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Mehmete, reaguj!

Started by crippled_avenger, 13-03-2007, 03:16:25

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tomat

procureo je i poslednji EP, Computer Controlled Acoustic Instruments Pt 2, meni je onako.
Arguing on the internet is like running in the Special Olympics: even if you win, you're still retarded.

tomat

Arguing on the internet is like running in the Special Olympics: even if you win, you're still retarded.

Meho Krljic

Nego, prošla godina je bila traumatična za nama uvek dragu Kristi Mek. Da vidimo kako se posle svega žena koja je bila žrtva brutalnog nasilja pokazuje kao jaka osoba intenzivne energije. Sa njenog tvitera, prvo da vidimo kako izgleda sa obrijanom glavom:



Nije loše.
I još uvek zna da uživa u malim stvarima u životu... Well.. figurativno rečeno:



Humor je bitan:



A ovo je kako kalifornijska devojka koja je izgorela kosu u solarijumu postiže izgled koji joj donosi novac:



Da ne mislite da je sve pesma i šala, Kristi i dalje leči emotivne ožiljke koje je prošlogodišnji incident ostavio. Telo se izleči brže nego potpuno urušavanje poverenja u muškarce, čini se:



Naravno, nije baš da njeni fanovi raspolažu moćima razumevanja pročitanog:




No, duh je jak, a to je najvažnije:





Kristi zna da pravi muškarci ne haju za dlakave noge.




zakk

"18 broken bones, a broken nose, missing teeth, a fractured rib and a ruptured liver" nemam reči oO
Why shouldn't things be largely absurd, futile, and transitory? They are so, and we are so, and they and we go very well together.

Meho Krljic

A vidi kako se žena oporavila!!!!!!!!!!! Neuništiva!!!!!!!

Uzgred, poslaću ti ove nedelje one stripove za emitor (uz dodatke)!!!!!!!!!!! Nisam zaboravio, samo sam bio u poslu.

Father Jape

Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

O, pa to smo kačili na onaj topik sa obradama pre dve godine. Ipak, lepo je podsetiti se.  :lol:

Da ne bi ovaj post bio samo nadmeno podsećanje da je ovo već publikovano, evo kako je jedan momak na JuTjubu od "igre" PT o kojoj sam toliko lepog rekao napravio - film:

http://www.youtube.com/watch?feature=player_embedded&v=pK2fnVmbZbM#t=0

Father Jape

Švarcenegerova jutarnja rutina:
https://twitter.com/tferriss/status/563453008370221056

(u tvitu je link ka public FB videu, jer mi drukčije neće da prikaže)

Ovo je naravno šlagvort za Mehmetovu jutarnju rutinu. :lol:
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Moja je vrlo slična njegovoj u tome što i ja ustanem u pet ujutro, onda pogledam mejlove, pregledam Kotaku i onda igram Wasteland 2 dok ne dođe vreme da budim ženu, kuvam joj kafu & spremam joj doručak. Skoro isto!!!!!!!!!!!!!!!!!!!!!!!!

Meho Krljic

Whoa, Cracked se zaista ne usteže da malo prodžara po osinjemu gnezdu. Za potrebe ovog teksta razgovarali su sa nekoliko pedofila (koji nikada nisu počinili ništa zlostavljački ili na bilo koji način nedopušteno) i pokušali da rasvetle fenomen o kome je gotovo nemoguće pričati racionalno jer su emocije uvek snažne:


http://www.cracked.com/article_20981_5-ways-were-making-pedophilia-worse.html

Meho Krljic

Koja je ovaj Kanje trolčina  xrofl xrofl xrofl



Ne samo da je ponovio incident od pre neku godinu, nego ga je i duhovito varirao. Siroti Bek, potpuno zbunjen, al ipak pozitivac.


Linkin

Čitam i da dobija svoj koledž kurs a nikad nije zavrio koledž. Kanjea za predsednika Srbije!   :D




Kanye West getting his own college course

tomat



edit: preslušao Bekov album, skroz je uteko oh hip-hopa sa kojim je koketiro ranije, nije loš album, al nije ni da padneš na dupe.
Arguing on the internet is like running in the Special Olympics: even if you win, you're still retarded.

tomat

lepo od njih!

Fundraising campaign launched for creator of Amen break

http://www.residentadvisor.net/news.aspx?id=28370
Arguing on the internet is like running in the Special Olympics: even if you win, you're still retarded.

