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Mehmete, reaguj!

Started by crippled_avenger, 13-03-2007, 03:16:25

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Meho Krljic

Kuku, ti još nisi odustao od čitanja tih užasa??? Aman, čoveče, završi prvo fakultet pa se onda zajebavaj, da ne završiš kao ja.

Father Jape

Dosao sam na lukav plan - radicu oboje paralelno. Mislim da tamo ima taman dovoljno materijala da mi potraje do kraja studija.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Nećeš ti ni stići do kraja studija ako se ne uzmeš u pamet. Evo, ja ću da ti kažem, dovoljno je da pročitaš ovaj tekst:

http://cvecezla.mojblog.co.yu/p-lepo-selo-lepo-gori-a-baba-se-ceslja-nozem/98048.html

i to ti je sublimacija mog kompletnog rada tamo. Ostalo batali.

crippled_avenger

Based on Warren Ellis' comic book miniseries
By Borys Kit and Jay A. Fernandez

June 5, 2008, 01:00 AM


From the cover of "Ocean"

Ryan Condal has been hired to adapt "Ocean," a comic miniseries by Warren Ellis that is set up at Warner Bros. Nick Wechsler and Hollywood Gang's Gianni Nunnari are producing.

The story revolves around the discovery of thousands of coffins containing angel-like bodies and a giant weapon of mass destruction beneath the ice on Europa, one of Jupiter's moons. A U.N. weapons inspector is sent to investigate the find, teaming with a space station crew, when a powerful conglomerate moves in to exploit the discovery.

Six issues of the comic book were published in 2005 and 2006, with Wechsler and Nunnari optioning the film rights in August 2007. The two are working on bringing Frank Miller's "Ronin" to the big screen.

Hollywood Gang's Craig J. Flores is executive producing "Ocean."

Condal, a relative newcomer, is known for his spec "Galahad," a revisionist take on the King Arthur legend. He is repped by WMA and Energy Entertainment.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Hm, Ocean nije rđav, ali nije baš ni fantastičan. Doduše, mislim da se dobro uklapa u današnje američko shvatanje onoga što treba da bude SF film... Rađe bih da se neko poduhvati ekranizacije Transmetropolitana, ali jasno je da bi to u startu bio upropašćen projekat.

Father Jape

Podseti me topik o koncertima - koji ti je dojam o The Birthday Partyju?  :lol:
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Mnogo bolji nego o Kejvu, dakako. Mislim, BP su mnogo više moja šolja čaja. Sirovi, opasni, grubi...

Father Jape

Hehe, znao sam. Onda ces se dakako sloziti s ovim pasusom iz The Dark Reign of Gothic Rock Dejva Tompsona:

Quote[in July 1983]The Birthday Party was over and only once more would it be rekindled, at the London Town and Country Club on 1st September 1992. [...] Then it was laid to rest once more, unlikely ever to walk again.

Why should it? Discussing his repertoire and reputation in 2001, asked how he responded to fans who recoiled from the ponderous intonations of his most recent solo albums (The Boatmans' Call and No More Shall We Part) and mourned the death of his old piss nad vinegar, Cave was unequivocal in his outrage.
'There's always the odd fan who sits and bemoans the glory days of the Birthday Party, who sits in the corner hugging his copy of Junkyard and wishing it could all be like that again. But I refuse to be bullied by what I see as their kind of conservative and basically reactionary attitude towards music. I just want to take it where it wants to go and I'm very grateful that a large part of our audience is happy to come along.'

He made, he insisted, grown-up music for grown-up listeners and was adamant that the Nick Cave of the 21st century, sonorously crooning to an audience spellbound by the sunken depths he revealed of his soul, is a far cry from the freakish, fiery, frenzied fuck-up that once stalked the streets of old London town, Nick the Stripper by name and nature, tearing donw the walls of even the reactionary Punkers and rebuliding them with rubble gleanded from the back streets and alleyways, bombsites and abattoires. The question he refused to answer was: 'Which will ultimately make the most difference?' Or, perhaps he didn't need to. Those odd fans hugging his furthest back catalogue have already answered it for him.

