, podvaljivati tuđe himne na svjetskim prvenstvima ili primati naše predsjednike i premijere u zahodima i tapšati ih po glavi uz pokroviteljsko "Keep a good work", mogli su nas na karti svijeta tražiti negdje u srednjoj Aziji, voditi nam generale u Haag kao na školsku ekskurziju i zabranjivati Nobelove nagrade, mogao se svijet, kažem, do sada odnositi prema Hrvatskoj kao prema retardiranom djetetu, ali od sad će bogami biti malo drugačije.

 
- Di si, Ivo, you old house! - već sutra slindravo snishodljivim glasom javit će se našem premijeru u hodnicima East Rivera isti onaj američki državni sekretar što se do prije mjesec dana pravio žalio Sanaderu da mu nije stavio led u viski. A naš će Ivo zakolutati očima, pogledati na sat i iznenada se sjetiti da u šest ima dogovoreno u Rolexovom dućanu u Petoj aveniji.
- Stipe, ti se ne bi ni javio starom prijatelju - hvatat će predsjednika Mesića na prijemu povodom Dana državnosti onaj dosadni, naporni stari udbaš, kako se zove, da, Putin.

Hrvatska će sljedeće dvije godine biti članicom Vijeća sigurnosti UN-a, tijela što ga je najlakše definirati kao Vladu planeta Zemlje, i vidjet ćete kako će sad odjednom suci na prvenstvu svijeta u vaterpolu okretati glavu kad naš sidrun bude talijanskog brutalno davio klavirskom žicom, i kako će se dogodine svjetski akademici tući oko toga tko će Anti Tomiću javiti da je upravo dobio Nobelovu nagradu.

- Nobel? - zbunit će se Ante Tomić, kojega će vijest zateći na kasi u Pevecu. - To je ono kao Zlatna lopta, jel to?
- Vi ste Ante Tomić?
- Da, Ante Tomić, Dinamo Zagreb, srednji vezni, broj osam, gospodine.
- Ups, oprostite, krivi broj - reći će jaki švedski naglasak s druge strane žice glas.

Hrvatska je sad, kako se to učeno kaže, važan čimbenik svjetskog poretka, i bit će lijepa gužva pred uredom naše misije pri Ujedinjenim narodima.

- Oprostite, gospodine, ja sam ipak bio ispred vas - reći će nervozno pakistanski predsjednik Pervez Musharaf.
- Imate li broj? - okrenut će se slovenski predsjednik Lojze Peterle. Ili koji već.
- Molim vas, molim vas - razgrtat će red srpski predsjednik Boris Tadić s nevješto sakrivenim pečenim prasićem i trolitrenkom šljivovice pod mantilom. - Ja sam stari prijatelj, imam dogovoreno u dva.
- Svi smo ovdje stari prijatelji - planut će britanski premijer Gordon Brown. - Stanite u red kao i ostali!

Dolazit će kod naše ambasadorice Kolinde Grabar-Kitarović svi svjetski hohštapleri i nepodnošljivo nam se ulagivati kako bismo izglasali neku deklaraciju ili oštro osudili akt otvorene prijetnje neke smiješne srednjoazijske države drugoj smiješnoj srednjoazijskoj državi.

- Ako zove Bush, reci da sam na sastanku - reći će ujutro Ivo Sanader svojoj sekretarici. - Ne mogu više, naporan je.
- A što je s njegovim planom za napad na Iran, što ću mu reći?
- Uf, Iran - zaboljet će glava našeg premijera. - Reci mu, šta ja znam, da mu nacrt nije loš, ali da razradi još točke devet i deset.
- Plan ima sedam točaka.
- Dobro, jebiga, onda pet i šest.

Novi strateški položaj od Hrvatske zahtjeva, naime, i veliku odgovornost. Lako je do sada bilo dizati ruku kad je dižu i ostali, i truditi se ne smetati previše. Sve na što je hrvatska diplomacija do danas trebala paziti bilo je to da izbjegava američkog ambasadora kad je loše volje i da ne traži repete na švedskom stolu na partyju za Kraljičin rođendan. Od sada, međutim, od Hrvatske će se očekivati inicijativa. Sportskim rječnikom kazano - oči cijelog svijeta bit će uprte u nas. Molećive, blago teleće oči. Gledat će nas s posljednjom nadom oči napaćenih naroda Čečenije, Tajvana, Timora, Tibeta, Kosova, kako se već sve ne zovu te smiješne srednjoazijske paradržavice.

Mogli smo se dosad izvlačiti razboritom hrvatskom šutnjom i značajnim klimanjem glavom. Ali od članice Vijeća sigurnosti UN-a očekuje se stav, odluka, mudri pravorijek. Bit će u hrvatskoj misiji na East Riveru kao na dvoru kralja Solomuna.

- Ja mislim - započet će mudra Solomunda Grabar-Kitarović dok bez daha u nju budu gledali Boris Tadić i Fatmir Sejdiu - ja mislim da je najbolje da prerežemo Kosovo napola! - reći će to mudra šefica hrvatske misije, pa dati znak međunarodnim snagama na terenu.
- Ne! - uz bolni krik past će na koljena srpski predsjednik Tadić. - Neka ga onda uzmu Albanci. Samo ga nemojte rezati, ne režite Kosovo!
- Stanite - zaustavit će premudra Solomunda međunarodne snage. - Dajte Kosovo Srbiji. Samo prava majka ne bi dala da joj režu dijete. Sad vidim da je Kosovo srpsko!

Eto, na primjer, Kosovo: mogla je hrvatska vanjska politika do sada čekati da velike sile riješe tu, kako bismo mi iz Vijeća sigurnosti to rekli, neuralgičnu točku Europe. Sad je, međutim, Hrvatska velika sila. Danas Europa čeka da Hrvatska riješi taj problem.

Eh, da, Kosovo. Naizgled jednostavan problem. Potlačeni kosovski Albanci traže potpunu državnu suverenost i nezavisnost od Srbije. Mi u Vijeću sigurnosti UN-a znamo sve o patnjama i tisućljetnim snovima kosovskih Albanaca. I ako se nas pita, a pita nas se, Kosovo će biti država. Onako kako su svoju državnu nezavisnost od Srbije izborili i Slovenija, i Hrvatska, i BiH, i Makedonija, i Crna Gora. Kakvi su, uostalom, srpski argumenti? To je suvereni teritorij Republike Srbije, Kosovo nikad nije bilo federalna jedinica u sastavu SFRJ?! Zanimljivo kako Srbima sad odjednom igra argument teritorijalne nedjeljivosti, a u Bosni i Hercegovini ne igra. Tamo za Republiku Srpsku traže atribute države, kako bi je mogli prisajediniti majci Srbiji, a kad to traže Albanci na Kosovu, onda su oni separatisti i teroristi.

E pa neće proći! Nikad Republika Srpska neće biti država, kao što to nije mogla biti ni fantomska SAO Krajina. Nema šanse da se mijenjaju međunarodno priznate granice! Šta bi to značilo? Danas Republika Srpska, sutra Republika Kosovo? Ne dolazi u obzir, nikad Kosovo neće biti nezavisno, ne dok smo mi u Vijeću sigurnosti UN-a!

- Ali maloprije ste rekli da će Kosovo biti nezavisno - začut će se stidljivi glas gospodina Sejdijua.

I fakat je to sad nezgodno. Ako može Kosovo, može i Republika Srpska. A ne može. Vidite kako je komplicirana ta međunarodna politika. Ispada da pomažući kosovskim Albancima i cijepajući Srbiju zapravo pomažete bosanskim Srbima i pravite Veliku Srbiju. A mislili ste da je Vijeće sigurnosti zajebancija? Pa nije to Savet bezbednosti, nije to telo srpskog Ministarstva spoljnih poslova!

Naravno da stoga ne dolazi u obzir nezavisnost Kosova. I ako se nas pita, Kosovo nikad neće biti država, onako kako nisu ni SAO Krajina, ni Republika Srpska. Kakvi su, uostalom, albanski argumenti? Tu živi dva milijuna Albanaca?! Zanimljivo kako kod kosovskih Albanaca sad odjednom igra argument teritorijalne djeljivosti, a u Bosni i Hercegovini ne igra. Oni traže da Bosnu zaštitimo od bosanskih Srba koji žele Republiku Srpsku prisajediniti majci Srbiji, a kad se oni žele prisajediniti majci Albaniji, onda su oni borci za slobodu. E pa neće proći! Nikad više neće biti Velike Srbije, nema šanse da Srbija ikad više bude imperijalna sila! Šta bi to značilo? Danas Albanci, sutra sandžački muslimani, prekosutra vojvođanski Mađari? Ne dolazi u obzir, dok smo mi u Vijeću sigurnosti UN-a Srbija neće biti regionalni policajac, i Kosovo će biti nezavisno.

- Ali maloprije ste rekli da Kosovo nikad neće biti nezavisno - začut će se stidljivi glas gospodina Tadića.

I fakat je to sad nezgodno. Ako ne može Republika Srpska, ne može ni Kosovo. A može. Vidite kako je komplicirana ta međunarodna politika. Ispada da pomažući kosovskim Albancima i cijepajući Srbiju zapravo pomažete bosanskim Srbima i pravite Veliku Srbiju, dakle radite izravno u korist srpskih nacionalnih interesa. Dočim, odričući pravo bosanskim Srbima da cijepaju Bosnu i prave Veliku Srbiju, zapravo pomažete srbijanskim Srbima i čuvate cjelovitost Srbije, dakle radite izravno u korist srpskih nacionalnih interesa. Kako god okrenete, radite izravno u korist srpskih nacionalnih interesa.

- Ja zato mislim - započet će mudra Solomunda Grabar-Kitarović dok bez daha u nju budu gledali Ivo Sanader i Stipe Mesić - da je najbolje da mi u cilju obrane hrvatskih nacionalnih interesa utemeljimo nekakvo hrvatsko Kosovo, recimo SAO Krajinu.
- SAO Krajinu?! - kriknut će predsjednik i premijer.
- Da, SAO Krajinu - trijumfalno će zaključiti premudra šefica hrvatske misije pri UN-u. - Jer što god svjetska međunarodna zajednica, na čelu s Ujedinjenim narodima, na čelu s Vijećem sigurnosti, na čelu s Hrvatskom, odluči po pitanju odcjepljenja SAO Krajine iz sastava Republike Hrvatske, bit će to izravno u korist hrvatskih nacionalnih interesa.
Title: Mehmete, reaguj!
Post by: Ghoul on 01-11-2007, 21:34:56
ha ha! kakav car!
it's funny 'cause it's true!!! & it's true 'cause it's funny!
i još klizi glatko dok čitaš, sve ti se čini i ti bi mogo tako, al ti se nije dalo…
'o, je, tak normaljno', što reko tirke recenzirajući ded ringers u tv reviji!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 02-11-2007, 11:06:40
Viktor IVANČIĆ
KLIP SLOBODE
RASPELO

Feral Tribune, 31. listopada, 2007.


Možda je dobro da što veći broj djece pohađa školski vjeronauk kako bi im se, u što ranijoj dobi, ogadilo katoličanstvo. Iskustvo nas je naučilo da državne ideologije postaju uistinu vrijedne pažnje tek kada prisilni uživaoci prema njima počnu osjećati dovoljnu količinu zatajenog prezira. Tada su vanjski sjaj i megalomanija nepogrešivi simptomi procesa unutrašnjeg truljenja. Ako bude sreće, tj. ako se nastavi širiti metodom utjerivanja u kosti, katoličanstvo bi u Hrvatskoj moglo doživjeti sudbinu samoupravnog socijalizma. Ako ne u ropotarnici povijesti, završit će kao egzotična društvena suvišnost, sa skupinama nostalgičnih adoranata, sajmovima rabljenih krunica i simbolički ostavljenim Trgom maršala Tita, negdje na Kaptolu.

Don Živko Kustić odlično je uočio taj fenomen: sve je više učenika koji pohađaju vjeronauk, a sve manje osoba starijih od osamnaest godina koje dolaze na mise. Samo što zabrinuti svećenik nije prepoznao prostu logiku: to su oni isti vjeroučenici koji jednom odrastu i bježe glavom bez obzira od svakog prisjećanja na mentalne torture kojima su bili izloženi u mladosti. Mercator umjesto Gospe od karmena. Emmezeta umjesto Gospe od zdravlja. Uostalom, inicijativa Katoličke crkve da se zabrani rad nedjeljom nije ništa drugo nego pokušaj da se operacija školskog vjeronauka – tj. obaveznog/dobrovoljnog tjednog konzumiranja vjerske pouke, u ovom slučaju odlaskom na misu – primijeni i na punoljetni dio populacije. Samo što odrasli ljudi, zbog krutih regula kršćanske pedagogije kojima su se nekoć morali povinovati, uglavnom imaju neodoljivu potrebu da pljunu na svoja djetinjstva.
 
Ne može se, utoliko, reći da je način kojim Crkva ustrojava i kontrolira tzv. ljudske resurse posve nezanimljiv. Uvođenjem "dobrovoljnog" vjeronauka u dječje vrtiće – gdje se, zahvaljujući savršenoj organizaciji, bilježi gotovo stoprocentni odziv predškolskoga življa – pokazuje da zarana odgaja nositelje svoga uništenja. Tu kao da se odviše ležerno shvaća čuveni nauk svetog Damiana: Što se ranije utječemo Bogu, sigurnije je da će stvari kasnije otići do vraga!
 
Nakon što je prije nekoliko tjedana u novinama napadnuta splitska sutkinja Amara Trgo zbog toga jer je "odbila suditi pod raspelom" – a da se pritom nitko nije upitao što ima činiti katolički križ na zidu državne sudnice – scena se takoreći ponovila, poprište je iznova državna institucija, s tim da su akteri ovoga puta malodobni. Večernji list izvještava o "sukobu između učenika 3.b razreda karlovačke Gimnazije" pod naslovom "Skinuli križ iz učionice i izazvali bijes kolega".
 
Elem, skupina učenika koji, umjesto vjeronauka, pohađaju satove etike, odlučila je maknuti raspelo sa zida "jer smatraju da mu nije mjesto u učionicama", a to je pak "izazvalo nezadovoljstvo ostalih učenika". Budući da su "ostali učenici" u premoćnoj većini, te da uživaju neuvijenu potporu ravnatelja gimnazije, križ je po hitnome postupku vraćen na svoje mjesto. Pokušaj da se izrade plakati s ostalim vjerskim obilježjima, te da se izvjese u školskom hodniku, također je "izazvao nezadovoljstvo" kod većine učenika 3.b razreda.
 
Na upit zašto se katoličko raspelo uopće nalazi u učionici državne škole, ravnatelj Damir Mandić odgovara lakonski: križevi su zapravo razasuti u desetak učionica, on je u školi desetak godina, a spomenute vjerske simbole zatekao je kada je preuzimao dužnost. "Pobunjenim" učenicima poručio je pak da nije problem što su oni iznijeli svoj stav, "nego način na koji su to učinili", budući da – sada obratimo pažnju - "nisu vodili računa o opredjeljenju drugih".

I još: "Možemo napraviti i tako da imamo posebnu učionicu za vjeronauk, ali to nije dobro. Nema potrebe za getoizacijom."

Strah od nekakve getoizacije većine, doduše, izgleda malo čudan, tim više što se 90% đaka karlovačke gimnazije opredijelilo za vjeronauk kao izborni predmet, no ravnateljeve blage i oprezne poruke savršeno su jasne: o svemu možemo razgovarati, ali križ u učionici ostaje!
 
Ako bude sreće, budućnost će pokazati zašto je takav stav ispravan. Jer raspela koja se umjesto nekadašnjih fotografija Josipa Brozaprijeteći koče sa zidova prostorija u kojima se obrazuju mlada pokoljenja (a više je u ovoj zemlji učionica s reljefnim ukazanjem raspetoga Krista nego onih bez toga) samo su pokazatelj u kojoj je mjeri katolički vjeronauk u hrvatskome školskom sustavu doista fakultativan, iliti "izboran", kako se to voli reći, pa služe i kao demistifikacija kolektivnog licemjerja kojim je popraćena tobožnja zakonska razdvojenost crkve i države.
 
Svi znaju da se "dobrovoljni" karakter školskog vjeronauka doživljava sasvim obvezujućim. Ogroman broj učenika, potaknutih od svojih roditelja, pohađa vjersku nastavu zbog straha da ne budu obilježeni i time ekskomunicirani iz zajednice, a ne zbog stvarnih religijskih potreba. Sustav je pak naštiman tako da je, u slučaju neizbora "izbornoga" predmeta, ekskomunikacija gotovo zajamčena. (Zato su satovi vjeronauka, recimo, naročito u nižim razredima osnovne škole, uvijek raspoređeni u sredini nastave.) U takvim okolnostima, teško je reći da li raspelo na zidu učionice u većoj mjeri reprezentira većinsku vjeroispovijest ili većinsku hipokriziju, a najprije će biti da se radi o jednom te istom: kao amblem koji ubija u pojam, križ upozorava da se ovdje itekako "vodi računa o opredjeljenjima drugih", na način da ih se potpuno negira.

U strahu od getoizacije većine,
manjini nije ostavljen ni geto.
No, slučaj karlovačke gimnazije dospio je u javnost zbog neočekivanog čina otpora, zbog konflikta koji pokazuje kako s obje strane još uvijek postoji nekakav zaostali adrenalin, pa tako i poticaji da se grade konfesionalne utvrde i brane individualne slobode. Prava drama, međutim, zbiva se tamo gdje nema ni otpora ni konflikta i gdje – kao što smo napomenuli – traje neumitni proces unutrašnjeg rastakanja. Tamo se, kao neželjeno čedo, rađa letargični revolt čiji će učinci, baš zbog sadašnje neprimjetnosti, za državnu religiju možda biti fatalniji. Tamo katoličanstvo, neometano od nevjernika i konfesionalnih uljeza, mazohistički preparira naraštaje koji će ga jednom doći slave.
 
Aferu koja se nedavno digla zbog neoprezne izjave Marije Lugarić da će SDP, nakon što preuzme vlast, poraditi na ukidanju vjeronauka u školama, u začetku je sasjekao partijski šef Zoran Milanović: njegova stranka, kazao je kategorično, poštuje svačiju slobodu vjeroispovijesti, ali je dužna provoditi zakon.

Pod "zakonom" se misli na međudržavne ugovore što ih je potpisao još pokojni Tuđman, a koji podrazumijevaju da se Republika Hrvatska, u duhovnom smislu, ima smatrati vatikanskom kolonijom.
 
Na stranu sad što su povijesni udžbenici puni primjera kako su se pod firmom "poštivanja zakona" poduzimale veličanstvene gadosti, no – Milanović je možda veći nekrst nego što se misli. On je valjda razumio ono što Kustić nije i, s nasladom se pozivajući na važeću legislativu, djeluje dugoročno protukršćanski. On je možda shvatio da današnja djeca konzumiraju obavezan vjerski odgoj s istim oduševljenjem s kojim je on nekoć biflao teoriju i praksu samoupravnog socijalizma, samo mudro šuti, da se na Kaptolu ne dosjete kakva je uobičajena sudbina ideoloških prisila. Jer ako se dosjete, onda bi – primijenivši njegovu logiku u obrnutom smjeru – možda mogli povući i jedini razuman potez: ukinuti školski vjeronauk da bi se spasilo katoličanstvo.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 02-11-2007, 12:26:10
Uochi americke predizborne kampanje (2004), Merlin Menson,
dezurni skandal-majstor, izjavio je da
"Ameriku moze izvesti na put spasenja samo predsednik koji bi pushio krek i vodio seks iskljuchivo sa muskarcima".


Zapitan da pojasni svoje stavove, Menson je kao iz topa odgovorio:

"Predsednici na kokainu su stvar proshlosti. Obzirom da je kokain strashno skup, nije ni chudo da Amerika stalno ratuje. Osim toga, lobi homoseksualaca je najjachi u americhkoj masonskoj lozi "Lobanja i kosti" i ja bih prvi pozdravio choveka koji je spreman da to javno prizna.

Njihove maskarade sa porodicama i decom koju nikad nisu ni videli su vec jezivo dosadne".
Title: Mehmete, reaguj!
Post by: crippled_avenger on 05-11-2007, 03:21:58
Osuđenici zatvorskih ustanova u Srbiji nemaju puno prilike da bilo u čemu budu privilegovani. Ipak, 19. oktobra mladi ljudi koji izdržavaju kaznu u valjevskom kazneno - popravnom zavodu imali su tu priliku da im na noge i o svom trošku dođe, ko drugi nego Beogradski sindikat. Posle kruševačkog, valjevski koncert je drugi nastup našeg popularnog hip hop benda na neobičnoj turneji po zatvorima Srbije.  
 


Beogradski sindikalisti su štićenicima doma u svom uobičajenom revolucionarom maniru poručili da “život je jedan”, i da ga ne treba protraćiti. Svoje poruke protiv korišćenja narkotika, ali i protiv sistema u kom živimo odrepovali su žestoki momci srpske muzičke scene. Publika je bila neuobičajeno pažljiva, mirna i disciplinovana za koncerte BS-a, i to je verovatno bila jedini razlika između ovog i avgustovskog nastupa sindikata u Valjevu. Zvuci poslednje pesme su celu salu digli na noge, a sindikat je dobio repersko pojačanje od strane oko 150 prisutnih štićenika. Inače, ova ustanova ima oko 250 štićenika, ali lica u istražnom postupku i samačkom odeljenju nisu mogli da prisustvuju koncertu, kao i oni koji su otišli kući za vikend. Na kraju momci iz Sindikata su podelili momcima iz Doma svoje diskove, spremni da popričaju sa svakim, rukuju se, zagrle.

Na samom početku koncerta, Sindikalisti su priznali da nikada nisu imali takvu tremu, ali  posle nekih sat vremena Ognjen nije krio zadovoljstvom ovim nastupom: “Mnogo nam je drago što smo ovde, što smo imali priliku da nastupamo pred ovim mladim ljudima. Bitno nam je da čuju našu poruku, da znaju da nisu sami, da ih stimulišemo da razmišljaju na drugi način i izaberu sutra neki drugi život. Bez kriminala, bez nasilja,  bez droga.” Na pitanje šta ih to motiviše na ovakve akcije i šta im je satisfakcija za ovakav društveni angažman, Ognjen priznaje:

“Ovakve stvari radimo zato što niko drugi neće. Naša misija je da utičemo koliko možemo na mlade ljude da se okrenu nekim pozitivnim stvarima. Nikad nam novac nije bio motiv da se bavimo muzikom. Jasno nam je da od ovakve muzike u Srbiji ne možeš da živiš. Mi svi imamo svoje poslove, zato možemo da priuštimo sebi da dođemo ovde i o svom trošku ulepšamo dan ovim ljudima. To vredi. Pre četiri godine nismo ni sanjali koliko će naša muzika imati uticaj,  ni na mlade ljude, ni na one gore, koji se prave da ne čuju, a čuju jako dobro. To nema cenu. ”

Na kraju nastupa Beogradski sindikat se zahvalio upravi valjevskog Kazneno- popravnog zavoda što im je pružila mogućnost da u njemu nastupaju.

Upravnik Kazneno - popravnog zavoda, Slobodan Arsenijević, takođe je zadovoljan posetom Sindikata i kaže da ova ustanova često organizuje različita dešavanja kulturnog ili edukativnog značaja. Krajem leta održana je tradicionalna  likovna kolonija, predstava valjevske Male scene „Kovači“ je nedavno imala i svoju zatvorsku premijeru, a mladi Valjevac Nikola Božić je pre nekoliko dana držao predavanje o astronomiji.


„Ovakva dešavanja su dobro prihvaćena od strane osuđenika, u takvim situacijama nikada nema problem, a i inače, naši problemi u ovoj ustanovi mogu da se svedu na sukobe između samih osuđenika. Kada nam dolaze ljudi dobre volje sa željom da prenesu kvalitetne poruke, uvek su dobro prihvaćeni od strane lica koja su ovde na izdržavanju kazne. Naši štićenici kad izađu u grad i sretnu sugrađane koji su gostovali na našoj scenu sa njima imaju prijateljski odnos i uvek rado popričaju.  Često se interesuju hoće li biti nekih dešavanja, hoće li se nešto organizovati. Ovakve aktivnosti našim štićenicima dosta znače,“ dodaje Arsenijević. Kazneno popravni dom za maloletna lica u Valjevu je organizator i Festivala osuđeničkog stvaralaštva koji se održava u maju, konkursa za najbolji prozni i poetski rad na kome učestvuju osuđenici svih zatvora u Srbiji.

 

Kada su uslovi za život i rad osuđenika na izdržavanju kazne u valjevskom zavodu u pitanju, bitno je reći da je ova institucija trenutno uključena u nekoliko značajnih projekata. Zahvaljujući OEBS-u sprovodi se obuka za zatvorsko osoblje, odnosno vaspitače koji rade sa osuđenicima. Savet Evrope je omogućio studijske posete čija je svrha upoznavanje načina funkcionisanja drugih sistema izvršavanja kazni, u cilju primene individualizovanih programa tretmana osuđenika osuđenih na dugogodišnje zatvorske kazne.

„Pre nekoliko dana je u okviru projekta koji finansira Evropska agencija za rekonstrukciju stigla značajna pomoć u opemi, komplet kuhinjska oprema, u toku naredne nedelje stiže računarska oprema, a do kraja godine oprema za obuku osuđenika, metalska, stolarska, pogon za našu ekonomiju. Samo traktor, najnovijeg tipa sa klima uređajem,  koji ustanova dobija vredi preko 30 000 EUR. Zahvaljujući ovim donacijama uspećemo da napravimo 26 vrsta radionica u kojima će se osuđenici obučavati za određena zanimanja,“ kaže upravnik valjevskog kazneno- popravnog zavoda.
 

Od vaspitača ove ustanove saznajemo da uskoro kreće i projekat “Ustanova bez droge”, koji podrazumeva da osuđenici potpišu dozvolu da se u određenim intervalima testiraju na postojanje narkotika u krvi. Ovaj program koji će se sprovoditi i u drugim zatvorima u Srbiji ima za cilj da smanji nedozvoljenu upotrebu narkotika od strane osuđenika, ali i da blagovremeno uputi iste na odgovarajuće tretmane. Po nezvaničnim podacima koje smo dobili u valjevskom Kazneno - popravnom zavodu  oko 30% osuđenika imalo je probleme sa drogom, ali je taj broj iz godine u godinu u stalnom porastu. To govori i da je stopa porasta kriminala na našim ulicama u određenoj meri posledica korišćenja opojnih droga.

A između ostalog borba protiv droga je ono na šta nas Beogradski sindikat svojim stihovima poziva.
 


Meho, kako je izgledao vaš nastup u zatvoru?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 05-11-2007, 10:26:48
Narezaću ti DVD da vidiš, a pre toga, imaš ovde tekst o tome: http://cvecezla.mojblog.co.yu/permalink.aspx?id=40245
Title: Mehmete, reaguj!
Post by: crippled_avenger on 12-11-2007, 13:13:44
Christian Johnson ("September Tapes") will write and direct the three-feature "Blackline International Trilogy" for Issa's Signature Productions. The films will be inspired by the recent Blackwater incidents resulting in the death of Iraq civilians says The Hollywood Reporter.

Each film centers on Blackline International, a fictional private military corporation. The first film, "Blackline: The Beirut Contract" revolves around three of its soldiers for hire and their mission to rescue a man taken hostage in Beirut after negotiating for peace among warring factions.

The filmmakers plan a same-day release of a video game and interactive DVD allowing users to duplicate the experiences of the main characters and explore alternate versions of the story line.

Principal photography on "Contract" begins this month in Beirut, with additional photography in Paris and Morocco. The subsequent two films in the trilogy will film in first-half 2008 in Russia, Poland and Venezuela.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 12-11-2007, 16:18:03
Video Game Nasties: Hottest Banned Games
Only a few games have been officially deemed unfit for sale. Put good taste aside and check out these banned bad boys.
By Mike Smith
 Video games have a long, storied history of going a little too far. It's only natural: controversial games get publicity, and violence seems to sell almost as well as sex. Game developers eager to capture the baser instincts of their audiences tend to push the envelope, and they've overstepped the bounds of good taste on no shortage of occasions.

Although the First Amendment protects these developers to some extent in the U.S. (for the time being, at least), the industry-run body responsible for age-rating video games has the power to hand out the dreaded 'AO' (adults only) certificate that effectively prevents any mainstream store from stocking a game: a de facto ban, in other words. Overseas, governmental bodies have censored or banned games in countries like the UK, Germany, Australia, Saudi Arabia, and China -- and not necessarily the ones you might expect. Read on for an overview of gaming's most infamous banned games.


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Carmageddon (SCI)
It's not hard to see why Carmageddon ran into trouble. Although it has the outward appearance of a conventional racing game, underneath its veneer-thin skin beats the heart of a vicious, violent and downright irresponsible smash-em-up racer where running over pedestrians isn't just accepted, it's actually encouraged. In other words, it's tremendous fun. Initially banned by censors in the UK, the ruling was eventually overturned on appeal -- but for a while, British consumers looking for high-octane, pedestrian-crushing thrills had to make do with a version of the game that replaced the passers-by with green-blooded zombies.


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Wolfenstein 3D (Apogee Software)
Classic first-person shooter Wolfenstein 3D ran into a heap of trouble at its release in Germany, where stringent legislation prevents the sale of material depicting symbols associated with the Nazi administration. Castle Wolfenstein, where the game was set, prominently featured swastika logos, and the game used the Nazi party's anthem as its theme song. This didn't sit well with the German courts, which banned various versions of the game in the mid-90s.

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Mortal Kombat (Midway)
One of the original video game nasties, this classic beat-em-up is pretty pedestrian by modern standards. But its release on home consoles, complete with all the over-the-top violence that's become its trademark, came close to prompting a Congressional investigation into the game industry's tactics. Fortunately, the industry association at the time had the foresight to form a self-regulating body that would issue age recommendations to all video games before they went on sale, preventing violent or explicit games from falling into the hands of minors. The Entertainment Software Rating Board, or ESRB, born.

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Grand Theft Auto: San Andreas (Take 2)
San Andreas shot to fame for all the wrong reasons following the release of the PC version of the game in 2005. Already a lightning rod of the games-are-evil crowd, the game's notoriety exploded when it emerged that it contained a hidden mini-game, dubbed "Hot Coffee," featuring the star, um, getting affectionate with an admirer. Not only were they both clothed, but you couldn't actually play the mini-game without modifying the software, which wasn't exactly easy. None of this mattered to the ESRB, however, which slapped an "Adults Only" rating on the title, and it disappeared from shelves until Rockstar removed the offending content and re-released the game.

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Pokemon (Nintendo)
Nintendo's smash hit Pokemon series earned a ban not for its devastating addictiveness or terrible TV show spinoffs, but for promoting Zionism. Who'd do something like that? That Mecca of religious tolerance, Saudi Arabia, that's who. The Islamic state's religious authorities handed down a ban on all Pokemon material in 2001 over the game's use of six-pointed Star of David symbols and alleged encouragement of gambling. Pikachu, I ban you!


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BMX XXX (Acclaim)
Although this spin-off of Acclaim's Dave Mirra-endorsed extreme sports games gained the reputation of being crammed to the gunwales with nudity, you actually had to play some considerable distance into the game to unlock the "goods." Thankfully, the game was so crummy that nobody bothered. That didn't stop the notoriously harsh Australian equivalent of the ESRB from banning the game, although it was released in uncensored form on the Xbox and Gamecube in other territories.

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C&C: Generals (EA)
Where to start? It's hardly the most controversial game on this list, but Generals managed to fall foul of authorities in two of the most ban-happy countries in the world: Germany and China. German censors objected to the game's fictional depiction of the Iraq war, which had yet to take place at the time of the game's release, and the game was re-cut to remove these references. Meanwhile, the Chinese government banned the game for "smearing the image of China and the Chinese army."

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Football Manager 2005 (Sega)
Who'd ban a harmless soccer management sim like this? Did it have hidden footage of players "celebrating" in the locker rooms after the game? Could you tackle opponents with a chainsaw? No - Football Manager 2005's crime was, in the view of the Chinese government, including teams from Tibet, Hong Kong and Taiwan alongside the Chinese national team. Shocking stuff, right? The ban was especially surprising given that, at the time of the ruling, the game had not been released in China, and was only available through the country's thriving black market.

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The Guy Game (Gathering of Developers)
Combining footage of topless girls and trivia questions in a hideous sort of Girls Gone Wild meets You Don't Know Jack mashup, The Guy Game was hardly the pinnacle of the video game art form. But not only did this ill-conceived mix of trivia and titillation actually go on sale, it remained available for a few months - until an anonymous young lady filed suit against the game's developer, its publisher, and console manufacturers Sony and Microsoft. She alleged that the game contained footage of her, topless, taken during a South Padre Island "Hottie Challenge" contest...when she was 17, and underage. Oops. The Guy Game disappeared without trace, and its developer Top Heavy Studios, thankfully, did likewise.

Game Page ... Screenshots ... Videos ... Cheats


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GRAW2 (Ubisoft)
On the face of it, this run-of-the-mill Tom Clancy action thriller doesn't inspire outrage. But take a stroll south of the border, down Mexico way, and you may find a different perspective. Advanced Warfighter takes place just across the US-Mexico border, and has the player's team of crack soldiers fighting South American rebels and yes, Mexicans. This didn't go down well with the governor of Chihuahua, who issued an order seizing all copies of the game. Viva la revolucion!


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Manhunt 2 (Take 2)
Surely the highest profile banned game since the Hot Coffee fiasco, "murder simulator" Manhunt 2 - another title from Grand Theft Auto dev Rockstar - was initially refused certification by just about every ratings board on the planet. Even the ESRB handed it the little-used AO rating, effectively banning it in the States. Undaunted, Rockstar delayed the title to October 31 to give them time to make edits and re-submit it for classification. Manhunt 2's recut version successfully earned a "Mature" ESRB rating in the US, but was again rejected by the British board of censors. Whether or not it'll ever see release in the land of warm beer and bowler hats still remains to be seen.

Game Page ... Screenshots ... Videos ... Cheats
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-11-2007, 11:30:07
Neolithic nymphs’ passion for fashion
 
By Ljilja Cvekic
 
NZ Herald | 13 November 2007
 


Serbian girls wore miniskirts
7500 years ago.
 
If the figurines found in an ancient European settlement are any guide, women have been dressing to impress for at least 7500 years.
Recent excavations at the site - part of the Vinca culture which was Europe's biggest prehistoric civilisation - point to a metropolis with a great degree of sophistication and a taste for art and fashion.

In the Neolithic settlement in a valley nestled between rivers, mountains and forests in what is now southern Serbia, men rushed around a smoking furnace melting metal for tools. An ox pulled a load of ore, passing by an art workshop and a group of young women in short skirts.




"According to the figurines we found,
 young women were beautifully dressed,
 like today's girls in short tops and miniskirts,
 and wore bracelets around their arms,"  -
 
said archaeologist Julka Kuzmanovic-Cvetkovic.



The unnamed tribe, who lived between 5400 and 4700 BC, knew about handcrafts, art and metallurgy. Near the settlement, a thermal well might be evidence of Europe's oldest spa.



"They pursued beauty
 and produced 60 different forms of wonderful pottery and figurines,
 not only to represent deities,
 but also out of pure enjoyment,"  -



said Kuzmanovic.
The findings suggest an advanced division of labour and organisation. Houses had stoves, there were special holes for trash, and the dead were buried in a tidy necropolis. People slept on woollen mats and fur, made clothes of wool, flax and leather and kept animals. The community was especially fond of children. Artefacts include toys such as animals and rattles of clay, and clumsily crafted pots apparently made by children.

One of the most exciting finds was the discovery of a sophisticated metal workshop with a furnace and tools including a copper chisel and a two-headed hammer and axe.




"This might prove that the Copper Age started in Europe
 at least 500 years earlier than we thought," -
 
Kuzmanovic said.



The Copper Age marks the first stage of humans' use of metal, with copper tools used alongside older stone implements. It is thought to have started around the 4th millennium BC in south-east Europe, and earlier in the Middle East.

The Vinca culture flourished from 5500 to 4000 BC on the territories of what is now Bosnia, Serbia, Romania and Macedonia.

- Reuters
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-11-2007, 19:18:09
(http://img164.imageshack.us/img164/3118/getimgdp4.gif)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 16-11-2007, 12:03:39
Haha, sjajno, i, uuuu, koliko teksta stane u malecni gif!!!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-11-2007, 16:15:29
THE VAPORS casting news

Keke Palmer Set To Play Rapper Roxanne Shanté In 'The Vapors'.
by Wilson Morales



Blackfilm.com has learned that Keke Palmer, who received critical acclaim for her role in 'Akeelah and the Bee', has been cast to play rapper Roxanne Shanté in the independent film, 'The Vapors'.

Set against the backdrop of New York City’s infamous Queensbridge Housing Projects, The Vapors tells the story of Marley Marl, Biz Markie, Big Daddy Kane, Roxanne Shanté and the Legendary hip hop group “The Juice Crew”. Clifton Powell (Ray) has also been cast to play hip hop DJ and radio host Mr. Magic.

The Juice Crew, founded by Mr. Magic's on-air assistant, DJ and Marley Marl, was named after one of Magic's aliases, "Sir Juice. Crew members included Marley Marl, Mr. Magic, MC Shan, Big Daddy Kane, Biz Markie, Craig G, Tragedy Khadafi, Kool G Rap & DJ Polo, Masta Ace, Roxanne Shanté, TJ Swan, and Cool V.

Marlon Williams (Marley Marl), Antonio Hardy (Big Daddy Kane), and Dr. Lolita Gooden (Roxanne Shante) are Associate Producers on the film, while Furqaan Films will produce the film.

Palmer is also a singer, having signed a record deal with Atlantic Records.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-12-2007, 03:12:26
1) Novogodisnji REX paketici
REX Deda Mraz vas ove godine nije zaboravio, vec je pripremio pregrst paketica za svu dobru decicu koja vole metal i rock muziku!!!
REX paketici se po ovim neverovatnim cenama i poklon diskovima mogu poruciti SAMO do 13. januara 2007. Ponuda ne vazi za kupovinu u MORDOR-u, vec samo za porucivanje pouzecem. Na cenu paketica treba dodati i troskove postarine u iznosu od 190 din po paketicu. Citajte pazljivo i odaberite paketic, ili jos bolje - vise njih - po svom ukusu. Iskoristite priliku da po smesnim cenama nabavite CD-e, DVD-je, majice, dukseve, postere...
Paketice mozete poruciti preko e-maila; napisite nam svoju kucnu adresu i paketic(e) koje porucujete i poslacemo vam ih postom, placate postaru prilikom prijema.
Sve paketice saljemo istog dana kada primimo vasu porudzbinu - sto ih pre porucite, pre cete ih i dobiti.

1) BETHOR paketic:
CD BETHOR - Potonja (redovna cena 450 din)
CD BETHOR - Return... tribute to BATHORY (redovna cena 450 din)
+ poklon CD V/A - Sons Of Eastern Darkness (srpska black metal kompilacija).
Za sve prave black metalce - cena paketica je SAMO 499 dinara.

...

10) SRPSKI GRINDCORE/DEATH paketic:
CD NECROPHILIACS TERROR / DISFIGURED - Legions Of Gore And Death (redovna cena 450 din)
CD ACROHOLIA - Ecocide (redovna cena 300 din)
CD COBI'S DEATH / WRUM / M.A.D - split (redovna cena 300 din)
+ poklon CD BRUJERIA - Mextremist Hits
za ljubitelje najextremnijeg zvuka - cena paketica je SAMO 799 dinara.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-12-2007, 10:36:43
Ne seri da još ima primeraka Acroholie??? Moram da odem do Mordora danas da ispazarim nekoliko, ljudi mi traže a ja nemam... Čak ga više nemaju ni svi članovi benda jer su poklanjali unaokolo. Mislim, album je OČAJAN, ali treba imati uspomenu i na očaj...

A nemam više ni Bethora, i to ću da kupim, a, uuuuu, izašao je i split Necrophiliac's Terror i Disfigured, koji sam u stvari kupio kod Đoleta Felixa pre neki dan i užasnut preslušao kod kuće. Sve je loše al onaj deo gde ja pevam je najgrđi... Jebote, kakva smo nepočinstva radili kao mladi...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-12-2007, 11:26:30
Evo ti ideja čime ćeš me obradovati za Novu godinu.
Title: Mehmete, reaguj!
Post by: Ghoul on 25-12-2007, 05:00:33
The Satanic Angels
Malaekat Al-Shaytan (Morocco)
By JAY WEISSBERG

'Satanic Angels'
A Moroccon teen metal band faces scrutiny in 'The Satanic Angels.'
A Boulane O'Byrne Prod., Cinedina Studios, 2M Soread production. (International sales: Redfern Film, London.) Produced by Ahmed Boulane, Sarim Fassi-Fihri. Directed, written by Ahmed Boulane.
 
With: Rafik Boubker, Driss Roukhe, Amina Rachid, Amal Ayouch, Mansour Badri, Younes Megri, Fahd Benchemsi, Youssef Chakiri, Amal Chabli, Youssef Britel, Najat el-Wafi, Salah Dizane, Mohamed Karrat, Karima Skalli, Rachid Fekkak, Mehdi Ouazzani, Nadia Niazi, Malika Hammaoui, M'hamed Ouaglou, Toufik Kamal, Belkacem Boutayeb, Med el-Habib Hamdane, Elhachmi Benamar, Ahmed el-Maanouni, Sarah Ogden, Oumnia Ben Mansour.
(Arabic, French dialogue)
 
A heavy-metal band is arrested for "shaking the foundations of Islam" in "The Satanic Angels," an accomplished, at times gripping critique of contempo Morocco that refreshingly adds another dimension to the usual cinematic treatments of the country. Basing his script on a real case, sophomore helmer Ahmed Boulane fearlessly places blame at nearly all levels of society, using the sheer absurdity of the charges to highlight the increasing grip of fundamentalism on an ostensibly secular state. Despite occasional sound problems, pic -- a major hit at home -- is eminently exportable.

Casablanca, 2003: As in every city the world over, heavy metal and goth culture have their share of devotees, expressed not just through music but through the uniform of long hair, black T-shirts and multiple piercings. Band member Ali (Fahd Benchemsi) gets help from friends cleaning up the rehearsal space so they can throw a welcoming party for his American g.f., Ariane (Sarah Ogden).

Without warning, the authorities raid the den, rounding up 14 members after making sure the American is escorted out of Morocco. Who ordered the arrests is unclear, but conservative elements are quick to spread lurid rumors, full of accusations of satanic rituals.

Most of these kids come from solidly middle-class homes, such as Momo (Youssef Chakiri), whose cosmopolitan parents (Younes Megri, Nadia Niazi) recruit crusading journalist Hakim (Mansour Badri) when their son is arrested at home, his Metallica posters confiscated as evidence.

Short but powerful trial scene reps the strong heart of the picture, as the youths are defended by lawyers (Elhachmi Benamar, Amal Ayouch) who remind the judge that neither musical tastes nor black T-shirts are legally proscribed. The case becomes a cause celebre, attracting partisans from all levels of society.

Pic opens and closes with concert footage of the loud but mediocre band, composed of harmless kids having fun with a style that has as much hidden meaning as most other antiestablishment fashions trying too hard to get noticed. Boulane shows how linking devil worship to clothing choice -- remember the controversy over Ozzy Osbourne and Marilyn Manson? -- can be turned into a dangerously insidious form of control. He also metes out harsh judgment on the media, police and judiciary for allowing Morocco to be hijacked by Islamists intent on transforming a semi-open society.

Despite a final victory of sorts, pic is a cry of frustration, as Momo's father, jailed as a youth for democratic activities, declares that nothing has changed in the country. Ending title about a fundamentalist suicide bomber drives home the increasingly divisive problems Morocco and the whole region are facing.

Helmer scrupulously avoids saying whether the king (an untouchable figure) ultimately intervened in the case, but hints at tensions between the Islamist juggernaut and the more liberal monarch.

Lensing is smooth, and Boulane does well to refrain from flourishes in the courtroom scene, thereby subtly building the thrust of the lawyers' arguments. An early, gratuitous flashback serves no purpose, while a teasing hint of violence at the start confuses without increasing tension. Sound balance is a problem, especially when music drowns out dialogue.

Camera (color), Serge Hannecart; editor, Arbi Ben Ali; music, Joel Pellegrini; production designer, Dana Schondelmeyer; costume designer, Khalil Boulane; sound (Dolby SR), Mohamed Bounouar; associate producer, Nejib Ayed; assistant director, Elyes Zrelli. Reviewed at Cairo Film Festival (Arab Competition), Dec. 5, 2007. Running time: 86 MIN.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-12-2007, 14:59:51
Odličan je tekst za Backbone, nadam se da ćeš se češće osvrtati na domaću scenu....
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-12-2007, 15:21:42
Joj, ovo mi je bio jedan od najtežih prikaza... Nekoliko puta sam ga menjao a Nebojša je izgubio ono malo kose na glavi.. Koliko je lako ispasti arogantni naduvenko, čudo jedno... Čak i u ovoj finalnoj verziji sam priličan negativac.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 04-01-2008, 13:06:04
Who Killed Fat Rap?
Friday January 04th 2008,
Filed under: Print Work, The Unkut Opinion, Uptown Kicking It, Video Clips
Written by Robbie



You may not have noticed, but there seems to be some kind of conspiracy to eliminate the “big-boned” rap star. It’s bad enough that the fast food spots are slinging salad in an attempt to halt the Subway juggernaut, but now fat rappers seem to have gone the way of the laser disc. Was it so long ago that cholesterol-charged lardo’s such as Heavy D were proudly making songs like “Overweight Lover” and “Chunky But Funky”? From the Fat Boys to Chubb Rock, B-Fats and the 2 Bigg MC, the 80’s were a celebration of all things deep-fried. The trend got so big that Arsenio Hall recorded an entire parody album under the alias of Chunky A! Even the ladies got involved, as KRS-One’s super-sized ex-wife Ms. Melodie and The Overweight Pooch attempted to be large and in charge.

Could it be that the untimely deaths of two of the most notorious fatties in hip-hop was seen as something of a wake-up call to future donut-scoffing MC’s? Sure, Biggie Smalls was a proud fat man with no intention of curbing his cake intake as he blazed up the charts during his reign at the top, and his murder had no obvious connection to his obesity, but you can’t help but think that a slimmer man might have made for a harder target for those LA hitmen. No such grey area exists in the case of Big “Moon Dog” Punisher, who was blessed with a gift for amazing multi-syllable verses and a hunger for all things filled with custard. In between pistol-whipping his wife and eating three whole BBQ chickens for a breakfast, the big fella weighed 700 pounds at one stage!

Whether a direct result of these big units croaking or pressure from their publicists, a number of flab factories have traded love handles for athletic sandals in an attempt to slim down. Timbaland and Missy Elliot have both shed major pounds in recent times (although it could be argued that this is more of a result of massive pill popping rather than fitness regimes), and just recently KRS-One announced that will be following Biz Markie by appearing on Celebrity Fit Club! This madness is clearly the work of notorious light-weight Snoop Dogg and the Scientologists. We as the record buying public need bring back fat rap before valuable institutions such as KFC are lost forever.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 04-01-2008, 13:45:25
When Jay-Z stepped down from his position as president of Def Jam last month, rumors began to fly about the mogul's next move. Now it looks like Jigga will be going digital with a new Apple record label.

Yesterday (Jan. 3) technology blog, The Boy Genius Report, "just about confirmed" that Jay will be launching a digital record label with Apple, after speaking to close sources connected with the rapper. In this SOHH exclusive we talked to the Boy Genius himself about the deal and about how this new label could potentially change the music industry.

Though the news won't be officially announced until later this month at Macworld - Apple's annual expo where new products and ventures are revealed - he has his own predictions as to what the deal will entail. He believes that the former Def Jam prez will be brought in to attract and develop artists, but won't necessarily be running the label.

"From what I've heard, Jay is simply the first person attached to it," Boy Genius told SOHH. "He'll obviously help with the urban division. I'm also hearing there will be a rock, and pop division so I'd expect other high-profile artists to be attached to that in terms of providing content."

"Personally, I think it's a great idea," Boy Genius said of the possible partnership. "Traditional labels have failed to embrace the digital medium as effectively as they should have, and they've either got to make some serious changes, or they will be out of business pretty soon. With this deal, Apple would also own content. Jay and Apple love to be first, and this fits. They're going to change the whole blueprint, so to speak."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 04-01-2008, 23:34:17
Evo, kome treba novi Vu Teng, ja aploudovo:

Code: [Select]
http://rapidshare.com/files/81285013/Wu-Tang_Clan_-_8_Diagrams.rar.html
Title: Mehmete, reaguj!
Post by: crippled_avenger on 05-01-2008, 13:15:32
One of the greatest graphic novelists ever, Alan Moore, has proven quite famous for being very unhappy with adaptations of his works.

It's understandable though - "From Hell" and "The League of Extraordinary Gentlemen" were cinematic trash and barely resembled their intricately detailed and brilliant literary counterparts. Even "V for Vendetta", which I love as a film, strays away quite a bit from Moore's original work.

Now though with "Watchmen", one of his most famous works being adapted, many have expected he would have something to say. Original artist Dave Gibbons, Moore's collaborator on the graphic novel, has already stated that he's very happy with how it's going and that the film looks surprisingly accurate.

Moore on the other hand now tells Wizard magazine that whatever the case, he's no interest in it - "I got a piece of paper - they must’ve learned something from the V for Vendetta debacle. I got a piece of paper a couple of months ago saying, 'I, the undersigned, hereby give you permission to take my name off of the film and to send my money to Dave Gibbons.' So I sent that back to them all signed and sealed, which means that now I don’t have to rant and spew about the film."

Moore goes on saying "I’m just simply not interested in it...I don’t really know much about it. I believe that it’s going ahead. I won’t be watching it, obviously. I can at least remain neutral to it as long as they’re taking my name off of it and not playing these silly, ultimately futile games like they were doing last time, which worked out so well for them. No, I’m keeping well away from all of that."
Title: Mehmete, reaguj!
Post by: crippled_avenger on 06-02-2008, 12:01:17
Meni su Rogosici ipak najjaci diskografi, samo za Mehmeta moram da pastujem najbolje delove njihovog novog newslettera...

1) CD-i domacih bendova po sumanutim cenama
ili kako je propala domaca metal & punk & HC scena
Prvo da unapred odgovorim na pitanja koja ste nameravali da mi uputite i tako izbegnem dosadan posao odgovaranja na ista & slicna pitanja:
Da li je to moguce? U pravu ste - nije moguce! Nije moguce da disk domaceg benda kosta samo 99 dinara. Da, to je manje od pakle osrednjih cigara, to je pola cene stranog piva u osrednjem kaficu, to je par SMS poruka, paklo ipo zvaka... Naravno da je to mnogo manje od proizvodne cene diska. Pa kako nam se to isplati? Pa ne isplati nam se. A zasto ovo radimo? Posto domacu scenu pratim vec 30-tak godina, sasvim odgovormo mogu da kazem da situacija (makar sto se tice izdavastva u zemlji) nije nikad bila gora. Ljudi su jednostavno prestali da kupuju albume domacih bendova, a sa druge strane - bendova nikad vise! I svi kao nesto snimaju, traze izdavace, ljute se kako to da niko nece da im objavi album koji je pravi "biser"...
MALA RACUNICA
U zemlji radi preko 400 metal bendova, kad na to dodamo i HC i punk grupe - dolazimo do cifre od 1000 aktivnih bendova. Ako je prosecno 4 coveka u bendu, znaci imamo 4000 aktivnih muzicara u bendovima, i makar jos toliko koji sviraju u svojim sobama i traze srodne duse da osnuju bend.
Da svako od njih kupi po makar jedan originalni disk stranog ili domaceg benda mesecno - to bi bilo preko 8000 diskova i izdavacke kuce bi itekako mogle da rade, ulazu u bendove, objavljuju nova izdanja... Ali desava se sasvim suprotna stvar! Cim neki deckic koji je do juce kupovao diskove osnuje ili zasvira u nekom bendicu o kome neki sajtic objavi par pohvalnih redova - nos se dize do neba, i doticni "muzicki znalac" prestaje da kupuje diskove, jer zaboga, on je muzicar i od sada pa doveka - drugi treba da kupuju njegova dela. A tih drugih - naravno nema.
Zato je i scena dosla u corsokak najgori u dosadasnjoj istoriji rock/metal/punk... muzike u zemlji.
 
Zato smo odlucili da stvar dovedemo do apsurda i da na taj nacin pokusamo da vas probudimo, ili da makar izazovemo osecaj grize savesti. Nudimo vam diskove domacih bendova po ceni koja je niza i od one po kojima se prodaju "djubre-diskovi" City Recordsa po kioscima.
Znaci, veciti izgovor "diskovi su skupi, a ja nemam para" - ovaj put definitivno otpada.
Ovaj newsletter je kao i obicno poslat na preko 1000 adresa. Bas me zanima da li ce vas odziv biti - kao i obicno, tj. da svega 5-6 ljudi naruci po disk-dva.
OK, idemo na ponudu:
 
DOMACI DISKOVI (metal, punk, rock...) ZA SAMO 99 dinara:
1) AVERNA - Message From The Heights... (death metal)
2) BUSMANI - Busmani (punk rock)
3) COBI'S DEATH / WRUM / M.A.D.- 3-way split (death/grind - cyber deathcore - deathrash)
4) DINGO EXPRESS - Da li su vam svinji bolesni? (Rock'n'Boogie)
5) DRUGI DAN NA ZEMLJI - Antimon (psichodelic progressive rock)
6) FLUSH - Piece Of Hell (thrash metal)
7) KITSCH ENSEMBLE - kitscensEP (alternative indi rock)
8) TESKA VREMENA - Vatra na nebu (progressive hard rock)
9) V/A - Demo Express 202 vol.1 (najbolji mladi domaci rock, metal, punk... bendovi)
10) V/A - Demo Express 202 vol.2 (najbolji mladi domaci rock, metal, punk... bendovi)
11) EL-RAY - Jackpot (blues-rock)
12) SO SABI - Porque Non me Queries (afro-pop/rock)
13) SPOMENKA - Ti znas (bluesy rock)
14) SMAJSER - Kursum (garage rock)
15) MIST - Mirror Reflection (indie alter rock)
16) USPOMENA IZ SOKOBANJE - Projekat 96/97 (melodic punk)
17) SCHIZOPHRENIA - No Remorse (garage rock)
18) NABLA - Nabla (thrashcore)
19) HOSENFEFER - Keep on drivin' (garage RnR)
20) HOSENFEFER & BORIS - You Think I'm Psycho, Don't You Mama? (psycho-horror garage)
21) BEAUTIES - Petak 13-ti, subota 14-ti (melodic punk)
22) PATHOLOGICAL SPLATTER - Humanhunt (gore grind death metal)
23) NAILED CUNT - In Memoriam To Bitches & Whores (atmo death metal)
 
DOMACI DISKOVI (metal, punk, rock...) ZA SAMO 199 dinara:
1) ACROHOLIA - Ecocide (grindcore)
2) ASSIGNMENT - Progressive Changes (progressibe metal)
3) BETHOR - A Tribute to BATHORY (black BATHORY metal)
4) DRACONIC - Conflux (progressive avantgarde black metal)
5) ENJOY SARMA - No Fake Smiles (power thrash metal)
6) KRALJEVSKI APARTMAN - Long Live Rock'n'Roll (1.album, hard'n'heavy)
7) KRALJEVSKI APARTMAN - Izgubljen u vremenu (2.album, hard'n'heavy)
8) KRALJEVSKI APARTMAN - Rocker (3.album, hard'n'heavy)
9) PHOBIA - Druga strana ulice (raging street punk)
10) TORNADO - Tornado (power sympho metal, 1.album)
11) TOTALNI KLOSARI - kakva korist od nasLOVA (street punk)
12) V.I.T.R.I.O.L. - In the Beginning (neo-rennaisance Tolkin's ambientals - early works 1991-2005)
13) V.I.T.R.I.O.L. - Songs Of Faires (neoclassical rennaisance accoustic Tolkin's ambientals)
14) AGONIZE - When Memory Dies... (melodic death metal)
15) ALKATRAZ - Alkatraz (socio-metalcore)
16) GOODEYECLOSED - Goodeyeclosed (metalcore)
17) PUNISHED  - ...End? (2.album, thrashcore)
18) PUNISHED - Toward The Individualism (4.album, thrashcore)
19) RAIN DELAY - As I Bequeth My Yesterday (doom metal)
20) USUD - Creator's Sorcery (melodic & technical death metal)
21) DISMISSED - Outnumbered (HC/metal)
22) RITAM NEREDA - Poriv (cult Oi!/punk/metal)
23) BIJELO DUGME - Iz sve snage (70's rock)
24) MARON SHO - Yellow Magic Can (alter rock/pop gothic)
25) SASA LOKNER - Evropa Elektro Express (electro pop instrumentals)
26) LONESOME BOB TILLY - Feel So Lonesome (accoustic blues)
 
USLOVI PORUCIVANJA:
Minimalna porudzbina je - 3 diska (bez obzira da li kostaju 99 din ili 199 din). A zasto mora 3? E zato da se ne bi maltretirali da pakujemo, saljemo, nosimo na postu... paketic sa jednim diskom koji kosta svega 99 din. Kada vec na ovoj akciji gubimo lovu, mozemo i da biramo nacin na koji cemo da je gubimo, jel' tako?
Da bi postarina bila manja, diskove saljemo BEZ plasticnih kutija. Postarina za posiljku diskova iz ove ponude je SAMO 140 din, bez obzira koliko diskova porucite, pa makar porucili i 50 diskova.
Po ovoj sumanutoj ceni diskove iz ove ponude mozete kupiti SAMO putem pouzeca - postom (znaci, NE MOZETE ih po ovoj ceni kupiti u Mordoru, ili bilo kom drugom music shopu).
Ova ponuda VAZI DO 20. februara 2008. - pa pozurite...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-02-2008, 12:22:58
Uh, drago mi je makar što oba izdanja na kojima ja sviram ipak koštaju 199 a ne 99 dinara. Lepo je biti u elitnoj polovini, zajedno sa Dugmetom i Lokcem...
Title: Mehmete, reaguj!
Post by: zakk on 06-02-2008, 12:57:16
kriple, zabroavio si da dodaš:

Quote
7) USKORO NOVA REX IZDANJA
Iako je izdavacka delatnost u zemlji Srbiji odavno postala "nemoguca misija" mi se jos uvek ne predajemo. Tokom februara i marta objavicemo 3 odlicna i znacajna albuma:
1) SKVO - Samo pokusavam da zivim
2) DINGO EXPRESS - Pozdrav iz Bugilenda
3) SHADOWDREAM - Carstvo tisine
Vise informacija u ovim albumima u narednom newsletteru koji ce u vas mailbox stici - very soon!!!


nova izdanja su uvek veselje, i zato skidam kapu REX RECORDSu.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 07-02-2008, 18:17:59
Deep Purple svira za Putina i Medvedeva

Doajeni hard rocka Deep Purple će sledeće nedelje održati koncert u Moskvi u organizaciji Gazproma, povodom 15 godina postojanja ove državne firme - budućeg većinskog vlasnika NIS-a.

Koncert bi trebalo da bude zahvalnica Dmitriju Medvedevu, velikom fanu ovog benda, koji je nedavno otišao sa pozicije šefa ove firme da bi se idućeg meseca kandidovao na ruskim predsedničkim izborima, navodi Guardian.

Medvedev je veliki fan Deep Purplea koji se prošlog meseca u medijima hvalio kako poseduje čitavu diskografiju ovog benda.

Koncert će biti održan 11. februara unutar državne palate Kremlj, u koncertnoj hali iz doba Sovjetskog Saveza, a koncertu će pored Medvedeva prisustvovati i aktuelni predsednik Ruske Federacije Vladimir Putin.
Title: Hm...
Post by: Tex Murphy on 07-02-2008, 19:23:18
Quote
Medvedev je veliki fan Deep Purplea koji se prošlog meseca u medijima hvalio kako poseduje čitavu diskografiju ovog benda.


Nadam se da nije javno izletio s faktom da su to što on ima zapravo dva MP3 diska.
Title: Re: Hm...
Post by: Alexdelarge on 07-02-2008, 22:59:39
Quote from: "Harvester"
Quote
Medvedev je veliki fan Deep Purplea koji se prošlog meseca u medijima hvalio kako poseduje čitavu diskografiju ovog benda.


Nadam se da nije javno izletio s faktom da su to što on ima zapravo dva MP3 diska.


Medvedev je veliki fan Deep Purple-a,isto koliko je i Kostunica ljubitelj The Residents-a.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-02-2008, 09:54:16
Koštunica voli Stooges.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-02-2008, 16:05:07
Gde je Ventolin ovde?

Akustični festival Gašini akordi u Starčevu

Četvrti po redu pop, rock i blues festival akustične gitare Gašini akordi biće održan Kreativnom kulturnom klubu u starčevačkom Domu kulture 14. i 15. februara.

Program se sastoji iz revijalnog dela u kome ce nastupiti bendovi Mr&Dr i Zona B, dva kruga takmičenja i završne session svirke. Ove godine je uvedena i kategorija za “mlade nade”, tj. učesnike do 20 godina.

Na festivalu će nastupiti autori iz cele Srbije, a takmičenju će internacionalni karakter dati gost iz Zagreba – Ante Perković, koji će nakon toga, 17. februara nastupiti u klubu Šipražje.

Konkurs za takmičare traje do 10. februara; propozicije su sledeće:

Takmičarski repertoar mora biti iz oblasti pop-rock i blues muzike, izveden isključivo na akustičnoj gitari (solo – instrumental, duo gitara, trio gitara i/ili u pratnji vokala i/ili manjih perkusionih instrumenata – daire, zvečke, timpana, usne harmonike, violina, harfa...). U obzir dolaze i „egzotični“ instrumenti – sitar, balalajka, ukulele... Moguća je ritam sekcija, ali ne i standardan komplet bubnjeva. Maksimalan broj ljudi na bini može biti – četiri. Tekst pesme može biti na srpskom ili stranom jeziku.

Finalno takmičenje se sastoji iz dva kruga i samog finala (proglašenje pobednika). U prvom krugu takmičarski nastup mora biti u trajanju do 8-10 minuta (dve - tri pesme). Autorske numere su poželjne (ne i obavezne) jer se od ove godine nagrađuju kao posebna kategorija. Takođe, ni vokal u pesmama nije obavezan, ali će se i on posebno nagrađivati. Takmičar koji prođe u drugi krug (ulazi 8 izabranih od strane žirija) izvodi pesmu po izboru (može i ponoviti jednu iz prvog kruga) u trajanju do 5 minuta. Kod „mladih nada“ biće upriličen samo jedan krug i nastup u trajanju do 8-10 minuta.

Snimke pesama u bilo kom formatu, čitko napisan tekst (odnosi se na autorske pesme), imena i broj izvođača kao i kontakt zainteresovani treba da dostave organizatorima e-mailom.

Rezultati konkursa i konačni spisak učesnika biće poznati 12. februara.

Kategorije u kojima će biti proglašeni pobednici su, osim prva tri mesta u takmičarskom delu po odluci žirija i nagrade publike, najbolja autorska pesma i najbolji vokal. Pobednike očekuju novčane nagrade.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 08-02-2008, 17:28:52
Vidi, ti se zajebavaš, ali ventolin zaista nastupa tamo. Doduše, bez mene pošto su istog dana The Thing u Beogradu a to ne mogu da propustim.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-02-2008, 22:38:04
Šališ se?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-02-2008, 09:44:45
Ne, bre, mrtav sam ozbiljan. Ozbiljno.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 11-02-2008, 14:55:54
Finski metal sastav Nightwish nastupiće prvog dana Exita, 11. jula, na glavnoj bini festivala.

Prema saopštenju festivala, Nightwish je među bendovima koje srpska publika najželjnije očekuje.

U anketi Kontra magazina u kojoj su se posetioci izjašnjavali koga bi voleli da vide na ovogodišnjem Exitu, Nightwish je među 113 bendova zauzeo 11. mesto.

Lider benda, klavijaturista Tuomas Holopainen, opisao je stil Nightwisha kao „melodični heavy metal sa ženskim vokalom“.

Basista i pevač Marco Hietala opisuje muziku grupe kao “film score metal”.

Nakon odlaska dugogodišnje pevačice Tarje Turunen, u grupu je ušla Anette Olzon, koja peva na prošlogodišnjem albumu My Winter Storm u čijem je snimanju učestvovalo više od 170 muzičara.
Title: Mehmete, reaguj!
Post by: Ghoul on 13-02-2008, 01:05:35
Film "Hevi metal selo" režiserke Sung Hjung Čo na ovogodišnjem FEST-u

 
Jedan od filmova sa ovogodišnjeg FEST-a za koji vlada veliko interesovanje je i film režiserke Sung Hjung Čo - "Hevi metal selo" koji istražuje čudnovat i vrlo prijateljski sudar dve kulture dokumentujući život u Vakenu, seocetu u Nemačkoj. Identitet i kohezija vakenske zajednice sada najvećim delom potiče od "Vaken Open Era" koji je sa 40 000 posetilaca jedan od najvećih hevi-metal festivala na svetu. Sung Hjung Čo, Korejka po rođenju, oslikava portret sela i njihovih stanovnika, ispunjen delićima ratarske mudrosti, pobožnosti i provincijske lepote, smeštene spram ludila hevi-metal festivala koji se svake godine iznova ponavlja.  :lol:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-02-2008, 10:25:42
Haha, dobro zvuči.

Ne znam za Waken (ili Wacken? nisam siguran kako se piše), ali ja sam pre dve godine svirao u Češkoj na Obscene Extreme festivalu koji je opštepriznat kao 'the most extreme festival in the world'. To se odvija u malom mestu Trutnov, na severu Češke, koje je tik uz Poljsku granicu (ako me nisu slagali da je ono gore Poljska) i ima nekih 30,000 stanovnika. Na festivalu je, te godine kad sam ja svirao bilo oko 3,000 posetilaca, dakle 10% ukupne populacije Trutnova. Plus, jelte, sve death metalci, grajnderi i slični 'ekstremisti'. E, sad, ne samo da nisam video ni jednog policajca na dva kilometra u krug oko festivalske poljane, nego je i obezbeđenje na istom bilo sastavljeno od mršavih, simpatičnih momaka u bermudama i sandalama koji su nam uglavnom objašnjavali gde je WC i gde može da se kupi pivo. Tokom dva dana tamo nisam video nikoga da je povratio na zemlju niti da se drao, pišao u javnosti, a nekmoli potukao. Jebote, ta Evropa je zaista šokantno uznapredovala u odnosu na Serbiju.
Title: Mehmete, reaguj!
Post by: DušMan on 13-02-2008, 10:48:29
Ako u toj Evropi ne može da se piša na sred ulice, koji ćemo moj tamo???
Title: Mehmete, reaguj!
Post by: Cornelius on 13-02-2008, 11:30:45
Quote from: "DušMan"
Ako u toj Evropi ne može da se piša na sred ulice, koji ćemo moj tamo???


Ne brini, Dušmane, u Evropi može i da se piša i da se povraća gde ti srce želi. Meho je bio u Češkoj, a to ti i nije baš Evropa, bar tako vidimo mi iz Evrope.
Title: Mehmete, reaguj!
Post by: Rile on 13-02-2008, 14:39:33
Quote from: "Cornelius"
Quote from: "DušMan"
Ako u toj Evropi ne može da se piša na sred ulice, koji ćemo moj tamo???


Ne brini, Dušmane, u Evropi može i da se piša i da se povraća gde ti srce želi. Meho je bio u Češkoj, a to ti i nije baš Evropa, bar tako vidimo mi iz Evrope.


A ja čuo da su u nekim zemljma te Evrope metlica i lopatica obavezan rekvizit, pa kad se odradi sranje (ili nešto slično) na sred ulice, sve se lepo pokupi i odloži na mesto koje je predviđeno za takve stvari!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-02-2008, 16:25:15
Moj drug je bio na Wackenu, Meho ga možda zna, Pera iz Kragujevca, iz BUTCHERIAN VIBE ekipe i kaže da se super proveo.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-02-2008, 16:38:20
>> Sweet Child O' Mine <<
London is the future of rock 'n' roll

Slash from Guns n' Roses has retired from the
hard drinking, smacked out, groupie-fuelled
rock scene to a world of suburban family bliss.
Almost. Mr and Mrs Slash have two cute little
boys Cash, age three, and London, who is six.
London may be a chip off the old block.

A babysitter got the full force of Slash Jnr's
charm. She was accosted by London with the words
“You can't get past me unless you take off your
clothes - you're hot!” And when she went to
kiss the boys goodnight he told her he wanted
to stick his tongue down her throat. Alas sleep
didn't come and the boys began to figh. When
Cash started crying to London “You've hurt my
balls again”, the babysitter decided that
night would be her last.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-02-2008, 11:26:50
Mao proposed 'exporting' millions of women to US
?

?
Mao and Kissinger in 1973.
?
NZ Herald,?14 February 2008
?
MAO Zedong proposed sending 10 million Chinese women to the United States, in talks with top envoy Henry Kissinger in 1973, according to documents released by the US State Department.
The Chinese dictator said he believed such emigration could kick-start bilateral trade but could also "harm" the US with a population explosion similar to China's, according to documents covering US-China ties between 1973 and 1976.

In a long conversation that stretched past midnight at Mao's residence on February 17, 1973, a cigar-smoking Mao referred to the dismal trade between the two countries, saying China was a "very poor country" and "what we have in excess is women".

He first suggested sending "thousands" of women but as an afterthought proposed "10 million", drawing laughter at the meeting, also attended by Chinese prime minister Zhou Enlai.
Dr Kissinger, who was president Richard Nixon's national security adviser at that time, told Mao that the US had no quotas or tariffs for Chinese women, drawing more laughter.

He then tried to highlight the threat posed by the Soviet Union and other global concerns as he moved to lay the groundwork for restoring diplomatic ties a year after Nixon's historic visit to China.

But Mao dragged the talks back to Chinese women.

"Let them go to your place. They will create disasters. That way you can lessen our burdens," Mao said.

"Do you want our Chinese women? We can give you 10 million."

Dr Kissinger noted that Mao was "improving his offer".

Mao continued: "By doing so we can let them flood your country with disaster and therefore impair your interests. In our country we have too many women, and they have a way of doing things.

"They give birth to children and our children are too many."

Dr Kissinger replied: "It is such a novel proposition, we will have to study it."

The leaders then spoke briefly about the threat posed by the Soviet Union, with Mao saying he hoped Moscow would attack China and be defeated.

But Mao said: "We have so many women in our country that don't know how to fight."

The assistant Chinese foreign minister, Wang Haijung, then cautioned Mao that if the minutes of the conversation were made public "it would incur the public wrath".

Dr Kissinger agreed with Mao that the minutes be scrapped.

But when Dr Kissinger joked he would raise the issue at his next press conference, Mao said he was "not afraid of anything".

"Anyway, God has sent me an invitation," said the Chinese leader, who coughed badly during the talks.

Mao died in September 1976. US-China diplomatic relations were restored in 1979.

AFP
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-02-2008, 12:24:41
"Grand Theft Auto IV" preview
 Last Friday, Rockstar Games was in L.A. giving journalists an in-depth peek at “Grand Theft Auto IV,” along with a look at the improvements in “Bully: Scholarship Edition,” the 360/Wii version of 2006’s awesome “GTA at prep school.”

Demo’s were done at the Chateau Marmont hotel (but of course… where else would Rockstar do demo’s but Chateau Marmont?). I can’t deny that I was a little distracted the whole time wondering how many times Lindsay Lohan or Britney Spears ever collapsed (from exhaustion, of course) in the very room I was sitting in. But once I got past that, I was just as impressed as I hoped to be by “GTA IV.”

Rockstar’s VP of development Jeronimo Barrera (who led me through the demo) wasn’t shy about how much of an advance his team thinks the game is. “’Grand Theft Auto 3’ changed the industry tremendously, but in many ways this is a bigger leap,” he boasted. (Sure, it’s kind of a canned line. But he sure seemed to believe it.)

 Let’s start with the way he’s not right: Fundamentally, “GTA IV” is the same game we’re used to – the basic structure created in 2001’s “GTA III.” It’s a third person action title about a newcomer to Liberty City who meets lots of people, goes on missions both to earn money and fulfill a personal goal, and is capable of wreaking total havoc along the way.

We’ve also got the series’ trademark character types, from thugs to funny small-time gangsters to a stoic lead. Protagonist Niko is an Eastern European immigrant who is aptly described by one guy he meets as “a badass mofo who ain’t afraid to take cats down.”

But how is Jeronimo right? Graphically, “GTA IV” is really a cut above. Not so much in the minutiae, but the depth. As we’ve come to expect from “GTA,” there are no loading times, but the number of people and vehicles, the variety of settings, and the believable actions of them all are tremendous. Seeing the
Manhattan skyline from Brooklyn (or Liberty city’s versions of them) is just plain awesome.

Ditto the dynamic character and vehicle actions. Shoot a guy in the knee and he hobbles. Blow out a car’s right wheel and it veers in that direction. Pull a gun on a civilian and she’ll beg for her life. Liberty City feels alive and responsive. Even though  it’s not as big in area as San Andreas, there’s more richness and depth along the way, which I consider a very welcome tradeoff.

 Finally, “GTA IV” attempts to seriously integrate modern day technology in a realistic way. Niko has a cell phone that he can use for any number of purposes. We’re used to cell phones that occasionally ring with player instructions, as in “No More Heroes,” but Niko can place calls on his and get responses. In the example I saw, he called 9-1-1 so he could –- you guessed it -– jack a police car. I also saw Niko use the police car’s computer to look up a criminal’s address. And I’m told “GTA IV” features in-game Internet access as well. I didn’t get to poke and prod those applications, so I have no idea how deep they go, but the idea of a character who can proactively and dynamically use modern communication tools is a qualitative leap forward in gameplay if it works.

There are some other less impressive but still welcome advancements, like a weapons system that works perfectly well –- nothing amazing, but finally “GTA” is on par with other action games. In-game music looks like it’s going to once again be ultra-deep and will probably feature some new on-demand twists we haven’t seen before. Personally, though I was kind of enjoying the right-wing talk station. It just felt right on a respite in the car between shooting sh*t up.

Not as much to say about “Bully: Scholarship Edition.” If you never played the original “Bully,” I highly recommend it. On PS2 it was my second favorite game of 2006 (only behind “Okami") and really wowed me with its solid gameplay and satirical eye. “Scholarship Edition” amps up the graphics, adds a few amusing missions and classroom activities, and includes some offline multi-player mini-games. Perhaps enough to make those who missed out on “Bully” first time around to feel like they got something for the wait, but not exactly a tricked out "director's cut" for those who have played it before.

(For a full gallery of new "Grand Theft Auto IV" screenshots, click here.)
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-02-2008, 12:25:08
Ima cool blog ovde

http://weblogs.variety.com/the_cut_scene/
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-02-2008, 17:58:13
Foo Fighters tuže Marvela

Američka grupa Foo Fighters juče je podnela tužbu protiv Marvel studija, ogranka čuvenog izdavača stripova Marvel, zbog neovlašćene upotrebe dve njihove pesme.

Prema tužbi podnetoj u Los Anđelesu, Marvel je bez dozvole upotrebio numere Best of You i Free Me sa njihovog albuma In Your Honor ('05) u najavi animiranih serija Wolverine i X-Men.

Prema pisanju E! Onlinea, bend zahteva odštetu, kao i plaćanje advokatskih troškova i, naravno, zabranu daljeg korišćenja njihovih pesama u te svrhe.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-02-2008, 18:57:36
Ispravno. S obzirom kako se Marvel svinjski ponaša u pogledu borbe za kopirajt i trejdmark zaštitu, ovo je sasvim OK i na mestu.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 23-02-2008, 12:32:40
THE WAR FOR OIL, COMING TO A CONSOLE NEAR YOU
By BRIAN GARRITY

February 22, 2008 -- There will be blood - and sore thumbs.

At a time when oil prices are hovering around $100 a barrel, video game publisher THQ Inc. is tapping into consumer anxieties over the cost of heating their homes and gassing up their cars with a new shoot-'em-up that imagines a world war being fought over the scarce resource.

"Frontlines: Fuel of War," from New York-based Kaos Studios, hits stores on Monday and pits a Western coalition of the US and the European Union against an allied Russia and China in a global war for oil.

The action takes place in the year 2024, amid "a global energy crisis, environmental decay, and economic depression," where "players assume the role of elite soldiers in a desperate, near-future setting where controlling the planet's depleted fossil resources determines the ultimate fate of civilization."

That may sound like anything but escapist fun for some, but Agoura Hills, Calif.-based THQ is betting it's the kind of realistic fantasy that will lure droves of gamers looking for an alternative to typical war games, centered around historical events or sci-fi adventures.

The company, best known of late for games like "WWE SmackDown vs. Raw 2008," "Cars: Mater-National" and "MX vs. ATV Untamed," is in need of additional hits.

While most of the game industry enjoyed record gains over the Christmas season, THQ posted a 75 percent profit drop in its December quarter due to a pair of expensive flops and the company's decision to scrap a number of projects for quality reasons.

The company, which has developed game versions of a number of recent Pixar hit films, also reportedly lost out on its bid to develop a game spin-off of the upcoming Pixar movie "Toy Story 3" because Disney is moving its games in-house.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-02-2008, 13:03:47
Meh... Videću kakve su kritike pre nego što je skinem. Kupovina mi ipak deluje kao vrlo daleka mogućnost.
Title: Mehmete, reaguj!
Post by: Alexdelarge on 05-03-2008, 08:48:50
„Slayer“ 24. juna u Beogradu

Američka treš metal grupa „Slayer“ nastupiće 24. juna u Beogradu. Nakon njihovog zapaženog nastupa na festivalu „Egzit“ pre tri godine, publika u Srbiji će imati priliku da uživo vidi i čuje ovu legendarnu metal grupu. Koncert će, kako nezvanično saznajemo, biti održan na otvorenom, a uskoro će biti poznato više detalja kao i cene karata.

Bend je nastao 1981. godine u Kaliforniji, a oformili su ga mladi gitaristi Džef Haneman i Keri King kojima su se kasnije priključili pevač i basista Tom Araja i bubnjar Dejv Lombard. Prvi album „Show no Mercy“ objavljen je 1983. godine kada je došao do izražaja njihov izuzetno brz bubnjarski ritam. Dve godine kasnije ostvarenjem „Hell Awaits“ osetili su prvi ukus slave, da bi sledeći veoma popularan album „Regin in Blood“ objavili za čuvenu rep izdavačku kuću „Def Jam Records“. Pesme kao što su „Necrophobic“ i „Angel of Death“ imali su približno 250 bitova u minuti što su kasnije počele da kopiraju i druge grupe. Bend „Slayer“ je tada, a i mnogo puta nakon toga, bio kritikovana zbog satanističkih i nacističkih simbola, a članovi grupe su izjavljivali da ne veruju ni u jedan sistem zbog čega su im otkazivani brojni nastupi. Bez koncerata i bez distribucije, nastalo je veliko iznenđenja kad je „Reign in Blood“ dospeo u top 100 „Bilbordove“ liste, a tiraž je dostigao zlatno izdanje. Kako je popularnost benda rasla, to je bilo više unutrašnjih problema i menjanja članova. Najviše problema bilo je sa bubnjarem Lombardom koji je u jednom momentu izbačen iz benda jer je navodno provodio više vremena sa svojom suprugom nego sa bendom.
Pre četiri godine originalni bubnjar se vratio na poziv ostalih članova te se odmah uklopio u bend. „Slayer“ su tokom karijere često bili osporavani, negde su zabranjivani njihovi morbidni omoti albuma, ali to nije uticalo na pad njihove popularnosti. Uz „Metallicu“, „Megadeth“ i „Antrax“ smatrani su velikom četvorkom kada je treš metal u pitanju. Devedesete su objavili izuzetno popularan album „Season in the Abyss“ kojim su utvrdili status kao jednog od najvećih metal bendova na sceni, prodavši ga u više od milion kopija. Godine 1996. objavili su album „Undisputed Attitude“ na kome su obradili numere pank bendova, što je privuklo još veći broj publike.
Poslednji studijski album „Christ Illusion“ grupa je objavila 2006. a u najavi je objavljivanje novog materijala. Njihov koncert u Beogradu trebao bi da bude jedan od izuzetaka pošto na ovoj turneji uglavnom nastupaju na festivalima.


Svirka na „Egzitu“
Bend „Slayer“ je nastupio na festivalu „Egzit“, na Mejn stejdžu 2005. godine kada se videlo da su veliki profesionalci koji još uvek umeju energično da sviraju. Na hiljade ljudi tada se sabilo ispred bine tako da šutke u prvim redovima skoro da i nisu bile moguće jer su ljudi stajali jedni na drugima. Kiša koja je na momente pljuštala za vreme nastupa grupe „Slayer“ čini se da nikome nije pokvarila ugođaj...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 05-03-2008, 11:56:10
Ou, vau, konačno!!!
Title: Mehmete, reaguj!
Post by: DušMan on 05-03-2008, 12:05:05
Konačno, posle 2 godine.
Title: Hm...
Post by: Tex Murphy on 05-03-2008, 12:57:51
Zar nije Slayer speed metal?
Title: Mehmete, reaguj!
Post by: DušMan on 05-03-2008, 13:27:07
:D  :D  :D
Title: Mehmete, reaguj!
Post by: Meho Krljic on 05-03-2008, 14:00:07
Ne računam ono kad su svirali u prestonci separatističke Voevodine. Naravno da sam odbio tamo da idem kolima sa bratom, kumom i njihovim suprugama.
Title: Mehmete, reaguj!
Post by: DušMan on 05-03-2008, 15:56:20
Propustio si odlično valjanje u blatu.
Tad sam bio u velikom iskušenju da mu ga dam po Rastko Nemanjic goes Sveti Sava tripu, kad sam video ko sve nosi dugu kosu.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 05-03-2008, 16:17:32
Ispravno razmišljanje. Metalci su grdna jedna stoka. Nadam se da će ovaj koncert biti održan negde gde nema blata...
Title: Mehmete, reaguj!
Post by: Ghoul on 05-03-2008, 17:56:33
Quote from: "Meho Krljic"
Nadam se da će ovaj koncert biti održan negde gde nema blata...


misliš, van srbije?
Title: Mehmete, reaguj!
Post by: Milosh on 05-03-2008, 18:00:19
Quote from: "Ghoul"
Quote from: "Meho Krljic"
Nadam se da će ovaj koncert biti održan negde gde nema blata...


misliš, van srbije?


 :lol:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 05-03-2008, 19:39:21
Jedva čekam Slayer u Beogradu! :D
Title: Mehmete, reaguj!
Post by: crippled_avenger on 06-03-2008, 11:58:43
Are just 1,000 fans the key to success?
Tim Dowling
The Guardian, Thursday March 6 2008
This article appeared in the Guardian on Thursday March 06 2008 on p3 of the Comment & features section.
In the business model commonly known as the Long Tail, online sales of extremely low-demand products - little-known music, forgotten books, overlooked films - form a significant market when taken as whole. A product need no longer be popular to be profitable - you just have to sell a few of each to a whole lot of people.

This is good news for companies such as Amazon, and for customers, who are able to source obscure material cheaply, but for the artist, being part of the Long Tail is tantamount to failure. It is the reason you hang on to the day job. Someone may finally be making money out of your very narrow appeal, but it isn't you.

Now, Kevin Kelly, former executive editor of Wired, has identified one way to escape the Long Tail: 1,000 True Fans. With 1,000 True Fans to their name,
he argues, an artist, writer or musician can earn a decent living from their work, even while toiling in relative anonymity.

Kelly defines a True Fan as "someone who will purchase anything and everything you produce. They will drive 200 miles to hear you sing. They will buy the super de-luxe reissued hi-res box set of your stuff, even though they already have the low-res version."

Already the True Fan sounds a bit scary. Kelly estimates that True Fans would part with about £50 a year of their disposable income on whatever it is you have to offer. "They bookmark the eBay page where your out-of-print editions show up. They come to your openings. They get you to sign their copies. They buy the T-shirt, the mug and the hat."

He doesn't mention that they might also harbour a desire to cut off your skin and wear it as a suit, but this model of success presents an obvious problem. One does not necessarily want too much contact with one's True Fans. In the TV series Flight of the Conchords, the struggling New Zealand pop duo are both plagued by, and dependent on, their only True Fan, Mel, a character who is clearly more stalker than devotee.

The real dream is to inspire mild admiration in millions, not obsessive fandom in hundreds. Imagine having to deal with the attentions of 1,000 True Fans day in, day out, for a gross return of 50,000 quid a year, and suddenly a plumbing course looks a better bet.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-03-2008, 10:08:56
Lista najbogatijih superheroja:

Peter Parker (Spider-Man)
The perpetually broke Peter Parker is a freelance reporter for the Daily Bugle, but makes so little that he is often forced to take other part-time jobs to fund his studies at Columbia University. Still, he's a young man who's going places, with impressive scientific nous that could earn him a comfortable living in research.


Worth: $0.50 and a bag of crisps

Clark Kent (Superman)
As a featured reporter at the Daily Planet, Clark Kent should have a comfortable but not super-luxurious lifestyle - although there are handy perks like trips to Niagara Falls on the Planet's tab. As Superman, while he has almost unlimited moneymaking potential, he has no known assets but a cape and some boots. There's no evidence that he even owns the Fortress of Solitude.


Worth: $100,000 per year

Matt Murdock (Daredevil)
While Matt Murdock is a hotshot lawyer by day, his propensity for pro bono work and habit of exhausting himself running about on rooftops in his demonic alter-ego by night mean that he can't be functioning at the height of his earning powers. Still, he can afford a rather stylist Manhattan loft apartment, so he's not totally penniless.


Worth: $150,000 per year

Eric Lehnsher (Magneto)
Serious comic book geeks may remember the time that Magneto, working together with Charles Xavier, ended up stealing a mountain full of Nazi gold from evil organisation Hydra. Even assuming that Lehnsher spent lots of it on his Antarctic underground lair, stylish metal hats and covering wear-and-tear on cloaks, we're guessing that he still has a few hundred tonnes left - hence this estimate.


Worth: $400 million

 
Fantastic Four
Endorsements and patent ownership has allowed the Fantastic Four to purchase the Baxter Building, rebuilding it after it was transported into space (superhero insurers have to invent whole new branches of actuarial maths) and develop new technologies - but they're not as wealthy as some of their contemporaries.


Worth: $500 million
 
Professor Charles Xavier (Professor X)
Largely based on an inheritance from his nuclear scientist father, bolstered by his own shrewd investments and (we suspect) patents, Xavier is seriously wealthy. He's managed to rebuild his family mansion/school several times, each time extending and improving such amenities as its SR-71A Blackbird (price tag: $33 million!) landing pad and revolutionary Danger Room.


Worth: $3.5 billion

Lex Luthor
Luthor has been known to squander his fortune in madcap, evil schemes to take over the world, but as a general rule he bounces back onto the Rich list with room to spare. One of the world's smartest men (possibly the smartest, depending on who you believe and whether you count resident Sons of Krypton) and a ruthless business opponent, he makes Machiavelli look like Mary Poppins.


Worth: $4.7 billion

Warren Worthington III (Angel)
Worthington is now sole owner of Worthington Industries, described as being in the "bottom half" of the Fortune 500, hence the annual revenue we've used to estimate his net worth here. He also engages in charity work - founding Mutants Sans Frontieres - and has previously funded superhero mutant team X Factor as well as moonlighting for the X-Men.


Worth: $32 billion

Bruce Wayne (Batman)
Wayne Enterprises has interests in technology, shipping, steel, aerospace, food, biotech, medical science, electronics, heavy industry and entertainment. A family business since the 17th century and still going strong despite its CEO's diversions. This estimate is based on the fact that Wayne Enterprises has undeniably significant assets, and appears to be wholly owned by Wayne (going by the last film).


Worth: $80 billion

 
Tony Stark (Iron Man)
Sources on Stark's wealth are uncertain, with money tied up in funding the Avengers super-team, in his reportedly $7 billion-a-pop suits, and in a PLC that has had difficulties in the last few years. He has claimed $300 billion; Nick Fury pegs him at around $14 billion, Forbes says $6 billion, so we're taking a rough average.


Worth: $100 billion
Title: Mehmete, reaguj!
Post by: zakk on 10-03-2008, 10:23:06
mogu da se uporedim samo sa Spajdijem  :(
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-03-2008, 17:00:02
Warner Bros. Pictures and Disney/Pixar are teaming for "1906," the live-action feature directorial debut of Brad Bird ("Ratatouille," "The Incredibles") reports the trades.

The story centers on a college student who begins to investigate the murder of his father, uncovering a web of deceit that has left the city vulnerable to the sort of fire that breaks out when the Great Earthquake of 1906 hits San Francisco.

Bird is rewriting the original John Logan script. Bird has worked in live action before, helming an episode of "Amazing Stories" in 1987.

Disney/Pixar will co-finance the movie.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-03-2008, 11:03:39
Exclusive: Writer-Director George Miller Announces 'Mad Max' As First Game From Creative Alliance With God of War II Director Cory Barlog
N'Gai Croal

 Mel Gibson as Mad Max in the 1981 post-apocalyptic film "The Road Warrior"

Coy time is over, Dear Reader. Yesterday, we told you that God of War II director Cory Barlog--who'd left Sony Computer Entertainment last November partway through the development of God of War III--had formed a creative partnership with writer-director-producer George Miller. Today, we can finally reveal what they'll be working on first: a "Mad Max" action-adventure game, inspired by the "Mad Max: Fury Road" movie that Miller had been preparing to shoot in 2003 before the war in Iraq forced him to put everything on hold. Specific details on the gameplay are still fuzzy, as Barlog and Miller are still early in the planning phase, but we can confirm that melee weapons, projectile weapons and vehicles will all be present, just as you would expect. We spoke with Miller by phone in January, who personally informed us that Mad Max would be his first serious videogame venture. Here are some excerpts from our hour-long conversation:


On the balance between action and drama in videogames:

Games are a way more nascent medium than cinema. We're watching games evolve as we speak, very dramatically. The balance is going to tip the other way. I go back to the notion of immersion of the audience. Games, being highly interactive, are very immersive with the audience, but there needs to be some experience that the player takes from that. And it's a very fertile medium to work in if you're looking towards how you can inform a character. So what I'm saying is, just as movies are moving towards games, games are going to be moving towards movies, where that balance is going to be less--that sort of balance towards action over character, and any character or story is basically in support of the action sequences.

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On why he's resisted previous entreaties to work on a "Mad Max" game:


For many, many, many years--for as many years as I can remember, we've been asked to make games of the "Mad Max" story. I mean, we've been approached by every major game company or developer virtually, asking "Can we do a 'Mad Max' game?" And to me, it always felt like what I used to call empty calorie action. Where you just--the thing that you were alluding to before, which is just action for its own sake without anything underneath it.

On why the movie "Mad Max: Fury Road" was never filmed:


We were all ready to go, within eleven weeks of shooting the next "Mad Max" movie, "Fury Road." This was way back when the war in Iraq started, and that really threw this out for a whole host of reasons, not the least of which was that the American dollar crashed against the Australian dollar. And apart from that, just insurances, getting vehicles and stuff there on container ships--all that slowed down around the world. So we had to move on to "Happy Feet," because that was going to take a long time.

On whether Mel Gibson will star in the movie and the videogame:

Oh, it wouldn't be with Mel....I didn't realize it was so long ago but, he was 20, well, he was 21 when he first played Mad Max. He's in his 50's now--it's too old. Yeah, I think for "The Road Warrior" he was 22 or 23 or something, so he was just a baby back then.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-03-2008, 11:08:37
After a few weeks of mutually-instigated international phone tag, spanning mid-December to mid-January, we finally caught up with writer-director-producer George Miller. Our mission: to get his take on how he'd come to be mobbed up with God of War II director Cory Barlog. And, more importantly, what they would be working on first? Could it be a "Justice League of America" game, set to tie in with the movie which had been put on hold because of the writers' strike? A "Babe: Pig In the City" game for Nintendo's still-sizzling Wii? The answer, when it was revealed, still managed to thrill despite the nonchalance of Miller's delivery: "Well, the first one will be a 'Mad Max' game."

An interactive "Mad Max" epic? With Cory Barlog at the helm? Game, set, match. Or at least that's what legions of fanboys will be thinking--until they remember that licensed games are often less than stellar. But quite aside from the talent involved, our interview with Miller reveals not only the appropriate measure of respect for the medium, but also an understanding of the need to give this game the time it needs in order for it to be good or even great. In Part I of our Q&A, Miller explains how he became interested in working on videogames; the differences and similarities between action sequences and action games; and what it was like watching Barlog play God of War II in their agent's offices at CAA. Enjoy.


How did you become interested in working in video games?

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Well, it sort of crept up on me almost imperceptibly. I realized that the kind of filmmaker that I am, I unconsciously try to make films that are as immersive as possible. I tend to use very wide angles and move the camera through space rather than zoom. My cutting patterns and compositions try to exaggerate--well, not exaggerate, but try to enhance a kind of three-dimensionality and an immersive quality to my storytelling. That of course is what games do so well.

The realization was, as I started to work in the digital realm, that film suddenly is able to do things that you weren't able to do before. And once I got into that, like everyone else, I saw the obvious convergence of film towards games and games towards film. So, I got swept along and found myself sort of in a current that was heading towards games.

The other big thing for me was the fact that film is a pretty closed narrative--it moves along at 24 frames a second, it's extremely linear, and in that sense rigid, whereas games bust that open. So in a way, with games being more exploratory, it's closer to what a novelist can do in many ways. A novelist can stop the forward momentum of their story and go explore little cul-de-sacs and then come back again. Games allow you to do that as well. Basically, games and films and just about everything else comes from the heading of storytelling. So it's just another way to tell stories, I think.

It's interesting that you say that, because looking at one of the films you've made in the past like "The Road Warrior"--it was an extremely well-received film, but I think critics would say compared to certain other stories that that wasn't necessarily the most complicated or richest of stories in a movie. Yet, that story and storytelling is probably more involved and more sophisticated than what you get out of most games, if that makes sense.

Yes.

If you look at games as a medium overall, for a lot of games--particularly action games--the story's almost an afterthought. It's almost like a premise; a set-up; an excuse for the action, and then it goes into something else. So it's interesting for someone like yourself, coming out of a storytelling medium, to say this. When you look at storytelling in games, how far along do you feel games are relative to other media when it comes to storytelling?