Meho Krljic

Da, stvarno je kosmička nepravda da neko ko je napravio tako ikonički bilding blok pop muzike nije mogao od toga da ikako živi, ali... to je samo simptomčić opšteg stanja danas, a to je da se od pop muzike generalno ne može živeti osim ako nisi u deset najpopularnijih.

Karl Rosman

Mehmete, je l ti bese kolega araknofob? Vid' ovog, jebo sliku sliku svoju...  :!:

http://youtu.be/d_yYC5r8xMI
"On really romantic evenings of self, I go salsa dancing with my confusion."
"Well, I've wrestled with reality for 35 years, Doctor, and I'm happy to state I finally won over it"

Meho Krljic

Svaki dobronameran građanin Srbije je arahnofob.  :lol:  A ovaj pauk je... perverzija majke prirode.  :cry:

Linkin

Meho bi ladno mutirao u Pokemona (ili nešto drugo japansko šta stalno igra) da ga ujede pauk iz Rosmanovog klipa (onaj sa plavom "guzom").   8-)

Meho Krljic

Setimo se da japanski Spajdermen ima i svog meka:



Linkin

Go go Spider Power Heavy Metal Meho!   :| :| :|

tomat

Quote from: tomat on 29-01-2015, 12:58:49
ovaj lik iz sata u sat kači muzičke zapise za koje se tvrdi da su demo snimci Aphex Twina. neki sumnjaju u autentičnost snimaka, neki vele da su to definitivno dela AT obzirom da liče na neke numere koje je kasnije i objavljivao. evo vidi, pa sam prosudi.

https://soundcloud.com/user48736353001

istim stopama krenuo i Mike Paradinas

https://soundcloud.com/mikep
Arguing on the internet is like running in the Special Olympics: even if you win, you're still retarded.


Ghoul

https://ljudska_splacina.com/


Father Jape

http://sadblixabargeld.tumblr.com/

At zis point you may add some vanilla.  "But Blixa, isn't vanilla a vainglorious luxury enjoyed only by the weak?" you might ask.  NEIN.  Vanilla is ze grace note which sets off ze unknowable depths of ze cocoa.  Denial of ze body as a way of enlightenment is a wicker man in a blindfold.  Set him on fire!  Put ze vanilla in ze cocoa!  It is ze only way.
Chat conversation end
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Jel' neko išo da ga gleda ovo nekidan što je bilo? Bilo tu još dobrih stvari na festivalu, al ja nisam mogo da se odvojim.

Meho Krljic

Axel Alonso detaljnije objašnjava Marvelov Secret Wars, njegove namere i strukturu. "Najveća stvar koju je Marvel uradio u svojoj istoriji", kaže Alonso, "Nakon što ovim uredimo multiverzum, imaćemo zdravu osnovu za sledećih deset ili dvadeset godina stripova."

Kao neko ko je generalno sumnjičav prema velikim DOGAĐAJIMA  koji radikalno menjaju kontinuitet uglavnom zato što se u takvim situacijama gubi finije pripovedanje, ja nisam oduševljen idejom da Marvel sada, bez ikakvog ozbiljnijeg razloga, (i Alonso u intervjuu kaže da ne misli da je sa Marvelovim trenutnim kontinuitetom išta problematično) pravi svoj Crisis on Infinite Earths. Ali s druge strane, priznajem da ako bih ikome morao da poverim posao konstruisanja takvog DOGAĐAJA to bi bio Jonahan Hickman, koji je, srećnim spletom okolnosti upravo arhitekta cele priče. Iskazao se do sada i na Ultimates i na Avengers kao neko ko ume da radi velike priče sa opsežnim posledicama.

Opet, naravno, iza njega stoji Tom Brevoort, čovek koji već više od deceniju agresivno savija i lomi kontinuitet kad god mu se učini da će to prodati koju svesku više pa ćemo još da vidimo koliko će sve to biti prihvatljivo odrađeno. Alonso se kune da je sve pisano tako da i osoba koja o Marvelu zna koliko je videla u Avendžers filmovima može da shvati i isprati narativ i razume posledice stvari koje se dešavaju. Ovo je smela tvrdnja ali i potvrda da se Marvel trudi da igra za raju, ne samo za rezultat. Kontrast ovome je svakako DC-jev Final Crisis koga je Grant Morrison eksplicitno pisao kao narativom vođen kviz za DC opsesivce pa je centralni serijal bilo moguće ispratiti samo uz obilno korišćenje wikipedije  :lol: :lol: :lol:

Elem... puding će, kao i obično biti mesto na kome nalazimo dokaze... Moram da kažem kako su recimo konstantne promene status kvoa koje se poslednjih deceniju i kusur dešavaju pod uticajem Brajana Bendisa bile izvor mnogih stresova ali da je Bendis često umeo silovanje kontinuiteta da kompenzuje odličnim pisanjem - i House of M i Death od Spider-man i Avengers Disassembled su bile dobre priče i često su drugi autori bili ti koji bi zasrali stvar kada je na njih dolazio red (abismalni Fractionov Fear Itself ili Millarov Civil War). A opet, i Bendis je napisao gomilu slabih do nepodnošljivih DOGAĐAJA, počev od  Age of Ultron, pa preko Secret Invasion i Siege, do nekih manjih priča u Avengersu... Hickman je sa svojim Avendžers radom pokazao da je trenutno mnogo bolja osoba za ovakve stvari - dok Bendisu rad u X-Men ispade jedan od iznenađujuće boljih radova u poslednje vreme i tu su silne promene status-kvoa uzbudljive i inspirišuće (ove nedelje smo ne samo saznali da se Kiti Prajd i Starlord venčavaju, nego i da je - mlađi - Iceman... gej???), tako da od Secret Wars možda ispadne nešto nadahnuto - Hickmanov Infinity je svakako bio ohrabrujuće odrađen. A treba se setiti da Marvel ima i Remendera čiji je Uncanny Avengers ispao iznenađujuće moćan i da bih ja ovog sjajnog čoveka rado video na čelu jednog ili dva X-Men naslova kada Bendis (uskoro) ode.Pa... možda budućnost i ne bude tako loša.


Father Jape

Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Oh, Alahu sačuvaj, ovaj košmar nikako da se završi. Valjda zato što je sad u toku veliki baz oko Dawn of Justice koji se, nagađali smo a trejler je i potvrdio, oslanja na Dark Knight Returns predložak, Frank Miller i DC su najavili i treći serijal iz Dark Knight sage. Najavljen za ovu godinu kao osmodelna miniserija, zvaće se...


...

...

wait for it...


...


Dark Knight: Master Race.

Da. Tako će se zvati.



Mislim, ja nisam od onih koji bi za Millera upotrebili reč "fašista" u nekom obraćanju javnosti, mada u kafani možda i bih jer na kraju krajeva, šta je reč, ništa, samo sklop fonema koje nosi vjetar, ali u nekom zvaničnom dokumentu verovatno ne bih. Ali JEBOTE, pa taj čovek prosto moli za to  :lol:  Naravno, pojma nemamo na šta se Master Race iz naslova odnosi, na slici vidimo i Supermenov logo, dakle, ko zna, nitko ne zna (sem Dena Didioa, Džima Lija, Džefa Džounza i još desetak urednika u DC-ju), ali je indikativno da čovek koji godinama unatrag nedvosmisleno izjavljuje da je zapadna civilizacija superiorna u odnosu na nazadne istočnjake, da žena muškarcu ne treba da bude prijatelj jer se zna ko su prijatelji a ko ljubavnici, čovek čiji su stripovi od ogorčene društvene kritike prešli u psihopatske fantazije o deljenju "pravde" od kojih se Čarltonu Hestonu i Tedu Njudžentu verovatno ozbiljno diže, da takav čovek na kraju nazove svoj verovatno poslednji notabilni strip "Master Race".

Ne bih voleo da moja politička užasnutost zamagli činjenicu da je Miller napravio neke od meni najdražih stripova ikad. Istina je, njegovo okretanje Betmena u mračnu, griti stranu, davanje mu puške u ruke i okretanje protiv vlade USA je već 1986. godine sugerisalo krosover iz "normalne" viđilante superherojštine ka teapartyjaškom, survivalističkom diskursu ekstremne desnice, ali Dark Knight Returns je bio elegantna i prirodna ekstrapolacija onoga što su sa Betmenom radili O'Neil i Adams i za Reganovu eru ovo je bio Betmen kakvog možda nismo zaslužili ali kakav nam je bio potreban. I do poslednjeg daha ću braniti stav da je ovo odličan strip. Takođe, kad se ode malo unatrag, Daredevil i Ronin pre njega su bili odlični stripovi koje i danas rado obnavljam i Millerovi sociopatski stavovi prema društvu su u njima bili balansirani moralnom čvrstinom koja karakteriše i Dark Knight Returns ali se posle izgubila. Dark Knight Strikes Again je bio sramota, Sin City je posle tri priče postao nepodnošljiv, 300 je meni sa godinama sve odurnija fašistička fantazija (ups!) (Hard Boiled ispade najčasniji Millerov rad za Dark Horse) a radovi u ovom milenijumu su dostigli neočekivanu razinu užasa. Nažalost UPPS sajt više ne postoji da se vidi moja zgranutost All Star Batman and Robinom i Holy Terrorom, ali nek mi se veruje na reč, ovo su stripovi koje, da imam dete, ne bih tom svom detetu dao da čita do punoletstva.