Mene je licno oduvek najvise privlacio onaj deo opusa koji je imao najvise elemenata Americane... sta cu kad se lozhim na to.  :oops:
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Ma, da, ja je i ne volim preterano (mada sam prisiljen da je pomalo sviram). U svakom slucaju mislim da sam premalo zreo za noviji Kejvov opus i da dijete u meni zato voli Birthday Party koji je sirov, surov i bezobrazan.

crippled_avenger

Meho, ako ti je muzika draža od filma, pogledaj FUNNY GAMES US, John Zorn ima nekih deonica.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Podseti me kad budem nekoliko decenija stariji.

crippled_avenger

'Red' aims for green light
Summit looking to adapt DC comic
By Borys Kit

June 12, 2008, 01:00 AM


Summit Entertainment is looking to adapt the comic "Red."

Summit Entertainment is entering the comic book adaptation business, picking up the movie rights to WildStorm/DC Comics' "Red."

Brothers Erich Hoeber and Jon Hoeber are writing the actioner, which will be produced by Lorenzo di Bonaventura and longtime Di Bonaventura Pictures exec Mark Vahradian.

The project marks the first time that a DC Comics title is leaving parent company Time Warner's fold. Still, DC will remain an active participant in its adaptation. DC senior vp creative affairs Gregory Noveck is serving as exec producer and will oversee "Red."

The three-issue comic series, published in 2003, told the story of a former black-ops CIA agent now living a quiet life in retirement until the day a high-tech assassin shows up intent on killing him. With his secret identity compromised and his love interest in danger, the man must reassemble his old team to figure out who is out to get them. The book was written by Warren Ellis, whose comic "Ocean" is set up at Warner Bros., and illustrated by Cully Hamner.

The Hoebers' take involves the idea of an older operative set in his ways having to contend with younger and more fit agents as well as modern techniques and technology.

It took almost two years of wrangling to extricate the book out of the Warners fold.

Di Bonaventura is in production on "G.I. Joe" and is producing "Transformers 2" with Don Murphy and Tom De Santo.

The Hoebers most penned "Whiteout," a comic adaptation starring Kate Beckinsale that is due out this year. They also worked on "The Pact" for Working Title and "Alice" for Universal. The brothers are repped by Endeavor and the Cheng Caplan Co.

Summit president of production Erik Feig and Summit senior vp production Geoff Shaevitz are overseeing the project for the studio.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Jebote, navalili su da ekranizju sve najgluplje Elisove radove, a Transmet stoji neiskorišćen u uglu i jeca.

Father Jape

Ko zna zasto je dobro sto ostaje nesodomizovan.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Načelno si u pravu... Možda bi Fincher snimio dobar Transmetropolitan da ga je snimio umesto Fight Club.. Otherwise, nemam ideju kako bi to uopšte moglo da ispadne dobro... Ne sad baš da je Ellis na nivou Palanhuka ali Holivud ima MNOGO niske standarde ovih dana  :lol:

Father Jape

Cek, ispade po tome da mislis da je Palahniuk bolji od Ellisa.  :?:
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic


cutter

ih, ko moze da se takmici sa polahniknjukom...on salje pisamca, pokloncice fanovima, bas je cakan i sokantan.
ja bih voleo da po transmetropolitenu vidim seriju...60 epizoda...recimo 4-5 sezona...da se izredjaju fincer, verhoven, gilijam, japanci...pa makar nadosao cunami novih elisovih vantransmetnih baljezgarija  :!:

Milosh

a Spajdera da igra: http://www.imdb.com/name/nm0355097/ jer em liči, em je dobar glumac, a i upravo igra u ekranizaciji jednog drugog jednako znamenitog stripa...
"Ernest Hemingway once wrote: "The world is a fine place and worth fighting for." I agree with the second part."

http://milosh.mojblog.rs/

Meho Krljic

Quote from: "cutter"
ja bih voleo da po transmetropolitenu vidim seriju...60 epizoda...recimo 4-5 sezona...da se izredjaju fincer, verhoven, gilijam, japanci...pa makar nadosao cunami novih elisovih vantransmetnih baljezgarija  :!:

Da, to bi bilo idealno. Možda ne baš 60 epizoda, ali barem 22..

A Jackie Earle Haley mi je suviše lep da bi igrao Roršaha, ali i Spajdera... Ja bih za ulogu Spajdera uzeo nekog gadno ružnog.

cutter

da, ili manje duzih epizoda ili sezdeset od po 30-35 minuta.
prvo sto mi je palo na pamet kada se kaze "spajder" i "gadno ruzan" jeste onaj tip iz nika slotera sto su ga zvali spajder...ian tracey  :oops:
spajder bi se nekako iskopao, al za zene ne znam...plavusa striptizeta bi mogla biti neka relativna debutante odgovarajuceg poprsja
za asistenta bi populisticki izbor bila sasha grey...

crippled_avenger

Color Wars: Red teams beat blue teams in gaming, sports
Better red than dead?
By Ben Silverman
ADVERTISEMENT

The next time you fire up Halo 3, you might want to wear red -- at least if you believe the findings of a new study claiming that red beats blue in online shooters.