Well, I think that's where games are tending to move. One of the things when you're doing a film--an action film, for instance--that you always need to be mindful of is that any action shouldn't be empty. Any, let's say stunts or action sequence shouldn't be empty. It should always, in some way, inform the audience about character or the forward momentum of story.

So often we'll see the exact thing that you're excusing games of doing in film, where the movie will stop while you have an action sequence. And the action sequence in a sense doesn't do anything to inform the character or the story. It just simply is a lot of noise and movement and almost a distraction. But the great action sequences in cinema of those that integrate character and the forward momentum of the story. And the same things would apply to games as the technology allows the storytelling in games to be more sophisticated. You're going to see a lot more of that creeping into games. In the past the technology hasn't allowed you to do it. But now I think you're beginning to see more and more of it, so that the action of games can be very characterful.

Another challenge with storytelling in games--particularly in action games--is that in a game the action has to, in many ways, be more repetitive than it would be in an action movie. For instance, you might have an action sequence in one of your movies that goes let's say, even as long as 15 minutes, from the sort of initial set-up to the actual denouement, right?

Yes.

Now for the overall movie, let's say you've got three or four major set pieces which will definitely get the audience excited and cheering. But in between that, there's a lot of drama, a lot of character stuff, a lot of smaller stuff. Whereas in games, you sort of take those 15 minute action sequences and you have to repeat them ad nauseum. There's got to be a lot more of them. They've got to be stretched out and spread out more, throughout the story, in order to keep the player engaged. So there is a way in which, like you're saying, in a movie--even in an action movie, for it to be truly done well, the action has to support character. But in a game it seems like it's almost the inverse, where all of these other elements have to support the action because that's the lingua franca of games.

Yes, but I think from watching games--games are a way more nascent medium than cinema. We're watching games evolve as we speak, very dramatically. The balance is going to tip the other way. I go back to the notion of immersion of the audience. Games, being highly interactive, are very immersive with the audience, but there needs to be some experience that the player takes from that. And it's a very fertile medium to work in if you're looking towards how you can inform a character. So what I'm saying is, just as movies are moving towards games, games are going to be moving towards movies, where that balance is going to be less--that sort of balance towards action over character, and any character or story is basically in support of the action sequences.

What's tended to be the case in games is that you have the cut scenes interrupting the game play and so on. Now those lines are blurring and in the best of the games--you don't have that kind of stop/start staccato thing like you do in in those action movies, where you have you know the second unit stuff and the main unit stuff. So they're all blurring together. I'm repeating myself but that's a very obvious place where games could evolve.

Were there any particular games that helped build this sense of conviction that you have? Not only that the two media were converging, but also that you were starting to see things in games that you maybe hadn't in the past.

Well, first of all, when a character has a choice or a player has a choice between doing one thing and another and when you begin to see the consequences of that choice. In a sense, it's always what's happening in drama. And as I start to see that even in every game, from the really popular ones to even much more subtle ones. I can't remember the game now--the Japanese one where the guy goes off and has to save this princess by killing--

Ico.

Ico, yeah. Well there's an example. Which I didn't actually get to play myself--but I watched people play it and talked to people about it--because I didn't have the time. But, that was a really great example of a game where a character had moral choice and quite often you didn't even know what the consequences of those were until you got to the end. Which is no different from classic drama. And when I started to sort of hear and get a taste of those sort of games, I began to say, "Holy cow, it's all heading in the right direction." Except games, by definition in a sense, are more immersive for the audience. And the audience--the player has a greater sense of being in control of their destiny in some way. Does that make sense?


It does.

So I don't think I'm wrong. I don't think I'm the first to observe this. I think everybody's picking this up. And when I spoke to Cory Barlog, that was what I found really, really interesting. Here is somebody who is as obsessed with how to tell story through games as I am obsessed telling story through film. How to make that experience between the player and the character on the screen--that line between them--almost invisible, and let them go into an experience which completely carries them along.

Along the way, as in film, you shouldn't know how you're being worked, what's happening to you morally or emotionally. You shouldn't see the mechanics of it, but somehow you do end up going through an experience when you come out the other end, and in some way you're informed about yourself and the world. I think you could argue that that's one of the elemental functions of storytelling.

So were you able to play--or were you able to see someone play--God of War and God of War II?

I'm one of those parents who tends to watch their kids playing games, because of their higher skills. Actually I had Cory play it for us. To see God of War II played by the guy who created it was very exciting.

Do you remember when it was that Corey played God of War II for you?

About nine months ago.

That's interesting. Maybe the equivalent would be if I were to have you over to my place and you were giving your director's commentary right next to me while we're watching, say, "Babe: Pig In the City." What was it like watching him play God of War II and then talking with him, or having him answer questions while you were watching him play?

Well it was--it obviously felt like a privileged moment. Because obviously I was at the source of it, and he was explaining what he was trying to achieve and how he would achieve it. More than anything else, I think we were trying to get into each others heads; really understand each other's process and to see where there was commonality. That's why I was so excited when we said, "Let's work together." Because as I said, he approaches games in the same way that I like to approach film. Very rigorous--almost obsessively thinking about how to do it better. And I said, "Well, that's just very familiar." I spend most of my waking hours and probably half my dreams trying to figure out how to do it better in film. He's doing the same in games and for me, that was very exciting. But to actually watch him do was another thing. My kids have played it but, then to watch the guy doing it--it was just a pretty cool moment.

How did you get put in touch with Cory?

Well, as I said, I'd played games but I never really thought about what was happening until I started to really get involved in the digital realm of filmmaking. Mainly through the you know, the early experience of the first "Babe," and then ultimately "Happy Feet" and so on. Realizing how there have been very, very bad games made out of very good films, and then occasionally a good film made out of a not-so-bad game. But usually the games are a marketing adjunct or to a film and never, never something that has its own sovereignty. I began to think a lot about that sort of thing.

But also, realizing what I said at the beginning of the conversation, I felt that games had the ability to do things that I've been trying to do in cinema; that I realized cinema in a sense can't do as well as games can: totally directed immersion. And then like everyone else, I began to observe the convergence between the two. So, I spoke to Bryan Lourd from CAA and Seamus Finney--do you know him, from CAA?

Seamus Blackley?

I'm sorry, not Seamus Finney, Seamus Blackley. Seamus said, "When you talk about film, it's how Cory talks about games. Would you like to meet him?" I said, "Yeah, of course," and that's how we met. In fact, it was in Seamus' office where Cory came in and played God of War II.

What were you looking to do? Obviously CAA has a videogame division, and they're very aggressively trying to put together deals on the game front. Were you looking to make games yourself? What was it?

As Seamus said, I think what happened is a lot of filmmakers looked up one day and saw that games were in many ways eclipsing film. Eclipsing film in even the box office, as it were; I don't know if they call it box office in games, but, revenues. And so [some of these filmmakers] said, "Okay let's get into the game business."

Now, to be as honest, that wasn't what was driving me. Because for many, many, many years--for as many years as I can remember, we've been asked to make games of the "Mad Max" story. I mean, we've been approached by every major game company or developer virtually, asking "Can we do a 'Mad Max' game?" And to me, it always felt like what I used to call empty calorie action. Where you just--the thing that you were alluding to before, which is just action for its own sake without anything underneath it. Without any real subject. It came across as though you went through the experience, but you came out the other end and you almost forgot it the next moment. It didn't stay with you.

Then I realized at a certain point--maybe about three or four years ago--that, "Wait a minute, the world of story telling--if you approach it from the point of view that this is all storytelling--is changing way, way rapidly" It's very bewildering. If you stick to the old orthodoxies, it's very, very confusing. And so people tend to become very, very rigid and they say, "Well, the only way to tell stories is in cinema. Or the only way to tell stories is on television. Or the only way to distribute the stories is to make big blockbusters or do small independent films," or whatever. Everyone's got their own orthodoxy.

What I realized is that in this new digital age, the storytelling is the same. It's just the means by which you tell the story that shifts. So, in a sense, it's, "Create the story once but publish it many times in many different forms." Go back to the novels of Dickens. They started off as serializations; they were basically serials. And they were only later written as novels. Almost like serialized TV shows like a "Lost" or something, where you end up with a kind of a question at the end of each episode to bring you back to the next episode, as it were. And it was only later they said, "There's a novel in there." So it's a similar thing, but in an extreme way; there's many, many forms in which you can take your story out into the world. There are many, many platforms in which you can do it. And you have to include games as part of it. And the other thing--does that make sense?

Yep.

Good. The other thing that was happening--there were three scripts I've been working on, including another "Mad Max" film quite some time ago, before "Happy Feet." I found that all of them were tending to have very similar qualities to what were in games. So I was writing films, without being an obsessive game player myself, that would make very interesting games. They had that same quality and that's when I realized, "Wait a minute, where I'm going in my filmmaking is to try to make the film experience as immersive as possible. And that's exactly what games already are doing well." So, that's what happened and that's what drew me to games.

It wasn't so much looking at a business plan, it was really an opportunity to see what you could do in terms of storytelling. To deal with the same world but, to put it out there in two different media and have each one of them do what it did best, so that your story is told much more comprehensively. When it's very linear you tell it as a very closed narrative--you make that as well as you can in the cinema. When you want to be a little bit more exploratory, you can look at other tangents. You can expand on other characters that you might only meet tangentially in the middle of a movie; secondary characters. You can explore them much more aggressively in a game. And in a game you can bring all the moral conflicts and emotional conflicts that you'd normally get in drama.

Were you involved with the "Happy Feet" game?

I had no time. I really, really wanted to at the beginning, and in fact its one of the things I had promised myself that I would be involved. But because we were trying to do the first digital animation I'd ever done, and it was way more involving than I thought it would be, I just ultimately had no time even to review what was happening in the game.

Right.

To be honest--and I probably shouldn't say this, but I haven't been able to bring myself to look at the game. Because, I just know its going to be one of those games that's kind of surfing off the movie rather than a game that has its own integrity.

And so was that part of the reason for wanting to have a creative partner? The--

Yes, definitely.

--video game equivalent of a George Miller--

That, that's one way--

--to work on the game project?

Yeah, that's definitely one of them. What I want to do is bring the two sensibilities together and workshop a project together. Bringing the art departments of the film and the game together. Sharing the characters; you cast the same actors and the same voices, so the two are very, very highly integrated. You don't get an actor who sounds like the lead in your actor, you get the same actor. The two go hand in hand so that the two feel of a piece, just a different way to experience the same story. Does that make sense?

Absolutely.

I would never pretend to be able to do a game. All I know is, there are certain things I know about storytelling that have been acquired over a lot of filmmaking. I still find myself thinking about how to tell stories. I just know that there's certain things that we can teach the game developers, as it were. And I know that there's certain things that the game developers can teach us. If we set that out under the heading of us all trying to explore characters and worlds through the different types of games, through the two different media, then we might have something that's much more integrated and I think more powerful.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-03-2008, 11:13:08
We first met Cory Barlog in 2005, just before the original God of War was set to arrive in stores back in 2005. Over a soul food dinner at The Shark Bar in Manhattan, we discussed how his role as lead animator on the original game had grown to the point where he'd been tapped to fill David Jaffe's shoes by serving as the director of the inevitable sequel. It was clear from our conversation that he was thrilled to have been given the opportunity to work on a truly great franchise rather than some of the games he'd worked on in the past. And after he knocked God of War II out of the park, we were eager to see what he would do with a potential God of War III on the Playstation 3.

So it came as something of a shock last November when we got a call from a source informing us not only that Barlog would soon announce his departure from Sony Computer Entertainment, but that he would be working with veteran film writer-director-producer George Miller--best known for the "Mad Max" series of movies that starred Mel Gibson--on some videogame projects. We immediately began negotiating with Barlog's representatives to secure on-the-record interviews with Barlog and Miller about their collaboration. This resulted in three interviews that we'll be publishing all week on Level Up. First is our Q&A with Barlog, in which he remains tight-lipped about precisely what he and his new partner's first game would be, but goes into great detail about why he felt he had to leave Sony Computer Entertainment. Next up is our conversation with Miller, who gave up the goods and explained why he's become fascinated with videogames. And finally, we'll publish our follow-up with Barlog, who, freed of the burden of secrecy, provided some terrific insights into how he plans to approach his first post-Sony project. Strap in, sit tight and enjoy.


So Cory, how did you get approached by George

Wow, it was a while ago that I got connected with CAA, through other people at [Sony Santa Monica]. I think it was just a random emailing from people that somehow got me connected with Seamus [Blackley, head of Creative Artists Agency's videogame division] and Ophir [Lupu, an agent in the same group]. They just wanted to have a meeting, to talk and hang out, and from that it was kind of like, "Well all right, it would be interesting to get you connected with different people." There was never any specific person that we were talking about connecting with; it was just like, "Let's try talking to some people."

So I met with a bunch of different people and one of them was George, when he was in town. It was funny because when I first met him the first thing I said was, "You know, you really messed me up as a kid, flying, because of that 'Twilight Zone' thing that you did." I don't know if you ever saw that, but the whole thing was very, very, very freaky for me and from that point on I hated flying,because of the whole Jon Lithgow, crazy guy, monster on the plane wing.

You mean the "Twilight Zone" movie?

Yeah, yeah, yeah.

Right, the one with Steven Spielberg and all those other directors.

Yeah. So it was an interesting first meeting. He and I actually had the same sort of sensibilities as storytellers: the way both of us really want to take people on a bit of a journey. And from that he was like, "Hey, I'd really like to meet again and just chat." So I ended up going out to Sydney and hanging out with him for a couple of days. And it turned out that we really kind of thought the same way. Even we both came from two different disciplines, we had the same approach to things, and from that, we both really wanted to do something together and it just kind of ended up like that.

Is Miller a gamer?

He has some knowledge of games. A lot more than some people that I have met in the movie industry. He also has a son who's a really big gamer and he's very familiar with games, but probably not to the extent that he goes home and plays Halo 3 for six hours.

Having worked for a number of years in the videogame industry, what attracted you to partnering with someone who has a really strong reputation in movies, but not in games?

You know, I started out in the film industry. Granted, it was on the visual effects side. I was really attracted to the film industry from an early age. Actually, I guess I really started out in acting--really bad acting mind you, but acting nonetheless. And so I always loved the film industry.

I'm not necessarily leaving the game industry, just to be clear on that, but when I was doing visual effects I kind of came to the realization that I love movies way too much to stay in visual effects. Because I was working next to guys that worked on the original "Star Wars" and I realized how long it was going to take me to ever get anywhere on the visual effects side. Up until that point I'd been working on Inspector Gadget, nothing of all that high quality, and I love movies way too much to continue to slog on the bad movies.

I've always kind of maintained a connection to all of that, but I do enjoy the fact that there's a bridge being created between film and games. We've always had a lot of false starts given the fact that most game and movie collaborations--whether they be game first and then into a movie or vice versa--have a tendency to have a shoddy reputation. I definitely think that we're getting closer to a time when it's a lot more of a cross-fertilization that  is happening, I guess, for lack of a better term.

You said that CAA introduced you to a bunch of different people. I'm assuming that some of them were closer in age to you, maybe even gamers themselves. Yet you ultimately decided to partner up with Miller. So again, what about your interactions with him in particular made you say, "Hey this is the guy who's right for me to connect with," rather than some guy who does go home and play six hours of Halo 3 or both God of War and God of War II over a couple of weekends?

Good point. When I parted away with Sony, my goal was to broaden things. I wanted to get a better portfolio. To creatively be able to work on multiple things. Right now it's more of a consulting thing, so George and I partnering up is one part of a master plan, for lack of a more creative term.

When I met with him, the interaction was like two storytellers getting together, in the way that both of us were able to relate to various subjects. He has a game knowledge. While he may not be a hardcore gamer, he has a game knowledge, and he comes from an angle that I'm very passionate about. I don't really want to make casual games or games with no sort of story backbone or character backbone. Our conversations, they kind of were all over the map, but they went to the heart of so many things as opposed to being kind of like, "Hey, so what do you like?" and "What do you like?" It was detailed conversations about character interactions and the way that each of our industries can kind of push things further.

George is really big on the integration of content in all aspects. I mean, from his animation studio that he's doing with new media and the film stuff that he's doing. He's really interested in the game side as well. He really has an interest on all these fronts and in bringing everything together. They're big on this concept of workshopping over there and they really involve everybody. Say you're workshopping a script for an animated feature; they'll bring in people from the game side, people from the film side and people from the animation side. If they're going to be working on a game, they'll bring in people from all different aspects to come together; bringing in new concepts, new ideas, things that maybe you hadn't necessarily thought of in your own singular little gaming world. But having said all that, I still am connected in the gaming industry and still want to work with people within the gaming industry.

I guess the idea behind my whole thing really came from looking at directors in the film industry as they sort of matured in the mid-60's. The idea that when you were a director, even in the 50's, you were owned by a studio, say Warner Brothers or Universal or whomever. They would basically employ a director on salary and the director would just direct whatever the studio had available to him. And now it's changed. Directors choose the projects they want to work on and have a wider variety in their portfolio. That's what I'm looking for now in the game industry. I'm seeing that it can change. We are on the beginning steps of a journey of everybody kind of moving towards this idea that creative can be a bit more valuable within this industry, and perhaps we can at least learn a few things from the film model. Maybe we don't take the film model exactly, but I think there's lots of things we can learn from it.

So was this something you were already thinking about before you met with CAA? Or did Seamus and Ophir strap you in a chair, pin your eyes back and force you to watch lots of violent movies--

While putting eye drops in my eyes?

Exactly.

No, no, no, this is something I was thinking about for a while. I was basically working on God of War II and starting to write it before I finished working on the first one. I had a very, very short break and then I was immediately onto II. And then when I was finishing up II, I was supposed to have a longer break, but I ended up having to just go straight into writing and planning III. So I didn't have much of a break there. And I started to realize after about four years of just nonstop--go, go, go, go, go--I was looking down the barrel of another three-and-a-half years.

It would've been the completion of obviously something that was very dear to me, but it was still another God of War, and I was kind of like, "Wow, man--in seven years I haven't had much of a break." It started eating at me a little bit and made me realize, "All right, you know what? Let's try and go to the table here." So Sony and I negotiated for probably eight months. Right after II finished, I opened discussions up. And I really wanted to find a way that we could all get on the same page and just find something that was comparable for both of us, since I had been living sort of under the comfort of Sony for so long.

That's interesting. Obviously, I know that the various divisions of Sony Corp are very siloed. But at the same time, Sony as a whole has a movie studio, an animation studio, a music division, electronics and all these things. So by the end of the negotiations, were you sort of surprised that that in the greater Sony there wasn't a way to come to terms on something that would have that cross-media fertilization that you were looking for; that you needed to leave in order to achieve that?

Yeah. I mean, there was a little bit of that sort of cross-media fertilization that was taking part in [the negotiations]. But I think most of it really dealt with--and what I was really surprised about--was just I wanted to escape the concept of solely being owned by one company. That had me a tad bit uncomfortable, because of all the things that I wanted to be able to do. It had me in a situation of, "Oh, I'd really like to change this. I'd like to figure out a way to not necessarily be in that situation." But the decision I ended up having to make was absolutely not a decision I wanted to make. You know, I was not in a position where I was like, "Yes, I one hundred percent want to get out of here." I was definitely in a situation where I was prepared to do it, but I wanted to see God of War III to its completion. Where I ended up having finished the story and laid out the entire game, I did at least get to see it finished the way that I wanted: the story, the trilogy and the concept of where the game is going to go.

But as far as sort of Sony's multiple silos, the movie "God of War" was picked up by Universal. It wasn't even picked up by Sony Pictures. God of War I and II were released by Capcom in Japan and not Sony. So their separations are pretty strong across all their departments. There isn't much coming together.

Under the current videogame model, which I think for a good portion of the industry--I'm not saying this is something that needs to widely change and be so broad and sweeping that everybody is affected by it instantly, but for the higher up creatives I don't think it's a model that fully works. Because anything you do, anything you think of, it's sort of owned by that parent company that you're working for. You're locked into this concept that if you go over and meet somebody who creatively you're like, "Wow, man I'd love to do something with you; I'd love to consult and just write something for you," you're kind of stuck. You're not really able to do it because if it ever crosses over to any sort of game, you are competing with yourself, because you're owned by that specific parent company.

That was a really long-winded answer, wasn't it?

You know me; I'm long-winded myself.

That's right. [Laughs.] I'm talking to the right man.

Exactly. Now, I'm sure my readers will be wondering--and I myself too even though I've heard some things--what are you going to be doing with George Miller?

Well, right now we don't have anything specific to announce or talk about, but I'm going to probably be working with him on various things; whether they're on the film side or on the videogame side. We're pretty strong on the direction that we want to go in, but we have lots of other ideas that have been kicked around. So that's a "stay tuned." I'd love to talk about something specific, but it's really, really early.

Will you be based in North America, in the U.S., or are you going to be based in--

Oh, I'm based in North America, yeah. A consultant, I guess is a good term to use. I have a lot of people that are solely in the game industry that I've been communicating with and talking to and potentially be doing things with. Right now, nothing is set in stone, but in an ideal world for me I'll be working on three or four projects, and maybe after a year I'll probably get back in the director's chair and do another game. But I think right now, after finishing those two games, the next one I do has to be pretty amazing. It has to be something that I'm really passionate about, that I feel very strongly about.

At Sony, with God of War I and II, I was all in, one hundred percent. There was zero hesitation. At the end of II, I started seeing a lot of the people who I leaned on very heavily--people that I was very, very reliant upon--starting to depart. I lost Derek Daniels, who is an amazing combat guy; he went over to Activision. Charlie Wen, the lead concept artist who was there for God of War I and God of War II, an amazing, amazing concept guy.

And for me, the last straw was Eric Williams, who for all intents and purposes for me was always like an AD [assistant director]; like a second director almost. He's a very technical combat guy. Me and him basically built Kratos on God of War I. We established all the bosses; the way that the whole game felt; what God of War's gameplay from a navigation, combat and platforming perspective felt like. And having lost him on III, that was a defining moment for me to go, "All right, this is not what it was before," even though there's still an incredible team there. Those guys there are amazing and they know everything they're doing, but I really, really enjoyed working with Eric. So for me, working on a project without him was like, "Well, I'm not feeling as strong about it."

Kind of like Steven Spielberg without John Williams?

Exactly. That's a perfect example. If there was a good sort of director-DP [director of photography] team up, it would kind of be something like that. Even though he's not necessarily an aesthetics guy, he is experienced in so many various fields. Plus I have worked with him for nine or ten years, so we have that kind of like brotherly relationship where we can fight and get really angry at each other, but always end up finding a solution within that fight. That's sort of our process, which is good.

If you haven't worked with somebody for very long, it's very hard to get to the meat of something, to have somebody challenge you. He's worked with me for so long that he's not afraid. So when something is stupid, he says, "That's dumb," and when I don't like something of his, it's the same thing. We have a really, really good relationship. He's kind of doing the same thing as me--he's in the consulting field as well and working with various companies--and we're kind of teaming up on a few things so it's good.

And where did Charlie go?

Charlie ended up working on a movie. The name escapes me right now, but apparently it was a remake of something that he's been very passionate about his life. I can't remember the name of the film though, but he is really, really excited about that. Like I think a lot of artists, after a certain point your portfolio becomes solely one thing--he'd been working on God of Warfor probably five and half years and that's pretty much all he was drawing--so I think he really wanted to broaden his horizons a bit more and get some more diversity.

Just to make sure that we're crystal clear on this: you're not an employee or a vice president or anything like that in Miller's operation down in Sydney. You're going to consult with him and work with him on various projects, but you're not an employee, right?

Uh-uh.

Got it.

Not right now, no.

So in plotting out your move to this next phase of your career, did you talk to any of the people who do consulting? People like--and his name escapes me right now--the guy who consults on the Ratchet and the Jak games--

Mark Cerny?

Yeah.

Mark actually was in and out of our offices a lot. I talked to him a little bit, but I made this decision based solely on my negotiations with Sony. It was a measured decision, a calculated decision. But at the same time, while we were in negotiation,; I knew I had to have a stopping point. And I knew from talking to several companies a few months before--the end point I'll call it--that I didn't see any projects out there that I was like, "All right, I want to go and work on this single project right now." There just wasn't anything that was grabbing me. But I realized that I could just work with these people in a short-term capacity, offering some of the things that I have.

So I would say that no, I didn't have too much communication [with other people] about this. In fact, there aren't that many doing people doing consulting right now. There's Dan Arey [formerly] from Naughty Dog; Mark Cerny from Cerny Games; I know Eric is doing it now. And I'm sure there's many other people that I'm just not aware of that are also doing it.

When you look back at the negotiations with Sony and you try look at the things from their perspective, why do you think it couldn't work? The vision that you described, of being able to say, "Hey, I'm going to do X, Y and Z on God of War III,"--and let's say for argument's sake if the God of War series continued you would oversee that, but you would still be free to work with George Miller on the "Babe" game for Wii, and something else with an artist that you met in Santa Monica whose stuff you love--why do you think that couldn't work from Sony's perspective?

Well, one answer to me was--I don't understand why. That was a difficult thing for me to come to terms with, which is why the negotiations went on for so long. I kept trying to find a way. I spent a majority of the time doing a lot of the legwork to figure something out, figure some solution out. But I think it really kind of boils down to this: I don't think they really want to be one of the first or amongst the first grouping of companies to embrace that concept.

The gaming industry as a whole is still grasping onto that old model, which is the, "We get a creative and we own him, so therefore we're going to throw four projects at him, and he's going to work on all four of those. And while it may make us as a whole as a company do really well, that creative is still just an employee." I think that they just weren't ready to embrace something different. There's a lot of legal stipulations as well; labor laws that have to be adhered to. So it always sort of mystified me, but at the same time I guess I can kind of see their side of it: they just really don't want to move in that direction yet. They don't want to accept that that's the way that that's what we're moving towards in the industry.

Take the concept of unpaid overtime. A lot of companies, prior to EA Spouse, were sort of denying that that ever existed or pretending that it wasn't an issue. Then when it became such a very public issue and such a heavily litigious issue as well, everybody kind of said, "Okay, wait a minute. This is a real issue; now we have to kind of deal with it." So I think there probably still are some companies holding into the concept that there isn't a problem with that unpaid overtime issue, but it changed.

I personally don't think that [my leaving Sony Computer Entertainment] is going to be a slap in the face to them or anything like that. That's not what it's meant to be, but--I don't think it's going to make them change immediately, but I do hope that it's best like this; that this is a step in the right direction for everybody in the industry and that more and more people can see that it is something that's feasible. That creatives as a whole need to take a bit more charge of their own careers to ensure that they're getting the best opportunities. That they are challenged and creatively excited. That they are constantly being able to say, "You know what? I'd like to work on this, and I'm going to work on that." I think you're just happier and you're in the end a hell of a lot more creative and passionate when you know that you're steering your own ship.

I don't want to put words in your mouth, but it sounded like what you were saying is that you were having a hard time seeing yourself scaling the same mountain that you had scaled twice before--with God of War and God of War II--under the same conditions. Is that a fair description?

Yeah, yeah, The concept of actually doing the game was definitely not anything that I would feel all that leery about. I wasn't nervous about doing it all, but it was about whether to do it under the sort of same conditions. You know, it's not something that was ever really about money. I know there's been some speculation about that, but it's not necessarily about money. The reality that we live in is that when you look at the idea that you are a pretty large influence on something that has turned out to be a several hundred million dollar franchise for a company, but at the same time you're still not feeling like anything more than just a cog in the machine. And that you're still just, "All right, whatever, they're telling you to do; there's nothing different that can be done; go do that, go do that." You're really feeling like you're not [financially] invested fully in it whereas creatively and mentally and physically you're totally invested in it. Definitely for me, it was not something I wanted to see happen to the rest of my career especially me, getting with all these directors on the film side and seeing the way that they sort of run their careers.

Like I said before I know that the industry can't change overnight; videogame directors are never going to be of that same stature of film directors. That's not even the point. The point is just from a creative standpoint, you've got to be in charge of your own direction and really feel comfortable and happy with each of the things you're doing. And I think that also comes from diversity.

The reason I'm asking this is that David Jaffe said exactly the same thing when I was talking to him about leaving Sony and putting together Eat Sleep Play.

Right.

The larger point is obviously the situation that you've described and your search for freedom, but is there something specific to directing a God of War game that takes people and turns them into these ambassadors for change? Is it like the drummer in "Spinal Tap" or something? What is it about the process of directing a God of War game that makes people finish it and say, "I've got to leave. I've got to control my destiny. I've got to start my own thing. I've got to do my own thing."

[Laughs.] It is funny. [Pause.] Man that's an interesting point, because....I think it could have something to do with the size of God of War. I mean, I was there on the first one and I think I had a huge influence on what it was; I was there on the second one; working on the PSP game and then working on III; kind of riding that--it did make me realize that prior to God of War, I'd worked on crap. I've worked with really good people; having worked with a lot of those combat guys that were the ones who pioneered a lot of the stuff on God of War--I guess "pioneer" is probably the wrong word, but really kind of pushed the process.

So I think when you finally get to that point, where you've made something that a lot of people are enjoying and paying attention to, you maybe expect that that same level of attention from the company you're working with as well. It's not necessarily that it's like, "Pay attention to me," and "Oh I'm so awesome," and "Look at me," but it does move a little bit more towards, "We've done something very, very good. We are confident in what we've done and we know we can do this again--but we'd like to do these other things," and you're not necessarily getting that same response.

Jaffe put it best: when you work for a large company like Sony or any of these large companies you are a small cog in the larger machine. You are not all that important. And it doesn't mean to say that they don't value people, I think it just means to say that you're never going to achieve what you want to achieve and have the amount of control if you're still just making something for somebody else; under the relationship that is comfortable for them which is, "We'll just hire you as a salaried employee."


Just compare a director in the mid '80's--don't even use now--just compare a director in the mid '80's to a director in the '50's. You know they made a salary per week versus, "Hey the last thing you did was amazing." A perfect example, in the film industry, you make one movie, one movie that's successful--it doesn't matter if you've done anything prior to that--you make one movie that's successful and everybody loves it, at that point you are bankable, marketable and you have your choice. You have an idea, people want to move with you on that, you know you have the opportunity to work with many more people of a higher stature and increase your audience.

With the game industry, you make ten games and people are still like, [skeptical voice] "Well, yeah, I don't know. Maybe, maybe it's good." But once you break away from that relationship that you originally have, then you realize that everybody else has kind of realized that, "Wait, I really want to do this. Let's try this. Let's do that. Let's do that." I hate the word "complacency," but it almost is like that sense of, "Well we own this guy, what do we care? Let's just keep pumping them out." I definitely don't want to become associated solely with just God of War.

Right.

And I could see--this franchise is very successful for Sony and I think it's awesome. I was big part of making that a success for them and I think it's great that they should continue doing it, but I don't want to make God of War IV and God of War V and God of War: The Expansion Pack and God of War: The Role-Playing Kart Racing Game. I definitely could see that there is a potential for that.

At one point I was working on three games while finishing up II, and it was really exhausting. It was all God of War and it was all good and everything, but at the same time I can see that same road being traveled down the longer you stay in the same situation. And that was the onus behind changing the situation a little bit; still continuing to do this, continue to finish God of War III, but under a slightly different agreement.

Well, Stephen Totilo at MTV News is going to be pretty upset that you didn't stick around long enough to do God of Paper Mario.

That's right.

I guess he'll have to live with it. With that last burst of what you said, you're now sounding like what we're sort of imagining Bungie was probably sounding like. Now they've publicly denied that they left because they were sort of being forced to work on just Halo games, but I certainly heard from multiple well-placed sources that that was in fact one of the tensions that they had with Microsoft. And they had created a multi-billion--I don't know if it's billions now, but certainly multi-million dollar franchise for Microsoft.

I look at the industry and its origins as one or two or three programmers in a garage sort of doing it all. Then it sort of becomes this cottage industry, where you have some guys who have a background in sales or something else, and they start sort of running these small companies. Then at some point, like maybe during the 80's, you have this influx of guys who come from a product marketing and a brand marketing background; like from a Johnson &  Johnson or Procter & Gamble. And if you look at /those/ kinds of companies, the person who invents a new brand of baby oil or toothpaste, you don't even know their name. They're not seen as that important because Crest is what's going to be on the front, and the person who invented that third flavor of Crest or decided, "Well, we'll put the anti-tartar fighting stuff in there," we don't even know what their names are.

I don't know if you feel the same way, but it seems like that product marketing mentality got brought to the game industry and took over. Because there was a time when the names of creators used to be on the front of the box--

America McGee's Scrapland. Exactly. [Laughs.]

Yeah. It seems like now that's gone away. And if you talk to a variety of people in the industry like it's almost religion, it's pervasive, the thinking that, "You know what? You can take away that key guy--even the creator--and we can keep it rocking and rolling. It doesn't matter."


Exactly. That's exactly the way it is. It's sad really when you think about it. Because you look over at like, Crest or the baby oil; all right, they're selling a product and it is much more of a scientific endeavor, for lack of a better term. I'm sure there's some creative thought that goes into that. But when we're talking about things like writing and video games and film it really is a creative-driven industry. And being a creative person; a person who helps drive that kind of mentality, that kind of product-driven mentality, it does make you sad.

I don't necessarily know if I would really want Cory Barlog's Scrapland or anything like that, but by the same token, there are a lot of people I think are the key integral part of making something a success. But this is the mentality of these giant conglomerates, and there's less and less that's the amazing thing. More and more people are getting bought up, so that we will eventually have four companies, you know? We'll have EA, Nintendo, Sony and Microsoft and they'll own everybody. It'll just be like, "You can have a choice: you can work for one of these companies and you will just be a part of making these individual products successful, but they still are a Brand X product." But I see so many really, really, really talented people that a huge and very extensive pedigree in the industry that they're kind of moving towards dramatic change as well.

Will Wright's breaking out of the game industry into other industries, as far as other people's awareness of him. It's not just people in the game industry who know him, like Cliffyb [Gears of War creator Cliff Bleszinski], although I guess he's probably getting known a little bit more outside of the industry as well.  But we have a long road in the game industry before we're going to be taken seriously by everybody. I think that some people's reaction to the writer's strike--and I think mostly people are very supportive of this and understanding of it, but there probably are people out there that are like, "Oh come on get back to work." And that's the way everybody views the game industry right now. It's just like, "Whatever man, you make videogames." I don't think they sort of see the individual achievement because it isn't like this in the industry. There isn't television shows about the directors, television shows about the producers, television shows about the biographies of actors and biographies of people who make these games.

We're so inundated with everybody on the film side and their process that there's kind of an inherent respect, whereas with the game industry I think there's still a belief from most people that we use Super Nintendo controllers and tighten up the graphics on level three like that Westwood College commercial. That or "Grandma's Boy." That's what people probably think the game industry is: a bunch of flaky people hanging out and playing ping pong and video games in a break room for most of the day.

I think even some of the language that gets used is part of the problem.The word "product" is used an awful lot. I mean, you know, Penny Arcade made fun of Bobby Kotick repeatedly using language like "exploited" in talking about Blizzard and the Vivendi merger. Look they're business guys--I'm not saying that they're committing a crime by using this language. But it's kind of like runes, right. Runes are derived from the concept that words have power and I feel the very language of the video game--well, I was about to use the word "industry."

Yeah.

The very language we use helps define this reality that you've been talking about and that you've been chafing against.

Yeah. Games are very expensive. In the next generation, they are even more expensive. I think more expensive than anybody ever anticipated. Budgets are going so high that nobody ever thought that we'd be getting to this sort of height of these budgets. So the business side is important, to actually say, "All right, something's going to cost 30 or 40 or 50 million dollars"--some people are even saying that Metal Gear Solid 4 is going to cost 70 million dollars--and there has to be a business side to it. But when you consider that the film industry can still have kind of an art side, I guess. A side of people sort of saying, "This is a product, of course, but it's also a piece of art. It's just something that somebody felt very passionate about. This is a piece of the director, of the writer, of the true backers that all came together and made this thing that moves me." Moving me on a level of, "This is such an exciting two hours," or "This was something that made me stop and think." Film still has that inherent respect.

We still have people in the industry continually talking about how all we do is make product and it's not art. It's like this whole concept of people saying, "Oh, because we intentionally make this to sell to other people it can't be art. The goal initially is that we are creating a product that is going to be sold to somebody so it can't be art." That's ridiculous. It's the most ridiculous argument I've ever heard, when you consider that Andy Warhol's considered a very talented pop artist and the entire intention behind all of his work was, "This is product. I'm going to sell this to you. I'm going to create factories of people. I'm not going to create half my stuff." But he was still revered within the art culture.

The statements people make with games have gone far beyond a couple of lines and a little ball. I think we've graduated from Pong. We've gone through so many changes from text adventures to playing point-and-click adventure games to the full-on epic games that we have today. There are these games that reach a little bit further. I think Ken Levine's game is awesome. BioShock is a great sort of testament to the idea that perhaps it doesn't have to be some sort of diluted story about a convict who is also a soldier who breaks out of jail and saves the world from an alien invasion. It doesn't always have to f--king be that. I think that's really important and I hope that as an industry as a whole we can  continue to strive for that.

The more you look at it; the more you start to realize, "Okay, we are more comfortable with the concept of 15 million dollar and 20 million dollar budgets," once they double imagine how scared everybody's going to be, like, "Wow, man, I really don't want to take a risk." And then you start to see the idea that there's going to be more and more sequels.

Right.

Sequels aren't bad as long as there's attention paid to them--the same attention that's paid to the first one, where you put the same amount of effort and love into each version. You're still going to have people going, "Oh, I wish they would've just totally made something different," but by the same token if it's a fun experience; if it takes them on a ride that may be somewhat familiar, but can at the same time still be as grand or maintain the same sort of spirit of the first one, it's a good thing.

Just a couple more questions, this is winding down.

Cool.

I know you can't really get into specifics, but what are you doing right now? What constellation of things, generally speaking, are you working on now?

Writing, finishing up some work on some script stuff.

Game script stuff or movie script stuff?

Kind of a combination of both. There's movie script stuff and then there's some game script stuff. A lot of it is just meeting with people, because it really is kind of a fresh thing, my departure. So a lot of it now is just connecting with people who I've either met through various conferences or people who've seen my work and they're just wanting to get together and hang out and see where that goes. And then there's some preparation of design docs type stuff; throwing around concepts, meeting with Eric and kind of brainstorming some stuff and refining things.

And what is it that you're refining?

I wish I could get specific actually, but I can't. [Laughs.]

I wish you could too. What does it feel like, this new phase of your career? When you made the decision, when you had your last day, what did it feel like? How does it feel different from where you were before?

Wow. For me, cumulatively it was about eight months until that final day and /literally/ seven months and 24 days was spent saying, "We're going to work this out." There was definitely a very strong belief that it was always going to be, "Whatever, we'll figure it out," and maybe a little bit too much complacency on my end of, "Yeah, it's going to be fine."

You had a little Stockholm syndrome?

Yeah. I just totally believed that there would be no way that it would end in the nuclear option. It didn't seem sensible to me at all that that's how it would go down. So there was only about six days for me to kind of adjust initially to like, "Wow, I really have to make this decision." But believe me, it wasn't at all scary. It didn't really freak me out. At first I was like, "Man, I won't have a job at this point, how do I feel about that" But I felt great.

Because I think if I had tried to something like this while working on, you know, Backyard Wrestling or Rock 'em Sock 'em Robots or something like that, I think I'd be a hell of a lot more freaked out. I worked on the original X-Men game and Jeremy Dunham from IGN had said that the animation was "stiff and unrealistic," much like the original Mortal Kombat. And I've carried that quote with me my entire career, because of that one sort of defining moment where I said to myself, "All right, I thought I had achieved something," but then I looked in the mirror a bit and realized, "No, I haven't gotten anywhere." And that kind of drove me a lot. But after leaving Sony I feel fantastic.

The people that I've met over the last like month-and-a-half and the opportunities that have arisen from all of that have made me realize that I would have been very, very, very unhappy not seizing some of these opportunities; not being able to take advantage of any of these things simply because I was locked in. If I really step back for a minute, I probably should've been at least somewhat afraid, like, "Oh my god, [Sony] is security," because that's what a lot of those jobs offer you--and kind of rely on--is the idea that you have security. The game has a guaranteed budget and you know it's going to get made and you're going to have a job and you're going to have a paycheck coming in. All these things are really important, but at the same time, you have to have a bold move in order to sort of reap a great reward. And I say that in the the sense of reap a great reward creatively not necessarily reap a giant paycheck.

Well, thanks very much for taking the time to speak with me.

Yeah, man. This was awesome.

Absolutely. Best of luck with your bold move and hopefully the great reward.

Yeah, thank you.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-03-2008, 12:15:03
Writer/Director Kurt Wimmer ("Equilibrium") will possibly pen the Sony Pictures film adaptation of Konami's hit video game series "Metal Gear Solid" reports Coming Soon.

Talking with Mike DeLuca at the premiere of "21" in Las Vegas, the producer revealed that they hope to meet with Wimmer in the next few weeks to talk about him writing the script (and possibly directing).

Metal Gear Solid's story centers on Solid Snake, a retired soldier who infiltrates a nuclear weapons disposal facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. He attempts to liberate their two hostages, the head of DARPA and the president of a major arms manufacturer, and stops the terrorists from launching a nuclear strike.

The fourth game in the series comes out in June exclusively on the Playstation 3 and is one of the single most anticipated games of the year.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-03-2008, 13:04:45
E, još kad bi David Hayter igrao Snakea... Da ga jebeš, naviko sam se na njegov glas i vbez njega mi neće biti isto.
Title: Mehmete, reaguj!
Post by: mizantrop on 18-03-2008, 20:25:42
Quote from: "Alexdelarge"
„Slayer“ 24. juna u Beogradu

Američka treš metal grupa „Slayer“ nastupiće 24. juna u Beogradu. Nakon njihovog zapaženog nastupa na festivalu „Egzit“ pre tri godine, publika u Srbiji će imati priliku da uživo vidi i čuje ovu legendarnu metal grupu. Koncert će, kako nezvanično saznajemo, biti održan na otvorenom, a uskoro će biti poznato više detalja kao i cene karata.

Bend je nastao 1981. godine u Kaliforniji, a oformili su ga mladi gitaristi Džef Haneman i Keri King kojima su se kasnije priključili pevač i basista Tom Araja i bubnjar Dejv Lombard. Prvi album „Show no Mercy“ objavljen je 1983. godine kada je došao do izražaja njihov izuzetno brz bubnjarski ritam. Dve godine kasnije ostvarenjem „Hell Awaits“ osetili su prvi ukus slave, da bi sledeći veoma popularan album „Regin in Blood“ objavili za čuvenu rep izdavačku kuću „Def Jam Records“. Pesme kao što su „Necrophobic“ i „Angel of Death“ imali su približno 250 bitova u minuti što su kasnije počele da kopiraju i druge grupe. Bend „Slayer“ je tada, a i mnogo puta nakon toga, bio kritikovana zbog satanističkih i nacističkih simbola, a članovi grupe su izjavljivali da ne veruju ni u jedan sistem zbog čega su im otkazivani brojni nastupi. Bez koncerata i bez distribucije, nastalo je veliko iznenđenja kad je „Reign in Blood“ dospeo u top 100 „Bilbordove“ liste, a tiraž je dostigao zlatno izdanje. Kako je popularnost benda rasla, to je bilo više unutrašnjih problema i menjanja članova. Najviše problema bilo je sa bubnjarem Lombardom koji je u jednom momentu izbačen iz benda jer je navodno provodio više vremena sa svojom suprugom nego sa bendom.
Pre četiri godine originalni bubnjar se vratio na poziv ostalih članova te se odmah uklopio u bend. „Slayer“ su tokom karijere često bili osporavani, negde su zabranjivani njihovi morbidni omoti albuma, ali to nije uticalo na pad njihove popularnosti. Uz „Metallicu“, „Megadeth“ i „Antrax“ smatrani su velikom četvorkom kada je treš metal u pitanju. Devedesete su objavili izuzetno popularan album „Season in the Abyss“ kojim su utvrdili status kao jednog od najvećih metal bendova na sceni, prodavši ga u više od milion kopija. Godine 1996. objavili su album „Undisputed Attitude“ na kome su obradili numere pank bendova, što je privuklo još veći broj publike.
Poslednji studijski album „Christ Illusion“ grupa je objavila 2006. a u najavi je objavljivanje novog materijala. Njihov koncert u Beogradu trebao bi da bude jedan od izuzetaka pošto na ovoj turneji uglavnom nastupaju na festivalima.


Svirka na „Egzitu“
Bend „Slayer“ je nastupio na festivalu „Egzit“, na Mejn stejdžu 2005. godine kada se videlo da su veliki profesionalci koji još uvek umeju energično da sviraju. Na hiljade ljudi tada se sabilo ispred bine tako da šutke u prvim redovima skoro da i nisu bile moguće jer su ljudi stajali jedni na drugima. Kiša koja je na momente pljuštala za vreme nastupa grupe „Slayer“ čini se da nikome nije pokvarila ugođaj...


Cijena? Prava sitnica 2500 din. Ali kako sam propistio da ih gledam 2005. god naćiće se već novci 8)
Evo malčice detaljnije: http://www.popboks.com/vest.php?ID=6993
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-03-2008, 11:57:55
Nešto mi govori da ću da uzmem akreditaciju...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-03-2008, 12:36:37
Tako je Mehmete!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-03-2008, 12:42:18
Hey, everyone. “Moriarty” here.

I haven’t read Mark Millar and John Romita Jr’s new collaboration KICK-ASS, but that title rocks, and it sounds like the book is a lot of twisted fucked-up Millar-style fun.






And now, if my sources are correct, it looks like Matthew Vaughn (LAYER CAKE, STARDUST) is going to be writing and directing the film version. He’s evidently holed up with Jane Goldman (his writing partner on STARDUST) right now and working hard to get the script right. Considering Millar’s only got the first two issues out at this point, this may turn out to be a case like Edgar Wright and SCOTT PILGRIM, where Vaughn is working directly with Millar, already privy to where the series is headed.

I’m going to do some more digging on this one, and when I take Toshi on a comic run this week, I’ll pick up issue one of this so I can see for myself what Vaughn’s getting himself into. Right now, it looks like we’ll see this before we see THOR, especially if WANTED connects with audiences the way I think it will this summer.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-03-2008, 13:10:27
Prva epizoda Kick-Ass, koja je izašla pre dve nedelje je skoro svuda po Internetu dobila dosta negativne kritike. Mislim da se Millar dobrom broju comic bloggera popeo na kuras svojim radom u poslednje dve godine, pa su ga sad dočekali na volej, kad je krenuo sa creator-owned stripom posle dosta vremena.

Meni je Kick-Ass zapravo bio prilično zabavan, ali ZAISTA ostaje da se vidi kuda će da ide dalje pre nego što dam ikakvu ozbiljniju ocenu. Romitin crtež je, naravno, izvanredan. Takođe, naravno, znao sam da će Millar i ovo uspeti da proda Holivudu. Taj čovek je mađioničar samopromocije.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 25-03-2008, 11:47:56
Jackman
 
Hugh Jackman and "Eli Stone" co-creator Marc Guggenheim are teaming with Virgin Comics to create "Nowhere Man," an original comicbook series that is designed to be transferred to the bigscreen as a Jackman vehicle.
Story was being kept under wraps, but Jackson's Seed Productions partner John Palermo said it features a protagonist reminiscent of the one Will Smith played in "I Am Legend." The concept is a futuristic world where mankind has traded privacy for safety, a premise that sprouted with Seed, Virgin CEO Sharad Devarajan and chief creative officer Gotham Chopra.

"This is our first comic, and we feel the concept is transferable to other arenas, perhaps first as a videogame, and then a movie," Palermo said.

Guggenheim has also written installments of "Amazing Spider-man" and "Wolverine" for Marvel Comics. Jackman is in Australia, starring for 20th Century Fox in "X-Men Origins: Wolverine," the spinoff movie that will hit theaters May 2009.

Said Jackman: "I've had so much fun in the graphic novel world with the 'X-Men' franchise that I wanted to get even more involved. I'm excited to work with Virgin and Marc and create a compelling character and story that hopefully will also make it to the bigscreen."

"Nowhere Man" will be published under the Virgin Voices line, which also includes "Voodoo Child," which Nicolas Cage hatched with son Weston Cage. Virgin is getting close on its first comics-to-screen transfer, with the Guy Ritchie comic "Gamekeeper" being scripted by Oliver Butcher and Stephen Cornwell for producer Joel Silver at Warner Bros. The John Cox-scripted "Virulents" also is taking shape at Fox and New Regency, with John Moore attached to direct.

Jackman next stars in the Marcel Langenegger-directed drama "Deception," which 20th opens April 25, with Summit distributing overseas. Fox bows the Baz Luhrmann-directed "Australia" Nov. 20, with Jackman starring alongside Nicole Kidman.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 25-03-2008, 11:51:25
Emerging victorious in a bidding war, Warner Bros. has picked up "I Am a Genius of Unspeakable Evil and I Want to Be Your Class President."

The studio acquired the book proposal from "The Daily Show With Jon Stewart" scribe Josh Lieb for McG to produce via his Wonderland Sound and Vision shingle. Lieb is on board to adapt his book -- which might be the snappiest title of the year and certainly is among the longest.

The premise centers on a chubby 13-year old boy who everybody assumes is the dumbest kid in the seventh grade. He really is an evil genius and the third-richest person on the planet, with a secret compound beneath his unsuspecting family's modest suburban home. He hides his identity to keep himself safe from his enemies and because he can't legally claim his empire until he turns 18.

The story concerns the boy's attempt to prove himself in the eyes of his do-gooder father by being elected class president. Unfortunately, the tactics he uses to stage coups in Central America prove to be less effective in running a middle-school campaign.

The proposal sold to Penguin Books.
 

Jon Berg is overseeing for Warners.

McG is prepping to direct "Terminator Salvation: The Future Begins," starring Christian Bale and Sam Worthington.

Lieb's credits also include "NewsRadio" and "The Simpsons." He is repped by Endeavor.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 27-03-2008, 12:59:50
"...if we took into account only race,  gender and age,
  Obama's chances of being in prison
  would be 550 times higher than Clinton's.

  Here's a good question for a presidential debate:

  "Do you think 46-year-old black men
  are 550 times more likely to deserve
  to be in prison than 60-year-old white women?"




"The report’s methodology differed from that used by the Justice
Department,
  which calculates the incarceration rate -

  by using the total population
  rather than the adult population -

  as the denominator.
  Using the department’s methodology,
  about one in 130 Americans is behind bars....

"In the past 20 years,
  according the Federal Bureau of Investigation -

  violent crime rates fell by 25% -

  to 464 for every 100, 000 people in 2007 -
  from 612.5 in 1987...

"In 2007,  according to the National Association of State Budgeting
Officers,
  states spent $44 billion in tax dollars on corrections.

  That is up from $10.6 billion in 1987,
  a 127% increase - once adjusted for inflation.

  With money from bonds and the federal government included,
  total state spending on corrections last year was $49 billion.

  By 2011,  the report said,
  states are on track to spend an additional $25 billion...

"The numbers -

  based on January statistics
  released by the International Centre
  for Prison Studies at King's College,  London -

put U.S. prison numbers far above those of China,
which has 1.5 million people behind bars *
even though its total population
is more than four times bigger than the United States'.

South Africa has 341 prisoners per 100, 000 citizens (0,34%),
Iran has 222 per 100, 000 (0,222%),
and China 119 (0,119%)
according to the King's College centre's World Prison Brief...

The authors said the U.S. - with 750 inmates per 100, 000 people

"is the global leader in the rate at which it incarcerates its
citizenry,
  outpacing nations like South Africa and Iran.

————————————————————————
———————————
*P.S.:

"Nationwide,  the prison population grew by 25, 000 last year,
  bringing it to almost 1.6 million.
  Another 723, 000 people are in local jails  -

total - 2,323,000

  The number of American adults is about 230 million,
  meaning that one in every 99.1 adults is behind bars... (1, 01%) -

————————————————————————
—————————



Russia and other former Soviet republics
had the highest rates of incarceration in Europe.

Russia,  with a total of 890, 000 people in prison,
has 628 inmates per 100, 000 people (0,628%),
followed by Belarus with 426 per 100, 000 (0,426%),
Georgia with 401 per 100, 000 (0,4%0
and Ukraine with 345 per 100, 000. (0,345%).




http://www.nytimes.com/2008/02/28/us/28cnd-prison.html?
_r=2&hp&oref=slogin&oref=slogin


US Spends 6 Times More on Prisons than Education
http://www.coastalpost.com/08/04/9.html


U.S. is world's biggest jailer
as more than one in 100 adults languish behind bars
http://www.dailymail.co.uk/pages/live/articles/news/worldnews.html?
in_article_id=522834&in_page_id=1811

We're No. 1 in incarcerations
http://religionblog.dallasnews.com/archives/2008/02/were-no-1-in-
incarcerations.html

Some prisoners find freedom inside jail
http://austinweeklynews.1upsoftware.com/main.asp?
SectionID=1&SubSectionID=1&ArticleID=1666&TM=1995.276

""You got a lot of people in the Bible
   that spent time in prison" - said Rev. Greg Livingston,
  pastor of Austin's Mandell United Methodist Church,

  and an advocate with Rainbow/PUSH Coalition.

  Livingston cited Joseph,  Daniel and Paul -
  as his biblical examples.


"[They were] confined by their circumstance
  but they were able to transcend that," he said.

  But there are practical hurdles for prisoners to overcome,
  not least of which are
  the conditions surrounding their imprisonment -

  Livingston warned.

"There is also a reality
  that 'Maybe you ain't Paul. You're not Joseph.
  You just got locked up.

  You in jail.'"




High US prison figures reflect failed social policy
http://www.sun-sentinel.com/news/opinion/sfl-
brmail916pnmar15,0,32411.story

"As freedom-loving people,
  we should be shamed by the Feb. 29 story
  reporting that 1 in 100 adults in the United States is behind bars.

  With just 5% of the world's population,
  we account for 24% of the world's locked population.

  Even so,  we have the highest crime rate
  of the rich democracies.



The Prison-Industrial Complex
http://www.theatlantic.com/doc/199812/prisons

Correctional officials see danger in prison overcrowding.
Others see opportunity.

The nearly two million Americans behind bars -
the majority of them nonviolent offenders -

mean jobs for depressed regions and windfalls for profiteers...

Today the United States has approximately 1.8 million people behind
bars:

about 100, 000 in federal custody,
1.1 million in state custody,
and 600, 000 in local jails.

Prisons hold inmates convicted of federal or state crimes;
jails hold people awaiting trial
or serving short sentences.

The United States now imprisons more people
than any other country in the world -

perhaps half a million more than Communist China.





Black Prison Gulag and the Police State
http://www.blackagendareport.com/index.php?
option=com_content&task=view&id=554&Itemid=1



"America's prison model is directly derived from slavery -
the virtual imprisonment of an entire people."



"The purpose of U.S. prisons is
to socially erase masses of Blacks,
to subject them to social death."
Title: Mehmete, reaguj!
Post by: crippled_avenger on 27-03-2008, 13:10:02
FilmsActu reports that "Onimusha", the film adaptation of the best-selling PlayStation 2 game series, has been delayed due to various factors.

The games followed historic figures that shaped Japan's history, retelling their stories with supernatural elements.

The potential S.A.G. strike has apparently prevented producers from casting a key young male character called Jacob, whilst the already cast Takeshi Kaneshiro's busy schedule is apparently in flux.

On top of this, the delay of Terry Gilliam's "The Imaginarium of Doctor Parnassus" has meant that producer Samuel Hadida has also had to change his schedule.

These factors were enough that French director Christophe Gans will now direct an adaptation of Leo Perutz's novel "The Swedish Cavalier" first, taking over the reigns from Gilles Mimouni.

That project is a tale of switched identities and reversals of fortune concerning a nameless theif fleeing the gallows who crosses paths in 1701 with a noble-born deserter from the Swedish army.

Emilie de Ravin, Satomi Ishihara & Tsuyoshi Ihara remain attached to "Onimusha", no word on if they'll be let go.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 28-03-2008, 14:46:36
Valjevski metalci idu na turneju sa death prvoligašima

Valjevski death/thrash metal sastav Amon Din krenuće u septembru na evropsku turneju sa američkom grupom Nile, švedskom Grave i austrijskom Belphegor.

"Ovo će biti jedinstvena prilika za jedan domaći bend da dokaže da u Srbiji ima potencijala i kvaliteta što se tiče metal muzike", navodi se u saopštenju Legacy Promotiona, koncertne agencije koja je uključila valjevce u ovu turneju.

Turneja počinje 1. septembra u Bratislavi, a među 10 gusto raspoređenih datuma - do kraja turneje 11. septembra, predviđen je samo jedan dan pauze - pored Praga, Ljubljane, Bolonje... naći će se i Beograd (5. septembar, SKC).

Amon Din će prethodno nastupiti na Legacy festivalu, koji se odrzava 30. i 31. maja u Expo XXI centru na Novom Beogradu.

Na ovom festivalu će, između ostalih, nastupiti i Testament, Obituary, Destruction, Dark Funeral, Belphegor, Amorphis, Finntroll i Unleashed.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 28-03-2008, 18:12:38
Lepo,bar nek' idu deca da vide malo inostranstvo,kod nas naravno postoji dovoljno veliki kapacitet muzicke raznovrsnosti i stilske razlicitosti bendova,to nikad nije bio problem,PROBLEM JE U OVOJ DRZAVI STO MEDIJE KONTROLISU ORTODOXNI SELJACI I MUZICKI RETARDI,uglavnom(barem jedno 99%)pa onda sve sto nije vidjeno na doticnoh 5-6 televizija,UKLJUCUJUCI I RTS !!!!!!!!!!!!!!!!!,kao da i nikad nije postojalo ! :cry:
Title: Mehmete, reaguj!
Post by: Ghoul on 29-03-2008, 03:34:41
Second Skin
 (Documentary)
By JOE LEYDON
A Pure West Films production. Produced by Peter Brauer, Victor Pineiro Escoriaza. Executive producers, David Heilbroner, Kate Davis. Directed, edited by Juan Carlos Pineiro Escoriaza. Written by Victor Pineiro Escoriaza.
 
With: Dan Bustard, Kevin Keel, Heather Cowan.
 
Is "Everquest" a harmless distraction or an addictive scourge? Does "World of Warcraft" forge communities or fray relationships? The answers are as diverse as the interviewees in "Second Skin," a sometimes celebratory, sometimes cautionary look at the phenomenon of massively multiplayer online computer games (MMOs). Filmmaker Juan Carlos Pineiro Escoriaza includes cogent observations by scientists, social commentators and game designers, and repeatedly flashes germane factoids (example: The latest edition of "Warcraft" software posted $96 million in first-day sales). But the human dramas of individual gamers are what really make this technically polished docu so fascinating and potentially commercial.

Pic emphasizes the allure for male and female players of assuming the identity of a dashing digital avatar in a virtual online universe of swinging swords and derring-do. Interactive gamers can compete against -- and establish friendships or begin romances with -- unseen strangers hundreds or thousands of miles away. Trouble is, gaming can be extremely habit-forming, leading, in extreme cases, to alienation and depression. Gamer Dan Bustard struggles to recover after losing almost everything while lost in virtual worlds; unfortunately, his is not the worst-case scenario in "Second Skin."
Title: Mehmete, reaguj!
Post by: crippled_avenger on 30-03-2008, 20:40:50
Dolph Lundgren will star in and direct Millennium/Nu Image's action thriller "Command Performance" which he co-wrote with Stave Latshaw reports Reuters.

The story follows a drummer for the warm-up band of a big American performer giving a concert for the Russian premier. Naturally, the bad guys break up the show. And just as naturally, the drummer is an ex-Marine.

The former major action star began directing with 2004's "The Defender". His most recent directing and acting vehicle, Sony's "Missionary Man," premieres at next week's AFI Dallas festival.

Lundgren will not be using a stunt double for the truly complicated scenes, including the percussion sequences. "Command" is scheduled to shoot in Moscow and Bulgaria's Nu Boyana Studios in the summer.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 31-03-2008, 14:29:26
"Wanted" comic creator Mark Millar won't confirm or deny the involvement of acclaimed British filmmaker Matthew Vaughn ("Stardust," "Layer Cake") on the proposed film adaptation of his comic "Kick-Ass".

Millar tells Newsarama that "I can't confirm or deny any director at this stage. Sure, Matthew and I are friends and I think Layer Cake and Stardust tie with 28 Days Later as the best British films of this decade so having him onboard would be amazing.

But at this stage I can't even give you a little wink, except to say that the director is already in place and we're looking to rapidly go into production once we're finished a polish on the final script next month. Some casting has already been worked out too, but I can say nothing beyond this annoyingly vague statement."

Vaughn remains attached to direct "Thor" for Marvel Studios.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 31-03-2008, 14:39:45
Heh. Neviđeno je koliko Millar hajpuje sebe i svoje stripove kao nešto štoniko nikad nije uradio. Pre neki dan je u intervjuu za njuzaramu zapenušao o tome kako je njegov upcoming projekat za Marvel (Marvel 1985) toliko genijalan strip da ga je režiser Wanteda (zaboravio sam mu ime) pitao nešto u stili 'Crni Marče, pa što mi nisi ovo prodao kao ideju, ja bih ti po tome film snimio!!!!' Ideja? Superheroji u - realnom svetu. Zaista, kao da se NIKO pre njega nije setio tako nečega. Osim Alana Mura, Granta Morisona, Aleksa Rosa i par stotina drugih autora...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 31-03-2008, 16:23:57
Reditelj je Kazah Timur Bekmambetov... Iz intervjua bih rekao da su se njih dvojica fino razumeli.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 31-03-2008, 16:32:45
Kako Gunse naterati da izdaju album?

Jedna kompanija za proizvodnju gaziranih pića iz Teksasa izazvala je grupu Guns ’n' Roses da do kraja 2008. izda novi album koji se već godinama unazad najavljuje.

Obećano je da će, u slučaju da se to desi, častiti pićem "’skoro sve’ ljude u Americi".

"Pozivamo (molimo), Axl Rosea da konačno izda svoje remek-delo Chinese Democracy 2008. godine", stoji u otvorenom pismu firme Dr Pepper.

"U znak solidarnosti bez presedana sa Axlom, svi u SAD, osim bivših gitarista Slasha i Bucketheada, besplatno će dobiti konzervu pića - ako album bude izdat 2008", navodi se u pismu kompanije.

Reagujući na ovaj izazov, Axl je rekao da njegova grupa sa teksaškom firmom nije vezana nikakvim komercijalnim ugovorom i da ne zna kada će bit objavljen njegov novi album.

Chinese Democracy se najavljuje već punih deset godina, a New York Times ga je 2005. okarakterisao kao "najskuplji album koji nikada nije snimljen".

Guns ’n' Roses su poslednji album - kolekciju obrada The Spaghetti Incident? – izdali 1993. godine.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 31-03-2008, 16:46:50
A link? Gde je link za Popboks???

Nego, ja taj Chinese Democracy imam već skoro godinu dana a još se nisam naterao ni da ga preslušam...
Title: Mehmete, reaguj!
Post by: Ghoul on 31-03-2008, 16:51:38
Quote from: "Meho Krljic"
Nego, ja taj Chinese Democracy imam već skoro godinu dana


prokleti bili vi što radite u nevladinom sekretu... ili sektoru?!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 31-03-2008, 19:02:24
Hoćeš da pomenem Popboks pa da opet imamo probleme i ti i ja. Ja sam čuo to što je leakovalo na Internet ali moram priznati nisam do kraja siguran da li je to taj album.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 01-04-2008, 10:57:46
:lol:

Ma, da, ko zna kako će finalna verzija da zvuči. I ja imam isti taj leak... Ali, eto, ne vuče me da ga slušam... Za razliku od recimo The Iron Maidens - The World's Only Female Tribute to Iron Maiden koji sam slušao ovog jutra.
Title: Mehmete, reaguj!
Post by: Dry-Na-Nord on 01-04-2008, 18:45:07
Quote
Metallica Announce Breakup

In a move that's sure to shock the metal community the world over, Metallica have called it a day. Apparantly, all the criticism they've been receiving from metal fans on the internet and beyond has finally struck a chord and the group have decided it's just not worth putting another album out.

Says drummer Lars Ulrich, "Whatever we do, it seems it's just not good enough for the elitist metal community. We tried experimenting with our music and became metal public enemy number one. We did a stint with an orchestra and were accused of being self indulgent (but hey, I guess it's a different story for Deep Purple and Kiss huh?). We even released a collection of covers from some really cool bands like Mercyful Fate and Discharge but that still wasn't good enough for everyone out there in metal land. Then when we finally decide to try and go back to our roots, people proclaim it as our worst album to date. The reason our new album has been taking so long was because we've been keeping close tabs on websites such as Blabbermouth to see what people are saying and already people are panning us. So we decided that no matter what we do, our best efforts just aren't worth it anymore. I don't know when metal became so facistic about what is and isn't metal but as of now, there isn't a Metallica. We're done. We would however like to thank our fans who were still loyal enough to stick with us, you made a long trip worthwhile."

None of the other members have made announcements regarding the split but it's believed that frontman James Hetfield will be busy working on a new project featuring Corrosion Of Conformity/ Down member Pepper Keenan. There also rumours that he and guitarist Kirk Hammet will revive their 80s side project Spastik Children. There have been no rumours on what any of the other members will embark on next.

Obviously this announcement comes with the news that all of the bands tour dates have been cancelled. There is no word yet on who will replace them at the Reading/ Leeds festivals and other festival shows.


Otidoh da natočim rakije posle ovoga i onda sam se setio da je danas jebeni prvi april...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 03-04-2008, 12:41:38
Čuveni američki hip hoper i bivši direktor kompanije Def Jam Jay-Z potpisao je 10-godišnji ugovor sa promoterskom kućom Live Nation u vrednosti od 150 miliona dolara.

Osim organizacije turneja i prava na objavljivanje albuma, ugovor predviđa i osnivanje nove kompanije Roc Nation.

U okviru Roc Nationa, Jay-Z-ju će biti omogućeno da vodi sopstvenu etiketu, kao i agenciju za podršku i pružanje menadžerskih usluga talentima.

Live Nation očekuje da će Jay-Z tokom dekade obuhvaćene ugovorom objaviti najmanje tri albuma, a za potrebe snimanje svakog će dobiti po 10 miliona dolara.

Jay-Z je Timesu rekao kako želi da funkcioniše poput indie benda, da mnogo više nastupa a manje se oslanja na radio.

"Pretvorio sam se u Rolling Stonese hip-hopa", dodao je on.

Podsetimo, nedavno su U2 potpisali 12-godišnji ugovor sa Live Nationom koji se odnosi samo na turneje, a Madonna je prošle godine potpisala ugovor sa ovom kompanijom u vrednosti od 120 miliona dolara.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 04-04-2008, 00:52:35
Apr 3, 2008 10:51 AM
Subject:  lutke & ventolin on tour 2008  
Body:  sa radoscu mozemo da objavimo da LUTKE I VENTOLIN idu zajedno na
turneju cetri skakaonice 2008.



za sada su potvrdjena 3 nastupa i to:

Lutke & Ventolin

Mesto: Dom kulture, Starčevo
Vreme: 18.



april 9,30h

Mesto: Living Room @ SKC, Beograd
Vreme: 23.



maj 9,30h

Mesto: Klub Dublin, Petrovaradin, Novi Sad
Vreme: 31.



maj 9,30h

uskoro jos datuma. znaci ovo prolece i leto cemo biti zajedno.



pozdrav Lutke
Title: Mehmete, reaguj!
Post by: Meho Krljic on 04-04-2008, 11:48:46
Jebote, u tom Dablinu sam svirao više puta nego što sam u Novi Sad išao poslom....
Title: Mehmete, reaguj!
Post by: David on 04-04-2008, 11:57:01
Quote from: "Meho Krljic"
Jebote, u tom Dablinu sam svirao više puta nego što sam u Novi Sad išao poslom....


Ej, ovo je interesantna i pozitivna novost (za mene)...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 04-04-2008, 12:08:56
Ma, mislim, u klubu Dablin, ne u gradu Dablinu.... A u Novi Sad nisam išao poslom, ima tome bar tri godine... Ulenjio sam se... A i mislim da sam poslednji put tamo svirao recimo 2005. godine... Mada sam posle jednom svirao i u Sremskoj Kamenici. U svakom slučaju, Lutke će možda i da pozdrave aplauzom, a nama će sigurno samo da se smeju...
Title: Mehmete, reaguj!
Post by: David on 04-04-2008, 12:17:43
Quote from: "Meho Krljic"
Ma, mislim, u klubu Dablin, ne u gradu Dablinu...


E, da ga @ebem, ja mislio na onaj irski (sa Ircima)... :lol:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 04-04-2008, 14:15:23
Znam, zato i pojašnjavam, da ne bude zbunjenih.

Inače, kad se već reklamiramo: na ovoj 'turneji' sviramo i jednu obradu Džonija Keša. Dakle, biće tu i pristojne muzike.
Title: Mehmete, reaguj!
Post by: Ghoul on 04-04-2008, 14:38:45
Quote from: "Meho Krljic"
Inače, kad se već reklamiramo: na ovoj 'turneji' sviramo i jednu obradu Džonija Keša. Dakle, biće tu i pristojne muzike.


ovo mi zvuči otprilike kao kad bi neko ko ima PSIHO u naslovu svog romana kazao: moj roman je obrada AMERIČKOG PSIHA, dakle, možete očekivati ozbiljnu literaturu!

ili, kad bi se neko u svom jadnom 'krimiću' neprestano pozivao na U. Eka kako bi podario 'dignitet' i 'ozbiljnost' svom delcu...
Title: Mehmete, reaguj!
Post by: --- on 08-04-2008, 09:40:47
Komšija Meho, ja kao stari pravoslavac koji je naklonjen Islamu mislim da se ovi benelukšani više ne mogu tolerisati.

Слобода говора за исламофобију
Холандски суд одбио захтев да се због распиривања мржње забрани филм „Фитна” Герта Вилдерса
 
Протести огорчених муслимана у Карачију (Фото АФП)

Пресуда холандског суда да Герт Вилдерс није прекршио закон приказивањем антиисламског филма „Фитна”, у којем је Куран назвао „фашистичком књигом”, највероватније ће још више распламсати гнев муслиманског света. Јучерашњом одлуком суд у Холандији је одбио захтев Холандске исламске федерације да се забрани овом десничарском парламентарцу да пореди муслиманску веру са фашизмом, а пророка Мухамеда са варварином.

Ова муслиманска организација је истакла да Вилдерс распирује мржњу и насиље према муслиманима, као и да би требало да буде осуђен за дискриминацију уз обавезу да објави исправку.

Међутим, Вилдерса и његове поступке суд је, како преноси Ројтерс, оценио као политичара који користи своју слободу изражавања, додајући да је неопходно да парламентарац може да изрази своје погледе у јавној дебати, чак и кад су они екстремни.

„У том светлу, не може се рећи да је оптужени са својим коментарима, иако су они провокативни, распиривао мржњу или насиље против муслимана”, саопштио је холандски суд, при чему је у пресуди откуцаној на четири стране написано и да „спорне примедбе се не сматрају за незаконите”, као и да је „слобода говора оптуженог била одлучујући фактор у овом предмету”.

Седамнаестоминутни филм, у којем се Куран осликава као извор насиља, тако што су измешани кадрови исламске свете књиге и терористичких напада, данима изазива немире и протесте широм света, док лидер десничарске Партије за слободу не одустаје од своје исламофобичне пропаганде.

„Увек сам веровао да у политичкој дебати мора бити могуће указати на опасности од надолазеће исламизације Запада и Холандије”, рекао је Вилдерс за новинску агенцију АНП и додао да „никад није имао осећај да је претерао”.

Док је око 20.000 Пакистанаца у недељу демонстрирало и палило холандске и данске заставе у Карачију, због филма „Фитна” као и поновног објављивања карикатура пророка Мухамеда, Герт Вилдерс је на интернет поставио нову ревидирану верзију спорног филма. У новој верзији избачена је карикатура пророка Мухамеда са бомбом у турбану, али је и уместо фотографије холандског репера мароканског порекла стављена фотографија правог убице Теа ван Гога, познатог по томе што је отворено говорио о насиљу према женама у исламским земљама.

Вилдерса је, према свему судећи, више уплашила најава данског карикатуристе да ће га тужити због неовлашћеног коришћења ауторских права, односно његове карикатуре, него што је започео талас протеста и бојкотовања холандских производа у Пакистану, Малезији, Индонезији, Авганистану, Ирану и другим муслиманским земљама. Протести против спорног филма и карикатура протеклих дана спојили су шиите и суните, али за разлику од демонстрација 2006. године, овог пута нема погинулих.

Ирански верски вођа ајатолах Ахмад Катами пре неколико дана је у току молитве, коју је преносио ирански државни радио, рекао да иза Вилдерсовог филма стоје „тлачитељске силе и ционистички режим”.

„Овај јадни холандски посланик је 40 пута путовао у Израел у последњих 25 година. Он каже како је близак (израелском председнику) Шимону Пересу и (израелском премијеру) Ехуду Олмерту”, рекао је Катами и додао да „они виде руку ционистичког режима иза ових сатанистичких дела и дозивају смрт Израелу”.

Минули догађаји само доприносе све већем међусобном неразумевању између западног и муслиманског света, које је евидентно и по шестогодишњем истраживању Галупа спроведеном у 35 муслиманских земаља у којем је испитано 50.000 људи. Резултати овог истраживања, објављени у књизи „Ко говори за ислам? Шта милијарду муслимана заиста мисли”, назначавају како неразумевање с обе стране, које често одржавају политичари и медији, може да подгреје сумњу и конфликт.

Према речима Далије Могахед, коауторке књиге, анализа медија је показала да је већина америчких телевизијских извештаја „оштро негативна” према исламу, док су дискусије о хришћанству на муслиманским ТВ станицама нити добре нити лоше.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 08-04-2008, 10:14:04
Bah... stara dilema: da li je važnija sloboda govora ili sloboda vere... Materijalno ili duhovno... Ovosvetsko ili onostrano...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-04-2008, 10:55:06
Ovih dana u prodaji će se pojaviti novi album Dejana Cukića Ubrzanje! u izdanju Multimedia Recordsa.

Ubrzanje! sadrži deset pesama, uglavnom snimljenih u studiju Sky Music; među Cukićevim saradnicima bili su Mirko Vukomanović, Voja Aralica, Ted Yanni, Branimir Štulić i Kornelije Kovač.

Album je masterovan u studiju Masterlab u Berlinu.

Izdavač najavljuje Ubrzanje! kao "dinamičnu ploču, modernog senzibiliteta, koja definitivno sadrži neke od najboljih pesama koje je Dejan Cukić uradio do sada".

Za prvi singl odabrana je pesma Fantastičan dan.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-04-2008, 16:25:07
Juno director Jason Reitman was also on the Howard Stern Show today and revealed that he turned down an offer to direct Justice League of America for Warner Bros. Howard’s first question was “How’s the script?”

    “Good, FINE… You know, I mean. I had to sign something, they send me the script and it comes on this spy paper which cant be xeroxed,” revealed Jason Reitman. “They have a time when I have to have the script back to them and the script is fine and I could be spending…” Jason later continued: “What am I going to do with Justice League of America? So Basically I’ll make a movie that is not as good as X-Men, then I’ll be the guy who made a movie not as good as X-Men. Where just like you talking about, going to smaller stations, if I make another small movie, and it’s really good, it performs well…” “Right now I’m thought of as a particular type of director. I’ve got an oscar nomination. I’ve made two indie films that play film festivals that are considered thoughtful. I want to stay in that world, I like making those type of films.”
Title: Mehmete, reaguj!
Post by: crippled_avenger on 24-04-2008, 11:30:25
http://www.popboks.com/vest.php?ID=7239
Title: Mehmete, reaguj!
Post by: crippled_avenger on 24-04-2008, 11:31:49
Pokretna traka superjunaka

Strip autor Stan Lee, tvorac Spajdermena i drugih junaka koji su u poslednjih pola veka obeležili popularnu kulturu SAD-a, najavio je da će stvoriti još 10 junaka koje će predstaviti 2009. godine.

Prema pisanju Varietyja, 85-godišnji Lee će nove junake predstaviti u 10 stripova, koji će potom biti adaptirani u kratkometražne animirane ili dugometražne filmove.

On je autor ili jedan od autor ne samo čoveka-pauka, već i junaka stripova Hulk, Daredevil, X-Men, X2:X-Men United, Fantastična četvorka, Iron Man...

Nakon karijere u Marvelu, Lee sada ima svoju produkcijsku kompaniju Pow! Entertainment, čiji je najveći komercijalni uspeh TV šou Stripperella - komični crtani film sa glasom Pamele Anderson, koja igra noćnu plesačicu koja se danju pretvara u superheroja.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 29-04-2008, 12:12:38
Moriarty Is Stunned By IRON MAN’s Impact!

Hey, everyone. “Moriarty” here.

Oh, Favs, you did it this time.

IRON MAN is grown-up fun, a rare thing these days. It’s escapism, no doubt about it, and it’s light as air for most of its running time, even with a surprisingly high body count and a rough-and-tumble aesthetic. This is not, however, a kid’s movie, and that is such a welcome discovery that IRON MAN seems even greater than it would if it were just another kid-friendly superhero film.

Marvel Studios makes a hell of a debut with this film, and if they can put together creative teams that take their characters this seriously each and every time they make a film, then they could very well eclipse the work they did with the other major studios, proving that they were right to step back and take control of their own properties once again.

From the opening frames of the film, IRON MAN is confident, cocky, and slick, just like Tony Stark. And, yes, everything you’ve heard about the casting of Robert Downey Jr. is true. It’s an insanely good fit between actor and character, and right away, he’s making you laugh and he’s suggesting such a great history for Tony with every line, and as the opening sequence plays out, you get it all quickly. By the time the actual title appears onscreen, you will be sure that you’re not seeing “just another superhero film.” I can’t think of a single one that starts like this, or that sets a tone like this right away. It’s not James Bond. It’s not ROBOCOP or THE ROCKETEER. It’s not SPIDER-MAN or BATMAN BEGINS. But it’s certainly got elements of all them, digested and then organically reconstituted into something fresh. IRON MAN has its own vibe, and that’s what I responded to the most. This is a movie with a pulse. It may be “summer product,” but it’s far more than that, too. It’s pop art writ large, populated with great actors who all understand exactly what they’re doing. And Favreau, who has been growing with each film as a director, has finally put it all together here. If you wondered whether he was really a comic geek or if he’s just doing this because it’s a blockbuster, you’ll know the answer by the end of the film. This is a film born of pure geek love, and that’s why it works.

Some people are complaining that this is an origin story. That’s sort of true, but it’s not an “origin” the way we’re used to seeing them. There’s no mystical accident. There’s no prophecy about Tony being the chosen one. There’s no magic powers given to him by outside forces. This is just the moment where Tony Stark grows a conscience and decides to contribute something to the world instead of just taking from it. Although he’s brilliant, he is a man of inherited wealth and power, and what we see here is the event that leads him to define himself instead of just playing the role he was born into. Robert Downey Jr. has had a fascinating career, defined as much by what he’s done off-screen as on, and there’s something intoxicating about seeing him step up and become the MOVIE STAR that he’s always had the potential to be. He gives Stark a soul, and even at his most glib, there’s a grounded reality to what he does that makes us believe in this world.

He’s helped by Terrence Howard as Jim Rhodes, the liason between the Pentagon and Stark Industries, and by Pepper Potts, his personal assistant played with wit and glamour by Gwenyth Paltrow, who looks like she walked out of a ‘40s romantic comedy. He believes that Obidiah Stane is also helping him, and Jeff Bridges embraces this bad-guy role, seeming to delight in every terrible thing the film allows him to do. It’s no big secret to say that Stane is the bad guy of the film, but the way the film’s structured, he doesn’t start off as the obvious villain. Instead, Bridges brings his A-game to the film as well, and as a result, both Stark and Stane are given more depth than you’d expect. Anyone less substantial than Bridges might not fare as well opposite Downey, but Bridges refuses to get overshadowed here. He can turn on the charm at times, but when he amps up the menace, he’s scary, and he’s one of the reasons I would not bring younger viewers to see the film. Once he finally reveals his true nature, the film starts to play very, very rough, and I think they skirt the fine line between the PG-13 and the R expertly. Clark Gregg also does some great work as Agent Phil Coulson, and I like how his true nature is only gradually revealed, leading to one of the great payoffs in the movie for fans.

ILM’s work here, combined with Stan Winston’s work, is just as seamless as when they teamed up for JURASSIC PARK in 1993. There are many sequences where I’m not exactly sure what is what. Could be practical. Could be CGI. Beats me, and frankly, I don’t care. By the end of the film, I believed in IRON MAN. I believed that he could exist in our world. And that he would make it better if he did.

Matthew Libatique’s cinematography is rich and colorful, but they’re not trying for a hyperreality like we’ve seen in many of the superhero films. Instead, he gives things a rough-hewn realistic look, very matter-of-fact, and it’s the exact right choice. I wish Hans Zimmer’s score wasn’t so cookie-cutter. We have yet to hear a truly great Marvel hero theme in any of their films. I don’t think SPIDER-MAN or X-MEN or FANTASTIC FOUR or HULK or DAREDEVIL or even BLADE had a theme that really stands out the way the 1978 SUPERMAN theme did or the way the Burton BATMAN theme did. That’s a shame, because in every other way, this is an iconic movie. Mark Fergus & Hawk Ostby and Art Marcum & Matt Holloway have done a tremendous job distilling decades worth of comic characters and storylines into an original piece that manages to pay tribute to many different eras of Iron Man storytelling without feeling the need to “shake it up.” Instead, they’ve cherry-picked the best stuff, carefully putting it all together in a way that should please almost every fan, while never once drowning the film in complicated continuity that would keep a new viewer at arm’s length.

Yes, there are some great nods to comic history, and yes, there are some very sly suggestions about what to expect from future installments in this series (and there will be many, many more... you can be sure of that), but even if you’ve never read anything with Iron Man in it, those moments will play for you, too, because this film is careful to give you everything you need to enjoy it. I like that the script isn’t about some threat that’s about to blow up the entire world, or some villain who is about to topple the US government, or some giant cosmic threat. Instead, it’s a fairly personal story that boils down to a wrestling match over control of a multi-billion-dollar corporation. Doesn’t sound like the most interesting engine, but keeping it simple means that more energy can be focused on Tony himself and the journey he takes as he figures out what to do with his awesome new invention. It’s a fairly lean adventure, and now, groundwork laid, they’re free to explore the larger world that is only hinted at in this film. I appreciated the fact that Stark doesn’t pull his punches as he deals with the bad guys in this movie. It’s violent and scary at times, and Stark doesn’t have the same sort of white-black moral code as someone like Batman. He has no problem with killing someone who deserves to be killed, and that startled me.

When he tears into the organization run by Raza (Faran Tahir), it’s brutal and unapologetic. It’s also one hell of an exciting sequence. In the end, I don’t want to indulge in hyperbole by calling this “perfect” or “flawless” or an “instant classic.” I think it’ll be a word-of-mouth hit all summer long, and for every film that comes out and disappoints, I think that’s another ticket sold to IRON MAN as people go back and show their friends and just watch it again for their own pleasure. And I think it’ll be a movie that sells Blu-Ray players when it’s released later in the year. Whatever the case, I’m satisfied, and it’s nice to feel like a film treats you with respect rather than disdain, especially as the kick-off to what looks like a very fun summer. IRON MAN knocked me flat tonight... and I loved it.

Thanks, Marvel. Keep it up.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 29-04-2008, 18:36:25
Ja sam nažalost juče daunloudovao igru rađenu po filmu i... da kažemo da su igre rađene po filmovima i dalje prilično loše...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-05-2008, 12:21:27
Matthew McConaughey is rumored to be the front runner for Marvel's early 2011 superhero project "The First Avenger: Captain America" reports Cinema Blend.

The character's real name is Steve Rogers, a sickly young man who was enhanced to the peak of human perfection by an experimental serum in order to aid the United States war effort during the Second World War.

The character remains one of the few of Marvel's most popular characters yet to have been turned into a feature film (not including the odious 1990 low-budget direct-to-video feature). In many ways it still faces much difficulty due to the nature of the uber-patriotic character in a modern post-Iraq world which has become far more critical of America's involvement on the global stage than ever before.

The solution seems to be repositioning the character and placing the emphasis on his role as the leader of 'The Avengers'. The character will team up with Iron Man, Hulk and Thor in that film opening a few weeks later in July 2011.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 12-05-2008, 09:48:32
Kuku:

http://www.gamespot.com/news/6190664.html?tag=latestnews;title;2

Verbinski BioShocks Hollywood
Pirates of the Caribbean director helming adaptation of 2K's groundbreaking undersea actioner; Universal courting Gladiator screenwriter to pen script.

By Brendan Sinclair, GameSpot

Posted May 9, 2008 10:23 am PT

Gore Verbinski is returning to Davy Jones' locker. Having completed work on the Pirates of the Caribbean film trilogy, Verbinski has signed on for another oceanic epic with the big-screen adaptation of 2K Games' award-winning action game BioShock.

The publisher today announced the project in conjunction with Universal Pictures. The studio is in talks with Academy Award-nominated writer John Logan (Aviator, The Time Machine) to provide the screenplay.

In an interview with Hollywood trade magazine Variety, Verbinski said the film won't be on the same scale as his summer blockbuster Pirates of the Caribbean films.

"It's a much more intimate story than Pirates," Verbinski explained. "Although it's an adventure, its a dramatic adventure. I see it more along the lines of Blade Runner."

Although the Disney ride-based films are his best-known work, Verbinski has worked on smaller-scale pictures as well. He directed the US remake of The Ring, as well as the 1997 family picture Mousehunt. Three months ago, he gave the keynote address at the DICE Summit, telling hundreds of the game-industry elite about his growing interest in games.

Verbinski also told the trade that he was prepared to make a BioShock movie rated R. Beyond the dark tone and violence of the game, Verbinski also said the "graphic nature of the story is smarter than that."

"The utopian references and the way the characters and world are drawn in that delightfully inspired Jules Verne and Ayn Rand style places the film in a more elevated realm," Verbinski said. "It's the realm of a graphic novel. It has to have that edge."

Variety also reported that Take-Two Interactive chairman Strauss Zelnick dismissed fears that the project would end up in turnaround like Universal's last big game adaptation--Halo--saying that the BioShock deal was structured specifically to avoid such a fate.

No projected release window for the film was announced, nor was the casting of any major characters--including the silent, faceless protagonist--revealed.





Dakle, stvarno.......... Half Life odoleva dušmanima već deceniju a BioShock će odmah da ekranizuju... Jebote, brn, holivud, brn  :x  :x  :x  :x
Title: Mehmete, reaguj!
Post by: Father Jape on 12-05-2008, 10:59:38
Sto je najgore u dopbrim rukama od toga bi se dao napraviti savim dobar film. Ovako...  :(
Title: Mehmete, reaguj!
Post by: Meho Krljic on 12-05-2008, 11:48:13
Ma, čak ni u to nisam siguran. BioShock je u osnovi o tome kako jedan čovek ide unaokolo po razorenom podvodnom gradu i naleće na ljude od kojih ga svaki šalje da ga nešto posluša. Većina priče je ispričana audio-dnevnicima i radio komunikacijom. Ključni narativni momenat je u tome što se igraču iz ruku na momenat oduzima moć interakcije i on posmatra kako njegov avatar izvodi nešto što sam ne želi da uradi. Ovo ne može da se izvede na filmu....
Title: Mehmete, reaguj!
Post by: Father Jape on 12-05-2008, 12:22:54
Hm, ja sam iz ko zna kog razoga predpostavio da film ne bi uzeo pricu iz igre i ponovo je ispricao u svom medijumu.
Potpuno neosnovano mi je prva na um pala varijanta gde se uzima setting i prica potpuno nova prica koja je potencijalno na neki nacin vezana za desavanja iz igre.

Tvoj komentar me je ponukao na razmisljanje... kako bi se docarao lik koga mi vodimo u igri? Morali bismo da gledamo nekog glumca iz treceg lica... kakvo bi njegovo ponasanje moralo biti s obzirom na 'would you kindly'? Kakva gluma bi to valjano docarala? Naravno svi koji su igrali igru bi vec znali za obrt....

Usput, potpuno off topic, procitah upravo tvoju par godina staru recenziju Patter Recognitiona. Sto ti ne pises te stvari za neku uglednu publikaciju? (http://img1.ipbfree.com/uploads/ipbfree.com/svabotralala/emo-tongue.gif)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 12-05-2008, 12:26:09
Mislim da će scenario za film morati da ide malo više u širinu. Da će se dosta toga što se dešavalo u Raptureu pre dolaska protagoniste gledaocu prikazivati kroz flešbekove. Ali mislim da ne mogu da se izvuku od upotrebe 'would you kindly' i vezivanja akcija protagoniste za ovu frazu... Videćemo. Jako me zanima šta Ken Levine ima da kaže na sve ovo. Mislim, on je ipak dramaturg...

Apropos Pattern Recognitiona, ma napisao sam prikaz i za Emitor... A možda znaš možda ne znaš i da uređujem književnu rubriku na popboksu...
Title: Mehmete, reaguj!
Post by: Father Jape on 12-05-2008, 12:43:31
Nijesam znao. :)

Mozda je trebalo, cisto da nam ne dizu nade, dati Uve Bolu da snimi film... veci vidim par likova u dzinovskim skafanderima kako se
zbunjeno sudaraju uz 'kling-klang' zvuke.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 12-05-2008, 13:04:40
Heh, to bi bilo prilično smešno. Trejler za Far Cry obećava očekivanu količinu sira u najnovijem proizvodu Uweta Bolla.  :lol:
Title: Mehmete, reaguj!
Post by: ridiculus on 12-05-2008, 23:29:00
Kad spomene Bolla, Meho, da li si možda gledao "In the Name of the King", po Dungeon Siege-u? Heh, 'po njemu'? :lol:  Kao da ne bi mogao biti po bilo čemu što sadrži kralja, vojsku, dva čarobnjaka (tri?), orke i heroja i njegove prijatelje...Gledao sam ga sa nevericom, a znao sam šta uzimam. Sećam se pre nekoliko godina kako su ispljuvali Eragona (s pravom), a to je remek-delo kinematografije u odnosu na ovu Bollivudsku produkciju, kako vole da zovu njegov opus.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-05-2008, 10:05:02
Ma, nisam, nemam ja vremena da gledam ni dobre filmove a kamoli Boletova smeća, to je više Harvesterov teren. Plus, Dungeon Siege meni nikad nije bio nešto specijalno draga igra (jebiga, seljak sam čovek, volim kad RPG ima priču i kompleksniji sistem). Od recentnih Boletovih nedela gledao sam Blood Rayne pošto je meni ta igra relatvno draga (mislim, najviše kao guilty pleasure, naravno) i to je bila teška katastrofa. I dalje mi je misterija zašto je Ben Kingsley igrao u tom filmu.
Title: Mehmete, reaguj!
Post by: ridiculus on 13-05-2008, 10:38:26
Quote
Plus, Dungeon Siege meni nikad nije bio nešto specijalno draga igra (jebiga, seljak sam čovek, volim kad RPG ima priču i kompleksniji sistem).

Nije ni meni, ja sam gledao više iz neke mazohističke radoznalosti. I vidim da ima dosta nas seljaka.  :wink:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-05-2008, 10:43:36
Al ja sam najveći seljak u ekipi, sigurno.
Title: Mehmete, reaguj!
Post by: Father Jape on 13-05-2008, 16:43:35
Omiljeni RPG?  :lol:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-05-2008, 19:12:59
Teško je izjasniti se... Pa i neću... Mislim, imam mnogo omiljenih, a mnoge još nisam ni igrao... Svakog dana mi je drugi omiljen...
Title: Mehmete, reaguj!
Post by: Father Jape on 13-05-2008, 20:08:24
Kakav mudracki zen odgovor. (http://img1.ipbfree.com/uploads/ipbfree.com/svabotralala/emo-tongue.gif)

Ocekivao sam varijaciju na vecitu raspravu Fallout ili Torment, ali trebalo je da znam bolje.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-05-2008, 09:39:17
Ma, ne, rasprava bi pre bila na relaciji Final Fantasy - Shin Megami Tensei - Chrono Trigger/ Cross... Da ne pominjem taktičke igre poput Shining Force, Disgaea, Fire Emblem...

Mada bih mogao i da kažem Shadow Hearts iako svakako nije najbolji ali spada mi u najdraže jer mi je to bio prvi JRPG od koga naprosto nisam mogao satima da se odlepim zapanjen koliko me je uvukao pričom, likovima i borbenim sistemom...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-05-2008, 09:50:05
Fable Works and Sparx Animation Studios ("Igor") will produce the computer-animated feature "Cereal Heroes" says The Hollywood Reporter.

David Meinstein ("Portal") is writing the screenplay, which revolves around cartoon cereal box-mascots who are mistakenly brought to life when a plan to replace the world's fallen superheroes with characters from comic books goes awry.

They soon find themselves on the run in an unfamiliar world that only they can save from destruction.

Stephen Silver ("Kim Possible") is designing the characters. A film release in 2010 is planned.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-05-2008, 09:54:44
Brad Pitt is being linked to play the titular character in the upcoming movie based on Marvel Comics "Thor".
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-05-2008, 10:09:34
Uuuu. Moraće da se opako nabilduje...
Title: Mehmete, reaguj!
Post by: Father Jape on 14-05-2008, 10:20:51
Quote from: "Meho Krljic"
Ma, ne, rasprava bi pre bila na relaciji Final Fantasy - Shin Megami Tensei - Chrono Trigger/ Cross... Da ne pominjem taktičke igre poput Shining Force, Disgaea, Fire Emblem...

Mada bih mogao i da kažem Shadow Hearts iako svakako nije najbolji ali spada mi u najdraže jer mi je to bio prvi JRPG od koga naprosto nisam mogao satima da se odlepim zapanjen koliko me je uvukao pričom, likovima i borbenim sistemom...