Da li će DK: The Master Race biti na sličnom nivou? Dakle, na dnu. Stenovitom.

Postoji par detalja koji sugerišu da možda, možda neće. Prvi je da će koscenarista na ovom serijalu biti Azzarelo. Azzarelo je daleko od bezgrešnog scenariste ali je istovremeno i jedan od, recimo trojice-četvorice najboljih koje DC ima na rosteru i mada superherojske stripove piše jer mora a ne jer su mu najdraži na svetu, mora se priznati da je poslednjih godina i tu napravio neke sjajne radove (Wonder Woman, recimo). Kako Azzarelo ima iste noir korene kao i Miller, ova kolaboracija može da bude galvanizujuća za obojicu.

Drugo je vezano za moje prethodne analize  Millerovog rada a koje ukazuju da Miller sa dobrim urednikom iznad sebe pravi remek dela, a Miller bez dobrog urednika - dakle kad je sam sebi urednik ili kad ima urednika koji mu titra jajca umesto da ga kritički usmerava (Bob Schreck je bio Milleru urednik na dva njegova najgora rada - Holy Terror i All Star Batman and Robin) - takav Miller je doslovce abismalan. Pošto ne verujem da će DC PONOVO primiti Šreka u stado, nadam se da će ovaj serijal izhendlovati neko sa autoritetom i ozbiljnom vizijom kako bi na kraju možda, možda i dobili zadovoljavajući završetak DK sage.

Ali ne nadam se mnogo.

PTY

izvinjence na digresiji, ali ovo je staf od kog se pravi istorija, pa da se zna:



The New York judge who yesterday appeared to give two chimpanzees legal personhood has made it clear that she did not intend to give the animals human rights. After making her first ruling earlier this week, Supreme Court Justice Barbara Jaffe issued a revised court order on Tuesday with the writ of habeas corpus — a legal principle that allows people to contest their wrongful imprisonment — struck out.

--------------------------------------------------------------------------------


The judge struck out the writ of habeas corpus

A spokesperson for the court told Science that Jaffe had intended to grant a hearing to discuss the issues raised by the Nonhuman Rights Project, an animal advocacy group, but had mistakenly labeled the court order as a writ of habeas corpus. The Nonhuman Rights Project has raised several cases against institutions and individuals holding chimpanzees in captivity, arguing that the animals are intelligent and emotionally complex enough to be treated legally as people. Three lower judges had thrown the cases out, but Jaffe's ruling on Monday appeared to treat two chimpanzees held by the State University of New York at Stony Brook legally as people — a stepping stone in the group's fight to free the apes and curb the detention of intelligent animals.

Both parties will now convene on May 6th to discuss the legal status of the two chimpanzees — Hercules and Leo — held by the university. Steven M. Wise, in charge of the Nonhuman Rights Project, still responded positively to the amended court order. "These cases are novel and this is the first time that an Order to Show Cause has issued," he said in a statement. "We are grateful for an opportunity to litigate the issue of the freedom of the chimpanzees, Hercules and Leo, at the ordered May hearing." Stony Brook told The Wall Street Journal that it "does not comment on the specifics of litigation," and that it "awaits the court's full consideration on this matter."

http://www.theverge.com/2015/4/21/8464675/chimps-dont-have-human-rights-judge-says

Father Jape

Quote from: Meho Krljic on 25-04-2015, 08:11:05
Nažalost UPPS sajt više ne postoji...

To je bio sajt na koji sam ja, kao neko ko nikad nije stekao naviku da čita stripove, svraćao par puta godišnje, stoga tek sad saznajem da ga nema. Pa što to tako?   :(
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Pa, nema para.