Published in the Cyberpsychology & Behavior journal, the study tracked nearly 1500 matches in the popular first-person game, Unreal Tournament 2004. Like most online first-person shooters -- including industry-leader Halo 3 -- the game splits players into two opposing teams, one red, one blue. There are no functional differences between the two other than hue, leading most to assume that neither team would have any sort of unfair advantage over the other.

Not so fast. Researchers at the University of Copenhagen in Denmark found that the red team won 55% of the matches.

Rather than chalking that up to dumb luck, the scientists behind the study believe it has more to do with the inherent qualities of red as a psychological distractor and a natural signal of male dominance, a thought echoed in a 2005 study linking the color to enhanced performance in real-life sports.

Don't expect game developers to suddenly spin the color wheel, however.

"While this is really an interesting analysis, the notion of red team versus blue team has been ingrained in the Unreal Tournament series for years," said Marc Rein, vice president of Epic Games, in an AP story. "We don't anticipate any immediate changes to team colors."

As of press time, calls to disgruntled colors green and yellow have not been returned.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Da, video sam to... Jebiga, istina je da i ja uvek igram kao Red Team u Unreal Tournament, tako da... ima nešto u ovome.

crippled_avenger

Len Wiseman ("Underworld," "Live Free or Die Hard") is set to direct the hit Xbox 360 video game adaptation "Gears of War" for New Line says the trades.

Chris Morgan ("Wanted," "Fast and Furious") has been hired to write the screenplay based on a story treatment he will develop with Wiseman. It's not sure how much of Stuart Beattie's original draft will survive.

Set on the planet Sera, the game thrusts players into a battle for survival between humans and a race of creatures that surface from the bowels of the planet known as the Locust Horde. Players assume identities of soldiers on Delta Squad as they fight to save Sera's inhabitants.

The award-winning game sold more than three million units worldwide in its first ten weeks and is Microsoft's second-biggest seller after the "Halo" franchise. A sequel game hits stores this Thanksgiving.

This movement on the project also indicates that the new form of New Line, as a sub-division of parent company Time Warner, will be handling big-budget action fare rather than low-budget speciality titles as previously thought.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Father Jape

Danas se uhvatih u par trenutaka dokolice tamo izmedju Gears of Wara i Bendzamina Frenklina te rekoh sebi kako bolje ubiti ih nego plodovima Mehova skribomanstva.

I tako dodjoh do dela o najboljim rifovima metala...
Takav povratak u ranu mlados' (ne, cekaj, ja sam jos uvek u njoj, ok onda raniju mlados') odavno ne doziveh. Jacinu tog utiska bi bila greota umanjivati nekakvim primedbama (koje bi se ionako svele na eventualno pominjanje Breaking the Law i The Electric Eye od Priesta i apsolutno insistiranje na I Wanna Be Your Dog).

Elem... sta ono htedoh reci... a da, dakle svaka ti se dala stuff like that there, svima po kolacic, mir u svetu, legalizovati skribomaniju, Elvis didn't do no drugs.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

crippled_avenger

Ideas & Trends
The Shootout Over Hidden Meanings in a Video Game
Konami/Associated Press, left; Joao Silva for The New York Times
Prepared for Combat A scene from Metal Gear Solid 4. Is there a message about American domination? At right, real life in Iraq.

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By DAVE ITZKOFF
Published: June 22, 2008
If there's a subject that's as contentious as war itself, it might be a video game about war.

It's been just over a week since the release of Metal Gear Solid 4: Guns of the Patriots, the latest chapter in the popular video game series about a covert military agent named Solid Snake. And already, fans are exchanging rhetorical fusillades on the Internet, teasing out what the underlying political and philosophical messages of Metal Gear Solid 4 might be.

Encrypted within this discussion is a more sophisticated argument about the nascent medium of video games. Can it tell a story as satisfyingly as a work of cinema or literature?

Is the Sisyphean mission of Solid Snake — to rid the world of a robotic nuclear tank called Metal Gear — a parable about the futility of war or about its necessity? A critique of America's domination of the global stage? A metaphor for the struggle between determinism and free will? If the creator of the Metal Gear Solid series, Hideo Kojima, has answers to these questions, he isn't telling.