A, ti si jedan od tih. Ko bi rekao...  :lol:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-05-2008, 10:42:08
Ma, igram ja jednako i WRPGove. Trenutno na računaru imam instaliran Oblivion i Baldur's Gate, čisto da ne posumnjaš u moju pravovernost.
Title: Mehmete, reaguj!
Post by: Father Jape on 14-05-2008, 11:33:22
Ne sumnjam, al' vidis da preferiras prve. (http://img1.ipbfree.com/uploads/ipbfree.com/svabotralala/emo-tongue.gif)

Mada, moram priznati da mi je zao sto sam ostao temeljno neupoznat sa JRPGovima. Samo sam FF:Tactics presao, a i on vie vuce na ovu takticku stranu. To sve pre svega zato sto nikad u zivotu nisam posedovao konzolu... :tuzni pogled samosazaljenja:

Sve obcavam sebi da cu jednog od ovih leta uzeti da se malo edukujem, uzimajuci kakav emulator i pocinjuci od onih oldtimera poput starih FFova.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-05-2008, 12:41:27
Da, FF VI, Chrono Trigger, Chrono Chross, Breath of Fire i još milion klasičnih JRPGova možeš lako da odigraš posredstvom emulatora.

Što se tiče toga da možda procentualno više igram JRPGove nego WRPGove, to je samo zato što su JRPGovi ipak nešto kraći.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-05-2008, 20:33:36
Wii Fit or Wii Fat?
Nintendo's exergame wrongly labels kids overweight, claim obesity experts.
By Ben Silverman
ADVERTISEMENT
 
When a 10 year-old girl from the South-East of Britain stepped on the scale of Nintendo's new game Wii Fit, she expected to get the blood pumping with some fun, casual exercising.

Instead, the game's software told her she was fat. Understandably, her father wasn't happy.

"She is a perfectly healthy, 4ft 9in tall 10-year-old who swims, dances and weighs only six stone (84 lbs). She is solidly built but not fat. She was devastated to be called fat and we had to work hard to convince her she isn't."

Obesity experts in the U.K. are working equally hard taking Nintendo to task for failing to warn parents that Wii Fit isn't appropriate for younger kids. At the center of the debate is the game's use of the Body Mass Index (BMI) as a means of judging the health of its players. After standing on the game's innovative Balance Board peripheral and entering basic information like height and weight, the game doles out an overall BMI number as well as a label, such as "underweight," "ideal," or in some cases, "fat." While the somewhat callous system is reasonably accurate in determining the BMI of adults, a child's BMI can literally change from day to day. Experts have deemed its use in Wii Fit misleading.

"I'm absolutely aghast that children are being told they are fat," said Tam Fry of the National Obesity Forum. "BMI is far from perfect but with children it simply should not be used. A child's BMI can change every month and it is perfectly possible for a child to be stocky, yet still very fit."

Nintendo apologized for the terminology used to describe players, but stopped short of actually adding a warning to the game.

"Wii Fit is still capable of measuring the BMI for people aged between two and 20 but the resulting figures may not be entirely accurate for younger age groups due to varying levels of development," the company said through a spokesman.

Nintendo's exergame is already a bona fide international hit, selling out quickly in both Japan and Europe. The game releases in North America on May 19.
Title: Mehmete, reaguj!
Post by: Father Jape on 17-05-2008, 21:11:16
Samo da kazem da sam krenuo da tracim vikende umesto spremajuci ispite buljeci u Cvece zla i naopakog....

Damn you Mr K! Damn you!  :x
Title: Mehmete, reaguj!
Post by: Meho Krljic on 18-05-2008, 12:50:24
Ma, kakvi ispiti, gledaj mene, studirao dva fakulteta a nijedan završio i šta mi fali? Osim obrazovanja.... Možda malo štofa.. Zrno-dva kritičke svesti... Sve nevažne stvari...
Title: Mehmete, reaguj!
Post by: Father Jape on 18-05-2008, 14:12:23
(http://img1.ipbfree.com/html/emoticons/laugh.gif) Koja dva ako nije tajna?
Title: Mehmete, reaguj!
Post by: Ghoul on 18-05-2008, 15:56:06
Quote from: "Father Jape"
Koja dva ako nije tajna?


1. zaštita na radu i 2. balet.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-05-2008, 10:26:47
Ma, laže Ghoul, sve iz pakosti jer nisam završio fakultet kao i on.

Tehnološko Metalurški: trebalo mi je tri odslušane godine da shvatim da ne razumem šta ovi ljudi ispred table pričaju.

Filološki: ovde sam bio mnogo efikasniji pa sam već posle mesec dana digao sidro. I otplovio putem pakla.
Title: Mehmete, reaguj!
Post by: Father Jape on 19-05-2008, 10:31:31
Quote
Filološki: ovde sam bio mnogo efikasniji pa sam već posle mesec dana digao sidro. I otplovio putem pakla.



Vr'! (http://img1.ipbfree.com/html/emoticons/laugh.gif)


Nego, procitah malopre onaj rant o velikanima serbskog рокенрола, pa me znanima, cisto informativno, sta mislis o Balasevicu?  :evil:


.
Title: Mehmete, reaguj!
Post by: Ghoul on 19-05-2008, 11:05:25
Quote from: "Meho Krljic"
Ma, laže Ghoul, sve iz pakosti jer nisam završio fakultet kao i on.


meho je iz čiste zlobe upiso 2 komada kako ne bi završio jedan više od mene! :P
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-05-2008, 13:10:26
Hmda... tako nekako.

Er... Balašević? Paaaa.... Volim ga?
Title: Mehmete, reaguj!
Post by: Father Jape on 19-05-2008, 13:23:34
Ma volim ga i ja, al' sam mislio vise nesto u stilu Zasluga vs. Krivica.  :P
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-05-2008, 14:37:06
Paa, za razliku od većine nabrojanih u onom tekstu kojima se mogu naći neke zasluge u mladosti a gresi u zrelim i poodmaklim godinama, ĐB je većinu kardinalnih prestupa učinio kad je bio mlad pa to deluje šarmantno i može se odbiti na godine.

(Naravno, nekima sa one liste, recimo Neši Galiji ili Đuletu VG se ne mogu pripisai skoro nikakve zasluge već gotovo isključivo gresi...)
Title: Hm...
Post by: Tex Murphy on 19-05-2008, 15:17:35
Quote from: "Meho Krljic"
Paa, za razliku od većine nabrojanih u onom tekstu kojima se mogu naći neke zasluge u mladosti a gresi u zrelim i poodmaklim godinama, ĐB je većinu kardinalnih prestupa učinio kad je bio mlad


Misliš u trenutku kad je odlučio da se bavi muzikom?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-05-2008, 15:42:08
Zlobniče!!! Sigurno mu zavidiš što je imao dužu i plodniju karijeru od Dinoa Merlina.
Title: Mehmete, reaguj!
Post by: Father Jape on 21-05-2008, 23:25:53
Quote
Prelepo. Svejedno, ja sam mudrovao o tome kako sve ove mlade treba pohapsiti i u zatvor terati, ovima sa dredovima do dupeta odseći kosu a ovima sa malo kose odseći, ako treba glavu. Onda sam okrenuo sečivo svog besa ka plešućim pripadnicima publike. Pomislio sam (i glasno izrekao) kako ne postoji ni jedno valjano opravdanje da muškarac stariji od devet godina pleše, sem ako se ne radi o svadbi. Ovde ne računam tromo prebacivanje težine s noge na nogu ili klimanje glavom u ritmu koje je svojstveno skoro i najvećim nerijateljima plesa kada se nađu na mestu gde je muzika glasna a masa se talasa. Pričam o pravom plesu, sa sve širokim pokretima i zastrašujućim osmehom na licu. Ozbiljno, koje je njihovo objašnjenje za ovakvo ponašanje? Kada žene senzualno uvijaju svoja tela u ritmu muzike, jasno je da to rade da bi privukle našu pažnju i sebi obezbedile seksualnog partnera i potencijalnog oca svoje buduće dece, pa se za njih kakvo-takvo opravdanje i može naći (što naravno ne znači da sad odjednom treba prema njima da budemo popustljivi i opraštamo im svakodnevne previde u kućnim zadacima i povremena pomanjkanja respekta za nas), ali zašto to muškarci rade? Pa sigurno nisu baš svi homoseksualci??? A ako jesu, zar nisu svesni da je među homoseksualcima gej ponašanje odavno izašlo iz mode? Evo, pogledajte na ovom sajtu listu gej bendova: http://lovegodsway.org/GayBands Mislim, tu je i Motorhead, zaboga!!!!


Ovaj pasus u tolikoj meri konvergira Istini* da ja imam potrebu da ti obecam jedno pice ili slatkis po izboru u nazrivoj buducnosti.   :evil:

*As propounded by the inimitable William Melvin Hicks (God rest his soul) - "Real men don't dance. They sit, sweat, and curse."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 22-05-2008, 10:16:59
Kuku, ti još nisi odustao od čitanja tih užasa??? Aman, čoveče, završi prvo fakultet pa se onda zajebavaj, da ne završiš kao ja.
Title: Mehmete, reaguj!
Post by: Father Jape on 22-05-2008, 10:31:27
Dosao sam na lukav plan - radicu oboje paralelno. Mislim da tamo ima taman dovoljno materijala da mi potraje do kraja studija. (http://img1.ipbfree.com/uploads/ipbfree.com/svabotralala/emo-coffee-n-news_2.gif)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 22-05-2008, 13:03:40
Nećeš ti ni stići do kraja studija ako se ne uzmeš u pamet. Evo, ja ću da ti kažem, dovoljno je da pročitaš ovaj tekst:

http://cvecezla.mojblog.co.yu/p-lepo-selo-lepo-gori-a-baba-se-ceslja-nozem/98048.html

i to ti je sublimacija mog kompletnog rada tamo. Ostalo batali.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 06-06-2008, 02:16:31
Based on Warren Ellis' comic book miniseries
By Borys Kit and Jay A. Fernandez

June 5, 2008, 01:00 AM


From the cover of "Ocean"
 
Ryan Condal has been hired to adapt "Ocean," a comic miniseries by Warren Ellis that is set up at Warner Bros. Nick Wechsler and Hollywood Gang's Gianni Nunnari are producing.

The story revolves around the discovery of thousands of coffins containing angel-like bodies and a giant weapon of mass destruction beneath the ice on Europa, one of Jupiter's moons. A U.N. weapons inspector is sent to investigate the find, teaming with a space station crew, when a powerful conglomerate moves in to exploit the discovery.

Six issues of the comic book were published in 2005 and 2006, with Wechsler and Nunnari optioning the film rights in August 2007. The two are working on bringing Frank Miller's "Ronin" to the big screen.

Hollywood Gang's Craig J. Flores is executive producing "Ocean."

Condal, a relative newcomer, is known for his spec "Galahad," a revisionist take on the King Arthur legend. He is repped by WMA and Energy Entertainment.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-06-2008, 09:39:20
Hm, Ocean nije rđav, ali nije baš ni fantastičan. Doduše, mislim da se dobro uklapa u današnje američko shvatanje onoga što treba da bude SF film... Rađe bih da se neko poduhvati ekranizacije Transmetropolitana, ali jasno je da bi to u startu bio upropašćen projekat.
Title: Mehmete, reaguj!
Post by: Father Jape on 06-06-2008, 17:24:14
Podseti me topik o koncertima - koji ti je dojam o The Birthday Partyju?  :lol:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-06-2008, 17:51:05
Mnogo bolji nego o Kejvu, dakako. Mislim, BP su mnogo više moja šolja čaja. Sirovi, opasni, grubi...
Title: Mehmete, reaguj!
Post by: Father Jape on 06-06-2008, 18:04:12
Hehe, znao sam. Onda ces se dakako sloziti s ovim pasusom iz The Dark Reign of Gothic Rock Dejva Tompsona:

Quote
[in July 1983]The Birthday Party was over and only once more would it be rekindled, at the London Town and Country Club on 1st September 1992. [...] Then it was laid to rest once more, unlikely ever to walk again.

Why should it? Discussing his repertoire and reputation in 2001, asked how he responded to fans who recoiled from the ponderous intonations of his most recent solo albums (The Boatmans' Call and No More Shall We Part) and mourned the death of his old piss nad vinegar, Cave was unequivocal in his outrage.
'There's always the odd fan who sits and bemoans the glory days of the Birthday Party, who sits in the corner hugging his copy of Junkyard and wishing it could all be like that again. But I refuse to be bullied by what I see as their kind of conservative and basically reactionary attitude towards music. I just want to take it where it wants to go and I'm very grateful that a large part of our audience is happy to come along.'

He made, he insisted, grown-up music for grown-up listeners and was adamant that the Nick Cave of the 21st century, sonorously crooning to an audience spellbound by the sunken depths he revealed of his soul, is a far cry from the freakish, fiery, frenzied fuck-up that once stalked the streets of old London town, Nick the Stripper by name and nature, tearing donw the walls of even the reactionary Punkers and rebuliding them with rubble gleanded from the back streets and alleyways, bombsites and abattoires. The question he refused to answer was: 'Which will ultimately make the most difference?' Or, perhaps he didn't need to. Those odd fans hugging his furthest back catalogue have already answered it for him.


Mene je licno oduvek najvise privlacio onaj deo opusa koji je imao najvise elemenata Americane... sta cu kad se lozhim na to.  :oops:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-06-2008, 09:58:35
Ma, da, ja je i ne volim preterano (mada sam prisiljen da je pomalo sviram). U svakom slucaju mislim da sam premalo zreo za noviji Kejvov opus i da dijete u meni zato voli Birthday Party koji je sirov, surov i bezobrazan.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 09-06-2008, 10:35:14
Meho, ako ti je muzika draža od filma, pogledaj FUNNY GAMES US, John Zorn ima nekih deonica.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-06-2008, 10:40:39
Podseti me kad budem nekoliko decenija stariji.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 12-06-2008, 20:05:33
'Red' aims for green light
Summit looking to adapt DC comic
By Borys Kit

June 12, 2008, 01:00 AM


Summit Entertainment is looking to adapt the comic "Red."
 
Summit Entertainment is entering the comic book adaptation business, picking up the movie rights to WildStorm/DC Comics' "Red."

Brothers Erich Hoeber and Jon Hoeber are writing the actioner, which will be produced by Lorenzo di Bonaventura and longtime Di Bonaventura Pictures exec Mark Vahradian.

The project marks the first time that a DC Comics title is leaving parent company Time Warner's fold. Still, DC will remain an active participant in its adaptation. DC senior vp creative affairs Gregory Noveck is serving as exec producer and will oversee "Red."

The three-issue comic series, published in 2003, told the story of a former black-ops CIA agent now living a quiet life in retirement until the day a high-tech assassin shows up intent on killing him. With his secret identity compromised and his love interest in danger, the man must reassemble his old team to figure out who is out to get them. The book was written by Warren Ellis, whose comic "Ocean" is set up at Warner Bros., and illustrated by Cully Hamner.

The Hoebers' take involves the idea of an older operative set in his ways having to contend with younger and more fit agents as well as modern techniques and technology.

It took almost two years of wrangling to extricate the book out of the Warners fold.

Di Bonaventura is in production on "G.I. Joe" and is producing "Transformers 2" with Don Murphy and Tom De Santo.

The Hoebers most penned "Whiteout," a comic adaptation starring Kate Beckinsale that is due out this year. They also worked on "The Pact" for Working Title and "Alice" for Universal. The brothers are repped by Endeavor and the Cheng Caplan Co.

Summit president of production Erik Feig and Summit senior vp production Geoff Shaevitz are overseeing the project for the studio.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-06-2008, 09:18:16
Jebote, navalili su da ekranizju sve najgluplje Elisove radove, a Transmet stoji neiskorišćen u uglu i jeca.
Title: Mehmete, reaguj!
Post by: Father Jape on 13-06-2008, 14:55:26
Ko zna zasto je dobro sto ostaje nesodomizovan.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-06-2008, 15:01:36
Načelno si u pravu... Možda bi Fincher snimio dobar Transmetropolitan da ga je snimio umesto Fight Club.. Otherwise, nemam ideju kako bi to uopšte moglo da ispadne dobro... Ne sad baš da je Ellis na nivou Palanhuka ali Holivud ima MNOGO niske standarde ovih dana  :lol:
Title: Mehmete, reaguj!
Post by: Father Jape on 13-06-2008, 15:03:46
Cek, ispade po tome da mislis da je Palahniuk bolji od Ellisa.  :?:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-06-2008, 15:07:39
Ispade.
Title: Mehmete, reaguj!
Post by: cutter on 13-06-2008, 15:23:24
ih, ko moze da se takmici sa polahniknjukom...on salje pisamca, pokloncice fanovima, bas je cakan i sokantan.
ja bih voleo da po transmetropolitenu vidim seriju...60 epizoda...recimo 4-5 sezona...da se izredjaju fincer, verhoven, gilijam, japanci...pa makar nadosao cunami novih elisovih vantransmetnih baljezgarija  :!:
Title: Mehmete, reaguj!
Post by: Milosh on 13-06-2008, 15:30:46
a Spajdera da igra: http://www.imdb.com/name/nm0355097/ jer em liči, em je dobar glumac, a i upravo igra u ekranizaciji jednog drugog jednako znamenitog stripa...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-06-2008, 15:46:19
Quote from: "cutter"

ja bih voleo da po transmetropolitenu vidim seriju...60 epizoda...recimo 4-5 sezona...da se izredjaju fincer, verhoven, gilijam, japanci...pa makar nadosao cunami novih elisovih vantransmetnih baljezgarija  :!:


Da, to bi bilo idealno. Možda ne baš 60 epizoda, ali barem 22..

A Jackie Earle Haley mi je suviše lep da bi igrao Roršaha, ali i Spajdera... Ja bih za ulogu Spajdera uzeo nekog gadno ružnog.
Title: Mehmete, reaguj!
Post by: cutter on 13-06-2008, 16:10:17
da, ili manje duzih epizoda ili sezdeset od po 30-35 minuta.
prvo sto mi je palo na pamet kada se kaze "spajder" i "gadno ruzan" jeste onaj tip iz nika slotera sto su ga zvali spajder...ian tracey  :oops:
spajder bi se nekako iskopao, al za zene ne znam...plavusa striptizeta bi mogla biti neka relativna debutante odgovarajuceg poprsja
za asistenta bi populisticki izbor bila sasha grey...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-06-2008, 08:17:35
Color Wars: Red teams beat blue teams in gaming, sports
Better red than dead?
By Ben Silverman
ADVERTISEMENT
 
The next time you fire up Halo 3, you might want to wear red -- at least if you believe the findings of a new study claiming that red beats blue in online shooters.

Published in the Cyberpsychology & Behavior journal, the study tracked nearly 1500 matches in the popular first-person game, Unreal Tournament 2004. Like most online first-person shooters -- including industry-leader Halo 3 -- the game splits players into two opposing teams, one red, one blue. There are no functional differences between the two other than hue, leading most to assume that neither team would have any sort of unfair advantage over the other.

Not so fast. Researchers at the University of Copenhagen in Denmark found that the red team won 55% of the matches.

Rather than chalking that up to dumb luck, the scientists behind the study believe it has more to do with the inherent qualities of red as a psychological distractor and a natural signal of male dominance, a thought echoed in a 2005 study linking the color to enhanced performance in real-life sports.

Don't expect game developers to suddenly spin the color wheel, however.

"While this is really an interesting analysis, the notion of red team versus blue team has been ingrained in the Unreal Tournament series for years," said Marc Rein, vice president of Epic Games, in an AP story. "We don't anticipate any immediate changes to team colors."

As of press time, calls to disgruntled colors green and yellow have not been returned.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-06-2008, 09:49:42
Da, video sam to... Jebiga, istina je da i ja uvek igram kao Red Team u Unreal Tournament, tako da... ima nešto u ovome.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-06-2008, 01:10:44
Len Wiseman ("Underworld," "Live Free or Die Hard") is set to direct the hit Xbox 360 video game adaptation "Gears of War" for New Line says the trades.

Chris Morgan ("Wanted," "Fast and Furious") has been hired to write the screenplay based on a story treatment he will develop with Wiseman. It's not sure how much of Stuart Beattie's original draft will survive.

Set on the planet Sera, the game thrusts players into a battle for survival between humans and a race of creatures that surface from the bowels of the planet known as the Locust Horde. Players assume identities of soldiers on Delta Squad as they fight to save Sera's inhabitants.

The award-winning game sold more than three million units worldwide in its first ten weeks and is Microsoft's second-biggest seller after the "Halo" franchise. A sequel game hits stores this Thanksgiving.

This movement on the project also indicates that the new form of New Line, as a sub-division of parent company Time Warner, will be handling big-budget action fare rather than low-budget speciality titles as previously thought.
Title: Mehmete, reaguj!
Post by: Father Jape on 21-06-2008, 19:46:22
Danas se uhvatih u par trenutaka dokolice tamo izmedju Gears of Wara i Bendzamina Frenklina te rekoh sebi kako bolje ubiti ih nego plodovima Mehova skribomanstva.

I tako dodjoh do dela o najboljim rifovima metala...
Takav povratak u ranu mlados' (ne, cekaj, ja sam jos uvek u njoj, ok onda raniju mlados') odavno ne doziveh. Jacinu tog utiska bi bila greota umanjivati nekakvim primedbama (koje bi se ionako svele na eventualno pominjanje Breaking the Law i The Electric Eye od Priesta i apsolutno insistiranje na I Wanna Be Your Dog).

Elem... sta ono htedoh reci... a da, dakle svaka ti se dala stuff like that there, svima po kolacic, mir u svetu, legalizovati skribomaniju, Elvis didn't do no drugs.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 22-06-2008, 20:21:48
Ideas & Trends
The Shootout Over Hidden Meanings in a Video Game
 Konami/Associated Press, left; Joao Silva for The New York Times
Prepared for Combat A scene from Metal Gear Solid 4. Is there a message about American domination? At right, real life in Iraq.

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By DAVE ITZKOFF
Published: June 22, 2008
If there’s a subject that’s as contentious as war itself, it might be a video game about war.

It’s been just over a week since the release of Metal Gear Solid 4: Guns of the Patriots, the latest chapter in the popular video game series about a covert military agent named Solid Snake. And already, fans are exchanging rhetorical fusillades on the Internet, teasing out what the underlying political and philosophical messages of Metal Gear Solid 4 might be.

Encrypted within this discussion is a more sophisticated argument about the nascent medium of video games. Can it tell a story as satisfyingly as a work of cinema or literature?

Is the Sisyphean mission of Solid Snake — to rid the world of a robotic nuclear tank called Metal Gear — a parable about the futility of war or about its necessity? A critique of America’s domination of the global stage? A metaphor for the struggle between determinism and free will? If the creator of the Metal Gear Solid series, Hideo Kojima, has answers to these questions, he isn’t telling.

“He doesn’t interview very much,” said Leigh Alexander, an associate editor at Kotaku.com, a video game blog. “Sometimes he will speak about it, and other times it’s left to the critical peanut gallery to disassemble what his intentions might have been.”

Devoted players have no shortage of opinions about what Mr. Kojima’s games are saying. The original Metal Gear Solid, released in 1998 for Sony’s PlayStation console, combined stealth combat with cinematic intermission scenes, full of dialogue and imagery that directly invoked the bombing of Hiroshima and the birth of atomic weapons. The game called attention to the scourge of nuclear proliferation, and forced players to consider the morality of their own lethal actions.

These messages were complicated by a pair of sequels: Metal Gear Solid 2: Sons of Liberty, released in late 2001, introduced a shadowy supernational group called the Patriots, so powerful that even the president of the United States answers to it. (A commentary on the disputed 2000 election? The cabal theories of post-9/11 politics?) And Metal Gear Solid 3: Snake Eater, released in 2004, explored the cold war origins of its characters, whose personal stories are intertwined with the rise of the military-industrial complex.

“This is a just-off-center world that gamers can almost believe in,” said Rob Smith, the editor in chief of PlayStation: The Official Magazine. “All the important world history of the 20th century matches up in ways that say, ‘If we’d gone down this path then, this is what we’d now be facing.’ ”

Metal Gear Solid 4, released for the PlayStation 3 console, further upends traditional notions of heroism and villainy: in this game Solid Snake (think James Bond meets Rambo) has aged considerably, as have several of his archenemies; the forces he battles are not the soldiers of identifiable nations but the mercenaries on the payroll of private military companies. “The issue of good guys and bad guys doesn’t exist anymore,” Mr. Smith said. “It’s just: here’s the guys.”

Even as gamers ponder what this symbolism means (an allegory of war in the era of Blackwater Worldwide and stateless enemy combatants?), they are also debating whether the story of Metal Gear Solid 4 is a satisfying one, and if its storytelling techniques are used effectively.

“You get so caught up in just figuring out, Does this story need to be here?” said Stephen Totilo, an MTV News reporter who covers video games. “That’s not a question you wind up asking yourself when you’re reading a novel. Of course the story needs to be there! Otherwise you don’t have a novel.”

Players like Shawn Elliott, the senior executive editor of the gaming Web site 1up.com, have criticized the game for its preachiness, and for its reliance on lengthy cinematic interludes that can run 30 minutes or longer.

“It can basically become a movie for long stretches,” Mr. Elliott said. “It’s not necessarily a game catching up with movies, but a game kind of cheating and using a language that isn’t native to its own medium.”

Others object to the sheer density of the story, spanning seven games released over 20 real-world years, that players are asked to master. “Let’s just say it’s not something any of us gamers are nearly as used to doing when we’re playing a game as when we’re reading a novel,” Mr. Totilo said.

Players can skip over the storytelling elements in Metal Gear Solid and still play the game.

But unrepentant fans like Ms. Alexander of Kotaku.com argue that, coherent or not, the narrative of Metal Gear Solid 4 is an inseparable part of the “package experience” that makes it an evolutionary step beyond fare like Halo 3, a first-person shooting game designed to soothe itchy trigger fingers.

Metal Gear Solid, Ms. Alexander said, “has the characters and the narrative, the symbolism and the metaphors, and all of the lore that ties it together,” whereas Halo is popular “not because of any of its peripheral elements or anything else about it, other that you shoot people.”
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-06-2008, 09:45:29
Quote from: "Father Jape"
Elvis didn't do no drugs.


Nemoguće!!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 24-06-2008, 03:19:03
"Wanted" creator Mark Millar tells Comic Book Resources that pre-production on the film version of "Kick-Ass" which he co-wrote is almost complete.

The author has been involved as a producer for about eight months and the script was finished six months ago. Casting is now complete with two 'big names' attached.

Smaller roles have also been filled, such as "the kids who show up at the end of issue #3 - we just cast the girl, and that was a really tricky one because we needed to find someone who could do martial arts stuff. So the whole movie's ready to role."

Filming is scheduled to begin on location in New York this August.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 24-06-2008, 03:21:49
It seems that "Dirt", the long in development film about glam-metal rockers Motley Crue, has been lost to the wind.

Announced in 2006, the band talked of plans with MTV Films and Paramount Pictures to produce a biopic based on their best-selling autobiography "The Dirt" co-written with Neil Strauss.

Now though, bassist/lyricist Nikki Sixx tells Reuters that they're essentially trying to take back the property and move it elsewhere as little progress has happened on it.

"We're trying to get them (MTV) out of the way to make this movie that should have been made a long time ago. MTV has become bogged down in its own way. It's a channel that used to be hip and has now actually become unhip. We signed with them because we believed they were right, but they haven't come to the table. We need to find the right partner. They are not the right partner" says Sixx.

Next Tuesday the band releases their autobiographical album "Saints of Los Angeles" which it will promote during its touring hard-rock festival, Crue Fest, starting next month.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 24-06-2008, 09:19:48
Quote from: "crippled_avenger"
"Wanted" creator Mark Millar tells Comic Book Resources that pre-production on the film version of "Kick-Ass" which he co-wrote is almost complete.

The author has been involved as a producer for about eight months and the script was finished six months ago. Casting is now complete with two 'big names' attached.

Smaller roles have also been filled, such as "the kids who show up at the end of issue #3 - we just cast the girl, and that was a really tricky one because we needed to find someone who could do martial arts stuff. So the whole movie's ready to role."

Filming is scheduled to begin on location in New York this August.


Baš u narednomj epizodi DJ Meho šoa pričam o Kick-ass pa ko voli nek' izvoli. Preliminarni utisci o stripu: ne preterano pozitivni.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 03-07-2008, 13:52:26
Warner Bros. in 'Hiding'
Picks up rights to comic book miniseries
By Borys Kit

July 1, 2008, 08:22 PM ET

"Hiding in Time"
 
Warner Bros. has picked up the rights to the comic book miniseries "Hiding in Time," setting writer Beau Thorne to adapt. Dan Lin is producing via his Lin Pictures shingle.

The story is set in a not-too-distant future in which the Witness Protection Program uses time travel to relocate high-value witnesses into the past for safe keeping. When the program is compromised, a government scientist must travel back through the greatest moments in history to help a master thief rescue his old crew from the assassins sent back by their former employer.

The comic, created by Christopher Long and illustrated by Ryan Winn, was published by Image Shadowline.

Jon Silk brought the comics into Lin Pictures and will serve as co-producer and oversee for Lin Pictures. Ray Miller at Archetype will co-produce, and the company's David Server at Archetype will associate produce.

Sarah Schechter oversees for Warners.

Thorne wrote the video game adaptation "Max Payne," which stars Mark Wahlberg, Mila Kunis and Ludacris. He is repped by CAA and Mad Hatter Entertainment.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 07-07-2008, 12:51:01
Dakle svašta. Ja sam Hidng in Time pročito, pomislio kako je ovo osrednja realizacija solidne ideje i imao generalno više pozitivan nego negativan utisak ali daleko od toga da sam ga doživeo kao ikakvo otkrovenje, ali eto, Holivud muvz in mistirijs vejs.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-07-2008, 01:17:22
Showtime and producer Sara Colleton (“Riding In Cars With Boys,” “Live From Baghdad,” “The Painted Veil,” “Dexter”) are developing a TV show based on the DC/Vertigo comic book “The Exterminators.”

The Hollywood Reporter describes:

Created by Simon Oliver and Tony Moore, the comic centers on an ex-con who joins an exterminator company, working with a freakish supporting cast of characters. A mystery surrounding his girlfriend and the manufacturer of an insect poison percolates on the periphery, and the insects are much more dangerous than they seem
Title: Mehmete, reaguj!
Post by: Meho Krljic on 10-07-2008, 09:34:58
Wow!! Ektrminejtrs je jedan od najoriginalnijih Vertigovih serijala u ovom trenutku i, naravno, prekida se jer je prodaja slaba. Baš da vidimo da li će imati smisla praviti ga za TV.
Title: Mehmete, reaguj!
Post by: Kler_Vojant on 14-07-2008, 14:07:56
Hipishizik Metafizik novi album Svetskog MC-a uskoro u prodavnicama.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-07-2008, 14:19:19
Otkada me je njegov autor naterao da nosim paravane unaokolo po SKC-u jer je on zamišljao da će tako moj grajndkor bend imati bolji zvuk na koncertu, zarekao sam se da neću kupovati njegove nove albume.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-07-2008, 16:51:31
Samo ćeš kupovati stare?
Title: Mehmete, reaguj!
Post by: Kler_Vojant on 14-07-2008, 19:11:49
Paravanima po paravandžijama.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-07-2008, 08:02:42
Cripple, kad bolje razmislim, neću kupovati nikakve albume Rajka Amadeusa. Nek svira te svoje europske turneje i živi od komcerata kao pošten muzičar!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-07-2008, 10:37:09
Bathory
Dan Fainaru in Karlovy Vary
07 Jul 2008 16:46

 
 

Dir: Juraj Jakubisko. Czech Rep, Hungary, Slovakia, UK. 2008. 138 mins.

With Bathory, veteran Czech new wave (now Slovakian) director Juraj Jakubisco has broken local budgetary records in an attempt to single-handedly redeem the reputation of Countess Erszbet Bathory, known as the most prolific female serial killer in history (although the truth of these matters is admittedly murky).

Her life and times (1560-1614) are packed with witchcraft, sexual deviation, torture, murder, vampirism (it has been claimed that she was the inspiration for Dracula), alongside copious religious wars – plenty for Jakubisco to occupy himself with. But as exciting as it sounds on paper, this lavish spectacle doesn't really fulfil the vast number of expectations it raises.

Visually, it is everything you might expect from a Jakubisko film, with enough sex and gore, perversion and madness, slaughtered virgins and bloody battles to justify its $13.5m budget. Intrigues abound and the general villainy of human nature is highlighted in every detail, but any attempt to learn something about the real Erszbet Bathory (as played by Anna Friel, a last-minute replacement for Famke Janssen) is sabotaged by Jakubisko's impressionistic approach.

Steadfastly rejecting cogent narrative techniques, the director constantly jumps from reality to fiction and back again in a visual haze. A stronger cast might have given the characters some weight, but Anna Friel's shoulders are ultimately too frail; the actress goes through the motions but does not have the necessary presence for this role.

This disjointed storytelling will not help Jakubisko when it comes to distribution, and Bathory's two-hour running time is another commercial hurdle to surmount. Given Jakubisko's name, there could be some minimal art house interest (1997's An Ambiguous Report About The End Of The World hardly set this sector alight, though), and perhaps, at best, the footage could be split for television into some kind of mini-series format.

Viewers may associate the sadist Erszbet Bathory with bathing in the blood of virgins, but Jakubisko's version of the Lady of Cachtice is completely different. Like her real-life inspiration, Jakubisko's Countess Bathory was the richest noblewoman in Hungary, married to Ferenc Nadasdy (Regan) and the mother of his children. But according to Jakubisko, she was misunderstood - a highly educated, liberated woman, interested in art and science, the muse of Italian painter Caravaggio (Matheson, in a role that is pure poetic licence on Jakubisko's part), Bathory's Countess was also a gifted swordswoman, a freedom fighter instrumental in saving Europe from the clutches of the Ottoman Empire, a dedicated mother and a pretty loving though often wronged wife.

The director does admit to some shortcomings, such as butchering a maid with a pair of scissors, beating another to death, consorting with witches and the like – but that's only because she was being poisoned, leading to temporary insanity.

Clearly, no effort has been spared with this production, from the sets to make-up and costumes, all of which are impressive. Jakubisko, who says he might have become a painter had film-making not called, indulges in visual flights of fancy here, which might explain the underlined presence of Caravaggio all through the film.

The large cast features several British TV performers (Regan, Matheson, Byrne as a particularly evil Catholic priest) and as the film is shot in English, it does make their dialogue feel more natural. Karl Roden has the a meatier share of screen time as Erszbet's sworn enemy, but beyond making it plain that greed and jilted infatuation play an equal part in his villainy, there isn't much there to hold on to.
Title: Mehmete, reaguj!
Post by: DušMan on 15-07-2008, 15:38:00
Šina

od ponedeljka 14. jula, svakog radnog dana u 15 sati na b92
 

Moredna civilizacija preti da ugrozi divljinu. Šina je hrabra ratnica koja se zavetovala da će da je odbrani.

Zasnovana na stripu, ovo je priča o Šini (Đina Li Nolin), prelepoj i hrabroj afričkoj ratnici. Šina je ostala siroče još kao mala i primili su je i odgojili pripadnici plemena Kaja - poslednji potomci drevnog plemena koje poznaje tajnu menjanja svog i poprimanja oblika divljih životinja.


Magičnu spospobnost su preneli i Šini, koja na taj način „prerušena“ putuje kroz džunglu i bori se sa spoljašnjim uticajima moderne civilizacije, koja sve više ugrožava njen dom. U centru dogašaja su Šina i njena saradnja sa američkim avanturistom Metom (Džon Alen Nelson), njegovim pomoćnikom Mendelsonom, Kali – Šininim duhovnim mentorom i Rašidom - plemenitim masaja rendžerom.

(http://img-i.mrskin.com/data/_v/tv/00/37/03/castpic_729/Sheena_castpic.jpg)

35 epzioda

(Sheena, 2000)

avanturistička filmska serija, SAD, 2000

Uloge: Đina Li Nolin (Čuvari plaže), Džon Alen Nelson i Kevin Kvigli

Režija: Džon kasar, Kori Eubanks, Teri Ingram, Geri Džons

(http://www.b92.net/news/pics/2008/07/18417905848720fc1133bf033383236_490.jpg)
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-07-2008, 17:55:11
John Woo fires off 'Caliber'
Director to helm comicbook adaptation
By PATRICK FRATER
'Caliber'


Woo
 
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Screen Gems mines hostage dramaJohn Woo will direct comicbook adaptation "Caliber," to be unveiled at next week's Comic-Con in San Diego.
Pic looks likely to be a three-way co-production of Johnny Depp's Infinitum Nihil, Barry Levine's Radical Comics and Lion Rock, the U.S.-based shingle that Woo runs with longstanding partner Terence Chang.

Radical Comics' hit story sets King Arthur and his knights as 19th century gunslingers in the Pacific Northwest.

"Caliber" is unlikely to be Woo's next pic. He is editing part two of his epic "Red Cliff" for a January release in Asia and will deliver an international version shortly thereafter.

Part one of "Red Cliff" opened July 10 in six Asian territories and scored a $26 million weekend.

Woo previously announced that he will helm Lion Rock's $40 million pic "1949," a period romancer set against the tumultuous background of the Chinese Revolution. Production is skedded after completion of "Red Cliff" and is now casting.

Woo's other Stateside projects include a remake of 1969 French crime drama "The Sicilian Clan," which starred Alain Delon and Lino Ventura, and "The Divide," the story of a Chinese laborer working on America's transcontinental railroads in the 19th century.
Title: Mehmete, reaguj!
Post by: Milosh on 18-07-2008, 14:37:30
WATCHMEN trejler: http://movies.apple.com/movies/wb/watchmen/watchmen-tlr1_h720p.mov
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-07-2008, 11:41:46
It’s ComicCon weekend, and Entertainment Weekly has an interesting interview with “Watchmen” creator Alan Moore, whom I believe to be the best comic-book writer on the planet.

Among the revelations is Moore thinks HBO’s “The Wire” is “the most stunning piece of television that has ever come out of America, possibly the most stunning piece of television full-stop.”

He’s also “a very big fan” of “South Park” and does not rule out getting into the TV game himself if he could get the kind of support David Simon enjoyed on “The Wire.”

Other highlights from the interview have nothing to do with television:

* He’s wary of the fact that “Watchmen” is being helmed by “300” director Zach Snyder. “I've not seen any recent comic book films, but I didn't particularly like the book 300. I had a lot of problems with it, and everything I heard or saw about the film tended to increase [those problems] rather than reduce them: [that] it was racist, it was homophobic, and above all it was sublimely stupid.”

* He thinks ComicCon, which he no longer attends, is “a bit overwhelming and creepy.”

* He says the pacing of “The League of Extraordinary Gentlemen” has changed substantially now that the series has moved from DC Comics to Top Shelf.

Read all of EW’s interview with Moore here.
http://www.ew.com/ew/article/0,,20213004,00.html
Title: Mehmete, reaguj!
Post by: Father Jape on 19-07-2008, 12:16:09
Zanimljivo... ne postoji nijedna osoba cije misjlenje cenim da je gledala The Wire a da ga nije ocenila kao najbolju americku seriju poslednjih godina.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-07-2008, 02:54:02
Nakon 13 godina ispunjenih kontroverznim najavama i išćekivanjem, novi album Guns n’ Roses Chinese Democracy će premijerno moći da se čuje u drugom delu video igre Rock Band.

New York Times je sredinom prošle nedelje objavio da će se pesma Shackler’s Revenge naći u popularnoj igri čiji je izlazak najavljen za septembar.

Snimanje albuma Chinese Democracy je pratila burna istorija: nekoliko pesama je pre dva meseca procurelo na internet kada su reagovali agenti FBI-a, a pre toga su različite verzije albuma kružile globalnom mrežom.

Guns n’ Roses su u aprilu ove godine predstavili masterizovanu verziju snimaka svom izdavaču i tada je bilo izvesno da će album biti objavljen do kraja godine.

Povezivanje muzike i video igara omogućava plasiranje proizvoda na tržište na nov način.

U prvom delu Rock Banda, u kojoj igrač treba da oformi bend i što bolje simulira sviranje poznatih pesmama, mogli su se čuti hitovi bendova poput The Rolling Stones, The Who i Bon Jovi.

„Te igre apsolutno imaju uticaj zato što se sve više smanjuje mogućnost da se pesme čuju na radiju“, objasnio je novu strategiju izdavanja podšredsednik kompanije Universal Music Enterprises.

On je dodao da video igre danas postaju „važan deo marketinške slagalice“.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 23-07-2008, 09:16:47
'Capeshooters' finds home at Warners
Bryan Singer in talks to produce the superhero project
By Steven Zeitchik and Borys Kit

July 22, 2008, 08:51 PM ET
With one comic superhero lighting up its boxoffice, Warner Bros. is trying to develop another potential comic franchise by acquiring the superhero project "Capeshooters," with Bryan Singer in negotiations to produce.

J.P. Lavin and Chad Damiani will write the screenplay, which follows two down-on-their-luck slackers who specialize in shooting videos of superheroes. They find themselves on the run when they uncover evidence that a legendary superhero actually is evil.

The story is based on an upcoming graphic novel by Rob Liefeld, who was one of the founders of Image Comics and at one point one of the hottest artists in the comics arena.

Singer will produce via his shingle Bad Hat Harry. The company's Alex Garcia is executive producing.

Brooklyn Weaver of Energy Entertainment and Liefield also will produce in some capacity. Matt Reilly and Matt Milam are overseeing for the studio.

The news comes on the eve of Comic-Con in San Diego, where film and TV studios will roll out such fare as "Watchmen," "The Spirit" and "Fringe" for thousands of salivating genre-lovers while execs will troll for other hot comic properties.

WMA-repped Singer has a soft spot for costumed creations, having helmed two "X-Men" movies and "Superman Returns," Warners' reboot of the franchise in 2006.

Damiani and Lavin, repped by WMA and Luber Roklin Entertainment, are writers on Ryan Seacrest's KISS-FM morning show and also work on "American Idol." The first feature script, "Kamikaze Love," was on the Black List last year and is set up at Screen Gems.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-07-2008, 10:01:23
Inače, evo malo gilt tripinga za mene:

http://videogames.yahoo.com/feature/playstation-2-component-incites-african-war/1231745

Quote
Playstation 2 component incites African war
Console war reaches past the couch and into the Congo, claims report.
By Ben Silverman
ADVERTISEMENT
 
 Has the video game industry dug up its very own blood diamond?

According to a report by activist site Toward Freedom, for the past decade the search for a rare metal necessary in the manufacturing of Sony's Playstation 2 game console has fueled a brutal conflict in the Democratic Republic of Congo.

At the center of the conflict is the unrefined metallic ore, coltan. After processing, coltan turns into a powder called tantalum, which is used extensively in a wealth of western electronic devices including cell phones, computers and, of course, game consoles.

Allegedly, the demand for coltan prompted Rwandan military groups and western mining companies to plunder hundreds of millions of dollars worth of the rare metal, often by forcing prisoners-of-war and even children to work in the country's coltan mines.

"Kids in Congo were being sent down mines to die so that kids in Europe and America could kill imaginary aliens in their living rooms," said Ex-British Parliament Member Oona King.


SEE PICS
So where's the connection to Sony? According to Toward Freedom, during the 2000 launch of the PS2, the electronics giant was having trouble meeting consumer demand. To pump out more units, Sony required a significant increase in the production of electric capacitors, which are primarily made with tantalum. This helped drive the world price of the powder from $49/pound to a whopping $275/pound, resulting in the frenzied scouring of the Congolese hills known for being ripe with coltan.

Sony has since sworn off using tantalum acquired from the Congo, claiming that current builds of the PS2, PSP and PS3 consoles are sourced from a variety of mines in several different countries.

But according to researcher David Barouski, they're hardly off the hook.

"SONY's PlayStation 2 launch...was a big part of the huge increase in demand for coltan that began in early 1999," he explained. "SONY and other companies like it, have the benefit of plausible deniability, because the coltan ore trades hands so many times from when it is mined to when SONY gets a processed product, that a company often has no idea where the original coltan ore came from, and frankly don't care to know. But statistical analysis shows it to be nearly inconceivable that SONY made all its PlayStations without using Congolese coltan."

Currently, the Playstation 2 is the best-selling video game console of all-time, having sold through over 140 million units.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 28-07-2008, 22:23:27
It sounds like the kind of bedtime story Stewie Griffin would love.

"Family Guy" showrunner/executive producer David A. Goodman has been hired to adapt the Blatant Comics horror property "Last Blood" into a feature film screenplay. Benderspink is producing.

"Last Blood," created by Bobby Crosby and Chris Crosby, follows the human survivors of a zombie massacre who find themselves protected by a band of vampires who need their blood to survive.

Goodman, repped by UTA and Benderspink, has an overall TV deal with 20th Century Fox. The Emmy-nominated writer-producer also has scripted an in-development remake of the 1978 comedy "Who Is Killing the Great Chefs of Europe?" for producer Eric Gold at Warner Bros.

Benderspink has several other comic properties in development, including "The Ghouly Boys" at Mandate Pictures and "Y: The Last Man" and "Power and Glory" at New Line.
Title: Mehmete, reaguj!
Post by: DušMan on 29-07-2008, 20:43:13
...

Joe Harris, whose previous work includes Slingers and Bishop: The Last X-Man for Marvel, was on hand to announce two new projects with Oni. The first is a five-issue series called Ghost Project that features art by Steve Rolston. The story takes place in the former Soviet Union and revolves around the idea that during the Cold War, the Soviets experimented with all sorts of weapons of mass destruction, including the supernatural.

An American weapons inspector discovers a project that involved the Soviets trying to weaponize ghosts that “went horribly wrong,” Harris said. It’s due in late 2009 or early 2010.

His second project, The Hashishian, is an original graphic novel with art by Trevor McCarthy. Harris said the name comes from a sect of assassins during the Crusades who were sent out to perform assassinations “drugged out of their minds,” Harris said.

“But that’s not exactly what our story is about,” he added. It’s about two Brooklyn stoners who find a magical stash of marijuana, and when they smoke it, “they have flashbacks to the 12th century where these characters were alive and well and doing their duty,” he said. The owner of the pot, one of these 12th century assassins, shows up and hunts them down to reclaim his pot – later they learn he’s there to assassinate the president.

...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 29-07-2008, 21:28:39
A kako na ovo da reagujem? Sleganjem ramenima???
Title: Mehmete, reaguj!
Post by: crippled_avenger on 29-07-2008, 21:55:58
Film producer JC Spink wants singer Alicia Keys to play 355 in the "Y: The Last Man" movie adaptation reports UGO.

Spink is working with director DJ Caruso on the film adaptation of the Brian K. Vaughn property about a the sole surviving male human.

As for the role of Agent 355, the man's bodyguard who works for a mysterious US government agency, he says "I think Alicia Keys would be fantastic. Or Zoe Saldana. By then Star Trek will be out and she'll be huge. I don't think Jada Pinkett Smith would be right but a lot of people like her".

Will Shia LaBeouf play the lead role? He responded "We're trying." He also confirms that while the first film will be self-contained, if its a big success a trilogy is planned.
Title: Mehmete, reaguj!
Post by: DušMan on 29-07-2008, 22:22:44
Quote from: "Meho Krljic"
A kako na ovo da reagujem? Sleganjem ramenima???

Šmrkanjem heroina i putovanjem u XV vek!

Ovo sa Ališom i 355 mi zvuči grozno. Nadam se da neće proći.
Triologija? hm. Možda onda i bude imala smisla ekranizacija.
Title: Mehmete, reaguj!
Post by: Dry-Na-Nord on 29-07-2008, 23:28:39
Quote from: "crippled_avenger"
Film producer JC Spink wants singer Alicia Keys to play 355 in the "Y: The Last Man" movie adaptation reports UGO.

 :D


Quote from: "[url
http://videogames.yahoo.com/feature/feminists-cry-foul-over-fat-princess/1232315[/url]"]
Feminists cry foul over Fat Princess
Does Sony's cartoony castle game cross the line?

By Ben Silverman

She's plump, powerful and ready to cause more controversy than "SuperSize Me."

She's Fat Princess, the star of Sony's upcoming video game of the same name. Debuting at last week's E3 expo, the colorful Fat Princess is a capture-the-flag game with a twist: you can thwart capture attempts by locking the once-thin princess in a dungeon and stuffing her full of cake, thereby increasing her girth and making her harder for your enemies to haul back to home base.

According to popular gaming blog Joystiq, two feminist gaming sites have already voiced their displeasure with the weighty issue.

Feminist Gamer's "Mighty Ponygirl" rings in diplomatically, suggesting a new way to play the game altogether.

"Instead of running out into the forest to find cake to fatten up the princess with, why not go out and find gold (which is a lot heavier than cake) to stuff into a treasure chest. The more gold in the chest, the heavier it would be, and the harder it would be to carry," she said, before adding, "Oh, but that's not as "cute" as cake and fat chicks. Right."

Over at Shakesville, however, writer Melissa McEwan cuts to the chase, telling Sony she's "positively thrilled to see such unyielding dedication to creating a new generation of fat-hating, heteronormative ---holes."

Sony has yet to issue an official response, although Joystiq did receive a particularly informative update from James Green, Fat Princess' lead art director, who clued gamers in on the origins of the game:

"Does it make it better or worse that the concept artist (who designed the look, characters, everything) is a girl?"

Hmmm...hope the game's detractors don't mind eating a bit of crow.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 30-07-2008, 10:01:05
Ovo za Ališu Kiz u Y the Last Man zvuči užasno ali  pošto sam trenutno nešto nadrkan na Brajana Kej Vona zbog mlakog miniserijala o Wolverineu od pre par meseci onda... bole me kurac.

Ovo za Debelu Princezu... Mislim, stvarno, pokušavam da u ovome nađem mizoginiju, zaglupljenost potrošačkog društva i slično ali ne mogu. Verovatno zato što sam zaglupljeni potrošački mizogin.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 31-07-2008, 22:06:48
Sony Pictures is moving forward with "Venom," a potential "Spider-Man" spinoff based on the bad guy seen in "Spider-Man 3" says The Hollywood Reporter.

Jacob Estes ("Mean Creek") was attached to pen a script draft several years ago, but the studio is now considering going in a different direction and is seeking writers for a new draft.

It's also unlikely that Topher Grace will return to play the creature. As the beastie comes from a parasite, it's likely the substance will attach itself to a different character in the film.

Sony is still developing a fourth "Spider-Man" film for release in 2011.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 31-07-2008, 22:09:22
My Chemical Romance will perform a cover version of a Bob Dylan classic (likely 'Desolation Row') for the upcoming "Watchmen" film says MTV News.

The track, to be played against the film's closing credits, will be the only post-1985 song on the film's soundtrack.

The various other songs will be period specific to the story which runs through the 60's, 70's and early 80's.
Previous Article
Title: Mehmete, reaguj!
Post by: crippled_avenger on 31-07-2008, 22:10:42
E, ovo stvarno nema smisla...

Donald Petrie will direct and produce the romantic comedy "Fashionistas" for CP Productions and Kellagio Entertainment reports the trades.

Based on Lynn Messina's debut novel, Fashionistas follows a young woman working at a design house who plots to take down her ruthless boss by inventing a fictitious designer.

Danny Fischer and Paula Chorley are writing the script and production is expected to start later this year.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 01-08-2008, 10:39:56
Quote from: "crippled_avenger"
E, ovo stvarno nema smisla...

Donald Petrie will direct and produce the romantic comedy "Fashionistas" for CP Productions and Kellagio Entertainment reports the trades.

Based on Lynn Messina's debut novel, Fashionistas follows a young woman working at a design house who plots to take down her ruthless boss by inventing a fictitious designer.

Danny Fischer and Paula Chorley are writing the script and production is expected to start later this year.


Stvarno nema smisla... Posle Roka Sifredija koji je ovu temu obradio nadahnuto kako samo on ume, snimati neki razblaženi, romantični komedičuljak je čist bezobrazluk.

Bonus informacija: Fashionistas je jedan od retkih filmova u kojima Roko biva u podređenom položaju. Makar na kratko.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 02-08-2008, 22:22:27
Meho, pazi, kad su te na Popboksu uzeli da uredjujes knjizevnost, mislio sam da je to odluka koja se odnosi na buducnost i nece biti povod sa retroaktivno prevrednovanje odredjenih opusa i biografija:

Otkrivena Kafkina kolekcija pornografije


Kolekcija eksplicitne pornografije, koja je pripadala Francu Kafki, otkrivena je u novim istraživanjima o životu čuvenog pisca i to nakon što su je naučnici namerno ignorisali kako bi sačuvali Kafkin imidž, piše „Tajms”. Akademik i ekspert za Kafku Džejms Haues je slučajno naišao na zbirku dok je istraživao kopije Kafkinih dnevnika u Biblioteci Britanije u Londonu i Bodlijenu u Oksfordu. Doktor Haues kaže da je otkriće ove zbirke jako bitno zbog toga što pokazuje Kafkinu ljudsku stranu, nasuprot njegovom poznatom imidžu „kvazi sveca”. „Ova zbirka bi i u naše vreme bila skrivena na vrhu neke police. Ovo nisu neke škakljive razglednice sa letovališta, ovo je nedvosmislena pornografija, čista i jednostavna. Dobar deo kolekcije je mračan i neprijatan”, kaže Haues, čija je knjiga "Excavating Kafka" (Iskopavajući Kafku) izdata ovog meseca.

On kaže da su se brojni akademici pretvarali da zbirka ne postoji, jer „Kafka industrija ne želi da se ovakve stvari znaju o velikom idolu.”

„Od svih svetskih pisaca, samo je Šekspir zaslužan za više doktorata, diploma, biografija i takozvanih knjiga za stočić. Sve što je Kafka napisao, svaka njegova razglednica, svaka strana njegovog dnevnika se smatra za potencijalni ´Kovčeg zaveta´ (Kivot). Ipak, niko nikada nije čitaocima prikazao Kafkinu pornografiju”, kaže Haues.

Kafka je zbirku čuvao pod ključem u porodičnoj kući, a ključ je uvek nosio sa sobom. (Blic)
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 03-08-2008, 01:00:51
Quote from: "Meho Krljic"
Quote from: "crippled_avenger"
E, ovo stvarno nema smisla...

Donald Petrie will direct and produce the romantic comedy "Fashionistas" for CP Productions and Kellagio Entertainment reports the trades.

Based on Lynn Messina's debut novel, Fashionistas follows a young woman working at a design house who plots to take down her ruthless boss by inventing a fictitious designer.

Danny Fischer and Paula Chorley are writing the script and production is expected to start later this year.


Stvarno nema smisla... Posle Roka Sifredija koji je ovu temu obradio nadahnuto kako samo on ume, snimati neki razblaženi, romantični komedičuljak je čist bezobrazluk.

Bonus informacija: Fashionistas je jedan od retkih filmova u kojima Roko biva u podređenom položaju. Makar na kratko.

To je verovatno zato sto ga snimao stari lisac John Stagliano ! :evil:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 06-08-2008, 01:41:27
Paramount Pictures and Brad Pitt’s Plan B have acquired "Miki Falls," a four-volume manga series created by Mark Crilley.
TV scribe Sera Gamble has been tapped to adapt.

Story chronicles the final year of high school for Miki Yoshida, the series’ protag who tries to befriend handsome new student Hiro Sakurai but is met with resistance. Stubborn Miki, however, refuses to take no for an answer, which leads to a surprising revelation about the secretive young man.

Crilley is best known for his "Akiko" young adult novels and comicbooks. His first "Miki Falls" tome, each of which span a season of the calendar, was published in May 2007 by HarperTeen.

Gamble is a producer of the CW Network series "Supernatural" and was a staff writer on "Eyes," which aired on ABC. She was also a finalist on "Project Greenlight" for her screenplay "Cheeks."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-08-2008, 09:59:49
Kako već rekoh na više mesta: 'manga' koju proizvode izvan Japana nije manga. Molio bih da se za ovakve prilike koristi neka sintagma poput 'manga influenced comic book'. Cripple, prenesi to tim ljudima odkojih si ovo pokupio!!!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 07-08-2008, 11:38:35
Mehmete, čestitam na senzacionalnom debiju u HUPERu.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 07-08-2008, 12:02:19
Meni je ono krš tekst. Čist mrsneri džab. Mislim, uzmi u obzir da ni jedan od tih filmova nisam ni gledao. U slučaju Helboja i Hulka, nisam gledao ni prve delove.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 07-08-2008, 12:03:06
Nego, ovo mi je malopre poslao Nikola 'Kinovia' Urošević:

http://www.youtube.com/watch?v=VrOnCDjwcEk

Samo za prave ljubitelje Turske, if I may add.
Title: Mehmete, reaguj!
Post by: Alexdelarge on 07-08-2008, 12:11:45
Quote from: "Meho Krljic"
Meni je ono krš tekst. Čist mrsneri džab. Mislim, uzmi u obzir da ni jedan od tih filmova nisam ni gledao. U slučaju Helboja i Hulka, nisam gledao ni prve delove.


cek bre...hoces da kazes da pises o necemu sto uopste nisi gledao? zar je i to moguce? ja znam da ljudi nesto gledaju /citaju pa krivo shvate,ali ovo je stvarno...i posle napadate deda Vlaju. :cry:
Title: Mehmete, reaguj!
Post by: Ghoul on 07-08-2008, 12:23:40
Quote from: "Alexdelarge"
cek bre...hoces da kazes da pises o necemu sto uopste nisi gledao? zar je i to moguce? ja znam da ljudi nesto gledaju /citaju pa krivo shvate,ali ovo je stvarno...i posle napadate deda Vlaju. :cry:


da pokrenemo peticiju da se mehu oduzne taj poso?
dokle će bre više kojekaki da pišu i objavljuju svašta?!
 :idea:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 07-08-2008, 12:25:11
Striktli spiking, tekst je bio o samim superherojima iz ovogodišnjih filmova, ne o filmovima kao takvim, tako da sam ja gledao koliko mogu da akcentujem stripovsku stranu priče a u filmskoj da se držim iznošenja fakata a ne mišljenja...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 11-08-2008, 19:09:22
Hteo bih da čestitam DušManu na recenziji Lollobrigide i Mehmetu koji je uspeo da se izbori da ona izađe.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 11-08-2008, 19:33:08
Nije bila baš neka velika borba... Najviše sam se borio sa DušManom koji je prvo pritiskao da se odobri taj prikaz a posle ga mrzelo da napiše...
Title: Mehmete, reaguj!
Post by: DušMan on 12-08-2008, 01:06:13
Pisanje je isto kao seks.
U početku ti je zanimljivo,a vremenom ti dosadi da guraš u istu rupu. Pa vi sad vidite...

Šteta što ocena nije veća. No dobro, barem sam dobio pohvalu da pišem suviše komplikovano, što me makar na trenutak čini srećnim (makar to i ne bilo tačno).
Title: Mehmete, reaguj!
Post by: Milosh on 12-08-2008, 01:08:47
Quote from: "DušMan"
Pisanje je isto kao seks.


istina, evo da citiram Dušmana od večeras: "Seks za recenziju Lollobrigida..."
Title: Mehmete, reaguj!
Post by: DušMan on 12-08-2008, 01:25:25
Da citiram Miloša od večeras: ''Jel' neko rekao LESBIANS??''. A pogodite šta. Niko to nije rekao!!!
Title: Mehmete, reaguj!
Post by: Milosh on 12-08-2008, 01:28:00
Quote from: "DušMan"
Da citiram Miloša od večeras: ''Jel' neko rekao LESBIANS??''. A pogodite šta. Niko to nije rekao!!!


jesu, oni pijani stranci, samo ti nisi pažljivo slušao... mada, kasnije te je zaista nadmašio Boban sa njegovom duracell/durex konfuzijom. ah, te frojdovske omaške...

 :lol:
Title: Mehmete, reaguj!
Post by: DušMan on 12-08-2008, 02:33:48
Nazad na temu, tj. Mehu. Uživam u čitanju komentara na Mehinu recenziju Nigrutinovog albuma.  :lol:
Title: Mehmete, reaguj!
Post by: Mica Milovanovic on 12-08-2008, 08:00:27
Quote
jesu, oni pijani stranci, samo ti nisi pažljivo slušao... mada, kasnije te je zaista nadmašio Boban sa njegovom duracell/durex konfuzijom. ah, te frojdovske omaške...


Ma jok. To mu ostalo iz onog vica: "... a za beganje imaš baterije."  :lol:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 12-08-2008, 13:49:15
A dog, a cat, and a rabbit need a home — that’s not just a way-oversimplified description of the plot of “We3,” but also the status of the film version of Grant Morrison’s mini-series about animal soldiers.

Since “We3” was originally optioned to New Line — and since New Line has since imploded/been absorbed into Warner Bros. — Morrison said the producers behind the project got the option back and have made quick progress with it. While at New Line, “We3” was considered by over a dozen directors but no one signed on. Now, Morrison said, “we have a director attached,” and while he wouldn’t reveal who that was, he said it was a “big, hot director” as well as a “real cool guy.” Guess that narrows the field.

While the “Watership Down”-meets-“RoboCop” project was still with New Line, Grant Morrison also wrote the screenplay, which is now making it easier for them to find a studio other than New Line. “I put all the scenes that I couldn’t fit in the comic back in the screenplay, to the point where the screenplay is actually better than the original comic,” he said. And because it’s better, it got good reviews, and those reviews are having “quite a positive effect,” Morrison said. “We’re going out with it now to the studios, and a lot of studios are interested. It’s looking as good as it’s been in a long time.”

If things continue to work out, Morrison might even get to make his cameo as a shady government figure when the dog, cat, and rabbit – otherwise known as Weapons 1, 2, and 3 — take on yet another cyber-enhanced animal, known as Weapon 4. The assassin animals would be CGI, but the rest of the film would be live-action. “I’m really looking forward to it,” Morrison said.
Title: Mehmete, reaguj!
Post by: DušMan on 12-08-2008, 14:02:03
Baš me zanima Mehino mišljenje o WE3, pošto su uglavnom podeljena. Meni se baš sviđa.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 12-08-2008, 14:09:19
Otkad si se sa Nodajsom zakačio oko raspodele novca od prodaje heroina na sajmu stripa u Beogradu, ne ideš ni na UPPS:

Code: [Select]
http://upps-sajt.com/index.php?option=com_content&task=view&id=510&Itemid=48
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-08-2008, 11:55:37
Nego, ja kao ljubitelj Kalvina i Hobsa ne mogu a da ne reagujem na prilično simpatično butlegovanje franšize koji su neki momci (momak?) okačili na flickr. Strip se zove Calvin & Jobs i umesto tigra Hobsa sada je tu Steven Jobs, šef Applea. Pošto sam ja jedan od Apple hatera prija mi ovaj strip a i napisan je vrlo solidno (ne sasvim na nivou genijalnog originala, ali dobro). Izvinjavam se ljudma sa sporijom vezom, ali trebalo je da znaju da su u nevolji kada su kliknuli na ovaj topik:

http://www.flickr.com/photos/35923610@N00

(http://i33.tinypic.com/20kdf6e.png)

(http://i37.tinypic.com/6qaas9.png)
Title: Mehmete, reaguj!
Post by: Kler_Vojant on 14-08-2008, 21:06:46
Moćno moćno moćno.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-08-2008, 11:54:27
Zanimljiv početak temata o blek metalu Vladimira Ninčića na Popboksu:

http://www.popboks.com/tekst.php?ID=6659

Ovaj prvi deo teksta sadrži nekoliko faktualnih greščica i još par diskutabilnih izjava, ali generalno je interesantan nekome ko ne zna ništa o temi.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-08-2008, 12:21:01
Matthew Vaughn ready to 'Kick-Ass'
Adaptation goes indie as violence spooks studios
By Borys Kit

Aug 15, 2008, 01:00 AM ET

Christopher Mintz-Plasse, left, and Chloe Moretz (Getty Images photo)
 
Matthew Vaughn is moving ahead to direct "Kick-Ass," an adaptation of a comic by Mark Millar, with key pieces of the cast starting to fall into place.

Christopher Mintz-Plasse is in negotiations, while Chloe Moretz has been cast in the film, whose violent nature has forced Hollywood studios to pass on making it. Vaughn, however, is such a believer in the project that he raised the money for the $30 million indie project himself.

"Kick-Ass," written by Millar and drawn by John Romita Jr., follows a high school dweeb who attempts to reinvent himself as a real-world costumed superhero named Kick-Ass who seems doomed to failure because he's not athletic or coordinated until he runs into real bad guys with real weapons.

The comic is ultraviolent, with kids taking on adults of all stripes. Moretz's character, for example, is a ferocious, potty-mouthed 11-year-old who chops down crime thugs with a ninja sword. Mintz-Plasse will play the Red Mist, the angry teen son of a mobster who tries to find uncover Kick-Ass' identity.

The main character, dweeb Dave Lizewski, has not yet been cast. Vaughn also is talking to several high-profile stars to play parents or mobsters.

Vaughn first brought the project to Sony, which distributed his "Layer Cake," but the studio balked at the violence, which he refused to tone down. Several other studios expressed interest but demanded that the protagonists' ages be upped. Vaughn, who most recently co-wrote and directed the international hit "Stardust," now is going it alone.

Vaughn wrote the adaptation with Jane Goldman and is producing with his Marv Films partner Kris Thykier. A fall start date is eyed.

The project will be a 180-degree turn for the actors involved.

Moretz is repped by Innovative Artists and 3 Arts, Mintz-Plasse is repped by UTA.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-08-2008, 12:35:27
Jebote, Millar je apsolutni vladar samopromovisanja. Kad ovo čitam prosto i sam poverujem da je Kick Ass zaista 'ultraviolent' i da je nešto nezapamćeno u stripovima.

Naravno, u poređenju sa radovima Franka Millera starim i po petnaest godina Kick Ass je ipak samo nasilan. Ama, hell, čak nije ništa nasilniji od prosečne epizode The Authority (iz Millarovog ili nečijeg tuđeg pera). Ali on ume da se prodaje.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-08-2008, 13:22:21
Meni je ova podela super. Mintz-Plasse je bizaran lik.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-08-2008, 13:37:04
Siguran sam da je tekst o metalu na Popboksu interesantan i samom Vladimiru pošto evidentno ne zna ništa o temi...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-08-2008, 13:48:46
:lol:

Nemojmo tako. Zna ponešto, ali ovo je očigledno barely entry level...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-08-2008, 13:50:28
Pa ne, meni je okej kad čovek piše nešto što mu je zanimljivo. Nego, mora da bude zanimljivo i za čitanje... Tu nastaje problem.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-08-2008, 14:03:21
Pa to ti i kažem, za nekoga ko ne zna ništa, ovo jeste zanimljivo, hence: entry-level.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-08-2008, 14:42:09
Za koliko Tarlać-bloodmoneya si prodao metal i tipičnu geekovsku mušičavost, Mehmete?  :D
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-08-2008, 15:43:54
Samo pokušavam da stvari posmatram iz perspektive prolaznika. Geekovski hardcore rant ne treba uvek da bude prva reakcija  :lol:
Title: Mehmete, reaguj!
Post by: DušMan on 15-08-2008, 20:03:46
Nešto razmišljam... Jedini način da Popboks napreduje je da se Meho postavi na sva urednička mesta.

U to ime, par linkova sa Zakkovog omiljenog sajta:

http://www.mediamagazin.info/zanimljivosti/izbrisali-scenu-u-kojoj-penelope-odgriza-penis.html

http://www.mediamagazin.info/zanimljivosti/kako-prepoznati-homoseksualca-na-plazi.html

http://www.mediamagazin.info/zanimljivosti/prostituke-nude-jeftinije-gorivo.html

Eto kako bi Popboks trebao da izgleda!
Title: Mehmete, reaguj!
Post by: Milosh on 15-08-2008, 20:15:36
Quote from: "DušMan"
Nešto razmišljam... Jedini način da Popboks napreduje je da se Meho postavi na sva urednička mesta.


Pa, ne mora baš na sva, valjalo bi ostaviti neko mesto i za nas dvojicu...
Title: Mehmete, reaguj!
Post by: Dry-Na-Nord on 15-08-2008, 21:09:12
Quote from: "Meho Krljic"
Samo pokušavam da stvari posmatram iz perspektive prolaznika. Geekovski hardcore rant ne treba uvek da bude prva reakcija


Eh bre... :)

Black metal (ist ein Krieg) na Popboksu? Nadam se da će dalji tekst biti mnogo interesantniji jer stvarno ne znam što bi neko čitao nešto o norveškoj sceni a da ga to potpuno ne interesuje, mada si u pravu možda oko ove gikovske reakcije... Da li ima nečeg novog uopšte da se kaže o tim godinama u Norveškoj?

Inače, i Vlada dok je bio u Butcherianu, bilo je bar dva zanimljiva teksta o ovome. Takođe i REX i svaki fanzin koji drži do sebe je često titrao oko Norvežana. Zahvalna je tema black metal, ni San Francisko ni Tampa nisu izrodili takve frikove o kojima mogu da se ispredaju legende...
Title: Mehmete, reaguj!
Post by: DušMan on 15-08-2008, 21:31:49
Samo sam čekao kad će Dry Na Nord da se javi zbog ovog, kao najveći blacker & deather na forumu.  :P
Title: Mehmete, reaguj!
Post by: Dry-Na-Nord on 16-08-2008, 10:05:09
To tvrdiš zato što još nisi imao prilike da se sretneš sa Lexom Steelom...   :wink:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 16-08-2008, 12:31:18
aka Lex the Impaler. :lol:
Title: Mehmete, reaguj!
Post by: zakk on 16-08-2008, 13:15:12
(http://img379.imageshack.us/img379/977/wacken2te9.jpg)

reko sam ti ja dušmane da će se naći pravo mesto za ovu sliku
Title: Mehmete, reaguj!
Post by: DušMan on 16-08-2008, 13:19:29
...
Kad se samo setim da sam bio skeptičan prema tome i zamalo da ne pristanem da se slikam sa ružičastom gitarom.

Heh, sad sam skontao da persona u suknjici neodoljivo podseća na Dry Na Norda pre nego što se ošišao.
Title: Mehmete, reaguj!
Post by: Dry-Na-Nord on 17-08-2008, 00:50:36
Da, da, to je ta hablogrupa, sišao sa Karpata...

Quote
aka Lex the Impaler.


Zvuči kao ime bubnjara u nekom blek metal bendu, zar ne? :lol:

Nego:
Quote
System Of A Down To Reunite For Eurovision 2009?

World renowned Armenian-American rock band System Of A Down has expressed interest in representing Armenia in next year's Eurovision song contest to be hosted in Russia.

Serj Tankian, the group's lead singer, recently said that the group would consider performing in Eurovision only if they would be allowed to use Eurovision as a means to advance the recognition of the Armenian Genocide.

"Eurovision would be an excellent way to make this theme known. We must seriously think of this." Tankian said.

System Of A Down, which has been advocating for Armenian Genocide recognition since its early garage band days is noted for the liberal political views expressed in their songs. The band's music tackles a myriad subjects including War, corruption, religion, drug use, censorship, human rights violations, and Genocide.

Source: Ultimate-Guitar.com
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-08-2008, 12:03:03
Mehmete, pročitao sam KICK-ASS i slažem se da je reč o stripu punom problema, ali sam isto tako uveren da iz ovog krajnje limitiranog stripa može nastati solidan film.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-08-2008, 12:54:25
Čekat ćemo zadržana daha.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-08-2008, 21:15:34
Musić i Meho umešani u trgovinu pajdom...


Suada Musića su 2003. godine oteli „zemunci“
Uhapšen najveći heroinski narko-bos u Srbiji
Autor: T. Marković-Subota, A. Ž. Adžić | 02.08.2008. - 06:02  10:58

Pod Musićevom kontrolom je veliki deo
srpskog narko-tržišta
BEOGRAD - Suad Musić (39), zvani Batko, Rožajac na čijoj je otmici 2003. godine zemunski klan profitirao 350.000 evra, uhapšen je preksinoć kada je na graničnom prelazu Mehov krš iz Crne Gore prešao u Srbiju nakon što je kod četvoro njegovih saradnika nađeno više od tri kilograma heroina.

Droga izuzetne čistoće, namenjena novosadskom narko-tržištu, zaplenjena je preksinoć u momentu primopredaje Musićevih dilera na naplatnoj rampi na Bubanj potoku. Heroin, sakriven u šupljinama Musićevog „audija A4“, iz Novog Pazara dovezli su Mirzet Lukić (28) i Senada Hoćanin (27), koje su čekali Novosađani Dalibor Grujić (29) i Tomislav Jokić (26).
- Njih četvoro su uhapšeni, a istog momenta dato je zeleno svetlo za Musićevo hapšenje, koje su izveli pripadnici Specijalne jedinice. Blindiranim džipom je sproveden u beogradsku policiju. U njegovom stanu u Novom Pazaru nađena su tri pištolja za koja nije imao dozvolu - kaže izvor „Blica“ iz MUP Srbije.
Hapšenju Musića prethodio je višemesečni rad pripadnika Službe za borbu protiv organizovanog kriminala, beogradske i novopazarske policije. Akcija je počela kada je utvrđeno da veći deo droge na tržišta Beograda i Novog Sada distribuiraju Musićevi dileri. - Počelo je detaljno praćenje Musića i ekipe. Utvrđeni su brojni kontakti sa narko-bosovima iz Turske, Makedonije, Kosova i Metohije, gde je Musić često odlazio. On nikada sa sobom ne nosi drogu. Šverc obavljaju njegovi ljudi. Da bi ga uhapsili, bilo je neophodno da se utvrde njegove veze sa krijumčarima i dilerima, a da se zatim oni uhvate na delu. Tako je, pre skoro pola godine, hapšenjem Zorana Brankovića (28) i Marka Puškića (26), presečen jedan Musićev dilerski kanal za beogradsko narko-tržište. Oni su od Musića kupili dva kilograma heroina, a obojica su od ranije poznati po prodaji droge - kaže naš izvor.
On navodi da je posle tog hapšenja nastavljeno prikupljanje dokaza neophodnih za Musićevo privođenje.
- Čekali smo da njegovi dileri iz Novog Sada ugovore preuzimanje droge iz Novog Pazara kako bi ga uhapsili. Musić je saslušan i zadržan u policijskom pritvoru. Njegov slučaj preuzeće Specijalno tužilaštvo - kaže izvor „Blica“.
Porodica Suada Musića godinama je policiji poznata po švercu heroina kojim je dugo snabdevala Dušana Spasojevića. Posle razbijanja zemunskog klana, Musić je nastavio sa narko-poslom i, prema podacima policija Srbije, BiH i Crne Gore, jedan je od najjačih narko-bosova na ovim prostorima. Droga se za Musića švercuje iz Makedonije i Kosova i Metohije do Rožaja i Novog Pazara, odakle se distribuira na narko-tržište Srbije, ali i Bosne i Crne Gore. Pod kontrolom Musića je veliki deo srpskog narko-tržišta.
Musićev posao sa drogom januara 2003. godine bio je i motiv zemunskog klana za njegovu otmicu. Musića su ispred hotela „Slavija“ u Beogradu oteli Aleksandar Simović, Vladimir Milisavljević, Dejan Milenković i Dušan Krsmanović, tako što su se lažno predstavili kao policajci. „Zemunci“ su Musića odvezli na Frušku goru, na salaš Miladina Suvajdžića, gde ga je 15 dana zverski mučio glavni Spasojevićev ubica Sretko Kalinić.
Milenković, koji je u međuvremenu dobio status svedoka saradnika, na suđenju zemunskom klanu izjavio je da je Spasojević za Musićevo oslobađanje tražio pet miliona evra.
- Musić je bio čovek Safeta Kalića Saje i radio je za njega drogu. Spasojević se nadao da će Saja da isplati novac. Kada smo ga oteli, znali smo da će nama da se obrate za pomoć. Saja je došao sa Musićevom braćom u Šilerovu i Spasojević ih je primio i obećao da će pomoći. Njima je pričao da iza otmice stoji Keka sa svojom novobeogradskom ekipom. Kalić nije bio spreman da da novac. Musićeva braća su donela 350.000 evra. Pošto smo uzeli pare i pustili Musića, sutradan smo Spasojević, Mile Luković i ja otišli u Legijinu kuću. Tamo smo odvojili 175.00 evra i dali Legiji. On je rekao: „Sada ću da pozovem šefa.“ Došla je njegova supruga i uzela novac sa stola - svedočio je Milenković.
Suad Musić je u maju 2006. odustao od gonjenja „zemunaca“ koji su učestvovali u njegovoj otmici. Musić se tada zbog teškog psihičkog stanja nije pojavio na suđenju. Otmičarima Musića Specijalni sud presudio je da vrate novac od otmice.
Title: Mehmete, reaguj!
Post by: DušMan on 19-08-2008, 01:23:26
(http://blog.newsarama.com/gallery/albums/userpics/10006/savagedragonobama.gif)
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-08-2008, 02:47:42
Ostavio sam komentar na Popboksu na novi Krljićev tekst o knjizi DRAGULJ MEDINE.

Za slučaj da se ne pojavi, da ga obrišu strašni haremski čuvari, evo ga ovde...

Sličan slučaj je bio pre par godina na Festivalu autorskog filma sa filmom LETNJA PALATA koji je prvo najavljen, pa zabranjen, pa na kraju pušten što je kad se sve sabere ostavilo jedan prilično apsurdan utisak.

Naime, pokazalo se da postoje mehanizmi koji mogu dovesti slobodu u pitanje zarad višeg nacionalnog interesa (ne nerviranje Kine sa kojom računamo u borbi za Kosovo), pa je onda taj sistem popustio i dozvolio da se Kina ipak nervira ostavivši ljude sa utsikom da sistem represije postoji ali da je u suštini nepouzdan i krajnje korozivan.
 
Slično je i sa ovom knjigom, znalo se da je zabranjena, pa je objavljena i distribuirana, pa je povučena.

Ipak, koliko sam shvatio cela afera se na kraju završila na komunikaciji između Zukorlića i BeoBooka, bez države, ili grešim?

Ukoliko se završilo na priči između njih, onda je diskutabilno koliko se cela stvar može tretirati kao pitanje slobode govora jer država nije umešana.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-08-2008, 10:10:25
Pojavio se.

Ali ne slažem se da se ne radi o ograničavanju slobode govora ako država nije bila umešana. Sloboda govora je društvena vrednost koju država samo garantuje svojim mehanizmima i organima, ali radi se o, for lek ov a beter vrd, civilizacjskom dostignuću. Javnost (u ovom slučaju Popboks) je ipak dužna da ukazuje, opominje i sve što ide uz to, jer se ovde ne radi o tome da je neko negde nešto rekao nego o tome da je jedan centar moći (duhovne i političke) naizgled svojim delovanjem sprečio distribuciju jedne knjige, mimo institucija sistema. E, sad, kažem 'naizgled' jer i sam tekst zapravo razmatra (u duhu teorija zamere) čitav slučaj sa jedne druge pozicije.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-08-2008, 12:33:40
Ali, zar nije licemerno da Popboks objavljuje tekst u kome poziva na slobodu govora, a sam je ograničava u komentarima na sajtu?
Title: Mehmete, reaguj!
Post by: Father Jape on 19-08-2008, 13:31:28
http://blog.b92.net/text/3839/Quis%20custodiet%20ipsos%20custodes%3F/
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-08-2008, 13:34:16
Quote from: "crippled_avenger"
Ali, zar nije licemerno da Popboks objavljuje tekst u kome poziva na slobodu govora, a sam je ograničava u komentarima na sajtu?


Moguće je da jeste. Da napišem kolumnu i o tome?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-08-2008, 16:17:20
Nemoj. Ne bi bilo dobro da i ti budeš banned from the ranch.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-08-2008, 16:19:13
Dobro. Jel' ti stigao Žika neoštećen? Ostavio sam ga u društvu troje Sagitaša, nije mu bilo lako...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-08-2008, 16:23:07
Stigao je bez svog pimp sticka i samo sa jednom cipelom. I bio je ćutljiviji nego inače.
Title: Mehmete, reaguj!
Post by: DušMan on 19-08-2008, 16:31:41
Wadafak?
Troje sagitaša??? A među njima nisam bio ja?!

Ljudi sa ovog foruma su počeli da se okupljaju bez mene. Kuda ide ovaj svet?  :cry:
Title: Mehmete, reaguj!
Post by: zakk on 19-08-2008, 17:30:41
pričaj mi o tome... da si ostao još malo duže danas, bio u društvu sa još 7... usred dana! da ne poveruješ!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-08-2008, 20:55:47
http://dobanevinosti.blogspot.com/2008/08/najskuplji-jugoslovenski-film-svih.html
Title: Mehmete, reaguj!
Post by: lilit on 19-08-2008, 20:56:24
Quote from: "zakk"
pričaj mi o tome... da si ostao još malo duže danas, bio u društvu sa još 7... usred dana! da ne poveruješ!

'de su fotke?  :mrgreen:
Title: Mehmete, reaguj!
Post by: mafija_x on 19-08-2008, 23:27:38
(http://i275.photobucket.com/albums/jj309/deepbliss666/gta.jpg)
Title: Mehmete, reaguj!
Post by: DušMan on 19-08-2008, 23:43:52
Meho je to već sigurno prešao. Ima topic u IGRAMA.
Title: Mehmete, reaguj!
Post by: Ghoul on 19-08-2008, 23:51:55
Quote from: "lilit_depp"
Quote from: "zakk"
pričaj mi o tome... da si ostao još malo duže danas, bio u društvu sa još 7... usred dana! da ne poveruješ!

'de su fotke?  :mrgreen:


čekaj da libeat pristigne u bocvanu i pošalje nam otuda, pošto su uglavnom na njenom aparatu...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-08-2008, 10:57:22
Nastavak Vladimirovog feljtona o blek metalu:

http://www.popboks.com/tekst.php?ID=6670

Da parafraziram naziv teksta: Izvinjavam se na ovolikoj retardiranosti čitalaca Popboksa.
Title: Mehmete, reaguj!
Post by: angel011 on 20-08-2008, 12:20:19
Quote from: "crippled_avenger"
Stigao je bez svog pimp sticka i samo sa jednom cipelom. I bio je ćutljiviji nego inače.


?

Kad se rastao od nas, imao je i stick i obe cipele. Doduše, otišao je sa Ghoulom, ko zna šta se tu još dešavalo... :lol:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-08-2008, 13:05:50
F. Gary Gray ("The Italian Job," "The Negotiator") is attached to direct a feature film version of the Oni Press graphic novel "Julius" for Mandalay Pictures says Variety.

Antony Johnston's "Julius" is a contemporary urban crime adaptation of William Shakespeare's "Julius Caesar".

In this incarnation, the action takes place in 21st century London in which years of turf wars in the East End have come to a conclusion as organized crime has become united under the rule of one man who's also popular with the major population. Secretly however, his generals conspire and contemplate ways to remove Julius for their own selfish gain

Gray's take "has a vision for this adaptation that will satirize obsessive consumerism while providing a thrilling ride for audiences" says Mandalay president Cathy Schulman.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 22-08-2008, 17:11:01
Nadam se da će Acroholia učestvovati bar u kvalifikacijama...

Pripreme za nacionalni deo ovogodišnjeg, petog po redu izdanja takmičenja Global Battle of the Bands, u kom se bendovi iz raznih krajeva sveta utrkuju za nagradu od 100.000 dolara i globalnu promociju, su u toku.

Srbija po drugi put učestvuje na ovoj manifestaciji, koja okuplja muzičare iz više od 35 zemalja.

Kvalifikacione večeri srpskog ogranka priprema za londonsko finale održavaju se u septembru u beogradskom klubu Danguba; tri od pet predviđenih termina su popunjeni.

Propozicije takmičenja i obrazac za prijavu zainteresovani mogu pronaći na zvaničnom sajtu takmičenja.

Prošle godine u globalnoj bici pobedio je sastav Boys in a Band sa Farskih Ostrva; Srbija nije imala predstavnika u finalu.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 22-08-2008, 19:01:41
Malo smo mi matori za takve zajevancije.
Title: Mehmete, reaguj!
Post by: zakk on 22-08-2008, 19:25:52
niste vala matori za 67,593.85 EUR
Title: Mehmete, reaguj!
Post by: crippled_avenger on 23-08-2008, 11:41:44
Nicolas Cage, Aaron Johnson ("Angus, Thongs and Perfect Snogging") and Lyndsy Fonseca (TV's "Big Love," "Desperate Housewives") are joining the cast of Matthew Vaughn's "Kick-Ass" says The Hollywood Reporter.

The adaptation of the violent comic book by Mark Millar ("Wanted"), the story centers on a high school dweeb named Dave Lizewski (Johnson) who decides to become a superhero even though he has no athletic ability or coordination.

Things change when he eventually runs into real bad guys with real weapons. Fonseca plays the object of the teen's infatuation who believes Dave is gay. Cage is a former cop who wants to bring down a druglord and has trained his daughter (Chloe Moretz) to be a lethal weapon.

Christopher Mintz-Plasse also stars in the independently financed project which begins shooting this Fall in London and Toronto.
Title: Mehmete, reaguj!
Post by: DušMan on 23-08-2008, 18:22:03
Warner Bros. has confirmed long-running rumors that it will reboot the Superman movie franchise.

Jeff Robinov, Warner Bros. Pictures Group President, tells The Wall Street Journal that the Man of Steel will be reintroduced on the big screen without regard to 2006’s Superman Returns.

“Superman didn’t quite work as a film in the way that we wanted it to,” Robinov says. “It didn’t position the character the way he needed to be positioned. … Had Superman worked in 2006, we would have had a movie for Christmas of this year or 2009.”

There’s no mention whether Superman Returns director Bryan Singer will be part of the reboot. Earlier this week, Variety’s Anne Thompson reported “that it is a priority at the studio to find the right direction and if Bryan Singer is willing to do that, fine, but if he gets in the way, he may not stay on the project.”

Taking a page from Marvel, Warner Bros. has reversed its earlier position of using the now-stalled Justice League of America as a launching pad for other DC properties. Instead, it will focus on solo features to build toward a multicharacter film.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 25-08-2008, 18:45:17
Meho, nisi nam se pohvalio trećim delom teksta o metalu...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-08-2008, 10:13:48
Tek sam ga sad video. Evo:

http://www.popboks.com/tekst.php?ID=6671

Dobar mu naslov, jebote.
Title: Mehmete, reaguj!
Post by: zakk on 26-08-2008, 11:31:37
Quote from: "Vladimir Ninčić"
Iako nije moguće jasno odrediti muzičku stranu pravca, jer i u okviru njega postoje velike razlike, može se primetiti da je black metal pretežno brz i melodičan stil, koji je daleko pristupačniji od klasičnog death metala ili, čak, i dobrog dela thrash metala.


Kome?! Da li IKO poznaje nekoga ko je prvo počeo da sluša blek?!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-08-2008, 11:51:29
Ne, ovo je, paradoksalno sasvim tačna izjava. Ljudi koji nikada u životu ne bi slušali Sinister, Suffocation, ali ni Vio-lence ili Dark Angel, sasvim razuzdano troše kojekakve Cradle of Filthove i Dimmu Borgire, ali i pravi blek metal tipa Dark Throne ili one švecke pozere Dark Funeral, jer su melodični i himnični.

Takođe, bendovi poput Satyricon, Enslaved, Impaled Nazarene itd., sasvim lepo mogu da se prodaju i običnim metalcima.
Title: Mehmete, reaguj!
Post by: zakk on 26-08-2008, 12:58:08
Quote from: "Meho Krljic"
Ne, ovo je, paradoksalno sasvim tačna izjava. Ljudi koji nikada u životu ne bi slušali Sinister, Suffocation, ali ni Vio-lence ili Dark Angel, sasvim razuzdano troše kojekakve Cradle of Filthove i Dimmu Borgire, ali i pravi blek metal tipa Dark Throne ili one švecke pozere Dark Funeral, jer su melodični i himnični.

Takođe, bendovi poput Satyricon, Enslaved, Impaled Nazarene itd., sasvim lepo mogu da se prodaju i običnim metalcima.
Ja se u thrash ne razumem nešto naročito - a vala ni u black - al mi zvuči da porediš vrhunac ludila jednog pravca sa glavnim tokom drugog. I opet, ne znam nikog ko je počeo da sluša metal od blek metala.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-08-2008, 13:07:41
Pa, možda, ali ako kao thrash metal bendove po difoltu računaš kojekakve mid-tempo smarače onda mašimo poentu.

Ja znam ljude koji su počeli sa blek metalom, ako uzmemo u obzir da je Bathory započeo pravac. Ako želiš da ga računaš tek od tamo nekih devedesetih ili kraja osamdesetih, onda, jebiga, ne poznajem dovoljno mlade ljude da bih mogao da dajem primere.  :cry:
Title: Mehmete, reaguj!
Post by: zakk on 26-08-2008, 16:55:33
pa, takođe...

ali:

http://www.oathrecords.info/index.php?showtopic=151
http://trosjed.net.hr/grupe/prvi_metal_bend_koji_ste_poceli_slusat/?gname=prvi_metal_bend_koji_ste_poceli_slusat&cmpg=1

http://www.yumetal.net/forum/index.php?showtopic=36258


kolko vidim, ide se ka blacku a ne od njega...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-08-2008, 19:57:55
I dobro je da je tako.
Title: Mehmete, reaguj!
Post by: DušMan on 26-08-2008, 21:17:53
Fans won’t be seeing an adaptation of Garth Ennis and Steve Dillon’s Preacher on HBO.

Mark Steven Johnson, who wrote the pilot and was set to serve as an executive producer, tells Comics Continuum that the new head of the cable network thought the series “was just too dark and too violent and too controversial.”

“It was a very faithful adaptation of the first few books, nearly word for word,” says Johnson, who directed Daredevil and Ghost Rider. “They offered me the chance to redevelop it but I refused. I’ve learned my lesson on that front and I won’t do it again. So I’m afraid it’s dead at HBO.”

Plans for the one-hour TV series, announced in November 2006, were welcome news for fans who had been disappointed when a previous attempt to adapt Preacher as a feature film was abandoned.

Johnson says there are efforts to give a movie another try: “I’ve heard someone is in the process of getting the rights to turn it into a feature film. I hope that happens. But I hope it happens as a series of movies as one movie couldn’t do it justice.”
Title: Mehmete, reaguj!
Post by: Meho Krljic on 27-08-2008, 13:15:46
Cripple me je sinoć putem SMS-a pitao kakav je novi Slipknot a ja sam, zauzet igranjem Street Fighter Alpha 3, taj njegov upit prevideo. Srećom, Popboks tu d reskju:

http://www.popboks.com/tekst.php?ID=6682
Title: Mehmete, reaguj!
Post by: crippled_avenger on 27-08-2008, 13:21:59
Juče sam ceo dan slušao IOWU. To mi je njihov vrhunac. VOL.3 nmi je bio bezveze zbog suviše pokušaja crossovera. Jesu li na ovom albumu došli sebi, pošto koliko vidim ne kompariraš ovaj album sa ranijim?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 27-08-2008, 13:29:10
Meni je Vol. 3 bio nepodnošljivo dosadan. Doduše ja sam hardkor madrfakr koji je bio prestar za muziku Slipknota još kad su izdali prvi album, pa mi se i na njihovim najboljim albumima sviđa svega oko 50% materijala a i to najviše sa formalne strane, nikad oni nisu imali ni trunku prave supstance, nažalost.

E, sad, ovaj nov album je meni znatno slušljiviji od Vol. 3. Dakle, pesme su dobro napravljene, zvuk je pun, ima ideja, ima njihovog razvoja, onako je proleterski solidno odrađeno. Osim tih nekih balada koje su stvarno dnodna što bi rekao San ov Men. Snuff je, ne zajebavam se, nešto naljigavije što sam čuo ove godine.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 27-08-2008, 13:40:00
Juče sam pored IOWE, slušao i Ragga Twins i Ciccone Youth. Krajnje eklektičan dan.  :D
Title: Mehmete, reaguj!
Post by: Meho Krljic on 27-08-2008, 13:45:28
Ragga Twins su madrfakin briliant. Ciccone Youth... još uvek sam premlad za to. Ja i Sonic Youth slušam samo prvih par ploča i improv albume koje su snimili za SYR.
Title: Mehmete, reaguj!
Post by: zakk on 27-08-2008, 20:08:22
Slipknot me nikad nije radio...  xfrog
Title: Mehmete, reaguj!
Post by: Meho Krljic on 28-08-2008, 10:26:32
Kako već rekoh, meni su oni MTV bend od samog starta, što znači fejk po definiciji... Ali imali su svetlih trenutaka.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 28-08-2008, 13:49:32
Intervju: Uroš Smiljanić

Uroš Smiljanić, u blogerskoj zajednici poznat kao Meho Krljić, nekadašnji roudi Crvene Jabuke (“Zlehuda saobraćajna nesreća odnela je i Dražena, ali i mene iz Crvene Jabuke, nikada više nije bilo prave atmosfere i zato sam ih napustio”), osnivač kultne grind core grupe Acroholia, bubnjar Urgha i Ventolina, autor je remiks album “Preko kolena” koji čine remiksi Vrelovog albuma “Preko reke”.

Primio nas je (“Rekli su primio si ih, hihihi” kaže Urošev posilni Dudule, forumašima poznat kao DušMan, sa izrazom lica dečačića koji zna tuce masnih viceva i jedva čeka da ih ispriča) u svom studiju Đeneralštab Gruva, na Senjaku. U ovom studiju on i Dudule (koga Uroš naziva svojim “gimpom”) stvaraju svoju muziku. I na ovom mestu upravo, remiksovan je Vrelov album.

Kada sam čuo “Preko reke”, rekao sam sebi da to zvuči kao Spice Girls koje je osnovao Dragoš Kalajić. U tome sam video ogroman potencijal. Očigledno je to osetila i kritika, sudeći po recenziji u magazinu “The Wire”.- sa ponosom govori Uroš.

Ali, nisu svi tako srećni. Producent albuma Vojislav Aralica kaže da neke pesme uopšte nisu remiksi već je Smiljanić podmetnuo svoje gabba komade. -Voja je jedna preispoljna budala. Čovek koji se na albumu potpiše kao V. Aralica po samom imenu pokazuje da je kao De Nirov lik iz Parkerovog filma “Ejndželovo srce”- odgovara Smiljanić.

Smiljanićevi remiksi su pre svega potpuno razorili strukturu Vrelovih pesama i obogatili ih glasovima koji growluju reči poput “Pagan”, “Circumsision”, “No remorse” ili “Final solution”. - Hteo sam da maksimalno politzizujem ove remikse. Album Vrela je pokušao da zarobi političku naivnost devojaka koje se bave višeglasnim pevanjem a ja sam na remiksima hteo da zarobim političnost nerdova koji se bave višekanalnim miksovanjem.- naglašava Uroš.