Al pusti stripove, vidiš kakva se bitka bije da se konačno shvati da nije baš kul da se primati drže u zatvoru bez razloga.  :(

Meho Krljic

Aujebote, ovaj Krekd. Taman ih pohvalim nekidan a oni onda objave ovakav tekst:


5 Ugly Realities Of Being A Woman Visiting India



Bez želje da umanjim realne i proverljive izazove rodnoj ravnopravnosti koji postoje u Indiji, ovaj tekst ne mogu da okarakterišem drugačije nego kao potpuno američko neshvatanje planete na kojoj žive.

Meho Krljic

Pripreme za večerašnju svetkovinu su pri kraju.


Ugly MF


Meho Krljic

Iz Irsku.  :lol: Doneli prijatelji, kažu da su im rekli da će se dete kome su to kupili oduševiti.  :-| :-| :-| :-|

Meho Krljic

Pomisao da Marvel neće nastaviti serijal Fantastic Four nakon završetka Secret Warsa i ributovanja koje će on doneti je... apsurdna i zabrinjavajuća. Nije da sam ja preveliki fan ovog serijala, ali ipak, Marvel je uvek negovao tradiciju i imao telući serijal Spajdermena, X-Men i Fantastic Four. FF je tu posebno bitan jer je njime upravo i počela era modernog Marvela. I, ne mogu ni da kažem da su poslednjih godina ovaj strip izbacivali iz dužnosti, Hickman, pa Fraction pa Robinson su sve big guns autori koji su napisali vrlo strastvene priče u ovom serijalu. Činjenica da  Fantastic Four za sada ne figuriše u najavama za post-Secret Wars period je opominjuće podsećanje koliko je filmska produkcija preuzela prioritetnu poziciju za Marvel. Već mesecima se šuška da Marvel namerno uništava X-Men u stripu i forsira Inhumanse da bi Foksu smrsili konce i promovisali naciju nad kojom će imati kompletnu kontrolu po pitanju pravljenja filmova, ali to se za sada u X-Men stripovima još ne vidi. Ali Fantastic Four (na koga isto filmska prava drži Foks)... kao da najavljuje da je ta vrsta budućnosti realnost. Što je za mene neugodna pomisao. Marvel je uvek bio svestan koliko mu je kontinuitet i negovanje tradicije bio značajan za održavanje na poziciji jednog od vodećih strip-izdavača u USA. Jasno je da filmovi zarađuju MNOGO  više i datrenutno Marvel u tom domenu suvereno vlada svetom, ali valjda je jasno i da su filmovi toliko skupi da se naprave da će jednom kada popularnost superheroja u bioskopu opadne, neko pogledati na devastaciju koju je Marvel napravio u svom strip-univerzumu i shvatiti da su presečeni svi mostovi ka onome što je originalno i donosilo kreativne ideje i novac.

džin tonik

Quote from: Meho Krljic on 02-05-2015, 07:51:29
...kada popularnost superheroja u bioskopu opadne, ... pogledati na devastaciju koju je Marvel napravio u svom strip-univerzumu i shvatiti da su presečeni svi mostovi ka onome što je originalno i donosilo kreativne ideje...

100%
razmislja se previse kratkorocno; tek da se koji pojedinac profilira po sistemu "nach mir die sintflut".

mac

Svašta, pa rezurektovaće šta god im odgovara, kad god im odgovara. Za jedno 20 godina Fox će prestati da muze mrtvu kravu, i Marvel će kravu oživeti i sve ih uvesti nazad na velika vrata.

džin tonik

a originalno i kreativno u mas produkciji? ne ozivljava se to "samo tako"...

Meho Krljic

Quote from: mac on 02-05-2015, 08:58:46
Svašta, pa rezurektovaće šta god im odgovara, kad god im odgovara. Za jedno 20 godina Fox će prestati da muze mrtvu kravu, i Marvel će kravu oživeti i sve ih uvesti nazad na velika vrata.

To je, prezjumabli, ako stripovi uopšte budu komercijalno isplativo preduzeće za 20 godina ili za deset godina kada prestane popularnost superherojskih filmova. Trenutni bioskopski bum superherojskih tema jeste pozitivno uticao na tiraže stripova, ali 250.000 prodate sveske Spajdermena ili Betmena je smešno u odnosu na tiraže koje su ti stripovi imali ranih devedesetih. U tom smislu, odlazak u filmsku produkciju je svakako mudra odluka, ali ako to znači da se stripovi hendluju nepažljivo, napuštajući principe koji su ih i održali tokom sedam decenija, na ime bolje prodaje svoje filmske produkcije, to mi deluje kao sečenje grane na kojoj sediš i jurenje goluba na toj grani (da izmešam dve poslovice).