"He doesn't interview very much," said Leigh Alexander, an associate editor at Kotaku.com, a video game blog. "Sometimes he will speak about it, and other times it's left to the critical peanut gallery to disassemble what his intentions might have been."

Devoted players have no shortage of opinions about what Mr. Kojima's games are saying. The original Metal Gear Solid, released in 1998 for Sony's PlayStation console, combined stealth combat with cinematic intermission scenes, full of dialogue and imagery that directly invoked the bombing of Hiroshima and the birth of atomic weapons. The game called attention to the scourge of nuclear proliferation, and forced players to consider the morality of their own lethal actions.

These messages were complicated by a pair of sequels: Metal Gear Solid 2: Sons of Liberty, released in late 2001, introduced a shadowy supernational group called the Patriots, so powerful that even the president of the United States answers to it. (A commentary on the disputed 2000 election? The cabal theories of post-9/11 politics?) And Metal Gear Solid 3: Snake Eater, released in 2004, explored the cold war origins of its characters, whose personal stories are intertwined with the rise of the military-industrial complex.

"This is a just-off-center world that gamers can almost believe in," said Rob Smith, the editor in chief of PlayStation: The Official Magazine. "All the important world history of the 20th century matches up in ways that say, 'If we'd gone down this path then, this is what we'd now be facing.' "

Metal Gear Solid 4, released for the PlayStation 3 console, further upends traditional notions of heroism and villainy: in this game Solid Snake (think James Bond meets Rambo) has aged considerably, as have several of his archenemies; the forces he battles are not the soldiers of identifiable nations but the mercenaries on the payroll of private military companies. "The issue of good guys and bad guys doesn't exist anymore," Mr. Smith said. "It's just: here's the guys."

Even as gamers ponder what this symbolism means (an allegory of war in the era of Blackwater Worldwide and stateless enemy combatants?), they are also debating whether the story of Metal Gear Solid 4 is a satisfying one, and if its storytelling techniques are used effectively.

"You get so caught up in just figuring out, Does this story need to be here?" said Stephen Totilo, an MTV News reporter who covers video games. "That's not a question you wind up asking yourself when you're reading a novel. Of course the story needs to be there! Otherwise you don't have a novel."

Players like Shawn Elliott, the senior executive editor of the gaming Web site 1up.com, have criticized the game for its preachiness, and for its reliance on lengthy cinematic interludes that can run 30 minutes or longer.

"It can basically become a movie for long stretches," Mr. Elliott said. "It's not necessarily a game catching up with movies, but a game kind of cheating and using a language that isn't native to its own medium."

Others object to the sheer density of the story, spanning seven games released over 20 real-world years, that players are asked to master. "Let's just say it's not something any of us gamers are nearly as used to doing when we're playing a game as when we're reading a novel," Mr. Totilo said.

Players can skip over the storytelling elements in Metal Gear Solid and still play the game.

But unrepentant fans like Ms. Alexander of Kotaku.com argue that, coherent or not, the narrative of Metal Gear Solid 4 is an inseparable part of the "package experience" that makes it an evolutionary step beyond fare like Halo 3, a first-person shooting game designed to soothe itchy trigger fingers.

Metal Gear Solid, Ms. Alexander said, "has the characters and the narrative, the symbolism and the metaphors, and all of the lore that ties it together," whereas Halo is popular "not because of any of its peripheral elements or anything else about it, other that you shoot people."
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Quote from: "Father Jape"Elvis didn't do no drugs.

Nemoguće!!

crippled_avenger

"Wanted" creator Mark Millar tells Comic Book Resources that pre-production on the film version of "Kick-Ass" which he co-wrote is almost complete.

The author has been involved as a producer for about eight months and the script was finished six months ago. Casting is now complete with two 'big names' attached.

Smaller roles have also been filled, such as "the kids who show up at the end of issue #3 - we just cast the girl, and that was a really tricky one because we needed to find someone who could do martial arts stuff. So the whole movie's ready to role."

Filming is scheduled to begin on location in New York this August.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

crippled_avenger

It seems that "Dirt", the long in development film about glam-metal rockers Motley Crue, has been lost to the wind.

Announced in 2006, the band talked of plans with MTV Films and Paramount Pictures to produce a biopic based on their best-selling autobiography "The Dirt" co-written with Neil Strauss.

