• Welcome to ZNAK SAGITE — više od fantastike — edicija, časopis, knjižara....

S.T.A.L.K.E.R. tv serija

Started by cutter, 10-11-2010, 16:32:08

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

cutter

kada je naslov u pitanju, ne mrzi me da odvrnem caps lock do daske i kucam tačke. za sada samo trejler za pilot koji su samofinansirali developeri igre ali uzdam se da će uzleteti makar na eks sovjetskom tržištu.

http://www.eurogamer.net/videos/stalker-gets-tv-show-pilot

prvi utisak je da su mogli da se otvore za kameru koja će valjano da snimi prirodu (gde je danje svetlo dovraga), s obzirom da kolorit deluje promašeno. dajte malo vajd šotova...

cutter

Rock, Paper, Shotgun
GSC Explain The STALKER TV Show

Posted by Jim Rossignol on November 12th, 2010 at 5:56 pm.
Share:

No problem, I've already saved at the start of this bit.
The Stalker TV show was pretty much the most unexpected news item of the week, and I just had to drop a line to GSC to find out more. Below you can read my quick chat with GSC's Oleg Yavorsky, in which he stresses that the TV show's production is intended to be as faithful as possible the source game, and reveals that it will be timed to air on the release of S.T.A.L.K.E.R. 2.

RPS: How did the TV show come about? Isn't it a bit far from usual game developing business?

Yavorsky: With the release of S.T.A.L.K.E.R.: Shadow of Chernobyl in 2007 we concomitantly launched a series of the game-world-inspired novels (published in Russian and German). So far, the number of books in the series has exceeded 45 (S.T.A.L.K.E.R. has been #1 sci-fi book series in Russia for the last two and a half years) with the aggregate sales number topping 5 million copies! The overall game sales worldwide are steadily approaching the same 5 million units mark. This said, the world of S.T.A.L.K.E.R. remains to be so multifaceted and deep that we could hardly think of any better way to reveal its essence than a TV series. Of course making movies is different from making games, but we work with professionals, and then it's a very involving process to learn.

RPS: How directly are GSC involved in the development of the show?

Yavorsky: We keep our full control of the happenings. We take part in the story-writing, we pick the director's group and decide on the cast, we control the shooting process, the post-production etc.

RPS: Are you guys funding it all yourselves?

Yavorsky: Yes, true.

Sausage for dinner.
RPS: Can you tell us anything about what to expect from the show in terms of plot? Which is the STALKER games is it closest to?

Yavorsky: The thing is, we do not adapt any game story into the movie, but create a new story based on the games' Universe. We do understand the approach to making movies, games and books is all different. And therefore we're putting together a story we believe best for the movie genre.

RPS: How faithful to the game world is the movie? Will we see mutants?

Yavorsky: It wouldn't be S.T.A.L.K.E.R. if there's no Chernobyl, radiation and mutants, expect to see it all! The decision to keep our control on the production was made specifically to make sure the TV series is faithful to the game.

RPS: Will any events from the games be featured in the TV show?

Yavorsky: You will hardly see specific game events, but expect to see certain characters from the game! And that game will be S.T.A.L.K.E.R. 2, as opposed to the previously released ones.

RPS: When will the TV show air? And will it be network broadcast or internet-based?

Yavorsky: We are targeting the series to air in parallel with the release of S.T.A.L.K.E.R. 2, therefore don't try to find it in your TV programme until 2012. Primarily we want to broadcast it via TV network, and maybe later on the Internet. We're still considering it.

Meho Krljic

Ti ljudi su... nenormalni. Evo šta sam napisao u komentaru na Tap-Repeatedly:

QuoteWell, games should never be turned into cinema/ TV, that is the rule of the thumb that, when ignored, usually leads to devastation. Doubly so when the production is supposed to be done in Ukraine. So, yeah, cut them some slack, but of course, this will likely be really rubbish.

Also, it's brave, nay, insane, to make a TV series based on a game that itself is (partly) based on a film made by... shit... Tarkovsky of all people. I mean, he is JUST the best film director to ever have directed a film in the history of the world... Also, the book that he based the film on – written by Strugatsky brothers – that wasn't half bad either (probably their finest novel...). So this show will be.... er... really funny.

But on the other hand I can't but applaud the GSC gameworld for actually managing to turn their extraordinary game series in a franchise. All without having any of the managerial/ marketing muscle that efforts like this have in North America. There are a bunch of novels written by Russian Science Fiction authors that expand the S.T.A.L.K.E.R. lore and now this show – yeah, I'd probably hate all of it, but I'm amazed they have the will and the means to do this and actually base their economic existence on monetizing the original IP they have produced. Hats off.

cutter

pa da, pored te kletve koja prati ekranizaciju igara najveći problem je što likovi rade sve sami... makar dok se ne udaju negde. onda valjda neće biti toliki kontrol frikovi i kada bi makar našli nekog ko ume lepo da uslika černobiljske kadrove (ako je Tarkovski mogao da potruje sebe i ekipu u onoj industrijskoj zoni mogu i oni da popiju malo radijacije iz mahovine) možda ponešto dobro i ispadne.

Vampirella

Satan my master.

cutter

Evo, Bioware pokazuje da uvek može gore:

Dragon age redemption new trailer

Plastika i krv, ubojiti spoj.

Meho Krljic

Ja još nisam igrao Dragon Age 2, da li i u njemu ima ovoliko likova koji rade cigan-kolute?

cutter

Još kako... đevojka je po svoj prilici rogue a s tom klasom sam i ja prelazio. Bioware je koncipirao klasu tako da noževi moraju da se vitlaju u obe ruke, ima još više akrobatike a backstab je u suštini teleport.  :x Bilo bi zabavno da to verno oponašaju ovde.