- Vrelo sada zvuče kao Spice Girls koje je osnovao Badi Savić – sa ponosom ističe Smiljanić, dok nam Dudule pakuje najlon kesu punu DVDova sa dubstep muzikom i pornografijom, redovnim poklonima za sve posetioce Đeneralštaba Gruva.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 28-08-2008, 13:54:48
:D  :D  :D  :D  :D

Heheheh. Odlično.
Title: Mehmete, reaguj!
Post by: DušMan on 28-08-2008, 15:26:41
Šmrc... ni reči o silnoj drozi koja se meri kilogramima u našem malom ljubavnom gnezdu ('ljubav prema muzici je na prvom mestu' - reče Uroš).

Elem, znao sam da će me poznanstvo sa Mehom kad tad uvaliti u probleme i srozati društveni ugled, ali ovo je bilo prebrzo i preneočekivano.

Inače, zanimljiva je i puna boli i emocija priča kako se smislio naziv albuma 'Preko kolena'. Ali, to je neka druga priča...
Title: Mehmete, reaguj!
Post by: Son of Man on 28-08-2008, 15:40:30
Dushmane gde moz se prochita to u celovitoj verziji ?
Neko blogche ili tako nesto ?  :)
Title: Mehmete, reaguj!
Post by: DušMan on 28-08-2008, 15:53:14
Za sada je izvesno da će tome biti posvećeno jedno poglavlje u mojoj romansiranoj biografiji pod nazivom 'Princ na belom... konju'.
Title: Mehmete, reaguj!
Post by: DušMan on 30-08-2008, 03:19:56
http://www.boneville.com/2008/08/26/rasl-tshirt-now-on-sale/
Title: Mehmete, reaguj!
Post by: crippled_avenger on 30-08-2008, 04:20:55
The scribbling pair of the sci-fi action starring Charlize Theron, "Aeon Flux", have been brought on board the comic book adaptation project, "The Boys". The two screenwriters, Matt Manfredi and Phil Hay, are now set to adapt the Dynamite Entertainment's comic book series to the big screen.

Preparing the script for Columbia Pictures, they are expected to pen the story of a CIA squad known as "The Boys" and their adventures as they are given the mission to pay attention to the increasing numbers of superheroes. Aside from scripting this movie for Columbia, the pair is also working together on adapting Universal Pictures' "R.I.P.D.".

Written by Garth Ennis and illustrated by Darick Robertson, "The Boys" was originally published by Wildstorm in October 2006. The movie version will be produced by Neal H. Moritz and his Columbia-based Original Films. No particular director has been linked to this project yet.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 02-09-2008, 08:21:14
By MICHAEL CIEPLY
Published: August 23, 2008
LOS ANGELES

HOW could this happen? The question springs to mind as 20th Century Fox claims it has the rights to the graphic novel on which Warner Brothers is basing “Watchmen,” its giant superhero movie.

Peer deeper into the murk of Hollywood’s business practices, though, and the question becomes: How could it not?

The film industry was buzzing last week after a federal judge here allowed Fox to proceed with a lawsuit contending that Warner had filmed “Watchmen” without bothering to acquire rights that Fox says it has owned for 22 years. This eagerly anticipated movie is directed by Zack Snyder, of “300” fame, and is based on the illustrated series (republished as a graphic novel) by Alan Moore and David Gibbons.

Warner, of course, begs to differ with Fox. So the studios are squared off for battle. Fox wants an injunction blocking the movie’s planned release on March 6. Warner wants Fox to go away.

Studios have certainly fought like this in the past. Metro-Goldwyn-Mayer and Sony Pictures Entertainment, for instance, swapped lawsuits a decade ago over Sony’s plan to make a series of James Bond films to rival MGM’s. MGM won, more or less, after Sony settled and dropped its films. But Sony soon wound up distributing a Bond movie, the highly successful “Casino Royale,” as it became financially involved with a reorganized MGM.

That battle grew from a decades-old fight between the filmmaker Kevin McClory and the author Ian Fleming over the rights to “Thunderball” (Mr. McClory had contributed to the screenplay).

The Fox-Warner tiff turns on matters potentially more nettlesome to the industry at large. Central to Fox’s complaint is the mysterious matter of what is called turnaround.

On its face, turnaround is a contractual mechanism that allows a studio to release its interest in a dormant film project, while recovering costs, plus interest, from any rival that eventually adopts the project. But turnaround is a stacked deck.

The turnaround clauses in a typical contract are also insurance for studio executives who do not want to be humiliated by a competitor who makes a hit out of their castoffs.

That trick turns on a term of art: “changed elements.” A producer of a movie acquired in turnaround who comes up with a new director, or star, or story line, or even a reduction in budget, must give the original studio another shot at making the movie because of changed elements, even if a new backer has entered the picture.

Thus, “Michael Clayton” was put in turnaround by Castle Rock Entertainment (which, like Warner, belongs to Time Warner). When George Clooney became attached to star in it, however, Castle Rock stood on its right to be involved as a producer of what turned out to be an Oscar-nominated film.

Fox, in its complaint filed in February with the United States District Court for the Central District of California, contended, among other things, that Lawrence Gordon, a producer of “Watchmen,” was given a somewhat unusual perpetual turnaround right under an agreement reached in 1994. Such rights are conventionally given for a finite period, but Mr. Gordon, as a powerful producer who was once a Fox studio chief, may have had an edge.

According to the court filings, Fox had declared its willingness to part with the project under certain terms in 1991. In any case, Fox says, Mr. Gordon was supposed to resubmit “Watchmen” to Fox every time he came up with a changed element.

There certainly were changes. At one point, Terry Gilliam (“Brazil”) was supposed to direct it, at another, Darren Aronofsky (“The Fountain”), and at still another, Paul Greengrass (“The Bourne Ultimatum”). Writers have included Sam Hamm (“Batman”), David Hayter (“X-Men”) and Alex Tse (“Sucker Free City”), among others.

Paramount, still another party in the mix, was once close to making the film. But its new chairman, Brad Grey, backed away and created a turnaround of his own in 2005.

Tantalizingly, Fox’s complaint, which does not name Paramount, said that Warner settled a dispute with an unidentified “purported rights holder” by sharing part of its own claimed interest. Patricia S. Rockenwagner, a Paramount spokeswoman, says her studio has foreign distribution rights to the film.

Warner gave “Watchmen” the go-ahead when Zack Snyder, immediately after his surprise hit with “300,” took it under wing. Yet Mr. Gordon, by Fox’s account, never checked back with Fox about any of this.

Mr. Gordon did not respond to requests for comment. Warner, both in court and in a statement last week, said it had done everything legally necessary to make the film.

In the real world, of course, turnaround — along with much of Hollywood’s machinery for securing film rights — long operated with a certain degree of messy pragmatism. Elements might change. Producers would proceed on a wink and a nod. When things were stuck, a bit of horse-trading got them moving again.

But the stakes have become too high for that sort of informality. “It’s gotten a lot more difficult,” Larry Stein, a veteran Hollywood lawyer at Dreier Stein Kahan Browne Woods George, said of the entire business of rights protection.

Studios, Mr. Stein added, “are securing their self-interest in every way they can.” After all, who wants to slip up when the fifth sequel to “Batman” can take in half a billion dollars at the domestic box office?

WARNER has been stung lately in some very different situations involving rights. In March, a federal judge here ruled that the heirs of Jerome Siegel, a co-creator of Superman, the studio’s mainstay hero, were entitled to reclaim a share in the copyright of the character. Lawyers for the studio have not yet given up the fight, and proceedings are continuing over what that will mean in dollars and cents. The studio’s New Line Cinema unit is also embroiled in continuing litigation with the heirs of J. R. R. Tolkien over their claim to have been defrauded of profits due from the blockbuster “Lord of the Rings” series.

In the “Watchmen” case, it remains to be seen whether the presiding judge, Gary A. Feess, will grant an injunction blocking the movie’s release while sorting things out. But in 2005, Judge Feess issued an injunction blocking the planned release of Warner’s film “Dukes of Hazzard” in a rights dispute, leading to a settlement under which the studio paid $17.5 million to a producer who claimed infringement.

There will be motions and hearings aplenty, however, before it comes to that. And those who watch closely may see enough of Hollywood’s process to wonder how movies get made at all.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 03-09-2008, 02:22:27
"I've had this plan for like 10 years for a big three-picture Superman thing, like a Lord of the Rings epic, starting over from scratch again with a seven-hour Superman story. One to be released each year." [Mark] Millar said.

Millar says there's nothing firm yet, but he hopes to get word over the next few weeks. If everything goes perfectly, they'll be shooting next summer.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 03-09-2008, 10:00:27
Heh... Nisam video ovu vest. Millar još od The Authority tvrdi da je stavljen na DC-jevu crnu listu i da zato od tada ništa za njih nije pisao. Kako Warner poseduje DC, sve to ne gomili ne daje verovatan ishod, ali videćemo, dešavale su se i čudnije stvari.
Title: Mehmete, reaguj!
Post by: DušMan on 03-09-2008, 19:44:08
The premiere of the CW's "90210" -- arguably the most crucial series of the fall season -- became the highest-rated scripted debut in the network's two-year history.

Tuesday night's two-hour premiere was seen by 4.9 million viewers and garnered a 2.6 rating among adults 18-40. That surpasses the CW's previous scripted record in the adult demo by 18%, set by a premiere of the long-running cult favorite "Smallville" (2.2). The "90210" number also ties the network's premiere record once reached by reality hit "America’s Next Top Model."

TV critics were braced for disaster after CW refused to send out screener copies of the show (the debut was actually reworked until nearly the last minute). But most critics were generally pleased with the result, calling the show a serviceable-if-tame update of the 1990s original.

The "90210" returns are considered to have outsized importance. No network has more riding on a single show than the CW has on "90210." If the CW does not improve, industry insiders have whispered this summer, corporate parents Warner Bros. and CBS Corp. might fold the network. And of all the CW's new shows, only the teen soap sequel was considered to have a real shot of significantly moving the needle. To paraphrase the network's "90210" slogan, the CW is living by the code.

"It needs to be something that is surprising," a company insider said last week of the "90210" rating. "An 'I didn't know the CW could do that kind of number' number."

By setting a new scripted record, last night's tally could fit the bill. Combined with "Gossip Girl" showing some growth on Monday, "90210" should give CW some breathing room if the show can continue to carry a fair amount of its number into next week. Now that's a big If, since last night doubtless contained a significant amount of one-time curiosity tune-in. But "90210" numbers also improved over the course of the show's two hours among all key demographics, which is a hopeful sign that audiences remained engaged in the show.

"I think it's probably excessive to pin the survival of a network on a single show, but unquestionably the relaunch of this well-known franchise is going to be inordinately important in bringing some heat back to the CW, and forestalling further erosion of their audience," TV historian Tim Brooks said. "Youth-oriented networks, more than anyone, need heat."

Also: In its second week in its new time period, NBC's "America's Got Talent" (10.6 million viewers, 2.8/8) posted a Tuesday low. Fox won the night with repeats, followed by NBC, CBS led by "Big Brother" (6.5 million 2.4/6) and ABC, which aired the finale of "Wanna Bet" (3.9 million, 1.5/4). Convention ratings will be posted later today.

Source: HollywoodReporter.com
Title: Mehmete, reaguj!
Post by: Father Jape on 04-09-2008, 08:27:46
Skinuh Devil May Cry4, te odoh na btjunkie da nadjem torrent za Spore, kad krajickom oka uhvatih Metallica - Death Magnetic. Upravo skidam dakle novi album Metalike koji izlazi za nedelju dana.
Da ne bude zabune, mislim da im je prethodni bio a steaming pile of excrement, te da nista vredno nisu napravili barem 18 godina. No, bice zanimljivo videti koliko su se daleko pomerili na skali 'matori smo, isprazni, izdali smo iskrenost ali jos uvek mislimo da smo neki faktor'.  :lol:


EDIT: Sad vidim, neko je vec okacio spot.  :oops:
Title: Mehmete, reaguj!
Post by: Father Jape on 05-09-2008, 12:43:31
Momci iz Stardocka (Sins of the Solar Empire) su skrojili povelju prava za igrace:

http://www.edge-online.com/blogs/the-gamers-bill-rights
Title: Mehmete, reaguj!
Post by: Meho Krljic on 05-09-2008, 14:04:39
Razumno i ljudski. Naravno, Stardock su kompanija koja ne stavlja nikakav copy-protection na svoja izdanja i ipak uspeva da živi od igara koje pravi.
Title: Mehmete, reaguj!
Post by: Father Jape on 05-09-2008, 15:20:33
Pa mislim da je naivno smatrati da neki svemirski protectioni zapravo povecavaju broj prodathi kopija igre. Niko ko stalno igra piratske verzije nece odjenom, samo zato sto bi morao da saceka jos 10 dana kupiti original. S druge strane rigorozni CPovi stete bas onima koji su zaista kupili original.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 05-09-2008, 15:34:31
Istina. Ja recimo ni BioShock ni Mass Effect koje sam uredno kupio nikad nisam instalirao zbog idiotskog DRM-a i umesto njih igram piratske verzije koje me ne ograničavaju brojem instalacija i sličnim idiotlukom. Isto će da važi i za SPORE. Pazariću ga, ali će samo da stoji na polici.
Title: Mehmete, reaguj!
Post by: Father Jape on 05-09-2008, 16:12:11
Sir, you are weird. And I admire you for it.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 05-09-2008, 19:05:15
Cage is also involved in the adaptation of the graphic novel "Kick-Ass" which he's just about to begin filming. Of his character he says "I play a guy named Damon and I'm the father of Mindy, who is Hit Girl and I'm Big Daddy and I'm training my daughter to become a superhero."
Title: Mehmete, reaguj!
Post by: Ghoul on 06-09-2008, 14:18:35
text ispod je nebitan, ali zapazi NASLOV!

Igrice dobile virtuelno čulo dodira

Japanski stručnjaci uspeli su da stvore virtuelno čulo dodira uz pomoć ultrazvuka.

Takayuki Iwamoto i njegovi kolege sa Univerziteta u Tokiju predstavili su sistem koji putem fokusiranih ultrazvuka stvara čulo dodira u vazduhu, javlja BBC.

Zvuk se širi kroz vazduh kao zvučni pritisak, a potom se stvaraju tačke koje se doživljavaju kao površine čvrstih predmeta.

Japanski prototip sastoji se od uređaja koji stvaraju ultrazvukove i kamere koja prati položaj ruke prilagođavajući emitovanje tako da ona oseća dodir s ivicom ili površinom virtuelnog predmeta.

Nakon što je svoj izum predstavio na konferenciji u Kaliforniji, japanski je tim odmah dobio ponude da ga poveže s programima za 3-D modeliranje ili video-igrama.

Nažalost, uređaj za sada ima ograničenu snagu što ograničava doživljaj čvrstoće predmeta, a jedan od razloga je to što bi prevelika snaga mogla izazvati oštećenja uha.

http://popboks.com/vest.php?ID=8177

 :D
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-09-2008, 16:14:23
Da, da... Mene Goran već par nedelja juri da napišem jedan tekst o videoigrama koji bi obuhvatio svu širinu tog fenomena. Još uvek ga pripremam ali barem imam spreman naslov: NE ZOVITE IH IGRICE.
Title: Mehmete, reaguj!
Post by: ridiculus on 06-09-2008, 16:36:05
Srpski jezik je izgleda sklon deminutivima: igrice, crtaći, pornići... Ili, bolje rečeno, Srbi su skloni deminutivima.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-09-2008, 18:05:22
Srbi su teška stoka, poznajem ih ja nekoliko...
Title: Mehmete, reaguj!
Post by: --- on 06-09-2008, 19:48:35
hm... nemojte tako. možda su ipak u pitanju pre hipokoristici, imena odmilja, nego čisti deminutivi.

nekako, kad kažeš pornić... to je odmilja, ne umanjuješ mu valjda time značaj? nisam siguran, ali mi se čini da je reč o tome kako upotrebom reči pornić postaješ nekako blizak sa tim delom audio i video produkcije. a to je odlika hipokoristika.

takođe, reč "igrica" ne mora da znači samo da je to igra za decu pa smo je zbog toga "umanjili", pošto "pornić" nismo sigurno umanjili jer se radi o prikazu seksualnog odnosa na video kaseti koju treba da gledaju deca.

ali šta tek reći o pornićima koji su nacrtani? ajme...
Title: Mehmete, reaguj!
Post by: DušMan on 06-09-2008, 20:24:38
ako uzmemo da je 'pornić' deminutiv, da li bi onda originalna reč bila 'pornjava'?

sva ova priča o deci i pornićima me vraća u dane kad sam, kao đak nekog od prvih razred osnovne, na spisku kaseta lokalnog video kluba (koji je vremenom postao lanac 'Žabac', hihi - eto rime) našao film 'Razdevičen 4. jula' i pomislio da to mora biti film za mene čim sadrži datum mog rođenja u naslovu.
Title: Mehmete, reaguj!
Post by: lou benny on 06-09-2008, 22:33:29
kad ono, tinu-ninu, ti na filmu s nekom do jaja ribom?!  :?



zona sumraka, tinu-ninu
Title: Mehmete, reaguj!
Post by: crippled_avenger on 07-09-2008, 11:18:59
Treba razlikovati porniće SA DECOM i porniće ZA DECU.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 07-09-2008, 11:35:40
lou, zašto misliš da je DušMan slabić koji mora da bude razdevičen od strane neke ribe? Ja mislim da on već od prvog odnosa treba da se suoči sa pravim iskušenjem a to su zreli muškarci...
Title: Mehmete, reaguj!
Post by: DušMan on 07-09-2008, 12:30:18
Sva sreća pa sam u godinama kad ni ne pomišljam na seksualne odnose. Za nekih desetak godina, kad stasam, možemo da pričamo na tu temu.

Mada, to sa filmom, policijskom sirenom i do jaja ribom zaista ne zvuči loše.
Title: Mehmete, reaguj!
Post by: ridiculus on 07-09-2008, 12:40:12
(http://www.edge-online.com/files/game_pub_revenue.gif)(http://www.edge-online.com/files/profit_or_loss.gif)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 08-09-2008, 10:59:16
Iznenađen sam da je Sony u levoj tabeli na drugom mestu, mada je istina da je PSP eksplodirao u Japanu kada je objavljen Final Fantasy Crisis Core. A pošto tu treba da se prisaberu i laptopovi i, pretpostavljam kojekakvi MP3 plejeri i sranja onda OK. Srećom, druga tabela pokazuje kako stvari stoje sa samim softverom: Sony na poslednjem mestu. Ako ih God of War 3 ne izvuče, nek razmišljaju šta će.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 08-09-2008, 11:01:04
Nego, nejasno mi je otkud EA među gubitašima. Mislim, Take 2 iznad njih?? Čak i D3??? Jel ima tamo neka analiza ovih tabela?
Title: Mehmete, reaguj!
Post by: ridiculus on 08-09-2008, 11:17:36
Pa, imaš detaljno objašnjenje za svakog od 20 izdavača, ali nisam sad u situaciji da ti dam link. Verujem da se pod Sony-jevim imenom ipak računa samo njihova igračka divizija: SCE. PS3 je skup i to objašnjava njihove prihode, ali kako ga prodaju s gubitkom, rezultat je očigledan. Ili probaj da pronađeš sam na Edge-ovom sajtu (nešto tipa "izdavači u 2008."), ili pričekaj da dođem kući pa ću linkovati.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 08-09-2008, 11:32:21
Ma, ne muči se, naćću ja sam kad budem imo vremena.
Title: Mehmete, reaguj!
Post by: Kler_Vojant on 08-09-2008, 17:49:40
(http://www.newsday.com/media/photo/2008-04/37857893.jpg)
Title: Mehmete, reaguj!
Post by: DušMan on 09-09-2008, 00:38:15
Haha, da li ti to aludiraš na to da je Meho žena?
Title: Mehmete, reaguj!
Post by: DušMan on 09-09-2008, 01:41:23
(http://cache.gawker.com/assets/images/2008/09/custom_1220479057589_chromebobby.gif)

(http://cache.gawker.com/assets/images/2008/09/custom_1220479059654_chromepedo.gif)

(http://cache.gawker.com/assets/images/2008/09/custom_1220479065475_Picture3-6.png)

(http://cache.gawker.com/assets/images/2008/09/custom_1220479071522_Picture4-3.png)

 :D
Title: Mehmete, reaguj!
Post by: DušMan on 09-09-2008, 01:53:36
http://www.presidentialcomics.com/

(http://www.presidentialcomics.com/images/obama_cover.jpg)(http://www.presidentialcomics.com/images/mccain_cover.jpg)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-09-2008, 08:15:05
Iz nekog razloga ne mogu da PMujem, pa evo ovde:

Code: [Select]
http://rapidshare.com/files/143799939/H.P._Lovecraft_s_Haunt_of_Horror__Corben_.rar

Marvelov miniserijal gde Ričard Korben adaptira Lavkraftove priče i pesme u kratke stripove. Adaptacije su dosta clumsy što se mene tiče. Mislim, maštovite, ali daleko prekratke da bih osetio onaj lavkraftovski strah. Ali Korben UBIJA sa crtežom i sve još  bolje izgleda jer je monohromno. Vrijedi skinuti.
Title: Mehmete, reaguj!
Post by: Ghoul on 09-09-2008, 09:11:57
Quote from: "Meho Krljic"
Iz nekog razloga ne mogu da PMujem, pa evo ovde:

Code: [Select]
http://rapidshare.com/files/143799939/H.P._Lovecraft_s_Haunt_of_Horror__Corben_.rar


proklet bio, kakav PM; teo si da ovo sakriješ od mene i drugim finih ljudi ovde!!! :shock:

ja sam nekritički fan korbena, tako da mu unapred opraštam sve grehove protiv HPLa!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 09-09-2008, 13:47:58
Meho će ovo voleti:

http://dobanevinosti.blogspot.com/2008/09/mladiu-moj.html
Title: Mehmete, reaguj!
Post by: Son of Man on 09-09-2008, 16:37:04
Cripple shto bash HOST oskrnavi ? :lol:
Title: Hm...
Post by: Tex Murphy on 09-09-2008, 17:00:31
Quote from: "crippled_avenger"
Meho će ovo voleti:

http://dobanevinosti.blogspot.com/2008/09/mladiu-moj.html


Ja nisam Meho, al i ja volim!  :lol:  :!:
Title: Re: Hm...
Post by: Ghoul on 09-09-2008, 17:25:02
Quote from: "Harvester"
Quote from: "crippled_avenger"
Meho će ovo voleti:

http://dobanevinosti.blogspot.com/2008/09/mladiu-moj.html


Ja nisam Meho, al i ja volim!  :lol:  :!:


kako li bi te onda veselio još daleko nadahnutiji opis susreta s mladićem, iz filmofilskog ugla, a iz pera magičnog ćire, koji se ovde (mnogo skromnije i predvidivije, moram reći) ejpuje!

mislim da je izašo u VREMENU svojevremeno...
Title: Mehmete, reaguj!
Post by: mafija_x on 09-09-2008, 18:59:28
We are FUCKED!!! :evil:

(http://img222.imageshack.us/img222/6179/lhchn4.jpg)
Title: Mehmete, reaguj!
Post by: DušMan on 09-09-2008, 19:30:49
Jebote, taj Meho se svugde ubaci (kao tampon zona).
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-09-2008, 19:40:10
Što je još gore preksinoć mi je Sunčicina koleginica rekla da ličim na Novaka Đokovića (želi moje telo a nije znala kako pred ženom da mi to saopšti pa se odlučila za ovu diverziju koju sam ipak ispravno razumeo), a sinoć me DušMan uvredi da sam isti Čeda Jo madafakin kap killa.

Inače, Ghoule, pa TEBI sam i hteo da pošaljem PM-om. Ali evo, nek se vesele mladi. Korben je ovo sjajno iscrtao, ali kako već rekoh, narativno je dosta zbrzano.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-09-2008, 19:41:22
A, da i ovo Kriplovo je baš duhovito, a ako negde ima da se pročita to Ćirino, ja bih rado. Poznajem brata njegove bivše devojke, ako to pomaže...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 09-09-2008, 20:36:51
Ja uopšte nisam ejpovao Ćiru, kako Ghoul maliciozno zaključuje, iako ne sporim da je on talentovaniji pisac. Njegov tekst, čini mi se iz NINa, je potpuno drugačiji. Ćira i ja delimo fascinaciju jednim drugim generalom, Slavkom Lisicom, ali o tome drugi put...
Title: Mehmete, reaguj!
Post by: Son of Man on 09-09-2008, 21:52:11
Quote from: "DušMan"
Jebote, taj Meho se svugde ubaci (kao tampon zona).

pa realno posle svih onih pesama Acroholie, onih raznih ubistava svetova i tog surovog spota gde lomi svashta po djubrishtu pa chak i sasvim solidan TV nishta me ne bi chudilo... :D
Title: Mehmete, reaguj!
Post by: Ghoul on 10-09-2008, 00:02:11
Quote from: "crippled_avenger"
Ja uopšte nisam ejpovao Ćiru, kako Ghoul maliciozno zaključuje, iako ne sporim da je on talentovaniji pisac. Njegov tekst, čini mi se iz NINa, je potpuno drugačiji. Ćira i ja delimo fascinaciju jednim drugim generalom, Slavkom Lisicom, ali o tome drugi put...


zaista je neozbiljno (da ne kažem 'klinački') nazivati moj komentar 'malicioznim'.

'malicioznim' ga može smatrati samo neko ko se okružio čankoliscima koji mu titraju jajca i ko nije sposoban da sebe sagleda u nekom kontekstu koji NIJE obojen vizurama svojih kućnih prijatelja.

usporedbe radi, i radi dokaza (i ako je dokaz za ghoulove tvrdnje uopšte potreban): magični ćira projektuje svoj filmski ukus na gen. mladića na beskrajno duhovitiji način nego što dimbo projektuje svoj filmski ukus na gen. mladića, ovde:

http://www.dejanognjanovic.com/index.php/ZEZANJE/611-magi%C4%8Dni-%C4%87ira-sre%C4%87e-gen.-mladi%C4%87a.html#611
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-09-2008, 02:32:08
Što se duhovitosti tiče, gore sam rekao da mislim da je Ćira bolji pisac od mene. A uostalom, posetioci sajta mogu i sami da procene iako smatram da ova dva teksta niti su za poređenje, niti su slični. Moj je pisan u formi vrlo filmofilske simulacije novinske vesti o generalu Mladiću u kojoj se u stvari bavim nekim filmovima koje očekujem, a Ćirin je pisan kao kratka priča u Ich formi u kojoj se zapravo bavi pisanjem dnevnopolitičke kolumne. Ne samo da se na nivou sadržaja ne mogu porediti, a ni na nivou forme, nego im se ni dužine ne poklapaju.

Što se ostatka tvog malicioznog posta tiče, o mojim prijateljima, nemam šta na to da dodam. Moji prijatelji koji su prisutni ovde na forumu su odrasli ljudi i verujem da će odreagovati na ovu uvredu. Mislim da će čankolisci poput Žike i Meha reći nešto u svoju odbranu, ili će se složiti sa tvojom definicijom. Ako se budu složili, onda ću ti biti zahvalan što si me upozorio na njihovu neiskrenost.

Ipak, ako se budu i složili sa tvojom definicijom, to neće značiti da si ovim ljubaznim upozorenjem stekao neki kredit kod mene. Naime, ja čak i kad bih kupovao kućnog ljubimca, uzeo bih nekog sa minimumom odanosti koji ti nažalost nemaš. A od prijatelja očekujem mnogo više a ne da me nekada, kao što si ti Žiku i Meha, radi nečeg potpuno beznačajnog, nazove čankolizom (ili ako su stvarno čankolizi, razotkrije, a ni to nije lepo).
Title: Mehmete, reaguj!
Post by: Ghoul on 10-09-2008, 07:20:45
nastavljaš sa neozbiljnostima: prvo priznaš da je ono što sam rekao tačno (ćirin text o mladiću-filmofilu je duhovitiji od dimbovog texta o mladiću-filmofilu), a onda tražiš neke formalne razloge zašto se ta 2 texta ne smeju upoređivati, iako sam ja već rekao po kom osnovu su upoređeni:
text 1: magični ćira projektuje svoj filmski ukus na gen. mladića;
text 2:  dimbo projektuje svoj filmski ukus na gen. mladića;
kolko slova imaju i za koje namene su pisani manje je bitno.

a i ovaj pokušaj da me zavadiš sa nekim divnim ljudima je klinački i zapravo dodatno ilustruje moje reči da svaki prisenak kritike koji NE dolazi od kućnih prijatelja i ortaka doživljavaš kao ličan i 'maliciozan'. daj opusti se, niko ti ne radi o glavi. ja ti ne želim zlo i propast zato što sam reko da je 1 ćirin text bolji od 1 tvog texta. ti si to naduvao van proporcije.
nisam ja rekao da si se okružio SVE SAMIM čankoliscima (bez izuzetaka), niti da ovi pomenuti (žika, meho) spadaju u njih – a na koga sam mislio baš neću da imenujem jer znam da i ti dobro znaš koje sam tvoje pudlice ZAISTA imao na umu umesto ljudi koje si prizvao da te brane (kao da sam te ja uopšte napao).
što se tiče 'odanosti' – to što je za tebe odanost, za mene je titranje jajca, i to niti drugima pružam niti od svojih prijatelja za sebe tražim, tako da... šteta za kredit.
 :roll:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 10-09-2008, 09:56:45
Sa gnušanjem odbijam insinuaciju da sam ikada u svom životu lizao Čanka. Nisam, bre, ni glasao za njega a kamoli da ga dodirnem... i to ... jezikom!!!  :?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-09-2008, 11:13:18
Ghoule, nisam pokušao da te zavadim ni sa Žikom ni sa Mehom. Samo sam konstatovao na koga si mislio. To što se sad ti vadiš, to je tvoja stvar, uostalom od mojih kućnih prijatelja, na forumu se jasno vidi ko je hvalio tekst pre nego što si ti počeo sa vređanjem. Jedini je Meho moj kućni prijatelj među njima.

Uostalom, kao što vidiš, Meho se ne da zavaditi, on je na celu stvar, sasvim očekivano, odgovorio jednim humornim postom koji mu omogućuje da bude iznad situacije.

Žika se još uvek nije javio na ovo. Videćemo koja će biti njegova reakcija, anticipiram nešto slično Mehovoj, ili se možda uopšte neće ni javiti.

Dakle, ne boj se, neće se Meho i Žika zavaditi sa tobom. Pre će se zavaditi sa mnom. Sa mnom se ionako druže samo iz koristoljublja, a tebe istinski vole i cene, i kao druga i kao stručnjaka. To je Meho već pokazao na forumu. Umesto da se brani od tvojih uvreda on je napisao šalu. Ipak, računam na mrkoya, mog dobermana, da će ostati sa mnom do kraja.

Što se Ćirinog teksta tiče, i dalje mislim da ti tekstovi nisu za poređenje, a mislim da je jedini džentlmenski odgovor koji mogu da dam to da je Ćira bolji pisac. Ne znam gde sam rekao da mislim da je Ćirin tekst duhovitiji, ali svakako da mislim da je džentlmenski reći i to.

Posetioci sajta sada mogu da prosude. To sve ipak ne čini tvoj post u kome me optužuješ za "ejpovanje" manje malicioznim, iako priča o tome apsolutno ne stoji, i od nje si u krajnjoj liniji i odustao u određenoj fazi.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-09-2008, 17:41:11
Millar pise o pocetku snimanja KICK ASSa...

Holy fuck.

We are all going to...

a) Hell
b) Prison
c) Both.

But it's worth it, believe me. If I absolutely have to go to jail for a comic-book movie then I accept no substitutes. This is the one. I hereby declare Kick-Ass as the greatest movie of 2009.

And if you think that I WOULD so that as co-creator and a producer on the movie you're absolutely, one hundred percent correct. But as the months roll by and the trailers start to dribble online and you see what I just saw this weekend your heart will be beating that little bit faster too. I lucked out with Wanted and Timur and James and Angelina. But nothing-- I mean nothing-- can prepare you for Nic and Chloe as Big Daddy and Hit-Girl. As I said to Nic after the first scene was shot on Saturday morning, this is a movie about comic-book guys MADE by comic-book guys. We are absolutely in our comfort zone here and doing something really special. Cage's eyes just gleamed. He said it's the most excited he's been by a role in a long time.

And it shows. Screen-writer Jane Goldman and I were wearing out headsets and watching the monitor from early morning until we wrapped early evening both days, giggling at every line. Nobody knows this script better than me, Jane and director Matthew Vaughn, but we genuinely laughed at every take because these two actors just kept bringing something new to it. Coincidentally, the first scene shot on the movie was the first scene I wrote on the comic (now the opening to issue six) and it's Hit-Girl in her secret identity, wearing a Hello Kitty T-shirt and a kevlar vest as her Dad pumps round after round into her chest so she knows how a bullet feels. I loved the scene in the comic, I loved the scene in the screenplay, but Nic just took it to a whole new level with his delivery, the genuinely mental glee and beautiful comic timing as we see this little kid in pink clothes and a pink hat blasted back into mud in an abandoned factory. The scene in the swing park the following day is even better, but I don't want to spoil anything. All I'll say is that nobody is going to be prepared for this movie when it opens late Summer 09. Nobody is going to have seen anything like this before and that's very, very exciting.

You heard it here first: Chloe Moretz is going to be a superstar after this picture. There are so many great actors and characters running around here, but this kid is just spectacular. I hung out with she and her Mum and older brother all day yesterday and she's brilliantly unaffected by it all, switching from cute as a button eleven year old to potty-mouthed sociopath the moment Matthew yelled action. I have already nicknamed her Han Solo because she's going to be the one every kid wants to be when they see this thing as an illegal download

More as it happens, but fucking Hell. This is already about 350 times better than I could ever have expected. Everybody has a brief break from shooting this week before it all moves to Canada ten days down the line and then back here in a month. We're shooting on the Star Wars stage at Elstree, which I can only take as a good omen.

MM
Title: Mehmete, reaguj!
Post by: Kunac on 10-09-2008, 17:47:28
Chloe Moretz SAM GLEDAO U The Amityville Horror I Wicked Little Things. SLATKO DETE.
Title: Hm...
Post by: Tex Murphy on 10-09-2008, 18:14:32
Quote from: "Meho Krljic"
Sa gnušanjem odbijam insinuaciju da sam ikada u svom životu lizao Čanka. Nisam, bre, ni glasao za njega a kamoli da ga dodirnem... i to ... jezikom!!!  :?


 :!:   :evil:  :D
Title: Mehmete, reaguj!
Post by: crippled_avenger on 11-09-2008, 02:04:13
Iako sam doktorirao na Geffenu pišući VELIKU BELU ZAVERU u kojoj je to jedan od ključnih plotlineova, iz ove vizure, dobrih 14 godina kasnije od Kurtove smrti i sl. ja zaista ne shvatam zbog čega Sonic Youth dižu ovoliki fuss oko činjenice da su završili ugovor s njima. Što se njih tiče, dok su bili na Geffenu radili su šta su hteli, kako su hteli, maltene imali priliku da vode A&R...

 Otkriven identitet novog izdavača Sonic Youtha

Konačno je poznat novi diskografski dom alternativnih titana Sonic Youth - bar kad je u pitanju njihov sledeći studijski album.

Nakon gotovo dve decenije na mejdžoru Geffen, grupa se opredelila za nezavisnog, ali veoma uticajnog izdavača Matador.

"Matador je veoma jaka etiketa visokog profila sa indi sistemom distribucije koji je upravo ono što je bendu poput nas u današnjim okolnostima potrebnije od bilo čega drugog", rekao je lider grupe Thurston Moore, prenosi Billboard.

Prema Mooreovim rečima, grupa se nikad nije ozbiljno bavila idejom da sve albume objavljuje na sopstvenoj etiketi SYR, koja joj služi za izdavanje radova znatno težih za slušanje od glavnih stavki u njenoj diskografiji.

"Ne mislim da bismo mogli da izađemo na kraj sa tolikim poslom", rekao je Moore.

Suosnivač Matadora Gerard Cosloy istakao je kako je spisak bendova na Matadoru na koje su Sonic Youth izvršili veliki uticaj veoma dug.

On je 80-ih sarađivao sa grupom radeći za etiketu Homestead Records.

Početak saradnje Sonic Youtha sa mejdžorom Geffen na razmeđu 80-ih i 90-ih smatra se za istorijski transfer koji je umnogome uticao na muzičku scenu; sam Thurston Moore nešto kasnije je odigrao značajnu ulogu prilikom dovođenja Nirvane na tu etiketu.

Prvi album Sonic Youth koji je objavio Geffen je Goo (1990), a poslednji Rather Ripped (2006).
Title: Mehmete, reaguj!
Post by: Meho Krljic on 11-09-2008, 10:35:40
Pa, da, njima je Geffen dao ugovor kakav bre nije imala ni Nirvana i bukvalno su radili šta su hteli. No, Matador je okej etiketa, biće im lepo zajedno.
Title: Mehmete, reaguj!
Post by: raindelay on 11-09-2008, 12:16:51
Pa oni su i dovukli Nirvanu na Gefen i imaju deo od prodaje. Ima u onom dokumentarcu o 20. godina postojanja SY gde TM objasnjava kako su potpisivanjem za Gefen imali u ugovoru stavku po kojoj Gefen mora da potpise sa po jednim bendom godisnje koji SY predlozi i da im daje deo od prodaje. Prvi bend je bila Nirvana, ostatak je istorija.

PS: u istom ima i zabavan deo o Sovjetskim piratskim izdanjima ploca SY, pa ako neko poseduje "Daydream Nation" na jednoj umesto dve ploce...pravac ebay
Title: Mehmete, reaguj!
Post by: Ghoul on 12-09-2008, 23:00:13
Batman Comics Destroyed Over Swear Words
12 September 2008 12:02 PM, PDT
Batman comic bosses are pulping tens of thousands of copies of the latest Dark Knight adventure because a printing error has left it filled with swear words.
Profanities that were meant to be blacked out to spare the blushes of young readers were not printed dark enough - meaning every "f**k" and "shit" in Allstar Batman + Robin the Boywonder number 10 is exposed.
DC comics has sent out the order to stores around the Us to destroy the book.
A spokesperson tells the New York Post, "As soon as the problem was discovered, we quickly asked retailers to pull the issue. We apologise to our retailers and fans for any offence and inconvenience."
The newspaper said that copies are currently selling on eBay for as much as $250.

JEBOTE, KOJI SU TO PAĆENICI: I OVI ŠTO CENZURIŠU, PA NE UMEJU KAKO TREBA, A I OVI ŠTO DAJU GRDNE PARE DA BI VIDELI KAKO IZGLEDA 'FUCK' I 'SHIT' NECENZURISANO U ŠTAMPI!
E, BEM TI ŽIVOT!!!
 :roll:  :x
Title: Mehmete, reaguj!
Post by: Meho Krljic on 12-09-2008, 23:29:39
Moja kopija je prilično dobro cenzurisana:

(http://img170.imageshack.us/img170/2671/asbr100013sw5.jpg)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 12-09-2008, 23:31:00
Uzgred, smatram da je ovo čist pablisiti stant, pogotovo jer je All Star linija ispala teška flopčina (Morisonov i Kvajtlijev Supermen je odličan ali izlazi s mene pa na uštap) a Frenk Miler je u ovome napisao najgori strip u svojoj karijeri.
Title: Mehmete, reaguj!
Post by: Ghoul on 13-09-2008, 05:37:57
Quote from: "Meho Krljic"
Moja kopija je prilično dobro cenzurisana


ma to je samo zato što je sken to providno crnilo 'video' kao čisto crnilo, dakle stvar je u nesavršenom skeneru koji ne vidi kao ljudsko oko pa stvara privid savršene cenzure... :(
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-09-2008, 13:01:33
In the Eighties, thrash metal wasn't a scene, it was an arms race: riffs kept speeding up, drum kits got bigger. But with 1991's Black Album, Metallica opted for unilateral disarmament, slowing their tempos, shortening their songs and smelting their chugging guitars and piston-powered drums into armor-plated pop hooks. After that, the band rushed from one reinvention to another, starting with the Southern-rock infusion of 1996's Load and culminating in the muddled, bizarrely produced group-therapy session of 2003's St. Anger. No longer: Death Magnetic is the musical equivalent of Russia's invasion of Georgia — a sudden act of aggression from a sleeping giant.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-09-2008, 13:03:04
Hohohoh, jel' ovo iz press releasea? :lol:  :lol:  :lol:
Title: Mehmete, reaguj!
Post by: Ghoul on 14-09-2008, 13:39:07
neka dileja na yumetal-u daje svoje vidjenje legacy festivala (kurtezijom nikole kinovia-e koji je ovo razaslao):

Legasi na Razbijačev način:


Ovako,bijo sam oba dana na festu, i bilo mi je super,onaj ko se žalio na kiflice,obezbdjenje, klopu,pisanje i sranje je kompletna budaletina. Ja sam 3 puta pisao uza zid, i niko me nije provalio,a pisao sam obilato. Drugo,to što je bilo malo ljudi,jebi ga,nema narod toliko novaca, ja eto zaradjivam 400 jevreja, pa mi se ne izdvaja lako iz djepa, ali kad ćujem za testmanet, unleashed, destruction,mene bridi u gaćama, i moram ići,pa ko ga jebe.

Prvi dan sam bijo sam, jer su ovi moji dembeli dosli samnom drugog dana,ali taj prvi dan, meni je bitniji bijo, jer jesam dosao pijanet, ko krme, ali veca je sansa da nafatam neku mesinu, nego sto bi sovom mojom bagrom,koja bi samo da se drogira i pije.volim ja to, ali kad je picka u pitanju,znadem lečke i da iskuliram. I pre no što se bacim na suštinu mojega posta, reći ću nešto o festu:

1.Obezbedjenje, kul momci, jedan je hteo da sparingujemo, iz zeza, posto je vido kakve sam gradje, razmenili smo brojeve telefona, posto tog lika znam od ranije, cirko je sa nekima iz moje ekipe, kad je bijo koncerat Nokturnal Mortuma u beogradu. Za mene, obezbedjenje i treba da pretresa, kolje i ostalo,jerbo ljudi su placeni za to, sta neka budala u kiflicama unese bombu,nikad se ne zna,danas je tehnologija debelo uznapredovala.

2. Posećenost,već sam naveo gore.

3. Dark Funeral-dokaz sta jevrejsko-piroćanski sindrom radi ljudima, a šta i očekivati od nekolicine budala, koja se maze govnima po licu,i svira nesto sto i onaj cobe barjaktarević može da otpiči na svojoj koznoj fruli. Bijo sam dovoljno pripit ali i normalan da skontam, da te budale osim drkanja organizatora ko dzukele,nista drugo nesu radili na bini.

4. Bendovi-ukupan utisak 8/10


5. Ljudi koje sam vido na festu-lepotani iz metal sounda, mislim da ih je bilo par. Vido sam cini mi se, i moju komsiku Shamandalie,al posto sam bijo pijanet, bilo mi neprijatno da pridjem. Vido sam mislim i satana iz batajnice, visok mali, ja imam 2,08, pa mislim da smo tu negde,ili sam bijo otkinut,pa nisam dobro procenijo, ali onako raskrupnjat,podceća me na onoga Nešu, iz poslednje igre leptira. Nešu iz bombardera,koji je bio odvaljen, lupio sam po dupetu, i reko ''tačka ba'!'', a mozda to i nije bio on,ali je ličio u pičku materinu. Vido sam i neke dve kineskinje,u prvi mah,mislio sam da tu imaju tezgu,posle sam i vido nekog slepca kineza sa njima,ko zna sta su radili na festu. Vido sam i onoga lika iz onog thrash benda spejs iter il kako već...mnogo je debel za svoje godine,kad se već ničim drugim osim muzike bavi,mogo bi na liniji da poradi...jerbo sa 30 i kusur, nece moci pravilno da dise od kilaze...vido sam i djordjeta davida, delovo mi je ko neka djanica,što i jeste, ne znam šta je tu trazio,da ga klinke primete, pa da prca nesto? budaletina...vido sam i neke drolje,koje se pojavljuju na pinku cini mi se,al eto,,na pinku nista o ovom festu nije bilo,zalosno.

5. Pičke-mnogi se zale da su ribe bile krs,pa sta ste vi pička vam materina,lipicaneri,pa trazite porno zvezde iz vivid prodakšna?pola muskaraca izgleda ko da je izislo iz kontejnera, sa smekom, crknute macke. Jebale vas duboke patike i sranja,ako vec picke trazite, onda se malo sredite. I od biraca nema jebaca,samo sto to likovima nije jasno. 90% vas nema muda da pridje tim krs ribama,a kamoli nekim pizdetinama,koji bi vam samo rekle,''eee jadna budalo, mene si našo''...ugledajte se na mene malo.

6. suština mog posta:
pored toga što sam došao na fest da gledam bendove,uredno platio kartu za oba dana i ostalo,ja sam za razliku od nekih i pojebo. Naime, stojim ja onako cirke u sredini hale, kad vidim neku plavojku, stoji sama, gleda onaj pejn of solitud ili kako vec, i malo se kao njiše, pridjem ja, i kazem zdravo. ona me u prvi mah iskulira,ja se malo priblizim, i opet reknem,zdravo.ona me pogleda odmeri, i kaze-ti si pijan,ja uzvratim-malo..kako se zoves,pitam ja,ona kaze-verica, ja kazem verica-veverica, i ona se tu na smeje,i lecke udjemo u konverzaciju. pitam je ja za godine,iako se to dama ne pita (zapamtite dileje), ali ona mi kaze, da ima 30 leta, ja slazem pa kazem da imam 32, jerbo stvarno delujem malo sta starije. Nista, pricamo mi tu,ja sa detelinare,ona isto severnjacka krv, iz bača, zavrsava ekonomiju u novom sadu,rekla da se kasno upisala na faks itd....kupio nam ja po pivo...i u jednom trenu, predjem joj ja prstom preko guznog zareza, ona se nasmeje kaze sta ti je jesi li normalan, ja njoj, ma daj zezanje, pijemo, druzimo se...nista ona tu malo iskulira, i krenem ja da je brlatim, u tom momentu,sta je bilo, ne secam se,koji bend je bijo, al cuo sam neko zvidzanje iz publike, nista ja tu nju cimam, reko kako se vracas kuci, ona,ici ce vozom,ja reko ne seri, koji bre voz,imam ja kola. ona meni-stvarnO?ja odsecno-da! oces da te vozim kuci?ona meni-pa ne smem sa strancima, ja reko aj ne seri,dosla si ovde solo, i sad ne smes sa strancem,a voz pun stranaca...serem ja pijan sam,pa lupam kako stignem...i tu mi nesto jedemo govna, i ja joj krnem zvaku, i tu se malo povatamo, i negde oko dva krenemo mi napolje...i sad da ne duzim, krenemo mi mojim kolima, vozimo se,par puta joj spustam ruku na djoku, ona se smeje,pa skloni ruku, i tako nekoliko puta.vidim ja imam prodju kod bitch. i tako cimam je ja u kolima, ovo ono...i kad smo prosli most kod beške, stanem ja...i reko ajde...ona se tu jos malo neckala,al kad sam ga izvadio, prvo ga je gledala, pa me pitala, joooj pa sta si mu to radio,ja reko nisam ja,majka priroda, a stvarno mi je velik. i tu krene ona da ga djongla, jedno deset minuta mi je trebalo da se digne, ali kad je krenulo, uh,samo zabacim nazad glavu i ludilo...poceo sam da trnem od sladostrasta...nista, kad mi bilo vrh,kazem ja njoj,aj na haubi, noc je nema zive duse. i tu ja na haubi nju u zadnji trap rk-rk...nabacim joj levu nogu na haubu, pa je cupam za kosu, i uglavnom je sam je trsio odpozadi.malo docnije, kad je sve vec bilo na vrhuncu,zaklekne ona i krene mi da ga shipu, i shipu, a ja osetih, kraj je tu, i ufatim joj potiljak, i istresem ga u stau...i kad je bilo gotovo...ispljune ona,otera me u materinu,kaze mi da nisam normalan, i da sam pijana budala, mislim se jok ti si...dam es bitch! i sad brise se ona, i pita me oces da me poljubis...ja reko uh sad...ali jebi ga moro sam, kad sam vec punio,red je bijo da i ja nosim posledice...naravno,ovih dana treba opet da se vidim šnjom,čuli smo se juče, i biti će to kres kombinacija,jer ja imam devojku. kad bi jadna znala sta radim...

ali sve u svemu,meni je fest bio do jaja, ocekujem isti haos i na kastlu. hvala frubetu na ovom festu, legenda je, leba mi...iako uz sebe ima onog eldočmara, koji mi deluje kao totalni sado mazo lik.

Uzdravlje.

Petar Vranješić-RAZBIJAČ (TRENUTNO SEXUALNI MEĐED-u nicku)

Hvala LazaGNR to mi je izašao u susret za ovaj post,pošto ne merem da postujem,još narednih 9 dana.

Veliki rispekt svim metalcima koji jesu i nisu došli,i organizaciji legasi festivala, valjda se posle ovog nećete ugasite
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-09-2008, 14:03:59
Quote from: "Meho Krljic"
Hohohoh, jel' ovo iz press releasea? :lol:  :lol:  :lol:


Ne, Rolling Stone kritika, a bogami čak mu ni gnusni Pitchfork nije odoleo, dali su im 4,9...
Title: Mehmete, reaguj!
Post by: DušMan on 14-09-2008, 15:20:16
Nadam se da će na Mehovom koncertu večeras biti barem upola zanimljivo kao na tom Legasiju.
Title: Mehmete, reaguj!
Post by: Ghoul on 14-09-2008, 17:28:19
Quote from: "DušMan"
Nadam se da će na Mehovom koncertu večeras biti barem upola zanimljivo kao na tom Legasiju.


samo traži VERICU-VEVERICU, imaš obezbeđen prolaz sa gorenavedenim fazonima za muvanje...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-09-2008, 10:43:46
Ma, na našem koncertu je bilo... kao i obično. Mi nikad gori i neuvežbaniji, bez tehnike, bez snage, užasan zvuk, moramo jedni drugima da objašnjavamo kako nam idu pesme i sve to. Publika sastavljena od sociopata, ludaka, ometenih u razvoju... Odlična kombinacija.
Title: Mehmete, reaguj!
Post by: zakk on 15-09-2008, 11:55:11
eh... sve što je dopiralo iz Livingruma je zvučalo baš kako si opisao, te smo isqusno odabrali da ostanemo i zevzečimo u Srećnoj galeriji  xfrog
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-09-2008, 11:59:41
Pa, da... ali bilo je lepo. Mislim, kad si na pragu četrdesete, a prilaze ti deca koja vele da su te slušala još dok su išla u niže razrede osnovne škole, to je... simpatičan osećaj, pogotovo što ti danas sviraš još gore nego u to vreme.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-09-2008, 12:31:41
Bruce Dickinson – avio spasilac

Nakon što se zbog bankrota turističke agencije XL Leisure 220 britanskih turista zaglavilo u egipatskom letovalištu Šarm el Šeiku, lider Iron Maidena Bruce Dickinson se odazvao njihovom pozivu za pomoć – seo je u avion i vratio Britance kući.

Kada je posle petosatnog leta juče stigao u London, 50-godišnji Bruce je otišao kući na spavanje, kako bi sutradan odleteo po turiste koji su ostali na nekoliko grčkih ostrva.

"Samo sam radio svoj posao. Pozvan sam, kao i mnogi drugi piloti, da pomognem, i zato sam bio srećen“, rekao je Dickinson medijima.

"Da vam iskreno kažem – moj život je predivan, plaćen sam da radim dva hobija."

Bruce za kompaniju Astraeus vozi avione dve i po, a pilot je već devet godina.

Na to zanimanje se odlučio 1993, kada je - ispostavilo se, privremeno - napustio Iron Maiden.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-09-2008, 12:47:42
Da, videh to jutros na Popboksu. Uvek sam govorio da je to divan čovek.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-09-2008, 14:19:41
Bubnjar najčuvenijeg grindcore benda osnovanog od strane ostatka poklanog naroda koji je počinio najveći zločin na tlu Evrope od završetka Drugog svetskog rata, radi u Crvenom krstu.

Pevač jednog od najpopularnijih heavy metal bendova humanitarno prevozi putnike putničkim avionom.

Kuda ide ovaj svet?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-09-2008, 14:30:19
Na pravu stranu, očigledno.  :)
Title: Mehmete, reaguj!
Post by: DušMan on 15-09-2008, 19:39:06
http://flawedhollywood.com/wp-content/uploads/2008/09/evalongoriamarvelcomics-3.jpg
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-09-2008, 20:49:24
Brajan Majkl Bendis konačno u pravim rukama.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 16-09-2008, 12:36:47
Zbog duhovitosti ti moram oprostiti pun koji si napravio spram Moroderovih brkova... :D
Title: Mehmete, reaguj!
Post by: Meho Krljic on 16-09-2008, 12:50:35
Ja mislim da si ti to pogrešno razumeo. Meni su njegovi brkovi MEGA i samo sam vrebao pravu priliku da ih spomenem, makar i posredno. Mislim da više treba da se brineš oko onog što piše u zagradi u toj rečenici.

(Za ljude kojima nije jasno o čemu mi to: http://www.popboks.com/tekst.php?ID=6733 )
Title: Mehmete, reaguj!
Post by: crippled_avenger on 16-09-2008, 13:08:47
Pošto znam da si okoreli pornofil, znam da ti je plitkoća nešto što a priori ne smatraš negativnim...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 16-09-2008, 13:42:50
Daleko bilo. Đorđo Moroder je zaista majstor u svom muzičkom žanru i to baš zato što se bavio formom, prepoznavši da je tu ona prava suština te muzike.
Title: Mehmete, reaguj!
Post by: ridiculus on 16-09-2008, 18:58:00
Quote
Each Nintendo employee is set to make more money for the company this year than the average Goldman Sachs employee did during its record-breaking 2007, the Financial Times reports.

Nintendo employs less than 3,000 permanent staff, each of whom takes home an average annual salary of $90,900 a year. Assuming the platform holder achieves its net profit target of 410 billion yen ($3.9bn) in 2008, each employee will generate the company $1.6 million in profit, according to the paper’s calculations.
 
In comparison, the average Goldman Sach’s employee generated $1.24 million in profit for the firm before tax and pay in 2007, and received a $660,000 pay packet. The equivalent figure for Google is reportedly $626,000.

The report says that Nintendo is able to make so much money with so few staff because it relies on outsourcing for all hardware manufacturing and even a number of its high-profile games.

Nintendo said that the Financial Times’ figures may underestimate the company’s profitability.


Ako ih nešto uništi, novac će.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 16-09-2008, 19:25:11
Prošlogodišnji album grupe Neon Neon je bio put lucidnih omaža Moroderu, ne znam da li si slušao, stvarno odlična ploča.

Inače, čitao sam kad su Oakey i Moroder radili album da je Oakey bio šokiran Moroderovom efikasnošću. Šteta je što se brkadžija sad fokusirao samo na remikse, sada je trenutak da izbaci neki old school collaboration projekat.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-09-2008, 09:59:27
Ovo za Nintendo je, što bi rekli mladi madrfaking skeri.

Ovo za Đorđa, ma ja njega više cenim nego što bih išta od njegove muzike aktivno slušo. Ipak je to muzika za žene i pedere...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-09-2008, 10:18:14
Nego, evo neki sveži aploudi.

Mafija_X me je juče pitao da li imam Morta Cindera skeniranog i ispostavilo se da imam. U donjoj arhivi naći ćete mislim sedam epizoda sekinranih iz Stripoteke. S obzirom da su domaći skenovi, kvalitet je solidan, mada je naravno kvalitet štampe originalno ionako bio prilično loš. U svakom slučaju, lepo je ovo imati u elektronskoj formi. Kad raspakujete arhivu, naći ćete u njoj sedam cbr fajlova, koji se najlepše i najlakše čitaju ovim (http://www.geocities.com/davidayton/CDisplay) programom. Alternativno, preimenujte ekstenziju u rar, raspakujte ih i čitajte ih čime hoćete.

Code: [Select]
http://rapidshare.com/files/145831046/Mort_Cinder.rar


A ovo sledeće su dva albuma mog starog benda Lucid Mad Love. To mi je juče tražio neki lik na Last.fm-u. Razgovor je tekao otprilike ovako:

On: Jel imaš?
Ja: Imam, al šta će ti to smeće?
On: Ma, jedna osoba čijem muzičkom ukusu verujem mi je preporučila i rekla da je dobro.
Ja: Ma ta se osoba sprda sa tobom. Lucid Mad Love je gori i od Ventolina a Ventolin je najgori bend u Srbiji.
On: Nije valjda gore od Ventolina? Danas sam slušao Ventolin i odmah ga bacio u recycle bin!!!
Ja: Onda ćeš posle ovoga dići ruku na sebe!!!
On (posle slušanja LML): Ovo je stvarno užasno. Bacio sam ga u đubre.

Dakle, u donjoj arhivi naći ćete oba albuma Lucid Mad Love (postojao je i neki treći, ali pošto je snimljen bez bubnjeva niti sam ga slušao niti ga imam, niti ga računam u prava izdanja). Zaista su skandalozni, ali biće interesantni recimo Crippleu i Žiki (sem ako im to već ranije nisam dao pa zaboravio). Prvi je sniman u Vršcu 1996. godine i na njemu me još nisu ograničavali u pogledu iživljavanja na bubnjevima (još uvek sam bio dovoljno snažan da savladam jednu ženu i dvojicu muškaraca u fizičkoj borbi...) pa sam tu loš a agresivan, za razliku od danas kad sam samo loš. Tekstovi su MEGA kinky i prosto ne mogu da verujem da je onaj čovek ovo mogao da peva with a straight face. Muzika je, paaa, recimo, nekakva amerikana na srbski način, sa sve prvom u nizu groznih obrada Nila Janga u kojima sam učestvovao... Pevač falšira, ja ne mogu da držim tempo, sve u svemu, jadno.

Drugi album je sniman na četri mesta (Kazablanka, RTSov radijski studio u Novom Sadu, neki digitalni studio u Novom Sadu kome sam zaboravio ime, kuća) i skroz je nekonzistentan i grozan. Sadrži jednu obradu Stevea Wynna posle koje je Steve Wynn odlučio da se ponovo navuče na pajdo jer je shvatio da strejt ne može da izdrži sve užase postojanja. Takođe sadrži dve obrade Husker Du koje su em prvi digitalni snimak na kome je Meho ikad učestvovao, em jedine dve iole slušljive pesme koje je Lucid Mad Love ikada odsvirao.

Eto, pa, hm... uživajte...

Code: [Select]
http://rapidshare.com/files/145789477/Lucid_Mad_Love.rar
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-09-2008, 10:31:53
Nego, kad smo već kod zastrašujućih suma novca vezanih za videoigre:

Quote
WoW Costs $200 Million to Maintain
It takes money to make money.
by Jimmy Thang
 September 16, 2008 - It costs Blizzard Entertainment $200 million to maintain World of Warcraft, Blizzard Chief Operating Officer Paul Sams revealed during Activision Blizzard's Analyst Day. The expenditures consist of infrastructure costs, content development, and most costly is its customer service department, which is open to customers from all around the world 24 hours a day.

According to Sams, the expenditures were well worth it and allowed WoW's Burning Crusade expansion pack to sell 2.4 million copies within the first 24 hours. This, according to the company, makes it the fastest selling PC game of all time.

The company expects the next WoW expansion, Wrath of the Lich King, to take the top sales spot once again when it launches on November 13 in the US/Europe and November 14 in Australia.


ovde: http://pc.ign.com/articles/910/910652p1.html
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-09-2008, 10:36:48
Takođe, izvanredna prezentacija Dejva Grosmana na AGDC (http://www.austingdc.net/)-u. Dave Grossman je, kao što neki ovde znaju pisao za igre iz Monkey Island serijala, kao i Day of the Tentacle, a ova prezentacija (koju je IGN lepo sažeo i prepričao) bavi se filozofijom dizajna epizodnih igara i likova u njima. Pošto Grossman sada radi za firmu Telltale koja je napravila praktično jedine epizodne serijale koji su se do sada pokazali dobrim i uspešnim (Sam & Max, Strong Bad...), ovo zaista vredi pročitati ako vas makar izdaleka zanima tema:

Quote
AGDC 2008: Episodic Games Are Like Sandwiches
Telltale's Dave Grossman explains.
by Charles Onyett
September 16, 2008 - In a talk entitled The Sandwich of the Month Club, writer and designer Dave Grossman (Day of the Tentacle, The Secret of Monkey Island), who now works for Telltale Games (Sam & Max, Strong Bad, Wallace & Gromit), enlightened the audience on what he considers to be important when designing episodic games. Telltale's Sam & Max episodic series started back in 2006 has since run for a total of two seasons. The Strong Bad series is just starting up, and Wallace & Gromit has yet to be unveiled.

So, what is a sandwich of the month? It's Grossman's metaphor for good episodic gaming. "It goes like this," he said. "If I had a sandwich of the month club and you join what you expect from me is the in the first month you're going to get maybe a tuna sandwich, the next month I'm going to send a turkey sandwich, the next month I'm going to send you a ham sandwich with peppers. You're always going to get some kind of a sandwich experience and it's going to be good every month. It's going to be a little different, but it's still going to be a sandwich. What you don't want is for me to make one giant sandwich and then send it to you a piece at a time. You're waiting by the mailbox the first month and a giant piece of bread arrives, you're going to be upset at me."

"So similarly there's a lot missing if you just give your audience the beginning of a game. You have to give them a whole game, every time. It's a small one, but it's a complete one."

Grossman presented a series of slides depicting the graphs and post-it note configurations used for creating season-long and episode-long narrative and puzzle arcs for something like Sam & Max. According to Grossman, each episode must be uniform, in that they're all around the same length, but there must be some variety. If a certain gameplay mechanic, such as the driving mechanic in the first season of Sam & Max, is to stick around, it needs to pop up in several episodes. With each appearance, it needs to evolve or change in some way, and occasionally it should skip appearances in consecutive episodes. By that, Grossman meant if the season is six episodes long, the mechanic would show up in only four of them.

A similar kind of mechanic works for character, the development of which Grossman described in detail. "Let's talk about the three 'S's, the first of which is stereotyping. We're all taught to avoid this as part of our social programming, stereotyping equals bad. But when you're writing for games, a lot of times you have to introduce a character and get people to understand who they are in the course of two sentences. In that case, stereotyping is kind of your friend, it makes things really easy. You just set up a relationship between people and everybody will know what you're talking about. You don't really have to do any work to do that."

"Stereotyping is your friend for about the first two minutes," continued Grossman. "Then, it gets old very fast. Shtick is also an easy way to develop a character quickly. So with [indicates Sybil, a character from the game] her shtick was she had a new career every five minutes. And [indicates Bosco, another character] was just super-duper paranoid and he would always have a new disguise every time you ran into him and he always thought it was a really good disguise and it was always a really terrible disguise. And those were fun jokes, and those were good for about an episode or two. Shtick doesn't ultimately last all that long, but it is a good way to make your character stand out from the stereotype. You just give them one bizarre characteristic and people will accept that for a little while. Ultimately, you have to add some substance if you're going to use these characters over long periods of time. Mostly what that means is just challenging your assumptions about them every time you meet them."

"The main thing about substance is about breaking expectations. I'm not that interested if a character always behaves the way I expect them to. And what that means is if you're really going to achieve any kind of substance you have to get rid of [shtick and stereotype]. That can actually be really hard to do because you get this idea in your mind about who this character is and it becomes rock solid and you become slavish to it and you have to bump against that as much as you can. Here's a good example of a character who failed to move beyond the shtick and ultimately he was not able to carry the series once the other characters left." Grossman pulled up a slide of the Fonz at this point.

He went on to detail how he creates flowcharts for narrative and gameplay progression throughout episodes and seasons, and professed a strong preference for using white boards and post-it notes to do so. It's important to Grossman that the writers he works with should also be designers, as it helps along the process which, taking into account the rapid development cycle of episodic content, can get pretty hectic when trying to juggle multiple storylines and evolving gameplay mechanics.

As far as general game design goes, Grossman believe players deserve a certain sense of freedom, unless he's trying to make a point. "Most people don't like to feel lost…and most people don't like to be told what to do either. So you've gotta come down somewhere in the middle. And the way that I like to think about it is I am the hand of fate, and I want people to feel that hand but not be oppressed by it. People get religion because they want to feel like certain things are preordained and that their actions have meaning. So I want it to feel like as you play my game some things aren't preordained and that I have set them in stone for a reason, that maybe I do have something to say. But I'm not going to try and dictate your every action…I want you to feel like you as the player also have some agency and some ability to kind of dictate what happens on a smaller scale. I'm going to worry about the big important stuff and you worry about everything else, and that tends to make for a pleasant experience for all concerned."



Odavde: http://pc.ign.com/articles/910/910742p1.html
Title: Mehmete, reaguj!
Post by: --- on 17-09-2008, 10:39:35
eh, kakav bih ja to oblaporni starac, opaki erotoman, muž i brat bio kada već ne bih posjedovao oba ova albuma?

a imam i taj treći, "s broda", i njega ću da okačim u inat...  :evil:

a na LML mene dosta podseća Manisent i Mentalnost - ima nekog fankija, ima disko-blisko, ima monotonog pevanja, samo su kod LML gitare vukle na amerikanu, a kod Manisenta vuku na garažni rok.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-09-2008, 10:51:32
Onda je Manisent mnogo bolji od nas... A da li i oni imaju bubnjara-invalida i pevača-falšera?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-09-2008, 12:17:18
Ja to imam na kazeti. Lepo će mi doći ovaj download. Lucid Mad Love je jedan od najhajpovanijih bendova u Ukusu Nestašnih.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-09-2008, 12:19:15
Acroholia na turneji

„Majko, je li bilo ovde klanja?“, pita Uroš Smiljanić zabrađenu staricu koju sreće u jednom srebreničkom sokaku. Ovim pitanjem zvanično je počela nova turneja Smiljanićevog benda Acroholia „War Crime Warpath Tour“ na kojoj će ovog leta, Acroholia nastupati po varošicama u kojima su se desili najstrašniji ratni zločini.

„Želimo da pošaljemo poruku ljudima, da ratni zločin nije kraj svega i da posle kiše ne dolazi obavezno duga, želimo da im kažemo da posle ratnog zločina stiže Acroholia, dakle da nesreća nikada ne dolazi sama“, iznosi svoj koncept Smiljanić. Acroholia nastupa prvi put u Srebrenici, ali Smiljanić je ovde bio i ranije kao roudi Crvene Jabuke. „Bilo je više muškaraca nego sada“, evocira uspomenu na Jabukin nastup.

Smiljanićevi saborci iz benda nose majice nemačke grupe Scorpions kako bi provocirali meštane podsećajući na ih na omiljenu paravojnu formaciju Ratka Mladića, a za nastup su pripremili majice nemačke grupe Wehrmacht.

Jedini član Acroholijine ekspedicije koji je okusio rat je Urošev lični asistent Dudule, uprkos tome što je najmlađi u ekipi prekaljenih rokera. Dudule se naime još kao dečak u fazi latencije preko interneta učlanio u Oslobodilačku vojsku Kosova ubeđen „da se oni peglaju sa Šiptarima“. „Arnautima“, ispravlja ga Smiljanić. Međutim, posle prvih nekoliko bitaka, shvatio je da je pogrešio i da oni žele da oslobode Kosovo od Srba. Vratio se iz rata sa traumama i ozbiljnom zavisnošću od heroina. „Spasao me je koncert na kome su Električni orgazam i Partibrejkersi zastupali stav da heroji nisu na heroinu. Spasao me je rokenrol“, zaključuje mladi Dudule.

Acroholia posle Srebrenice nastupa u Bratuncu, Višegradu i Štrpcima. Svi nastupi će biti snimani i kompilirani na kasetu „Genocide Tapes“.
Title: Mehmete, reaguj!
Post by: Ghoul on 17-09-2008, 13:00:07
Quote from: "crippled_avenger"
Acroholia na turneji


e, ovo već JESTE odlično!!!  :!:  :!:  :!:
Title: Mehmete, reaguj!
Post by: DušMan on 17-09-2008, 13:06:58
Quote from: "Meho Krljic"
Code: [Select]
http://rapidshare.com/files/145831046/Mort_Cinder.rar

Taman kad je najavljeno integralno izdanje na bliskom nam jeziku... Meho uništava domaće izdavače.

Eh, kad Cane i Gile kažu nešto tako jako, kako da im mlad čovek ne poveruje?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-09-2008, 14:32:01
Heh heh heh, jeste odlično. Dodao bihi da se naša kazeta sa prva dva dema koja je prodavana diljem Europe devedesetih godina zaista zvala Genocides...

Inače, nisam znao da je LML bio najhajpovaniji bend u Ukusu Nestašnih (ili kako smo ga mi interno zvali 'Neukusu Ustaša'). Ko ga je hajpovao??? A, da, Peđa sigurno. A i sećam se da je Šimi (ex-Čudni Šimijev bend, a  danas reper Jebašfini) napisao neku brutalno pozitivnu recenziju za prvi album ali ne znam gde je izašla.

Nisam ni znao da će domaći izdavači objaviti Morta Cindera integralno. A baš sam jutro razmišljao o otme kako radim društveno koristan posao aploudujući ovo. Eto ispadoh pirat...  :cry:
Title: Mehmete, reaguj!
Post by: --- on 17-09-2008, 15:23:36
ha, čudan šimijev bend... neukus ustaša... acroholia... sjećanja naviru, tjeskoba pritiska...

šta sam sve čitao i slušao, nije ni čudo što sam postao alkoholičar, rakijaš i publicista.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-09-2008, 18:45:18
Dobro si se makar spasao droge. Nisu svi bili te sreće.
Title: Mehmete, reaguj!
Post by: --- on 17-09-2008, 21:39:01
to je vrlo čudno, pošto su svi oko mene postali narkomani one way or another. i posle kažu da rokenrol nije satanistička muzika koja omladinu odvodi u narkomaniju.

a na ovom blogu http://jugostage.blogspot.com/2008_06_01_archive.html

za Lucid Mad Love piše:

"LUCID MAD LOVE
By Gubecbeg
0 коментара
albumi

Jedna manja grupa iz Vršca ali ne znači i da je loša.

Najviše liče na THROWING MUSES i EKV. Pa proverite i vi."

 :D
Title: Mehmete, reaguj!
Post by: ridiculus on 17-09-2008, 22:30:37
Evo nečeg starijeg, ali mislim da nije poznato, a zanimljivo je. Izašlo je u Wired-u u maju 2003. Tiče se igre Rez koju sam spominjao ovih dana.

Quote
No ordinary peripheral, Sega's mouselike Trance Vibrator pulses in time with its PS2 shooter Rez, emitting vibrations four times stronger than rumble controllers like Sony's Dualshock. As you advance through the game's levels, the tremors intensify. "You can put it anywhere - your foot, your back, your waist," says Tetsuya Mizuguchi, Rez's creator. "It's up to our customers' imagination." And what imaginative customers Sega has. Female gamers in Japan are putting the peripheral between their legs. (No word yet on when it will be available in the States.) The company doesn't recommend using the device as a sex toy, but it does come with a washable protective pouch. And with a name like Trance Vibrator, what did Sega expect?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 18-09-2008, 10:04:03
Ma, da, to za REZov kontroler je nadaleko poznato. Miziguči je pokazao da put do ženskog srca vodi kroz, er... vaginu?

A ovo da je Lusid Med Lov iz Vršca nije nova zabluda. To je zato što smo prvi album, iz dosta okultnih razloga snimali u Vršcu pa nas je i prvi štampani prikaz albuma nazvao vršačkim bendom. Više me boli ovo Throwing Muses i EKV. Mislim, vidim odakle ta poređenja, ali bole.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 18-09-2008, 10:07:32
Ali ovaj omot je suvi genije:

(http://i33.tinypic.com/2gt98xl.jpg)

Meni je to toliko kinky da sam i dalje zapanjen da niko od nas nije bio uhapšen kad smo objavili album.
Title: Mehmete, reaguj!
Post by: --- on 18-09-2008, 10:24:56
e, da je ova država ikad funkcionisala kao prava tiranija, a ne ova nazovi diktatura Slobodana Miloševića, sve bi to bilo zabranjeno, kao što i dolikuje i kao što je trebalo da bude. samo još jedan dokaz da mi tiranije ni videli nismo.

ali ovaj omot je, priznaj, aluzija na genesisovo "vidim gaćice male devojčice" i ovaj omot:

(http://upload.wikimedia.org/wikipedia/en/a/a7/ThrobbingGristleDOAThirdAnnualReportColorCover.jpg)

niste ni vi naivni.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 18-09-2008, 10:29:20
Ma, jesi lud, bre, ovi ostali iz benda nikad u životu nisu čuli za Throbbing Gristle, a ja sam omot video tek kad je izdanje napravljeno.

Nego, on anadr topik, ova vest je vrlo uzbudljiva, iako je sve demantovano, ipak je jasno da gde ima dima ima i vatre:

Quote
Valve Denies Google Buyout Talks
"Complete fabrication" says Valve's VP of marketing.
by Jimmy Thang
September 17, 2008 - According to "well placed sources", the Inquirer reported on Wednesday that Internet giant Google is going to buy Valve Software, the creator of Half-Life and the digital distrubtion system Steam. However, Valve has denied the potential acquisition. The Inquirer's story read, "WELL PLACED SOURCES tell us that Google is going to be buying Valve any second now. If you have to stop and think about why, you probably are not aware of Steam, Valve's amazing content distribution platform."

Doug Lombardi, Valve's VP of marketing, later told MTV Multiplayer that the rumor was "complete fabrication." While Lombardi denied the Google negotiations, he did previously tell Gamasutra that the company was open to buyout talks when it came to its partner, EA. However, he added, "By the same token, the company's doing pretty well, and we're really happy with what we're doing."

IGN contacted Lombardi for confirmation, and while he did not deny the buyout outright, he simply replied with the following statement: "This is a rumor."


Odavde: http://pc.ign.com/articles/910/910930p1.html

Moram da priznam da bi implementacija Steama u google bila krajnje zanimljiv koncept...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-09-2008, 13:51:22
Ja ne znam da li je to izvodljivo ali što više igram SCARFACE, a samo igram SCARFACE, smatram da je apsolutno neophodno napraviti srpsku verziju ove igre ili nekog od GTA klonova svejedno.

Zamislite igru u kojoj igraš u ime Gorana Vukovića Majmuna, koji nije ubijen, iako se mislilo da jeste i koji pokušava da povrati i proširi svoju imperiju, boreći se protiv Arkana, Vuje i Čumeta, a konce iz pozadine vuku Jovica Stanišić i Vuk Maraš koji mu daju naloge ali nikada ne može da im veruje.

Boss fight po NBGu sa Batom Trlajom.

Izvan grada mora da bude obligatory misija na Kosovu gde se završava gudra.

Plus obligatory misija "Pobiti sve Četvrtake" u kojoj ih namamiš u javnu kuću u Staroj Pazovi i likvidiraš u ogromnom shootoutu.

Možeš da igraš pojedinačne misije sa Banetom Grebenarevićem, Lelom Andrić i Zvekijem kao minionima koje kupuješ kao Exotic.

Plus Meho i Žika da naprave dobre rep, dens i turbo folk mikseve kao soundtrack.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 18-09-2008, 13:55:49
:lol:  :lol:  :lol:  :lol:

Zvuči sjajno.

Postoje GTA modovi za PC koji su smešteni u Beograd, ali koliko sam shvatio (nisam se trudio da ih igram), to su najviše reskinovi u kojima su pandurska kola pretvorena u kečeve itd. Ovo o čemu ti pričaš zahtevalo bi dosta rada i znoja, mada bi bilo izvodljivo.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-09-2008, 14:00:16
Ja mislim da bi bilo izvodljivo. Na reskin sam i mislio. Bilo bi suludo da sad neko zaista pravi celu igru. Ali, neki medium sized trud bi mogao da se uloži. Siguran sam da bi bilo ljudi koji bi to znali da cene.

Što se mene tiče, ja sam spreman da pomognem na nivou dramaturgije, pisanja dijaloga i naziva misija.

A siguran sam da ste i ti i Žika raspooženi...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 18-09-2008, 14:10:35
Ha, da, ali ipak bi tu bio potreban neko ko ume da programira, makar rudimentarno, plus MNOGO vremena. Tako da... baci ovo na gomilu sjajnih projekata koje nikada nećemo realizovati.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-09-2008, 14:22:05
Naravno, ali zar nema ljudi koji rudimentarno umeju da programiraju a koji su takođe živeli u Srbiji devedesetih i razumeju na koji način bi ova igra bila važna za pomoć mladima koje će skloniti sa ulice i pokazati im i naličje glamuroznog sveta kriminala?

Jel možemo da pitchujemo ovaj projekat nekoj NGO? U smislu umetničkog projekta koji se osvrće na devedesete?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-09-2008, 14:51:47
Moriarty Looks Into The Future Of Superhero Films With A KICK-ASS Script Review!

Hey, everyone. “Moriarty” here.

It’s no secret that I’ve been fond of the work of Matthew Vaughn so far. I think LAYER CAKE is a bad-ass little crime film that perfected the formula Guy Ritchie and Vaughn created in LOCK, STOCK & TWO SMOKING BARRELS and SNATCH. STARDUST is a lovely, wacko fantasy that did a nice job of capturing Neil Gaiman’s voice on film, something that has been long overdue.









And right now in London, as that photo of Nic Cage confirms, Vaughn has started production on the film that will absolutely confirm his status as a cult god, and which may well break him through to mainstream success in a very real and quantifiable way. If WANTED, a nihilistic gun-freak wet dream that was little more than a cobbled-together ripoff of THE MATRIX and FIGHT CLUB, could do the business it did this summer, then KICK-ASS has a chance at being something even bigger.









The movie is already generating fan sites, and the comic has created a genuine buzz even among people who don’t normally read comics. A friend of mine ranted and raved to me recently about how great the comic is so far, and when I started asking him questions about it, he went pale. I guess the script covers more ground than the comic has so far, and I inadvertently spoiled some things for him. As Jane Goldman and Vaughn wrote the script adaptation, they had direct access to Millar, who told them where he was headed with the story, even as he reacted to some of their impulses, building them into the comic and refiguring some of what he had in mind. As I said, though, I haven’t read the comic. I’m more of a trade paperback guy than a month-to-month guy with comics these days... just the way I prefer to read them, like a guy who only watches TV shows as box sets on DVD. So when I talk about the storyline or the characters below, realize I’m referring to the script, which may not match the book exactly.

I’m excited. I think this is exactly the sort of new take on the genre that audiences are going to enjoy because, finally, they’ve reached that tipping point. They’ve seen enough traditional takes on superhero fare over the last decade, and I think the pump is primed. They’re ready for the conventions of the genre to be twisted, inverted, destroyed outright.









That’s the start of the script. We see this kid suiting up. Same voice-over narration. And then... there’s a painful reveal that we're not watching what we think we are, and we’re off and running with Dave Lezewski. He’s a normal kid. As he describes himself, acutely normal. And he’s just trying to make it through high school with some dignity intact. It’s written with a frankness that would give Sony a heart attack if this were SPIDER-MAN. Dave and his friends Todd and Marty are very real, very profane. Normal. Average. There’s a girl. Of course. Katie Deauxma. And he isn’t even on her radar. And he’s got superheroes on the brain. He knows he isn’t one, but that doesn’t stop him from ordering a wet suit and a ski mask and dressing up in front of a mirror. Fantasizing about being a hero. Wanting it.

And then about fifteen pages in, Mindy Macready and her father Damon are introduced. And from the moment they arrive, the film is obviously not playing by any rules that any studio would allow. Mindy’s 11 years old. And her daddy is training her. Making her dangerous. For a purpose. Their introductory scene is really scary and crazy, and it will shake an audience when they see it. They’ll be awake after that if they weren’t already. Their relationship in general is like THE PROFESSIONAL PART II, if Gary Oldman’s character hadn’t come back. If Leon and Matilda had kept going. Getting better at what they do. And when you see their origin story, told in the form of a homemade hand-drawn comic, it's wrenching. It's a twist on the traditional way heroes are created in comics, but awful and sad in a way no major publisher would dare.

And then Dave decides to do it himself.

Just start doing it. Going out at night. Learning how to run and jump and get from rooftop to rooftop. He’s a kid. He’s got no powers at all. But he’s determined. And more than anything, he loses himself in the fun of it. The kick of doing something he dreams about. The reality of it is a chemical thrill for this kid.

And it’s fun for about three pages. Until Dave ends up in the hospital. Seriously fucked up. Hit by a car and stabbed in the stomach fucked up.

And he ends up filled with metal. Pins and plates and a rod. His head. His arm. His leg. You’d think that would stop him, but Dave is wired to do this and nothing else. He’s got no choice. So he goes out again, and this time, when he gets in a fight, he’s able to give some punishment back. And this fight gets recorded and shows up on YouTube...





... and then Dave opens a MySpace page so people can find him, and he starts to catch on. People start to really root for this guy. And reach out to him. And believe in him.

Even Mindy, watching his viral videos, hearing about him, can’t help but admire his actions. She may be a deadly little robot, but she reacts to Kick-Ass’s raw bullheaded courage. Her father may not be a fan, but she is.

And the way their paths eventually cross, the point my friend tells me is the end of issue #3, comes around the halfway mark in the script. And it’s a stunner...









... more proof that no studio in town would know how to actually make this film while leaving it intact.

Vaughn knows. And Vaughn’s smart, working outside the system and owning a piece of the film. If you can raise the bank to do something like this, something radical, and you can own a piece of it in the meantime... that’s real filmmaking power. I think being a producer first has made Vaughn very good at getting a project off the ground. Once it’s airborne, he’s able to focus on actually making the movie, and I’m dying to see how he interprets this sort of comic book “real” that John Romita Jr.’s using for the book.

Mark Millar seems to be intimately involved in the production at the moment, and that’s interesting. It seems like a really close collaboration with someone whose work you’re adapting on the part of Vaughn and Goldman. I like the boy-girl stuff in the movie, the way Dave gets close to Katie when she misinterprets something and starts to think of him as her “gay friend.” It’s funny, but it’s not played as a THREE’S COMPANY-style joke. It’s more about the agony of finally being close to the person you want, but unable to close the distance of that last few inches.

Another thing I really like in the script is the way the main bad guy, a drug lord named Frank, has a son the same age as Dave. Chris is a quiet kid who keeps to himself, and he wants nothing more than to be a part of his father’s business. When his father becomes obsessed with finding Kickass and killing him, Chris finally sees a way to make his father notice him. He volunteers to hunt Kickass down himself, and to do so, he takes on the character of another vigilante named The Red Mist. This is the role that Chris Mintz-Passe is playing, and it seems to me that this is make or break for him. If it works, he’ll be able to shake McLovin’, and if it doesn’t, then he’s McLovin’ for life. I think it’s a hell of a role as written.

They all are, though. That’s the thing. The reason this really works isn’t because it’s a clever deconstruction of a genre. It’s because of the intensity of feeling that each of these characters has been brought to life with, the heightened emotion of the piece. It works because you feel the impact of every choice, every scene. And the kids in the film talk like real kids. It's savvy writing precisely because it's not more clever than reality in every single scene. People make bad choices. There are awkward moments that strike me as very close to how things would really play out. It's just grounded, solid character writing at every turn.

Nic Cage has been circling various superhero properties for years now, famously almost playing Superman at one point. He’s such a comic fan he even named his kid Kal-El. For him to play Big Daddy seems karmically correct to me. Big Daddy was born of tragedy, but he took his identity from comics, just like Dave does. In fact, you could even view KICK-ASS as a wry commentary on comic fans in general. There’s something really rich bubbling just under the surface of this one, even as outrageous set pieces and broad dramatic flourishes play out. The climax of the script is genuinely tense, and the violence throughout is so grim that there’s little chance you’ll mistake this for just another comic book movie. The stakes are high here, and if Kick-Ass or Big Daddy or any of the others are going to live to that last page, they’re going to have to stop living in a fantasy and deal with some harsh, harsh realities.

And as a big fan of SHAOLIN SOCCER's lyrical ending images, I was moved deeply by the way Vaughn wraps it all up. He may paint a dark picture of human nature here, but he has faith that we are capable of more, of genuine good, and that's a hell of a way to leave an audience.

I’m hoping to head over to either London or Toronto while they’re shooting this one so I can bring you some impressions from the set. I have a feeling when it finally hits next year, it will be seen as a fascinating bookend to WATCHMEN. If superhero movies finally grew up this year with THE DARK KNIGHT, then next year it looks like they’re going to go completely insane.

And I can’t wait.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-09-2008, 10:58:44
Harvestere reaguj!!! Ovo je za tebe!!! Uwe Boll snima novi film i odmah uz njega pravi i igru!!! 1968 Tunnel Rats!!!

http://www.eurogamer.net/article.php?article_id=241099

Evo i nekakvog, hm, trejlera:

http://www.youtube.com/watch?v=jM-RJ7aPK0I

Nje mi baš najjasnije zašto koriste prastari Viet Cong endžin, ali dobro, to je ipak Uwe Boll...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-09-2008, 10:59:57
Takođe: Avi Arad otkupio prava na ekranizaciju BioWareovog naučnofantastičnog RPG-a Mass Effect:

http://www.eurogamer.net/article.php?article_id=241648
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-09-2008, 12:16:36
Takođe, trejler za igru koja bi, kad izađe konačno mogla da me natera da kupim Wii:

Mad World (http://www.youtube.com/watch?v=BKtkGOrYiWw)

Neka vrsta crtanofilmovske verzije Running Man, sa dosta karikiranog Sin City šmeka u smislu art directiona. Platinum games je bivši Clover, takođe, pa ako ovo bude makar malo kao God Hand, moje srce će pevati.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-09-2008, 12:34:47
Spiking of Uwe Boll, evo na Something Awful ispovest scenariste koji je pisao prvu (nerealizovanu) verziju Alone in the Dark. Suviše je to maliciozno napisano za moj ukus, ali su citati iz Bollowih mejlova suho zlato.

http://www.somethingawful.com/d/feature-articles/behind-scenes-uwe.php

Quote
A few years ago I came out of the video game industry to work on the first draft of Uwe Boll's newest film "Alone in the Dark." We had secured the rights for the license from Infogrames and pitched him a few story ideas on it. While he was still in post-production on the critically-acclaimed "House of the Dead" he asked us to write a script around the game "Alone in the Dark." At that point we hadn't seen any footage from any of his films he was worked on, but we heard"House of the Dead" - and I quote - "wasn't going well." I later discovered that was one of this century's biggest understatements.

Since we were going to be screenwriters for him, we decided to see if we could find any footage from his previous films online. We found the trailer for "Sanctimony" and immediately grew very nervous. Did he really just blatantly steal the entire plot and dialogue from the film "Se7en" and repackage it into some inept, half-assed, cliched pile of confusion? Was this guy for real? Who in their right mind would give him money to make anything except possibly trips from a pizza delivery store? And oh, let's not forget that he had big A-list stars in these films. Like Casper Van Diem. And Eric Roberts. And Clint "Car Wreck Face" Howard.

We had already written our story treatment and sent it off to him. He and his loyal team of Boll trolls seemed to like it and asked us to write a full script. It was only after this agreement when Uwe finally decided to send us a few of his wonderful films on VHS for us to watch. He was eager to impress us with his talented work, no doubt. But If you've ever mistakenly stumbled into one of them, I'm sure you will believe me when I say that we sat through some of the most incompetent and retarded films known to man. And I've seen "Feeders."

First we endured "Blackwoods," an incomprehensible straight-to-cable"psychological thriller" crapfest about evil rednecks who put this yuppie guy on trial in their parents' basement for a drunk driving murder. I don't want to spoil the ending, but his deceased girlfriend was actually Bruce Willis, whom he drunkenly killed with his car years ago, and her evil hillbilly parents in the woods were all part of the main character's guilty conscience. Or something. Really. That's really how it ends. Also he cast yet another actor from "Starship Troopers" in the lead. I think Uwe secretly lusts after Euro B-movie maker Paul Verhoven's lucrative career, which is really kind of sad if you think about it.

Soon Boll wanted to prove to the world he didn't need to solely exploit other films for his movies, as he could also exploit real-life people's deaths. He churned out a cheap Columbine school shooting movie called "Homeroom: Heart of America." I can't really ruin too much of the angsty plot for the film, particularly since we all know how Columbine ended, but I must say one thing about it: this was the first movie I've ever seen featuring gratuitous tit-shots during a scene where a retarded girl is raped. One critic sarcastically called it "the absolute best film Uwe Boll has ever made" and and another cracked "imagine the Columbine tragedy as translated into coloring book form." Unfortunately, this powerful movie failed find an American distributor, and I don't foresee this changing unless the retard rape market suddenly picks up.

Then came "House of the Dead," the film that would finally put to rest the eternal debate over whether Boll was as gifted a director as Scorcese, Kurosawa, or Schumacher. This is really the point where the terror of truly bad cinema sets in; we kept hoping the previous films were just terrible errors that were mistakenly titled and sent to us in some kind of cosmic accident. In his behind-the-scenes shoot on the promotional video, Uwe described this zombie opus as "an action-tour-de-force" and compared it to "a serious violence movie like 'Saving Private Ryan.'" You'll notice this film doesn't really have a "house" of the dead as much as an island and a old mine... of the dead, I guess. This is because apparently Uwe gets these two locations very cheap and therefore they must become central parts of every story he directs. We were cracking up and waiting for the punchline that never came throughout the entire movie, occasionally glancing around to see if we were being filmed by a Candid Camera revival. We heard the premise: "a rave... on an island... with zombies... TERRIBLE zombies," but we had no idea he was telling it with a straight face.

Somebody actually paid money to create this. It will come as no surprise that this person was Uwe Boll.
It was a mess. We knew we were in a terrible situation, and had written a script that was only going to confuse this poor guy. He kept asking us why the character in our script "Alone in the Dark," Edward Carnby, didn't have any special powers to battle monsters. We explained that the story revolved around suspense and a believable detective, based off the game. He replied by telling us he wanted to blatantly rip-off characters, as well as the tone of the films "Blade" and "The Crow." Here are some actual quotes from e-mails directly from the cinematic mastermind Uwe Boll himself in 2002:

Edward is not mysterious and does business as usual – which destroys his entire heroism – his entire reputation built up by the game, would be DESTROYED by this film. Edward has to be mysterious like in THE CROW and BLADE, he has to have special abilities and weapons and no normal BACKSTORY!!!

What isn’t much use are grave things: the dialogue, Edward’s Character and the story per se. IT IS GOOD THAT H IS NOT A SUPERNATURAL SUPERHERO - BUT HE CANNOT BE ALSO TOO NORMAL - HE IS A LONELY HERO.

You don't have big screenplay experience and after my bad experience on House Of Dead, I need a Top Script now. Your first script wasn't that. I want to be scared, intelligent, not boring, packed and surprising at the end.

He wanted us to add "big gun battles" and "car chases." You know, all the things that make horror movies scary, particularly movies that revolve around suspense. We kept arguing with him about how to actually tell a scary story, as it became apparent he had absolutely no idea what he was talking about. A big point of contention was the monsters; he wanted tons of big, slimy, dog-looking CG monsters all over the story, while we kept repeating it was far scarier to keep them in the dark - hey, what do you know, kinda like the title - and build suspense. We tried to use the (at the time) recent film "Signs" to explain this to him, but everything seemed to bounce right off the guy. Boll then went off on a rant that should rank as one of the most confusing arguments ever in history.

WE MUST KNOW A LITTLE MORE ABOUT ALL THIS . LOOK in SIGNS THE AUDIENCE KNOWS THAT THE ALIENS WANTS TO DESTROY - SO HE AUDIENCE IS AFRAID. LIKE WHT YOU SAY ABOUT OSAMA BIN LADEN: WE DONT KNOW A LOT - BUT WE ARE FRAID - BECAUSE OF 11.9. - SO WITHOUT ANY INFORMATIONS ABOUT THE ALIENS WE ALL FEEL NOTHING - WE ARE ALL CONFUSED BUT LETS SAY YOU NEVER WOULD HAVE SHOWED AN ALIEN IN SIGN - IT WOULD BE A DESASTER - NOBODY WOULD TAKE IT SERIOUS!!

Yes, I know English is not his first language, but Jesus Christ, I'm not even sure this man has a first language. That's not even coherent in any intelligible way... and this man is DIRECTING FILMS IN ENGLISH. And whether or not you enjoyed the film "Signs," I didn't think anybody had ever argued that the awkward CG alien scene at the end was really a strong moment in filmmaking history. Finally, our short-lived deal with Boll fell apart during yet another debate about the ending. We felt a good horror movie should leave the audience with a creepy, scary uncertainty at the conclusion. Uwe felt people are more terrified by big excessive gun battles and even bigger monsters than the previously slightly-less-big monsters.


But Boll's rambling, borderline psychotic emails don't end here. No, he kept on going.

I AGREE BUT WE STILL NEED A BUILDING UP TENSE /SHOWDOWN OR WHATEVER. WHATEVER IT IS: EDWARD FNDS IN THE END SOMETHING WHAT BLOWS THE AUDIENCE AWAY, OR THE PROBLEM IS THAT MORE AND MORE PEOPLE ARE MISSING, MORE CREATURES OR BIGGER CREATURES ARE COMING UP ... ! We WANNA MAKE A UNUSUAL AND GOOD MOVIE - BUT DONT FORGET THE CLASSICAL - MUST'S - OF STORYTELLING

By this point is was clear we weren't writing a true Uwe Boll movie, so the good doctor began to lecture us, the writers, on proper story telling procedure.

The story doesn’t go from A to B, which is unavoidable for a genre-flick. Your story is an author’s piece, a drama, where we spend time with people!!! With a video game adaptation what is more important than ever: hero needs to have a goal, that the [Uwe here uses the term “08/15 Zuschauer” which basically means the no-name, loser audience] understands and the hero needs to be interesting.

There was only one way to fix it and, fortunately, he had just the plan:

EITHER increasing numbers of people are getting kidnapped or killed by monsters, so that everything is threatened to go out of control and Edward has to stop the monsters – otherwise everything is lost in the end – OR Edward has to solve a specific case and stays on it – needs to go on an island (see ALONE IN THE DARK 4) or solve a murder. I was really angry, because I don’t think, that you’d ignore so many things, that apply to story telling basics!