Now though, bassist/lyricist Nikki Sixx tells Reuters that they're essentially trying to take back the property and move it elsewhere as little progress has happened on it.

"We're trying to get them (MTV) out of the way to make this movie that should have been made a long time ago. MTV has become bogged down in its own way. It's a channel that used to be hip and has now actually become unhip. We signed with them because we believed they were right, but they haven't come to the table. We need to find the right partner. They are not the right partner" says Sixx.

Next Tuesday the band releases their autobiographical album "Saints of Los Angeles" which it will promote during its touring hard-rock festival, Crue Fest, starting next month.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Quote from: "crippled_avenger""Wanted" creator Mark Millar tells Comic Book Resources that pre-production on the film version of "Kick-Ass" which he co-wrote is almost complete.

The author has been involved as a producer for about eight months and the script was finished six months ago. Casting is now complete with two 'big names' attached.

Smaller roles have also been filled, such as "the kids who show up at the end of issue #3 - we just cast the girl, and that was a really tricky one because we needed to find someone who could do martial arts stuff. So the whole movie's ready to role."

Filming is scheduled to begin on location in New York this August.

Baš u narednomj epizodi DJ Meho šoa pričam o Kick-ass pa ko voli nek' izvoli. Preliminarni utisci o stripu: ne preterano pozitivni.

crippled_avenger

Warner Bros. in 'Hiding'
Picks up rights to comic book miniseries
By Borys Kit

July 1, 2008, 08:22 PM ET

"Hiding in Time"

Warner Bros. has picked up the rights to the comic book miniseries "Hiding in Time," setting writer Beau Thorne to adapt. Dan Lin is producing via his Lin Pictures shingle.

The story is set in a not-too-distant future in which the Witness Protection Program uses time travel to relocate high-value witnesses into the past for safe keeping. When the program is compromised, a government scientist must travel back through the greatest moments in history to help a master thief rescue his old crew from the assassins sent back by their former employer.

The comic, created by Christopher Long and illustrated by Ryan Winn, was published by Image Shadowline.

Jon Silk brought the comics into Lin Pictures and will serve as co-producer and oversee for Lin Pictures. Ray Miller at Archetype will co-produce, and the company's David Server at Archetype will associate produce.

Sarah Schechter oversees for Warners.

Thorne wrote the video game adaptation "Max Payne," which stars Mark Wahlberg, Mila Kunis and Ludacris. He is repped by CAA and Mad Hatter Entertainment.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Dakle svašta. Ja sam Hidng in Time pročito, pomislio kako je ovo osrednja realizacija solidne ideje i imao generalno više pozitivan nego negativan utisak ali daleko od toga da sam ga doživeo kao ikakvo otkrovenje, ali eto, Holivud muvz in mistirijs vejs.

crippled_avenger

Showtime and producer Sara Colleton ("Riding In Cars With Boys," "Live From Baghdad," "The Painted Veil," "Dexter") are developing a TV show based on the DC/Vertigo comic book "The Exterminators."

The Hollywood Reporter describes:

Created by Simon Oliver and Tony Moore, the comic centers on an ex-con who joins an exterminator company, working with a freakish supporting cast of characters. A mystery surrounding his girlfriend and the manufacturer of an insect poison percolates on the periphery, and the insects are much more dangerous than they seem
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Wow!! Ektrminejtrs je jedan od najoriginalnijih Vertigovih serijala u ovom trenutku i, naravno, prekida se jer je prodaja slaba. Baš da vidimo da li će imati smisla praviti ga za TV.

Kler_Vojant

Hipishizik Metafizik novi album Svetskog MC-a uskoro u prodavnicama.

Meho Krljic

Otkada me je njegov autor naterao da nosim paravane unaokolo po SKC-u jer je on zamišljao da će tako moj grajndkor bend imati bolji zvuk na koncertu, zarekao sam se da neću kupovati njegove nove albume.

crippled_avenger

Samo ćeš kupovati stare?
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Kler_Vojant

Paravanima po paravandžijama.

Meho Krljic

Cripple, kad bolje razmislim, neću kupovati nikakve albume Rajka Amadeusa. Nek svira te svoje europske turneje i živi od komcerata kao pošten muzičar!

crippled_avenger

Bathory
Dan Fainaru in Karlovy Vary
07 Jul 2008 16:46

 


Dir: Juraj Jakubisko. Czech Rep, Hungary, Slovakia, UK. 2008. 138 mins.

