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Sekiro: Shadows Die Twice // FromSoftware

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Petronije:

--- Quote from: milan on 23-08-2018, 09:13:02 ---Je l se zna koji su to "RPG elementi" koje pominju?

--- End quote ---
Verovatno one šarene sličice sa novim potezima i slične gluposti, nešto poput darksiders pretpostavljam.

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Meho Krljic:
Da, evo Engadgetovog privjua koji je dosta detaljan:
 
 ‘Sekiro’ continues the work that ‘Bloodborne’ started 
 

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Despite the lack of stats and leveling, FromSoftware hasn't entirely abandoned its RPG roots. Progression comes from obtaining new abilities, skills and items. With the expanded toolset, FromSoftware's Yasuhiro Kitao explained through a translator, you'll be able to take on difficult enemies in new ways. There'll be some "build" flexibility in terms of which skills you equip and use -- one example given was using the shinobi prosthetic as a support tool rather than a pure weapon, tooling it for splash damage or status effects like poisoning.
 

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Meho Krljic:
Novi trejler:
 
 
 
https://youtu.be/BzelhDWDecY

Meho Krljic:
I novi futidž:

https://www.youtube.com/watch?v=ndZv4mix9qg

Meho Krljic:
From sheds light on Sekiro: Shadows Die Twice's mysterious progression system                                 

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