Father Jape

Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Psiholog poznat po Stenford prizn eksperimentu (ovekovečenom, jelte, i na filmu) je uradio novu studiju i veli da mladi muškarci danas, pošto igraju puno video igara i gledaju puno pornografije, imaju problem sa "muškošću", odnosno, teže izolovanijim životima, kada ne igraju igre, misle na igre, kada su sa ženom, misle na pornografiju itd.  Na to ću samo reći:







  Porn and video game addiction leading to 'masculinity crisis', says Stanford psychologist


QuoteA leading psychologist has warned that young men are facing a crisis of masculinity due to excessive use of video games and pornography.
   Psychologist and professor emeritus at Stanford University Phillip Zimbardo has made the warnings, which form a major part of his latest book, Man (Dis)Connected.
In an interview on the BBC World Service's Weekend programme, Zimbardo spoke about the results of his study, an in-depth look into the lives of 20,000 young men and their relationships with video games and pornography.
He said: "Our focus is on young men who play video games to excess, and do it in social isolation - they are alone in their room."
"Now, with freely available pornography, which is unique in history, they are combining playing video games, and as a break, watching on average, two hours of pornography a week."
Zimbardo says there is a "crisis" amongst young men, a high number of whom are experiencing a "new form of addiction" to excessive use of pornography and video games.


http://youtu.be/FMJgZ4s2E3w




Zimbardo gave a TED talk in 2011 outlining the problems facing young men's social development and academic achievement, which he puts down to excessive use of porn, video games and the internet.
He cited the example of a mother he met while conducting the study whose son does not see the problem in playing video games for up to 15 hours a day.
Zimbardo said: "For me, 'excess' is not the number of hours, it's a psychological change in mindset."
Giving an example of the mindset of a gaming and pornography-addicted young man, he says: "When I'm in class, I'll wish I was playing World of Warcraft. When I'm with a girl, I'll wish I was watching pornography, because I'll never get rejected."
Zimbardo claims that this relatively new phenomenon is affecting the minds of young men.


Citing the research he and his team conducted for the book, he says: "It begins to change brain function. It begins to change the reward centre of the brain, and produces a kind of excitement and addiction."
"What I'm saying is - boys' brains are becoming digitally rewired."
He also mentioned the growing problem of a disputed phenomenon called 'porn-induced erectile dysfunction', or PIED: "Young boys who should be virile are now having a problem getting an erection."



"You have this paradox - they're watching exciting videos that should be turning them on, and they can't get turned on."
An article from Psychology Today, however, argues that there are no demonstrable scientific links between porn consumption and erectile dysfunction.


In his opinion, the solution is to accept that the problem is serious - parents must become aware of the number of hours a child is spending alone in their room playing games and watching porn at the expense of other activities.
He also blamed negative images of men in the American media, which show men as being "slobs, undesirable, only wanting to get laid and being inadequate in doing that."
He also called for better sex education in schools - which should focus not only on biology and safety, but also on emotions, physical contact and romantic relationships.
The pressing issue of male mental health is now a much more prominent concern than it once was. Last year saw the first Male Psychology Conference at University College London, intended to encourage the British Psychological Society to introduce a male specialist section, to sit alongside its female equivalent.


The charity Campaign Against Living Miserably, or CALM, was started in 2006 and has gained a high profile in recent years, for its efforts to encourage men to discuss mental health problems and bring down the male suicide rate.
Phillip Zimbardo is famous for the 1971 Stanford prison experiment, in which 24 students were asked to play the roles of 'guards' and 'prisoners' in a mock prison at Standford University. Intended to last for two weeks, the experiment was abandoned after six days, after the previously normal 'guards' became extremely sadistic and the 'prisoners' became submissive and depressed.
The experiment is believed to demonstrate the extreme impressionability and obedience of people when they are presented with a supporting ideology and power.