With Bathory, veteran Czech new wave (now Slovakian) director Juraj Jakubisco has broken local budgetary records in an attempt to single-handedly redeem the reputation of Countess Erszbet Bathory, known as the most prolific female serial killer in history (although the truth of these matters is admittedly murky).

Her life and times (1560-1614) are packed with witchcraft, sexual deviation, torture, murder, vampirism (it has been claimed that she was the inspiration for Dracula), alongside copious religious wars – plenty for Jakubisco to occupy himself with. But as exciting as it sounds on paper, this lavish spectacle doesn't really fulfil the vast number of expectations it raises.

Visually, it is everything you might expect from a Jakubisko film, with enough sex and gore, perversion and madness, slaughtered virgins and bloody battles to justify its $13.5m budget. Intrigues abound and the general villainy of human nature is highlighted in every detail, but any attempt to learn something about the real Erszbet Bathory (as played by Anna Friel, a last-minute replacement for Famke Janssen) is sabotaged by Jakubisko's impressionistic approach.

Steadfastly rejecting cogent narrative techniques, the director constantly jumps from reality to fiction and back again in a visual haze. A stronger cast might have given the characters some weight, but Anna Friel's shoulders are ultimately too frail; the actress goes through the motions but does not have the necessary presence for this role.

This disjointed storytelling will not help Jakubisko when it comes to distribution, and Bathory's two-hour running time is another commercial hurdle to surmount. Given Jakubisko's name, there could be some minimal art house interest (1997's An Ambiguous Report About The End Of The World hardly set this sector alight, though), and perhaps, at best, the footage could be split for television into some kind of mini-series format.

Viewers may associate the sadist Erszbet Bathory with bathing in the blood of virgins, but Jakubisko's version of the Lady of Cachtice is completely different. Like her real-life inspiration, Jakubisko's Countess Bathory was the richest noblewoman in Hungary, married to Ferenc Nadasdy (Regan) and the mother of his children. But according to Jakubisko, she was misunderstood - a highly educated, liberated woman, interested in art and science, the muse of Italian painter Caravaggio (Matheson, in a role that is pure poetic licence on Jakubisko's part), Bathory's Countess was also a gifted swordswoman, a freedom fighter instrumental in saving Europe from the clutches of the Ottoman Empire, a dedicated mother and a pretty loving though often wronged wife.

The director does admit to some shortcomings, such as butchering a maid with a pair of scissors, beating another to death, consorting with witches and the like – but that's only because she was being poisoned, leading to temporary insanity.

Clearly, no effort has been spared with this production, from the sets to make-up and costumes, all of which are impressive. Jakubisko, who says he might have become a painter had film-making not called, indulges in visual flights of fancy here, which might explain the underlined presence of Caravaggio all through the film.

The large cast features several British TV performers (Regan, Matheson, Byrne as a particularly evil Catholic priest) and as the film is shot in English, it does make their dialogue feel more natural. Karl Roden has the a meatier share of screen time as Erszbet's sworn enemy, but beyond making it plain that greed and jilted infatuation play an equal part in his villainy, there isn't much there to hold on to.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

DušMan

Šina

od ponedeljka 14. jula, svakog radnog dana u 15 sati na b92


Moredna civilizacija preti da ugrozi divljinu. Šina je hrabra ratnica koja se zavetovala da će da je odbrani.

Zasnovana na stripu, ovo je priča o Šini (Đina Li Nolin), prelepoj i hrabroj afričkoj ratnici. Šina je ostala siroče još kao mala i primili su je i odgojili pripadnici plemena Kaja - poslednji potomci drevnog plemena koje poznaje tajnu menjanja svog i poprimanja oblika divljih životinja.


Magičnu spospobnost su preneli i Šini, koja na taj način ,,prerušena" putuje kroz džunglu i bori se sa spoljašnjim uticajima moderne civilizacije, koja sve više ugrožava njen dom. U centru dogašaja su Šina i njena saradnja sa američkim avanturistom Metom (Džon Alen Nelson), njegovim pomoćnikom Mendelsonom, Kali – Šininim duhovnim mentorom i Rašidom - plemenitim masaja rendžerom.