Oh no! Our script had made Uwe Boll angry! I have to say that being lectured by Dr. Uwe Boll on the proper way to tell a story is an experience I will truly cherish forever. In our defense, I apparently skipped the film writing class which explained how every realistic, suspenseful script required at least one major scene on an island, unaware this omission would be a violation of "story telling basics." At this point we realized Boll was a world class fuck up and was only going to ruin anything he touched. Despite being desperate first time screenwriters, we walked away from the project and refused to give him the rights to our script.

For those of you who actually give a shit, the original script took the "Alone In the Dark" premise and depicted it as if it was a actually based on a true story of a private investigator in the northeastern U.S. whose missing persons cases begin to uncover a disturbing paranormal secret. It was told through the eyes of a writer following Edward Carnby and his co-worker for a novel, and depicted them as real-life blue-collar folks who never expected to find hideous beings waiting for them in the dark. We tried to stick close to the H.P. Lovecraft style and the low-tech nature of the original game, always keeping the horror in the shadows so you never saw what was coming for them. Thankfully Dr.Boll was able to hire his loyal team of hacks to crank out something much better than our crappy story and add in all sorts of terrifying horror movie essentials like opening gateways to alternate dimensions, bimbo blonde archaeologists, sex scenes, mad scientists, slimy dog monsters, special army forces designed to battle slimy CG dog monsters, Tara Reid, "Matrix" slow-motion gun battles, and car chases. Oh yeah, and a ten-minute opening back story scroll read aloud to the illiterate audience, the only people able to successfully miss all the negative reviews. I mean hell, Boll knows that's where the real scares lie.

He even managed to cast "Blade" actor Stephen Dorff in the movie. I'm sure he was a huge fan of his performance in "Backbeat" or something. The funny part is, after we walked off and he got his usual team of hacks to churn out a huge steaming pile of shit, he came back months later and asked us if he could get the rights to use scenes from our screenplay... for free. Oh, Uwe.

But the future is bright for Dr. Boll. Even though "Alone in the Dark" opened to #14 and made only $2.5 million on its opening weekend, as he's got plenty of other important film projects waiting in the wings. He's already finished shooting "Bloodrayne" and is working his way onto "Hunter: The Reckoning" and "Far Cry" next year. Notice a theme here? I mean, besides the whole "making terrible movies that nobody likes" thing?

For my part I would just like to apologize to the video gamers of the world for indirectly helping this man unleash another cinematic atomic bomb on audiences. In my defense I can claim at the time I started, I didn't quite know who Uwe Boll really was... and in the end, we did manage to salvage our script from actually being filmed at the hands of the mad doctor. So I can take small comfort in a quote by one movie critic this weekend: "The other practitioners of cinematic drivel can rest a little easier now; they can walk in the daylight with their heads held high, a smile on their lips and a song in their heart. 'It's okay,' they'll tell themselves. 'I didn't make Alone in the Dark'."

- Blair Erickson

Title: Mehmete, reaguj!
Post by: Kler_Vojant on 19-09-2008, 12:35:51
manisent
http://www.soundclick.com/bands/pagemusic.cfm?bandID=316654
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-09-2008, 12:39:33
Ovi u odnosu na nas zvuče kao pravi bend. Ova pesma 'Napad iznutra' asocira me na stomačne probleme koje sam jednom imao...
Title: Mehmete, reaguj!
Post by: Kler_Vojant on 19-09-2008, 13:51:12
Evo dokaza da moze i gore...
http://www.soundclick.com/bands/default.cfm?bandID=875253
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-09-2008, 14:33:36
Meni je ovo znatno bolje od Lucid Mad Love. Mislim, nije baš najvrhunskiji power electronics koji sam ikada slušao ali slušljivo je.
Title: Mehmete, reaguj!
Post by: Kler_Vojant on 19-09-2008, 14:55:29
Siguran sam da ces naci nesto gore od LML na kompilaciji balkanskog nojza:

http://www.mediafire.com/?v5mzlfmx2ri
(http://bp0.blogger.com/_s7V83pjepD4/SGJhfJmE_YI/AAAAAAAAAW0/P1hyInFi8hE/S229/balkan+for+web.jpg)
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-09-2008, 20:43:16
Jesi li skinuo neke bultege sa povratničke/pokajničke turneje MBV?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-09-2008, 10:53:52
Nope. Nisam video to nigde u prolazu a otkad Luka Toyboy živi smanjenim intenzitetom, nabavljam samo muziku za koju znam da postoji.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-09-2008, 11:39:09
Znači dobar novi Bethor, osmica?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-09-2008, 15:52:07
COLUMBIA, S.C. - A hospital spokeswoman says former Blink-182 drummer Travis Barker and a popular disc jockey have been critically injured in a Learjet crash in South Carolina that killed four people.

ADVERTISEMENT
 
Federal Aviation Administration spokeswoman Kathleen Bergen says the plane carrying six people was departing shortly before midnight Friday when air traffic controllers reporting seeing sparks. She says the plane went off the runway and crashed on a nearby road.

Hospital spokeswoman Beth Frits says Barker and DJ AM, whose real name is Adam Goldstein, were at a burn center in Augusta, Ga.

Federal officials say two crew members and two passengers have been killed.

THIS IS A BREAKING NEWS UPDATE. Check back soon for further information. AP's earlier story is below.

COLUMBIA, S.C. (AP) — Officials say a Learjet has crashed while departing from a Columbia, S.C., airport, killing four people on board and injuring two others.

Federal Aviation Administration spokeswoman Kathleen Bergen says the plane carrying six people was departing shortly before midnight Friday when air traffic controllers reporting seeing sparks. She says the plane went off the runway and crashed on a nearby road.

Bergen says the Lear 60 was headed to Van Nuys, Calif.

She didn't have the names of those killed and didn't know the conditions of the two people injured.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-09-2008, 20:37:13
Pa, nije to Betor. I ja sam hteo da mu dam devetku, ali se Popboks uplašio da pravoslavna crkva ne pošalje svoje nindže...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-09-2008, 22:54:29
Plaše se da se ponovo ne aktivira Tarlaćeva haška optužnica. Znam.  :D

Mogao bi da mi nasečeš to. Deluje zanimljivo sudeći po recenziji.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-09-2008, 23:04:06
Inače, kako komentarišeš zgražavanje Popboksa nad povezanošću All Musica sa major izdavačima?  :D

Mislim, Popboks kao fanzin Repetitora i Nežnog Dalibora proziva All Music Guide. Biće to zanimljiv beef ako ovi sa All Music čuju... :D
Title: Mehmete, reaguj!
Post by: buruchaga on 21-09-2008, 01:51:28
aaaaaaa nezni dalbior!
napisah par kritika o ND i samo shto me nisu na krst razapeli. sreca pa se izjasnjavam kao tozzishcanin pa im ni taj krst nije neka vajda protiv mene.
budale.
mogli su da mi ponude godisnju pretplatu za ckm i odma' bi' promenio misljenje  :roll:
Title: Mehmete, reaguj!
Post by: Son of Man on 21-09-2008, 06:58:10
Zar oni nisu prvenstveno fan klab onog benda Balvani ?!  :?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-09-2008, 12:56:41
I was in London working (and hanging out with some MW buds) over the last couple of days, but War Heroes officially went out to the studios yesterday after a few weeks of informal chats. I woke up to find a cluster of emails from Martin Spencer, my agent at CAA, and my attorney Harris Miller.

The good news? Pretty much all the big guys in town are going in for this and things should really start moving in the next couple of days. Tony and I had a dream director in mind for the project and, weirdly, he was the first email, suggesting he directs if his production company gets their hands on the material. But three genuine heroes are already in the mix for this so I have a feeling we're going to end up in good hands.

After weeks of informal chats (we wanted to wait until issue two was actually in print and they had either script or full plot for the remaining issues) we're really going to MOVE now. It's going to be an exciting few days, I think. As ever, I'll keep you posted. But this is my last NEW Hollywood thing until the Spring. I've pretty much finished all my current commitments and want to get deep into Ultimate Avengers before I start up anything else.

MM
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-09-2008, 13:29:15
Čekaj, ekranizovaće i War Heroes??? Njega baš krenuo taj bioskop jebote, mislim, izašle su tek dve epizode WH...

Što se tiče Nežnog Dalibora itd., ne smem da se izjašnjavam, ja ne znam ni šta je to...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-09-2008, 16:27:23
http://videogames.yahoo.com/events/playback/playback-14/1248334
Title: Mehmete, reaguj!
Post by: mafija_x on 22-09-2008, 02:45:28
(http://www.portalprelude.com/images/news/mod_headerTemplate.png)


http://www.portalprelude.com

Portal: Prelude, as its name states it, is an unofficial prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees, whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, and also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority.

All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell...

This game is totally free and set to be released somewhere around the end of the month. It offers a bit more gameplay hours than the original Portal, with 8 chapters, 19 test chambers, 48 challenges, 6 advanced maps, a brand new storyline and more than 400 lines of speech with english and french subtitles.

Remember kids, it's not just a mappack, it's a whole new story, and I hope that you'll appreciate the work done for you. The game is set to be released somewhere around the end of september, or the beginning of october.
Thank you for reading, and stay tuned for more informations soon.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 22-09-2008, 13:21:35
Ovo nema nikakve veze sa Valveom, koliko vidim? Hm...
Title: Mehmete, reaguj!
Post by: mafija_x on 22-09-2008, 15:10:14
Nema veze. Kontaktiralu su Valve i oni nisu pravili nikakvog problema oko licence i cak pruzili podrsku projektu.

Sad nadajmo se da ce ispasti dobro, pa da imamo sta da igramo dok ne izadje Portal 2, ako ga uopste i prave. A znajuci kojom brzinom radi Valve, nacekacemo se.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 22-09-2008, 15:42:38
Da, to je stvarno džentlmenski od valvea. Naravno, polovina šarma Portala otpadala je na GlaDOS i njne genijane monologe pa ovaj prikvel verovatno neće imati isti šmek, ali opet, interesantno.
Title: Mehmete, reaguj!
Post by: Son of Man on 22-09-2008, 18:16:12
Meho OK, ovo su namontirali u fotoshopu, ali mi neko reche da ce novi GTA lik da bude realni Srbin iz Bosne  ?!  :shock:  :lol:

Mislim znam da sam malo okasnio i sve to jer si ti vec poiso o tome ali ja te tekstove na engleskom slabo, jedino na maternjem BHS-u, a tamo nigde ne videh da si napiso da posle chamuge iz geta stize Srbin kao sledeci nivo zla koji je kao dosho iz Bosne gde je bio dobar sa Ratkom il tako neshto, daj neki link gde moz se pogleda demo ochiju ti, ii ne morash naci cu sam, bash da vim to ludilo  :lol:
(http://img177.imageshack.us/img177/6159/70227717ye4.jpg)
Title: Mehmete, reaguj!
Post by: Son of Man on 22-09-2008, 18:21:46
Il me to opet lagali ovi moji dobro upuceni drugari sa Lekinog ?!  :cry:

EDIT : Niko Belic - hm,  kontam po imenu da je Niko Bosanski Srbin poreklom naravno ko i svi Srbi tamo sa "granice" Srbije i Crne Gore ?!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-09-2008, 10:12:09
U igri se ne kaže eksplicitno odakle je ni šta je, ali među Srbima je konsenzus da je u pitanju Srbin, a i mediji su tako pisali. Problem je, naravno što čovek priča sa ruskim naglaskom a ortaci iz starog kraja imaju prilično nesrpska imena (Roman, Florijan), tako da je rockstar tu, kako se to kaže dropovao bol ili skruovao d puča...
Title: Mehmete, reaguj!
Post by: Father Jape on 23-09-2008, 10:41:38
Kuzmanovic u SKu je posvetio nemali deo opisa diskusiji o poreklu doticnog.  :lol:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-09-2008, 11:40:58
Da, on mu je maltene locirao selo iz kog potiče. Al, kako već rekoh, to je više wishful thinking. Rockstar se nisu baš preterano potrudili da to deluje uverljivo.

Evo, da se čuje njegov naglasak:

http://www.youtube.com/watch?v=2hX7Xf-6OTw
Title: Mehmete, reaguj!
Post by: Milosh on 25-09-2008, 11:30:19
Meho, je l' ovo nešto što vredi oslušnuti?

http://www.popboks.com/vest.php?ID=8317
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-09-2008, 14:55:49
Pa... ja imam nekoliko njegovih albuma i meni je to solidno, mada ne i vrhunski u svojoj branši. Ja bih večeras to otišao da gledam da nemam već zakazan fizički rad.
Title: Mehmete, reaguj!
Post by: Father Jape on 25-09-2008, 15:06:58
Quote from: "Meho Krljic"

Evo, da se čuje njegov naglasak:

http://www.youtube.com/watch?v=2hX7Xf-6OTw



Bolno je ocigledno da neki anglosakson radi genericki Slav accent. Hrmpf. Covek bi pomislio da bi se kompanija tog kalibra iscimala da nadje nejtiv Jugoslovena.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-09-2008, 15:12:14
Da, i mene je isprva čudilo što umesto da daju 100,000 dolara pravom američkom glumcu ne uzmu nekog polugladnog srbskog/ bisanskog/ hrvackog itd. glumca koji bi isto odradio za tri ili četiri puta manje para. I to bolje. Ali zaključio sam da ih je žestoko boleo kuras da se potrude ILI da je u pitanju metadosetka i podsmeh na račun zapadne publike koja misli da su svi istočnoevropljani Rusi.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-09-2008, 15:43:15
Mmmm, ovo bi moglo da bude sjajno:

Quote
Acclaimed Japanese developer Level-5 has unveiled Ushiro, a quirky new horror role-playing game for PSP.

Players are cast as Shinigami (the Grim Reaper) and attach themselves to people about to die, according to Japanese magazine Famitsu (read by NeoGAF).

Once attached the Shinigami will help the mortal fulfil their final wishes, and even fight monsters embodying that person's malice.

Level-5 has been responsible for titles such as Dragon Quest VIII: Journey of the Cursed King and Professor Layton and the Curious Village. Currently the team is working on White Knight Story for PS3.

Ushiro is due out across Japan next year.


Odavle: http://www.eurogamer.net/article.php?article_id=243328
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-09-2008, 16:14:30
Evo nešto za Lubenija, Kripla i Sanovmena:

NWA: Help the Police (http://www.youtube.com/watch?v=ooarT3cn8_o)

Svojevrstan 'remiks' klasika. very funny.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-09-2008, 10:43:33
Evo još nešto za njih:

Betl rajming sa simultanim prevodom na pristojan engleski (http://www.popboks.com/vest.php?ID=8326). Hilerijs.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-09-2008, 11:03:04
Heh... Džek Tompson izgubio pravo da se bavi advokaturom:

Quote
Jack Thompson disbarred
Posted Sep 25, 2008 12:24 pm PT By Polybren 556 comments The long and twisting saga of Jack Thompson's legal career appears to be drawing to a close.

 
Earlier this year, a Florida judge recommended the inflammatory lawyer be permanently disbarred for a prolonged pattern of misconduct and multiple violations of Florida Bar rules. The Florida Supreme Court today embraced that recommendation, permanently disbarring on Thompson.

"Based on the record before it, the Court agrees that respondent is not amenable to rehabilitation," the Justices' decision read. "Further, the Court approves the referee's recommendation that permanent disbarment is the appropriate sanction."

Thompson will be given 30 days during which he must close out his practice and make arrangements for existing clients. He may file a motion to have his case reheard, but due to a sanction already placed on Thompson, he needs another member of the Florida Bar in good standing to sign off on the motion before the court will consider it.

In a prepared statement sent to media outlets, Thompson claimed the disbarment was an act of retaliation for a number of actions, the most recent of which being a civil lawsuit Friday naming more than 70 defendants (and one late defendant's estate) including the Florida Bar and all seven of the state's Supreme Court Justices for alleged violations of his civil rights.

"The timing of this disbarment transparently reveals its motivation," Thompson wrote, adding, "This rush to disbarment is in retribution for the filing of that federal suit. With enemies this foolish, Thompson needs only the loyal friends he has."

Over the course of Thompson's legal career, he has sought and gained notoriety for taking on abrasive elements of pop culture. He led the charge against 2 Live Crew over lyrical content in that group's 1989 album As Nasty as They Wanna Be (and it's hit single, "Me So Horny"). Radio shock-jock Howard Stern was another target of Thompson's ire before he turned his eye to the gaming industry and id Software's Doom in 1996, which he blasted as a "murder simulator" and eventually blamed for the 1999 Columbine High School Massacre.

However, Thompson's most notable target has been the Grand Theft Auto series from Take-Two Interactive, which he accused of "mentally molesting minors for money." After three police officers were killed by a professed Grand Theft Auto: Vice City player in Alabama, Thompson represented their families in a civil lawsuit to hold Take-Two responsible.

Thompson has made eye-opening headlines frequently over the last three years, notably when he sicced the police after the creators of webcomic Penny Arcade for harassment after they made a charitable donation in his name. In addition, he has been publicly disavowed by the president of the National Institute on Media and the Family, and helped draft game-related legislation in the wake of the Grand Theft Auto: San Andreas "Hot Coffee" scandal.

Perhaps more than any of that, his most notable accomplishment may have come in a lawsuit to prevent the release of Take-Two Interactive's Bully in Florida under public nuisance laws. While a judge eventually approved Bully's release, he did so only after taking the unprecedented step of requiring Take-Two to produce the T-for-Teen-rated game for his review before it could hit store shelves. His behavior during the proceedings helped begin the course of events which led to his disbarment.



Odavde: http://www.gamespot.com/news/show_blog_entry.php?topic_id=26607197&tag=recent_news;title;1
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-09-2008, 11:07:19
Hoće li Thompson sad potpuno da se posveti serijalu German Goo Girls?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-09-2008, 11:09:06
To je John Tompson, ali sviđa mi se kako razmišljaš.  :lol:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-09-2008, 11:17:45
Q: What goes clip clop  clip clop  clip clop
clip clop clip clop clip clop clip clop
bang bang clip clop clip clop clip clop clip clop ?

A: An Amish drive by shooting.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-09-2008, 14:39:59
Živa pička posle Živog kurca

Let 3 ove jeseni planiraju objavljivanje prvog koncertnog DVD-ja Živa pička na kome je zabeležen njihov nastup 16. jula prošle godine u klubu Hartera u rodnoj Rijeci.

Bend namerava da napravi proizvod koji će biti raskošan, luksuzan i primamljiv, tako da ga svako poželi imati.

„Bio je to naš veliki koncert, na kome smo na neki način obilježili 20 godina rada. Koncert je bio zbilja svima u bendu jedan od najdražih u cijeloj karijeri. Bio je nabijen emocijom, a produkcijski na najvišem nivou za ove naše prostore", kaže pevač Zoran Prodanović Prlja, a prenosi njihov srpski promoter Long Play.

Za nastup u prostoru bivše fabrike papira Hartera, Let 3 su pozvali mnoštvo gostiju, od zborova, plesača, pratećih muzičara poput duvača i perkusionista, do brejk densera i živih zmija.

"Imali smo konja sa hvataljkama, vješala i 3D projekcije, dakle čudesa potpuna. Poslije sam slušao komentare poput: ’Gledao sam svašta ali na ovakvom koncertu još nisam bio’. Sve će se to lijepo vidjeti na DVD-ju. Bez lažne skromnosti, to je bio zbilja top koncert", kaže Prlja.

Basista Damir Martinović Mrle ističe da se posle live albuma Živi kurac (1996) naziv DVD-ja Živa pička nametnuo sam po sebi.

DVD je radio poznati hrvatski režiser Radislav Jovanov Gonzo, koji je između pesama odsviranih na koncertu ubacivao brojne dokumentarne snimke dogodovština članova Let 3 sa nastupa, iza scene ili na putovanjima u kombiju.

"Ja, recimo, prdnem i onda se svi dave u kombiju", priseća se Mrle.
Title: Mehmete, reaguj!
Post by: ridiculus on 27-09-2008, 12:16:13
Quote from: "Meho Krljic"
Mmmm, ovo bi moglo da bude sjajno:

Quote
Acclaimed Japanese developer Level-5 has unveiled Ushiro, a quirky new horror role-playing game for PSP.

...

Currently the team is working on White Knight Story for PS3.



Gledao sam skrinšotove za WKS, ali nisam preterano oduševljen. Square-ov stil, samo što je HD. Moguće da bolje izgleda u pokretu.
Takođe su najavili igru za DS koju će raditi zajedno sa Ghiblijem, i uz koju će se dobijati knjiga magije koja će se koristiti u samoj igri.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 27-09-2008, 12:48:34
Koštunica zaintrigiran Residentsima

Vojislav Koštunica, čija je Demokatska stranka Srbije svojevremeno protestovala zbog koncerta Residentsa u Beogradu, izjavio je da ga je "zaintrigirao njihov ponovni dolazak“.

Bivši premijer je Beti rekao da mu je promakao podatak da će The Residents svirati u Beogradu 18. novembra (u organizaciji našeg sajta i NR Eventsa), pet godina posle koncerta koji su održali na Kolarcu, ali da je „zaintrigiran“ i da se radi o „zanimljivoj grupi koja ima zanimljive postupke i poruke".

Podsetimo, DSS se pre nastupa Residentsa u Beogradu 27. septembra 2003. usprotivila ovom koncertu jer je u pitanju grupa „koja je postala poznata po albumu Rokenrol Trećeg Rajha, verziji rokenrola kakav bi bio popularan u vreme nacizma, nastupa u crnom, pod maskom, sa iščupanim ljudskim srcem na dlanu".

Navodeći da grupa Rezidents dolazi u Beograd sa novim projektom Demoni plešu sami, DSS je tada objavio kako začuđuje da je ova "bajkovita" demonska svetkovina upriličena baš na veliki pravoslavni praznik Krstovdan, "i to na Kolarčevom narodnom univerzitetu, koji je svojim programom oduvek prednjačio u razvoju kulture i duhovnosti srpskog naroda".

Lider DSS i bivši premijer danas je rekao i da su mu Residentsi simpatični kao "antiglobalistička pojava".
Title: Mehmete, reaguj!
Post by: crippled_avenger on 27-09-2008, 12:49:44
Inače, pre neko veče sam bio u nekom društvu u kome je bio i Miloš Aligrudić, i on se neviđeno loži na Residentse. :) Žao mu je što nije išao na Dinosaur. :)
Title: Mehmete, reaguj!
Post by: Son of Man on 27-09-2008, 16:08:18
au sunce ti jbm, pa shta bi tek rekli za neke zajebatije bendove , a tad osudjivali pa sad kad su sisli savlasti da se malo kao privuku urbanom beogradu poshto im ta narodnjachka pricha nije proshla onda kao aj nije vise bogohulno sad je kul...a Aligrudic, jbte osecam da mu se pokojni cale prevrce u grobu zbog te sulude akcije sa DSS-om, al kolko vidim izvuko se iz toga, shta kaze jel batalio tu politiku ? :)
Koji ce mu to u zivotu, meni da je cale glumio u "Sjecash li se" i to onakvu ulogu pa ja ne bi dalje od klade pao, a on u politiku, bedak zaista, iskreno bedak...znachi bash bruka ona, nadam se da se ishchupo otog zla... :(
Title: Hm...
Post by: Tex Murphy on 27-09-2008, 23:21:37
Wow, Residents! To se mora slušati!  :!:

Evo kako majstori obrađuju Satisfaction  :D

http://www.youtube.com/watch?v=DxecTNsGsPw
Title: Mehmete, reaguj!
Post by: David on 28-09-2008, 03:21:01
Kostunjicavi ("vocka cudnovata"):
"Sa velikim interesovanjem odslušao sam tri CD-a Rezidentsa, uključujući onaj koji je promovisan na Kolarcu. Veoma su mi simpatični kao antiglobalistička pojava (sic!)."

http://www.e-novine.com/sr/i-oni-su-ljudi/clanak.php?id=17306

*ebo ga prijatelj Nemanja Kusturica, the anti-globalista (i aga-zemljoposjednik), da ga *ebo!
Uh, sto bih ja ovo marisao, svakog dana u svakom pogledu...
Title: Mehmete, reaguj!
Post by: Son of Man on 28-09-2008, 11:46:14
To mi reci brate, Kostunica, Kusturica i volina Tijanic (naravno), moj trio fantastikus za kundakom u facu pa metak u potiljak. :wink:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 30-09-2008, 01:54:46
Branagh in talks to direct 'Thor'
Brit set to wield hammer on Marvel Studios pic
By MICHAEL FLEMING
Kenneth Branagh is negotiating to direct "Thor," the next Marvel Comics property that will be turned into a live-action film by Marvel Studios. Pic will be released in 2010.
Marvel Studios chief Kevin Feige's choice of Branagh is surprising, as Branagh hasn't really directed an action-heavy film since his debut on "Henry V," a bloody telling of the British king's conquest of France.

Branagh is the latest in a string of directors -- such as Jon Favreau ("Iron Man"), Christopher Nolan (the Batman franchise) and Gavin Hood ("X-Men Origins: Wolverine") -- with arthouse roots taking on big-budget comicbook fare.

Marvel will set a distributor for "Thor" shortly.

"Thor" comicbook adaptation, penned by Mark Protosevich, follows disabled medical student Donald Blake, who has an alter ego as the hammer-wielding Norse god Thor.

Marvel will self-finance the film via its $500 million credit facility through Merrill Lynch. Marvel used that coin to fund both "Iron Man" and "The Incredible Hulk" and will do the same for the "Iron Man" sequel that has director Favreau and star Robert Downey Jr. returning.

The "Thor" negotiations come during a resurgence for Branagh. He's currently drawing raves on the London stage in the title role of "Ivanov," and he'll next be seen acting in the Richard Curtis-directed "The Boat That Rocked" and the Bryan Singer-helmed "Valkyrie."

Branagh is repped by Endeavor and manager Judy Hofflund.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 30-09-2008, 17:47:35
Zack Snyder signs deal with EA
'300' director takes on videogames
By BEN FRITZ
Snyder


Gibeau
 

More Articles:
Branagh in talks to direct 'Thor'
'Mamma Mia!' still on top overseas
'PVC-1' honored at Bangkok
Plum to adapt Coben's 'Innocent'
Australian guild salutes directors
Variety to honor Fiennes at festival
Zack Snyder is the latest helmer to play in the videogame world.
The "300" director has signed a deal to develop three original games for Electronic Arts, the nation’s largest third-party publisher.

Pact is very similar to one made by EA with Steven Spielberg in 2005. Their first collaboration, a puzzle game for the Nintendo Wii called "Boom Blox," was released in the spring to rave reviews but modest sales.

Like Spielberg, Snyder will work with EA’s Los Angeles studio in Playa Vista to produce his games. EA will own the intellectual properties, but under the deal the publisher may turn some or all of them into films that will be produced by Snyder’s Cruel & Unusual Films banner, which is run by the director with co-president Deborah Snyder and producer Wesley Coller.

Given the huge success of "300" with the young male auds who buy the most videogames, EA is hoping Snyder’s name and ideas will prove particularly appealing to gamers.

"Zack Snyder has a fresh and bold creative style that resonates with our core audience," EA Games label prexy Frank Gibeau said in a statement. Snyder is joining a small group of Hollywood helmers who produce videogames that aren’t adaptation of their own films, including Spielberg, John Woo and Peter Jackson.

Warner Bros. is making two downloadable games tied to Snyder’s upcoming adaptation of "Watchmen," while Brash Entertainment is doing one based on "300."

Agreement fits a new focus at EA on creating fresh game properties that can be translated into multiple media. Publisher has two new original titles, "Dead Space" and "Mirror’s Edge," coming out this fall with animation, comicbook and other tie-ins. EA’s next collaboration with Spielberg, which doesn’t yet have a release date, will be a science-fiction tale about a secret agent and an android.

Snyder's deal was made by CAA.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 30-09-2008, 17:51:16
"Wanted" creator Mark Millar's six issue comic mini-series "War Heroes" has been picked up by Sony Pictures and producer Michael DeLuca to adapt says The Hollywood Reporter.

The comic book revolves around an experimental military program that grants ordinary soldiers superpowers. A small group of these superpowered soldiers break away from the government to form a criminal enterprise, and a hero rises from their ranks to prevent a catastrophe from happening.

A writer is presently being sought for the project and no start date has been set.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 01-10-2008, 10:55:15
"Rush Hour" director Brett Ratner has finally confirmed to UGO the rumors that emerged in May that he is attached to direct the "God of War" movie.

Set in ancient Greece, the popular video game follows the battles of the warrior Kratos, who tackles mythological beasts including Medusa, Cyclops and the Hydra. Players navigate Kratos on his quest to find Pandora's Box and destroy Ares, the god of war.

Universal Pictures scored the movie rights to the property back in 2005. The project joins the Hugh Hefner biopic and "Beverly Hills Cop 4" on Ratner's schedule.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 01-10-2008, 10:56:59
The modestly received video game "Star Wars: The Force Unleashed" might one day get the big screen treatment reports The Los Angeles Times.

The game's project leader Haden Blackman says "It's not impossible. Never say never. George [Lucas] has looked to tell new 'Star Wars' stories through the games and with the entire Star Wars Expanded Universe, and then he has also shown a willingness to let the characters come into the films. Look at Aayla Secura, a creation in the [Dark Horse] comic books who became part of the theatrical films."

Utilising a story that's admittedly more interesting than the prequels or recent highly-panned "Clone Wars" pilot episode movie, the game has you playing Darth Vader's secret apprentice Starkiller, a young man whom Vader rescued years beforehand. Highlights include visits to familiar SW planets, an under construction Death Star, using your powers to bring down a Star Destroyer, and duels against both The Emperor and Vader.

Dark Horse has also released a graphic novel version of the game which goes into much more detail and would likely serve as the basis for any script. Hunky and brooding "Battlestar Galactica" and "Smallville" actor Sam Witwer played the role in the game - would he come back for a film?
Title: Mehmete, reaguj!
Post by: ridiculus on 01-10-2008, 12:19:46
Evo šta kaže Bloomberg:

 Oct. 1 (Bloomberg) -- Nintendo Co. may add accessories to its top-selling Wii game console and upgrade the handheld DS player to maintain its lead over Sony Corp. and Microsoft Corp. without having to match their price cuts.

President Satoru Iwata will probably unveil the changes when he briefs the media and investors at a conference tomorrow in Japan, said Pelham Smithers, an analyst at Pali International Ltd. in Singapore. Nintendo is preparing to introduce a new DS that's equipped with a camera and music player, the Nikkei newspaper reported on Sept. 28. The Kyoto-based company declined to comment.

Iwata has kept the price of the Wii unchanged at $250 since its debut in 2006 by adding products to complement the flagship console, while Sony and Microsoft cut prices. Nintendo's Wii will probably widen its lead by outselling Sony's PlayStation 3 by 2- to-1 and Microsoft's Xbox 360 by 4-to-1 this fiscal year, Daiwa Institute of Research Ltd. said today.

``Nintendo has no need to cut the Wii's price,'' said Takashi Oka, a senior analyst at CSK Institute for Sustainability, a Tokyo-based research firm. ``If Nintendo cuts prices now, people who already bought the Wii will feel they've lost money. Nintendo won't do such a thing.''

Nintendo will probably sell 26.5 million Wii consoles in the year ending March 31, compared with 7 million Xbox 360 machines, Daiwa said in a report today. Tokyo-based Sony forecasts it will sell 10 million PS3 consoles. Last year, Nintendo's Wii outsold the PS3 and Xbox 360 by two to one, according to Daiwa.

Price Cuts

Microsoft stepped up the pressure on Sept. 5, when it cut U.S. prices of the Xbox 360 by as much as 29 percent, allowing the world's largest software maker to offer a $199 model that's cheaper than the Wii for the first time. Price cuts go into effect in Hong Kong, Singapore, South Korea and Taiwan today.

Sony, which has piled up more than $3 billion in losses over the past 2 1/2 years from the games division, cut the price of the PS3 by as much by as 17 percent last year. The cheapest model, equipped with a 40-gigabyte hard drive, now sells for $399.

Nintendo shares have fallen 39 percent this year in Osaka trading amid concern credit-related losses in the U.S. will spill over to demand for consumer electronics. Still, the company is better positioned to weather slowing economic growth worldwide than rivals because of its product line, according to Tokyo-based Mito Securities Co. analyst Yoichiro Watanabe.

Of 23 analysts tracked by Bloomberg, 15 recommend buying the stock and only one advises selling. The average 12 month share- price estimate is 73,417 yen, or 79 percent higher than the stock's close today, according to data compiled by Bloomberg.

Pairing Success

Nintendo has benefited from its success in targeting families and pairing the Wii with software and accessories such as the Wii Fit, which allows gamers to simulate skiing and soccer on top of a motion-sensing board, Watanabe said.

``These two strategies have made Nintendo stronger than Sony and Microsoft,'' Watanabe said. ``There's no reason to cut the Wii's price as demand is strong. The macroeconomic environment is in poor shape but based on past experience, game demand will not be affected much by this.''

The Wii will continue to outsell the Xbox 360 because consumers consider game content to be more important than prices when buying a console, according to Daniel Ernst, an analyst at Soleil Securities Corp.

In August, Nintendo raised its full-year profit forecast by 26 percent, citing higher-than-anticipated sales of Wii and DS game players.

Outselling the PSP

The company forecast it will sell 30.5 million DS players, or double the number of the PlayStation Portable machines that Sony expects to sell. Sony plans to begin selling an upgraded version of the PSP in mid-October that has a built-in microphone and a screen that displays sharper images.

Yasuhiro Minagawa, a spokesman at Nintendo, declined to comment on what the company will announce at tomorrow's briefing at 1:30 p.m.

``Chances are Nintendo will introduce home-made game titles such as a new version of the Wii Sports,'' said Naoki Fujiwara, who oversees about $720 million as chief fund manager at Tokyo- based Shinkin Asset Management Co. ``There are slight expectations Nintendo will bring out the latest episode of Dragon Quest for the DS. If it happens, it would have a big impact.''
Title: Mehmete, reaguj!
Post by: Meho Krljic on 01-10-2008, 13:48:58
Quote from: "crippled_avenger"
"Rush Hour" director Brett Ratner has finally confirmed to UGO the rumors that emerged in May that he is attached to direct the "God of War" movie.

Set in ancient Greece, the popular video game follows the battles of the warrior Kratos, who tackles mythological beasts including Medusa, Cyclops and the Hydra. Players navigate Kratos on his quest to find Pandora's Box and destroy Ares, the god of war.

Universal Pictures scored the movie rights to the property back in 2005. The project joins the Hugh Hefner biopic and "Beverly Hills Cop 4" on Ratner's schedule.


David Jaffe je zadovoljan ovim (http://www.eurogamer.net/article.php?article_id=249173) (mada bi više volio Ridlija Skota):

Quote
David Jaffe has said he is "happy" with the choice of Brett Ratner as director of the God of War film.

Ratner, responsible for the Rush Hour trilogy and X-Men: The Last Stand, confirmed his role on the project at a Hollywood party recently.

"I really like Red Dragon, I really like the first Rush Hour, I actually really like X-Men 3. I'm not one of these Ratner haters who says, 'Oh the guy can't direct,' - I think he makes really entertaining movies," said Jaffe in a filmed response to the news (spotted by VG247).

"God of War was meant to be this totally accessible, mainstream equivalent of a popcorn summer blockbuster action movie. When you look at the directors who really do that well... I'm happy with the choice of Brett Ratner."

The God of War film is still in its infancy, and being put together by a team made up of a Producer from Batman Begins and writer David Self, who did the screenplay for Road to Perdition, which we quite liked.

Jaffe seems content, then, and excited to see what comes out when an entertaining director and mature writer are mixed together. But there is a slight twang of regret.

"Would it have been cool if it was [Steven] Spielberg? Yeah. Ridley Scott? Yeah, that would have been awesome. You know, Guillermo [del Toro] would have been awesome," said Jaffe.

"But I don't look at Brett Ratner and say we're going to have a sh*t movie. Obviously the proof will be in the pudding, we'll see what happens."


Mada, moram da kažem da God of War, koliko god bio dobra igra i čak imao potencijala za nekakav akcioni film, verovatno neće dobaciti do nekog specijalnog kvaliteta... Klišeizirana je to pričica, a slobode koje su uzete u interpretaciji antičke mitologije u igri teško da će na filmu moći tek tako da prođu...
Title: Mehmete, reaguj!
Post by: mafija_x on 01-10-2008, 15:38:57
Ma samo da nije Uve Bol i bice ok.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 02-10-2008, 10:55:08
Hard to Handle If a Game Is Too Tough to Win, Can It Still Be Fun?By JAMIN BROPHY-WARREN

Japanese developer Treasure makes hard games. They're so difficult that many players don't last more than 10 seconds in the barrage of bullets and missiles in some of the levels of the company's newest shooter, Bangai-O Spirits, a game about a pair of young pilots controlling an armored robot.

As the audience for videogames grows, some developers worry that games are getting too easy. Games usually go through months of testing to iron out difficulties. But now a number of developers, such as Treasure and Capcom, are taking extra steps to toughen up their titles.

 
CapcomThis month, Capcom added some twists to Mega Man 9, the continuation of a two-decade-old action franchise about an android, which is being released this month. The developers replicated the feel of the original Nintendo titles and added features -- like screen flickers and slowed-down gameplay -- that made playing the older versions so demanding. The challenging franchise also features the usual perilous jumps and strong villains. "It's not just difficult for difficulty's sake," says the game's producer Hironobu Takeshita.

Why make a game so hard that only the most skilled and determined players can complete it? The audience for videogames is so varied now "that a developer can make hard games for core gamers," says Yuichi Sugisaki, the producer of Bangai-O Spirits. One of Treasure's previous titles, Ikaruga, re-released in April for Microsoft Xbox's Live Arcade, is so tough that some fans post their best performances on YouTube.

Making games difficult can be very easy. Developers can just make invincible enemies or create impassable obstacles. But there's an art to exasperating people in a way that keeps them interested in the game. Jesper Juul, a videogame researcher at MIT, says that frustration is what makes videogames different from other creative media. "It's about the feeling of inadequacy," he says. "You get stuck somewhere and feel stupid." That can lead to a sense of triumph if one does eventually succeed.

What makes games such as Bangai-O appealing is that glimmer of joy a player gets from even the smallest achievements. (I only squeaked through the tutorial for Bangai-O, so even mastering the accuracy aspect of the game was an accomplishment for me.)

"The thing I love about the classic games' difficulty is there's a satisfaction," says Mr. Sugisaki. "With Treasure games, our fans tell us 'Hey, I beat your game.' It's that feeling of being able to outperform others."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 02-10-2008, 11:45:54
Bangai-O Spirits je uistinu stravično teška. I ja sam jedva prošao kroz tutorial i pojavio se sa druge strane sav krvav i sa modricama. Mega Man 9 deluje kao da je Capcom zaista napravio igru staru dvadesetak godina. Evo nešto iz press materijala za ovu igru:

Quote
We want to HURT YOU," (...) "Mega Man 9 is the hardest game ever," (...) "You will die on every screen. At least a hundred times," (...) "Our goal is to make you cry and give up, not just on the game, or gaming, but life itself."


Zaista zvuči zastrašujuće.  :lol:

Nema nikakve sumnje u to da su danas igre značajno lakše nego nekad. Čak i 'teški' naslovi poput Devil May Cry ili Ninja Gaiden su apsolutni walk in a park u odnosu na recimo Gradiusa starog preko dve decenije i uopšte većinu starih igara.

Kako smo već pričali na posebnom topiku o najtežim igrama, veliki broj starih igara je bio težak prosto zato što je imao primitivnu mehaniku: nedovoljno precizne kontrole, nemuštu signalizaciju, nepreciznu detekciju sudara itd. Plus nisu bile plejtestirane onako opsežno kako se to danas radi pa su i čudne, neintuitivne i ultimativno nefunkcionane mehanike ulazile u igre, što se danas mnogo ređe dešava.

No, s druge strane, da, treba reći i da je mnogo današnjih igara nezanimljivo za igranje jer je naprosto prelako. Upravo ovih dana malo testiram svoju novu video-karticu igrajući Crysis Warhead i posle pređene dve misije na default nivou težine ozbiljno razmišljam da se vratim na početak i krenem na težem novu jer je igra smešno laka. Praktično mi ne uspeva da poginem čak i kada potpuno zapostavim stealthing i zaklone...

Napraviti igru koja će biti puna izazova a ne nefer teška zaista nije lako. God Hand je za mene bio jedna od takvih igara, pa čak i Ninja Gaiden II (osim u, er, nekim momentima kada sam hteo da polomim sve po kući). Alternativno, može se napraviti igra koja je dobra iako nema izazov u vidu težine, zato što igraču stavlja na raspolaganje kompleksnu ili samo raznovrsnu mehaniku koja je sama po sebi zadovoljstvo (na prmer Zelda igre, Okami...).

Iako je izazov lepa stvar, moram da priznam da me uvek iziritira kada u JRPG-u stignem do poslednjeg bossa i shvatim da moram da se sad vratim i igram još pet sati kako bih se izgrajndovao do dovoljno visokog nivoa da bih mogao da ga pobedim. U tom smislu skidam kapu BioWareu koji poslednjih pet godina ume igrača da provede kroz svoje RPG-ove tako da im deluje kao da su sasvim razumno i prirodno prolazili kroz priču i eventualne sajd-kvestove a da su opet do kraja stigli na dovoljno visokom nivou da poraze endbossa. Ovo jeste suviše lako za surovog hardcore igrača ali nije prosto spuštanje lestvice za potrebe casual igrača nego svest o tome da ja užitak u igri kombinacija uživanja u svim njenim elementima (priči, istraživanju, borbi, levelapovanju), ne samo u borbi i levelapovanju...
Title: Mehmete, reaguj!
Post by: ridiculus on 02-10-2008, 14:31:16
Ovaj tekst što ga je Cripple kopirao ovde izvlači iste zaključke kao i ja na onom topiku o najtežim igrama. I originalni Bangai-o, i ovaj njegov "nastavak", su prave "pucačke pazl igre", i zahtevaju od igrača oba talenta.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 02-10-2008, 15:25:04
Od mene zahtevaju najmanje dva talenta previše  :cry:
Title: Mehmete, reaguj!
Post by: ridiculus on 03-10-2008, 00:00:32
Heh, da samo vidiš poslednji nivo (44) prvog Bangai-O.  :evil:

Ovaj novi ima 160 nivoa, valjda su ujednačeniji po težini, ali od onog vučem traume još uvek.
Title: Mehmete, reaguj!
Post by: Father Jape on 03-10-2008, 00:12:15
Quote from: "Meho Krljic"

No, s druge strane, da, treba reći i da je mnogo današnjih igara nezanimljivo za igranje jer je naprosto prelako. Upravo ovih dana malo testiram svoju novu video-karticu igrajući Crysis Warhead i posle pređene dve misije na default nivou težine ozbiljno razmišljam da se vratim na početak i krenem na težem novu jer je igra smešno laka. Praktično mi ne uspeva da poginem čak i kada potpuno zapostavim stealthing i zaklone...


Ja moram priznati da mi je, pomalo zacudjujuce, Warhead upravo iz tog razloga zabavniji od Crysisa. Ok, i cela igra ide malo gladje sad, ali upravo cinjenica da je igra na Hard jedna od najlaksih pucacina koje sam ikad igrao je cini toliko zabavnom. Jednostavno, postaje cist sandbox u kome ze zezam bezbrizno skakucuci, trckarajuci i pucajuci na sve strane. Municije ima na pretek, potrebe za zaklonom i oprezom prakticno nema. Cista, nedestilisana zabava.

Usput, jedini razlog sto igram Warhead a ne Clear Sky je jerbo su me bagovi u potonjem dotukli. Borio sam se s njima i frustrirajuci se stigao negde do druge polovine igre, kada me je igra jednostavno sprecila da idem dalje - kad udjem u sledecu oblast, neophodnu za dalji napredak, igra neizostavno izlece u Windows. Jedino da cekam patch i nadam se da cu moci da koristim stare saveove.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 03-10-2008, 10:00:14
A na kojoj si verziji Clear Sky? Ja sam je pečovao na 1.5.3 i sve se nadam da će mi tako dpustiti da je završim. Izašla je i zakrpa 1.5.4, kažu da dopušta da nastaviš sa sejvovima od 1.5.3, ali preporučuju da se ipak krene iz početka... Jebem ti Ukrajince, naprave najbolji savremeni FPS a onda ga upropaste jer nemaju dovoljno resursa za bugtesting...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 03-10-2008, 10:03:49
Inače, ovo za Warhead, mislim, jeste, to što kažeš jeste, zabavno je što imaš mnogo toga što možeš da uradiš, pa, sad kad su protivnici bezopasni sve to i MOŽEŠ da radiš, ali posle određnog vremena to postane (barem meni) besciljno. Mislim, super za 15 minuta zajevancije, ali ja volim kada sve to što mogu da uradim ima dubinu a ne samo širinu. Jedini razlog što nisam iz početka krenuo na najtežem nivou je taj što prikazi igre tvrde da su u Warheadu vanzemaljci mnogo pametniji nego u originalnom Crysisu, pa nisam hteo da se zalijećem.

Jebote, posle Far Cry koji je bio BRUTALNO težak, ovo mi je potpuno nekako neprirodno.
Title: Mehmete, reaguj!
Post by: Father Jape on 03-10-2008, 12:21:00
Ume da postane besciljno... ali je zato bar igra prilicno kratka.  :lol: Ionako je FarCry2 tu iza coska.  :!:

EDIT: Verzija Clear Skyja je 1.500. Sad skidam patch 1.505, ako ne budu radili sejvovi verovatno se necu cimati da igram ispocetka. I'm getting too old for this shit.  :(
Title: Mehmete, reaguj!
Post by: crippled_avenger on 03-10-2008, 12:30:26
Što se gejminga tiče, ja sam tu potpuni njukamer, međutim, moram priznati da sam ja popizdeo kad sam shvatio da ispunjavanje svih story misija i svih levelupova nije dovoljno da se dostigne 100 % compeltion u SCRAFACEu. Na sve to, tražeći barem da vidim true ending na YouTube našao sam samo onaj kraj koji sam i ja dostigao kroz story, dakle čini se da su samo entuzijasti sa gamesfaq išli do samog kraja kada kao postoji još neki ending.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 03-10-2008, 13:19:54
Pa, pazi, sve te GTA-olike igre obično kad stigneš do kraja storylinea ti pokažu da si odradio oko 50% igre. Ja sam GTA IV temeljito igrao i jedva prebacio 50%. Mislim, to me ne potresa, zabole me uvo za trke i te stvari. I ne verujem da Scarface uopšte ima 'true ending', ne trudi se.
Title: Mehmete, reaguj!
Post by: Father Jape on 03-10-2008, 15:06:22
Quote from: "Father Jape"

EDIT: Verzija Clear Skyja je 1.500. Sad skidam patch 1.505, ako ne budu radili sejvovi verovatno se necu cimati da igram ispocetka. I'm getting too old for this shit.  :(


Patchovah na 1.504, sejvovi nisu radili, skinuh bundle sejvova nekog lika s neta, nastavih tacno tamo gde sam stao.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 03-10-2008, 15:32:05
Vi mladi ste baš snalažljivi  :lol:

Samo pitanje: igraš krekovanu verziju? Pitam pošto nisam video krek za 1.5.04 ali moguće da se pojavio juče or something a da ja nisam video.
Title: Mehmete, reaguj!
Post by: Father Jape on 03-10-2008, 15:38:53
Jest, skinuh i crack za 1.504.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 03-10-2008, 15:40:40
Fino, samo uživaj. Možda se i ja odvažim na apdejtovanje ako utvrdim da mi sa 1.5.03 ne deluje kao da imam šanse da završim...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 03-10-2008, 16:14:57
Heh (http://www.cracked.com/article_16449_7-people-from-around-world-with-real-mutant-superpowers.html)  :lol:
Title: Mehmete, reaguj!
Post by: cutter on 06-10-2008, 04:08:58
Osnovana rok sekcija u školi „Dr Kosta Cukić“
Dejan Cukić drži časove rok kulture
Autor: A.M. | Foto:D.Grubin | 02.10.2008. - 09:57
(http://www.blic.co.yu/_customfiles/Image/slike/2008/10_oktobar/02/beograd/cukic-v.jpg)
Šezdesetih godina 20. veka, Elvis Prisli je, njemu svojstvenim njihanjem kukovima, prezentovao popularnu muziku na potpuno nov način i tako započeo rok revoluciju. Potom slede „Bitlsi“, Bob Dilan, Džim Morison, „Rolingstounsi“…koji su, svako na svoj način, dali pečat rok kulturi - ispričao je Dejan Cukić na uvodnom času rok sekcije koju će voditi u privatnoj ekonomskoj školi i gimnaziji „Dr Kosta Cukić“.

Dvadesetak učenika i nekoliko profesora pratilo je prvo predavanje tokom kojeg su na video bimu „išli“ spotovi rok veterana.
Nastavak teksta ▼

- Odlična je ideja da nam uvedu rok sekciju. Inače slušamo rok i želimo da saznamo što više o njemu. Napravićemo bend tako da će nam mnogo značiti što učimo od muzičara kakav je Cukić - priča Darko (18), a njegov drug Ljubomir (17) dodaje da su im u školi obećali i instrumente na kojima će vežbati.
Na rok sekciji đaci će saznati kako se razvijala rok kultura i na koji način je stvorila nov sistem međuljudske komunikacije. Pričaće i o razvoju nosača zvuka, od gramofonske ploče do sadašnje revolucije slušanja muzike preko mobilnih telefona, o hipi pokretu, autorskim pravima, svim bitnim „rokerima“…Dejan Cukić, čiji je muzički razvoj tekao paralelno sa razvojem ovog muzičkog pravca, bez premišljanja je prihvatio predlog Jasmine Anđelković, direktorke škole, da bude predavač.
- Nemam nameru da deci pričam kako je rokenrol najbolja muzika i da to treba da slušaju, jer je to stvar ličnog izbora. Želim da im prenesem svoje znanje i da ih upoznam sa razvojem rok kulture na zanimljiv način. Možda odemo i do nekog muzičkog studija ili na tonsku probu da bi videli kako sve to u praksi funkcioniše - kaže Cukić čiju će knjigu „45 obrtaja“ koristiti kao „literaturu“.
Da ne bi došlo do mistifikacije, na sekciji će se baviti i tabu temama, oblicima zastarnjivanja u roku, svemu što potvrđuje moto „seks, droga i rokenrol“ kojem je Cukić pridodao alkohol i destruktivno ponašanje. Obećao je đacima i zanimljive detalje, pomalo i tračeva, iz života rok zvezda.

Predavač i potomak
Dejana Cukića smo izabrali za predavača zato što je odličan poznavalac ove tematike i zato što ima vokabular koji je neformalan, ali ipak blizak profesorskom. Interesantno je i da je Dejan potomak dr Koste Cukića, čije ime nosi naša škola - kaže direktor Anđelković.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-10-2008, 10:37:38
Jedva čekam da uvedu časove hip-hop kulture. Nadam se da će da ih drži MC Monogamija (http://www.youtube.com/watch?v=tMfdYWYcWuE).
Title: Mehmete, reaguj!
Post by: DušMan on 06-10-2008, 10:42:00
I onda se na maturskoj večeri pošibaju Monogamija i Cukić oko neke maloletne ribe.
Title: Mehmete, reaguj!
Post by: Ghoul on 06-10-2008, 11:03:58
Quote from: "Meho Krljic"
Jedva čekam da uvedu časove hip-hop kulture.


što, ako dr zoća može nekoga da uči pisanju, možda cukić i ti vaši rep-cigani nekog nauče da stihoklepuje i svira?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-10-2008, 11:10:35
Ili bar da budu kulturni dok to rade...

Nego, evo nečega što ne može a da ne izazove uzbuđenje ali i strah. Novi detalji o Deus Ex 3:

Quote
Eidos confirms Deus Ex 3 is prequel

Eidos has confirmed that Deus Ex 3 is a prequel and features biological augmentations, a cover-based stealth system and customisable and upgradeable weaponry.

Speaking to PC Zone in a long-awaited preview, Eidos Montreal explained that the game is set in 2027, and that players take on the role of a private security officer called Adam Jensen at a lab specialising in biomods. Jensen's life gets interesting when black ops break into his work.

Clarifying the preview's contents, Eidos Montreal's community manager told Voodoo Extreme that the game is a "hybrid/action RPG just like the first game", and that, "There is a skill system where you upgrade your character (Adam) based off experience points you earn and you can do the same thing with weapons."

The unnamed community manager felt the need to point this out after fans went a bit potty about some of the preview's contents. Apart from the cover-based stealth system, which replaces stealth based on light and shadow, there's an auto-healing system a bit like Call of Duty's or Halo's shield, and weapons skill rather than statistics will be central to combat.

Eidos also said that players would not be limited to a single ammo type, and that weapons can be modified with scopes and mag upgrades amongst other things.

As for augmentations, the prequel still has 'em, and they include one that fires bungee cord-style tentacles out of your back to stop you plummeting to your death when you jump off a building, and one that allows you to punch through walls to reach enemies next door.

In broader terms, "The gameplay takes the form of a consequence-driven multi-path, multi-solution approach in a non-linear space," according to the Eidos chap who emailed Voodoo Extreme.

There was less specific information on how other RPG-style elements will work, but Eidos has previously said that it will keep faith with the first game's principles. "I think the dialogue, choice versus consequences, the depth and richness of the game is something that we will certainly conserve. There are other more specific features that we want to keep," Eidos Montreal general manager Stephane D'Astous noted last year.

Deus Ex 3 - announced almost a year ago - is thought to be in development for PC, PS3 and Xbox 360, and will use the same technology Crystal Dynamics did for Tomb Raider: Legend. Be sure to check out the original Deus Ex 3 teaser trailer to get an even vaguer sense of it all.


Odavde: http://www.eurogamer.net/article.php?article_id=253610
Title: Mehmete, reaguj!
Post by: DušMan on 06-10-2008, 11:23:57
Oh dođavola... Zar je i dvojka već izašla? Kao da sam juče igrao keca, u poslednjim danima svog igračkog iskustva.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-10-2008, 11:29:03
:cry:  :cry:  :cry:

Dvojka je indeed izašla... Pre pet godina... Dosta drame je bilo vezano za tu igru u ono vreme, pričaću ti jednom o tome...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-10-2008, 11:58:51
Nego, vezano za gornji tekst, imam dve dileme.

Prva je vezana za biomodove, odnosno (nano?) augmentacije. Pošto je u pitanju prequel, Adam (ovo je suptilno ko pesnicom u oko, jebiga) bi trebalo da nema sofisticirane modove koje nose Paul i JC u prvom Deus Exu. Svi se sećamo da su njih dvojica bili praktično prvi agenti sa novom generacijom modova a da su stariji modovi bili više inženjersko-mehaničke prirode. Baš me zanima kako će to da izgleda u novoj igri, pogotovo taj 'bungee cord-style tentacles out of your back to stop you plummeting to your death when you jump off a building'.

Drugo je taj cover-based stealth i recharging health. Mislim, poštujem ja da treba prodavati igre i omladini koja nije igrala originalni DX i sve to, ali da li baš SVAKA akciona igra sada mora da krade i otima od Gears of War??? Deus Ex NIKADA nije bio igra brzog tempa i adrenalinski nabudžene akcije, već naprotiv, uglavnom igra pažljivog planiranja i strateških odluka. Ajde da prihvatimo cover-based stealth, to mu dođe kao Metal Gear Solid, pa u redu, ali recharging health??? To, bojim se potpuno menja situaciju i pretvara napeti triler u dinamični šuter, što SVAKAKO nije onako kako ja zamišljam Deus Ex. Kada su za potrebe nastavka pojednostavili inventar, ukinuli Experience Points, uveli univerzalnu municiju i još neke sitnice, to je već bilo prilično loše, ali ovo sad deluje kao da će igra samo po imenu podsećati na Deus Ex (a to me podseća na Project Snowblind i... nisu to prijatne uspomene)... Mislim, kad smo već kod toga, Deus Ex je mapirao štetu koju je JC trpeo kroz borbu, odvojeno na svaki deo tela, što je imalo uticaja na njegove performanse, jelte, tako da je sad ova dovitljiva ideja o recharging healthu dovoljna da me prilično oneraspoloži...
Title: Mehmete, reaguj!
Post by: angel011 on 06-10-2008, 12:15:34
Quote from: "Ghoul"
što, ako dr zoća može nekoga da uči pisanju,


 :x

Naravno da može. I to jako dobro.

Izvinjavam se na totalnom oftopičarenju.
Title: Mehmete, reaguj!
Post by: ridiculus on 06-10-2008, 12:28:36
Ja sam već jednom naseo na hajp oko Deus Eksa (dvojke), tako da mi ovo ne znači mnogo iako je prvi deo jedna od najboljih igara koje sam igrao na PC-ju, a i šire.

Ipak se ne slažem da je Deus Ex bio igra "potpune slobode", kao što to mnogi tvrde, za razliku od Half-Life-a, recimo. Deus Ex je imao nekoliko linearnih puteva spojenih u jedan. Pređimo na sekund u teoriju grafova: uzmemo 2 tačke, A i B. U Half-Life-u ih spajamo jednom linijom, u Deus Ex-u sa nekoliko (3-4 u proseku). Od igrača zavisi koji put će da izabere. Ali tačke A i B ostaju nepromenjene. Sloboda u Deus Eks-u je samo jedna lepa iluzija i to čini igru boljom.

Uzgred, ja se uopšte ne sećam priče, sem nekih nagoveštaja o padu meteora u Afriku i Iluminatima i odlasku u Hong-Kong... Ali se zato sećam većine augmentacija i skilova!  :!:
Što me navodi na misao da priča, koliko god je neki hvalili, nije bitna po sebi - da je drugačija, igra bi bila ista. Deus Ex je iskustvo.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-10-2008, 13:42:19
Istina.

Doduše, iako se o 'potpunoj slobodi' svakako ne može pričati, Deus Ex se mogao podičiti time da si zaista do te poslednje tačke prelazio dosta različite puteve u zavisnosti od odluka koje si doneo tokom igranja. Moram da kažem da mi je jedan od najdražih momenata u celokupnom igračkom iskustvu uopšte bio onaj kada sam Gunthera razneo u komade izgovarajući killswitch frazu koja je detonirala njegove augmentacije, a koju sam našao tako što sam se šunjao po kancelarijama UNATCO-a i hakovao neke od računara. A što ne bih mogao da uradim da nisam imao dovoljno visok nivo haking skilova, da nisam odabrao stealth način igranja umesto akcionog i da nisam bio dovoljno radoznao. Nirvana!!!

Elem, Deus Ex je ipak imao četiri različita kraja, tako da, iako se može govoriti o konvergentnim putanjama prema kraju, bez obzira na stil igranja koji ste odabrali, sasvim je sigurno da pričamo o igri koja se u velikoj meri adaptira na odluke igrača, za razliku od skoro bilo koje druge First Person igre u poslednjih deset godina. Uspeh je još veći kad čovek pomisli da je uz svu tu, popriličnu velim, slobodu, Deus Ex ipak ispričao, za igračke pojmove, vrlo solidnu priču.

Nastavak Invisible War je bio svakako slabija igra, ali ključno je da je trpeo najviše zbog poređenja sa originalom. Da nije pre njega postojao Deus Ex, verujem da bi IW bio ocenjen kao falično remek-delo (falično, u smislu falinki a ne falusa). No, kako sam i ja jedan od onih koji su se lupali po čelu i škrgutali zubima zbog te igre, ne mogu da budem objektivan.

Ion Stormov forum je u vreme pre izlaska Invisible War bio poprište neviđene melodrame. Ljudi su se, posle igranja demoa koji je izbačen oko nedelju dana pre izlaska igre maltene zaricali da će izvršiti samoubistvo, pokretali peticije, zaklinjali se da će naći Harvija Smita i sahraniti ga živog sa sve decom i kućnim ljubimcima, opsesivno analizirali svaki element gejmpleja i njegove konsekvence na celokupnu igru, debatovali o nelinearnosti, odlukama, etičkim komponentama odluke da se u igru uvede univerzalna municija itd... behu to dobra, mada tužna vremena  :lol:
Title: Mehmete, reaguj!
Post by: ridiculus on 06-10-2008, 13:56:28
Quote from: "Meho Krljic"
Istina.
Moram da kažem da mi je jedan od najdražih momenata u celokupnom igračkom iskustvu uopšte bio onaj kada sam Gunthera razneo u komade izgovarajući killswitch frazu koja je detonirala njegove augmentacije, a koju sam našao tako što sam se šunjao po kancelarijama UNATCO-a i hakovao neke od računara. A što ne bih mogao da uradim da nisam imao dovoljno visok nivo haking skilova, da nisam odabrao stealth način igranja umesto akcionog i da nisam bio dovoljno radoznao. Nirvana!!!


I ja sam najviše razvijao hakerske veštine. Meni je to bilo zanimljivije nego da ronim. Mada volim i da koristim snajper (u svim igrama) i šunjam se po krovovima.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-10-2008, 16:06:10
Da, i ja sam razvio snajperisanje, mada je municije za snajper u toj igri bilo skandalozno malo.  :lol:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 07-10-2008, 02:27:50
Seven years after the destruction of Raccoon City, Leon and Claire are back as the war against the zombies rages on in Resident Evil: Degeneration, a co-production of CAPCOM Co., Ltd. and Sony Pictures Entertainment Japan Co., Ltd. based on the popular video game franchise.

Making its worldwide theatrical debut in Japan on October 18, 2008, Resident Evil: Degeneration will be exhibited in the US at the New York City Horror Film Festival on November 13th and at a screening in Los Angeles on November 18th hosted by Fangoria.

Produced by renown gaming producer Hiroyuki Kobayashi (associate producer of Resident Evil: Apocalypse and video game producer of "Resident Evil 4" and "Devil May Cry 4") and directed by Makoto Kamiya (special effects director of L: Change The World, Godzilla, Mothra and King Ghidorah: Giant Monsters All Out Attack), Resident Evil: Degeneration is a spectacular, CG-animated thrill-ride that takes the terrifying zombie action of the blockbuster Resident Evil franchise to a whole new level with jaw-dropping visual effects and heart-pounding suspense.

The "Umbrella Incident" that took place in Raccoon City ended with a missile attack ordered by the government intended to wipe out the deadly zombie virus. Following this catastrophe, the Umbrella Corporation's stock plummeted, bankrupting the business giant. Seven years later, at an airport in the Heartland of America, a commercial airliner unwittingly delivers some deadly cargo. Now, in an airport beginning to fill with the undead, the horrific disaster is about to repeat itself.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 07-10-2008, 02:39:46
James Caan, Gabriel Macht, Peter Stormare and Rachael Taylor have joined the cast of indie drama "Middle Men" reports Variety.

Andy Weiss' script centers on a straight-and-narrow businessman who builds the first online billing company dealing exclusively with adult entertainment.

He soon finds himself in the middle of a whirlwind filled with starlets, conmen, Russian mobsters, federal agents and international terrorists.

Luke Wilson and Giovanni Ribisi have already been cast in the George Gallo-directed project. Shooting begins later this month in Phoenix.
Title: Mehmete, reaguj!
Post by: Father Jape on 07-10-2008, 09:57:56
Aaaa stari dobri Deus Ex.

I pored neizblaansiranosti mi nije smetalo da igru predjem tri puta. Sto je verujem presedan u mojoj igrackoj karijeri.
Kad kazem neizbalansiranost, mislim kako su puske ubedljivo najkorisniji skil, i kako vecina augmentacija nema preteranu svrhu. Tj. par njih su ocigledne i neophodne, a ostale su samo kozmetika i zezanje.

IW sam video na kratko i batalio. Mada sam igru unapred otpisao kad sam cuo za ukidanje expa i univerzalnu municiju.
Ukratko, od trojke nemam nikakva ocekivanja, te cu se praviti da ne postoji.  :lol:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 07-10-2008, 11:22:40
Quote from: "Father Jape"
mislim kako su puske ubedljivo najkorisniji skil


Ja sam na prvom prolazu kroz igru koristio isključivo hladno oružje i teško naoružanje (bacače plamena, raketne bacače) a na drugom stun prod i strelice za uspavljivanje. Dakle, nikada puške.
Title: Mehmete, reaguj!
Post by: Father Jape on 07-10-2008, 14:53:59
Ne kazem da nije moguce i vrlo zabavno. Pa cak i lako. Ali jos uvek mislim da se puske nekako namecu kao... pa recimo najprakticniji izbor.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 07-10-2008, 15:18:32
Pa i pričam ti da se meni nisu nametnule ni u jednom prelasku. Ajde, u ovom drugom sam se još i bahati, ali u prvom sam igrao po svojim prirodnim afinitetima. To i jeste snaga Deus Ex, što je bio dovoljno izbalansiran da podrži skoro svaku kombinaciju koju si mogao da smisliš i da ti da kvalitetan gejmplej u svakom slučaju...
Title: Mehmete, reaguj!
Post by: Father Jape on 07-10-2008, 17:00:58
Ok, ok, ali jos uvek mislim da je Systen Shock 2 bio izbalansiraniji. :evil:

Eh, zasto vise ne prave takve igre... Ako me na kraju i Fallout 3 razocara... verovatno se nista nece desiti, al' eto.  :(
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-10-2008, 10:26:12
Island najzad plaća cenu priznavanja banana republike Crne Gore i lažne natovske države Kosova:

Iceland teeters on the brink of bankruptcy By JANE WARDELL, AP Business Writer
Tue Oct 7, 3:40 PM ET
 


REYKJAVIK, Iceland - This volcanic island near the Arctic Circle is on the brink of becoming the first "national bankruptcy" of the global financial meltdown.

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Home to just 320,000 people on a territory the size of Kentucky, Iceland has formidable international reach because of an outsized banking sector that set out with Viking confidence to conquer swaths of the British economy — from fashion retailers to top soccer teams.

The strategy gave Icelanders one of the world's highest per capita incomes. But now they are watching helplessly as their economy implodes — their currency losing almost half its value, and their heavily exposed banks collapsing under the weight of debts incurred by lending in the boom times.

"Everything is closed. We couldn't sell our stock or take money from the bank," said Johann Sigurdsson as he left a branch of Landsbanki in downtown Reykjavik.

The government had earlier announced it had nationalized the bank under emergency laws enacted to deal with the crisis.

"We have been forced to take decisive action to save the country," Prime Minister Geir H. Haarde said of those sweeping new powers that allow the government to take over companies, limit the authority of boards, and call shareholder meetings.

A full-blown collapse of Iceland's financial system would send shock waves across Europe, given the heavy investment by Icelandic banks and companies across the continent.

One of Iceland's biggest companies, retailing investment group Baugur, owns or has stakes in dozens of major European retailers — including enough to make it the largest private company in Britain, where it owns a handful of stores such as the famous toy store Hamley's.

Kaupthing, Iceland's largest bank and one of those whose share trading was suspended last week to stop a huge sell-off, has also invested in European retail groups.

Thousands of Britons have accounts with Icesave, the online arm of Landsbanki that regulators said was likely to file for bankruptcy after it stopped permitting customers to withdraw money from their accounts Tuesday.

To try to wrest control of the spiraling situation, the government also loaned $680 million to Kaupthing to tide it over and said it was negotiating a $5.4 billion loan from Russia to shore up the nation's finances.

The speed of Iceland's downfall in the week since it announced it was nationalizing Glitnir bank, the country's third largest, caught many by surprise despite warnings that it was the "canary in the coal mine" of the global credit squeeze.

Famous for its cod fishing industry, geysers, moonscape and the Blue Lagoon, Iceland was the site of the Cold War showdown in which Bobby Fischer of the United States defeated Boris Spassky of the Soviet Union in 1972 for the world chess championship. Last year, Iceland won the U.N.'s "best country to live in" poll, with its residents deemed the most contented in the world.

No more.

Despite sunny skies Tuesday after three days of unseasonably cold weather, Reykjavik's mood remained grim — cafes were half-empty, real estate agents sat idle, and retailers reported few sales.

"I'm really starting to get worried now. Everything is bad news. I don't know what's happening," said retiree Helga Jonsdottir as she headed to a supermarket.

Icelanders are also beginning to question how a relative few were able to generate the disproportionate wealth — and associated debt — that Haarde has warned puts the entire country at risk of bankruptcy.

Iceland's reinvention from the poor cousin in Europe to one of the region's wealthiest countries dates to the deregulation of the banking industry and the creation of the domestic stock market in the mid-1990s.

Those free market reforms turned Iceland from a conservative, inward-looking country to one of a new generation of internationally educated young businessmen and women who were determined to give Iceland a modern profile far beyond its fishing base.

Entrepreneurs become its greatest export, as banks and companies marched across Europe and their acquisition wallets were filled by a stock market boom and a well-funded pension system. Among the purchases were the iconic Hamley's toy store and the West Ham soccer team.

Back home, the average family's wealth soared 45 percent in half a decade and gross domestic product rose at around 5 percent a year.

But the whole system was built on a shaky foundation of foreign debt.

The country's top four banks now hold foreign liabilities in excess of $100 billion, debts that dwarf Iceland's gross domestic product of $14 billion.

Those external liabilities mean the private sector has had great difficulty financing its debts, such as the more than $5.25 billion racked up by Kaupthing in five years to help fund British deals.

Iceland is unique "because the sheer size of its financial sector puts it in a vulnerable situation, and its currency has always been seen as a high risk and high yield," said Venla Sipila, a senior economist at Global Insight in London.

The krona is suffering in part from a withdrawal by a falloff in what are called carry trades — where investors borrow cheaply in a country with low rates, such as Japan, and invest in a country where returns, and often risks, are higher.

After watching the free-fall for several days, the Central Bank of Iceland stepped in Tuesday to fix the exchange rate of the currency at 175 — a level equal to 131 krona against the euro.

Haarde said he believed the measures had renewed confidence in the system. He also was critical of the lack of an Europe-wide response to the crisis, saying Iceland had been forced to adopt an "every-country-for-itself" mentality.

He acknowledged that Iceland's financial reputation was likely to suffer from both the crisis and the response despite strong fundamentals such as the fishing industry and clean and renewable energy resources.

As regular Icelanders begin to blame the government and market regulators, Haarde said the banks had been "victims of external circumstances."

Richard Portes of the London Business School agreed, noting the banks were well-capitalized and had not bought any of the toxic debt that has brought down banks elsewhere.

"I believe it is absolutely wrong to say these banks were reckless," said. "Quite the contrary. They were hugely unlucky."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 08-10-2008, 11:02:15
Eto im sad njihovi Bjork i Sugarcubes!!!

Nego, evo nešto za Crippleta, igra Afro Samurai, pravljena po Animi u kojoj Samuel L. Jackson služi kao model za glavnog lika koji je - crni samuraj!!!

Nažalost, trejleri nisu naročito obećavajući.

http://www.youtube.com/watch?v=RDcd0J2tsbY

http://www.youtube.com/watch?v=kL65AzkjnzA&NR=1

Muziku je pravio RZA što je dobro, ali akcija izgleda kao loša verzija Ninja Gaiden...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-10-2008, 13:55:15
ŽiKKKa danas počinje novu radio emisiju na Novom Radio Beogradu.

Neću biti kući da slušam, ipak očekujem od tebe kao doajena srpskog radija da nam doneseš izveštaj kako je bilo.

http://www.noviradiobeograd.com/specijalnonevaspitanje.html
Title: Mehmete, reaguj!
Post by: Meho Krljic on 08-10-2008, 14:02:32
Ja sam sa radiom raskrstio kada sam ispunio svoj najveći san i nastupao na živom Hitu Nedelje dvestadvojke. Više ga nemam rašta paliti.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-10-2008, 14:11:29
Ovo je webradio.

Plus vidi ovo...

Nova zvezda na medijskom nebu
Objavljeno: Pon, 06. 10. 2008. 15:20
I ZVANIČNO – NOVI RADIO BEOGRAD
U ponedeljak, 6. oktobra, i zvanično je započeo sa radom Novi Radio Beograd. Simboličan datum za početak jednog novog radija, koji se za početak emituje preko internet strane www.noviradiobeograd.com, putem striminga. e-Novine
Programska šema za sada obuhvata dnevni program i specijalne emisije iz sporta, popularne nauke, kulture, filma, muško-ženskih odnosa, za koji su zaduženi Milutin Petrović, kao glavni urednik, i Vanja Srdić i Jelena Đurović, kao „leva i desna ruka”.

Predvodnik ovog trojca, Milutin Petrović, obećava da će nova medijska kuća čiji je NRBG samo početak prodrmati anesteziranu srpsku medijsku scenu. Simbolični odabir datuma nije slučajan, jer je to „dan koji se nikada nije dogodio”, ističe Jelena Đurović i dodaje: „NRBG će pokušati da napravi pravi proboj slobodne misli, hrabrosti i ukusa”.

Treći član ove male ali odabrane ekipe, Vanja Srdić, poziva nove, mlade autore i muzičare koji će biti promovisani i podržani od strane ove stanice, kako promocijom u etru tako i linkovima na sajtu radija, ali i e-novina.

Ukratko, NRBG je odgovor na višegodisnju nezainteresovanost vodećih medija da unaprede slušanje i stvaranje muzike u našoj zemlji.

„Želimo svim zainteresovanim ljubiteljima i stvaraocima muzike da pružimo jedno malo audiofilno utočište, mesto gde mogu jednako uživati u dobroj muzici i promovisati svoja dela. Nemamo ni žanrovske, ni regionalne, niti bilo koje druge predrasude, želimo i možemo da podržimo sve ukusno. Stoga, dragi Autori, ako želite da podelite svoje radove sa normalnom publikom, slobodno nam pišite na: nrbg@noviradiobeograd.com”, poziv je koji je ekipa NRBG uputila sa svojih stranica na myspace-u.

Osim spomenutog trojca, NRBG čine i brojni saradnici: Saša Radojević, Milan Ćirković, Lena Bogdanović, Željko Markuš, Tamara Drakulić, Boris Vlastelica, Nemanja Maksimović, Ivan Velisavljević i dr. Planira se saradnja i sa velikim brojem poznatih kritičara i novinara.

Ostvarena je saradnja sa prištinskim radijom Urban FM i očekuje se zajednička emisija koja će se baviti razmenom informacija o tome šta se događa na kulturnoj sceni Srbije i Kosova. Novi Radio Beograd biće i mesto na kome će i gej i kvir udruženja imati svoje emisije, sa ciljem širenja tolerancije.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 08-10-2008, 14:28:42
Gde su ti navijači, Obrazovci i patrioti sad kad su najpotrebniji?  :cry:

Nego, jebiga, ja nemam winamp a nemam ni vremena da ga skidam i instaliram tako da, evo, prođe pola emisije a ja je ne poslušah..  :cry:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-10-2008, 18:47:00
Prihvaćena rezolucije Srbije
8. oktobar 2008. | 00:08 -> 18:31 | Izvor: B92, FoNet, Beta, Tanjug  
Njujork, Brisel -- Većina zemalja u Generalnoj skupštini UN-a podržala predlog rezolucije Srbije da se Međunarodni sud pravde izjasni o legalnosti nezavisnosti Kosova.

 
Sedište Ujedinjenih nacija u Njujorku (Tanjug, arhiv)
Za rezoluciju Srbije glasalo je 77 prisutnih država, protiv je bilo šest, dok su 74 bile uzdržane. Kad dobije zahtev, Međunarodni sud pravde sam odlučuje o dinamici razmatranja - po hitnom postupku ili u redovnoj proceduri. Na ocenu tog suda može se čekati i više godina, a njegove odluke nisu obavezujuće.

Podsetimo, da bi zahtev uopšte bio upućen Međunarodnom sudu pravde, bilo je potrebno da se pozitivno izjasni većina zemalja članica UN koje učestvuju u glasanju.

Generalna skupština Ujedinjenih nacija usvojila je rezoluciju Srbije kojom se od Međunarodnog suda pravde traži savetodavno mišljenje o jednostrano proglašenoj nezavisnosti Kosova i Metohije.

Za rezoluciju je glasalo 77 država članica UN, šest je bilo protiv, dok su 74 države bile uzdržane.

Nije bilo velikih iznenađenja u glasanju: Srbiju je podržalo pet zemalja EU, veći broj afričkih i latinoameričkih država, dok su SAD i Velika Britanija bili protiv.

Veliki broj uzdržanih omogućio je da predlog Srbije prođe.

Predlog Beograda branio je na početku sednice ministar inostranih poslova Srbije Vuk Jeremić.

Jeremić, pozivajući članice UN da podrže nacrt rezolucije kojom se od Međunarodnog suda pravde traži savetodavno mišljenje o jednostranom proglašenju nezavisnosti Kosova, rekao da se tako brani međunarodno pravo.

 
Vuk Jeremić (Beta)
"Republika Srbija veruje da bi upućivanje ovog pitanja Međunarodnom sudu pravde sprečilo da kosovska kriza posluži kao duboko problematičan presedan, u bilo kojem delu sveta gde postoje secisionističke ambicije. Verujemo, takođe, da bi savetodavno mišljenje Međunarodnog suda pravde predstavljalo politički neutralan, ali pravno autoritativan putokaz mnogim zemljama koje su još u dilemi kako da se postave prema jednostrano proglašenoj nezavisnosti Kosova i da li je ona u skladu sa međunarodnim pravom”, naveo je Jeremić.

Kao jedan od argumenata, Jeremić je podsetio i da je Srbija na jednostrano proglašenje nezavisnosti Kosova reagovala maksimalno uzdržano.

“Odbacili smo upotrebu sile i uvođenje ekonomskih sankcija. Odlučili smo da branimo suverenitet i teritorijalni integritet diplomatijom i međunarodnim pravom”, kazao je on.

Dok se još nije znao rezultat glasanja, britanski ambasador je otvoreno rekao da je predlog Srbije politički motivisan.

"Cilj tog predloga je da uspori proces priznanja nezavisnosti Kosova, ali i da onemogući učešće Kosova u međunarodnim institucijama. Moja delegacija žali što su naše srpske kolege odbile da nađemo zajednički način da idemo dalje. Oni su odlučili da ovu rezoluciju predstave preko Generalne skupštine UN bez imalo debate. Za žaljenje je što je Srbija izabrala taj kurs”, kazao je ambasador Džon Sojers.

Iznenađen rezultatom glasanja, ambasador Sojers je podsetio sve učesnike da mišljenje Međunarodnog suda pravde nije obavezujuće.

Rasprava u Generalnoj skupštini

Britanski ambasador pri UN Džon Sojers izjavio je u Generalnoj skupštini da je srpski zahtev "politički motivisan". On je rekao da je nezavisnost Kosova realnost i naveo da vlada Srbije mora da odluči kako će da se izbori sa njom.

Predstavnik Albanije je rekao da svaka zemlja ima pravo da traži mišljenje Međunarodnog suda pravde i zahtev Srbije je ocenio kao pokušaj usporavanja priznavanja kosovske nezavisnosti.

SAD će glasati protiv predloga Srbije, izjavila je predstavnica SAD Rozmari di Karlo. Ona je navela da je priznanje nezavisnosti Kosova u skladu sa međunarodnim pravom i zaključila da SAD čvrsto veruju u evropsku budućnost Srbije i Kosova.

Francuska je bila uzdržana prilikom glasanja o rezoluciji Srbije. Predstavnik Francuske u Generalnoj skupštini Ujedinjenih nacija se ne slaže sa stavom Srbije i njenom rezolucijom i ocenio je da savet suda ne bi bio koristan u situaciji kada je Kosovo nezavisna država, koju je priznalo 22 od 27 država članica Evropske unije, a ukupno 48 država sveta.

Kosovo je proglasilo nezavisnost, dodao je on, precizirajući da treba uzeti u obzir specifičnost situacije raspada SFR Jugoslavije, pregovore o definisanju statusa i činjenicu da se Kosovo tretira kao slučaj sui generis.

Predstavnik Grčke je najavio podršku predlogu rezolucije Srbije i naglasio da svaka zemlja ima pravo da zatraži mišljenje Međunarodnog suda pravde oko pitanja vezanih za međunarodno pravo.

Grčka smtra da je zahtev Srbije zasnovan na međunarodnom pravu i podržavamo tu rezolicuju, rekao je predstavnik Grčke.

I predstavnik Kipra je naglasio da će podržati inicijativu Beograda, jer je jednostrano proglašenje nezavisnosti Kosova pitanje koja zaslužuje pravo razjašnjenje.

Podržimo nacrt rezolucije, rekao je predstavnik Kipra, i poručio da je podrška inicijativi Srbije sastavni deo principijalne politike Kipra da se poštuje međunarodno pravo.

Inicijativu Srbije su podržali i Indonezija, Kuba i Južnoafrička Republika, čiji je predstavnik rekao da 144 nisu priznale Kosovo.

"Iz tog razloga podržavamo pravo Srbvije da traži savetodavno mišljenje međuanodrog suda pravde", rekao je predstavnik Južnoafričke Republike.

Podršku predlogu rezolucije Srbije najavili su predstavnici i Komorskih ostrva, Kostarike, Irana i Alžira.

Izbegnuta izmena predloga

Zvanični Beograd bio je optimističan i pred zasedanje.

Iako se prethodnih dana nagađalo da li će Crna Gora podržati inicijativu Srbije, ministar spoljnih poslova Crne Core Milan Roćen izjavio je za "Vijesti" da je to ministarstvo dalo instrukciju svom predstavniku u Generalnoj skupštini Ujedinjenih nacija da podrži inicijativu Srbije.

Postojala je opasnost da jedna ili više zemalja zajedno ulože amandman u pokušaju da preformulišu i izmene dokument. Amandmani bi tada takođe bili stavljeni na glasanje i usvojeni, odnosno odbačeni prostom većinom.

Međutim, ministar Jeremić naveo je da je Srbija bila spremna i za tu situaciju.

"Velika Britanija je cirkulisala papir na osnovu koga može da se očekuje da će neko pokušati da uvede amandman koji bi promenio smisao i značaj naše rezolucije", rekao je Jeremić.

EU na individualnoj osnovi

Članice Evropske unije o inicijativi Srbije na Generalnoj skupštini Ujedinjenih nacija glasala je na "nacionalnoj osnovi", kako je u Briselu najavil portparolka francuskog predsedništva EU Marin de Karne.

"Članice EU se konsultuju oko glasanja, ali će ono biti obavljeno na individualnoj osnovi", izjavila je De Karne, uoči rasprave u Generalnoj skupštini UN o predlogu Srbije.

"Kao što je dobro poznato, ne postoji jedinstvo u EU oko priznavanja Kosova, stoga postoji mogućnost da članice EU glasaju različito", rekla je ona, navodeći da "treba sačekati samo glasanje".

Glasanje na individualnoj osnovi prethodno je najavila i Kristina Galjak, portparolka visokog predstavnika EU za spoljnu politiku i bezbednost Havijera Solane.

Evropska unija i inače ne može da glasa jedinstveno, jer je istupanje pred Savetom bezbednosti UN stvar nacionalne politike.

Bogdanović: Srbija izložena pritisku

Ministar za Kosovo i Metohiju Goran Bogdanović izjavio je da je Vlada Srbije izložena pritisku iz inostranstva da ne insistira na izjašnjavanju Generalne skupštine UN o predlogu rezolucije kojom se traži savetodavno mišljenje Međunarodnog suda pravde o legalnosti nezavisnosti Kosova.

"Pritisak dolazi iz onih zemalja koje su već priznale Kosovo i koje su uticajne", rekao je Bogdanović u intervjuu Rojtersu.

Britanska agencija napominje da neke zapadne diplomate u Ujedinjenim nacijama ocenjuju da bi, ukoliko Generalna skupština UN usvoji srpski predlog rezolucije, mogle proći godine dok Međunarodni sud pravde ne donese odluku o tome.

Zemlje koje još nisu priznale Kosovo mogle bi to da iskoriste kao razlog da odlože odluku o priznanju, naveo je Rojters.

"Ako ova inicijativa propadne, onda ćemo mi u bilateralnim kontaktima pokušati da ubedimo zemlje koje nisu priznale Kosovo da ne preduzmu takav korak", rekao je Bogdanović.

Kontradiktornost EU

Dušan Reljić, sa berlinskog Instituta za međunarodne odnose i bezbednost, kaže za B92 da svi signali koji su do sada dolazili pokazuju da je do danas postojala većina u Skupštini UN.

"No, ne treba potceniti pritisak koji dolazi od strane velikih zapadnih sila, jer niko ne voli da bude stavljen u položaj da se prespituje o opravdanosti nečije politike, pogotovo kada su u pitanju pravni aspekti te politike“, kaže Reljić.

On objašnjava da Evropska unija ne može da glasa jedinstveno, odnosno da ne postoji tako nešto kao vrsta discipline u glasanju, jer je istupanje pred Savetom bezbednosti stvar nacionalne politike.

"Dvadeset jedna od 27 zemalja EU je priznala Kosovo i samim tim se svrstale među one zemlje koje smatraju da nije potrebno međunarodno preispitivanje", kaže on.

"Međutim, EU, s druge strane, uvek se zalagala za to da u međunarodnim odnosima postoji međunarodno pravo, i bilo bi čudno da sada glasa protiv. Zbog toga dolazi taj stav da treba biti uzdržan", kaže on.

"Znači, s jedne strane, staviti do znanja da zemlje EU nisu zadovoljne tim potezom Srbije, a s druge strane, ne sprečiti jedan postupak koji ipak jača međunarodno pravo“, rekao je Reljić.

Šta će uraditi Međunarodni sud pravde

Nakon što je zahtev Srbije da se o nezavisnosti Kosova izjasni Međunarodni sud pravde dobio većinu u Generalnoj skupštini, ne treba odbaciti mogućnost da će u toj raspravi učestvovati i neko od predstavnika vlasti Kosova.

Pre glasanja u Generalnoj skupštini, u Međunarodnom sudu objasnili su za B92 da će, po prijemu zvaničnog zahteva Generalne skupštine, ako ga bude bilo, Sud najpre zatražiti od svih članica UN da, ukoliko žele, upute svoju argumentaciju u pisanoj formi.

Dodatno, zahtev može biti upućen i relevantnim organizacijama i telima za koje se veruje da mogu doprineti raspravi. U tom smislu bi moglo da se dogodi da poziv Suda bude upućen prištinskim vlastima.

U Sudu kažu da je korisno prisetiti se slučaja koji je vođen pre četiri godine, kada je od Suda zatraženo "savetodavno mišljenje" o pravnim posledicama odluke izrealskih vlasti da podignu zid razgraničenja na okupiranoj palestinskoj teritioriji.

Tada je Sud na raspravu pozvao ne samo Palestinu, koja nema status članice UN, već i predstavnike Islamske konferencije i Arapske lige, koje su smatrane relevantnim za proces.

Posle razmatranja pisanih podnesaka, u Sudu se organizuje i rasprava, gde zainteresovane strane dodatno obrazlažu svoje stavove. Tek potom Sud donosi odluku.

Uprkos nekim predviđanjima da bi odlučivanje o inicijativi Srbije moglo da traje godinama, u Sudu kažu da procedura traje znatno kraće. U pomenutom slučaju izgradnje zida, "savetodavno mišljenje" Međunarodnog suda pravde saopšteno je u roku od 8 meseci.

Brzina rada zavisiće i od toga da li će Generalna skupština UN zatražiti da se o pitanju nezavisnosti Kosova raspravlja "hitno" ili ne.

U istoriji dugoj 62 godine, Međunarodni sud pravde 25 puta je pozivan da da "savetodavno mišljenje" po nekom pitanju. U Sudu skreću pažnju da njihov stav nije obavezujući iako ima nespornu pravnu i moralnu težinu.

Još jednom se vraćajući na spor Izraela i Palestine, u Sudu podsećaju da je stav sudija - da je razdvajanje Izraelaca i Palestinaca zidom pravno neodrživo - bio kasnije pretočen u Rezoluciju Generalne skupštine UN. Mada, priznaju, ni ona nije bila obavezujuća za Izrael.

"Sud ne zanima kakve će političke odluke biti donošene u vezi sa pitanjima o kojima se raspravlja. Mi dajemo isključivo pravno tumačenje," kaže sagovornik B92 iz Međunarodnog suda pravde.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 09-10-2008, 02:25:06
Reći da je Meho pisao u novom broju Hupera je understatement. Meho je briljirao u novom broju Hupera. Dva teksta, svaki sa po brojem karaktera koliko je Ratko imao žrtava u Srebrenici, čine da Meho i u novom broju bude prava senzacija.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-10-2008, 10:35:50
Actually, imam tri teksta plus tri muzička prikaza. Previše. Pretanko sam razmazao svoju ograničenu količinu kreativnosti pa su neki tekstovi uistinu ispali smeće. Onaj o albumima je još najmanje loš...
Title: Mehmete, reaguj!
Post by: --- on 09-10-2008, 10:40:41
meni je taj o albumima bas dobar, napiso sam ti na novim kadrovima
Title: Mehmete, reaguj!
Post by: crippled_avenger on 09-10-2008, 10:41:08
Ja sam pročitao dva juče. A spremam se i za ostatak.
Title: Mehmete, reaguj!
Post by: David on 09-10-2008, 10:53:20
Ima li taj "Huper" (onaj krizaljka-magazin??) mozda i svoju net-stranicu?
Bilo bi OK da se procita jos ponesto dobro napisano o muzici/filmu/itd...
Title: Mehmete, reaguj!
Post by: --- on 09-10-2008, 11:14:02
taj osmosmerka magazin ima potpuno promenjenu redakciju a u njemu pišu i mnogi sagitaši (meho, cripple, kunac, ginger, otaku, milosh, čak i ja), pa onda miško blibija, oto oltvanji...

nema križaljki, skandinavki i ostalo. ali nema ni internet stranice.
  :(

valjda će biti.
Title: Mehmete, reaguj!
Post by: David on 09-10-2008, 11:20:33
Ej, hvala ti, Zhiks, vidis nisam znao za to!
Prijatno si me iznenadio i sa sadasnjim profilom casopisa, i sa imenima ljudi koji tamo pisu (nesto poput "quality mark"-a)!
Ene mi shvece bas na par sedmica na Brdovitom, odmah joj javljam da mi bezecuje koji broj (najnoviji svakako, a ostale ako ih nekako uhiti)...
Title: Mehmete, reaguj!
Post by: --- on 09-10-2008, 11:31:45
mislim da ti mogu nabaviti i ostale brojeve u novom ruhu, samo mi javi kada i kome da ih dam, i javi mi par dana ranije
Title: Mehmete, reaguj!
Post by: David on 09-10-2008, 11:50:21
Hvala veliko, Ziko, fakat si car, ali ovaj put, osim 3-4 dana rezervisanih za Zagreb, sisterka mi ostaje u rodnoj nam Bajnoj Muci (Banjaluci, jel'), tako da shema sa preuzimanjem tih brojeva u BG-u otpada (a bezveze mi je da cimam BG-rodbinu).
Ipak, jos jednom, veliko HVALA na ponudi.
Bilo kako, vec imam taj zadnji broj (vec je narucen; osim ako Banjaluka nije bash-bash tolika selendra, pa "Huper" ne dobacuje do njenih kioska; a, Harv??)...

P.S. Bas nesto citam na "Kadrovima" onaj topic posvecen "Huperu", i moram da priznam da sam i ja, sve do ovog citanja pomenutog topica, zivio u ubijedjenju da je Van Santov "Drugstore Cowboy" snimljen poslije "My Own Private Idaho". Eto...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-10-2008, 12:45:35
Quote from: "David"
osim ako Banjaluka nije bash-bash tolika selendra, pa "Huper" ne dobacuje do njenih kioska; a, Harv??)...


Sasvim moguće. Distribucija Hupera je toliko loša da podseća na neku nadrealističku komediju.

Nego, u kuras, sad moram da idem i na nove kadrove a rešio sam da do izlaska knjige ignorišem taj forum jer oduzima previše vremena...
Title: Mehmete, reaguj!
Post by: --- on 09-10-2008, 13:19:31
ma ne moraš... evo:

izašao oktobarski huper, tema: beli album bitlsa (u stvari je halloween, ali nisam skontao odmah). a unutra, milina: intervju s nežnim daliborom (uradila ognjenka lakićević), vrelom (uradio ja), tekst sonje rajin o belom albumu bitlsa, uroš smiljanić piše o albumima jugoslovenske muzike koji u naslovu imaju veznik "i", i to je nešto najbolje što je uroš napisao za novine a da sam ja pročitao (možda zato što me tema tangira u srce), baš je primer kako se ozbiljno, analitički i s duhom pristupa nasleđu jugo pop-roka (ima segment o Kerberovom albumu "Ljudi i bogovi" i odlično je analiziran, vispreno, na malo prostora, al s krtinom i suštinomi), dimitrije vojnov piše o dinu dvorniku (standardno kvalitetno), nemeček priča o pop mašini i psihodeliji...

što se tiče filma, u rubrici karijerčenje je brad pitt, recenzije filmova (đorđe bajić piše o put u središte zemlje erika breviga i, zajedno sa zoranom jankovićem, o tropskoj oluji bena stilera), miško bilbija ima super tekst o istoriji DVD-a, a dimitrije o sonji savić. đorđe bajić je napisao super-zabavan tekst o preživljavanju u filmovima strave i užasa, koji je i informativan, i zabavan i napisan s velikim, filmofilskim poznavanjem horora. evo jednog dela: "10. vodite računa o ispravnosti svog automobila. redovne tehničke kontrole su poželjne pošto se četvorotočkaši često kvare, i to obično u najnezgodnijim trenucima. još nekoliko auto-moto saveta: ne primajte autostopere, izbegavajte da putujete kombijem (naročito ako vas ima petoro), uvek proverite da li se neko skriva na zadnjem sedištu i u širokom luku zaobilazite automobile koji se zovu Kristina."  

zatim nebojša iz benda intruder intervjuiše stefana arsenijevića, pa onda stefan nebojšu, i bez obzira na to šta ja mislim o filmu Ljubav i drugi zločini, ovaj vju mi je bio baš zanimljiv. pitanja su neobična, a vidi se da su razgovarali prijatelji i da su odgovori iskreni.

onda opet dimitrije piše o kurosavi i fenomenu "rašomonijade" u istorji filma, odnosno o korišćenju dramaturškog rešenja promene tačke gledišta u predstavljanju jednog događaja.

uroš smiljanić strikes again s poređenjem velje ilića i stivena sigala. što bi rekli, klasičan meho krljić, stil i humor se prepoznaju iz prve. super, da ne kažem huper.

a ima i tekstova o tv serijama fringe i true blood, i o sitcomu. i lista maje uzelac, o kojoj je ghoul sve reko.

i da... kad smo kod novih kadrova, uroš ima i tekst o hororu u video-igrama.

tu je još i marčelo sa kolumnom i tekstom o stripu. sve u svemu, sjajan časopis, ne zato što ja pišem u njemu nego što piše i oto oltvanji.