Meho Krljic

Kara Elison na svom tamblru piše na zanimljiv način o tome kako Black Widow nije sjajno iskorišćena u Age of Ultron:


http://caraellison.tumblr.com/post/118805819290/black-widow-is-not-a-hero-on-demand


U svetlu neverovatno disproporcionalnog abjuza koji je odaslat na adresu Jossa Whedona u poslednje dve nedelje a na ime "mizoginog" ispisivanja njenog lika u ovom filmu (naravno da ima prostora za ovu diskusiju, ali Whedon ispade najveći šovinistički fašista u istoriji sveta, iako je čovek stvorio Bafi...), Karin tekst je zapravo trezveno i lepo urađen, bez čupanja kose i bacanja po podu a sa ukazivanjem na to šta fali i zašto bi moglo da bude tu gde jeste. S obzirom da sam maltene digo ruke od Kare u poslednje vreme zbog INTENZIVNO narcisoidnog pisanja koje sve više obuzima njene kreativne autlete, ovo me je prilično obradovalo.


No, siguran sam da je TheFatConsoler, kad je ovo pisao, mislio prevashodno na nju  :lol: :lol: :lol:



Meho Krljic

Quote from: Meho Krljic on 13-05-2015, 10:27:57
Psiholog poznat po Stenford prizn eksperimentu (ovekovečenom, jelte, i na filmu) je uradio novu studiju i veli da mladi muškarci danas, pošto igraju puno video igara i gledaju puno pornografije, imaju problem sa "muškošću", odnosno, teže izolovanijim životima, kada ne igraju igre, misle na igre, kada su sa ženom, misle na pornografiju itd. 


Gardijan ima ribatal ovoga:


The professor who thinks video games will be the downfall of men



Quote
Philip Zimbardo is worried that excessive gaming or porn watching is crippling masculinity. But the evidence just doesn't back up these sorts of claims


Philip Zimbardo is a superstar mainstay of introductory undergraduate courses in psychology – well, a lot of them. He's the man behind the infamous Stanford Prison Experiment in 1971, which provided insights into the psychological impact of being placed in either a position of power, or powerlessness in a confined prison setting. But in a new book out this last week, Zimbardo's focus has shifted to – in his view – something much more concerning. Zimbardo thinks that there is a crisis in menfolk going on, and it's all the fault of video games and porn.



A bit of background first. In 2011, Zimbardo gave a TED talk called 'the demise of guys'. "Guys are flaming out academically. They're wiping out socially with girls and sexually with women", he opined. On the back of this, he co-wrote with Nikita Coulombe a short polemic, 'the Demise of Guys: Why Boys are Struggling and What We Can Do About It', which weighed in at just over 100 pages. His new book – Man (Dis)connected – is essentially an update of 'Demise', and elaborates on the idea that certain aspects of modern technological life are becoming so much of a distraction for young men, that it's impacting all walks of like - their academic abilities are dropping, they are struggling in forming successful social relationships, and their employment prospects are taking a hit.
There are a lot of reasons why Zimbardo and Coulombe think these problems have come about – and a lot of those seem to be grounded in bizarre views about gender stereotyping and old-school sexism – but I want to concentrate on their ideas about video games in particular, because the evidence just doesn't stack up.
Is excessive gaming driving a crisis in masculinity? One of the main concerns that Zimbardo and Coulombe seem to have is that young men are playing video games to excess, and that they are using games as a form of extreme escapism from the worries and responsibilities of real life. To support this viewpoint, they provide an onslaught of statistics: that Call of Duty: Black Ops had been played for a collective 68,000 years one month after release; that the worldwide revenue of the gaming industry totalled $66 billion in 2013; that since 2013, the number of UK children between 5 and 15 years old who own a tablet has doubled; that a study of 349 marriages found that in relationships that consisted of one gamer, 84% of the time it was the husband. This is all fine, but there doesn't seem to be any coherent link between these numbers and the stated problem at hand. Part of the reason is that I'm not convinced that Zimbardo and Coulombe have clear definitions of excess – or even 'average gamer' - in mind.