35 epzioda

(Sheena, 2000)

avanturistička filmska serija, SAD, 2000

Uloge: Đina Li Nolin (Čuvari plaže), Džon Alen Nelson i Kevin Kvigli

Režija: Džon kasar, Kori Eubanks, Teri Ingram, Geri Džons

Nekoć si bio punk, sad si Štefan Frank.

crippled_avenger

John Woo fires off 'Caliber'
Director to helm comicbook adaptation
By PATRICK FRATER
'Caliber'


Woo

More Articles:
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Film Society taps Manus
Screen Gems mines hostage dramaJohn Woo will direct comicbook adaptation "Caliber," to be unveiled at next week's Comic-Con in San Diego.
Pic looks likely to be a three-way co-production of Johnny Depp's Infinitum Nihil, Barry Levine's Radical Comics and Lion Rock, the U.S.-based shingle that Woo runs with longstanding partner Terence Chang.

Radical Comics' hit story sets King Arthur and his knights as 19th century gunslingers in the Pacific Northwest.

"Caliber" is unlikely to be Woo's next pic. He is editing part two of his epic "Red Cliff" for a January release in Asia and will deliver an international version shortly thereafter.

Part one of "Red Cliff" opened July 10 in six Asian territories and scored a $26 million weekend.

Woo previously announced that he will helm Lion Rock's $40 million pic "1949," a period romancer set against the tumultuous background of the Chinese Revolution. Production is skedded after completion of "Red Cliff" and is now casting.

Woo's other Stateside projects include a remake of 1969 French crime drama "The Sicilian Clan," which starred Alain Delon and Lino Ventura, and "The Divide," the story of a Chinese laborer working on America's transcontinental railroads in the 19th century.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Milosh

"Ernest Hemingway once wrote: "The world is a fine place and worth fighting for." I agree with the second part."

http://milosh.mojblog.rs/

crippled_avenger

It's ComicCon weekend, and Entertainment Weekly has an interesting interview with "Watchmen" creator Alan Moore, whom I believe to be the best comic-book writer on the planet.

Among the revelations is Moore thinks HBO's "The Wire" is "the most stunning piece of television that has ever come out of America, possibly the most stunning piece of television full-stop."

He's also "a very big fan" of "South Park" and does not rule out getting into the TV game himself if he could get the kind of support David Simon enjoyed on "The Wire."

Other highlights from the interview have nothing to do with television:

* He's wary of the fact that "Watchmen" is being helmed by "300" director Zach Snyder. "I've not seen any recent comic book films, but I didn't particularly like the book 300. I had a lot of problems with it, and everything I heard or saw about the film tended to increase [those problems] rather than reduce them: [that] it was racist, it was homophobic, and above all it was sublimely stupid."

* He thinks ComicCon, which he no longer attends, is "a bit overwhelming and creepy."

* He says the pacing of "The League of Extraordinary Gentlemen" has changed substantially now that the series has moved from DC Comics to Top Shelf.

Read all of EW's interview with Moore here.
http://www.ew.com/ew/article/0,,20213004,00.html
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Father Jape

Zanimljivo... ne postoji nijedna osoba cije misjlenje cenim da je gledala The Wire a da ga nije ocenila kao najbolju americku seriju poslednjih godina.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

crippled_avenger

Nakon 13 godina ispunjenih kontroverznim najavama i išćekivanjem, novi album Guns n' Roses Chinese Democracy će premijerno moći da se čuje u drugom delu video igre Rock Band.

New York Times je sredinom prošle nedelje objavio da će se pesma Shackler's Revenge naći u popularnoj igri čiji je izlazak najavljen za septembar.

Snimanje albuma Chinese Democracy je pratila burna istorija: nekoliko pesama je pre dva meseca procurelo na internet kada su reagovali agenti FBI-a, a pre toga su različite verzije albuma kružile globalnom mrežom.

Guns n' Roses su u aprilu ove godine predstavili masterizovanu verziju snimaka svom izdavaču i tada je bilo izvesno da će album biti objavljen do kraja godine.

Povezivanje muzike i video igara omogućava plasiranje proizvoda na tržište na nov način.

U prvom delu Rock Banda, u kojoj igrač treba da oformi bend i što bolje simulira sviranje poznatih pesmama, mogli su se čuti hitovi bendova poput The Rolling Stones, The Who i Bon Jovi.

,,Te igre apsolutno imaju uticaj zato što se sve više smanjuje mogućnost da se pesme čuju na radiju", objasnio je novu strategiju izdavanja podšredsednik kompanije Universal Music Enterprises.