šteta što miloš cvetković i kristina đuković ne pišu u ovom broju. to mora da se ispravi za sledeći issue.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-10-2008, 13:42:33
Malo si preljubazan prema mom tekstu o albumima sa veznikom 'i'. Oću da kažem, teško da je to ozbiljno & analitično, više je improvizovano i nasumično.  :lol:  Ostali tekstovi su i gori.
Title: Mehmete, reaguj!
Post by: --- on 09-10-2008, 14:04:33
ja sam to pročitao u dahu, tj. na trotoaru, meni je tekst ozbiljan, uprkos ironičnom i šaljivom tonu. mislim da niko nije pristupio kerberovom albumu "ljudi i bogovi" analitičnije - mislim, on jeste o ovome o čemu si ti pričao. ali kerber niko i ne želi da analizira na taj način, jer ih većina ljudi prezrivo odbacuje kao ljigu.

osim toga, tekst ima duha, i u njemu ti kao težak metalac pišeš o aleksandri kovač, pri tom tačno. mislim, što kažu mladi pod okupacijom - rispekt.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 09-10-2008, 14:19:23
Vi u meni, Žiko, pronalazite ono najbolje. Čak i kada ga nema!!!  :lol:
Title: Mehmete, reaguj!
Post by: DušMan on 09-10-2008, 18:41:17
Čoveče, pa Kripl i Meho čine bar 50% Hupera.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 10-10-2008, 09:41:08
A evo kako aktuelna recesija & financijska zikra u Americi pogađaju američku industriju igara:

Quote
Game stocks bloodied in market meltdown
By Tor Thorsen, GameSpot Posted Oct 9, 2008 8:33 pm PT

Activision falls 28%, THQ sheds 39%, EA slides 37%, and Take-Two loses $40% during four-week roller coaster ride on Wall Street, capped by today's sixth-straight triple-digit-drop of the Dow Jones.

Unless you've been in a darkened room playing Spore with the TV off for the past month, you're probably aware the US is in the midst of a dire financial crisis. That fact was underlined today, when the Dow Jones Industrial Average lost 679 points to end the day at 8,579, or down 7.33 percent. That's the first time since 2003 that the index has closed below 9,000, and was the sixth triple-digit single-day loss in a row.

 

But while the news was grim on the New York Stock Exchange, it was slightly better on the NASDAQ which saw its composite index fall a still-painful 95.21 points, or 5.47 percent. America's second-largest market is home to many technology stocks, including the majority of third-party video game publishers touted as "recession-proof" by some analysts.

Indeed, comparing the closing September 9 and October 9 share prices of four top publishers, it's clear some of the biggest names in games are hemorrhaging market value. Worst off is Take-Two Interactive, which has lost 40 percent of its share price in a month, going from $21.77 to $13.01. Besides overall market woes, the decline was also in large part due to Electronic Arts' abandonment of its Take-Two takeover bid, which was $26 per share at its highest point.

Ironically, EA was also a big loser during the Sept. 9-Oct. 9 period. Despite a recent spate of hits like Spore and Warhammer Online, the publisher's stock value has shrunk 37 percent over the month, going from $44.21 to $27.80. More alarming is the fact EA's stock value has nose-dived 53 percent in the past year, having been worth $59.94 on October 9, 2007.

Also battered in the value-loss demolition derby was THQ, which shed 39 percent of its value, sinking from $13.83 to $8.34. Over the past year, the WWE Smackdown! and Saints Row 2 publisher has lost 68 percent of its value.

The last and least money-losing game company was Activision Blizzard, which shaved 28 percent--$4.67--off its shares during the month, ending at $11.95. No year-on-year comparisons are available for the newly minted Guitar Hero and World of Warcraft-maker, which was formed in July by the union of Activision and Vivendi Games.

Things were also tough for companies with major game interests, such as the two console companies traded on US stock markets. On the NASDAQ, Xbox 360-maker Microsoft lost $3.80 (14 percent) during the month to close at $22.30, down from $30.10 a year ago. On the NYSE, Sony Corp. fared worse, suffering a $11.91 monthly drop (33 percent), to end up at $23.51.

Despite the apparent game-industry-wide drubbing, analysts are confident the game industry will fare better in a recession than other sectors. "If people aren't traveling and stay home, what are they going to do? They'll want relatively cheap home entertainment," David Gibson, senior analyst at Macquarie Research Equities, told the Wall Street Journal. "[And] core gamers will buy the titles when they come out, regardless of economics."

A summary of publishers' September 9-October 9 share value losses is listed below. Also listed are the publishers share prices from over a year ago for year-on-year comparison.

THIRD-PARTY PUBLISHERS

Activision-Blizzard
$16.62 (Sept. 9) - $11.95 (Oct. 9) = $4.67 monthly drop (-28%)


Electronic Arts
$44.21 (Sept. 9) - $27.80 (Oct. 9) = $16.41 monthly drop (-37%)
Stock price on Oct. 9, 2007 = $59.94 =$32.14 year-on-year drop (-54%)


THQ
$13.83 (Sept. 9) - (Oct. 9) $8.34 = $5.49 monthly drop (-39%)
Stock price on Oct. 9, 2007 = $26.78 = $18.44 YOY drop (-68%)


Take-Two Interactive
$21.77 (Sept. 9) - (Oct. 9) $13.01 = $8.76 monthly drop (-40%)
Stock price on Oct. 9, 2007 = $18.34 = $5.33 YOY drop (-29%)


CONSOLE MANUFACTURERS (Traded in US)

Microsoft
$26.10 (Sept. 9) - (Oct. 9) $22.30 = $3.80 monthly drop (-14%)
Stock price on Oct. 9, 2007 = $30.10 = $7.80 YOY drop (-25%)


Sony Corp.
$35.42 (Sept. 9) - $23.51 (Oct. 9) = $11.91 monthly drop (-33%)
Stock price on Oct. 9, 2007 = $49.85 = $26.34 YOY drop (-52%)


Odavde: http://www.gamespot.com/news/6199048.html?tag=latestheadlines;title;1

Ako ih Japanci sad sve ne pokupuju, ludi su.
Title: Mehmete, reaguj!
Post by: mafija_x on 10-10-2008, 10:20:26
Study: Skilled Gamers Likely Premature Ejaculators
by Chris Faylor Oct 09, 2008 3:58pm CST tags: Fitness, Study
Men that excel in the virtual worlds of video games may be more prone to premature ejaculation, sexual psychotherapist Paula Hall tells the BBC.


 
A third of men are thought to suffer from the condition, which was recently linked to low serotonin levels after an Utrecht University study of 200 Dutch men. The lower serotonin levels were caused by a certain gene that regulates the body's supply of the hormone.

"Premature ejaculation is definitely not purely psychological," Hall explained. "These men [with non-psychological premature ejaculation] have very quick reflexes. They may be excellent at playing tennis or computer games."

The recent study has given researchers hope in their efforts to create specialized drugs that reduce the likelihood of premature ejaculation. Thanks to Kotaku for the tip.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-10-2008, 10:20:32
Meho i ja smo morali da preuzmemo Huper u svoje ruke kada smo shvatili da je ta novina posle odlaska Dejana Patakovića postala kao SPS posle Miloševićeve smrti. U sebi smo pronašli one kvalitete koji čine njegove naslednike. Ja sam u sebi pronašao gojaznost Ivice Dačića, dok je Meho posle neuspešnog traženja preduzimljivosti Milutina Mrkonjića u sebi našao gerontofilske (omas) sklonosti Jovana Krkobabića. Posle toga je lako bilo pretvoriti Žiku, starog rokera i kampus levičara, u našeg Aleksandra Vulina...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-10-2008, 10:57:07
Warner Bros. Pictures are keen on landing Oscar nominee Ryan Gosling to portray the titular hero Hal Jordan in their upcoming film version of the superhero comic "Green Lantern" reports Latino Review.

The likes of Seth Green, Justin Long and David Boreanaz had previously been rumored for the part, but a reliable studio source of theirs denies such claims and say Gosling is the main actor being sought.

In the comics, Hal Jordan is a test pilot who was given a power ring by a dying alien, and became a member of the Green Lantern Corps - an interstellar organization of police overseen by the Guardians of the Universe.

Greg Berlanti is assigned to direct the film which is due out in 2010.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-10-2008, 11:04:23
Sources tell Hollywood Elsewhere that "No Country for Old Men" and "W." star Josh Brolin has signed on for the title role in Warner Bros. Pictures' "Jonah Hex".

HE editor Jeff Wells is confident in the scoop and claims that "the deal is sealed". Yet the studio will not confirm the rumor, and Brolin's rep claims the actor is "not attached."

Jonah Hex is a western comic book anti-hero, a middle-aged bounty hunter and gunslinger with a heavily scarred face whose quest in the film is tracking down a voodoo practitioner. Mark Neveldine and Brian Taylor ("Crank," "Pathology") are helming the project.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-10-2008, 11:07:04
The talented and stunning Rose McGowan is considering joining the cast of "Inferno," producer Brian Grazer's film about legendary "Deep Throat" star Linda Lovelace reports Fox News.

The film follows Lovelace's ultimately tragic life. After starring in that most popular of all porn films, she became a feminist and testified before Attorney General Ed Meese's Commission on Pornography in 1986. She died in 2002 due to severe injuries in a car accident.

Already cast are Bill Pullman as Hugh Hefner and Josh Lucas as Linda's husband Chuck Traynor who got her into porn.

First time writer-director Matthew Wilder will direct from his own script.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 10-10-2008, 15:35:15
Čekaj, RMG će da igra Lindu???  :cry:  :cry:  :cry:  Pa zar moraju sve unapred da mi upropaste...
Title: Mehmete, reaguj!
Post by: ridiculus on 10-10-2008, 21:42:23
Quote
Typically, it's PC games that end up on torrent sites before they hit store shelves. But here's a situation where a highly-anticipated console game is pirated pre-release.

The Xbox 360 version of Bethesda's Fallout 3 has already appeared on file-sharing sites, despite the fact it doesn't officially release until October 28 in North America.

Users on one pirating site claim that the file available is not a retail copy of the game, rather a copy of a review version of Fallout 3.

Playing pirated games on an Xbox 360 requires a modified console and a capable DVD burner, file-sharers stated.

Bethesda, which is aware of the situation, offered a "no comment" when contacted by Edge on the matter.


 :lol:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 12-10-2008, 17:00:30
http://www.spike.com/video/pg-porn-pg-porn/3041858
Title: Mehmete, reaguj!
Post by: Milosh on 12-10-2008, 17:11:05
Quote from: "crippled_avenger"
http://www.spike.com/video/pg-porn-pg-porn/3041858


Kasniš...

http://www.znaksagite.com/diskusije/viewtopic.php?t=6234&start=25
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-10-2008, 11:10:45
Ja sam mislio da su Vividovi pornići već PG...

Nego, evo nešto lepo:

Quote
Ultima creator reaches orbit

Posted Oct 13, 2008 1:08 am PT By thorsen

Several video game designers have launched aerospace projects--some with spectacularly fiery results. However, it wasn't until Sunday that the first game developer actually made into space proper. That's when 47-year-old Richard "Lord British" Garriott, creator of Ultima and Tabula Rasa, took off from the Baikonur Cosmodrome in central Kazakhstan aboard a Soyuz TMA-13 rocke, reaching orbit just minutes later.

Site of Soviet-era spaceflight triumphs such as the first manned spaceflight by Yuri Gagarin in 1961, Baikonur now serves as the hub of the space program of the Russian Federation. To deal with cash shortages, Russia has entered into a partnership with Space Adventures, of which Garriott is a board member. Based in a suburb of Washington, D.C., Space Adventures specializes in shuttling wealthy "space tourists" to the International Space Station aboard Russian rockets for a substantial fee.

How substantial? According to the Associated Press, Garriott paid around $30 million for a 12-day trip into space. On Tuesday, he will dock with the ISS, where he will perform a number of experiments for sponsors helping to defray his trip's costs. As part of his own "Operation Immortality," Garriott also carries a hard drive containing the digitized DNA sequences of academics and celebrities, including physicist Stephen Hawking and late-night TV satirist Stephen Colbert. (Several dozen Tabula Rasa contest winners also had their DNA included.) The drive will be stored on board the ISS after Garriot's October 24 departure so that if the Earth's population is wiped out in some sort of catastrophe, its leading citizens might someday be genetically reconstituted.

"What I am trying to do is demonstrate that you can mount a very successful campaign to go into space and beyond because it's good business," Garriott told the AP.

Garriott also now holds the distinction of being the first American to follow a parent into space. His father, 77-year-old Owen Garriott, spent 60 days aboard Skylab in 1973 and 10 days aboard the space shuttle Columbia in 1983.



Odavde: http://www.gamespot.com/news/show_blog_entry.php?topic_id=26632587
Title: Mehmete, reaguj!
Post by: Father Jape on 13-10-2008, 11:36:56
Vest je dovoljno bizarna sma po sebi, ali Kolberov DNK u svemiru me je dokusurio. Pa povrh toga jos i ovo s Geriotovim caletom. Vrh.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-10-2008, 11:39:52
Neil Gaiman Weighs Possible ‘1602,’ ‘Dr. Strange’ Movies
Published by Jennifer Vineyard on Thursday, October 9, 2008 at 1:18 pm.
Just as “Hulk” director Louis Leterrier is begging the president of Marvel Studios to do a ‘1602′ movie, ‘1602′ writer Neil Gaiman tells us he’s all for it. (For the record, so are we).

“I would love it if somebody made a ‘1602′ movie,” Gaiman said. “I would love to go and see that. That is something I would just love to sit in the audience and eat my popcorn on the first night and feel proud.”

Begging might not even be required to make the Elizabethan-period superhero movie, unless Leterrier is intent to do it as a two-parter — a tougher sell. Still, it’s easier to make “1602″ these days, Gaiman said, than it would have been years ago.

“I think it’s getting more and more likely as Marvel reclaims its film properties from all over the world,” Gaiman said. “They’re sort of making their own movies and putting them out through Paramount. So they’re now in there with a chance. In the old days, it would have been impossible to make, because [the rights to] ‘The Fantastic Four’ are over here, and ‘Spider-man’ is over here, and ‘X-Men’ are over here, and ‘The Hulk’ is over here, and ‘Captain America’ is over here, and that I think is probably the biggest problem for anyone making a ‘1602′ movie.”

While Dr. Strange is a character in “1602″ as the Queen’s court physician, Gaiman’s just a tad more interested in seeing him get some non-”1602″ treatment — from Guillermo del Toro.

“Guillermo del Toro and I have talked about doing a ‘Dr. Strange’ movie,” Gaiman said. “And I think we’d both really like to do a ‘Dr. Strange’ movie. We’d love to do it together. The problem is, Guillermo’s off doing ‘The Hobbit’, and that’s going to be three, four years in New Zealand for him. And when he comes back, I suspect that he will then want to do something personal, so he’ll probably do ‘Hellboy 3′ [Ed note: Or perhaps 'Frankenstein,' 'Dr. Jeckyll and Mr. Hyde,' or 'Slaughterhouse Five'] before we could ever get to do a ‘Dr. Strange’ movie.”

But of the two — a “1602″ movie by Leterrier or someone else, and a “Dr. Strange” movie by del Toro, “I’d guess I’d get in line for the ‘Dr. Strange’ movie made by Guillermo,” Gaiman said.

“That’s the sort of thing you should never ask somebody like that on the Interwebs!” he exclaimed. “Because you answer and then it gets written and then it gets misquoted and people say, ‘Yes, Neil Gaiman said they should never make a ‘1602′ movie!’ It’s like, ‘No, I didn’t, it’s not fair!’ It’s like do you want the chocolate or the ice cream? Well, I guess the chocolate.” But if he could have both, he said, he would love that even more.

Who would you like to see direct “1602?” Who would you cast? Do you want a “Dr. Strange” movie?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-10-2008, 11:43:13
Let Marc Andreyko & Joel Silver Be Your Guides To Hell With ‘The Ferryman’ 7-Page Preview
Published by Kiel Phegley on Wednesday, October 8, 2008 at 5:31 pm.
For a guy who’s spending October sending souls to hell, Marc Andreyko sounds pretty happy go lucky. While talking about his upcoming Wildstorm series “The Ferryman,” Andreyko — the writer behind DC Comics’ critical darling yet low-selling comic “Manhunter” — had nothing but sunshine and rainbows for his collaborators on the project, including film production legend Joel Silver (”The Matrix,” “Roadhouse”) by way of his Dark Castle production shingle.

“All that I was given by Silver was that he’s always wanted to do a contemporary version of Charon and the River Styx – the Ferryman who ferried souls across into Hades. That was pretty much it. He wanted to do something contemporary with it. Go!” explained Andreyko of the book which debuts on Wednesday, October 8, and which you can see the opening pages from below. “I came up with how that would work and how the Ferrymen today – there’d be many of them because of the world’s population, and they’d almost be skip tracers. If you sold your soul to the devil, eventually that contract is going to expire. And unfortunately, most people who sell their soul to the devil don’t want to go quietly.”

Andreyko went on to describe the project in Hollywood terminology as “‘Die Hard’ meets ‘The Devil’s Advocate’” and noted that artist Jonathan Wayshak “is going to be a huge superstar. He’s a cross between Ralph Steadman and Sam Keith. Whatever his next project is, I’m writing it because I’m never letting him go.” After a few minutes more of smiles for the project, the writer stopped and admitted, “It’s gone as well as a project like this can go…I wish I had some scandalous dirt to give you about it. If you want, I can make up a feud if it makes the story more interesting.”

Fake in-fighting aside, Dark Castle and Wildstorm are hoping that their first four-color collaboration will be interesting enough for readers in a story sense as Andreyko’s script rides the fine line of high concept and high action from page one.

“The first issue is, for all intents and purposes, one giant chase scene,” he said. “All you need to know about the comic book is that our lead is a guy named Gideon Thorn who used to be a cop back in the ’70s and was on the trail of a pretty gruesome serial killer known as The Bleeder. Circumstances led to Gideon’s early demise and his wife was murdered, but he was offered a chance by the devil, who we call Mr. Webster, the chance to do some work for him with the promise that at the end of his contract, he’d get to see his wife again.”

When Gideon is tasked to track down one last lost soul in the form of a former Ferryman known as The Outcast, things get a little dicey, but Andreyko wouldn’t go as far as to reveal a promised twist for the five-issue mini series’ later issues. Instead, he made a point of explaining that while “The Ferryman” shares a few commonalities with other comics on the film track, for his part only the former matters.

“While one of the reasons Joel Silver is doing comics is to develop his own intellectual property and do some development in a very public forum, I don’t look at it as doing a comic book as a version of what the movie would be. I try to look at it as doing a comic book that could be adapted into a feature film, but if it never is, the story could stand on its own as a piece of entertainment.”
Title: Mehmete, reaguj!
Post by: DušMan on 13-10-2008, 14:00:19
Quote from: "crippled_avenger"
Who would you like to see direct “1602?” Who would you cast? Do you want a “Dr. Strange” movie?

Ja najradije na bih video ništa od toga.
Naravno, čak ako i snime to, ja neću gledati.
Title: Mehmete, reaguj!
Post by: lou benny on 14-10-2008, 01:28:10
da li će prti (tj. mikri) konačno otkačiti monogamiju?

imali su zakazan cert za 25. 10. u splitu i evo šta se dešava - napisao lik na hrvatskom hip-hop forumu

Quote from: "Vule"
Nazalost, moran vas obavjestit sve da je koncert otkazan!

Iako je sve teklo po planu, razlozi su visi od nas... ugl, radi se o tome da je nasta problem zbog Monogamije, mc-a s kojin su oni snimali, a on je odvojeno od toga snimija pismu za Arkana i sl (poslasajte ga, ima na jutubu) i eto, od toga je nastala prica dovoljana da se klub mora ogradit od toga... Da nsimo otkazali, prica bi bila puno dublja i gora...

Steta, ovo bi bija velik hip-hop dogadaj.

Isprike od organizatora i Prtija.


da li će se prti getoizirati zbog "ortaka" ili će ga pustiti niz slivnik? ja se nadam ovom drugom jer, realno, valjalo bi da ih cela bivša sfrj doživi a monogamija im je tu kao kugla na nozi...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-10-2008, 10:10:03
Pa... to je zanimljiva dilema... Mislim, da Prti su prilično anacionalni i provlače onu narko priču po kojoj su svi heroinomani iste nacionalnosti, dok je Mono old skul nacionalista. Ali ima tu toliko šarma. Mislim, koliko bi bilo kul da dođe u Split i repuje 'pucaj na ustaše, pucaj i pobedi!!!'. Ne znam... nezgodan izbor...
Title: Mehmete, reaguj!
Post by: lou benny on 14-10-2008, 10:56:52
^da, povrh svega to je test za hrvate da li se distanciraju od ustaša jer on ne govori o hrvatima nego o ustašama? :lol: (mono lustrira hrvate :idea:)

ali jbga, nisu to označili kao problem nego ovu "pohvalnu" pesmu za arkana...

http://www.youtube.com/watch?v=xum0zXp574g
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-10-2008, 12:01:13
Sinoć sam nosio Prti majicu kod Nataše Miljković, samo zbog Mehmeta...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-10-2008, 13:45:21
U kuras, a ja baš sinoć nisam gledao Ključ... Imaš snimljeno?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-10-2008, 14:12:33
Imam. A mislim da ima i njenom sajtu.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 14-10-2008, 14:15:39
S obzirom da skidam gigabajte igara za Wii, PSP, Xbox 360 i PC poslednjih dana, a da će sve do Januara to ludilo trajati, sumnjam da ću imati priliku da strimujem emisiju s njenog sajta bilo kad pre 2009. godine, no videćemo...
Title: Mehmete, reaguj!
Post by: lou benny on 14-10-2008, 14:33:08
evo je emisija

http://www.rts.rs/page/tv/sr/story/20/RTS+1/21714/Klju%C4%8D.html

reci avengeru jel te bilo malo blam za boru dok je čitao onu svoju pesmu? :lol:

dobro ti je bilo ono sa šibicarenjem!  :!:

edit: al vidiš što su srbi - niko da pomene pobedu (lošijeg) marka kraljevića nad (boljim) musom kesedžijom, pa da tematizuje "sposobnost" u nekom drugom smislu - kao sposobnost da se "snađeš". :s
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-10-2008, 15:05:35
Bilo me je blam za obe pesme kad je citao...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-10-2008, 15:12:46
Koliko shvatam emisija ima da se skine pa ću ti je skinuti i naseći...
Title: Mehmete, reaguj!
Post by: David on 14-10-2008, 22:01:12
Steta sto voditeljica jos nije malo rovarila po kafansko-pojstvujushchem mistifikatorstvu "vjecnog opozicionarstva" Chorbe od Bore.
Bar da je i "chorba" od njega ostala, nego se radi o pomija-splachini...
Title: Mehmete, reaguj!
Post by: Alex on 14-10-2008, 23:47:55
Quote from: "Zika Kisobranac"
taj osmosmerka magazin ima potpuno promenjenu redakciju a u njemu pišu i mnogi sagitaši (meho, cripple, kunac, ginger, otaku, milosh, čak i ja), pa onda miško blibija, oto oltvanji...

nema križaljki, skandinavki i ostalo. ali nema ni internet stranice.
  :(

valjda će biti.


Da li je neki sagitaš pisao recenziju poslednjeg albuma Jenet Jackson, da ja kažem reč-dve toj neznalici?
Title: Hm...
Post by: Tex Murphy on 15-10-2008, 00:41:41
Quote from: "Alex"
Quote from: "Zika Kisobranac"
taj osmosmerka magazin ima potpuno promenjenu redakciju a u njemu pišu i mnogi sagitaši (meho, cripple, kunac, ginger, otaku, milosh, čak i ja), pa onda miško blibija, oto oltvanji...

nema križaljki, skandinavki i ostalo. ali nema ni internet stranice.
  :(

valjda će biti.


Da li je neki sagitaš pisao recenziju poslednjeg albuma Jenet Jackson, da ja kažem reč-dve toj neznalici?


Ja sam pisao, u čemu je problem?
Title: Re: Hm...
Post by: Alex on 15-10-2008, 01:17:51
Quote from: "Harvester"
Quote from: "Alex"
Quote from: "Zika Kisobranac"
taj osmosmerka magazin ima potpuno promenjenu redakciju a u njemu pišu i mnogi sagitaši (meho, cripple, kunac, ginger, otaku, milosh, čak i ja), pa onda miško blibija, oto oltvanji...

nema križaljki, skandinavki i ostalo. ali nema ni internet stranice.
  :(

valjda će biti.


Da li je neki sagitaš pisao recenziju poslednjeg albuma Jenet Jackson, da ja kažem reč-dve toj neznalici?


Ja sam pisao, u čemu je problem?


Kako, pa radi se o JJ, a nisi pomenuo grudi! Ili bar jednu...
Title: Hm...
Post by: Tex Murphy on 15-10-2008, 01:47:31
Šalim se, nisam ja.
Title: Re: Hm...
Post by: Alex on 15-10-2008, 01:57:30
Quote from: "Harvester"
Šalim se, nisam ja.


Znam.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 09:59:45
Mislim da nije ni jedan Sagitaš... Nemam Huper ovđe ali mislim da ni Cripple ni Žika ni Miloš ni Kunac ni Džindžer nisu to pisali, a za sebe znam da nisam... Ja sam pisao muževne stvari: Ajs Kjuba, Metaliku i tako to...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 12:54:40
Evo, pre neg što me neko pozove na reakciju:

http://www.popboks.com/vest.php?ID=8477

Quote
Eddie u skupštini

Eddie, čuvena maskota metalaca Iron Maiden, našao je novu primenu - kao sredstvo političke borbe između stranaka u skupštini španskog grada Viljave.

Odbornici baskijskih separatista su insistirali da tokom rasprave na njihovim klupama bude okačena zastava Baskije, na šta su socijalisti odgovorili isticanjem zastave Iron Maidena na kojoj je u prvom planu Eddie, objavio je Guardian.

"Zastava Iron Maidena mi mnogo znači. Ako moram da trpim da gledam njihovu zastavu, oni će morati da gledaju Eddiejevo lice", rekao je Jose Luis Uriz, lider socijalista u skupštini.

Protiv inicijative baskijaca pobunila se i konzervativna Stranka narodne unije, kačeći na svoje klupe zastavu lokalnog fudbalskog kluba Osasuna.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-10-2008, 13:49:18
Počni da skidaš Winamp ŽiKKKa kreće u 14h...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 13:51:14
Argh!!!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 14:11:48
Evo, Jelena je rekla da se pretvara u Dimitrija Vojnova. Dobra emisija.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 14:20:27
A muziku ko da sam im ja biro!!!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-10-2008, 14:21:18
Zamisli koliko je strašno za jednu ženu kada shvati da se pretvara u Dimitrija Vojnova. Kafkijanski.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 14:41:01
Evo nejmčeka Kikija Lesendrića. Iskusno.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 14:46:48
Džizas, ala je žena brza na jeziku. Fašisti, nacionalisti, zli ljudi, to samo prska na sve strane.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-10-2008, 14:49:42
To je moja kuma! Mora da bude sposobna da mi parira!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 14:57:14
Nije vama lako kad se nađete u istoj sobi. Okrvave se ruke i drugi delovi tela.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 15:12:58
Žika je seksi kada priča o falusima, homoseksualcima i Maksu Pejnu.
Title: Mehmete, reaguj!
Post by: Father Jape on 15-10-2008, 16:13:09
Erm, ja bih voleo da znam o cemu se radi.  :oops:
Title: Mehmete, reaguj!
Post by: Ghoul on 15-10-2008, 16:15:11
Quote from: "Father Jape"
Erm, ja bih voleo da znam o cemu se radi.  :oops:


direktan forumski prenos mehovih komentara radio emisije koju vodi zika, a koju slusa dok 'radi'.
a slusho bih i ja al mi nesto crko sound na kompu na poslu... :(
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 16:45:22
Quote from: "Ghoul"
a slusho bih i ja al mi nesto crko sound na kompu na 'poslu'... :(


Ispravljeno.
Title: Mehmete, reaguj!
Post by: Ghoul on 15-10-2008, 16:48:31
Quote from: "Meho Krljic"
Quote from: "Ghoul"
a slusho bih i ja al mi nesto crko sound na kompu na 'poslu'... :(


Ispravljeno.


ma nije, evo i dalje se nista ne cuje.

stalno mi prijavljuje BAD DIRECT SOUND DRIVER!

ajd ako si frajer, popravi mi ovo na daljinu!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 15-10-2008, 16:55:46
Paa, generalno.. Ideš u start>settings>control panel>sounds and audio devices. Pa klikneš to, odeš na poslednji tab (hardware), odaberi svoju zvučnu karticu (ili idi sistemom eliminacije i biraj sve device koji su tu ponuđeni) i trablšutuj.
Title: Mehmete, reaguj!
Post by: Father Jape on 15-10-2008, 17:13:09
Svatih da je u pitanju neka radio emisija, al' pitam koja? Mislim kako tome posten svet moze pristupit?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-10-2008, 18:36:16
Uzeo sam da pročitam preview za Svebora i Plamenu. I čitam to. Prvo oduševljenje kad sam video da se Sveborov brat zove Domagoj. :D Ali, ipak sve kulminira kad videh da se Nonov komšija zove Barba Roko! :D  :D  :D
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-10-2008, 18:44:47
Radujem se flešbeku na očevu sudbinu u logoru. Kada ga Muslimani teraju da seksualno opšti sa svojim najboljim prijateljem Šimunom...
Title: Mehmete, reaguj!
Post by: --- on 16-10-2008, 09:52:38
Quote from: "Father Jape"
Svatih da je u pitanju neka radio emisija, al' pitam koja? Mislim kako tome posten svet moze pristupit?


http://www.noviradiobeograd.com/specijalnonevaspitanje.html
Title: Mehmete, reaguj!
Post by: Meho Krljic on 16-10-2008, 11:20:49
Elem, evo ako nekom treba...

Pre par godina sam u nekoj razmeni dobio pregršt skeniranih YU Stripova. Skenovi su prilično messy a još je luđe što je skener sve razdvajao u odvojene foldere u okviru jednog broja, pa je, kad se stvar spakuje u CBR arhivu, često nastupao haos. Ja sam ih zato spakovao u RAR-ove koji se mgu sa dva klika raspakovati tako da se svaki folder može odvojeno čitati. Nije da tu nema GOMILA smeća, ali ima i lepih stripova... Zakku sam ovo dao pre određenog vremena, pa nek on posvjedoči.

Code: [Select]
http://rapidshare.com/files/153054119/Yu_Strip_Magazin_-_Vidici_-_Specijal.rar

http://rapidshare.com/files/153053400/Yu_Strip_Magazin_-_85.rar

http://rapidshare.com/files/153044182/Yu_Strip_Magazin_-_83-84.rar

http://rapidshare.com/files/153044178/Yu_Strip_Magazin_-_81-82.rar

http://rapidshare.com/files/153036436/Yu_Strip_Magazin_-_79-80.rar

http://rapidshare.com/files/153036003/Yu_Strip_Magazin_-_76-78.rar

http://rapidshare.com/files/153030346/Yu_Strip_Magazin_-_75.rar

http://rapidshare.com/files/153029833/Yu_Strip_Magazin_-_74.rar

http://rapidshare.com/files/153024139/Yu_Strip_Magazin_-_73.rar

http://rapidshare.com/files/153023537/Yu_Strip_Magazin_-_72.rar

http://rapidshare.com/files/153015656/Yu_Strip_Magazin_-_71.rar

http://rapidshare.com/files/153014624/Yu_Strip_Magazin_-_70.rar

http://rapidshare.com/files/153005717/Yu_Strip_Magazin_-_69.rar

http://rapidshare.com/files/153005601/Yu_Strip_Magazin_-_68.rar

http://rapidshare.com/files/152996079/Yu_Strip_Magazin_-_67.rar

http://rapidshare.com/files/152996060/Yu_Strip_Magazin_-_65-66.rar

http://rapidshare.com/files/152986474/Yu_Strip_Magazin_-_63-64.rar

http://rapidshare.com/files/152986199/Yu_Strip_Magazin_-_61-62.rar

http://rapidshare.com/files/152983500/Yu_Strip_-_60.rar

http://rapidshare.com/files/152983206/Yu_Strip_-_58.rar

http://rapidshare.com/files/152980786/Yu_Strip_-_57.rar

http://rapidshare.com/files/152980750/Yu_Strip_-_54.rar

http://rapidshare.com/files/152978460/Yu_Strip_-_53.rar

http://rapidshare.com/files/152978298/Yu_Strip_-_52.rar

http://rapidshare.com/files/152975986/Yu_Strip_-_51.rar

http://rapidshare.com/files/152975711/Yu_Strip_-_50.rar

http://rapidshare.com/files/152973736/Yu_Strip_-_48.rar

http://rapidshare.com/files/152971845/Yu_Strip_-_47.rar

http://rapidshare.com/files/152969475/Yu_Strip_-_46.rar

http://rapidshare.com/files/152967194/Yu_Strip_-_45.rar

http://rapidshare.com/files/152967157/Yu_Strip_-_43.rar

http://rapidshare.com/files/152957640/Yu_Strip_-_42.rar

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http://rapidshare.com/files/152949824/Yu_Strip_-_40.rar

http://rapidshare.com/files/152949815/Yu_Strip_-_39.rar

http://rapidshare.com/files/152945028/Yu_Strip_-_38.rar

http://rapidshare.com/files/152944766/Yu_Strip_-_37.rar

http://rapidshare.com/files/152939982/Yu_Strip_-_35.rar

http://rapidshare.com/files/152939821/Yu_Strip_-_33.rar

http://rapidshare.com/files/152939311/Yu_Strip_-_31.rar

http://rapidshare.com/files/152938305/Yu_Strip_-_23.rar

http://rapidshare.com/files/152934519/Eks_Yu_Strip_-_222-1.rar

http://rapidshare.com/files/152933843/Eks_Yu_Strip_-_212-1.rar

http://rapidshare.com/files/152933307/Eks_Yu_Strip_-_208-1.rar

http://rapidshare.com/files/152931419/Eks_Yu_Strip_-_204-1.rar

http://rapidshare.com/files/152929828/Eks_Yu_Strip_-_200-1.rar

http://rapidshare.com/files/152927217/Eks_Yu_Strip_-_152-1.rar
Title: Mehmete, reaguj!
Post by: Meho Krljic on 16-10-2008, 11:44:36
Pitanje vlasništva nad predmetima u onlajn igrama (pre svega MMORPG  (http://en.wikipedia.org/wiki/Mmorpg)igrama, odnosno persistent world igrama) je već duže vreme predmet zanimljivih debata. Evo dva članka koja mogu da budu interesantna i ljudima koji ove igre ne igraju (ja ih prvi ne igram):

Prvo The Escapist (http://www.escapistmagazine.com/articles/view/issues/issue_170/5331-We-the-Gamers) sa svojim uobičajeno kvalitetno napisanim člankom na temu. A zatim Gejmspajev Fargo (http://www.gamespy.com/articles/920/920184p1.html), koji u svom uobičajeno šaljivom tonu uspeva da ispriča neke pametne stvari o teškoj temi.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 16-10-2008, 17:11:49
This week we saw The Posters Came From The Walls,
    a new documentary film about Depeche Mode fans
    around the world. It's both touching and funny.
    Here's nine things you should know about
    Depeche Mode.

    1. Dave Gahan's birthday falls on 9th May,
    Russia's National Day. In St Peterburg, Mode
    fans celebrate it as "Dave Day" every year.
http://www.youtube.com/watch?v=jYTWPNSG4TE

    2. When he overdosed in 1996, the heroin Dave
    Gahan used for the speedball was a pure brand
    called Red Rum.  He said: "i thought it
    referred to the racehorse until someone pointed
    out it spells 'murder' backwards."

    3. George Michael's favourite Depeche Mode
    track is A Question Of Lust.

    4. Vince Clarke and Andy Fletcher were in
    the 5th Basildon Boys Brigade.

    5. The band are from Basildon. An anagram
    of Basildon is I So Bland.

    6. The first album Martin Gore bought was
    Ziggy Stardust.
 
    7. Vince Clarke's real name is Vince Martin.  
    He changed his name when he realised he would
    be in trouble as he was still signing on.

    8. When Alan Wilder (who lied about his age at
    the audition - he was over 21) joined DM, he
    was paid £50 a week.
 
    9. Alison Moyet was in Andy Fletcher's class
    at school and "the best fighter in the year".
Title: Mehmete, reaguj!
Post by: mafija_x on 16-10-2008, 20:07:41
http://tsumi.wordpress.com/2008/10/15/all-is-lost/
Title: Mehmete, reaguj!
Post by: DušMan on 16-10-2008, 21:12:40
Quote from: "crippled_avenger"
Uzeo sam da pročitam preview za Svebora i Plamenu. I čitam to. Prvo oduševljenje kad sam video da se Sveborov brat zove Domagoj. :D Ali, ipak sve kulminira kad videh da se Nonov komšija zove Barba Roko! :D  :D  :D

Mene nervira što je neko ostavio komentar o tome kako je Macan radio ratnohušačke stripove 90ih (što nije istina) i objavljen mu je, a moj u kom sam mu na sasvim pristojan način pojasnio da nije u pravu - nije.
Title: Mehmete, reaguj!
Post by: Ghoul on 16-10-2008, 21:18:42
hmm, da, potpuno te razumem; isto tako su neobjavili i moj sasvim fin, pristojan i objektivan sud o dr zoći i njegovom pisanju!
prokletnici!
 :cry:
Title: Mehmete, reaguj!
Post by: DušMan on 16-10-2008, 21:21:55
Da ne pričamo o tome da mi nisu objavili komentar na vest o filmu Astro Boy, gde sam im objasnio da glas Astrou ne daje Nikolas Kejdž, kao što se može zaključiti iz teksta na sajtu.

Naravno, oba moja komentara su bila sasvim pristojna. Ozbiljno.
Naravno, to se ne može reći za moj komentar na pred-exitovski tekst Tijane T. u kom je nabrajala sa kim od gostiju je imala usputne kežjual seks kombinacije.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-10-2008, 12:26:26
Slutim da je u neku ruku politika popboksa da ređe objavljuje komentare svojih saradnika. I meni neke komentare nisu objavili pa ih sada jako retko i pišem.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 17-10-2008, 12:41:49
Nego, sad mi kao treba da se iznenadimo?

Quote
BioShock 2: Sea of Dreams Revealed

PS3 version of BioShock confirms sequel.

by Jimmy Thang

October 16, 2008 - Developer 2K Games has revealed BioShock 2, subtitled Sea of Dreams, through a hidden cutscene contained within the PlayStation 3 version of BioShock. The trailer was revealed by N4G.com and the setting is said to take place along the "Atlantic Coast."

The cinematic features a woman looking out at an oceanic coast as she holds a small, big daddy figurine. As the camera pans out, pillar-like structures start to form what appears to be a city in the foreground. Finally, a BioShock 2 logo emerges and is quickly followed up by the subtitle "Sea of Dreams."


IGN has contacted 2K Games to find out more details on the next installment of the popular first-person shooter, and we'll update you as the news comes in.

UPDATE: While explicit game details were not unveiled, 2K Games has confirmed that the cutscene is legitimate, and that players can unlock it by beating BioShock on any difficulty level.


Na linku ima i embedded video gde se vidi ta scena: http://pc.ign.com/articles/920/920609p1.html
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-10-2008, 19:11:56
By John Gaudiosi

LOS ANGELES (Reuters) - The latest film adaptation of a videogame hits theaters in the United States this week with the release of "Max Payne".

The dark, atmospheric film, which stars Mark Wahlberg as a cop in search of the men who killed his wife and child, follows in the footsteps of games turned into films including the "Tomb Raider" movies starring Angelina Jolie, which were commercial hits but critically clobbered by gamers.

"Videogame translations are not for the weak-hearted," said John Moore, the director of "Max Payne".

"It's been a very mixed bag in terms of results. If you read the chat threads there's a big thumbs down from gamers, as opposed to the comic book adaptations, which have been a rip-roaring success. Videogames have sort of stumbled in their transition to the big screen."

With other film versions in the works for game franchises like Sony's Pictures' "Metal Gear Solid," Universal's "God of War", Walt Disney Pictures' "Prince of Persia" and others that track record could change.

NATURAL OUTLET FOR HOLLYWOOD

"Max Payne" is the second fall videogame adaptation by 20th Century Fox, which had success last year with the $100 million hit, "Hitman."

Fox is also developing a film based on Electronic Arts best-selling PC game "The Sims" and is working with Capcom and Hyde Park Entertainment on "Street Fighter: The Legend of Chun Li" and the new "Street Fighter IV" game.

"I think so long as there are interesting, exciting videogames created with good plots, good stories and interesting characters, it's a natural outlet for Hollywood storytellers to reach for those foundations," said Patrick Aiello, producer of the "Street Fighter" film.

Capcom has also partnered with Arad Productions and Warner Bros. Pictures to bring its ice planet action game franchise, "Lost Planet," to the big screen. David Hayter, the voice of Solid Snake in "Metal Gear Solid" games and the screenwriter of the "X-Men" movies, is working on the script.

"The key to making a good movie is bringing to the screen something that people haven't seen before," said Hayter.

"If you're really just putting them through what they went through in the game, you're not giving them much because they can go home and play the game and literally move the character in the way they want to or take the paths that they want to take."

Arad Productions is developing games like Sony Online Entertainment's "EverQuest," Sony Computer Entertainment America's "Uncharted: Drake's Fortune," BioWare's "Mass Effect" and Namco Bandai's "Pac-Man" into films.

Stuart Beattie, who worked on the Pirates of the Caribbean films, has penned a script for a "Gears of War" movie, based on Epic Games' best-selling franchise.

"For those of us who know how great games are for source material in Hollywood, we're all scrambling to try to make the big game movie that will show Hollywood just how powerful game translations can be on the big screen if they're done right," said Beattie, who is a huge gamer.

Hollywood producer Jerry Bruckheimer, who worked with Beattie on the Pirates films, hopes to turn the game Prince of Persia into another Disney Pictures franchise. Bruckheimer enlisted the game's creator, Jordan Mechner, to write the screenplay for the film.

"Just as Pirates of the Caribbean had been inspired by all these great old pirate movies, Prince of Persia had drawn from all the great old Arabian Nights movies," said Mechner.

As more Hollywood producers who play games have moved up the production ladder, Hollywood is taking a closer look at games today. If "Max Payne" makes a killing at the box office, Hollywood already has a diverse line-up of game adaptations waiting in the wings.

(Editing by Patricia Reaney; For the latest Reuters lifestyle news see: www.reuters.com/news/lifestyle))
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-10-2008, 22:22:46
E, ovo mi je Gul tražio još kad je izašlo da iskopam sken, ali tek sada se pojavio:

Code: [Select]
http://rapidshare.com/files/155614469/The_Nightmare_Factory_TPB__2007___SnipeIt-DCP_.cbr

U pitanju je naravno strip rađen po Tomasu Ligotiju, jednom od najcenjenijih savremenih horor pisaca (čijih sam par priča i ja čitao!!!). Izdavač je meni nepoznati Fox Atomic Comics, a adaptacije su radili Stuart Moore i Joe Harris, dok su među crtačima čak i vedete poput Bena Templesmitha i Michaela Gaydosa. Sken je radio naš čovek u DCP-ju, SnipeIt ali pošto se dugo nisam s njim dopisivao ne znam da li se vratio iz penzije ili je ovo skenirano još onomad a procurelo tek sada... Uglavnom, uživajte i kupite ga na papiru ako vam se svidi.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-10-2008, 22:41:47
Evo jedne studije o kulturnoj politici koja je istovremeno i mala posveta Mehu K.

http://dobanevinosti.blogspot.com/2008/10/prozor-u-srbiju.html
Title: Mehmete, reaguj!
Post by: zakk on 19-10-2008, 22:45:38
Quote from: "Meho Krljic"
Sken je radio naš čovek u DCP-ju, SnipeIt ali pošto se dugo nisam s njim dopisivao ne znam da li se vratio iz penzije ili je ovo skenirano još onomad a procurelo tek sada...
Ne znam ni da je bio u penziji?!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-10-2008, 11:17:18
Quote from: "zakk"
Quote from: "Meho Krljic"
Sken je radio naš čovek u DCP-ju, SnipeIt ali pošto se dugo nisam s njim dopisivao ne znam da li se vratio iz penzije ili je ovo skenirano još onomad a procurelo tek sada...
Ne znam ni da je bio u penziji?!


Pa, ja sam to zaključio po tome što je prestao da objavljuje nove skenove negde od pre godinu dana a zatim i pobrisao sve svje uploade koji su bili dostupni na javnim warez forumima. Moguće da je i dalje radio samo da je šerovao preko privatnih kanala...

Što se tiče Nika Belića, haha, već sam to pisao na više mesta, braća Houser se nisu preterano potrudila oko researcha, iako Niko ima relativno srpsko ime a majka mu piše na čistom srpskom, naglasak kojim on govori je ruski, brat od strica mu se zove Roman a lik koga Niko juri da ga izroka jer je bio deo ekipe u starom kraju, a zatim prodao jedinicu ustašama u zamenu za kold hard keš se zove Florijan.

Takođe, nigde u igri nije eksplicitno naglašeno da je Niko Srbin ali ovo je apsolutni konsenzus svetske igračke štampe. U nekim od ranih misija se on naravno sukobljava sa albanskim gangom u LC-ju, kojima Roman duguje neki keš...

Ali, ima i suprotnih primera, kao što sam gore na temi Soul Calibur IV spomenuo, nova Ubisoftova igra, Far Cry 2 omogućava igraču da igra kao jedan od deset različitih mersenerija, i jedan od njih je kosovski Albanac, bivši član OVK po imenu Josip!!!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-10-2008, 11:23:27
Florijan se zvao Cvetko pa je internacionalizovao svoje ime kao Filip Cepter svojevremeno...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-10-2008, 11:35:42
S obzirom da se preziva Cravic, odnosno Kravić, prosto ne znam šta da mislim... Cvetko Kravić mi deluje kao prekarikirano ime čak i za igru. S druge strane, ne, njegovo pravo ime jeste Florijan, jer je po dolasku u Ameriku promenio ime Florijan Kravić u Bernie Crane.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-10-2008, 11:42:14
Kada Niko završi sa njim zvaće se DeFlorijan.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-10-2008, 12:02:11
Zapravo... Evo spojlera, koga ne treba čitati ako mislite da će vam to pokvariti igranje:
















Niko, kada konačno nađe Florijana, shvati da ovaj zapravo nije ništa kriv i ne samo da mu poštedi život, nego i postanu drugari. Florijan je pri tome homoseksualac i to baš onako, stereotipan, dakle, feminiziran i preosetljiv i bleskast i to je izvor nekih prilično hilerijs misija u drugoj polovini igre, recimo kad Niko kroz park juri nekakvog naci-skin gejbešera da mu objasni da ne treba da dira njegovog ortaka iz starog kraja.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-10-2008, 12:43:00
Nego, evo kako se zapadni svet plaši nas muslimana. Ko se jednom o mlijeko opeče, i u jogurt duva, rekla bi poslovica:

http://www.eurogamer.net/article.php?article_id=262215

E, moj Soni...

Quote
Qu'ran references force worldwide LittleBigPlanet recall

Sony has confirmed that it is delaying the release of LittleBigPlanet and recalling the game from retailers worldwide because it has identified "two expressions that can be found in the Qu'ran" in one of the background songs.

The publisher has told Eurogamer that this means every copy of the game currently with retail in the world will be recalled and replaced, and retailers have started notifying customers of the hold-up.

"During the review process prior to the release of LittleBigPlanet, it has been brought to our attention that one of the background music tracks licensed from a record label for use in the game contains two expressions that can be found in the Qur'an," Sony said in a short statement.

"We have taken immediate action to rectify this and we sincerely apologise for any offence that this may have caused."

According to an archived snapshot of a PlayStation.com forum post (thanks vg247), the offending phrases are in the first 30 seconds of the background music to the Swinging Safari level.

Sony has said that a new launch date for the game - previously due out on 24th October - will be announced shortly, amid retail speculation that the game will go out on 14th November.


Little Big Planet je inače trenutno ogroman Sonijev adut u konzolnom ratu, iako nije čak u pitanju ni first party igra...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-10-2008, 13:15:17
I odličan tekst o svim apsurdima DRM-a na Eurogameru:

http://www.eurogamer.net/article.php?article_id=262157
Title: Mehmete, reaguj!
Post by: DušMan on 20-10-2008, 23:23:37
Eto ti ga sad... Šteta, dobar je strip.

Universal picks up Umbrella Academy

Dark Horse and Universal Pictures are moving forward with an adaptation of Umbrella Academy, the Eisner Award-winning miniseries by Gerard Way and Gabriel Ba.

Way, who’s best known as the front man for My Chemical Romance, told IESB this weekend that Universal has picked up the option — no surprise, as Dark Horse has a first-look deal with the studio — and now they’re on the hunt for screenwriters and a director. Way named Alfonso Cuarón, director of Children of Men and Harry Potter and the Prisoner of Azkaban, as a favorite.

Apparently, Universal has suggested Diablo Cody (Juno) as a possible writer.
Title: Mehmete, reaguj!
Post by: ridiculus on 21-10-2008, 02:53:08
Tja, u decembarskom Edge-u (izlazi unapred):
-Dead Space: ocena 8
-Far Cry 2: 8
-Fable II: 9
-Little Big Planet: 10 (?!)
Mada mene Fable najviše zanima...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-10-2008, 09:50:20
Kad smo već kod LittleBigPlanet: Jutros nisam mogao da spavam, pa... (http://cvecezla.mojblog.rs/p-nove-zrtve-u-konzolnom-ratu/142780.html)

A ovo za Umbrella Academy... zaista, šteta što će 'olivud i to da upropasti. Dobro, barem Way piše nove epizode...
Title: Mehmete, reaguj!
Post by: lilit on 21-10-2008, 09:58:04
Quote from: "Meho Krljic"
Kad smo već kod LittleBigPlanet: Jutros nisam mogao da spavam, pa... (http://cvecezla.mojblog.rs/p-nove-zrtve-u-konzolnom-ratu/142780.html)

 :cry:
Pa ne mogu da verujem da se Sony spustio toliko nisko. :lol:
No, ajde, cekacemo jos malo LBP. Lepo je sto ce moci da se igra s decom. Heh.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-10-2008, 10:04:56
Dobro je da Sony misli i na najmlađe. Nermin bi sigurno negativno reagovao na citate iz Kurana.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-10-2008, 10:16:26
Quote from: "ridiculus"
Tja, u decembarskom Edge-u (izlazi unapred):
-Dead Space: ocena 8
-Far Cry 2: 8
-Fable II: 9
-Little Big Planet: 10 (?!)
Mada mene Fable najviše zanima...


Fable 2 ja do sada dobio vrlo dobre prikaze na Internetu, mada treba imati na umu da je Microsoft generalno odradio jako dobar PR za ovaj. No ako mu je Edge dao 9, to dosta znači. Evo prikaza sa gamespyja (http://xbox360.gamespy.com/xbox-360/fable-2/921728p1.html) koji čini da se nerviram što sam na poslu a ne kod kuće gde bih igrao Fable 2
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-10-2008, 11:32:47
Ako ti posao dozvoli, ja od 14h danas pričam na Novom Radio Beogradu, doduše kao gost.
Title: Mehmete, reaguj!
Post by: ridiculus on 21-10-2008, 12:03:16
$100,000 of unreleased games and DVDs stolen

An employee for game packaging firm Technicolor has been arrested and charged with the theft of nearly $100,000’s worth of 360 games and DVDs for the purpose of selling on to the black market. The suspect was found to be harbouring nearly 100 copies of the unreleased Gears of War 2 and Fable 2.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-10-2008, 12:11:32
Dozvoliće.

A ovo za GeoW2 i Fable 2, taj lik je suptilnu umetnost softverske piraterije unazadio za nekoliko decenija ovim potezom!!!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-10-2008, 14:22:06
Quote from: "crippled_avenger"
Ako ti posao dozvoli, ja od 14h danas pričam na Novom Radio Beogradu, doduše kao gost.


Ahhh, lepo je mada čudno čuti Marčela i Cripplea u istoj emisiji, makar Marčelo dolazio samo u vidu stare pesme VIP...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-10-2008, 14:31:02
Wow, El Bahatee i to ne bilo koja pesma.  :lol:  Provokativno!!! Lako vam je sad da se 'určite kad su radikali zbog Tomine izdaje na kolenima!!
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-10-2008, 22:12:12
The head of the company that produces the Max Payne video games has joined the criticism of the movie based on the game. 3D Realms CEO Scott Miller told the video-game magazine Edge, "There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment." Among them, he said, is the fact that Payne is seen in a flashback scene half way through the movie learning that his family has been murdered. Said Miller, "In the game, we put this scene right at the front of the story for a reason! Saving this scene until mid-film is a narrative blunder, because the audience needs to empathize with Max in order to like him and understand what drives him."
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-10-2008, 23:08:20
Whitestripes i Uroš Stojanović! Utorak, 21. oktobar 2008. 10:17    

Reditelj filma "Čarlston za Ognjenku" Uroš Stojanović, nalazi se u Los Anđelesu gde je potpisao ugovor sa kompanijom "Sony Pictures" za snimanje filma "Night Fall" u kojem će igrati i Meg Vajt, pevačica popularnog benda White Stripes.

U filmu "Night Fall" jednu od glavnih uloga imaće popularna pevačica i bubnjarka benda White Stripes Meg Vajt. Ona je jedna od kultnih andergraund zvezda u Americi koja je do sada glumila u igranim filmovima "Kafa i cigarete" (2003), kao i u trileru "Desealer"(2006).

Scenario za film urađen je po popularnom stripu "Crne hronike" Forda Litla Gilmpora.Film govori o detektivu Mejsonu Bleku koji je član tajne organizacije "Nightwatch", koja se vekovima bori protiv demona i vampira, piše "Blic".

Organizacija "Nightwatch" nastala je u osmom veku kada je sklopljen tajni pakt Katoličke crkve sa demonskim bićima po nazivom "Pax Demonica". Međutim, u modernom svetu u mračnim kvartovima Nju Orleansa, grupice demona i vampira se više ne pridržavaju kodeksa iz osmog veka. Mejson Blek uz pomoć operativca Proteusa kreće da pronalazi vampire i da ih tamani.

Meg Vajt će glumiti ulogu vođe vampirskog klana, a glavna uloga u filmu namenjena je nekoj od velikih holivudskih zvezda i za sada se čuva u tajnosti - nezvanično su pominjana imena Vina Dizela i Danijela Krejga.

(MONDO)
Title: Mehmete, reaguj!
Post by: lou benny on 21-10-2008, 23:39:25
vau  :shock:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 22-10-2008, 17:14:49
Радош Бајић
Ловац на јелене
Једва чекам дан кад ће Роберт де Ниро доћи у Београд
 Мислим да сам имао десет година када сам први пут видео покретне слике. На галеријизадружног дома у мом селу, као рашрафљени круњач за кукуруз, вршљао је покретни биоскопски пројектор на фитиљ. Скоро ошишани до главе, јер коса боље расте акосе чешће шиша на нуларицу, ја и моји другови сељачки синови – задивљени и без трептаја – гледали смо Гарија Купера у филму „Јахали су на запад”. Запањени и у страху, без гласа смо крили очи и повијали главе увек када би се топот америчке коњице помешао са крицима индијанских ономатопеја, да нас разјарени коњи протагониста правде не би погазили. Да не би директно са платна из пустоши прерије ујахали у хладну салетину задружног дома, коју само за Светог Саву греје велико кубе у ћошку и догрева врућа ракија коју из топлих тестија сипају наши очеви. Уплашени и уз вриску залежемо испод расклиматаних столица,док правда не учини своје, док Гари Купер не задене за појас свој колт, док у леву руку стрелом погођен заставник Куперове регименте, игноришући бол, десном не забоде заставу са звездицама насред спаљеног индијанског села.

Онда аплаудирамо из све снаге, срећни и радосни што правда побеђује. Као зле и лоше, више од Индијанаца само смо мрзели четнике који су, необазирући се што нам је окупатор узео слободу, јели гибаницу, силовали младе партизанке и ревносно сарађивали са фашистима,у филмовима које смо затим редовно гледали, најчешће око Дана Републике, рођендана друга Тита и других празника НОБ-а.

Дакле, као десетогодишњи дечак и невини гледалац филма „Јахали су на запад”, први пут сам учествовао у превари. У дечачке ошишане главе, чисте и розикастекао недозреле лубенице, утувљена нам је прва лаж о добрим и лошим момцима, о слободи која се осваја тако што се другима бесомучно отима, о америчкој правди иза које остајепустош, о праву да јачи и силнији одлучи како ћемо да живимо, ком Богу ћемо се молити ишта ћемо да кувамо за недељни ручак. Као вакцинисани пилићи, убрзано и успешно смо се примили на причу.

Били смо голобраде пубертетлије што се код содаџија, који су насеоским саборима продавали клакере и оранжаде, распитују за „кока колу”. Кад смо зајмили фармерице „супер-рифле” за прве љубавне састанке били смо бубуљичави средњошколци,са амбицијама да сви личимо на Дока Холидеја или Вајата Ерпа. Без обзира на то што смо расли и стасали под комунистичким кишобраном чија дршка је била забодена у Кремљу, нико није помишљао да се чешља као Чапајев. Са мудро смишљеном бајком давно пре Си-Ен-Ена, да тамо, веома далеко, преко огромне воде постоји велика држава правде и слободе – успављиване су многе генерације, опседнуте илузијом америчког сна. Ни каостуденти нисмо разумели од чега је тако млада умрла Мерилин Монро, а још мање за шта се Американци боре у Вијетнаму.

Тек када смо видели Де Нира у „Ловцу на јелене” – почели смо да се освешћујемо, или још тачније, почело је да нам бива јасно да дуван није јединозло које нам је дошло са те стране света.

Кад смо код Де Нира, лепо је било видети, макар по мом суду, највећегфилмског глумца на свету како у Њујорку седи са нашим председником Тадићем. Нисамвидео шта су пили, али сам видео да су се искрено осмехивали. И сам сам из те струке паумем да препознам кад неко фолира. Сваки Србин се тог тренутка осећао важно и лепо.Де Ниро је искрено и најлепше говорио о српском народу, о Ђоковићу, свом боравку уСрбији, пре много година, кад је био млад. Рекао је да ће поново доћи у Београд. Боже,једва чекам тај дан. Када „Ловац на јелене”, који је у међувремену постао синоним америчке савести и покајања, буде крочио на српску земљу – у свој својој грандиозности и једноставности, као велики човек добре воље и широког осмеха – сви они који носеамерички пасош, кога нису ни показивали док су ногом отварали врата Србије, с предлозима чије је одбијање било кажњиво – биће постиђени. Поготово они чије би биографије биле непознате да нису постали „важнина кило”, због ко зна колико тона бомби изручених на Србију.

Тешко ми је да нађем одговор на питање: због чега нисмо по вољи Американцима?Шта им то смета у нашој стварности, а шта би да промене у српској историји? Чиме смо се тозамерили најмоћнијој земљи која је ових дана убризгала седам стотина милијарди долара у свој грипозни џиновски финансијски организам? Због чега тако силни искаљујусвој бес над Србима и ударају рампу сваком покушају наше државе да мирним,цивилизованом и демократским средствима докажемо свету да имамо право на живот, и на Косово,на којем сумноги манастири и српске светиње неколико стотина година старије од њихових сједињених држава?

Ако је Милошевић гурнуо на ивицу амбиса српски народ у доброј мери због тога што, усвојој крутости и надмености без покрића, није умео са Холбруком – да ли је истина да сунас Шиптари посрамили у рату и победили за дипломатским столом само због тога
што нисмоимали лепшег Србина од Хашима Тачија, који би задовољио одоцнелу похоту једне моћне америчке леди, чије име нећу да кажем, а која је давно пре, као дете, летовала у Врњачкој Бањи?
Шта данас треба да уради Србија? Шта треба да чини најмлађи дипломата, наш министарВук, међу вуковима светске дипломатије који се рукују по пола сата и сликају својепорцуланске зубе, пре него што било шта проговоре? Шта више и шта још треба да уради нашпредседник Борис, упоран, достојанствен и макар најлепши од свих који су гапоследњих недеља гледали, а верујем и слушали како на српском језику говори у мермерној сали Уједињених нација?

Уз дужно поштовање према неспорним вредностима и тековинама слободе мисли иговора које проповеда Америка – верујем да себи не дајем превелики и незаслужени значај, те ваљда немам разлога да стрепим да ћу некада, када будем стао у ред заамеричку визу, због овде реченог, да будем одбијен. Ако се то деси – ништа за то.Де Ниро је ионако најавиода долази у Србију.



Радош Бајић
[објављено: 13/10/2008]
Title: Mehmete, reaguj!
Post by: SnipeIt-DCP on 22-10-2008, 20:16:18
Quote from: "Meho Krljic"
Quote from: "zakk"
Quote from: "Meho Krljic"
Sken je radio naš čovek u DCP-ju, SnipeIt ali pošto se dugo nisam s njim dopisivao ne znam da li se vratio iz penzije ili je ovo skenirano još onomad a procurelo tek sada...
Ne znam ni da je bio u penziji?!


Pa, ja sam to zaključio po tome što je prestao da objavljuje nove skenove negde od pre godinu dana a zatim i pobrisao sve svje uploade koji su bili dostupni na javnim warez forumima. Moguće da je i dalje radio samo da je šerovao preko privatnih kanala...


Ajd da razjasnim, nisam otisao u penziju, nego sam privremeno odustao od skeniranja, imao sam nekih problema sa kicmom, i prekomernom kilazom.U to vreme je i krenula hajka Marvel-a na DCP, pa sam se povukao na neko vreme. Posle toga sam celo leto radio i nisam stigao da pridjem kompu, pa je tako proslo godinu dana. U medjuvremenu sam zalegao na neku zdravu hranu, smrsao 20 kila i sredio ledja, pa sam se sad vratio punom parom na skeniranje.(i ne, nisam nista radio tih godinu dana, niti sam negde bio aktivan) Uploade nisam pobrisao, nego je u to vreme (jos jedan razlog sto mi se sve smucilo) rapidshare proglasio da svi account-i koji imaju preko ne znam ni ti ni ja koliko gb upload-a su pod posebnim rezimom bla bla, tako da sam pustio da istekne , i da se ugase svi ti uploadovi (dobro sad, i ja sam malo preterao, bilo je 200+gb uploadovano hehe) a nekih 6 meseci pre toga mi je isto tako propalo 60gb uploada, kada je rapidshare ugasio takoreci .de domen i presao na .com. Soim toga da budem iskren i malo sam bio prezasicen skeniranja, jer kako koju knjigu dohvatim da radim, ona ima uvek nekako 150-250 strana, i smorim se kao lav dok je zavrsim. Pre neki dan sam imao malu proslavu, 100-i sken, i izracunao sam da tu ima 8000+ skeniranih strana, pa vi racunajte prosek  8)
u toku je prebacivanje svih mojih radova na mediafire, pa cu se javiti kad zavrsim, ako vas interesuje naravno ...  :wink:
Title: Mehmete, reaguj!
Post by: DušMan on 22-10-2008, 21:33:15
Evo, Meho. Ti samo spomeneš čoveka, ja ti ga odmah dovedem na forum.  :lol:
SnipeIt, okači sliku ako te ne mrzi i dobrodošao.
Title: Mehmete, reaguj!
Post by: zakk on 22-10-2008, 22:38:58
Kaku bre crnu sliku  :shock:

Pozdrav čika Snajpu  :wink:
Title: Mehmete, reaguj!
Post by: ridiculus on 23-10-2008, 00:16:03
Quote
In 1986, tattooed jack-of-all-everything "Beat" Takeshi directed a game called Takeshi no Chousenjou (Takeshi's Challenge). It was, from design to execution, utter punishment for any gamer determined enough to attempt the grind. The challenges were thinly-veiled jokes. You'd have to hold down a button for hours, or leave the controller untouched for an hour. You'd have to sing into the controller for an hour . . . or hit a final boss a mind-numbing twenty thousand times.

In 1995-ish, Absolute Entertainment failed to release Penn and Teller's Smoke and Mirrors, because they went out of business trying to meet Penn Jillette's daily catering demands. A complete build of the title still thrives in BitTorrent form, largely for the included minigame Desert Bus. The game put you in the driver's seat of a 45-mph bus from Arizona to Las Vegas -- a straight, flat burn though the middle of absolutely nothing. The trip took eight hours . . . in real time. The bus pulled to one side a bit, so it was impossible to just tape down a button and walk away; you just had to sit there, steer occasionally, and wait. And wait. After 8 hours, you received one (1) point, and had the option of turning around and going back. For another 8 hours. And another point.

In 2005, D3 and Sony released Baito Hell 2000 (Work Time Fun, US title). This collection of mindless tasks challenged gamers to . . . well, to play them, I guess, for as long as they could stand to punch the buttons. The player had to separate baby chicks into bins, or chop wood, or not drive over a cliff. Or, most infamously, put the caps on pens at a pen factory: pen after pen after pen after pen after pen after pen.


Svašta čovek može da pročita, na sajtu insert credit (http://www.insertcredit.com) pogotovo.   :lol:  :lol:  :lol:
Title: Mehmete, reaguj!
Post by: SnipeIt-DCP on 23-10-2008, 00:40:34
Quote from: "DušMan"
Evo, Meho. Ti samo spomeneš čoveka, ja ti ga odmah dovedem na forum.  :lol:
SnipeIt, okači sliku ako te ne mrzi i dobrodošao.


Evo slikica :

(http://img139.imageshack.us/img139/3637/dushmanijagx6.jpg)

Jes da nisam veliki obozavatelj zagora, al nema veze :P

BOlje vas nasao :)
Title: Mehmete, reaguj!
Post by: SnipeIt-DCP on 23-10-2008, 00:43:25
btw pozdrav zakk ...
Dushmane, resili smo uspesno ono za hub :)
Danas sam se nakupovao stripova, sad mi fali jos MM105 da kompletiram dnevnikov MM :))
Title: Mehmete, reaguj!
Post by: Ghoul on 23-10-2008, 06:25:40
jebote, dušmane, ne znam dal je više gay ta majica na tebi, taj poster i sadržaj na njemu koji držiš, taj gej osmeh ili opšti govor tela, tj poza u kojoj stojiš (o zagrljaju sa ovim drugarom da ne govorim).

naravno, ovim nikako ne impliciram da ima nešto loše u tome, samo primećujem.
 8)
Title: Mehmete, reaguj!
Post by: zakk on 23-10-2008, 10:09:52
Quote from: "SnipeIt-DCP"
btw pozdrav zakk ...

LOL! Bre, Snajpe, al si smršao! Ne bih te poznao bez teškoća :D

@ghoul
http://www.youtube.com/watch?v=p_81l4DXlwM
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-10-2008, 12:01:51
Rispekt za Snajpa!!! I, nekako, ako možeš, kad skeniraš, skeniraj nekako sporijim tempom, opuštenije. Kad sam video one avanture od po dvadeset sati skeniranja u cugu, pomislio sam 'ovaj bre neće dugo'.

Nego, er, mediafire??? Dođavola.......... Moraću sve tvoje skenove da mirorujem na repidu onda... Hvala u ime Ghoula i ostalih poštovalaca Ligotija za Nightmare Factory!!!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-10-2008, 12:05:30
Inače, ovo za Takeshija je okultno, a ovo Bajićevo je... ne znam, mega okultno?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-10-2008, 12:06:37
Plus, de ja da nađem tu okultnu DCP majicu?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-10-2008, 16:11:14
Heh, simpatično:

http://www.eurogamer.net/article.php?article_id=264884

Quote
Help save videogames from extinction

The newly-formed National Videogame Archive wants your help deciding which old videogames to save and present to future generations as historical and cultural landmarks.

This Save the Videogame campaign launches at Nottingham's GameCity Three festival, which takes place next week, from 30th October to 1st November.

Here, revellers will be invited to star in short video clips pledging support for their favourite games. Some developers have already done so on the Save the Videogame website, and a showreel of theirs and other industry pledges will be shown on the day.

Plus, there's loads of other stuff to do at GameCity, and it falls conveniently after the Eurogamer Expo.

The National Videogame Archive itself, formed in September, aims to collect any and all old game paraphernalia (as well as the games themselves), including box art, instruction manuals, fan art, walkthroughs, cosplay, superplay performances, speedruns, mods and more.

The NVA hopes we don't make the same mistakes that led to the loss of so many early examples of film, TV and music.

My name is Eurogamer, and I'm pledging my support to Save the Videogame.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-10-2008, 16:33:12
Cracked je uradio research umesto vas:

9 Foreign Rip-Offs Cooler Than The Hollywood Originals (http://www.cracked.com/article_16704_9-foreign-rip-offs-cooler-than-hollywood-originals.html)

(http://cdn-i.dmdentertainment.com/funpages/cms_content/16704/ripoffs_large.jpg)

Već sami opisi filmova su urnebesni, a klipovi su gotovo nepodnošljivo zabavni.

Edit: od svih filmova sa spiska imam samo poslednji (hvala Ghoulu!) pa ako neko poseduje neke od ostalih, nek se javi!!!!
Title: Mehmete, reaguj!
Post by: SnipeIt-DCP on 23-10-2008, 18:10:46
Quote from: "Meho Krljic"
Plus, de ja da nađem tu okultnu DCP majicu?


To sam sebe castio za 100-i sken :) Za 200-i ce sledeca da ima moj najnoviji tag, i ovako da izgleda :

(http://img377.imageshack.us/img377/7540/snipeit03ql3.jpg)

@Ghoul ...
Quote from: "Ghoul"
... ne znam dal je više gay ta majica na tebi, taj poster i sadržaj na njemu koji držiš, taj gej osmeh ili opšti govor tela, tj poza u kojoj stojiš (o zagrljaju sa ovim drugarom da ne govorim).

naravno, ovim nikako ne impliciram da ima nešto loše u tome, samo primećujem.
 8)

(http://www.dejanognjanovic.com/images/stories/easygallery/17/1210848511_ghoul%20i%20vanja%20cankovic.jpg) >>> rekao si ?
Title: Mehmete, reaguj!
Post by: Ghoul on 23-10-2008, 18:20:01
ovo tendenciozno poredjenje bi bilo smešno da nije blatantno očigledno da svaka sličnost prestaje sa činjenicom da i tamo i ovde neko stoji s posterom ispred sebe.
i to je sve.

porediti plakat ZAGORA :x  :x  :x  sa (potpisanim i lično posvećenim) posterom PHENOMENE, te ovaj muževni džemper, mačo pozu i čelični pogled u mračnu budućnost sa... ONIM gore... ma i'te molim vas! :roll:

 8)
Title: Mehmete, reaguj!
Post by: Kler_Vojant on 23-10-2008, 18:55:56
Kakva si ti seljacina, jebote ahahaha
Title: Mehmete, reaguj!
Post by: Alexdelarge on 23-10-2008, 22:05:23
I Šupak Takur dobija spomenik u Srbiji?

Posle boksera Rokija, odnosno glumca Silvestera Stalonea i jamajčanskog rege muzičara Boba Marlija, Srbija bi uskoro mogla da dobije još jedan spomenik posvećen poznatoj ličnosti iz sveta muzike.

Na mejl redakcije MONDA u četvrtak je poslato obavaveštenje o pokretanju inicijative za podizanje spomenika američkom reperu i glumcu Tupak Šakuru u Marinkovoj bari u beogradskoj opštini Voždovac.

Tupak Amaru Šakur (Tupac Amaru Shakur) bio je reper i glumac koji je ubijen u svojoj 25. godini u septembru 1996. godine. Iako je od njegovog ubistva prošlo više od jedne decenije, ostao je reper sa najviše prodatih albuma u istoriji ove vrste muzike - 44,5 miliona prodatih originalnih albuma u SAD.

Većina njegovih pesama govori o odrastanju u nasilju i siromaštvu geta, rasizmom kao i problemima koji nastaju posle oružanih sukoba.

Inicijativu za podizanje spomenika pokrenulo je udruženje obožavalaca hip hop muzike "Rad i vizija" (www.radivizija.com). U odboru za pokretanje inicijative biće predstavnici Roma iz Marinkove bare, a želja je da u njemu učestvuju i etablirani muzičari, poput Caneta iz Partibrejkersa, Ajs Nigrutina, Džeja Ramadanovskog...

Glavna ideja pokretača inicijative je da ukažu na loš položaj Roma u društvu i skretanje pažnje mladima da ulica nije "zdravo" mesto za život i razvoj.

"Podizanjem spomenika Tupak Šakuru želimo da promovišemo romsku populaciju koja pretežno nastanjuje Marinkovu baru. Većina omladine, koja živi u ovom naselju, usmerena je u svom muzičkom opredeljenju na rep muziku. Spomenik ovom umetniku ubijenom u obračunu kriminalnih grupacija crne populacije Amerike treba da utiče na njihovu svest i ukaže pažnju na nedostatke u njihovom odrastanju. Moramo prikazati da je njihov život daleko od ulica izmišljenog 'geta' koji su videli u filmovima holivudske produkcije. Uspeh u životu romska deca mogu potražiti prolazeci kroz život drugim putevima. Treba im to omoguciti jer na to imaju svoje pravo", piše u saopštenju.

"Smatramo da spomenik Tupak Šakuru može da predstavlja opomenu kako ulični život ima malu cenu. Sigurni smo da ce naša inicijativa naići na oduševljenje mlade populacije Roma, pogotovo danas kada i oni sami počinju da prave hip hop pesme i igraju uz zvuke ove muzike", dodaje se u saopštenju.
Title: Mehmete, reaguj!
Post by: DušMan on 23-10-2008, 22:35:22
Quote from: "Ghoul"
jebote, dušmane, ne znam dal je više gay ta majica na tebi, taj poster i sadržaj na njemu koji držiš, taj gej osmeh ili opšti govor tela, tj poza u kojoj stojiš (o zagrljaju sa ovim drugarom da ne govorim).

naravno, ovim nikako ne impliciram da ima nešto loše u tome, samo primećujem.
 8)

Ja sam oličenje muževnosti i heteroseksualizma i teško da na meni može bilo šta da bude gej.

Meho, ova slika je zanimljiva (osim sa aspekta reklamiranja Zagora) zbog toga što plavuša iza mog desnog ramena igra Wii, za koji mogu da zasednu svi radi prolaznici.
Danas sam se i ja okušao u nekom tenisu i mahao na sve strane kao mlad majmun... i dopustio sebi da me ista ova plavuša pobedi. Twice.  8)
Title: Mehmete, reaguj!
Post by: ridiculus on 24-10-2008, 01:36:22
Quote from: "Meho Krljic"
Heh, simpatično:

http://www.eurogamer.net/article.php?article_id=264884

Quote
Help save videogames from extinction

The newly-formed National Videogame Archive wants your help deciding which old videogames to save and present to future generations as historical and cultural landmarks.

This Save the Videogame campaign launches at Nottingham's GameCity Three festival, which takes place next week, from 30th October to 1st November.

Here, revellers will be invited to star in short video clips pledging support for their favourite games. Some developers have already done so on the Save the Videogame website, and a showreel of theirs and other industry pledges will be shown on the day.

Plus, there's loads of other stuff to do at GameCity, and it falls conveniently after the Eurogamer Expo.

The National Videogame Archive itself, formed in September, aims to collect any and all old game paraphernalia (as well as the games themselves), including box art, instruction manuals, fan art, walkthroughs, cosplay, superplay performances, speedruns, mods and more.

The NVA hopes we don't make the same mistakes that led to the loss of so many early examples of film, TV and music.

My name is Eurogamer, and I'm pledging my support to Save the Videogame.


Lepo, mada se ja ne bojim da će išta od tog materijala nestati. Toliko ima tih izložbi. Čak je i MAME nastao kao pokušaj arhiviranja svih arkadnih igara. Mada lično ne bih voleo da neke igre završe samo kao muzejski primerci.
Inače, bilo bi lepo kada bi Game On (http://en.wikipedia.org/wiki/Game_On) izložba došla i u ovu zemlju.
Title: Mehmete, reaguj!
Post by: ridiculus on 24-10-2008, 02:20:31
Muxlim Plans Muslim Virtual World

Muxlim, the world's premier Muslim social networking site, plans to create a Second Life-style virtual world focusing on the ancient religion.

The unnamed virtual world is set to launch in "4 to 6 weeks" and aims to offer Muslim gamers standard social networking features in a realm that won't be censored by the notoriously stringent internet filters found in many Middle Eastern countries.

Ashar Saeed, vice president of Muxlim.com, hopes that by launching a social networking sandbox tailored to the more than one billion Muslims throughout the world large companies such as Coca-Cola can be convinced to spend some of their vast marketing cash on advertising to this vast, yet nearly untapped cultural segment.

Izvor: Wired.com, Game | Life blog
Title: Mehmete, reaguj!
Post by: Meho Krljic on 24-10-2008, 10:48:45
Konačno virtuelni svijet u kome ću moći da se osećam kao kod kuće!!!!!*













*uplašeno, prezreno i nevoljeno :cry:
Title: Mehmete, reaguj!
Post by: ridiculus on 24-10-2008, 13:40:00
A Japanese woman has been arrested for reportedly killing her character’s virtual husband after learning that he had suddenly divorced her.

Police reports explain that after booting up the 2D MMORPG Maplestory, the 43-year-old was shocked and angered at finding her virtual husband had divorced her. With no virtual plates to smash against the wall, the woman instead elected to log-in as the husband and completely delete his account. It is this illegal log-in that the police have reportedly based their arrest and suspicion on.

Today the woman is in jail in the northern city of Japan, Sapporo, though she has not been charged yet. If a charge is put forward she will face up to five years of imprisonment.

The woman in question was a piano teacher. The deceased is a 33-year-old office worker.

Izvor:
http://www.edge-online.com/news/woman-jailed-virtual-murder
Title: Mehmete, reaguj!
Post by: crippled_avenger on 25-10-2008, 18:33:12
Fan sam ti fan si mi


Po forumima je prvo počelo da se priča o Lolobrigidi, hrvatskom bendu. Mislim da je bio forum Znak Sagite. Tamo se, pre ili kasnije, neke stvari proglase za gilti pležr, za fetiš. Dakle, objavljuješ da nešto gledaš il slušaš krišom. To je gilti pležr. Zatezanje uzdi svojim sopstvenim željama, jedna neizlečiva svest o mejnstrimu kom se potajno divi tj. javno objavljuje da se potajno drka posebno kvalifikuje čoveka u red fanova alternativaca. Što više duplih standarda imaš to si veća faca, to si komplikovanija osoba. Transparentni zajebant profesionalno je zanimanje u ovoj klovnijadi odevanja maminih haljina. Što si linearniji u zastupanju nekih svojih stavova, il čega god što te se tiče, to si veći magarac. Nekako si, brate, staromodan. Zadrt al nezanimljivo zadrt. Nisi alternativac. Alternativac podrazumeva da živiš u udobnom stanu, imaš na pretek da jedeš, studiraš, al pored svega toga stižeš da misliš i ono što ne misliš. Da si u stanju svojim alternativnim mozgom da obuhvatiš šta ti sam misliš, da to onda lepo zaboraviš, ako dotle i stigneš, te da onda čekiraš sve aktuelne teme, spram njih se odrediš po mogućstvu što šire to bolje i onda zavoliš bendove koji se sprdaju i sa tim tvojim ušminkanim stavom. Takoreći, alternativa si ako stigneš da se presvučeš tako da niko ne može da te uhvati ni za glavu ni za rep. Sa sobom kontakt nemaš, ne određuješ se, naprosto nosiš roze čarape, tvdriš da je gej okej, pevkaš tako stiskajući debelo crevo da se ne daj bože, nasred vašara ne rasprsne salvom konkretnih govana od svega što si vrlo konkretno svario. Alternativa si ako zaboraviš na to odakle si i šta si i pristaneš na jedan sveprisutni cirkus izvrtanja radi izvrtanja za publiku koju ionako za sve zabole jer joj je sve obezbeđeno, a za ostalo se sama pobrinula, par sati pre koncerta. Glumatanje razbibrige i jednog nonšalantnog odnosa prema svemu, gde je apsolutno anahrono i nesuvislo pokazati da ti je stalo do bilo čega osim do dobre zabave. E to su Lolobrigida.

Na ZS-u se okupljaju mahom fini momci (kažem momci jer je žena manje, a i kad se pojave, pre ili kasnije se ispostavi da je reč o nekom od već prisutnih momaka koji se prepušio u ženski nik da podjebava ostale, pikirajući baš na one fantazije koje je taj drugi izneo ranije). Dakle, fini momci se tamo okupljaju, onako umetnici, alternativci koji prave svoje filmove, udobno zavaljeni u svoje gradske stančiće, to se montira, to se piskara, to sve pršti od ideja. Ne bi li se ovo plasiralo, nastadoše i festvali, institucije. Fanovske dakako. Alternativne, naravno i razume se. I svoju muziku, svoje stripove i svoja predavanja na teme filmova, knjiga i muzike onih drugih fanova. Iz fanovske ljubavi. Rođačke takoreći. I to je alternativa samo zato što nije u srodstvu sa ovom drugom, jačom, zvaničnom porodicom filmadžija koja je stigla da se krvno poveže sa političarima. Al se uporno traga i za tom vrstom transplantacije tkiva. Takoreći, fanbaza gde jedno drugom drka i draška jaja sve u šesnaest, dok se onako fanovski ne svrši.

Ima i sukoba, naizgled iz ubeđenja i neslaganja idejnih, al ponajviše iz sujete. Poslo sam ti moj novi roman, priču i strip al mi nisi izdrkao kako valja, već me ostavio onako dopola završenog i sad ću na tebe da ospem fanovsku artiljeriju preostale fanovske žgadije. Ne samo to, nego ću da pokrenem svoj personalni sajt gde ću se apsolutno dokazati i gde nećeš moći da mi soliš pamet jer sam tamo ja svoj administrator, pa ću da ti brišem postove.

Meni je ova fanovština bila baš zanimljiva. Stalno se nešto dešava. Nekad napolju nema ama baš ništa, al kad otvoriš tu stranicu stalno neko nekom jebe mater, banuje ga, upozorava ga dokle je došo i da je preterao ama baš ovaj put i da ga neće biti u Zborniku sa ostalim pravovernim fanovima za ovu godinu broj 106. Ama, ni strip ti neće objaviti, pa ti vidi kud ćeš van alternativne scene. Biće strip, biće prikaz, biće svega, al ti si ga ispušio. Pa, onda ide kako Mika ne može da se druži sa Perom, jer je Pera onomad uvredio Đoku, iako je Đoka izdrkao baš žešće jak fanovski pristup u kom isporučuje da je Arđento isporučio...a Đoka ne da na sebe pa traži od Mike da, ako hoće da ostane dobar sa njim i pojavi se u Zborniku i na Tribini o godišnjici Lavkrafta, Balarda, odjebe Peru. Peri su dosta drkali. Naizgled, simpatična jedna grupa zaluđenika i zaljubljenika. Unutra, zaozbiljno sujeta i hijerarhija ko na svakom drugom mestu.

I onda ide njihova scena. To je lavirint jedan koji, kad se u njega zađe, preti da proguta čoveka sa sve kostima. A fanovski otpad je najposećenije mesto od strane živih fanova. Čak je i ono fetišizovano i služi na čast, kao neki humus fanovske baze.

Sve sam ovo počela da pišem, u stvari, zbog Lolobrigide. Bend za koji sam saznala na Znaku Sagite. Ko i obično, kad se probiješ kroz lavirint "ja ovo mislim, ali u stvari ne mislim, ali sam svestan da drugi misle pa ću da mislim kontra" bla bla prenemaganja, dođeš do toga da je Lolobrigida neobično omiljena u krugu gradskih alternativaca koji nekako uspevaju u glavama da odvoje ono što stvarno misle o nečemu (ako uopšte misle) od onoga što bi, ako izreknu da misle, moglo da zazvuči baš do jaja. Pozerčine jednom rečju. Cinično, smehotresno, zabavno, što manje lično, al da ima lični pečat na kom radiš danonoćno. Prihvatili su Lolobrigidu ovi gradski, fini momci. Zašto? Pa, zato što su ove ženskice zajebanti koji se sprdaju sa seksom koji ovi ionako ne upražnjavaju il ga upražnjavaju sa svojim regularnim ribama il venčanim suprugama, zato što ovim kulturnim radnicima i krajnje pravovernim, ničim uznemirenim građanima i radnicima Unicefa, alternativcima na Sorošovoj plati i ostalima, pevaju na uvce iz bezbednog alternativnog zabrana o gejevima, kurvama i partijima dajući im utisak da su sami do te mere slobodoumni, kontroverzni, do te mere da im se sve te slobode naprosto rimuju u ušima i glavama. Oni kojima je provokacija upućena nekako su završili u drugoj pregradi društva do koje ovaj kabare i pijanka do zore ni ne dopire. Takoreći, jebanje s kondomom. Sterlisina i dekorisana provokacija u rukavicama kakvoj nas je podučila još poodavno i Isidora Bjelica i Maja Uzelac. Ta koja polazi od onoga da smo svi zatucana masa jedna kojoj treba dobra seksualna provokacija o kakvoj je Makavejev pričao pre kolko godina, žene koje veruju da treba nekom da se dokazuju. I sve one se nekako slično oblače. Ko da smo mi moroni, pa samo one imaju hrabrosti da nose osnovne boje. Time nas oslobađaju i provociraju, a možda i poručuju da smo daltonisti za život u globalu, pa samo one razluju boje. A, poenta je u tome da je reč o dogovoru: mi vama dlakav jezik, vi nama publicitet. I mirna Bačka. To što kažemo otvoreno da ga želimo, da se na nas ložite, samo nas čini još zajebanijima. Cinični smo do koske. Alternativa je postala najpragmatičnije polje. U tome je njena jedina snaga. Da druge nema, moguće je videti u Ukusu poznatih Popboksa, gde sere Uroš Đurić. Tu se jasno vidi kolko se mišljenje zasniva na sledećem redosledu: ja znam da vi znate da ja znam i zato vam neću reći. Bolje, brate, onda ćuti. Ako smo te već predvideli i ako ti misliš da smo te predvideli, to što ćeš to saopštiti naglas ne čini te ni malo zanimljivijim. I to što ti misliš da je pošto poto bitno biti zanimljiv, a ne sadržajan i to što se gradiš spram toga samo pokazuje kolko si slab. A, alternativa je postala zabran za one koji naprosto nemaju šta da kažu, već stalno grade svoju svest pretpostavljajući neku glad za njima. Bavite se nečim mesto što stalno reagujete na očekivanja.    

Za sve to vreme, ta zajebancija što se izdaje za alternativu stvara neku svoju scenu na kojoj će i oni koji jesu gej al to ne smeju da kažu jer ne znaju kako će im najbliži prijatelji reagovati, pevati ove stihove. Normalci koji se pretvaraju da im je okej biti gej, naprosto profitiraju od glasina dal su njih dve lezbejke ili nisu. I onda čaršija šuška, loži se, tračari, drka. Alternativa je postala mesto lažne napetosti, izrežirani nastup sa nameštenim ispadanjem sisa iz korseta na koje se ispušta jedno betibupovsko "ups".    

Poenta je u tome što ovakva alternativa zapravo čoveka onesposobljava. Praveći se da ga zavodi i šokira, u stvari mu nudi šarenu lažu i čini da te bude nekako sramota ako imaš konkretno mišljenje o nečemu što smo se mi, alternativci, dogovorili da  je okej.

www.nasdvoje.mojblog.com
Title: Mehmete, reaguj!
Post by: Ghoul on 25-10-2008, 21:26:54
pitam se, pitam, zasto je ovo okacheno bash na ovaj topik.

u svakom slucaju, nadasve pronicljiv text kome cu se vratiti cim budem imao vremena da mu posvetim potrebnu paznju za deciphering neophodan za puni ugodjaj.
Title: Mehmete, reaguj!
Post by: DušMan on 25-10-2008, 22:23:00
Mene je razočarala činjenica što se nisam prepoznao ni u jednom delu teksta, a taman sam se ponadao da će neko i na mene da obrati pažnju.

 :cry:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-10-2008, 03:46:50
Pa zbog tolikog pominjanja drkanja...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-10-2008, 08:39:32
:lol:  :lol:  :lol:  Mene uvek loži kada žene prićaju o drkanju, makar i metaforičkom. S druge strane, da sam ovo pročitao pre Petka stideo bih se da sedim u kafani pored Otaku  :oops:  :oops:  To su ti dupli standardi koje ona spominje u tekstu.
Title: Mehmete, reaguj!
Post by: zakk on 26-10-2008, 09:49:47
a bre, jel ima neko da ne bloguje? svako malo otkrijem da neko koga znam ima blog već dve ipo godine...
Title: Mehmete, reaguj!
Post by: angel011 on 26-10-2008, 11:40:10
Zanimljivo da ti postavljaš to pitanje, gde se ode kad se klikne na www u tvom postu? :lol:

Ali, da, i ja malo-malo pa naiđem na blog nekoga koga znam.
Title: Mehmete, reaguj!
Post by: Milosh on 26-10-2008, 16:10:57
Quote from: "zakk"
a bre, jel ima neko da ne bloguje?


Ima, evo ja. Doduše, povremeno tupim u komentarima na tuđim blogovima (tri, da budem precizniji), ali to je to...
Title: Mehmete, reaguj!
Post by: Ghoul on 27-10-2008, 01:07:13
Quote from: "Milosh"
Quote from: "zakk"
a bre, jel ima neko da ne bloguje?


ja ne blogujem, ja sajtujem.

blogovi me ne privlače (sem kad imaju rapidšer linkove za mjuz i filmove!), a majspejsovi i fejsbukovi su mi skroz naskroz truli i ne idem na to sranje UOPŠTE.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 27-10-2008, 08:33:05
Quote from: "Ghoul"
Quote from: "Milosh"
Quote from: "zakk"
a bre, jel ima neko da ne bloguje?


ja ne blogujem, ja sajtujem.

blogovi me ne privlače (sem kad imaju rapidšer linkove za mjuz i filmove!), a majspejsovi i fejsbukovi su mi skroz naskroz truli i ne idem na to sranje UOPŠTE.

Ali si neposredno priznao da imas nalog ! :evil:
Title: Mehmete, reaguj!
Post by: Ghoul on 27-10-2008, 12:08:52
Quote from: "Shozo Hirono"
Ali si neposredno priznao da imas nalog ! :evil:


ne znam o čemu govoriš.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 27-10-2008, 12:14:23
Quote from: "Ghoul"
Quote from: "Shozo Hirono"
Ali si neposredno priznao da imas nalog ! :evil:


ne znam o čemu govoriš.

(http://smilies.sofrayt.com/^/aiw/no.gif)(http://smilies.sofrayt.com/%5E/n/puke.gif)
Title: Mehmete, reaguj!
Post by: Ghoul on 27-10-2008, 20:42:32
Quote from: "Meho Krljic"
:lol:  :lol:  :lol:  Mene uvek loži kada žene prićaju o drkanju, makar i metaforičkom. S druge strane, da sam ovo pročitao pre Petka stideo bih se da sedim u kafani pored Otaku  :oops:  :oops:  To su ti dupli standardi koje ona spominje u tekstu.


a šta je trebalo da uradi – da neće da ti pružu ruku, ko kunac meni na promociji KADROVA, zbog svega što sam mu uradio?
ipak je ona, za razliku od kunca – dama!

nego, pročitah sad ovo by otaku natenane.

pa, rekao bih da je oko 70% toga pogođeno –što bi se u moje selo reklo, 'ko ćorav s prs u dupe'- a 30ak % kao da je piso neko drugi, neko ko je vrlo malo i vrlo površno zagledao u forum ZS.
čitava ta deonica o 'ja tebi ti meni', to kao da neko šalje knjigu nekom, pa ovaj neće da je prikaže, pa mu ovaj za kaznu neće objavi štagod, pa pokrene svoj forum pa mu zabrani pristup pa tamte-vamte... to je puko maštanje i naklapanje, ja takvo što ne primetih ovde za šes godina bazanja po ovom forumu. taj deo texta kao da je piso neki 'tragač' il tako neka površna budala koja je provela sat-dva čitajući nasumice postove (uključujući deponiju) i onda sve to povezala.