As a case in point, in an interview in the Independent over the weekend, Zimbardo says, "For me, 'excess' is not the number of hours, it's a psychological change in mindset." Yet in the book, we get a different definition: "We consider four or more hours a day of playing video games alone to be excessive", the authors claim in Chapter 11. Unfortunately, it's not clear where this four hour figure comes from – no research evidence is cited to back it up. Kate Mills, a PhD student at UCL investigating developmental trajectories through childhood and adulthood, points out, "large scale population studies haven't really found evidence that we're using things like internet-related technologies to excess." She adds, "the studies that really have been conducted looking at excessive internet gaming and relating that to brain changes and cognition are looking at very specific populations, and probably do not apply to the majority of young people."
For Dr Andrew Przybylski, based at the Oxford Internet Institute, Zimbardo and Coulombe are asking the wrong question. "The book does a pretty good job of looking at summary stats, but the real question is, to what extent are these different levels or doses of video game systematically linked to the wellbeing of young people?" he says. Recently, his work has looked at the extent to which different doses of video game play might affect childhood wellbeing. "Essentially, compared to young people who don't play video games at all, those who play about an hour per day tend to have higher levels of life satisfaction, lower levels of externalising problems (so they're less likely to have issues with conduct and hyperactivity), whereas those who tend to play or more 3 hours per day tend to come off worse off on those measures" he says. "But these differences are very small – between 1 and 2 percent of a child's functioning is in any way correlated with their video game play."
At any rate, it's not clear how Zimbardo and Coulombe link video game play to maladaptive behaviours. Mills points out, "in the studies I've reviewed that look at the relationship between engaging in online behaviours and engaging in the real world, there doesn't seem to be a clear link to suggest that by connecting with people online, you're not doing that in the real world." She further adds "actually, there's sometimes a positive relationship between internet use in moderation and participation in real world activities like sports and clubs
So at face value, while there seems to be evidence to back up the four-hour definition of excess, in actuality such 'excessiveness' doesn't seem to have the impact that Zimbardo and Coulombe's believe it does. "The question in my mind is, 'does it matter what you're doing excessively?'" Przybylski explains. "Because built into Zimbardo's thesis is that there's something special about video games – and men – that is in someway different than the effect that it would have on women, or other forms of leisure." Debates along these lines have existed in the literature for some time. For example, is 'video game addiction' a disorder in and of itself (and therefore special), or is it better characterised like other forms of psychological addiction (gambling for instance), or as an impulse control disorder? Unfortunately, by simply listing a whole raft of seemingly unrelated facts and figures without explicitly outlining how the popularity of video games is causing behavioural issues, I'm not convinced that Zimbardo and Coulombe's thesis adds anything meaningful to this debate.
Why would this just be a problem for men? Central to their ideas, Zimbardo and Coulombe are worried that these are issues solely for men. But again, the data don't seem to reinforce this idea. For example, they suggest that "for the ordinary gamer a sixteen-hour stretch would be just another typical weekend, and few parents would even bat an eyelid." Given that they provide no definition of the 'ordinary gamer', all we can do is to look to data that tell us something useful about age and sex. "We do have some pretty good research that suggest that ordinary gamers are middle aged women who play social games on facebook, and that the median age of gamers is probably in the mid-30s and less than a quarter are under 18, and of them, roughly half are female" says Przybylski. According to the Entertainment Software Association (ESA), the average gamer in the US is 31 years old, and 95 percent of parents pay attention to the content of the children their games play, while 83 percent place limits on playing time. An increasingly large proportion of gamers are women aged 50 and over, and on average 52 percent of gamers are male, 48 percent women. In the UK, the numbers are similar – 52 percent of all people who played some form of video game in the first half of 2014 were women. For most 'average' gamers then, these data just don't seem to play into the idea that anyone would simply have time to spend 16 hours playing games on an average weekend. That Zimbardo and Coulombe suggest that parents wouldn't care about the amount of time spent perhaps belies the perception of the typical gamer that they hold – lone boys, below the age of 18. Yet even if we accept that sort of age range, games still aren't a solely masculine pursuit. In Przybylski's study mentioned earlier, of a sample of 2463 male and 2463 female children aged 10-15 years, 42.3% of boys and 40.4% of girls reported playing between 1 and 3 hours of computer games per day.
The trouble with Zimbardo and Coulombe's line of reasoning is that they don't make it clear how, specifically, video game use might be a causal factor in driving any sort of behaviour crisis. But even if we could tease that factor out, it still doesn't make sense how it would just affect men and leave women unscathed. By avoiding any sort of rigorous and systematic evidence base, they've had to rely on anecdotes, personal views, and ultimately, the same boring old arguments about the internet affecting the brain that we've seen other pundits spout before. It's frustrating and tiresome, and to be honest, they should both know better.


RedSonja

tekst je užasan, feral cats ne mogu da se namnože toliko koko mogu pacovi miševi i ostale odvratnoće i štetočine, misim da je sasvim okej da se mišovi istrebe

дејан

...barcode never lies
FLA

Albedo 0

Sonja, Sonja, pa zar 'vako slatkog mišića da trebiš, c,c,c

Meho saznao da će mačke da okupiraju Australiju pa pakuje kofere! 8-)