što se tiče analize alternative i alternativaca, rekao bih da je to SPOT ON, potpuno bullseye, posred srede. to je TO!
mislim, pogodila je u principu, nevezano za konkretne grupe (tu lolobriđidu nit sam slušo nit želim, ali znajući ko voli da ih sluša, verujem da ih je otaku POGODILA skroz) il pojedince (mehu, dušmana, dimba, gingerkunca, mene...).
Title: Mehmete, reaguj!
Post by: David on 27-10-2008, 20:49:35
Tu Lolobridjidu, pretpostavljam, u kucnim uvjetima mogu da slusaju samo djeca, onako u ranom tinejdzu, i to curice...
Title: Mehmete, reaguj!
Post by: Ghoul on 27-10-2008, 21:00:17
Quote from: "David"
Tu Lolobridjidu, pretpostavljam, u kucnim uvjetima mogu da slusaju samo djeca, onako u ranom tinejdzu, i to curice...


dušman bi mogo da prođe kao tinejdž, a možda i kao curica, kad bi depilirao svoja dlakava leđa!
Title: Mehmete, reaguj!
Post by: David on 27-10-2008, 21:03:55
Pa, OK, to i jeste mozda bend idealan za kolektivno pijancenje i partijanje, a ti si u ran-ranim 20-im (nemam pojma za Dusana koje je on godiste, ali, sudeci po fotografijama, pretpostavljam da sam ga pravilno dobno ushico).
To sto si ti sada vec star za takve bendove (mozda i uopste za veselicu-partijanje), a ja prestar, to je vec nas problem...
Title: Mehmete, reaguj!
Post by: Father Jape on 27-10-2008, 21:12:27
Sve sto znam o Lolobridjidi je da imaju pesmu pod nazivom Moj decko je gej. Sto je najbojli naziv za pesmu koji sam odavno cuo, tako da sam zakljucio da su oni nesto mnogo kul. Sad jos samo da se nakanim i poslusam taj nesumnjivi hit.
Title: Mehmete, reaguj!
Post by: David on 27-10-2008, 21:15:49
Da se vratim malo onom blogu, koga juce malo uzduzh-poprecno prelistah i nesto iz njega i procitah, uz ogradu da ovo sto slijedi ne sadrzi imalo resentimenta prema Otakinom pisanju o ZS, jer se ni ja u njemu ne mogu naci, ni zere (sto bi rekli):

ona i OK pise (ne mislim pri tom na ovo komentarisanje ZS-kolegijuma, nego na ostale blogovske tekstove; svakom njegovo, vec prema ukusima), ali ono sto druga polovica NjihDvoje pise, izuzev njegovih muzickih preporuka, jer je i on tu OK, pa to zaista granici sa imbecilnoscu - procitajte samo onu njegovu apologiju Chorbe od Bore, zatim obrusavanje na Bazdulja i Borisa Dezulovica, jos neke quasi-patriotske tirade, pa to je stvaaarno (ali stvarno!) prestrasno glupo i maliciozno (ova zloca se odnosi na Bazdulja i Dezulovica).
Ko je taj decko, ima li i on nekakvu "funkciju" u kulturnjackom ili medijskom zivotu Bg-a?
Title: Mehmete, reaguj!
Post by: Father Jape on 27-10-2008, 21:30:51
Pih, razocaran sam.

http://www.youtube.com/watch?v=BJYnPXfioQ8

Nije dovoljno kemp da bi je moja latentno homoseksualna/alternativna strana prihvatila kao validno sredstvo odrzavanja protivteze konzervativno-machistckom vepru koji takodje lezi u meni.
Title: Mehmete, reaguj!
Post by: David on 27-10-2008, 21:34:18
To je ta balkanska inachica Chicks on Speed i Peaches electro-clash/electro-pop queerovanja, doduse vise zajebantskija, partijanerskija od zapadne varijante, kako ja shvatih.
 I to je OK, to da - ima svega!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 28-10-2008, 15:11:51
Quote from: "Ghoul"
Quote from: "Meho Krljic"
:lol:  :lol:  :lol:  Mene uvek loži kada žene prićaju o drkanju, makar i metaforičkom. S druge strane, da sam ovo pročitao pre Petka stideo bih se da sedim u kafani pored Otaku  :oops:  :oops:  To su ti dupli standardi koje ona spominje u tekstu.


a šta je trebalo da uradi – da neće da ti pružu ruku, ko kunac meni na promociji KADROVA, zbog svega što sam mu uradio?
ipak je ona, za razliku od kunca – dama!


Ne, nisam mislio u tom smislu. Ja bih voleo da ti i Kunac razrešite međusobne nesuglasice kao što dolikuje gospodi - obaranjem ruku i mačevanjem penisima, a ovo za Otaku sam mislio: loži me kad žene pričaju o drkanju ali se posle stidim da budem u njihovoj blizini jer ne mogu da mislim ni na šta drugo.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 28-10-2008, 16:03:49
"The Messenger of Peace", an English-language feature film about the life of the Prophet Mohammad, is headed into production says The Hollywood Reporter.

A remake of Moustapha Akkad's 1977 Hollywood classic "The Message" starring Anthony Quinn, that film had Mohammad and his companions heard speaking off-camera but never directly shown in accordance with Muslim conventions forbidding their visual depiction.

The work is often applauded by Muslims as an example of how commercial Western cinema can respect Islam. Producer Oscar Zoghbi, who worked on the original film, says the latest project will employ modern film techniques while keeping the first film's core messages.

Portrayals of Mohammad in artistic works in recent years from Danish cartoons to a recent novel about Mohammad's child bride have sparked outrage and anger. The filmmakers hope that they come up with a "film that emotionally engages audiences on the journey that led to the birth of Islam."
Title: Mehmete, reaguj!
Post by: mafija_x on 29-10-2008, 01:58:04
Gerard Damiano, 'Deep Throat' director, dead at 80
By SARAH LARIMER, Associated Press Writer
Mon Oct 27, 11:47 pm ET

MIAMI – Gerard Damiano, director of the pioneering pornographic film that lent its name to the Watergate whistleblower known as "Deep Throat," has died. He was 80.

Damiano died Saturday at a Fort Myers hospital, his son, Gerard Damiano Jr., said Monday. He had suffered a stroke in September.

"He was a filmmaker and an artist and we thought of him as such," the younger Damiano said. "Even though we weren't allowed to see his movies, we knew he was a moviemaker, and we were proud of that."

Damiano's "Deep Throat" was a mainstream box-office success and helped launch the modern hardcore adult-entertainment industry. Shot in six days for just $25,000, the 1972 flick became a cultural must-see for Americans who had just lived through the sexual liberation of the 1960s.

The film's title also became associated with one of the most famous anonymous sources in journalism.

While investigating the Watergate scandal, Washington Post reporters Bob Woodward and Carl Bernstein used it as a nickname for their source, former FBI official W. Mark Felt. Information from Felt helped bring down Richard Nixon's presidency.

Born in New York in 1928, Damiano worked as a hairdresser, spent time in the Navy and directed several adult films. The younger Damiano said he would often accompany his father on film sets as a child, but would be ushered out during "nitty-gritty" scenes.

"We weren't allowed to see certain parts of it," the son said. "But my parents always felt that it was nothing to be ashamed of, what he did."

After "Deep Throat" opened in Times Square, attention from media critics and outraged conservatives — including repeated legal challenges — helped turn it into a hit.

"My father never dreamed that it would get that kind of attention," the younger Damiano said.

But despite the attention, the son said the film was not his father's favorite.

"He was fond of it for what it was, but in terms of filmmaking, he would never call it a great film," he said.

Gerard Damiano is survived by his son and daughter. No formal services are planned.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 29-10-2008, 17:17:39
Evo za Ridicukusa:

20 Years of Mega Drive (http://www.eurogamer.net/article.php?article_id=269562)

Danas Segina najpopularnija konzola puni tačno 20 godina...
Title: Mehmete, reaguj!
Post by: ridiculus on 29-10-2008, 17:30:14
Quote from: "Meho Krljic"
Evo za Ridicukusa:

20 Years of Mega Drive (http://www.eurogamer.net/article.php?article_id=269562)

Danas Segina najpopularnija konzola puni tačno 20 godina...


Jes, znam da je '88. puštena u prodaju, čak sam verovatno pogledao i tačan datum dok sam se pripremao za predavanje, i opet sam zaboravio.  :cry:

Nekako sam mnogo bolje pamtio brojeve dok nisam imao mobilni telefon!

Sećam se dobro onog Segine parole kojom su hteli da naglase svoju razliku u odnosu na Nintendo:


SEGA DOES WHAT NINTENDON'T

Sjajno ako u članku uspeju da rasvetle onaj haos oko hardvera koji je Sega izbacivala u to doba: Mega Drive, Mega Drive II, Mega CD, Mega CD II, Game Gear, Nomad, 32X, ...
Title: Mehmete, reaguj!
Post by: Dry-Na-Nord on 30-10-2008, 02:39:06
Gaahl konačno izašao iz klozeta:

Kristian 'Gaahl' Espedal, frontman of Norwegian Black Metallers Gorgoroth, has publicly stated his homosexuality, according to Blabbermouth sources.

33 year old Gaahl spoke openly in an interview with Götz Kühnemund of Rock Hard magazine about his sexual orientation, also adding "I feel how I feel and I've never made any secret about it", and "I've never really hidden anything to begin with. It's just that I was never in love before" ... "until last year".

Gaahl also mentions a stable line-up for his version of Gorgoroth, confirming that Frost (Satyricon, 1349) will perform on the next album.


(http://img361.imageshack.us/img361/2789/dandeverooggaah617588bod5.jpg)

Ovo je još jedan prilog borbi black metala protiv judeohrišćanske tradicije...  :lol:
Title: Mehmete, reaguj!
Post by: ridiculus on 30-10-2008, 12:24:40
Odlomak iz intervjua (http://www.edge-online.com/news/1m-sold-the-witchers-secret-pc-success) sa Michalom Kicinskim, ko-osnivačem CD Projekta, gde se objašnjava kako su uspeli da prodaju milion primeraka The Witchera za 12 meseci i poraze pirate (sem u Srbiji, naravno).

Quote
In an industry that spends millions upon millions of dollars on marketing for a single game on TV, print and the Web, the importance of word of mouth sometimes is lost on game companies. And if they haven't completely forgotten the importance of word of mouth, they've forgotten how to generate it.

"We tried to treat people well, and they've treated us well," said Kacinski, revealing CD Projekt's shocking, forward-thinking strategy. Gamers have repaid CD Projekt by spreading the word of the game and encouraging others to buy the original copy; pirating would mean being disloyal to a company that has shown gamers nothing but loyalty. An emotional connection with a company and a product is therefore established.

CD Projekt's approach to piracy isn't slapping intrusive, annoying DRM onto a disc. Like any game maker, CD Projekt wants to protect its property. But it does this not by trying to aimlessly (and in futility) block piracy, but by treating piraters as competitors with rival products. Essentially, isn't that what they really are?

"We absolutely think that the best way to fight piracy is to somehow compete with piracy by offering quality support for buyers of the original game. These things cannot be copied by pirates," Kacinski argued.
Title: Mehmete, reaguj!
Post by: Son of Man on 30-10-2008, 21:20:15
Meho kako ti se tachno zvao onaj po zlu chuveni bend Renal Tune...?! :?
Title: Mehmete, reaguj!
Post by: DušMan on 31-10-2008, 12:45:36
The bells are ringing for me and my anime wall-scroll
October 30th, 2008
Author Chris Mautner

4 Comments »


You can’t make stuff like this up. Well, you could, but it wouldn’t have the same delightfully bizarre quality.

Anyway, The Australian is reporting that a Japanese man is currently engaging in a nationwide campaign to make it legal for humans to marry cartoon characters. No, seriously! He’s got a petition and everything! And the amazing thing is, people are actually signing it! Presumably without irony!

Taichi Takashita launched an online petition aiming for one million signatures to present to the government to establish a law on marriages with cartoon characters.

Within a week he has gathered more than 1,000 signatures through.

“I am no longer interested in three dimensions. I would even like to become a resident of the two-dimensional world,” he wrote.

“However, that seems impossible with present-day technology. Therefore, at the very least, would it be possible to legally authorize marriage with a two-dimensional character?”


The story notes that marriage is on the decline in Japan and many there find it difficult to find romantic partners, which may help explain the situation a bit, though it doesn’t make it any less goofy.

Of course, there’s every chance Takashita is pulling everyone’s leg, in which case I hope he doesn’t end up running into any of his more devout petition-signers.
Title: Mehmete, reaguj!
Post by: Son of Man on 31-10-2008, 20:09:29
A djus Meho, to ne prijavljues ?  :lol:

http://www.popboks.com/tekst.php?ID=6845
Title: Mehmete, reaguj!
Post by: crippled_avenger on 01-11-2008, 12:17:25
Universal, Paramount, New Regency and MGM are in a major bidding battle for film rights to a new and as-yet-unannounced video game from Electronic Arts reports Variety.

The game, expected to be released late next year, involves a journey through the depths of hell and is likely to be called "Dante's Inferno" as it's said to be a modern interpretation of the first part of Dante's 'Divine Comedy'.

Warner Bros. Pictures was also in the running but dropped out early yesterday.
Title: Mehmete, reaguj!
Post by: DušMan on 01-11-2008, 19:51:07
Jel' Meho uopšte i dalje među živima?
Title: Mehmete, reaguj!
Post by: ridiculus on 02-11-2008, 00:21:35
Posle onog tvog članka (4 poruke iznad) ljudi su počeli da nestaju!!!

(http://img221.imageshack.us/img221/257/tuttukibakogs6.jpg)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 03-11-2008, 15:00:41
Ma, bio sam u Crnoj Gori, bez Interneta, deco, niste vi te sreće.
Title: Mehmete, reaguj!
Post by: Son of Man on 03-11-2008, 17:30:59
Meho znam da si ih i ti voleo pa evo i ovde :

Frank Navetta R.I.P.
 
Frank Navetta osnivach, gitarista i chovek koji je nadenuo ime kultnom americkom punk bendu Descendents je umro posle krace bolesti 31. oktobra 2008. Meni su Descendents iz tog prvog perioda uz ALL i SNUFF naravno bili najgotivniji bendovi na taj fazon, znachi LP "I don't wanna grow up" je samo takav kult, meni bolji i od "Milo Goes to College". Frank je napustio bend za vreme snimanja tog po meni najboljeg albuma o odrastanju 1985. godine. "Ako ODRASTANJE znaci da mora da postanem kao ti onda ne zelim uopste da odrastem, jer ne zelim da budem kao ti" kroz taj namerni klinacki fazon i uz suludu deciju melodijicu su porucivali tada Desendentsi i ko je to pokapiro shvatio je tacno sto su hteli kazu.

http://beogradskihcpunk90-ih.blogspot.com/2008/11/frank-navetta-rip.html
Title: Mehmete, reaguj!
Post by: Meho Krljic on 03-11-2008, 21:20:45
Vido na onom drugom topiku. Zapravo nisam nikad voleo ni All ni Descendents ali sam ih poštovao, ono, ljudski. Žao mi.
Title: Mehmete, reaguj!
Post by: DušMan on 04-11-2008, 15:07:23
(http://blog.newsarama.com/gallery/albums/userpics/10002/normal_vote-marvel.jpg)
Title: Mehmete, reaguj!
Post by: crippled_avenger on 04-11-2008, 16:29:37
Mehmete, reci narodu, jesi li nabavio NAYLIN PAYLIN?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 04-11-2008, 21:21:25
Pa, to još nije snimljeno, strpi se malo.
Title: Mehmete, reaguj!
Post by: Son of Man on 04-11-2008, 22:34:08
Quote from: "Meho Krljic"
Vido na onom drugom topiku. Zapravo nisam nikad voleo ni All ni Descendents ali sam ih poštovao, ono, ljudski. Žao mi.

kako be ja te vidjo 90-ih u majici ALL kod SKC-a si to bio ti ?  :idea:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 04-11-2008, 23:06:49
http://www.imdb.com/title/tt1310622/
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 04-11-2008, 23:59:11
so far scene 1 ! :evil:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 05-11-2008, 07:58:32
Quote from: "Son of Man"
Quote from: "Meho Krljic"
Vido na onom drugom topiku. Zapravo nisam nikad voleo ni All ni Descendents ali sam ih poštovao, ono, ljudski. Žao mi.

kako be ja te vidjo 90-ih u majici ALL kod SKC-a si to bio ti ?  :idea:


Ne da ja znam. Moja tadašnja devojka se pržila na All, ali nisam nikada imao majicu.
Title: Mehmete, reaguj!
Post by: Son of Man on 05-11-2008, 08:12:28
Jbmliga opet ta lazna secanja, mada kolko se ja secam nisu bila dva Meha 90-ih... :?
E pa i moja bivsa devojka iz 90-ih se lozila samo na ALL od tog "naseg hardkora" :shock:
Title: Mehmete, reaguj!
Post by: DušMan on 05-11-2008, 12:49:08
Quote from: "Meho Krljic"
Quote from: "Son of Man"
Quote from: "Meho Krljic"
Vido na onom drugom topiku. Zapravo nisam nikad voleo ni All ni Descendents ali sam ih poštovao, ono, ljudski. Žao mi.

kako be ja te vidjo 90-ih u majici ALL kod SKC-a si to bio ti ?  :idea:


Ne da ja znam. Moja tadašnja devojka se pržila na All, ali nisam nikada imao majicu.

Možda si nosio devojku u naručju, pa je San of Men istripovao od nje da je majica?
Title: Mehmete, reaguj!
Post by: Son of Man on 05-11-2008, 19:12:34
hahahaah, pa bre vido sam THE Meha (ti Dushamane ocigledno ne znas sta Meho predstavlja na toj Hcpunk sceni 90-ih, MEHO JE SVIRO TAJ BUBANJ PONAJBOLJE OD SVIJU) danas mozda i ima hiljade "Meha" po ulicama sa onim frizurama ali pocetkom 90-ih ih nije bilo, bio je samo jedan Meho, e sad jbmliga zaista meni se ucini majca ALL , a posto imam ta lazna secanja moguce da je bila i neka duga majica nekog benda iz te grupe pop-punk kako su ga ovi krstili e sad jba mozda je bio i tvoj burazer mada om mi nekako ne deluje ko neko u tom fazonu on je sviro THRASH (nevezano za URGH!) sa nekim bendom u XL-u ja se jasno secam tog certa...Gvido organizovo  :lol:  :idea:


No pustimo to u stranu, Meho potvrdi mi ovaj info ako je tacan, dal je bio to taj cert jer ih mesam jbga :(  :

Quote
16.01.1993. Velika sala - Bloodbath + Demoniac + Necrophobia

Koncert ne tolko zanimljjiv zbog bendova nego zbog mog prvog susreta sa Alcatraz ekipom koja je upala na koncert i krenuli u akcijanja, naravno startovali su uglavnom "chupavce", ali i mene je dovatio Koprivica, zagrlio me onako i kao aj podji sa nama i kao pokazuje mi neku ispravu navodno pandursku iako nije imao pojma da znam o kojoj se ekipi radi, pa sam se samo otrgnuo iako sam se ziv usro jer su bash izgledali zlo. Malo ispod mene je stajao Meho (U velikoj sali Doma omladine imaju te stepenice jer je to zapravo bioskop a tada nije bio u funkciji pa su ih skinuli) pa je krenuo i na njega mislivshi a evo chupavc laka meta a Meho ga samo otero u pichku materinu ili tako nesto, jer Meho tad bio bas nadrkan lik iako mozda na prvi pogled delovo ko neki NERD posebno zbog tog weird izgleda da chovek nije mogo da zna dal' je jevrejin il palestina fazon, a ja sam u pocetku tripovo da je Meho jevrejin zbog te specifichne frizure i vaistinu jedinstvenog stajlinga. Znachi tad u Beogradu si opusteno mogo da furas svoj stil a da vec kolko sutra ne vidis jos 10 klonova u istom fazonu, jer jednostavno malo nas je bilo a i to nije bio popularno.


Dal je to taj cert ili SMF+DEAD IDEAS ili BRZI BENDOVI SRBIJE ? :idea:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 05-11-2008, 20:49:22
Ja se toga uopšte ne sećam. Mislim, bio sam na svim tim koncertima koje si nabrojao, ali Koprivicinog smaranja - ne. Moguće da mi se obratio al ja sam tada ionako bio gluv. A i sad sam  :cry:
Title: Mehmete, reaguj!
Post by: Son of Man on 06-11-2008, 01:08:34
Ali to je bio realni hardkor dizelashi i alkatrazi na HC/metal/grind koncertima - koje zlo jbte - ali ta scena kad Krle vata Jecu za dupe i ova bega od ivice bine, e to je prajsles, znachi totalno bezakonje, a njih 5 a pun dom omladine i niko nista :evil:
Title: Mehmete, reaguj!
Post by: DušMan on 06-11-2008, 01:25:38
Ovo je već poznato, ali valjalo bi da bude i ovde:

A 19-year-old British man now may have the longest name in the world, and certainly the nerdiest.

George Garratt of Glastonbury last week changed his name to “Captain Fantastic Faster Than Superman Spiderman Batman Wolverine Hulk And The Flash Combined.”

Confirming the dangers of the Internet, The Telegraph reports he did so using an online service that charges $20. Whatever happened to teens just downloading porn?

“I wanted to be unique,” Captain Fantastic told the newspaper. “I decided upon a theme of superheroes.”

He was about to say more, but he was beaten up by a passing busload of schoolchildren.

(http://blog.newsarama.com/gallery/albums/userpics/10002/captain_fantastic.jpg)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-11-2008, 13:58:18
Međutim:

Quote
Devojčica nadmašila Kapetana Fantastičnog u dužini imena
Autor: Tanjug | Foto:Telegraph.co.uk | 06.11.2008. - 12:19
Jedan mladić iz Glastonberija u Engleskoj promenio je svoje ime u Kapetan Fantastični brži od Supermena Spajdermena Betmena Volverina Halka i Fleša zajedno, što mu je omogućilo da nakratko bude čovek sa najdužim imenom na svetu.

Džordž Garat (19), student muzike, ozakonio je promenu svog imena kod sudskog pisara i dobio potpuno legalni papir o odustajanju od starog imena i korišćenja novog. Kako prenose agencije, taj dokument ima važnost samo unutar Velike Britanije.

Kapetan Fantastični saopštio je da je njegovo ime duže za 24 slova od najdužeg imena registrovanog u Ginisovoj knjizi rekorda.

Međutim, njegov rekord je bio kratkog veka pošto je jedna jednogodišnja devojčica iz Volverhemptona, takođe u Engleskoj, prijavljena kod matičara pod imenom koje se sastoji od 27 reči. Njeno ime je za 104 slova duže od imena Kapetana Fantastičnog.


http://www.blic.co.yu/slobodnovreme.php?id=64226
Title: Mehmete, reaguj!
Post by: crippled_avenger on 07-11-2008, 03:10:05
The credit crunch has hit the real economy:
Soho cocaine dealers have started selling by
the half gram.
Title: Mehmete, reaguj!
Post by: Son of Man on 07-11-2008, 09:34:48
tako im i treba - tako im i treba :!: ...jedan Aca vise vuche od njih  :evil:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-11-2008, 14:58:15
Izašao je još noviji Huper br. 444

U ovom broju, apsolutna zvezda je Meho, zbog briljantnog teksta o Meni Suvari i Maji Mandžuki u kome dokazuje da su njih dve jedna te ista osoba.

Zatim, Meho ima i odličan tekst o hip-hopu u igrama, koji je odličan ako se izuzme sasvim neargumentovana denuncijacija najbolje igre, like ever, SCARFACE za PS2.

I treći Mehov tekst-kapitalac je o smešnim imenima naših MCeva.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 10-11-2008, 15:05:13
Actually, najbolji od svih je četvrti tekst koji je nepotpisan. Doduše, ovaj nije humorističkog tona i pokušava da bude poučan pa ga zbog toga treba izbegavati.

Drugde u Huperu:

Cripple piše o hip-hopu na filmu

Lou Benny dešifruje sleng domaćih repera

Žika piše o... Ridliju Skotu??? Kakve to ima veze sa hip-hopom, dođavola?
Title: Mehmete, reaguj!
Post by: David on 10-11-2008, 15:39:21
Ponajvise zbog Harva, ukoliko nije mogao da u BL nadje 'Huper' (a ako ga je uopste trazio), samo da prijavim da je 'Huper' dostupan i u BL (za zainteresovane, u BL je nalaziv na jednom od ona tri kioska sa ugla stare Autobuske, prekoputa straznje desne strane parka Petra Kocica), jer sam dobio onaj naruceni prosli broj o kojem smo tabirili proslog mjeseca.

Da, i sto je najbitnije, svidio mi se svojim sadrzajem.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-11-2008, 17:46:22
Davide, Huper je sa svakim brojem sve bolji, a što je najvažnije nema stvari koje će te politički nervirati...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-11-2008, 17:46:57
Sylvain White ("Stomp the Yard") will direct an adaptation of the DC-Vertigo comic book "The Losers" for Warner Bros. Pictures and Dark Castle Entertainment reports the trades.

The Peter Berg and James Vanderbilt-scripted project follows a highly trained and eclectic Special Ops team that is set up, betrayed and left for dead. They go on a quest to find who sold them out and why, righting wrongs they encounter along the way.

Berg and Tim Story were previously attached to direct at different times. Shooting gets underway in early 2009.

Joel Silver, Akiva Goldsman and Kerry Foster serve as producers
Title: Mehmete, reaguj!
Post by: DušMan on 11-11-2008, 02:20:44
The mayor of a city in southeastern Turkey plans to sue director Christopher Nolan for unauthorized use of the name “Batman.”

You see, that’s the name of the city: Batman. It’s the the capital of Batman Province, an important oil-producing region. It rests on the banks of the Batman River.

I’m not making this up.

“The royalty of the name ‘Batman’ belongs to us,” Mayor Hüseyin Kalkan tells a Turkish news agency. “There is only one Batman in the world. The American producers used the name of our city without informing us.”

He tells Hürriyet Daily News that after a media spotlight was cast on the city last year because of an increasing suicide rate among women, a columnist asked why the mayor hadn’t sued the producers of the Batman movies for royalties to aid the struggling economy.

With that, a light bulb went off.

But there is, apparently, another issue at play: Residents of Batman who live abroad can’t use “Batman” in the names of their businesses because of trademark infringement.

Curiously, though, Kalkan’s wrath is reserved solely for Nolan. He doesn’t plan to sue DC Comics or Warner Bros.

Bizarro update: A commenter points to this 2007 article that states Kalkan “was awarded damages by DC Comics after a lawsuit over the use of his town’s name for the superhero Batman.” In February 2008, the mayor was sentenced to 10 months in prison for “spreading terrorist propaganda” in a newspaper interview.

(http://blog.newsarama.com/gallery/albums/userpics/10002/batman_turkey.jpg)
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-11-2008, 13:16:51
Timbaland enters film business with Duly Noted's Vinyl
Jeremy Kay in Santa Monica
13 Nov 2008 05:03

 
 
Rapper and music producer Timbaland is getting into the film business as his Mosley Media Group and production company Duly Noted Inc announced last night [Nov 12] that production will begin in spring on Richard Zelniker's Vinyl.

Duly Noted's Effie T Brown and Mosley's Marcus Spence and Monique Idlett-Mosley will produce the story of five women and their relationship with the members of a rising rock band.

Brown and Timbaland plan a multi-platform launch across film, television and internet with extra material for mobile platforms.

"Richard and I knew that Timbaland and Mosley Media Group would be the perfect partner to make Vinyl a reality – bringing real life experience to a strong character-driven film with a completely new sound from a rock band that has yet to be heard," Brown said. "Vinyl will be badass!"

"I am so excited to enter into this partnership, which will allow me to explore my creativity even more," Timbaland aka Tim Mosley said.

Mosley Media Group and Duly Noted are represented by Endeavor Agency.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-11-2008, 13:29:18
ЕМО ГЕНЕРАЦИЈА
Неки тужни клинци
Супкултура младих, рођена на фузији постпанка и хардкор звука с мелодичним вокалима и осећајним текстовима из осамдесетих година прошлог века, данас је глобални покрет хиперемотивне деце стигао и до Србије, који једни бездушно дефинишу као микс канте суза и кутије жилета који треба законом укинути, док га други забринуто виде као лавину депресивне генерације неприлагођених и самоповређивању склоних клинаца
 „Емо” није супкултура, него дијагноза! – ударни је поклич нетрпељивости одраслих према претерано емотивној деци која се идентификују са овим покретом, а неразумевање и мржња према „емовцима” џикљају и у тинејџерским групацијама, попут панкера, скејтера, металаца, фенсера, хипсера, готичара, стрејтера, рокабилија, који своје емо вршњаке доживљавају као несносне плачљивце.

– Не готивим их уопште, у жестоком су трипу, само кукају и секу вене, мушкарци се шминкају и облаче као хомосексуалци, не знаш да ли је мушко или женско, девојке су одвратне вампируше, пре бих козу пољубио него њих, што је много, много је! – жести се на форуму „српских патриота” један дискутант, а други, чији је мото „за расу и нацију”, децидирано тврди:

„Треба их побити!!! То су малоумни јадници, брукају ми крај и школу! Кад их пресретнем, скидам им мајице и терам их на шишање, јер их презирем и гадим их се!”

Овакви позиви на линч емо деце нису реткост, ни домаћа специфичност. Напротив! Мноштво видео-клипова са сликама насиља на YouTube носи поруку „Како убити емовца”, или се декларише као „Објава рата емо покрету”. А да ствари могу да оду предалеко, било је јасно када је 800 панкера и скинхедса физички напало емовце у мексичкој провинцији, да би недељу дана касније талас агресије захватио и главни град, па је у акцију сузбијања насиља морала да се укључи и мексичка влада.

Стидљивост и црни хумор

Али ко су, заправо, емовци? Да ли је реч о животном стилу, новом таласу културе младих и спонтаном клиначком интровертном бунту? Или је емо покрет закотрљала модно-музичка индустрија која се не либи трговања дечјим сузама, па продајући имиџ депресивног тинејџера заправо замагљује границу између позе и истинске туге младих људи?

За разлику од супкултура које агресију изражавају према другима (паклени анђели, скинхедси), емо деца пубертетску агресију усмеравају према себи, убеђени да су изопштени из друштва. Имиџ им је микс хипијевске хиперсензибилности и готик црнокичасте моде.

Иако јак антиемо покрет, који букти на хиљадама интернет форума, вришти да је „емо” скраћеница од Екстремно Мазохистични Оксиморони, то није истина. Емо је, просто,  скраћеница од „емотивци”.

–Да, ми отворено показујемо своја осећања и не стидимо се да плачемо. Наша музика је Fall Out Boys, Panic!, At The Disco, Funeral for a Friend, Taking Back Sunday, Dashboard Confessional, Death Cab for Cutie, Bright Eyes, My Chemical Romance, Simple Plan, Jimmy Eat World, The Get Up Kids… Ја највише волим емо-техно – каже једна београдска девојчица.

Са црним шишкама преко очију уоквирених црним креоном, пирсинзима и у обавезним „старкама”, емо клинци у крпицама на коцке и кружиће, са понеком лобањом као фазоном, језде градовима Србије и нимало се не разликују од својих вршњачких истомишљеника расутих диљем планете. У први план стављају своју хиперемотивност, насупрот распрострањеним агресивним реакцијама у окружењу. То је и главни разлог зашто социолози супкултурних модела тврде да емоси потискују свој бес, па бол наносе себи.

Родитељи су уплашени, пре свега екстремним случајевима дечјег самоповређивања и суицидним идејама младих, које медији све чешће повезују са емо феноменом. Утицајни музички часопис МНЕ директно је оптужио амерички емо бенд „My Chemical Romance” за саучесништво у самоубиству 13-годишње девојчице из Кента, која се обесила, наводно предозирана мрачном, срцепаратељском музиком.

„Као бенд, увек смо били против насиља и самоубистава. Наша мисија је да кроз музику фановима пружимо утеху, подршку и љубав” – бране се чланови My Chemical Romance на свом сајту и истичу да су поруке и тема њиховог албума „The black parade” заправо – нада и храброст.


 Талас дечје суицидности погађа и земље у транзицији. У Хрватској се 14-годишњи емо дечак самоспалио, а две 13-годишњакиње су скочиле у смрт са црквеног звоника. Да ли је емо панк музика и нови супкултурни феномен који каже да је „бол лепа” само параван за дубоку кризу у којој се емотивно незрели тинејџери не сналазе, или су деца лабилна због хаотичног стања у друштву и економске несигурности родитеља који немају времена за своје клинце?

Путиновој одлуци да у Русији забрани емо и готик супкултуре, како би спречио ширење опасних трендова међу тинејџерима, једни аплаудирају, а други је виде као гурање главе у песак и замену теза, јер је реч о болесном друштву у коме су тужни клинци само аларм.
Бамби, Снупи и золофт

Овако драконску одлуку, као што је забрана културног феномена, тешко је спровести у дело. Јер, емо култура шири се попут пожара пре свега сајберспејсом. Оно што је генерацији хипика био грамофон, емо клинцима је Интернет. Портал MyPlace њихово је свето место, нешто попут модерног Вудстока.
Деца из целог света долазе на MyPlace и слична виртуелна окупљалишта и размењују информације о емо трендовима. И док је за једне то само прилика за брушење емо имиџа, а за друге иницијација у свет хиперсензибилности, црног хумора и стидљивости, радикални емовци тону у депресију, усамљеност и мржњу према себи, па ништа необично што је типична емо таблета антидепресив золофт.

У виртуелном простору на српском језику ситуација је иста. Хиљаде форума и блогова баве се емо интроспекцијом, модом и музиком, а антиемовска места се умножавају невероватном брзином и служе за окупљање бесних неистомишљеника, који јавно пропагирају агресивно преваспитавање мирољубивих плачљиваца.

– Оптужују нас да смо канта суза и кутија жилета, подсмевају нам се што гледамо цртаће као што су Бамби и Снупи, прете нам најстрашније јер мисле да смо део геј културе зато што се дечаци и девојчице слично облаче, а ми се само не стидимо да покажемо да смо емотивна бића – каже емо девојчица из Београда.


Весна Кнежевић-Ћосић
[објављено: 08/11/2008]

http://www.politika.rs/rubrike/Kulturni-dodatak/Neki-tuzni-klinci.sr.html
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-11-2008, 13:51:45
Rekoh ti ja da je Politikin kulturni dodatak štetan za zdravlje i da ga treba obilaziti u širokom luku (mada, smeh je zdrav, tako da...), a ti tvrdiš 'Ma, bio je, al je to Ljilja sredila, dotegla, utegla, sad je to super'. Vidim sad kako ga je dotegla!!!!

Doduše, možda je to bilo super za Ljiljine vladavine,a možda ga je sad Bujke za pet dana upropastio, ne treba ni tu mogućnost ignorisati.

Ali, sad ozbiljno, ovakav tekst u Politici, pa još u kulturnom dodatku u 2008. godini naprosto ne očekujem da vidim. Ovo je naprosto očajno po stilu, čak i ako pređemo preko slabog factcheckinga...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-11-2008, 14:02:01
Ja sam mislio da ti kao fan Brad Birda daješ veliki popust urednici koja se u stvarnosti oblači i ponaša kao Edna Mode iz INCREDIBLESa.

(http://policyeconomist.files.wordpress.com/2008/08/edna_mode.jpg)

(http://www.b92.net/news/pics/2008/07/710856888488586cdd17d3284255091_extreme.jpg)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 13-11-2008, 14:07:18
:D  :D  :D  :D  Meni je Lj.S. vazda bila draga, da ne bude zabune.
Title: Mehmete, reaguj!
Post by: Milosh on 13-11-2008, 14:57:51
Meni je pak bilo drago kad je popila otkaz, pošto mi je vazda bila antipatična...

Inače, što se ovog gornjeg teksta tiče, ne mogu da verujem da su i Snupija ni krivog ni dužnog utrpali u čitavu tu emo priču. Ko je sledeći, Garfild?  :x
Title: Mehmete, reaguj!
Post by: crippled_avenger on 13-11-2008, 16:15:38
Ја сам увек био фан Љ. :) нарочито у њеној фази када је у почетку рата радила за муслиманске медије плус када је потом издавала земљу радећи за ВРЕМЕ.

Међутим, најбоља прича о Љиљи :) се десила кад су били неки Холанђани на неком панелу. И сад, она је на том панелу као била репрезент политичког десног центра, српског мејнстрима, или како се то већ назива. И на крају панела, питају Холанђани како да је представе у својој брошури. И она каже да јој је потпуно океј да је представе онако како је иначе етикетирана, као десни центар, да нема више снаге да мења предрасуде о себи, али да имају на уму да она у суштини никада није мењала своју политику.

И онда је упитају, шта је њена политика.

И она каже, "Ја сам била и остала комуниста."

То је мени фул риспект.

И заиста, Политика изгледа као неки алтерглобалистички блог. На првој страни текст о Путину, на другој извештај о Кастровом здрављу, на трећој нови Чавезови несташлуци.

Што се међународне политике тиче, :) је потпуно груви левичар.

Е сад, наравно, ниједан медиј није потпуно самосталан, па самим тим не може бити самосталан ни државни медиј. Када се погледа састав Управног одбора, мислим да је Љиља :) правила одличан посао и знатно им се опирала.
Title: Mehmete, reaguj!
Post by: Father Jape on 13-11-2008, 16:54:56
Quote from: "Meho Krljic"
Rekoh ti ja da je Politikin kulturni dodatak štetan za zdravlje i da ga treba obilaziti u širokom luku (mada, smeh je zdrav, tako da...).


Cut tamo, ima cesto dobrih stvari medju ovakvim smehotresima.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 13-11-2008, 23:02:53
Efektan text !A ja cu biti slobodan u svojoj interpretanciji domaceg(prepiska od spolja) zakona !
Krivični zakon Srbije još od 2005. godine prilično precizno definiše krivična dela protiv intelektualne svojine, propisujući kaznu do tri godine zatvora za svakoga ko „neovlašćeno obavi, snimi, umnoži, ili na drugi način javno opšti u celini ili delimično sa autorskim delom, fonogramom, videogramom, emisijom, računarskim programom ili bazom podataka“.
Nekako mi zabavnije ovako !
Title: Mehmete, reaguj!
Post by: DušMan on 14-11-2008, 01:38:45
Quote from: "Milosh"
Inače, što se ovog gornjeg teksta tiče, ne mogu da verujem da su i Snupija ni krivog ni dužnog utrpali u čitavu tu emo priču. Ko je sledeći, Garfild?  :x

Iako sam isprva bio takođe besan, vremenom sam shvatio zašto vlada takvo mišljenje. Naime, prilično sam siguran da ta jadna emo deca nisu čitala Peanuts stripove, već svo svoje znanje o Snupiju zasnivaju na osnovu onih depresivnih crtaća iz 70ih. A stvarno su depresivni. Sećam se da sam kao izrazito mali plakao uz jedan od tih, kad je Snupi otišao od kuće. Sva sreća pa su moji roditelji bili razumni i prebili petogodišnje dete da bar zna zašto plače. Sad kad gledam, oni su zapravo sprečavali naznake emo virusa u meni.

Nego, posle ovog teksta mi je maltene bilo žao tih emovaca i dobio sam jaku želju da upoznam tu emo devojčicu iz Beograda. Ili neku drugu emo devojčicu iz Beograda.
Title: Mehmete, reaguj!
Post by: Milosh on 14-11-2008, 03:24:15
Quote from: "DušMan"
Nego, posle ovog teksta mi je maltene bilo žao tih emovaca i dobio sam jaku želju da upoznam tu emo devojčicu iz Beograda. Ili neku drugu emo devojčicu iz Beograda.


Daj oglas u Политици ili nekim drugim novinama...
Title: Mehmete, reaguj!
Post by: DušMan on 14-11-2008, 03:58:32
'Usamljeni perverznjak traži emo devojčicu iz Begorada radi druženja i eventualnog braka. Pederi i dopune stop.'
Title: Mehmete, reaguj!
Post by: Ghoul on 14-11-2008, 16:11:18
meho, pomagaj!

gledam dokumentarac o radikalnom islamu, i u njemu čuh predivno-zvučeću pjesmu!
ne pitaj za naslov jer nije naveden, ali stihovi iz nje se vide na ovim captures!

vidi sa tvojim muslimanskim il bar pirackim vezama – sad nakon one popboks apologije pirata siguran sam da će da ti ovo iskopaju – daj celu pesmu, ovo je predivno nešto!
vrlo je zarazna, evo samo nju pevušim ceo dan!

(http://img374.imageshack.us/img374/1478/satan1gg0.jpg)

(http://img372.imageshack.us/img372/9991/satan2ah3.jpg)
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 14-11-2008, 16:17:26
Sta ti gledas jebote ! :evil:
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 14-11-2008, 16:18:00
Ja mislim da ovo peva Al Gore !!!! :!:
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 14-11-2008, 16:19:07
Proveri ovo na Youtube,mozda tamo lezi zec ! :idea:
Title: Mehmete, reaguj!
Post by: cutter on 14-11-2008, 16:43:48
xph34 evo je:

http://www.memritv.org/clip/en/221.htm

valja li taj dokumentarac? kako mu je ime?
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 14-11-2008, 17:28:44
Cutter Insider ! :evil:
Title: Mehmete, reaguj!
Post by: Ghoul on 14-11-2008, 17:31:19
Quote from: "cutter"
xph34 evo je:

http://www.memritv.org/clip/en/221.htm

valja li taj dokumentarac? kako mu je ime?


sjajno, hvala!

dok. je OBSESSION: RADICAL ISLAM'S WAR AGAINST THE WEST
i toliko je iritirajuće loš (jednostran! satanizujući! licemeran!) da sada nemam vremena da to opisujem, ali pisaću o njemu opširnije kad stignem.
ukratko, deluje kao da ga je buš lično aminovao, znači, strogo pro-američki, 'nismo mi krivi, ne znamo što nas tolko mrze, oni su gomila fanatika, luaci, glejte šta rade sirotoj đeci...' i sve tako.
prljavo parče PROPAGANDE posebno odvratno u svom licemerstvu, budući da koristi ISTE metode poput onih koje ovde ocrnjuje, a još koristi buša i -posebno ogavno, onu karikaturu, blera, kao zaštitnike zapadne civilizacije. dakle, implicitna, nimalo suptilna apologija njihovog intervencionizma.

ali pesma je zaista horror-hit, naročito refren! :!:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-11-2008, 12:45:25
Ready to make every heterosexual male not totally secure in their sexuality squirm next May, "Borat" creator Sacha Baron Cohen has enlisted the help of several professional gay porn stars for his upcoming film "Bruno" reports BrunoMovie.com.

Casting agent David Forest was contacted by the production and he, Cohen and director Dan Mazer auditioned ten actors for the roles, ultimately settling on Paul Barba (aka. Tony Capucci) and John Martel (aka. Tyler Saint).

In the scene, Cohen's campy Austrian journalist enters Burbank's Armano Hotel with some other men who try to get Bruno to join them in a five-man orgy upstairs.

Though Bruno refuses to join the orgy, he watches them from the window. The scene is expected to be a memorable one as the roles require full frontal nudity.

Saint's two dozen-film resume includes both Grabby and GayVN Award-nominated work with Mason Wyler in "Just Add Water" and Jesse Santana in "Fraternity Gangbang 2". Capucci's work can mostly been on popular on-demand sites like Mike Hancock, Jake Cruise and Cocky Boys.
Title: Hm...
Post by: Tex Murphy on 18-11-2008, 13:13:03
Taj siroti Koen je načisto prolupao. A nekad je čak bio i duhovit...  :(
Title: Re: Hm...
Post by: Shozo Hirono on 18-11-2008, 16:09:52
Quote from: "Harvester"
Taj siroti Koen je načisto prolupao. A nekad je čak bio i duhovit...  :(

No no,ovim si sebe pretplatio na sve vesti o Brunu do premijere,na najboljem topiku ikad !(http://smilies.sofrayt.com/%5E/g0/beer.gif)
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-11-2008, 13:07:30
Twentieth Century Fox is gearing up to continue its "X-Men" franchise with a younger set of mutants.
Studio has tapped "Gossip Girl" creator Josh Schwartz to write "X-Men: First Class."

Schwartz, the creator and exec producer of CW's teen sudser hit as well as Fox's youth-centric "The OC" and NBC's "Chuck," is expected to inject a next-gen sensibility into the superhero series, which has earned $1.2 billion worldwide.

Writing assignment has also included the possibility of directing the pic, but so far Schwartz has opted not to take the helm.

Lauren Shuler Donner, who produced all three "X-Men" pics, as well as next summer's "X-Men Origins: Wolverine," is producing "First Class" alongside "Mr. and Mrs. Smith" scribe Simon Kinberg.

Fox is keeping quiet on plans and declined to confirm details of the project. The studio has been considering ways to continue its successful series of "X-Men" movies after the third installment, the Brett Ratner-helmed "X-Men: The Last Stand," collected $459 million in 2006.

Fox has been leaning toward using the younger characters introduced in the previous pics in future installments -- teenagers with powers taught at the Xavier Institute for Higher Learning.

Resulting film would likely draw from elements of the Marvel comic of the same name, launched in 2006, and enlist such characters as Iceman, Rogue, Angel, Colossus, Jubilee and Shadowcat, who have appeared prominently or made cameos in prior pics.

Given Hollywood's penchant for reboots with new actors playing familiar roles, pic could also reintroduce characters. Comicbook revolves around the Cyclops, Marvel Girl, Beast, Iceman, Angel and Professor X.

Naturally, "First Class" could also result in its own series of sequels.

Pic joins other "X-Men"-related projects already in the works at the studio. Fox is actively developing a standalone "Magneto" pic, as well as considering a "Deadpool" spinoff, based on a character played by Ryan Reynolds in "Wolverine." Shuler Donner is producing "Magneto."

Regular slate of "X-Men" pics would provide Fox with a reliable series of movies that perform at the B.O. and not repeat a dismal summer sesh like the studio experienced this year.

Although Schwartz has enjoyed smallscreen success, he has yet to crack the world of film with a significant project. He wrote and is attached to direct the coming-of-age comedy "Looking for Alaska" for Paramount.

Tackling a new "X-Men" installment will likely give Schwartz instant credibility within the studio world
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-11-2008, 13:20:04
So I'm basically done with everything I need for my review of "Mortal Kombat vs DC Universe." I finished the story mode (on the DC side, anyway, and checked out the MK side), did some arcade ladders, and overall had a ton of fun, way more than I expected.

Only thing left to do is try out some online kombat. So I do and as I inevitably lose match after match (reminding myself why I usually only play with friends on XBL), I realize people are pulling fatalities and "heroic brutalities" on me, but I have no idea how to do them. How could I miss that? So I peruse the game's "move list," everything in the "extras," the instruction book... nothing. How the hell are you supposed to know how to do these? Do you just try a million different combos until something works?

It's been a while since I played another "Mortal Kombat" game, and as I recall, back in the day (aka the '90s) people seemed to just know how to pull off fatalities and would tell each other. Which makes sense in an arcade, I suppose. But I'm at home, playing a T-rated game that's supposed to be accessible to the masses (and largely succeeds at being just that). And there's no indication of how I'm supposed to activate what should be one of the enjoyable details of the game. That strikes me as a problem. It seems like that's information that should be available, or at least unlockable.

Is it fair to knock the game in the review I"m planning to write tomorrow for this reason? Or am I just missing something and revealing that I'm ignorant, clueless, and possibly suffering from a low IQ?

(Yes, I could scour the Internet to find the combos, and I may do that now. But if the only way to learn finishing moves for "MK vs DC" is on message boards, something is screwy.)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 19-11-2008, 14:19:34
Ili je samo mogao da pročita spisak specijalnih poteza i fatalitija ovde (http://www.gamefaqs.com/console/xbox360/file/943567/54803). Koliko me sećanje služi, MK igre su uvek kombinacije za fatalitije skrivale i puštale da se šire od usta do usta. Što je naravno i jedan od razloga što ih ja nikad nisam znao... nemam prijatelje...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 19-11-2008, 16:06:19
On ne spori da je mogao da nadje na forumu nego postavlja pitanje da li je to mana igre odnosno koncepta releasea kao takvog.
Title: Mehmete, reaguj!
Post by: DušMan on 19-11-2008, 22:14:37
Quote from: "Meho Krljic"
jedan od razloga što ih ja nikad nisam znao... nemam prijatelje...

A ja se baš čudio kako je moguće da na meni nisi izveo ni jedan fatality. Nisam, naravno, smeo ništa da kažem kad sam video kako se dereš na svoju ženu.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-11-2008, 10:45:16
Sinoć sam je odro u tenisu. Sama je to tražila.
Title: Mehmete, reaguj!
Post by: lilit on 20-11-2008, 10:50:56
:cry:
Kad se samo setim proslogodisnjeg pljuvanja po Wii igrama, dodje mi da se rasplacem.

 :lol:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-11-2008, 11:22:34
The next time you turn on your XBOX, you'll receive notification of a "System Update" that'll install an entirely new dashboard/navigational/organizational "experience" into your system. This is called, simply enough, "The New XBOX Experience".

Stylistically, the throughline here = (essentially) Apple Cover Flow by way of Wii "cute"/"friendly" sensibility. An example:

Player avatars. Where the previous XBOX "blade" configuration offered the ability to chose one of an endless array of preset icons as an avatar, NXE allows you to customize your own avatar (down to mouth shapes, hair styles/color, body types, skin tone, etc.)

Users can take a snapshot of this avatar to use as a gamer picture and what not.






"Friends" management has been given an almost complete makeover. "Friends" are now shown in customizable settings, receding into the distance. Users can travel very quickly through this environ to locate the fellow players they're looking for. "Friends" are now identified by the avatars they have customized (as described above). An in-game notification function has also been added; a "Friends playing this game" message pops up when someone on your friends list is playing the same game you are.












The XBOX Live Marketplace has been reworked into a graphically intensive formation (again resembling Cover Flow). Artwork glides past briskly, it's FAR easier to identify TV shows and movies via vivid imagery (as opposed to the infinite lists we dealt with before). I may be wrong about this, but I believe a new Marketplace section has been added for "Independent Videos"; don't recall noticing that on the previous "blade" configuration. Here you can find stuff like "Red v s. Blue", Comic Con reports, and an array of funkier titles .






Netflix. Ahh, Netflix. NXE gives users the the ability to stream their Netflix library directly into their XBOX.

The Netflix interface utilizes the Cover Flow-ish mechanism mentioned above, and is extremely responsive.

When you jump into Netflix from NXE, you'll immediately access titles from your Netflix queue that are available for "instant" (i.e. streaming) viewing. This list is controllable by logging into the Netflix website (http://www.netflix.com) and managing your "Watch Instantly" queue. I tried this in (more or less) real time - changes made at the Netflix online queue propagate immediately to XBOX Live.

Accessing Netflix materials through NXE is very fast; streaming in HD seemed as fast as non-HD streaming in my case - which felt surprisingly fast in itself. A Netflix subscription is required for this; your existing Netflix subscription will work just fine. There is no extra charge for accessing Netflix through NXE.

Per THIS PRESS RELEASE from Netflix, 300 titles are currently available for HD streaming (with more to come). Alas, I've found no way to identify what these titles are - seems to be luck of the draw at this point. Someone told me JOHN CARPENTER'S THE THING was a streamable HD titles. I tried it out, it was indeed HD, and looked nice. Te image was on par with "On Demand" HD - not a "knock out" picture quality, but completely okay-to-really good.

As alluded above, the XBOX Live video store continues to exist as well - with film and television offerings, and more.

WOrthy of note: THIS REPORT indicating that Sony titles are suddenly becoming unavailable for streaming via Netflix/XBOX Live. Make of this what you will.






A ton of other features have been interwoven into NXE. Games can now be installed directly onto your system's hard drive. If I understand correctly, each XBOX game is between 6-9gigs - so you'll need a bigger hard drive in order to make this work. Accordingly, you're given the option to play games directly from the hard drive, which is said to significantly decrease load times of many titles (particularly older games).

As an anti-piracy measure (and to assure multiple people in close proximity can't launch a game then pass it on to someone else to play simultaneously), the game disc must stay in the tray even if the game is being played from the hard drive. An immediate abort of game-in-progress happens if you're playing from the hard drive and attempt to remove the disc.

I detected a noticeable improvement in online game play when playing directly from the hard drive. It felt crisper, more responsive.

You now have the capacity to ditch your zero Gamersocre. "Zero score games" can be wiped from your history, thus won't impact your overall Gamerscore average.

Photo Party allows multiple users (again represented by their avatars) to converge in the same room for photo sharing, real time chat, etc.

And the list goes on...

In almost every regard, NXE is an improvement over the XBOX previous interface. It's faster, more responsive, more expansive, more intuitive, and...above all...there's a sense of "fun" about it. Microsoft has always been way far ahead of, say, Sony in terms of navigation - NXE will only distinguish them further.

That's what I say...what do you think?
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-11-2008, 13:14:15
Quote from: "lilit_depp"
:cry:
Kad se samo setim proslogodisnjeg pljuvanja po Wii igrama, dodje mi da se rasplacem.

 :lol:


Da ne bude zabune, ja Wii Sports u životu ne bih seo i sam igrao, imam bre mnogo boljih Wii igara na raspolaganju (čak i kada su u pitanju samo podgrejane nove verzije starih franšiza poput Animal Crossing City Folks ili Tales of Symphonia Dawn of the New World koje sam ovih dana oprobao), al' Wii Sports je baš ono što je Nintendo želeo da postigne: intuitivna, lagana a zabavna igra za neigrače. Tako da je maltene svako ko ga je probao odšetao sa osmehom na licu.

Što se tiče new Xbox Experiencea, ja moj Xbox 360 i ne priključujem na Internet, to jest na Lajv jer bih bio istog sekunda benovan (iz potpuno debilnih razloga, naravno) tako da ću ga iskusiti tek kad mi se instalira uz neku igru. Ali vidim da je bilo dosta problema juče sa tim, što i jeste za očekivati kad radiš masivan apdejt interfejsa za skoro 15 miliona ljudi odjednom...
Title: Mehmete, reaguj!
Post by: lilit on 20-11-2008, 13:42:33
Quote from: "Meho Krljic"

Da ne bude zabune, ja Wii Sports u životu ne bih seo i sam igrao...

Pretpostavljam da ces i za Wii Fit reci da ga kupujes iz slicnih razloga? Mislim, nikad ti to ne bi sam kupio i sam stao na njega.  :evil:

 :lol:  :lol:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 20-11-2008, 14:01:42
Nizak udarac!!! Jasno je da ni Wii Sports ne bih kupovao da nije došo bandlovan zajedno sa konzolom.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-11-2008, 19:03:56
Mene nikad ne zoves da igramo sport na Wii  :cry:
Title: Mehmete, reaguj!
Post by: cutter on 20-11-2008, 19:06:49
An American rapper who shot a man twice has been jailed for 20 years after admitting to the crime in a song.

Hip hop song helped convict gunman

Rico Todriquez Wright, 25, was sent to prison after his victim mentioned the hip hop confession to police.

     Chad Blue knows how I shoot.

Mr Blue said he later recognised Wright's voice singing this lyric

Chad Blue, 28, said he had known Wright before the September 2006 shooting, but that the men were not friendly.

He testified that companions egged Wright on as he chased and shot his victim in the thigh and groin.

"I heard one of the men tell Rico, 'Go ahead and shoot him'," the victim told jurors.

"When he raised his gun, I knew I had to run. But I knew if I ran a straight line, I was dead.

"So I started weaving, running between houses, trying to avoid the bullets."

Wright, from Dublin, Georgia, was sentenced to 20 years for two counts of aggravated assault.

He will spend another 20 years on probation.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-11-2008, 11:07:10
Auh, brate. Znači sad čovek ne sme ni da se pohvali u pesmi koga je upucao??? Veliki brat sluša...

Cripple, evo pozvaću te, čim Sunčica propisno ozdravi.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-11-2008, 12:42:11
Warner Bros. Interactive Entertainment, Equity Games Production and Halcyon Games have announced "Terminator Salvation – The Videogame," an action-packed, third-person shooter, to be released in conjunction with the highly anticipated Warner Bros. Pictures and Sony Pictures film, which opens nationwide on May 22, 2009.

Based on the upcoming Terminator Salvation film, the game offers players the chance to assume the role of John Connor, a soldier in the resistance, battling for survival against the far superior forces of Skynet. "Terminator Salvation – The Videogame" is a third-person action game with concentrated armed combat against all of the Skynet enemies from the film while encountering new enemies specifically designed for the game. The game was developed by GRIN Studios, published by Equity Games, co-published by Evolved Games and distributed by Warner Bros. Interactive Entertainment.

"'Terminator Salvation – The Videogame' allows players to battle for survival against Skynet enemies utilizing an incredibly fluid and realistic control set," said Cos Lazouras, President of Halcyon Games. "The player will be led through a visceral story with extremely polished production values to create a fully interactive Terminator experience."

"Building on the incredibly strong franchise, 'Terminator Salvation – The Videogame' will be a cinematic gaming experience that complements the upcoming film," said John Quinn, Executive Vice President, Worldwide Operations, Warner Bros. Interactive Entertainment. "Working with Halcyon and Equity Games, we will expand on the Terminator universe on next generation consoles with action packed gameplay and detailed environments."
Title: Mehmete, reaguj!
Post by: raindelay on 21-11-2008, 13:35:44
The documentary “Nerdcore Rising” investigates the newest, wave of hip-hop, nerdcore, as it follows the godfather of the genre, MC Frontalot, on his first national tour. Beginning in South Carolina and culminating in nerd mecca - the Penny Arcade Gaming Convention in Seattle - masses of fans across the country come out to bask in the Front’s geek glory as he strives to achieve mainstream success.
Frontalot fanatics are the real stars of the film. They are hackers and gamers, bloggers and podcasters, they play World of Warcraft, live virtually in Second Life, and of course, they love nerdcore hip hop. In short, they are hardcore nerds, and together, they illustrate the funny, fascinating, and unapologetically uncool cultural phenomenon that is nerdcore.

Code: [Select]
http://rapidshare.com/files/151578648/Nerdcore.Rising.part1.rar
http://rapidshare.com/files/151467426/Nerdcore.Rising.part2.rar
http://rapidshare.com/files/151467691/Nerdcore.Rising.part3.rar
http://rapidshare.com/files/151467521/Nerdcore.Rising.part4.rar
http://rapidshare.com/files/151467733/Nerdcore.Rising.part5.rar
http://rapidshare.com/files/151467455/Nerdcore.Rising.part6.rar
http://rapidshare.com/files/151467703/Nerdcore.Rising.part7.rar
http://rapidshare.com/files/151466966/Nerdcore.Rising.part8.rar
:evil:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-11-2008, 13:37:51
Features
Chuck Klosterman reviews Chinese DemocracyEmail Email This
To:
 
  By Chuck Klosterman
November 19th, 2008
Guest reviewer Chuck Klosterman is the author of five books, including Fargo Rock City: A Heavy Metal Odyssey In Rural North Dakota and the new novel Downtown Owl. There is no one in the world more qualified to review the exhaustingly anticipated new Guns N' Roses album than he is.

Reviewing Chinese Democracy is not like reviewing music. It's more like reviewing a unicorn. Should I primarily be blown away that it exists at all? Am I supposed to compare it to conventional horses? To a rhinoceros? Does its pre-existing mythology impact its actual value, or must it be examined inside a cultural vacuum, as if this creature is no more (or less) special than the remainder of the animal kingdom? I've been thinking about this record for 15 years; during that span, I've thought about this record more than I've thought about China, and maybe as much as I've thought about the principles of democracy. This is a little like when that grizzly bear finally ate Timothy Treadwell: Intellectually, he always knew it was coming. He had to. His very existence was built around that conclusion. But you still can't psychologically prepare for the bear who eats you alive, particularly if the bear wears cornrows.

Here are the simple things about Chinese Democracy: Three of the songs are astonishing. Four or five others are very good. The vocals are brilliantly recorded, and the guitar playing is (generally) more interesting than the guitar playing on the Use Your Illusion albums. Axl Rose made some curious (and absolutely unnecessary) decisions throughout the assembly of this project, but that works to his advantage as often as it detracts from the larger experience. So: Chinese Democracy is good. Under any halfway normal circumstance, I would give it an A.

But nothing about these circumstances is normal.

 



For one thing, Chinese Democracy is (pretty much) the last Old Media album we'll ever contemplate in this context—it's the last album that will be marketed as a collection of autonomous-but-connected songs, the last album that will be absorbed as a static manifestation of who the band supposedly is, and the last album that will matter more as a physical object than as an Internet sound file. This is the end of that. But the more meaningful reason Chinese Democracy is abnormal is because of a) the motives of its maker, and b) how those motives embargoed what the definitive product eventually became. The explanation as to why Chinese Democracy took so long to complete is not simply because Axl Rose is an insecure perfectionist; it's because Axl Rose self-identifies as a serious, unnatural artist. He can't stop himself from anticipating every possible reaction and interpretation of his work. I suspect he cares less about the degree to which people like his music, and more about how it is taken, regardless of the listener's ultimate judgment. This is why he was so paralyzed by the construction of Chinese Democracy—he can't write or record anything without obsessing over how it will be received, both by a) the people who think he's an unadulterated genius, and b) the people who think he's little more than a richer, red-haired Stephen Pearcy. All of those disparate opinions have identical value to him. So I will take Chinese Democracy as seriously as Axl Rose would hope, and that makes it significantly less simple. At this juncture in history, rocking is not enough.

The weirdest (yet more predictable) aspect of Chinese Democracy is the way 60 percent of the lyrics seem to actively comment on the process of making the album itself. The rest of the vocal material tends to suggest some kind of abstract regret over an undefined romantic relationship punctuated by betrayal, but that might just be the way all hard-rock songs seem when the singer plays a lot of piano and only uses pronouns. The craziest track, "Sorry," resembles spooky Pink Floyd and is probably directed toward former GNR drummer Steven Adler, although I suppose it might be about Slash or Stephanie Seymour or David Geffen. It could even be about Jon Pareles, for all I fucking know—Axl's enemy list is pretty Nixonian at this point. The most uplifting songs are "Street Of Dreams" (a leaked song previously titled "The Blues") and the exceptionally satisfying "Catcher In The Rye" (a softer, more sophisticated re-working of "Yesterdays" that occupies a conceptual self-awareness in the vein of Elton John or mid-period Queen). The fragile ballad "This I Love" is sad, melodramatic, and pleasurably traditional. There are many moments where it's impossible to tell who Axl is talking to, so it feels like he's talking to himself (and inevitably about himself). There's not much cogent storytelling, but it's linear and compelling. The best description of the overall literary quality of the lyrics would probably be "effectively narcissistic."

As for the music—well, that's actually much better than anticipated. It doesn't sound dated or faux-industrial, and the guitar shredding that made the final version (which I'm assuming is still predominantly Buckethead) is alien and perverse. A song like "Shackler's Revenge" is initially average, until you get to the solo—then it becomes the sonic equivalent of a Russian robot wrestling a reticulating python. Whenever people lament the dissolution of the original Guns N' Roses, the person they always focus on is Slash, and that makes sense. (His unrushed blues metal was the group's musical vortex.) But it's actually better that Slash is not on this album. What's cool about Chinese Democracy is that it truly does sound like a new enterprise, and I can't imagine that being the case if Slash were dictating the sonic feel of every riff. The GNR members Rose misses more are Izzy Stradlin (who effortlessly wrote or co-wrote many of the band's most memorable tunes) and Duff McKagan, the underappreciated bassist who made Appetite For Destruction so devastating. Because McKagan worked in numerous Seattle-based bands before joining Guns N' Roses, he became the de facto arranger for many of those pre-Appetite tracks, and his philosophy was always to take the path of least resistance. He pushed the songs in whatever direction felt most organic. But Rose is the complete opposite. He takes the path of most resistance. Sometimes it seems like Axl believes every single Guns N' Roses song needs to employ every single thing that Guns N' Roses has the capacity to do—there needs to be a soft part, a hard part, a falsetto stretch, some piano plinking, some R&B bullshit, a little Judas Priest, subhuman sound effects, a few Robert Plant yowls, dolphin squeaks, wind, overt sentimentality, and a caustic modernization of the blues. When he's able to temporarily balance those qualities (which happens on the title track and on "I.R.S.," the album's two strongest rock cuts), it's sprawling and entertaining and profoundly impressive. The soaring vocals crush everything. But sometimes Chinese Democracy suffers from the same inescapable problem that paralyzed proto-epics like "Estranged" and "November Rain": It's as if Axl is desperately trying to get some unmakeable dream song from inside his skull onto the CD, and the result is an overstuffed maelstrom that makes all the punk dolts scoff. His ambition is noble, yet wildly unrealistic. It's like if Jeff Lynne tried to make Out Of The Blue sound more like Fun House, except with jazz drumming and a girl singer from Motown.

Throughout Chinese Democracy, the most compelling question is never, "What was Axl doing here?" but "What did Axl think he was doing here?" The tune "If The World" sounds like it should be the theme to a Roger Moore-era James Bond movie, all the way down to the title. On "Scraped," there's a vocal bridge that sounds strikingly similar to a vocal bridge from the 1990 Extreme song "Get The Funk Out." On the aforementioned "Sorry," Rose suddenly sings an otherwise innocuous line ("But I don't want to do it") in some bizarre, quasi-Transylvanian accent, and I cannot begin to speculate as to why. I mean, one has to assume Axl thought about all of these individual choices a minimum of a thousand times over the past 15 years. Somewhere in Los Angles, there's gotta be 400 hours of DAT tape with nothing on it except multiple versions of the "Sorry" vocal. So why is this the one we finally hear? What finally made him decide, "You know, I've weighed all my options and all their potential consequences, and I'm going with the Mexican vampire accent. This is the vision I will embrace. But only on that one line! The rest of it will just be sung like a non-dead human." Often, I don't even care if his choices work or if they fail. I just want to know what Rose hoped they would do.

On "Madagascar," he samples MLK (possible restitution for "One In A Million"?) and (for the second time in his career) the movie Cool Hand Luke. Considering that the only people who will care about Rose's preoccupation with Cool Hand Luke are those already obsessed with his iconography, the doomed messianic message of that film must deeply (and predictably) resonate with his very being. But how does that contribute to "Madagascar," a meteorological metaphor about all those unnamed people who wanted to stop him from making Chinese Democracy in the insane manner he saw fit? Sometimes listening to this album feels like watching the final five minutes of the Sopranos finale. There's no acceptable answer to these types of hypotheticals.

Still, I find myself impressed by how close Chinese Democracy comes to fulfilling the absurdly impossible expectation it self-generated, and I not-so-secretly wish this had actually been a triple album. I've maintained a decent living by making easy jokes about Axl Rose for the past 10 years, but what's the final truth? The final truth is this: He makes the best songs. They sound the way I want songs to sound. A few of them seem idiotic at the beginning, but I love the way they end. Axl Rose put so much time and effort into proving that he was super-talented that the rest of humanity forgot he always had been. And that will hurt him. This record may tank commercially. Some people will slaughter Chinese Democracy, and for all the reasons you expect. But he did a good thing here.

Grade: A-
Title: Mehmete, reaguj!
Post by: Meho Krljic on 21-11-2008, 14:12:51
Prilično sam baffled što album na sve strane dobja ovako dobre ocene. Mislim, da, ovo je skupo producirana ploča (oće to kad na nju potrošiš 13 milijuna dolara) i, da, aranžmani su ambiciozni, ali skup elemenata nije isto što i jaka celina. Meni je ploča slušljivija nego što sam očekivao ali suviše se oslanja na Axlovu ideju o tome kako to treba da zvuči i gubi se u produkciji/ aranžmanima a da joj istovremeno nedostaju zbilja prodorne osnovne ideje.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 21-11-2008, 18:08:57
Evo mog stava zašto album dobija ovako dobre ocene. Složiću se sa tobom da je reč o jednom ostvarenju koje je bolje nego što smo se pribojavali tj. očekivali ali da tu nema ništa epohalno. Međutim, ovaj album je fascinantan artefakt. Meni kao fanu Gunsa, ali i inače kao ljubitelju velikih rok bendova, činjenica da se pojavila finalna verzija ovog albuma deluje kao nešto nestvarno, zaista mitski, i uprkos tome što muzika nije na tom nivou, ipak je dovoljno dobra da podrži tu fascinaciju.

Takva fetišizacija albuma kao artefakta se izgubila i poslednji put kad je hype oko samog albuma kao forme postojao bio je na Radioheadovom IN RAINBOWS sa sve iščekivanjem izlaska. CHINESE DEMOCRACY je novi slučaj i to sa dodatnom dimenzijom Axla koji je postao veći od života, povukao se u senku, održava turneje koje završavaju poluotkazane i to ne zbog nezainteresovanosti publike, i pretvara se u neku vrstu Howard Hughesa hard rocka.

Opet s druge strane moramo imati na umu da su Gunsi možda i najveći bend među velikanima kojima je MTV bio bitan za ostvarivanje globalne dominacije, a u vreme kada je MTV imao kakvu-takvu relevantnost. U tom smislu Axl je poslednja od velikih svetskih zvezda i njegovo novo saopštenje izaziva velike potrese.

A ploča je kao i Metallica nova, super svirana, lepo aranžirana, bez previše velikih ideja, ali je zdrav trud evidentan.
Title: Mehmete, reaguj!
Post by: Father Jape on 21-11-2008, 19:50:07
Kao nekome ko se manje-vise gnusa Gunsa, ovaj album mi pretpostavljam ne bi mogla biti zanimljiva ni na koji nacin?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 22-11-2008, 04:43:21
Guns N' Roses, 'Chinese Democracy' (Geffen)
Finally, the balls-out going-away party Dubya deserves.
By Mikael Wood 11.21.08 11:25 AM
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Guns N' Roses codependents are rejoicing over Chinese Democracy's long-awaited release, perhaps the most-delayed album in rock history.

But think, for a second, about our fragile economy: According to a 2005 New York Times story, Axl Rose spent more than $13 million recording this thing; if left unsatisfied, his appetite for construction might keep the West Hollywood service industry afloat for another decade. Is now really the best time for this gravy train to pull into the station?

You bet.

An outrageously overblown pop-metal extravaganza, Chinese Democracy feels like a perfect epitaph for all the absurdity and nonsense of the George W. Bush era -- one final blowout before Principal Obama takes our idiocy away.

The music toggles between two primary modes: grinding industrial rock and keys-and-strings balladry. (Imagine Rammstein covering Wings, basically.) Yet to that blueprint Rose and his battalion of musicians (including no fewer than five guitarists) append every trick new money can buy: hip-hop beats, Middle Eastern–influenced riffs, space-cowboy atmospherics, and, of course, Rose's still-astounding vocals, often multitracked into a paranoid boys chorus.

Singling out highlights seems antithetical to Rose's double-widescreen vision, but with their memorable melodies, "Better," "This I Love," and "Riad N' the Bedouins" (say what?) rise above the aural onslaught.

Blast ’em at top volume as you wave good-bye to our yellow brick road.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 22-11-2008, 08:33:49
Quote from: "Father Jape"
Kao nekome ko se manje-vise gnusa Gunsa, ovaj album mi pretpostavljam ne bi mogla biti zanimljiva ni na koji nacin?


Voliš li Najn inč Nejlz?? Ako da, ovde bi se našlo ponešto za tebe. I inače, generalno, Čajniz Demokrasi je prilično osavremenjen i ne liči preterano na stare Ganse.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 22-11-2008, 13:47:31
Mehmete, album je grower, treba da ga poslušaš još par puta pre pisanja recenzije.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 22-11-2008, 16:10:17
Poslušo sam ga ja dosta puta, nije uopšte neprijatan za slušanje ali stojim pri izjavama. Plus, to da je grower važi za apsolutno svaki album koji sam čuo, mislim, lepo su ljudi rekli: dovoljno je neku stvar posmatrati dugo da bi postala interesantna.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 22-11-2008, 16:45:02
Sa tim se apsolutno slažem. Kod muzike je ipak malo drugačije nego kod filma. Za filmove sam uveren da su pravljeni, u osnovi da budu jednom gledani, jer to je tehnologija gledanja filma - kupuješ kartu za jednu projekciju. Koliko god neki film postajao sve zanimljiviji sa ponovnim gledanjima, nesumnjivo je važno kakav utisak ostavlja na prvo gledanje.

U slučaju CHINESE DEMOCRACY prosto postoji ta jedna specifičnost da na albumu nema hitova na prvu loptu, a Gunsi su bili poznati po velikim hitovima i velikim hookovima. U tom smislu bi se CHINESE mogao otpisati kao slaba ploča. Ali, pošto nije pravljen za na jedno slušanje, neke stvari vremenom postaju hit i otkrivaju se hookovi.

Dakle, slažem se da sve postaje zanimljivo kad se dugo posmatra, nego naprosto hitičnost i himničnost nekih numera ume da bude sakrivena na prvih par slušanja, a Gunsi su tu zbog hitova i himni, zar ne?
Title: Mehmete, reaguj!
Post by: lou benny on 22-11-2008, 22:06:17
evo za meha i cripplea jedna smela teza o tome kako je prevladan lirički trip u savremenom rapu i šta je to sa weezyjem tako dobro

http://brandonsoderberg.blogspot.com/2008/09/raps-post-lyrical-phase.html

Friday, September 19, 2008

Rap's Post-Lyrical Phase

Rappers aren't rapping anymore. That's not the grumble of an old-school fan or knee-jerk disappointment upon hearing say the Kanye/Lil Wayne/Jay-Z/T.I track "Swagger Like Us" or the rap-less "Love Lockdown", it's just a fact. Most of radio's rappers are doing as much singing or club-ready chanting as rapping, and the few guys still rapping are layover from the late 90s/early 2000s or are named Lil Wayne and Kanye West-and the "talents" of those two are for some reason, still up to debate.

Sure, there's plenty of rapping in the "underground"--which at this point, just means, not one of the like 12 artists that can still get rap radio support--and the so-called "hipster rap" trend/sub-genre offers some genuine rapping, but really, rappers just aren't rapping anymore and it's a bummer, but it also just makes sense.

The height of rap "lyricism" (a term that means nothing but everyone reading this knows its meaning) was during the early-to-mid-90s when hyper-poetic rappers like Wu-Tang and Nas and Biggie ruled the radio. Since then, every rapper's tried to occupy that same space and failed, not for a lack of talent, but because it's a pretty much perfect era that was able to function at a pretty high-level of visibility with a relative lack of corporate interruption...and then it ended. The death of Biggie and Tupac, Wu-Tang's dissolution, enter the era of Puffy--all the stuff you'll one day read about in a music textbook on the history of rap-- but most importantly (and word to Dart Adams) The Telecommunications Act of 1996 (http://en.wikipedia.org/wiki/Telecommunications_Act_of_1996).

Nas' story of never being able to truly top his classic Illmatic is also the story of every rapper to pick up a mic and get influenced by Nas or any of those 92-96 classics, constantly looking back to the shadow of that 90s era and never being able to top it. In the world of smart people books and stuff, it's considered "the anxiety of influence"; basically, the weird tension of wanting to respect and also transcend your influences takes on a kinda fucked-up father/son relationship.

Many of the trends of recent rap, stuff like, rhyming words with the same words, non-sequitur similes, contempt for metaphors, increasingly out-there pop culture references, a bounds-less sense of free association, and a tendency to mix and merge musical influences outside of hip-hop, are often cited for the "decline" of "lyricism" and that may be true, but it's also a bunch of artists finally, formally rejecting what I'll call, "the Nas formula".

And the word "formula" is used advisedly because at this point, it's nothing more than that. This is not about Nas' lyrical brilliance or lack thereof--many songs on the recent Untitled maintain Nas' energy and verbal brilliance--but about the way that like most things, it got reduced to a messy series of verbal signs, signifiers, and cliches that connote "lyrical" to an audience of both ignorant and well-informed rap fans. Wander into any college rap show or arrive really early for the first act of say, a GZA show and you'll see the "Nas formula" at-hand: Rap with lots of feigned passion, use some big words, eschew a lot of broads talk, vaguely invoke politics and you're there.

Kanye West and Lil Wayne are both post-lyrical, understanding and well-informed by 90s rap but increasingly disinterested in overtly having much to do with it. This is hard for older rap fans whose ears have been accustomed to the "Nas formula" to accept. The artistic choices, some of them strange and ill-advised, sound more like a lack of talent than an attempt to forge some new, interesting way to rap. Joke punchlines and wordplay puns stretched so far that the joke is just how far it was taken, hold as much clout as solid metaphors and to-the-point storytelling.

One of the roots of the post-lyrical phase is Dipset's "No Homo". The "No homo" line is as much about hyper-making sure you didn't say some gay stuff as it was about bending the meanings of phrases into every conceivable direction and finding something gay in even the most innocuous phrases. "No Homo" was a word game created by a bunch of rappers obsessed with word-games. There's a clear connection between "no homo" and something like Wayne saying "they cannot see me/Like Hitler". Kanye's a rapper that on College Dropout was pretty much rapping like it was 1992--the "De La Soul" formula if you will, something oddly enough, Pharrell pretty much lives by every time he raps--but has made a decision to fall into the weirdo word games and purposefully groan-inducing punchline goofiness of post-lyrical rap. These guys are painfully aware that the "Nas formula" cannot be improved upon and instead, take a little from it here and there but try to do something else. This is the same thing that has happened in the history of every art-form.

While the argument could be made that generally art does not "devolve", there's a sense in which an end-run is made around complexity or maxmalism because it's sort of come to a head. The history of 20th century art is a series of artists trying really weird and different stuff--"make it new" being the motto of Modernism--with less and less interest in tradition. How painting got from beautiful well-rendered landscapes, to weirdo scribbles and splatter on canvas has been well-documented, and it's sort of the same thing as rap's 90s era, a sort of peak of verbal complexity that inevitably had to be cut-down and fucked around with or completely drown.

The logical extension of the "Nas formula" is the Grad school wordplay jerk-off party of Anticon or El-P at his most verbose and didactic, which you know, worked fine as an alternative but simply couldn't and shouldn't function at anything resembling "popular" music, which Wu-Tang, Nas, etc really were for a few years ago (the falling-out in popularity of lyrical rap must also be in part, the fault of the artists who seemingly forgot how to make catchy hooks to accompany their lyric-driven verses).

Southern rap's infiltration has a lot to do with this too. As the Golden era gets a little further away, reconsideration and re-canonization has come along and part of that has been a fairly radical re-focusing of who and what influenced whom. The latest generation of rappers are younger than me and so, Jay-Z--who is a kind of of a different generation than Nas, Wu, etc.--is one of the benchmarks of lyricism. Wu Tang's post-Forever fall-out coincides with Ghostface's reinvention and there's kinda a generation more influenced by the weirdo, almost post-lyrical insanity of Ghost than Wu's hard-edged rhymes as a whole. Wayne and Kanye too, find as much to like in weirdo-rappers like Kool Keith and Grand Puba or even the garbled goofiness of Ma$e as do they those rappers' more stalwart peers.
Title: Mehmete, reaguj!
Post by: Father Jape on 22-11-2008, 23:19:07
Quote from: "Meho Krljic"

Voliš li Najn inč Nejlz?? Ako da, ovde bi se našlo ponešto za tebe. I inače, generalno, Čajniz Demokrasi je prilično osavremenjen i ne liči preterano na stare Ganse.


Hm, ne bih znao da volim Nejlze, previse sam poversno upoznat s njiovim zivotom i delom. S druge strane, sad sam zaintrigiran kako to zvuce osavremenjeni i ne kao stari Gansi, te cu ipak skinuti i preslusati album.  :lol:
Title: Mehmete, reaguj!
Post by: David on 23-11-2008, 00:08:07
Ko ima log na My/Shitspace-u, moze ga tamo poslusati na njihovoj oficijelnoj stranici (ja vise nemam, a da se zbog Gunsa-bez-Gunsa ponovo uclanjujem... ma bjazzziiii!).
Title: Mehmete, reaguj!
Post by: crippled_avenger on 23-11-2008, 00:12:14
Nije problem repa u tome što danas vlada stil koji se meni ne sviđa. Reč je o nečem drugom. Ova duboka kriza u kojoj se rep nalazi proističe iz toga što se i na ulicama u suštini slušaju 50 Cent i Kanye West, što je rep danas muzika u kojoj je proboj od ulice do mejdžor izdavača verovatno najkraći od svih žanrova, u kome su korporacije praktično uspele da prodru do same baze, do samog korena inspiracije.

Koliko god je na početku delovalo da je nastanak crnih mogula u diskografskoj industriji omogućio da se autorska prava i umetnički integritet zaštite, toliko se sada ispostavlja da rep postaje sve manje kreativan što su ljudi sa ulice bliži korporacijama.

Puffy je radio Biggija dok je još bio na ulici, a onda kad je postao veliki corporate čovek radi ovo što radi sada. Njegov ulazak u korporacije nije omogućio da se iko afirmiše, da se iko infiltrira, čak naprotiv, samo je snizio celu stvar. Slično je i sa ostalima. Jay-Z je bio u Def Jamu čak predsednik i ne može se reći da su se stvari promenile na bolje. Isto tako najveći hitovi su mu bili actovi poput Rihanne i sl. što je legitimno, ali nije baš razlog da crnci sa ulice uđu u industriju.

U tom smislu, srž repa je sada korumpiranija nego ikad, a ekonomski odnosi u priči diktoraju i kreativne odnose u priči. Što se mene lično tiče, ja mislim da je rep muzika koja zaista ima nekoliko dimenzija i raspoložen sam da u svim tim dimenzijama uživam na određeni način. Iako su mi Public Enemy ključ, ne očekujem da sve bude na tom tragu. Ipak, čini mi se da pritisak korporacija na sam koren kreativnosti čini da se savremeni rep deformiše, pa konačno i u tom pravcu u kome se odbacuju i forma i sadržaj u isto vreme.
Title: Mehmete, reaguj!
Post by: David on 23-11-2008, 00:19:47
Jel' moze neko da ovdje ubaci par imena pravog nigga underground (ne mislim na onaj indie) rapa, iz geta i sa ulice, prijetecih i uzbudljivih ritmova i lirike? Ima se slsk, pa kada se bude imalo i vremena, ta imena ce se i provjeriti.

I meni rap pocinje i zavrsava sa Public Enemy i NWA (moze i Dead Prez, iako sam podobro zaostao u razvoju... hm, istog).
Title: Mehmete, reaguj!
Post by: Kler_Vojant on 23-11-2008, 01:21:27
when I fuck Riahanna ain’t used no umbrella,
when the bitch have twins we naming em both Ella. (Ella, Ella)
Heltah Skeltah
Title: Mehmete, reaguj!
Post by: Meho Krljic on 24-11-2008, 11:05:41
Quote from: "David"
Jel' moze neko da ovdje ubaci par imena pravog nigga underground (ne mislim na onaj indie) rapa, iz geta i sa ulice, prijetecih i uzbudljivih ritmova i lirike? Ima se slsk, pa kada se bude imalo i vremena, ta imena ce se i provjeriti.

I meni rap pocinje i zavrsava sa Public Enemy i NWA (moze i Dead Prez, iako sam podobro zaostao u razvoju... hm, istog).


Company Flow: Funcrusher Plus

Immortal Technique: sve

Bilo šta od Rakima, sa akcentom na saradnju sa Erikom Bijem
Title: Mehmete, reaguj!
Post by: David on 24-11-2008, 11:29:00
Hvala na preporukama, Meho!
Provjericu...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 24-11-2008, 12:19:46
E sad ako je Rakim underground, onda... Pa čovek je zvanično najveći MC ikada...
Title: Mehmete, reaguj!
Post by: lou benny on 24-11-2008, 13:10:31
Quote from: "David"
Jel' moze neko da ovdje ubaci par imena pravog nigga underground (ne mislim na onaj indie) rapa, iz geta i sa ulice, prijetecih i uzbudljivih ritmova i lirike? Ima se slsk, pa kada se bude imalo i vremena, ta imena ce se i provjeriti.


pošto kapiram da nisi iz fazona da se zatrpavaš albumima i pošto, realno, ima milion albuma koje treba čuti, kapiram da ti je važniji sam osećaj i autentičnost, pa evo ti malo pravog nigga undergrounda (malo gangsta, malo politički ali oba hood) - dva možda najprespavanija albuma hardcore rapa, oba iz '93 (po ceo dan se pitaš da li sam s tvojom ribom, u stvari ne zanima me ona - zanimaš me ti, ajde da se šibamo pičko - ninety threeee!)

(http://assets.mog.com/amg/pop/cov200/drd000/d097/d0976331l2q.jpg)

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http://www.megaupload.com/?d=6ZQ2KEXZ
(ili
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(http://upload.wikimedia.org/wikipedia/en/b/b7/NevaAgain.jpg)

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http://www.megaupload.com/?d=QV7KC8JL

(ili
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trebalo bi da su svi uploadi bez passworda mada nisam proveravao.

evo da čuješ pre nego što skidaš da ne bude "mačka u džaku"

kam - peace treaty (http://www.youtube.com/watch?v=N6g1AD38P0k)
kam - neva again (http://www.youtube.com/watch?v=fvLwvuCT_gg)
kam - stereotype (http://www.youtube.com/watch?v=z8unqw_b_G0)
kam - holiday madness (http://www.youtube.com/watch?v=f1yShnMjRNs)
kam - y'all don't hear me dough (http://www.youtube.com/watch?v=SznD-Er0uSs)


dmg - psycho (http://www.youtube.com/watch?v=lJECzDnZqm4)
dmg - one in da chamba (http://www.youtube.com/watch?v=_YhwBzxnZHI)
dmg - u don't hear me doe (http://www.youtube.com/watch?v=HGAumUr0jVQ)

a ako oćeš klasike, opet mora neki skroz osušeni funk da bude i straight up rime na beatu - gangstarr ("daily operation", "hard to earn"), epmd ("business as usual", "business never personal")...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 24-11-2008, 13:37:36
Blizzard rep Frank Pearce announced last week in New York that writers are currently being sought for the long-awaited "Warcraft" movie.

"Legendary Pictures is currently trying to assign some names to write the screenplay and find someone to direct it, so it's still really early in production. They want to make sure they get the right talent for those different parts, especially the screenwriting because that's the foundation for the movie" he tells MTV News.

Would the film be live-action or CG animated like the games? "[The idea] has come up in discussions but it's not something we've really considered because it takes so long to generate just the brief amount of footage that we create for the game. It would definitely be really cool. There's no question about that, it's just that the quantity of work that it would take is more than we're willing to take on at this point."
Title: Mehmete, reaguj!
Post by: Meho Krljic on 24-11-2008, 17:35:38
Quote from: "crippled_avenger"
E sad ako je Rakim underground, onda... Pa čovek je zvanično najveći MC ikada...


Ma, jes ti vido kako ne može da snimi album? Jesi ti vido za koga je izašo onaj živi album koga sam ti ja narezo? Rakim je danas veći andergraund nego IKAD.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-11-2008, 14:02:15
Quote from: "lou benny"
evo za meha i cripplea jedna smela teza o tome kako je prevladan lirički trip u savremenom rapu i šta je to sa weezyjem tako dobro

http://brandonsoderberg.blogspot.com/2008/09/raps-post-lyrical-phase.html



Interesantan tekst i još interesantnija rasprava u komentarima na njega. Incidentally, ovo što Cripple kaže je jedno od delimičnih obrazloženja za fenomen koji Brandon samo opisuje u svom tekstu. Jedna od značajnih poenti koje jedan od komentatora iznosi, a koje Brandon nije originalno u tekstu dotakao (ili razradio) je što je post-lyrical rap (da ga za trenutak tako nazovemo) vrlo egoističan, čak do tačke samoizolovanosti. Mislim, svaki rap je po definiciji narcisoidan ili barem egocentričan, ne nužno u negativnom smislu, ali je ovo u svrhu ego-afirmacije i podrazumeva komparaciju između ega i ostatka pojavnog sveta, koja se dalje razvija u simboličku konfrontaciju ili simboličko potčinjavanje drugog. Kod post-liričkog repa, pak, nestaje ovaj odnos sa drugim, dakle, egocentričnost se zatvara u jedan više ne ni solipsistički univerzum nego u univerzum u kome pojam drugog više nije nešto što se prepoznaje kao drugo-od-ja, da tako kažem, nema komparacije, nema konfrontacije, nema podčinjavanja. Lil' Wayne i slični njemu (da generalizujem iz sve snage pa da kažem 'južnjaci', mada ovo naravno nije ni izbliza tačno), poput, šta ja znam Gucci Manea (on mi prvi pada na pamet jer sam njega nedavno recenziro) više nemaju odnos sa okolinom/ zajednicom/ drugim i njihov lirizam je više nekakva meditacija o sebi u kojoj povremene manifestacije pojavnog sveta više figurišu kao formalne rap obaveze ali nemaju presudnog uticaja na tok svesti niti se ego u kontaktu sa njima zbilja potvrđuje, jer nema procesa/ odnosa kroz koji bi se izvršila komparacija i utvrđivanje vrednosti.

Što se meni, dakako ne sviđa, ali to je, opet dakako, sasvim normalno jer sam star čovek slušalački odgojen na decenijama battle rapa i kulture koja je cenila pod jedan kompleksnu liriku prepunu slika, metafora i igara reči baziranih na razmeđi fonetske i simboličke sličnosti, a pod dva, podrazumevala je hip-hop generalno i rap partikularno kao medijum pre svega odnosa između jednog i drugog i jednog i zajednice.

Što znači da sam maltene fabrički nesposoban da zaista prihvatim (namerni?) prezir prema lirici (onome što Brandon naziva Nas-formulom) koji čujem kod mnogih južnjaka u poslednje vreme (zato mi je i TI-jev album daleko više prijao od većine južnjačke produkcije koju sam čuo poslednjih godinu dana, pošto je konvencionalniji po formi, bliži Nas-formuli) (uzgred, hip-hop album koji sam najviše slušao ove godine je, gle iznenađenja, Nas/ Doom kolaboracija iz 2006. godine Nastradoomus). Naprosto, ona u okviru nominalno istog medijuma uspostavlja skoro sasvim novu estetsku matricu koju ja, za sada ne umem da prepoznam kao nešto diskurzivno objašnjivo niti da prepoznam kriterijume vrednovanja. A pošto sam kondicioniran da hip-hop i rap upravo vrednujem kroz tu, jelte, Nas-formula estetiku i generalno nadmetačko-konfrontacijsku kulturu, ovo je za mene priličan kulturni šok.

S treće strane, koliko jesam u stanju da percipiram ovu muziku, zanimljiv u njoj je taj neki, hm, da ga nazovemo 'pank' kvalitet, dakle svesno ili nesvesno preziranje kompleksnosti i rafinmana koji se doživljavaju kao dekadencija (jedan od komentatora dosta ispravno proziva Anticon i El-Pja kao eksponente krila koje je Nas-formulu odvuklo u apsurdnu belačkokoledžsku masturbaciju), i kojima se primitivnost suprotstavlja kao kvalitet ne zato što nužno ima kvalitet samo po sebi već prevashodno zato što je različito. Pošto sam u ovom trenutku JA rokenrol dinosaurus koji je prepadnut što se njegovi omiljeni sofisticirani umetnici povlače pred navalom varvara bez rafinmana i veština, treba mi vremena da uđem u tu novu priču i razaznam šta u njoj vredi da ostane slušano i pamćeno i za 30 godina...
Title: Mehmete, reaguj!
Post by: lou benny on 25-11-2008, 14:20:38
pa eto, ta težnja za apsolutizacijom sebe, za tim da si toliko velik da te ništa ne dotiče i da se ne određuješ više u odnosu na ovog ili onog ili na zajednicu je nekako prirodna battle težnja. u tom smislu i ono "prevladavanje" treba shvatiti hegelovski. pokušaj da se izađe iz "gospodar-rob" odnosa u kome, koliko god izdominiraš u odnosu na drugo, ti si još uvek određen tim drugim i u tom smislu zavisiš od njega.

a inače, što se tiče samog osećaja kad slušaš te rime

Quote
da idemo od običnijih i konkretnih pojedinačnih stvari... meni je npr. sam onaj trip da se rimuje jedna ista reč na kraju linije a koji je počeo učestalo da se koristi tek u ovom milenijumu, baš geto. prosto tripuješ lika koji je glup ili je na nečemu i boli ga kurac i baca rimu. ta taktika je doduše rizična - jer npr ako ideš tako možeš da budeš prazan na traci a možeš i da isijaš toliku harizmu da iskida. nema sredine - ili ćeš da iskidaš ili će da ti prođe strofa ko da je prazan beat. (od domaćih je recimo rolex na "ko si ti" po mom mišljenju iskusno odradio taj trip)

a što se tiče tih praznih ili trivijalnih metafora, poređenja, wpa i sl. - s tim je isto to sranje. normalno, uvek će lakše s tim moći da se izvuče ortak koji ima dope vokal i delivery ali zar nije tako sa bilo kojim rapom? u svakom slučaju, ceo taj prost trip rimovanja je zabavan i često bude tvrđi od "liričkog" tripa koji u poređenju ispadne do jaja isciman. get piglu!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-11-2008, 14:55:27
Pa, da, može taj egocentrizam-do-poništenja-svega-ostalog da se shvati kao ekstrapolacija battle filozofije o prevladavanju s tim što se ovde više ne prevladava protivnik već sama ideja borbe. Ali, kako rekoh, mom mozgu treba mnogo vremena da se prespoji i počne ovo da tumači kao legitimnu estetsku osnovu. Navikao sam da slušam i gledam hip-hop kao nadmetanje/ nametanje i da u njemu cenim dovitljivost, eleganciju i ukus pa mi nije lako da sad u okviru iste kulture promislim nešto što poriče dovitljivost, eleganciju i ukus i insistira ne samo na jednostavnosti već baš na stoopidnessu.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 25-11-2008, 17:35:37
Lil Wayne je čovek koji je zaista zagledan u pukotinu u dominantnom narativu. :D
Title: Mehmete, reaguj!
Post by: lou benny on 25-11-2008, 19:47:48
Quote from: "crippled_avenger"
u pukotinu


 :!:

(http://www.infoimagination.org/ps/drug_war/cocaine/images_cocaine/crack_smoker.jpeg)
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-11-2008, 21:04:57
Falling through the cracks, takoreći.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-11-2008, 03:43:36
Watchdog group praises games industry, criticizes parents
Report lists ten games to keep away from your kids.
By Ben Silverman
ADVERTISEMENT
 
 The video game industry can breathe a sigh of relief. It won't have to hide its report card anymore.

The National Institute on Media and the Family, a conservative media watchdog group that has repeatedly criticized the game industry for failing to adequately warn families about inappropriate content, issued its 13th annual video game report card on Tuesday. And for the first time, the industry got nearly straight A's, receiving high marks in its ratings system and retail policies.

"This year the industry has improved its ratings enforcement and given parents new tools when choosing the right video game for their child," said NIMF president David Walsh. "That's a significant step in the right direction."

Significant is right. As recently as 2005, the NIMF gave the Entertainment Software Ratings Board a resounding "F."

The NIMF still points out one problem-spot: parents. This year's report gave parents an 'Incomplete' for not paying enough attention to ratings and failing to use parental controls built into game consoles.

To remedy the situation, the NIMF has red-flagged ten violent games concerned parents should keep away from the under-17 crowd this holiday, citing excessive bloodshed and brutality:

Blitz: The League II
Dead Space
Fallout 3
Far Cry 2
Gears of War 2
Legendary
Left 4 Dead
Resistance 2
Saints Row 2
Silent Hill: Homecoming
Notably, all ten are already rated M for Mature, so for once the industry and the watchdog are in agreement. On the flipside, the NIMF recommends these Teen-rated alternatives:

Guitar Hero World Tour
Rock Band 2
Rock Revolution
Spider-Man: Web of Shadows
Shaun White Snowboarding
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-11-2008, 12:47:18
More "Chinese Democracy" Sales Numbers: The Answer Is As Mysterious As You'd ExpectYou may be wondering how first-day sales of Guns N' Roses" Chinese Democracy went, and... well, no one's really sure, thanks to lots of retail secrecy! Hits has the very first, very wild estimates: "After yesterday’s first-day sales, which include a reported 25k downloads at iTunes, first-week sales prognostications are ranging anywhere from 300-500k." Those of us who figured that the album's Sunday release date on Best Buy and iTunes meant that it would show up on this Wednesday's album chart were wrong, thanks to the combination of something that Hits is calling "a recent controversial SoundScan ruling about counting digital sales" and Best Buy's own Sunday-to-Saturday sales-reporting policies, which were outlined way back when the album's release date was announced in October:

Beyond enticing pre-Thanksgiving shoppers, the move is tied to the structure of Best Buy's sales week, which runs from Sunday to Saturday. As such, "Chinese Democracy" would not be eligible to chart on The Billboard 200 until the week of Dec. 1, according to Nielsen SoundScan.

I suspect that the digital-sales ruling has something to do with albums that are available in both physical and digital form, but that come out first digitally, not "counting" chart-wise until they're available everywhere, so as to ensure that their chart placement is as high as possible. But I could be wrong about that! SoundScan is pretty secretive when it comes to announcing changes like this, perhaps because it's so easily swayed by outside influences. Either way, instead of theorizing over whether the album's sales would beat those of Beyonce (whose probably-inflated Hits estimates put her split-personality sales around the 500,000 mark) we now get to prognosticate about Axl taking on Kanye and Brandon Flowers. Fun! I think.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-11-2008, 12:48:59
Kanye West Vs. Guns N' Roses: A Fairly Even Match After All (Numbers-Wise, Anyway)GN'R's label revises the timing of its reporting, so both albums' debuts will be based on seven days of sales.
By Chris Harris
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Last week, using information provided by a spokesperson for Guns N' Roses' label, Geffen Records, MTV News reported that first-day sales of the band's long-awaited LP, Chinese Democracy — which was released as a Best Buy exclusive on Sunday — would not be released to Nielsen SoundScan until next week.

Seemingly, this would have given Axl Rose and friends an advantage over Kanye West, who released his 808s & Heartbreak on Monday, in the race for Billboard's peak position, as GN'R's first-week figures would include an eighth day of sales — not seven, as with West's new opus.

However, on Tuesday (November 25), Geffen revised its statement, saying instead that the first-week sales data it will be releasing to SoundScan for Chinese Democracy will be based on sales tallied Sunday through Saturday, whereas West's will be based on sales tallied Monday through Sunday — which means that both albums' debuts will be based on seven days of sales.

Typically, albums are released in the U.S. on Tuesdays, and SoundScan tracks weekly sales data from Monday through Sunday, meaning that most albums' debut spots on the chart are based on six sales days. But unlike many other retail outlets, Best Buy reports sales figures that were recorded between Sunday and Saturday.

What this ultimately means is that West and Rose will battle it out for the chart's top spot fair and square — numbers-wise, anyway — with neither artist having an inside track. If anything, West's latest offering, as well as the Killers' Day & Age and Ludacris' Theater of the Mind (which were all released on Monday), will have an unfair advantage in the sales contest over every album released on Tuesday.

This development comes on the heels of a report released Monday by "Hits Daily Double," which claims Chinese Democracy is on pace to scan anywhere between 300,000 and 500,000 copies that figure also includes a reported 25,000 iTunes downloads.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-11-2008, 13:59:27
http://znaksagite.com/diskusije/viewtopic.php?p=165437#165437
Title: Mehmete, reaguj!
Post by: Meho Krljic on 26-11-2008, 14:17:50
Videli smo, videli smo. Lep napis, odlično promišljanje i apsolutno previsoka ocena. Mislim,da, kao proizvod, ovo je zaslužuje. Kao umetničko delo, ne.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-11-2008, 14:20:25
Slažem se, ali zar u popu kvalitet nečega kao proizvoda ne ulazi u obzir...?
Title: Mehmete, reaguj!
Post by: crippled_avenger on 27-11-2008, 04:06:33
Goran Musić je u kući!

http://www.popboks.com/tekst.php?ID=6915
Title: Mehmete, reaguj!
Post by: lou benny on 28-11-2008, 12:45:17
http://www.radivizija.com/video/?dir=&download=Exit05-Prti%2C+Bicharke+%26+Ajs.avi

Komad istorije - poslednji nastup Davora Bobića - Exit 2005, dakle nekih mesec-mesec i po pre nego što je umro.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 28-11-2008, 12:58:07
Skinuće se večeras, pre odlaska na PE. Hvala, mada je sasvim moguće da ja ovo zapravo negde već imam.  :cry:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 28-11-2008, 17:53:45
Umro Betmen?

Mračni junak koji čuva Gotham od kriminala je u novoj epizodi upečatljivog naziva Batman RIP doživeo tešku nesreću.

"Ovo je kraj Brucea Waynea kao Betmena. Ono što planiram je sudbina mnogo bolja od smrti. Nešto što niko ne bi očekivao da se može dogoditi herojima", zagonetno je prokomentarisao škotski scenarista Grant Morrison za BBC.

Betmena je u ovoj priči najpre upucao negativac Simon Hurt, koji za sebe tvrdi da je njegov otac dr Thomas Wayne; ranjeni junak se posle toga bacio na helikopter kojim je Hurt hteo da pobegne.

U poslednjem delu stripa, posle nesreće, nije prikazano telo Brucea Waynea.

Morrison nije hteo da otkrije ko će biti novi Betmen.

Ukoliko Betmen nastrada, to neće biti prvi slučaj te vrste u svetu stripova o superherojima.

Prošle godine nas je napustio Kapetan Amerika, koji je nastradao u atentatu.

Prva epizoda stripa Betmen objavljena je 1939. godine.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 02-12-2008, 21:32:09
Starijim Meksikancima besplatno "vijagra"
Ponedeljak, 1. decembar 2008. 22:10


Najsiromašniji stanovnici Sjudad Meksika, stariji od 70 godina, od ponedeljka mogu da besplatno dobijaju lekove protiv impotencije - "vijagru", "levitru" i "cijalis", objavio je sekretar za zdravstvo glavnog grada Meksika Armando Aued.

Taj potez zdravstvenih vlasti predstavlja deo programa za očuvanje seksualnog zdravlja starijih osoba, preneli su lokalni mediji.

Besplatni lekovi su obezbeđeni za 112.000 najsiromašnijih stanovnika Meksiko Sitija, koji će prethodno morati da prođu zdravstveni pregled kako bi im bila dijagnostikovana erektilna disfunkcija.

Meksičke zdravstvene vlasti smatraju da seksualni život muškaraca, koji predstavlja deo života i želje da se bude srećan, ne mora da prestane posle 60. godine života, kakav je uobičajeni stav.

Pažnja zdravstvenih vlasti biće usmerena i na obezbeđivanje besplatnih lekova protov raka prostate, dijabetesa, gojaznosti i hipertenzije za tu kategoriju stanovništva.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 03-12-2008, 17:59:27
"Twilight" star Kristen Stewart is set to portray rocker Joan Jett in the biopic "The Runaways" says The Hollywood Reporter.

The Runaways were hugely influential as the first successful all-girl hard rock band; its members included guitarists Jett and Lita Ford, drummer Sandy West, singer-keyboardist Cherie Currie and bassist Jackie Fox.

Initially a novelty act of teenaged girls performing in leather and lace in the 1970's, the girls became serious and influential musicians thanks to songs like "Cherry Bomb," "Born to Be Bad" and "Queens of Noise". After four years together, they fell apart over management and money issues in 1979.

The film will revolve around Jett and Currie and follow them from the band's meteoric rise as teenagers to their dissolution and disillusionment. Jett of course went onto a successful solo career with her most notable hit being the legendary "I Love Rock N' Roll" in 1982.

Music video director Floria Sigismondi wrote the screenplay and is directing. A 2009 start is set and will work around Stewart's commitments to the two "Twilight" sequels.

John and Art Linson along with Bill Pohlad are producing. Jett herself will act as an executive producer.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 03-12-2008, 18:12:06
Bas sam se pitao gde dede ta Joan posle Dirty Deeds obrade !(http://smilies.sofrayt.com/%5E/w/super.gif)
Title: Mehmete, reaguj!
Post by: crippled_avenger on 04-12-2008, 02:41:07
Kanye Edges GNR, Ludacris For No. 1 Debut
Kanye West
 
December 03, 2008 11:16 AM ET

Katie Hasty, N.Y.
Kanye West earns his third straight No. 1 on The Billboard 200 as "808s & Heartbreak" bows in the top slot. The Roc-A-Fella/Def Jam set moved 450,000 copies in the U.S., according to Nielsen SoundScan, the artist's lowest debut sales frame since his first album, "The College Dropout," bowed with 441,000 in 2004.

His last release, "Graduation," began with 957,000 at No. 1 last year, while sophomore set "Late Registration" checked in with 860,000 at No. 1 in 2005.
 
With the help of Thanksgiving sale prices and a performance from the singer at the Nov. 23 American Music Awards, sales for Taylor Swift's Big Machine album "Fearless" increase 23% to 267,000, pushing the set up 4-2.
 
At No. 3 with 261,000 is Guns N' Roses' Best Buy exclusive "Chinese Democracy" (Black Frog/Geffen), the first studio album of original material from the group since 1991. GNR's last studio efforts, "Use Your Illusion I" and "Use Your Illusion II," debuted at Nos. 2 and 1 respectively, with 685,000 and 770,000 after being released on the same day in 1991.

Since then, the act has charted with a covers set (1993's "The Spaghetti Incident?" with a 190,000 debut), a live effort (1999's "Live Era '87 - '93;" 60,000) and the 2004 "Greatest Hits" package (169,000).
 
Beyonce's "I Am ... Sasha Fierce" (Music World/Columbia) declines by 47% in its second week, dropping 1-4 with 257,000. Debuting right behind at No. 5 is Ludacris' "Theater of the Mind" (DTP/Def Jam) with 213,000. It's the first time one of the rapper's albums debuted anywhere but No. 1 since 2001's "Word of Mouf" bowed and peaked at No. 3.
 
The Killers' third album, "Day & Age" (Island) enters at No. 6 with 193,000. Its 2006 predecessor, "Sam's Town," bowed at No. 2 with 315,000.
 
After debuting at No. 2 last week, Nickelback's "Dark Horse" (Roadrunner) slips to No. 7 on a 46% decline to 178,000. Chop Shop/Atlantic's soundtrack to the runaway hit film "Twilight" falls 6-8 with 162,000 (+29%) while the multi-label "Now 29" hits compilation earns a 26% sales increase to 145,000, slipping 7-9. David Cook's self-titled 19 Recordings/RCA debut rounds out the top tier, descending 3-10 with 112,000 (-60%).
 
Other debuts this week include Barry Manilow's "Greatest Songs of the Eighties" (Arista) at No. 14 with 78,000, the Coldplay EP "Prospekt's March" (Capitol) at No. 15 with 77,000, Trace Adkins' "X: Ten" (Capitol Nashville) at No. 32 with 37,000, Jeremy Camp's "Speaking Louder Than Words" (Tooth & Nail) at No. 38 with 32,000 and Linkin Park's "Road to Revolution" (Warner Bros.) at No. 41 with 31,000.
 
At 12.15 million units, sales this week are up 29% compared to last week's sum, but down 0.7% compared to the same sales week last year.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 04-12-2008, 12:10:28
Punisher: War Zone
Brent Simon in Los Angeles
03 Dec 2008 22:36

 
 

Dir: Lexi Alexander. US. 2008. 103 mins.

A blithely depraved shoot-'em-up in which its glum protagonist lays waste to a vast criminal underworld, Punisher: War Zone recalls low-budget action movies of the 1980s in which dialogue was only something to fill three to five minutes between set pieces. Steeped in as much over-the-top brutality and gore as comedy, this artless revenge tale would seem to have a limited fan base and shelf life.

Jonathan Hensleigh helped prove the viability of even the bottom tier of the Marvel Comics catalogue in 1994 when The Punisher, starring Thomas Jane in the vigilante title role and John Travolta as the villain, grossed just under $34m domestically. Without stars or much of a sense of scope, this version's commercial yield should be lower, though its base-level carnage and mayhem could translate well for international action junkies.

Neither a sequel nor origin story, Punisher: War Zone, much like this summer's The Incredible Hulk, simply takes as its point of focus a different part of the comic book narrative. Set almost entirely at night, the film unfolds five years after former Navy S.E.A.L. and anti-hero Frank Castle (Stevenson) has launched a one-man war on the criminals who killed his family. A legend to both sides of the law, Frank operates with the tacit approval of the New York City police, who have a token task force assigned to his capture but otherwise don't seem very interested in stopping him.

After junior-level mob boss Billy Russoti (West) is left horribly facially scarred by Castle, he adopts the nickname Jigsaw and sets out for vengeance, enlisting the assistance of his brother Jim (Hutchison), whom he frees from a mental institution. When Jigsaw helps a rival gang smuggle a biological weapon into New York, federal anti-terror authorities step up the pressure to catch Frank, thinking he can lead them to Jigsaw. Predictably, many bodies hit the floor.

While The Punisher surprisingly went out of its way to temper its bloodlust with a pinch of reality, no such desire for nuance is on display in Punisher: War Zone, which unleashes depravity galore. In the first 10 minutes, an old lady's neck has been snapped, a chair leg rammed into someone's eye, and Frank has readjusted his own broken nose with a pencil; by film's end, heads have been blown off and faces literally punched in.

As a showcase for this sort of splatter-effects excess, the movie could possibly briefly enthral young male action junkies, but it's hard to see it working anywhere else. The script is lazy, and the ridiculous violence doesn't match scenes that play on Frank's guilt over having accidentally killed an undercover agent, for example. Also, the final act is predicated on federal authorities giving the Russoti brothers money, unconditional freedom, and information to help settle their vendetta with Frank, which makes little sense.

To cap it all, there's no idea that Frank is physically vulnerable, twirling around as he does in a bulletproof vest and overwhelming his opponents via simple firepower. This conspires to make the film feel like an elongated computer simulation videogame in which the protagonist is granted unlimited lives.

Performance-wise, Stevenson glowers in a fashion one could deem appropriate, but West adopts an exaggerated Mafioso accent that seems based on having seen several episodes of The Sopranos. As "Loony Bin Jim," Hutchison chews the scenery so madly and gleefully that it elicits laughs. And even if that wasn't always the original intent, at least the viewer can appreciate the diversion.

Production companies

Lionsgate

Marvel Studios

Valhalla Motion Pictures

MHF Zweite Academy Film

SGF Entertainment Inc.

Domestic distribution

Lionsgate

Producer

Gale Anne Hurd

Screenplay

Nick Santora

Art Marcum & Matt Holloway, based on Marvel's Punisher comic book series

Special Effects

XY&Z Visual Effects

Cinematography

Steve Gainer

Production designer

Andrew Neskoromny

Editor

William Yeh

Main cast

Ray Stevenson

Dominic West

Doug Hutchison

Wayne Knight

Colin Salmon

Dash Mihok

Julie Benz

Mark Camacho

Keram Malicki-Sanchez

T.J. Storm

David Vadim
Title: Mehmete, reaguj!
Post by: crippled_avenger on 05-12-2008, 12:05:56
Hola all. Massawyrm here.

First things first, Punisher War Zone is not GOOD. Oh, fuck no. It is a stiflingly stupid mess of a film that flings itself repeatedly headlong into a brick wall of absurdity. If you’re one of those guys crawling out of their mother’s basement, wearing a Punisher t-shirt and carrying two prop sub machine guns drooling over how awesome a movie this could really be, this movie might upset you a little. If you lay awake at night dreaming of how Hollywood could make a truly incredible Punisher film if only they listened to you and pulled the movie right out of your head, you might come to curse the name Lexi Alexander. Hell, if you’ve so much as photo shopped your head onto the Punisher’s body and used it as an avatar over on Superherohype, then you are gonna shit yourself with disappointment when you finally see this. Because let me tell you something, Hollywood may never make a serious, real, honest to god Punisher movie.

Lexi Alexander sure didn’t. And you know what? I’m glad she didn’t.

The Punisher is a relic of a bygone era. A product of his time, he began his comic career as a Spiderman villain. An unstable Vietnam vet with an unending grudge against criminals, Frank Castle emerged with his own comic during the rise of the anti-hero in the early to mid 80’s alongside such luminaries as Wolverine and Batman’s reinvention as The Dark Knight. But unlike Bruce Wayne or Logan, Frank Castle wasn’t multilayered or in any way deep. He was a psychopath - a deranged, fucked up killer who lost his family in an act of random violence and in turn became the boogeyman for criminals in New York City. And like the popular boogiemen of the time - Freddy, Jason and Michael Meyers – the best part of watching Frank’s adventures wasn’t to see why he went after certain guys or what their backstory was. It was to see how he was going to kill the next guy and what clever, inventive, devilishly brutal way he was going to go about doing it.

So yeah, as a kid, I fucking loved him.

But a few years ago they put out a Punisher video game that kind of changed the way I looked at him. The cover proudly proclaimed there was something like 100 different ways to punish the guilty – and then challenged you to find them all. The picture was of Frank holding a guy under a drill press, and for a second I though “Awesome! This is gonna kick ass,” only to begin to wonder “Why isn’t there a Nightmare on Elm Street game in which you run around slaughtering teenagers with 100 different ways to punish the kids of Elm Street?” Because that’s all this is. I know, I know. “These guys are guilty! They’re bad guys! It’s okay to delight in watching their slaughter.” It sure is. I love a good slasher movie, myself. But it’s impossible to pretend nowadays that this is anything but that.

It’s not the 80’s anymore. Batman has substance and is conflicted. Wolverine has substance and is conflicted. The Punisher? He’s a cartoon.

And that’s exactly how Lexi Alexander sees him. She doesn’t take this movie seriously for a second. Her approach is identical to that of Paul Verhoeven on Robocop and especially Starship Troopers. This isn’t a movie glorifying The Punisher. This is a film with its tongue placed firmly in cheek, subtly making fun of him every chance it gets. AND I LOVE IT FOR THAT. Not because I think the Punisher is deserving of mockery, but because Alexander gets it. She sees Frank for what he is and set out to make a glorious, deliciously fun romp through his grime covered universe. And in doing so she actually managed to make the most faithful, spot on adaptation of the comic we are likely ever to see.

There are exactly three things she gets right in this that no one will dispute. The first is that, for the first time in history, someone has made a movie in which the Punisher actually shows up. Not that pussy Thomas Jane version. Not Dolph Lundgren and his silly traipsing through the sewers on a motorcycle. THE PUNISHER. When Ray Stevenson first appears in the dark holding a burning flare – you see him. You know it’s him. When he speaks, you hear Frank Castle. Not some lame facsimile. This is one cold, brutal son of a bitch who is going to kill every mother fucker in the room. And then he does.

The second thing she gets right is the origin. Not only does Frank Castle look and sound like he should – his origin is intact. This is not a sequel to the last film. Lexi took a fantastic approach to the last film and said fuck that piece of shit. She went back to the well. There isn’t a single shred of the last movie’s storyline in this. Franks family died in random gang violence. In New York City. And he lives underground where he is helped by a bevy of characters from straight out of the comic book. Comic book fans will love the attention to detail.

And lastly, she made this bloody as fuck. This movie doesn’t play around. The second the shit goes down, The Punisher starts punishing. Guys get decapitated, grenades blow off limbs, bullets rip bloody chunks out of people. And heads…explode…kind of a lot. This thing is soaked in blood from the very first moments of the film until the very end. At times it has this whole Robocop meets Story of Ricky thing going on. He punches through a guy’s head for fucks sake. It’s just silly.

And really, that’s the core of this film. It is camp. Deliberate camp that doesn’t feel overly self-aware. I mean, when a guy gets hit square in the chest with a grenade and just plum vanishes in a puff of smoke on what is OBVIOUSLY a soundstage, you know that Alexander isn’t being serious. The dialog is unspeakable, but often howl-inducing. Just about every actor in the film chews up scenery like they were told it was craft services. And almost every set is a gaudy soundstage drenched in neon. There are just scenes of such absurdity – up to and including Frank walking across the street, in plain view of pedestrians, with guns holstered all over his body – that you can’t for a moment take this seriously. It is gloriously over the top, a hilarious film that perfectly gets The Punisher right while never for a moment taking him seriously. Hell, from the moment Seinfeld’s Newman walks in to sell Frank guns (You can almost hear him say “Hey jerry, guess what I got”) to the Dockers commercial flashbacks of his family life, this movie will make you piss yourself with laughter.

And I love the shit out of it. Like I said, it’s not good. But it’s fun, it’s gory and often times it is quite inventive. It never gets boring and it’s never so bad it hurts. It is always so bad it’s good. This is a midnight movie for folks who love MIDNIGHT MOVIES. Vern is gonna lose his mind over this. The beer-and-buddies crowd is gonna have a field day. And make sure when and if you do go to take a friend to lean over and crack wise with. But don’t take this seriously. For a second. The hardcore Punisher fans? They’re gonna hate the hell out of this. They’re gonna piss vinegar and spit blood screaming about how Hollywood needs to finally take the Punisher seriously. They might even be deluded enough to say that the previous effort was the only good Punisher film. And they would be wrong.

They’re gonna hate this. Unless they’re in on the joke. Like you.

Until next time friends, smoke ‘em if ya got ‘em.

Massawyrm
Title: Mehmete, reaguj!
Post by: crippled_avenger on 05-12-2008, 12:08:02
Hey, everyone. “Moriarty” here.

I am barely competent at MORTAL KOMBAT.

I play my fair share of games, and I think I’m fairly decent at them. But I will admit near-total shame at the hands of the online community in MORTAL KOMBAT VS DC UNIVERSE, and frankly, it’s the online that would keep me playing this. Once you’ve played the story mode, all that’s left is arcade mode, and since the only person in my house who would play is Toshi, and that ain’t happening for maaaaany years, my only option for replay on it is online. So far, I’ve been impressed by how many people there are at any given time, and just how willing they all seem to be to kick my ass.

I’ve played the film with friends now, in person, and with strangers online, and I’ve played both story modes through from start to finish. I think I’ve pretty much poked and prodded every corner of the game that my admittedly low-level expertise allows, and I’ve read a bit of criticism from various online sources. I don’t usually review games, and I think gamers want a totally different set of things from their reviews than a film fan does. They have to satisfy very different cravings to succeed. One is active, the other is passive. With a game like MKvsDCU, the question is simple: is it fun? And, yes, it is. It is ridiculous fun, with an emphasis on the word ridiculous.

Let’s look at story mode first. You choose to play either the Mortal Kombat version of the story or the DC Universe side. I’ve played both, and they’re identical experiences, just using different iconography for the characters. They both build to the same exact final boss fight, and the rhythms of the game leading up to that fight are pretty much identical. At the start of things, Superman does blasts Darkseid’s dimensional portal with his laser-vision, and it causes a bizarre explosion to occur. On the Mortal Kombat side, it’s Raiden’s final blasts against Shao Kahn that triggers the same sort of bizarre backblast. As a result, that dual reaction opens a rift that starts to merge the Earthrealms with the DC Universe. And because there are strange forces at work, everyone’s powers are in flux.

My favorite example of this in the story mode is the Joker suddenly becoming a badass who can fight. His reactions as played out in his chapter of the story mode are pretty much dead on for the classic interpretation of the Joker. He thinks it’s hilarious that he can finally defend himself using brute force, and every fight seems to just make him laugh even more. It’s nicely done. I can see why some fans find the idea frustrating, wishing they could just punch people’s heads off like water balloons with Superan’s strength, but that would pretty much render the game unplayable. They had to find some way to try to keep the powers familiar, but scale them so that everyone has some chance in a fight. The format for both versions of the story is a series of chapters, each from the point of view of a different lead character that you’re playing, each with about four fights in the chapter.

And at the very end of the game, you have to face Dark Kahn, who is a hybrid of Darkseid and Shao Kahn as one person. You defeat him as Superman and as Raiden, and when you do, you unlock both Darkseid and Shao Kahn as playable characters. Playing through story mode straight through took about four hours each time. You sit through a looooootttt of cut scenes, and I was surprised to see there’s no way to skip them. If you could, playing that mode would take a lot less time, and sort of defeat the point of having a story mode instead of an arcade mode, I suppose. The first time through, playing the DC Universe, I didn’t mind, but about three chapters into the Mortal Kombat version, I was ready to just skip to the fights.

If that’s what you’re looking to do, let me suggest the online mode. It’s very simple to set up a match, and I’ve been able to find people online any time I went looking so far. And either I have terrible luck of the draw so far, or I really am the worst player ever born. Every single time I’ve gone online so far to play, I have had my ass handed to me in rapid fashion. I’ve played for an hour or two each time, trying to see if it’s just a learning curve for me, but I continue to get shamed. I thought I did really well playing through the story mode, and I seem to do well on the Kombo challenge mode, where you try out different combos in order to unlock all sorts of things. But against a real person, I get schooled every single time. Pwned like a noob, if you will.

I’m guessing the solution is to play it with my friends at my place or at their place, but I play so few games with someone that I don’t even have a second controller for the PS3 right now. I think this would be a great geek party game for the crazy novelty of it, and I’ve really enjoyed the wacko head-to-head match-ups the game makes possible. It’s very much a Mortal Kombat game in control scheme and combo styles, with a few new mechanics thrown in. There’s the freefall Kombat, where you crash through a wall and ride your opponent to the ground in a 3D space, beating the shit out of them as you fall. That can be reversed, though, and you could end up taking damage that costs up to 30% of your health as a result. There’s also another event you can trigger where you throw someone against the wall, then charge them and run them through something like six walls in a row, mashing buttons to try to determine how much damage you do. It feels very familiar, though. They didn’t try to reinvent Mortal Kombat completely, and I appreciated that. The last MK game I played was MORTAL KOMBAT MYTHOLOGIES: SUB-ZERO, which we played when we started work on our script for MK3 back in the late ‘90s. I think this new game is a real return to what made Mortal Kombat so much fun in the first place, with one very notable exception.

I don’t think the lack of noteworthy fatalities is a deal-breaker, but I can understand how someone else might. Part of the kick of playing this series has always been the knowledge that if you somehow get lucky and hit just the right series of buttons at just the right moment, you’re going to get this crazy deranged gore-soaked cartoon death that you visit upon the other player. It’s humiliating to have done to you, and it’s awesome to rain down on someone else. It was a defining part of the series, and the licensing of the DC Universe characters defanged the series a bit. That’s just inherent to having all these kid-friendly characters involved. To me, none of the fatalities or heroic brutalities I’ve seen are particularly memorable. It’s the one thing it felt to me like Midway really botched. Sometimes, some of the biggest games out there can be dazzling and involving and technically impressive and cutting-edge, but they don’t end up being much fun over the long haul, and the fatalities were fun. I personally got over their absence, and there are a lot of moves that end up being just as dramatic and extreme, but just not as violent, so maybe you can as well.

If I could just make my 38-year-old fingers move as fast as those of a Mountain Dew-soaked-14-year-old who’s got time to memorize every combo perfectly, I’d be having a bit more fun, maybe, but if you ever feel like racking up a few easy victories, look for “MoriartyAICN” on the PS3 version of the game. MKvsDCU may not have the scope or the depth of some of this season’s biggest games (I feel like I’m just scratching the surface of LITTLE BIG PLANET or FAR CRY 2, even after hours and hours and hours of game play, and I know friends who feel that way about FALLOUT 3 as well), but it’s fun. And that seems to me like they got the most important part exactly right.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 06-12-2008, 13:51:32
Morijarti očigledno nije svestan da je u okviru od 24 časa od objavljivanja igre onlajn zajednica provalila najmanje jedan unbreakable/ infinite kombo (sa Supermenom) i da je verovatno naletao na igrače koji su ovo zloupotrebljavali.

Ili to, ili nikada nije igrao 1 on 1 fajter protiv ozbiljnog igrača. Kad mene moja žena pobeđuje relativno redovno u Tekkenu i povremeno i Virtua Fighteru, mogu misliti šta bi mi napravio neki klinac od 15 godina koji 18 sati dnevno igra MK vs. DCU i zna TAČNO koliko frejmova mu treba da veže skoro unbreakable kombo.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 07-12-2008, 20:37:39
Bettie Page hospitalized in L.A.
Iconic pinup figure in coma after heart attack
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LOS ANGELES (AP) -- Bettie Page, a 1950s pinup known for her raven-haired bangs and saucy come-hither looks, was hospitalized in intensive care after suffering a heart attack, her agent said Friday.
"She's critically ill," Mark Roesler of CMG Worldwide told The Associated Press.

He said the 85-year-old had been hospitalized for the last three weeks with pneumonia and was about to be released when she had the heart attack Tuesday. Page was transferred to another hospital in Los Angeles and remained in intensive care Friday.

A family friend, Todd Mueller, said Page was in a coma. When asked to confirm, Roesler said, "I would not deny that," but he would not comment further on her condition.

Page, a secretary turned model, is credited with helping set the stage for the sexual revolution of the rebellious 1960s. She attracted national attention with magazine photographs of her sensuous figure that were tacked up on walls across the country.

Her photos included a centerfold in the January 1955 issue of then-fledgling Playboy magazine, as well as controversial sadomasochistic poses.

Page later spent decades away from the public eye, and during that time battled mental illness and became a born-again Christian.

After resurfacing in the 1990s, she occasionally granted interviews but refused to allow her picture to be taken.

Mueller credits his business dealings with Page for bringing her out of seclusion. He said he first met her in 1989 when he offered her "a bunch of money" to show up at autograph signings.

"I probably sold 3,000 of her autographs, usually for $200 to $300," he said. "Eleanor Roosevelt, we got $40-$50. ... Bettie Page outsells them all."
Title: Mehmete, reaguj!
Post by: DušMan on 07-12-2008, 21:06:14
Ona je još živa? Wow.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-12-2008, 16:23:42
Vanguard Films has landed the rights to the comedic comic book series "Emo Boy" for "Fanboys" helmer Kyle Newman to direct says The Hollywood Reporter.

Comic creator Stephen Edmond has adapted his own story that follows the travails of the most self-dramatizing young man in the history of the world, whose emotions were so intense he even had "emo powers."

Said to be satirical in the form of "Napoleon Dynamite" or "Zoolander", the project will make music an integral part of its plot.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 08-12-2008, 16:26:59
Len Wiseman ("Underworld," "Live Free or Die Hard") is set to direct the film adaptation of the five-part apocalyptic sci-fi comic mini-series "Atlantis Rising" for DreamWorks reports Variety.

Created by Scott Mitchell Rosenberg, the story kicks off when seismic disturbances at sea force world militaries to investigate the deepest part of the ocean, where an underground civilization emerges to engage in war with planet Earth.

Rosenberg, Alex Kurtzman and Roberto Orci are producing. Once completed, Wiseman will move onto the Dreamworks thriller "Motorcade".
Title: Mehmete, reaguj!
Post by: Milosh on 09-12-2008, 00:52:48
PUNISHER: WAR ZONE


Punisher War Zone? More like Punisher BORE Zone!

Nah, that was not sincere punning. Actually I was not bored and in fact enjoyed this stupid movie. What I mean to say is "The Punisher? More like The FUNisher!" But you know how it is, people tend to prefer negativity to positivity. That's why there's three movies called THE PUNISHER and not a single one called THE REWARDER. So I went the extra mile, I gave you both types of puns. Merry Christmas.

The Punisher is a unique motion picture phenomenon. Not too many characters are in movies three times, with three different actors, three different directors, three different approaches. Not sequels or remakes, each one is a do-over. I can relate to this type of series because I myself am a unique motion picture phenomenon: I am the rare individual who sort of enjoyed all three versions of THE PUNISHER. That's three more Punisher movies than most people are able to enjoy in their lifetime. In fact I would like to see them continue to remake THE PUNISHER every few years, every time with different actors, every time believing they totally fucked it up all the previous times but this time, this time they'll get it right, I just know it! If they give up after this one, though, at least we got a trilogy.

The PUNISHER WAR ZONE Punisher is played by Ray Stevenson, who was apparently on that show ROME. He's by far the scariest Punisher, he looks like he could smash his fist right into the center of your skull, which is in fact what he does to a mobster who looks like Lance Bass. This is a huge lumbering Punisher about two or three inches taller than Bigfoot and usually decked out in full combat gear including bulletproof vest that covers the neck and lower jaw. (Although occasionally he just wears a sweater.) This is a scary motherfucker but also the most comical of the Punishers because everything about him is so over the top that sometimes just looking at him made me laugh. Sometimes he kind of reminded me of Patrick Warburton who, come to think of it, should be considered for the fourth Punisher movie. I don't know man, seeing a big monster like that so passionately dedicated to killing - and I mean REALLY fucking killing - is kind of funny to me. He's a huge nerd for murdering everybody.

He's funny because even more than any previous Punisher, this guy DOES. NOT. GIVE. A FUCK. He opens the movie preparing weapons, then he casually walks into a mansion and horribly massacres an entire mafia dinner table, including wives. I don't think they even got a chance to say grace. (that would've kind of made the scene funnier though.)

In the fine tradition of Blade he also doesn't mind walking around in public covered in weapons. He has kind of a Batcave/flop house set up under a subway tunnel, and that traitorous fat dude from JURASSIC PARK comes by to bring him guns sometimes.

Of course you get some flashes of memory to remind you that his family was slaughtered, and also there is a little girl who likes him and wants to hold his hand even though he killed her dad by accident (whoops). There's not much more than that to try to give him depth, but Stevenson does have some sad looking eyes that almost imply some tragic beauty or something like that. And the funniest thing about him is that even though he looks like (and is) a guy who would go around causing even lower-tier criminals to literally explode, he cannot hide an intelligence and eloquence in his voice. The motherfucker sounds like a poet. He's got a soul. I guess that explains why we saw him in the graveyard crying like a baby before we even heard him say anything.

I like the scene where he tries to apologize to the widow of the undercover cop he killed (Julie Benz from RAMBO [4]) by giving her a bag of money. Most of the movie is more about funny violence than character moments, but there are bits here and there. It's a cliche for a violent character like this to go into a church looking for forgiveness, but they put a good spin on it in this one. It's revealed that he was once in the seminary and knows the Bible surprisingly well. The best part is when the priest quotes to him the verse about how you will be judged the way you judge others and he says he doesn't have a problem with that - in other words he's resigned himself to a violent death himself and knows he deserves it. A nice touch.

Then they put the cherry on top with the classic so bad it's good/so good it's bad line "Sometimes I'd like to get my hands on God." Unfortunately there aren't enough funny lines like that in the movie, but let's at least appreciate that one, even if we already saw it in the trailer.

I can't help but compare this to the other two Punishers, so I will have to say at this point that I liked #2, the Thomas Jane one, the best. Admittedly it's gonna be hard to go back and watch that one now for the simple fact that Ray Stevenson could probaly swallow Thomas Jane's head in one bite and not even gag. But it had the best combination of character and storytelling and the cartoonish flights into absurdism were a little more grounded in an old school action movie world like I like and not in the type of artificial soundstage world of the Lundgren and Stevenson editions. I have learned through talkback research that fans of the comic strip are enraged that Thomas Jane Punisher took place in Tampa, because EVERYBODY knows that this story can ONLY take place in New York City just like every god damn movie ever made.

Well, okay, New York is mean streets and everything but not as much when the "New York" is a fake looking one shot in Montreal. At least Tampa was shot in Tampa, and is therefore in the same country that your precious comic strip took place in.

It's hard to think of it as a real action movie when alot of it is shot with yellow and red lights to make it look like a cartoon world, and the villain Jigsaw (whose face becomes a human Leatherface mask after Punisher teaches him about how glass bottles are recycled) is one of those trying-to-be-funny overacting villains, not the scary type. For example when he unites the different gangs against Punisher there is a "funny" scene where he makes a "patriotic" speech in front of an American flag background. One of those parodies of parodies I'm so sick of.

The actor by the way is Dominic West, who's only bad part of the time and apparently is great on THE WIRE. Still, it's weird that John Travolta is the more subtle and restrained villain of these movies. How the fuck did that happen?

I've seen a few claims that this is the Punisher movie that "finally does it right," but I don't really understand what that means. As far as I can tell it's very similar to the Lundgren version. They both start with the Punisher already in operation, headquartered underground in New York City, with a task force trying to track him, they both have ludicrously high body counts and cartoonish violence, they both try to show Punisher's sensitive side by having him help children. In this one there are some characters who are supposed to be meth addicted parkour dudes (somebody calls them an "urban freeflow gang") - isn't that a 2008 take on the type of gimmicks they had in the first one (ninjas on slides, throwing star earrings, etc.)? And like that first one they fail to really deliver on the promise of the gimmick, because they kill them without ever doing any impressive freerunning stunts at all. It does lead to a big crowdpleasing laugh when Punisher comes after them, though, so it's not a total loss.

The appeal is similar to a bad/good slasher movie like SEE NO EVIL or some of the Jason pictures. You laugh at the utter ridiculousness and callousness of the violence. Punisher impales a guy on a spikey fence, then jumps onto his head. He impales a guy's face on a chair leg. He runs into a fat guy in an elevator (I guess I missed who that was supposed to be) and blows his head off. He picks people up and bashes them through windows and walls, drags people by the ankles, lights people on fire. He blows up a room full of gangsters, then goes out and shoots the bodies. What I'm saying is this is a guy that just overdoes it. And you can't even say he takes pleasure in overdoing it, because he doesn't seem to take pleasure in anything. He just doesn't know how to stop. He has an addictive personality maybe. They say he does this because of what happened to his family and maybe because he's a veteran but I'm betting his daddy was a drinker too.

A movie like SEE NO EVIL pretends you're not supposed to root for the killer, PUNISHER WAR ZONE openly presents him as the hero, which is a good joke. At first I wondered how exactly he could get away with all this, but then you realize all the cops just let him go because they like what he does. There's one FBI agent who is ethical, but he can't keep Punisher in line and keeps pouting with frustration. He's like the man with the yellow hat trying to keep Curious George out of trouble.

When I read about how violent and ridiculous the movie was I thought it sounded pretty good, or pretty terrible. Some of the internet writers who raved about this also loved hyperactive movies like CRANK. Although this has a similarly juvenile love of cruelty, I don't think it's obnoxious in that same way. The opening credits had me nervous, but the camera and editing work turn out to be restrained, it doesn't have all that showoffy shit that ruins some movies like this. It does have a schizophrenic soundtrack though, going between a score that I think is a little too big and serious and shitty heavy metal that's a little too "hey kids, do you like my cool earring? See I'm not old I'm just like you homeys."

I do mean it when I say this movie is stupid. It relies too much on the sadistic spectacle part without excelling in other areas. The other two Punisher movies prove you can do both - you can be lowbrow and ridiculous and still have a better story and dialogue than this. And the look is a little cheesy. But it is a good laugh and although by the time you read this it might be too late for you, I recommend seeing it with whatever small crowd can be mustered up for it. When I saw it everybody was together in laughing, sometimes with the movie, sometimes (I believe) at it. And it's refreshing to see a movie with this tone but NOT with the obnoxious editing and camera techniques that these days tend to be a given.

I'm afraid this might be the last try at a Punisher movie but at the very least I hope somebody sees Ray Stevenson in this and decides to cast him as the hero in other action movies. He's menacing, he seems smart, he can act and yet apparently he's not above doing this type of shit. That's a good combination for an action hero.

Vern
Title: Mehmete, reaguj!
Post by: DušMan on 09-12-2008, 01:42:28
Quote from: "crippled_avenger"
Vanguard Films has landed the rights to the comedic comic book series "Emo Boy" for "Fanboys" helmer Kyle Newman to direct says The Hollywood Reporter.

Comic creator Stephen Edmond has adapted his own story that follows the travails of the most self-dramatizing young man in the history of the world, whose emotions were so intense he even had "emo powers."

Said to be satirical in the form of "Napoleon Dynamite" or "Zoolander", the project will make music an integral part of its plot.

S obzirom da je Mafija_X juče skinuo fajl, znači da još 9 emoa može da pročita ovaj strip:
http://rapidshare.com/files/171225451/Emo_Boy.rar.html
Title: Mehmete, reaguj!
Post by: crippled_avenger on 10-12-2008, 12:41:26
New Line has won an auction for screen rights to "Rock of Ages," a stage musical that does with '80s rock anthems what "Mamma Mia!" did with Abba tunes.
Chris D'Arienzo, who wrote the book for the Off Broadway tuner, will write the screenplay and direct the film.

The storyline takes place at a Sunset Strip rock club called Rock of Ages, where a man and woman fall in love but get torn apart by the rock lifestyle.

The show is propelled by signature '80s rock anthems popularized by Journey, Twisted Sister, Joan Jett, Pat Benatar, Foreigner, Bon Jovi and REO Speedwagon.

Hollywood has marveled over the global success of "Mamma Mia!," and several studios bid on the musical, which opened Off Broadway in mid-October and is running strong.

Pic will be produced by the musical's creative producers, Matthew Weaver and Scott Prisand of Corner Store Entertainment, and Carl Levin. Joining them in the feature effort is Tobey Maguire and his Maguire Entertainment. Janet Billig, Hillary Weaver and Maguire Entertainment's Dan Shafer will be exec producers.

D'Arienzo recently made his feature directing debut on "Barry Munday," a Corner Store-financed film that is in post-production. Patrick Wilson and Judy Greer star.

The "Rock of Ages" deal comes after Universal acquired the Tony-winning Broadway musical "In the Heights," with creator and songwriter Lin-Manuel Miranda starring and book writer Quiara Alegria Hudes penning the script.

It becomes the second big musical project for New Line, which is developing a sequel to "Hairspray."
Title: Mehmete, reaguj!
Post by: crippled_avenger on 12-12-2008, 14:51:16
Moriarty Visits London To KICK-ASS! Part One! AICN Exclusive Image Premiere!

Hey, everyone. “Moriarty” here.

London’s starting to feel familiar at this point.

When I was a kid, it always seemed like all the coolest films were shooting in England, and it always sounded impossibly far away. I’d read about STAR WARS or RAIDERS OF THE LOST ARK or the latest James Bond film, and I’d try to imagine what sort of places existed where that sort of magic could take place.

SMASH CUT TO: Tarquin Pack, Matthew Vaughn’s right-hand man, standing next to me on Stage Eight at Elstree Studios, pointing at a spot on the floor where the word “TANK” is stenciled in white.

“Right there,” he says. “That’s where they dunked Han Solo in the carbonite. That’s where Indy started his descent into the Well Of Souls. Right. Fucking. There.”

Forget familiar. This place feels like home.

Let’s back up a bit. The first time I heard of KICK-ASS was before it began publication. Matthew Vaughn called to talk about how he was getting ready to buy the rights to something new. “Something even you haven’t heard of yet,” he crowed. He was still working on THOR at the time, but I could hear some anxiety creeping in when we spoke, anxiety over the way development was progressing. Matthew’s a guy who doesn’t do things in half-measures, and I’ve learned that he’ll walk away from something if he feels like he’s got to compromise it, and his vision of THOR was enormous. After the relative box-office disappointment of STARDUST, it hardly seemed like he was going to be able to wrestle his $300 million Asgard up onto the screen intact, so I got the feeling he was looking for a plan B. He promised he’d call me when he could reveal what the project was, but things must have accelerated rapidly for him, because the next time I heard from him, he was already neck-deep in preparing this one for production. He filled me in on what had been going on, and it seemed amazing how quickly they’d gotten this production up on its feet.

By the time KICK-ASS began publication, Matthew was already hard at work on the screenplay with his writing partner, the rowdy and razor-sharp Jane Goldman. She and her husband, Jonathan Ross (both rabid comic book fans), were the ones who put Matthew together with Mark Millar in the first place, and because they were involved with KICK-ASS from the treatment stage, it’s created a strange sort of cross-pollination of ideas between the filmmakers and Millar and John Romita Jr., who are the primary creative team on the comic.

I read and reviewed the script not long ago, and then started talking to Matthew about joining them in England for part of the shoot. I thought it was a provocative read with some very distinct challenges built in for any filmmaker. Although it was nowhere near the scale of THOR, it seemed equally ambitious in a different way. Deconstruction of a genre is a tricky thing, and right now, it seems like there are several people working on various deconstructions of the superhero genre. HANCOCK made a go of it this summer, and there are some very good ideas in that film, desperately searching for a story strong enough to support them. One might argue that Christopher Nolan’s THE DARK KNIGHT is both a genuine superhero film and a simultaneous deconstruction, the UNFORGIVEN of the genre so far. And, of course, Zack Snyder’s adaptation of Alan Moore’s seminal WATCHMEN looms large on the 2009 horizon right now. So what chance does this scrappy little independent British film have of carving out its own place in the pop culture consciousness.

A damn good one, if you ask me.

I left Los Angeles mid-afternoon on a Wednesday and touched down at Heathrow around 3:00 in the afternoon on Thursday. That always freaks me out, and since I found myself completely unable to sleep on the flight despite being comfortably ensconced in business class and loaded up on Benadryl, my body clock was full-blown haywire by the time my driver managed to drop me at my hotel in Shepherd’s Bush. I was right around the corner from the almost-obscenely large Westfield shopping mall they’re building there, so construction made the entire area a sort of nonstop circus while I was there.

A quick ten-hour coma left me refreshed and ready to go at 8:00 on Friday morning. My driver picked me up and hustled me to Elstree so we arrived just before 9:30 AM, and once again, I found myself giddy at the prospect of visiting another of England’s legendary studios. I’ve been to Pinewood while STARDUST was shooting, and I went to Shepperton for both INKHEART and THE GOLDEN COMPASS. Elstree was the last of the old-school studios I was desperate to visit, and as I checked in and walked through the front gates, I’m sure I was positively beaming. I was directed into one of the first buildings, told to go upstairs. I found the KICK-ASS offices, and immediately recognized the names of everyone who had helped arrange my trip. They sat me down, handed me a stack of the Millar comics that had been published so far, and left to find the unit publicist. I hadn’t read the book, just the script, so it was interesting reading it as a reverse example of adaptation. Seeing what choices were made and why. For the part of the story that the comics covered, both tellings were fairly close in content and tone. Little dialogue tweaks, some character adjustments, but basically the same exact thing. It’s going to be a faithful experience if you’re a fan of the book. And within that, this cast seems to be having a lot of fun engaging and creating one of the hands-down craziest things I’ve ever watched shoot.

And I mean crazy in a “wow, I can’t believe someone’s trying this” sort of way. I have trouble believing Vaughn put together the muscle to make this film independently, his way, using every stage at Elstree, including the big giant George Lucas Stage, opened up into the stage next to it so one set could be built that spanned the full length of both of them. This is a pretty elaborate “indie” in terms of scale and subject matter. When I was greeted by Stacy Mann, the publicist, we chatted for a while and went to meet Tarquin, who I mentioned earlier. I’ve known him for many years now, on a series of films, and as always, even in the midst of an obviously large and hectic production, he seems unflappable. Always in motion, but never in a rush. He walked me around to the stages himself, and as we talked about Elstree and how much fun he’s been having on the stages for the exact geekstalgic reasons I was excited to be there, he told me what part of each stage was used for what in the past, and I can tell he’s done his homework because of his own curiosity.

Weirdest part? The Big Brother house for the UK? It’s on the Elstree backlot, right across from the George Lucas stage.

That made me laugh for some reason, that collision of brand-new “cutting edge” 21st century reality infotainment and old-school big-budget blockbusters. Especially as I stepped onto the two-stage sets that represent the apartment of Frank D’Amico, played by the great Mark Strong. Frank’s a gangster, a businessman who has used his lumber company and other legitimate holdings as a front while amassing a huge illegal fortune. He’s got his fingers in a thousand different dirty deals all over New York, but he loves to put on a good face and flaunt his wealth. The apartment set was unfinished when I was there, but enough of it was done to see just how amazing the final set would be. The main hallway down the center of the apartment is several hundred yards long, one end given over to a massive balcony overlooking the city. That’s where some of the key action at the end of the film’s going to be staged, and the apartment was built so that everything could be done for real on the same set.

Frank’s got a son in the film, a high-school aged kid who he has assigned a bodyguard, and his son is miserable, completely isolated from everyone by this protective bubble in which his father keeps him encased. Christopher Mintz-Plasse, known to most film fans as McLovin in SUPERBAD, is playing Chris D'Amico, and at a certain point in the film, he decides to use his father’s money to become a costumed vigilante called The Red Mist. When we left the George Lucas stage, we walked across to the machine shop, where the Red Mist Mobile was sitting, waiting for its next appearance on camera. Calling the Red Mist Mobile a “car” is like calling Megan Fox a “girl” or calling LeBron James a “ball player.” It just doesn’t sum up the full impact of the thing. This thing is sex on wheels, and Tarquin asked if I wanted to climb in and start it up. I’m not a car fetishist, but if I had access to a machine like this, I might be persuaded. The rumble when I started it up and revved the engine shook my insides like jelly, and if there had been the slightest chance of me driving that thing off the studio lot without incident, I might have backed over Tarquin and made for the gate. I think he could see it in my eyes, too, because he suggested that we should head over to the set where they were getting ready for the first set-up of the day.

Oddly, though, they weren’t using any of the soundstages for the first scene. Instead, Tarquin led me into one of the Elstree office buildings, up to the second floor. First thing I saw as we came off the stairwell was Chris Mintz-Plasse in his full Red Mist outfit, and the first thing that flashed through my mind was VELVET GOLDMINE. The costumes in this film aren’t like the ultra-perfect design work done in movies like SPIDER-MAN or the BATMAN series, where you wonder how anyone is supposed to have made those costumes without an army of professionals helping out. In the world of KICK-ASS, everything’s got a handmade quality to it. Now, Chris D’Amico has money in the film, so he’s spent some coin putting together his Red Mist outfit, but even so, it’s more like something some glam rock kid would have worn to a club in London in the ‘70s than like what we’re used to seeing in superhero films so far. He’s got an outrageous hairpiece that tops off the look, and the effect is that you’re so busy looking at the outfit, you’d never notice the kid wearing it, exactly what his character wants. Well-played. I hadn’t seen Chris since the YEAR ONE set last year, so we spent a minute chatting, catching up, and as we talked, Chloe Moretz walked by in her Hit Girl outfit, and I realized I’d stopped talking so I could stare.

Hit Girl and Big Daddy are, in my opinion, the break-out characters of the film. I think the whole thing is smartly written, and everyone’s got great stuff to play, but there’s something so immediate and so right about Hit Girl and Big Daddy that I find it hard to believe they didn’t exist before this series. Although the entire conception of KICK-ASS has to do with the idea of costumed vigilantes in an identifiably real world, the concept finds its ultimate expression in these two, a homicidal riff on Batman and Robin. This is the ugly face of vigilante justice at its absolute ugliest, the logical end game, and there’s something monstrous and perverted about just how much fun they are. One of the reasons I was brought in for the three particular days I was is because there’s only one scene in the film where Hit Girl, Big Daddy, The Red Mist, and Kick-Ass all end up in one room together in costume, and that’s the first thing they were set to shoot on the morning I arrived. One of the rooms in that Elstree office building had been redressed to look like one of Big Daddy’s safehouses, and that’s where I found Matthew Vaughn, already behind the monitor and ready to go.

By that point, Chloe Moretz was in the room, practicing for a tumble out a window she’d have to take in the middle of the scene. Keep in mind, this girl is eleven years old, just like the Hit Girl in the comics, and over the course of my stay in London, I saw her involved in gunfights, doing stunts, and killing gangsters with hydraulic machinery. This is not the typical work by a girl her age, and yet, Chloe seemed completely nonplussed about the extremity of the role the entire time I was there. Chris Mintz-Plasse was the second actor to make his way into the room, and he seemed eager to get going. Aaron Johnson, the star of the film, showed up next in full Kick-Ass regalia, my first time seeing the costume head to toe, and there couldn’t be more of a difference in the way he carries himself and the way Chris carries himself. When you’re wearing a costume as outrageous as these are, you have to sell it. You have to go out on a limb in terms of the choices you’re making, and it’s only now... sitting here writing about it... that I sort of realize how much trust all four of these actors had having me on set for that particular morning. Chloe’s young enough that she might not be self-conscious about it. Besides, Hit Girl’s the coolest of the bunch. Her outfit’s a variation on a schoolgirl outfit, but with body armor, leather-wrapped. She’s got a purple wig and a small black mask, and Chloe’s got a sneer that would make Elvis Presley proud, like if Batman adopted a tiny female Billy Idol as his sidekick.

Aaron, on the other hand, seemed to be constantly... ready. Coiled. Aaron seems like not only can he handle himself, but he’s ready to. He seems comfortable with the outrageousness, so over it at this point. They’re not overselling him as a nerd or a geek or anything of the sort, which is certainly a danger. It’s when he’s out of the costume that some of that started to come out. But in the costume? And with the mask on? He seems at home.

Chris and Aaron talked to Matthew for a moment, and then walked back out of the set, into the hallway outside where they were out of view from video village. Matthew, Jane Goldman, soundman badass extreme Simon “Purple” Hayes, and about four or five others were huddled in a small room on the other side of a non-existent fourth wall for the safe house. There was one wall, with a window into the alley, one wall covered in guns and armament, one wall with the door. And then all of us about five feet away.

So for a moment, it was just Chloe, sitting in the window, and then Nicolas Cage walked in.

Now, like I said... everyone’s in full costume. And up till now, I’ve had no indication what to expect from Big Daddy. The Dark Knight to Hit Girl’s Boy Wonder. And like I said... having me there for the shoot required an act of trust on the part of everyone, including Cage. I’ve never met him before this, but I’ve certainly been a fan since the ‘80s, and part of that is because he’s always pushed boundaries with his work. He’s made some great films. He’s given some great performances. He’s made some big movies and given some entertaining performances. He’s been in awful films. He’s been in flawed wild weird experiments. He’s been in playful messes. More than anything, he always seems to me to be a guy who comes in and makes some big bold choices.

That is definitely the case with Big Daddy.

Matthew went over to talk to him at the desk which was the only piece of furniture in the room. Nic was supposed to start the scene seated at the desk, in his outfit, talking with HitGirl, seated in the open window with her back to the alley, also in her outfit. They’re waiting for someone to arrive. There’s a knock at the door, and it’s Red Mist and Kick-Ass. They come in to talk for a moment, and then...

... actually, I’m going to save that for more of the set report tomorrow. I’ve got KICK-ASS stuff to share with you from now till the morning of BNAT, and each day, I’ll have a new exclusive image or two for you.
Title: Mehmete, reaguj!
Post by: cutter on 12-12-2008, 21:59:01
In a move ballsy enough to put Soulja Boy to shame, 50 Cent has issued a challenge to gamers to beat him at his own game...which isn't even out yet.

50 Cent: Blood on the Sand isn't due to drop until January 19th next year, but Fiddy's apparently already had enough experience with it to know that he can trounce all comers.

"I actually had the opportunity to play it, and I'm pretty good at it," the hip-hop mogul said in an interview with MTV. Good enough, apparently, to back his claims with his cash. "If anybody out there wants to create a challenge or wants to bet some money online, we could play the game right now."

50 also spoke on some of the influences on his game, which centers on an destructive escapade to recover a crystal-encrusted skull in a fictional Middle Eastern nation. "The actual aesthetics, the scenery, was inspired by "Blood Diamond" on some levels," he said. "Blood Diamond", a film about a war-torn African country and the rampant corruption therein, and the 50 Cent videogame? They both use precious gems as a central motif, I suppose.

Straight out of left field influences aside, 50 remarked that he was extremely pleased with the way the game is turning out. "I'm happy with the videogame," he said. "I actually went to Los Angeles to meet with some of the programmers, and we sat down. They showed me some options and some things that they had already developed. I told them this idea that I thought would be cool and to merge the idea into what they already had, and it worked out."

Let's hope the "idea" wasn't a built-in handicap for everyone who challenges him in an online match.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-12-2008, 13:33:56
Ovih dana na Senjaku, pod vođstvom Uroša Smiljanića odvija se jedan od najuzbuljivijih umetničkih projekata u istoriji srpke umetniče, ali i pop muzike. U saradnji sa Multimedia Recordsom, srpskim zastupnikom američke izdavačke kuće Universal Music Group i Sekretarijatom za kulturu Grada Beograda Smiljanić je dobio donaciju da organizuje monumentalni listening party povodom izlaska novog albuma Kanye Westa "808s & Heartbreak". U tom cilju, Smiljanić je napravio muzičku instalaciju "101s and Heartbreak".
"Kanyeov album se zove "808s & Heartbreak" zato što je tematski vezan za raskid jedne ljubavne veze i odsviran je na ritam mašinama Roland 808", objašnjava Smiljanić. "Roland 808 je jedan od ključnih isntrumenata pop muzike osamdesetih koja je poznata po svom emotivnom naboju."

"Moj koncept je da ceo album, svih dvanaest numera bude odsviran zvukom motore Zastave 101, automobila koji je obeležio osamdesete u mojoj zemlji", naglašava nam autor instalacije. "Kao što su tokom osamdesetih sentimentalne emocije izlazile iz umera rađenih na Rolandu 808, tako su i u Srbiji mnoge sudbine, ljubavi, zajednički životi, lepa putovanja, nastajali u Zastavi 101."

Posebnu emotivnu težinu Smiljanićevom projektu daje i prestanak prizvodnje "juga" u kragujevačkoj "Zastavi" koje on smatra svojim "heartbreakom". "Drugi veliki emotivni brodolom za mene je i nedavni odlazak Karlheinza Stockhausena, koji je prvi pravio instalacije ove vrste."

"Smiljanićev projekat je deo naše šire strategije novog vida promovisanja uvoznih izdanja", kaže Jadranka janković iz Multimedia Recordsa. "Pordaja CDova u svetu je u opadanju i mi pokušava da ponovo vratimo interesovanje publike fizičkim nosačima zvuka. Ovo je tek prva od promocija koje planiramo u predstojećem perodu."

Kako saznajemo, ukoliko instalacija "101s and Heartbreak" bude uspešna, Multimedia planira da na ruševinama kineske ambasade na Novom Beogradu napravi listening party povodom izlaska novog albuma Guns N Rosesa "Chinese Democracy".
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-12-2008, 19:23:22
HRT-ov politički tok-šou Nedjeljom u 2 danas je prekinut zbog ponašanja Zorana Prodanovića i Damira Martinovića, članova Let 3, koji su prema oceni voditelja prekoračili granicu pristojnosti.

Po njemu, oni su preterali su kad su se pred kraj emisije počeli skidati i demonstrirali ispaljivanje čepova iz stražnjice.

Stanković je u jednom trenutku čak ustao i sakoom pokušao sakriti od gledalaca zadnje delove tela svojih gostiju.

Stanković je u par navrata u emisiji gostima prigovorio kako se ne drže dogovorenih granica pristojnosti, te ih nekoliko puta zamolio da ne upotrebljavaju vulgarne izraze.

Uz izvinjenje gledaocima, Stanković je emisiju prekinuo 10 minuta pre kraja, što je prvi takav slučaj u istoriji te vrlo popularne i cenjene emisije.
Title: Mehmete, reaguj!
Post by: DušMan on 14-12-2008, 19:38:42
ZA - KON!!!
Jedva čekam da se pojavi snimak na jutjubu.
Title: Mehmete, reaguj!
Post by: Ghoul on 14-12-2008, 20:58:00
jeftin estradni marketing za zasenjivanje prostote.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 14-12-2008, 23:17:23
Pojavio se snimak na Tubi...
Title: Mehmete, reaguj!
Post by: zakk on 15-12-2008, 03:21:05
Uh, ja čuo da je Mrle zapatio tuberkulozu, kad ono PRLJA imao  "samo" zapaljenje pluća... Dobro je :)
A i internet tračeraj je čudo neprecizan :)
Title: Mehmete, reaguj!
Post by: DušMan on 15-12-2008, 03:46:03
Najbolja Nu2 ikad!
Genijalno, mada očigledno isplanirano.
Smara što je na jutjubu podeljeno u 6 fajlova.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 16-12-2008, 15:49:33
Heh... upravo smo dobili mejl kojim nam glavna urednica Hupera javlja da je Politika konačno puld d plag i ukinula Huper. Veliki broj Sagitaša je sarađivao sa ovom novinom pa je red da se ovde napravi minut ćutanja.
Title: Mehmete, reaguj!
Post by: Father Jape on 16-12-2008, 16:05:30
Zezas?
A taman kad sam kupio svoj prvi broj i zakljucio da je super, te vredan kupovanja.
Title: Mehmete, reaguj!
Post by: Ghoul on 16-12-2008, 16:29:08
Quote from: "Meho Krljic"
Heh... upravo smo dobili mejl kojim nam glavna urednica Hupera javlja da je Politika konačno puld d plag i ukinula Huper. Veliki broj Sagitaša je sarađivao sa ovom novinom pa je red da se ovde napravi minut ćutanja.


prava novogodišnja čestitka, u politikinom stilu!
moroni.
 :roll:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 16-12-2008, 16:40:44
Pa, dobro sad, ima možda tu i neke ekonomske logike. Mada... znajući da do sada u vezi sa Huperom Politika nije koristila nikakvu logku whatsoever, možda i nema...

U to ime, evo jednog favorita čitalaca: Albumi sa 'i'. (http://cvecezla.mojblog.rs/p-albumi-sa-i/146603.html)
Title: Mehmete, reaguj!
Post by: Alexdelarge on 16-12-2008, 16:50:13
RIP :(

P.S.

Mene ni ne cudi sto je Huper izdahnuo, s obzirom da ste samo piskarali o hip-hopu. :twisted:
Title: Mehmete, reaguj!
Post by: Alex on 16-12-2008, 16:55:12
Dugo sam se spremao da ovde napišem jedan post o tome kako ovakva koncepcija Hupera vodi časopis u sigurnu propast, ali znajući da moje primedbe niko ne bi uvažio ni uzeo za ozbiljno i da bi to bilo uzaludno, na kraju bih odustajao.
Title: Mehmete, reaguj!
Post by: Ghoul on 16-12-2008, 17:23:03
Quote from: "Alex"
Dugo sam se spremao da ovde napišem jedan post o tome kako ovakva koncepcija Hupera vodi časopis u sigurnu propast, ali znajući da moje primedbe niko ne bi uvažio ni uzeo za ozbiljno i da bi to bilo uzaludno, na kraju bih odustajao.


sad vidiš kako je meni, svaki dan.
glas vapijućeg u pustinji!
 :cry:
Title: Mehmete, reaguj!
Post by: Meho Krljic on 16-12-2008, 17:51:40
Quote from: "Alex"
Dugo sam se spremao da ovde napišem jedan post o tome kako ovakva koncepcija Hupera vodi časopis u sigurnu propast, ali znajući da moje primedbe niko ne bi uvažio ni uzeo za ozbiljno i da bi to bilo uzaludno, na kraju bih odustajao.


Pazi to bi zaista bio jalov napor jer su razumne i promišljene primedbe iznesene ljudima sa snagom odlučivanja u Politici prolazile na isti način: niko ih nije ni uzeo za ozbiljno. Politika je tretirala tu novinu kao pastorče (bez propisne distribucije, bez propisnog marketinga, bez osobe koja bi se bavila oglašavanjem) i pored toga se povremeno jedila što na njoj gubi novac. Najlogičnije je bilo da je ugase, naravno, što su na kraju i uradili.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 16-12-2008, 18:00:11
Jebiga. Žao mi je što je ukinut Huper. Mislim da je u poslednjim brojevima baš stao na noge i postao jako zanimljiva novina.

No, na svu sreću ti poslednji brojevi će po mom mišljenju ostati iza nas kao časopisi u kojima ima vrednih stvari i kojima će se ljudi često vraćati.
Title: Mehmete, reaguj!
Post by: cutter on 16-12-2008, 18:37:49
Pogotovo oni koji sporije rešavaju ukrštenice.
Title: Mehmete, reaguj!
Post by: DušMan on 16-12-2008, 21:15:46
Ja sam kupio sam jedan Huper iz ove nove edicije (i to onaj o punku, zato što sam pozer), ali mi je drago što se nekadašnji trač teen pamflet sa ukrštenicama transformisao u urbani (česta reč na forumu ovih dana, a?) magazin sa zanimljivim tekstovima i istim takvim facama koje ih pišu.
Siguran sam da će se ta ekipa (ili barem u sličnom sastavu) okupiti ponovo oko neke slične publikacije.

Naravno, mislim da je ukidanje moglo da sačeka barem još koji mesec pošto Marčelo na novom albumu u jednoj pesmi spominje da piše za Huper. Ta reklama bi sigurno podigla potražnju za ovim magazinom za koji niko nije ni znao da postoji...








Not.
Title: Mehmete, reaguj!
Post by: cutter on 16-12-2008, 21:25:44
Juice pominje i Huper i Marčela u jednoj pesmi.
Title: Mehmete, reaguj!
Post by: DušMan on 16-12-2008, 21:45:10
Da, ali se to ipak odnosi na BS:

Quote
ALOA VERA - DS, DS, bash ste super, jebeni ste hardkor kada pozvo vas je "Huper"!
Title: Mehmete, reaguj!
Post by: cutter on 16-12-2008, 23:07:18
Pa rekoh "i Huper i Marčela". Mada vidim sad i da je crippled_avenger pominjao poslednje brojeve. Tu nije bilo ukrštenica? I onda je ukinut? HOW CONVENIENT!

P.S.
Kad je ukinuta rubrika "Dnevnik jedne tinejdžerke"? Ja sam to čitao. I ko je to pisao?
Title: Mehmete, reaguj!
Post by: DušMan on 16-12-2008, 23:10:54
Sigurno Meho.
Title: Mehmete, reaguj!
Post by: Milosh on 17-12-2008, 00:04:53
RIP
Huper
 :(
Title: Mehmete, reaguj!
Post by: Alex on 17-12-2008, 00:36:02
Quote from: "cutter"
Pa rekoh "i Huper i Marčela". Mada vidim sad i da je crippled_avenger pominjao poslednje brojeve. Tu nije bilo ukrštenica? I onda je ukinut? HOW CONVENIENT!

P.S.
Kad je ukinuta rubrika "Dnevnik jedne tinejdžerke"? Ja sam to čitao. I ko je to pisao?


VEĆ nekoliko godina Huper nije enigmatski časopis.

Časopis za muziku, film, pomalo strip, knjige itd.
Title: Mehmete, reaguj!
Post by: lou benny on 17-12-2008, 03:51:23
jbga baš
Title: Hm...
Post by: Tex Murphy on 17-12-2008, 04:36:47
Strašno. Ako nam još i Tin ukinu, otići ću da se ubijem.
Title: Re: Hm...
Post by: Ghoul on 17-12-2008, 04:44:20
Quote from: "Harvester"
Strašno. Ako nam još i Tin ukinu, otići ću da se ubijem.


bravo, harv!
tako govore pravi pedofili!
šta ćemo mi bez našega teena!
 :!:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-12-2008, 13:36:25
Axl: Ispao sam negativac

Axl Rose je tokom vikenda na sajt GN’R okačio otvoreno pismo javnosti, u kom natenane odgovara na pitanja koja su mu fanovi postavljali otkako se pojavio album Chinese Democracy.

On navodi da Slash u početku nije imao problema da ime benda preda njemu, ali da su stvari počele da se komplikuju kad je raspad grupe postao neizbežan.

"Plan po kom je mene trebalo predstaviti kao nekog ko publiku drži u položaju taoca prisiljavajući ostale da se odreknu imena benda, u priličnoj meri je uspeo. Ispao sam negativac, a fanovi i, naravno, Slash su ispali žrtve“, kaže Axl Rose.

"Mediji i ostali su godinama trubili o tome, a Slash je pokušao da sve to iskoristi da bi me tužio i da bi terao tu neku zakonsku budalaštinu meni iza leđa, a koja je valjda trebalo da preokrene celu stvar“, jada se Axl.

Govoreći o godinama u kojima je nastajao album Chinese Democracy, on kaže da je ploča nastala s pravim ljudima, koji su zaista želeli da mu pomognu tokom godina linčovanja u javnosti.

"Nisam ja Gunsi, ali ja zaista sebe vidim kao jedinog člana benda iz prošlosti koji se potrudio da krene napred, bez obzira na to da li ga neko podržava ili ne, i davao sam mnogo više od drugih, ili sam se bar borio da to tako bude...“, kaže Axl Rose.

"Ne vidim ama baš nijedan razlog zašto bih odbacivao nešto oko čega sam se toliko trudio i zbog čega sam patio, samo zbog toga što su se udružili oni koji manipulišu ljudima s mentalitetom rulje sa onima koje je baš briga za sve to, poput medija“, kaže Rose, i poručuje da će promeniti ime benda samo ako on i ostali članovi zaključe da je došlo vreme njihovog daljeg evoluiranja.

Inače, novim albumom GN'R ovih dana se bavi i sud; bloger Kevin Cogill, koji je pre nekoliko meseci uhapšen zato što je postavio Democracy na internet pre objavljivanja, odlučio je da se ipak izjasni da je kriv.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 17-12-2008, 14:35:50
Quote from: "crippled_avenger"
Axl: Ispao sam negativac

Inače, novim albumom GN'R ovih dana se bavi i sud; bloger Kevin Cogill, koji je pre nekoliko meseci uhapšen zato što je postavio Democracy na internet pre objavljivanja, odlučio je da se ipak izjasni da je kriv.


Dovoljno je procitati prvu i poslednju recenicu i shvatiti o kakvom liku mi ovde govorimo.
Ne da je ispao,nego se Axl i dokazao kao negativac i odmentnik iz GNRa.Da li je on namerno sebe prikazivao kao neuroticno-iskompleksiranu-pijanu narkomancinu ranjenog glasa,cije su izlive besa i ludila ovekovecili kalifornijski tabloidi ?Ne znam pouzdano,ali svako ko ih je kao klinac slusao kasnje je shvatio da kada s slegne prasina i GNR manija,ostaju Slash i Duff kao istinski oslonci i stubovi nekad velikog benda.Bez njih nema istorije,a ni validne buducnosti.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-12-2008, 23:40:59
Ja se ne bih složio. Kad sam bio klinac, omiljeni Gunsi su mi bili Slash i Duff, ali sam vremenom, upravo kako je manija splasnula shvatio koliko je Axl bitan i koliko je Izzy bio marginalizovan.

Iako i sad da me neko pita, opet bih rekao da mi je Duff omiljeni Gun, verovatno zbog celog punk imidža, činjenica da je Axl napravio daleko najbolji album od svih ex-Gunsa a svi su vala pokušali, od Slasha u raznim inkarnacijama, preko Duffa, pa konačno i Izzyja koji je maltene prvi krenuo solo putem (što i dokazuje njegov značaj u bendu) dokazuje da je Axlova vizija tu bila alfa i omega...
Title: Mehmete, reaguj!
Post by: Event Horizon on 18-12-2008, 00:47:33
Quote from: "Shozo Hirono"
ostaju Slash i Duff kao istinski oslonci i stubovi nekad velikog benda.Bez njih nema istorije,a ni validne buducnosti.

meni su axl, kakav god bio, i izzy bili alfa i omega, a ostali su bili izuzetno znacajni clanovi. mislim da ove ostale i nije bilo bas toliko toliko briga za kompletnu viziju i misiju, a axl se bas bio primio.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 18-12-2008, 01:21:31
Kao klinac nisam nikada imao omiljenog Gunsa,jos ga manje imam iz danasnje perspektive.Moje vidjenje je objektivno iskljucivo vezano za njihov autorski i ljudski kapacitet krajem 80ih i pocetkom 90ih.
Niko Axlu ne umanjuje kreativni kapacitet.On sigurno ne bi ni zadrzao ime benda da ne poseduje preko 50% autorskih prava na kompozicije.Jedini koji mu to moze osporiti je Slash.
Razotkrivanje personalitija krece ne dugo posle Incidenta sa Spagetima.U godinama raspada Slash i Duff bivaju opste-drustveno prihvaceni od strane kolega,koji ih pozivaju na koncertne svirke,snimanja albuma i raznoraznih emisija i talk-showa.Axl niti jednom nije za tih par godina iskreno otvorio dusu,ili barem pokazao javno koliko je sposoban da zivi sa bremenom zvezde,a da opet ostane normalan covek.
Title: Mehmete, reaguj!
Post by: Lou Salome on 18-12-2008, 02:08:11
Pominjanje mog prvog, velikog, omiljenog benda iz detinjstva, koji je takoreci bio uvertira u sve ostalo, me je bas ranezilo, a vremena nema li nema... Od trenutka kada sam prvi put cula Appetite postala sam zaista opsednuta njima, apsolutno sam znala svaki takt u svakoj pesmi, i tonalitet u kome svaka pesma pocinje i pre nego sto bi zapocela.
Mislim da je raspad bio neminovan, jer svi clanovi su bili mladi, divlji, nadrogirani i alkoholisani, neko manje, neko vise. Moj favorit je bio Axl, mada su se on i Slash savrseno dopunjavali. Prvi ekstrovertni ego-manijak cija ce ekstrovertnost zatim preci u svoju suprotnost, a drugi kuler iz senke, koji je jednom bio mrtav stvarno, mislim klinicki, ali cudom su ga nasli i oziveli. Jedino mucenik Steven ama bas niceg nije bio svestan, te se njemu sve oprasta.

Bilo kako bilo, sve ovo mi sada lici na "pitace te starost gde ti je bila mladost", da su shvatili koliko su se zeznuli sto se raspao bend, i da pravog krivca nikada necemo otkriti jer niko od njih ne moze da bude dovoljno objektivan...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-12-2008, 03:35:19
Moram priznati Shozo da ova teza koju si izneo o tome kako Axla niko posle raspada nije zvao da sarađuju upravo ide u prilog mojoj tezi koliko je on bio važan za bend. On je očigledno bio ličnost koja je kreativno snažna i samim tim niko nije ni imao interesa da ga zove jer naprosto niti on ume da radi išta sem da bude mastermind i frontmen, niti prihvata saradničku poziciju, niti uostalom on može puno da se odmakne od svog glasa i tradicionalnog pečata koji ostavlja na snimcima. To ga možda čini manje simpatičnim za saradnju i druženje no koliko shvatam ti si govorio o stubovima Gunsa a ne o tome sa kim od njih bi se radije družio.

Neraskidiva povezanost Axla sa suštinom Gunsa upravo mu daje za pravo da bude na čelu i nove inkarnacije. A o bendovima koje su Duff, Slash i ekipa (iako su meni recimo Neurotic Outsiders dragi) posle pravili, dovoljno sam rekao. Niko od njih nije snimio album ni približno dobar kao Chinese Democracy.

U svakom bendu postoje oni koji kose i oni koji nose vodu. Isto tako, da, svakako postoje članovi bendova koji su znatno važniji za taj bend u muzičkom smislu nego što im se priznaje. Kad se pomene Van Gogh, svi znaju Đuleta, a niko ne zna koliko je Srba zapravo bitan i to ne samo kao bubjar, već i kao pevač u tom bendu, i kao kreativni uticaj - mislim da Srbinu ulogu Meho može još bolje da elaborira. Ali, ipak, objektivno, Van Gogh može da bude Van Gogh i samo sa Đuletom, bez Srbe, ma koliko da je Srba bitan i zaslužan.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 18-12-2008, 09:25:07
Quote from: "crippled_avenger"

Neraskidiva povezanost Axla sa suštinom Gunsa upravo mu daje za pravo da bude na čelu i nove inkarnacije.

On i jeste glavni simbol benda GNR,a i bilo koji bend promenom vokalnog soliste gubi 90% svoje originalnosti i autenticnosti.Tako da je dobro sto bas on stoji iza naziva danas......ali vremena su druga.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 18-12-2008, 09:41:35
Quote from: "crippled_avenger"
Moram priznati Shozo da ova teza koju si izneo o tome kako Axla niko posle raspada nije zvao da sarađuju upravo ide u prilog mojoj tezi koliko je on bio važan za bend.On je očigledno bio ličnost koja je kreativno snažna i samim tim niko nije ni imao interesa da ga zove jer naprosto niti on ume da radi išta sem da bude mastermind i frontmen, niti prihvata saradničku poziciju, niti uostalom on može puno da se odmakne od svog glasa i tradicionalnog pečata koji ostavlja na snimcima.

Nisam siguran da ljudi nisu pokusali da ostvare saradnju sa Axlom,vec referiram na njegovu neupotrebljivost i samodestruktivnost.Prvo,on je sam sebi na Apetite i Lies postavio nerealne vokalne standarde,koje nije uspeo da iznese tokom 90ih.Oba albuma je impresivno izneo zahvaljujuci karakteristicnoj boji u visokom registru,ali i sveukupno sirokim rasponom svog glasa,tako da neretko stvari deluju kao da ih pevaju razliciti ljudi.I drugo,umesto da cuva i neguje talenat koji poseduje,on unistava i blamira sebe javno i pred samim bendom,jer je gomila svirki otkazana ili propala bas zbog njegove nemogucnosti da iznese ono sto je sam sebi zacrtao.Razlozi su brojni i opste poznati.Plus,znao je na sred svirke da isproziva Slasha,obracajuci mu se kod najave hita Mr.Brownstone.
Title: Mehmete, reaguj!
Post by: lou benny on 18-12-2008, 11:11:58
Quote from: "Shozo Hirono"
Kao klinac nisam nikada imao omiljenog Gunsa


jesi imao omiljenog mastersa? :s
Title: Mehmete, reaguj!
Post by: crippled_avenger on 18-12-2008, 11:57:44
Q: What's worse than Muslim extremism?
A: Chinese Democracy. :D
Title: Mehmete, reaguj!
Post by: DušMan on 18-12-2008, 13:00:10
Quote from: "crippled_avenger"
Kad se pomene Van Gogh, svi znaju Đuleta, a niko ne zna koliko je Srba zapravo bitan i to ne samo kao bubjar, već i kao pevač u tom bendu, i kao kreativni uticaj - mislim da Srbinu ulogu Meho može još bolje da elaborira. Ali, ipak, objektivno, Van Gogh može da bude Van Gogh i samo sa Đuletom, bez Srbe, ma koliko da je Srba bitan i zaslužan.

Tražimo da se ovo elaborira!
Title: Mehmete, reaguj!
Post by: pilot babo on 18-12-2008, 18:23:07
Jednom davno, slušo sam muziku kod jedne osobe i čujem neku pjesmu, onako nije loša, i pitam koji je to bend a ta osoba mi kaže: "Van Goga" a ja reko "pa ovo ne pjeva Đula Mešter" a ona kaže "ne nego peva bubnjar" a ja kažem "pa bubnjar je bolji vokalista od Đule Meštera" a ona kaže "jes i to što kažeš" (a ta osoba je bila fan Van Goge!).
Title: Mehmete, reaguj!
Post by: Kler_Vojant on 18-12-2008, 18:55:14
(http://dovla.net/images/2008/05/samo-vas-gledam.jpg)
Title: Mehmete, reaguj!
Post by: crippled_avenger on 20-12-2008, 13:20:28
Director Gore Verbinski ("The Ring," "Pirates of the Caribbean" trilogy) is set to helm a film about the online fantasy role-playing world and its detrimental impact on the real lives of players reports Variety.

Universal Pictures acquired the rights to Alexandra Alter's 2007 Wall Street Journal article they will use as the basis for the film which Verbinski will develop the film as a directing vehicle.

The story focuses on a married man who spends as many as twenty hours a day on a computer, existing through an avatar who is a thriving, musclebound entrepreneur. In reality, he is a diabetic, chain-smoking 53-year-old.

Steven Knight ("Eastern Promises") will pen the script. Verbinski, Alain Chabat, Stephanie Danan and Sarah Shepard will produce.
Title: Mehmete, reaguj!
Post by: raindelay on 20-12-2008, 20:55:06
Tajna ?

Spider-Man has a Secret

Often ignored "Spiderman Was Sexually Abused Years Before He was Bitten by a Radioactive Spider or Lost His Uncle" storyline. From a PSA Spiderman comic produced for abused children produced officially by Marvel Comics and the National Committee to Prevent Child Abuse (NCPCA)
 :shock:

Code: [Select]
http://rapidshare.com/files/52738920/Spiderman_has_a_Secret.cbr
Title: Mehmete, reaguj!
Post by: Father Jape on 23-12-2008, 00:00:10
http://www.magicalwasteland.com/2008/09/tell_me_what_art_is_and_ill_te.htm#more

Zanimljiv clanak glede stare dobre igre umetnost price.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-12-2008, 11:12:34
Da, dobar tekst. Bolji od onoga koji sam ja zapčeo i JOŠ ne završio.  :cry:
Title: Mehmete, reaguj!
Post by: crippled_avenger on 23-12-2008, 14:26:21
Mehmete, bravo za recenziju Kanyea!

Ja ično imam pozitivnije viđenje albuma upravo zbog njegovih nedostataka pošto toliko low fi pevanje do sada u mejnstrimu nije uspelo da ima toliko veliki uspeh i mislim da je Kanye u svom neznanju gotovo punk, no u svakom slučaju odličan tekst...
Title: Mehmete, reaguj!
Post by: Meho Krljic on 23-12-2008, 15:00:29
Ma, skarabudženo... (mislim, tekst je skarabudžen) Čak, paradoksalno, ja taj album mogu da slušam i da u njemu uživam jer je teški gilti pležr ali sam stvarno šokiran da neko onako nešto može da objavi kao svoj legitimni treći album i da mu se niko ne nasmeje u lice. U pravu je Lubeni, era albuma je upravo nepovratno prošla.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 23-12-2008, 19:00:24
O tome da je guilty pleasure, tu nema šta da se priča. To je jasno...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 24-12-2008, 01:20:09
Poštovani prijateji,
pozivamo vas na novinarski konferenciju u Četvrtak 25. Decembra u 12h u Bioskop Balkan, da zajedno obeležimo kraj jedne uspešne filmske i festivalske godine i da vas takođe upoznamo sa svim onim što nas očekuje u danima novogodišnjih i božićnih praznika u Bioskopu Balkan.

 

"Mladi i zdravi kao ruža" u 2009 godini

 

Povodom izlaska filma "Mlad i zdrav kao ruža" na DVD-ju, MCF MegaCom Film i bioskop Balkan  prikazaće od četvrtka do nedelje u spomenutom bioskopu ovo ostvarenje Joce Jovanovića iz 1971, koje je za 27 godina svog postojanja imalo svega desetak projekcija!

 

Ovo je priča o mladiću koji od tipičnog autsajdera postaje najveći mafijaški bos u Beogradu. U vreme kada je film snimljen, 1971. godine, priča je delovala gotovo šokantno i-  posle samo jedne projekcije na Festivalu u Puli – "zabranjen je bez zabrane", u domaćim bioskopima nije prikazivan sve do premijere na Festu 2006. Ovo je možda poslednja prilika da gledaoci pogledaju ovu socijalnu dramu u bioskopima, a nakon toga svi ćemo imati prilike da uživamo u njoj uvrštavajući je u svoje DVD kolekcije.
Title: Mehmete, reaguj!
Post by: lou benny on 24-12-2008, 21:02:07
Quote from: "crippled_avenger"
O tome da je guilty pleasure, tu nema šta da se priča. To je jasno...


ja sam stava da je "guilty pleasure" samoprotivrečan pojam pa ne mogu da kažem da se tako osećam u vezi s albumom. ja uživam u tih nekoliko pesama sa albuma i, ono, ok je.  :!:
Title: Mehmete, reaguj!
Post by: lou benny on 24-12-2008, 21:03:20
Quote from: "crippled_avenger"
Poštovani prijateji,
pozivamo vas na novinarski konferenciju u Četvrtak 25. Decembra u 12h u Bioskop Balkan, da zajedno obeležimo kraj jedne uspešne filmske i festivalske godine i da vas takođe upoznamo sa svim onim što nas očekuje u danima novogodišnjih i božićnih praznika u Bioskopu Balkan.

 

"Mladi i zdravi kao ruža" u 2009 godini

 

Povodom izlaska filma "Mlad i zdrav kao ruža" na DVD-ju, MCF MegaCom Film i bioskop Balkan  prikazaće od četvrtka do nedelje u spomenutom bioskopu ovo ostvarenje Joce Jovanovića iz 1971, koje je za 27 godina svog postojanja imalo svega desetak projekcija!

 

Ovo je priča o mladiću koji od tipičnog autsajdera postaje najveći mafijaški bos u Beogradu. U vreme kada je film snimljen, 1971. godine, priča je delovala gotovo šokantno i-  posle samo jedne projekcije na Festivalu u Puli – "zabranjen je bez zabrane", u domaćim bioskopima nije prikazivan sve do premijere na Festu 2006. Ovo je možda poslednja prilika da gledaoci pogledaju ovu socijalnu dramu u bioskopima, a nakon toga svi ćemo imati prilike da uživamo u njoj uvrštavajući je u svoje DVD kolekcije.


ovo je istorija. voleo bih da se ostvari ona tvoja priča da će ovaj film imati svoj život na dvdju!
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-12-2008, 10:42:06
Jebote, ja bih voleo da imam vremena danas da odem i ovo pogledam u bioskopu... Ali nemam. Baš me zanima da li će DVD biti bolji od onih DivX-ova koje imamo.

Inače, glede Kanyea, naravno da bih, postavljajući se u drugi položaj mogao da napišem i daleko prijateljskiji prikaz 808s-a ali ovako mi je došlo i mislio sam, kada ga već hvale po stranim publikacijama, ajde ja da kažem šta mi je na srcu. Nevezano za tu neku objektivnu 'novinarsku' vizuru, meni se stvarno gade ploče koje su snimile bilo žene bilo muškarci u kojima je glavna tema kako su plačipičke i kako im je teško i ne znaju šta da rede, bez razrešenja makar na horizontu. Justin Broadrick, čovek za koga bih rado primio metak mi se potpuno zgadio recentni(ji)m radovima Jesu iz baš ovog razloga.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 25-12-2008, 13:39:25
Što se mene tiče, mislim da heartbreak nije razlog da čovek sasvim ostane bez smisla za humor.
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-12-2008, 13:51:51
Igzekerli!!!
Title: Mehmete, reaguj!
Post by: Milosh on 25-12-2008, 14:10:47
Naprotiv, heartbreak je odličan razlog da se čovek dodatno okrene smislu za humor... Inače, od tih postraskidnih albuma meni se sviđa Beckov Sea Change...
Title: Mehmete, reaguj!
Post by: crippled_avenger on 25-12-2008, 15:12:43
Evo nešto tailor-made za Mehmeta:

http://dobanevinosti.blogspot.com/2008/12/rocco-godine-nulte.html
Title: Mehmete, reaguj!
Post by: Meho Krljic on 25-12-2008, 16:04:01
:lol:  :lol:  :lol:  :lol:  :lol:  :lol:

Sjajno. Osim što sam bio prilično siguran da se onaj film zove Anatomija Pakla. Griješio li sam sve ove godine? Ipak je to film u kome Roko igra homoseksualca. Ako je to pogrešno, ko zna šta još u vezi sa njim može da bude pogrešno.
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 25-12-2008, 16:41:33
Anatomija Pakla IT IS !
Quote
„Ja sam pre svega čovek ljubavi i mislim da strast ne poznaje granice“, naglašava Zifredi.

Ovako nesto pateticno moze izaci mozda iz usta M.Madsena,ali Rocco ima sigurno vise stila.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 25-12-2008, 20:21:11
Da, pogrešio je novinar. Jebiga. I ja sam video. :D
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 25-12-2008, 23:35:00
Ne mora automatski da znaci,mozda je autor imao negde zapisane citate Alen Delona,koji je i sam bio Roch Siffredi u filmu Borsalino. :evil:  :D
Title: Mehmete, reaguj!
Post by: crippled_avenger on 26-12-2008, 19:15:14
Darko Bajić: ima publike za autorski film

Reditelj i filmski producent Darko Bajić ocenio je danas da je profilisani program bioskopa "Balkan", započet u martu ove godine, bio uspešan i da je pokazao da Beograd još uvek ima publiku za autorski, umetnički film.


Nekoliko domaćih producentskih kuća zakupilo je salu "Balkana" (koji je prodat u procesu privatizacije "Beograd filma") i organizovalo projekcije domaćih i stranih nekomercijalnih ostvarenja, niz tematskih ciklusa, promocija i gostovanja uglednih stvaralaca. "Prikazali smo oko 40 filmova koje je videlo 15.000 ljudi, ne računajući vrlo dobru posetu kada smo bili domaćini Autorskom festivalu i Festivalu studentskog filma", rekao je Bajić u razgovoru sa novinarima. Naš koncept je dobro prihvaćen prvenstveno od mlade publike i nadamo se da će dobiti podršku nadležnih državnih organa, naročito imajući u vidu kako bioskopi u Srbiji zamiru, dodao je Bajić. On je podsetio i na akciju otvaranja "bulevara zvezda" ispred zgrade bioskopa, gde su kao prve postavljene svetleće zvezde glumca Danila - - Bate Stojkovića i reditelja Živojina - Žike Pavlovića.

U "Balkanu" će od danas do nedelje na repertoaru biti stari film "Mlad i zdrav kao ruža" reditelja Jovana Jovanovića, sa Draganom Nikolićem u glavnoj ulozi. Direktor "Megakoma" Igor Stanković istakao je da je ta kuća upravo objavila DVD sa ovim filmom (koji će se deliti uz ulaznicu), ali da ga svakako vredi videti na velikom platnu. Reč je o filmu iz 1971. godine, koji je dugo bio "bunkerisan" iz ideoloških razloga, a "otkriven" je 2006. godine i prikazan na Festu.

U vreme novogodišnjih i božićnih praznika u bioskopu "Balkan" prikazivaće se filmovi koji su obeležili festivale u ovoj godini. To su "Dom" Ursule Mejer koji je otvorio nedelju kritike u Kanu i bio u nominaciji za najbolji evropski film godine, kao i "Valcer sa Baširom" Arija Folmana, koji je najozbiljniji kandidat za nagradu Oskar za dugometražni animirani film.

U prvim danima 2009. godine na reportoaru "Balkana" će biti filmovi kojima je to jedino bioskopsko prikazivanje u Srbiji - "Snijeg" Aide Begić i "Čiko" Ozgura Jildirima, a dobili su visoke ocene publike na Autorskom festivalu, održanom prošlog meseca u Dvorani kulturnog centra Beograda.

(Tanjug, 17. decembar)
Title: Mehmete, reaguj!
Post by: Milosh on 29-12-2008, 16:57:00
http://streetfighter-movie.gyao.jp/
Title: Mehmete, reaguj!
Post by: crippled_avenger on 11-01-2009, 18:49:43
Mickey Rourke and Sam Rockwell are in talks with Paramount Pictures to play the roles of two villains in the Iron Man sequel reports the trades.

Rourke, currently undergoing a resurgence thanks to critical acclaim for his "The Wrestler" performance, would play the Crimson Dynamo. The character is a heavily tattooed Russian arms dealer who battles the superhero in a nuclear-powered suit of armor that can control electricity.

In the comics the character is tricked into defecting to the US and went to work for Stark, forcing the Soviets to send KGB assassin Black Widow after him. What's interesting here is that the Black Widow character has also been rumored to appear in the sequel.

Meanwhile though it's not confirmed, Rockwell is tipped to be playing Justin Hammer, a multibillionaire British businessman and a rival of industrialist Tony Stark.

The script is still being written by Justin Theroux so details are still open to change.
Title: Mehmete, reaguj!
Post by: Father Jape on 12-01-2009, 01:59:54
Off: odgledah The Wrestlera pre neki dan. Zapanjujuce dobar film. Gotovo najbolji prosle godine.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-01-2009, 19:36:47
(http://indiauncut.com/uploads/images/Facebook-Furherbunker-by-Banterist.jpg)
Title: Mehmete, reaguj!
Post by: Kastor on 15-01-2009, 19:43:31
:!:
Title: Mehmete, reaguj!
Post by: Shozo Hirono on 15-01-2009, 20:01:50
Sada je vec vreme oglasiti da Mehe nema ravno 15 dana.Ja sumnjam da je posle gledanja Tokyo Gore Police dosao do nekog grozomorno-revolucionarnog saznanja i otputovao u Meku.(http://smilies.sofrayt.com/%5E/4/saeek.gif)
Title: Mehmete, reaguj!
Post by: David on 15-01-2009, 22:37:21
I ja sam nedavno, valjda potaknut vidnom inflacijom priloga na ovom dijelu foruma (za razliku od "Prirode&drustva, te poLJistike"), bas na Mehu i njegovo odsustvo pomislio...

Sha ja znam, izgleda da je Gulov odlazak (nazalost, ali odlucio decko tako!) implicirao sushu ostalih prije aktivnih ljudi, bar onih koji su imali sta za reci (i ovdje meni time davati paznje vrijedne muzicke i filmske tipove na tacni, da ne tracim dzabe vrijeme trazeci ih sa strane).
OK, vidim Kripl je jos aktivan, Milosh tu-i-tamo, Dzindzer je vise na "Popboksu", Zhix se uopste ne pojavljuje, isto tako onaj momak Niarla itd., ima tu jos ljudi vrijednih pomena (Shozo/Shizo, i tvoji prilozi o filmu, iako formom uglavnom krokichni/kraci, spadaju u ovu grupu "paznje vrijednih"; prije neki dan sam trazio nesto na ovdasnjem pretrazivacu, i naletio sam bio na neke od starih Spajderovih postova, na nekim od topica sa interesantnim temama i int. pricama, i bilo je bas uzivanje ih citati; bolji, neukrotiviji je bio u ovoj otvorenijoj formi od ove sada formalnije, recenzentske na B92-sajtu, iako se ti ekspresivni limiti u radu na medijima podrazumijevaju).
Title: Mehmete, reaguj!
Post by: crippled_avenger on 15-01-2009, 23:28:03
Vratice se Meho, tiho, kao stihija...
Title: Mehmete, reaguj!
Post by: DušMan on 17-01-2009, 02:04:46
Vratiće se Meho... kao roda ili kao Lesi. Reinkarnacija je čudo.
Title: Mehmete, reaguj!
Post by: crippled_avenger on 17-01-2009, 13:37:08
Jeff Monson charged with mischief; ESPN not an accomplice
By Maggie Hendricks
Jeff Monson is either really dumb or really smart. I'm leaning towards the latter.

The fighter, who last appeared in the Mixed Fighting Alliance, winning over Ricco Rodriguez in December, has a warrant against him for defacing the Capitol building in Olympia, Wash. This warrant was issued after pictures of him painting an anarchist symbol on the building appeared in ESPN the Magazine.

See, Monson is an outspoken anarchist. He has said many times that he wants to do away with the social hierarchies that govern our world. The best way for Monson to share these theories is through the mass media, so publicity is his friend.

Is Monson so dumb that he would expect ESPN to not use photographs of him committing a crime? Of course not. This is a man with a Master's degree in psychology. He understands the ramifications of civil disobedience. If he didn't want attention brought to his cause, he would have asked ESPN to photograph him sitting at home, enjoying dinner.

Monson was charged with first-degree malicious mischief, a crime that carries a maximum penalty of a $20,000 fine and 10 years in prison. ESPN did not do him a favor by running that picture, but it's not their job to protect athlete