On je dodao da video igre danas postaju ,,važan deo marketinške slagalice".
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Nema potrebe da hvalis me, dobro ja to znam

crippled_avenger

'Capeshooters' finds home at Warners
Bryan Singer in talks to produce the superhero project
By Steven Zeitchik and Borys Kit

July 22, 2008, 08:51 PM ET
With one comic superhero lighting up its boxoffice, Warner Bros. is trying to develop another potential comic franchise by acquiring the superhero project "Capeshooters," with Bryan Singer in negotiations to produce.

J.P. Lavin and Chad Damiani will write the screenplay, which follows two down-on-their-luck slackers who specialize in shooting videos of superheroes. They find themselves on the run when they uncover evidence that a legendary superhero actually is evil.

The story is based on an upcoming graphic novel by Rob Liefeld, who was one of the founders of Image Comics and at one point one of the hottest artists in the comics arena.

Singer will produce via his shingle Bad Hat Harry. The company's Alex Garcia is executive producing.

Brooklyn Weaver of Energy Entertainment and Liefield also will produce in some capacity. Matt Reilly and Matt Milam are overseeing for the studio.

The news comes on the eve of Comic-Con in San Diego, where film and TV studios will roll out such fare as "Watchmen," "The Spirit" and "Fringe" for thousands of salivating genre-lovers while execs will troll for other hot comic properties.

WMA-repped Singer has a soft spot for costumed creations, having helmed two "X-Men" movies and "Superman Returns," Warners' reboot of the franchise in 2006.

Damiani and Lavin, repped by WMA and Luber Roklin Entertainment, are writers on Ryan Seacrest's KISS-FM morning show and also work on "American Idol." The first feature script, "Kamikaze Love," was on the Black List last year and is set up at Screen Gems.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Inače, evo malo gilt tripinga za mene:

http://videogames.yahoo.com/feature/playstation-2-component-incites-african-war/1231745

QuotePlaystation 2 component incites African war
Console war reaches past the couch and into the Congo, claims report.
By Ben Silverman
ADVERTISEMENT

Has the video game industry dug up its very own blood diamond?

According to a report by activist site Toward Freedom, for the past decade the search for a rare metal necessary in the manufacturing of Sony's Playstation 2 game console has fueled a brutal conflict in the Democratic Republic of Congo.

At the center of the conflict is the unrefined metallic ore, coltan. After processing, coltan turns into a powder called tantalum, which is used extensively in a wealth of western electronic devices including cell phones, computers and, of course, game consoles.

Allegedly, the demand for coltan prompted Rwandan military groups and western mining companies to plunder hundreds of millions of dollars worth of the rare metal, often by forcing prisoners-of-war and even children to work in the country's coltan mines.

"Kids in Congo were being sent down mines to die so that kids in Europe and America could kill imaginary aliens in their living rooms," said Ex-British Parliament Member Oona King.


SEE PICS
So where's the connection to Sony? According to Toward Freedom, during the 2000 launch of the PS2, the electronics giant was having trouble meeting consumer demand. To pump out more units, Sony required a significant increase in the production of electric capacitors, which are primarily made with tantalum. This helped drive the world price of the powder from $49/pound to a whopping $275/pound, resulting in the frenzied scouring of the Congolese hills known for being ripe with coltan.

Sony has since sworn off using tantalum acquired from the Congo, claiming that current builds of the PS2, PSP and PS3 consoles are sourced from a variety of mines in several different countries.

But according to researcher David Barouski, they're hardly off the hook.

"SONY's PlayStation 2 launch...was a big part of the huge increase in demand for coltan that began in early 1999," he explained. "SONY and other companies like it, have the benefit of plausible deniability, because the coltan ore trades hands so many times from when it is mined to when SONY gets a processed product, that a company often has no idea where the original coltan ore came from, and frankly don't care to know. But statistical analysis shows it to be nearly inconceivable that SONY made all its PlayStations without using Congolese coltan."

Currently, the Playstation 2 is the best-selling video game console of all-time, having sold through over 140 million units.

crippled_avenger

It sounds like the kind of bedtime story Stewie Griffin would love.

"Family Guy" showrunner/executive producer David A. Goodman has been hired to adapt the Blatant Comics horror property "Last Blood" into a feature film screenplay. Benderspink is producing.

"Last Blood," created by Bobby Crosby and Chris Crosby, follows the human survivors of a zombie massacre who find themselves protected by a band of vampires who need their blood to survive.

Goodman, repped by UTA and Benderspink, has an overall TV deal with 20th Century Fox. The Emmy-nominated writer-producer also has scripted an in-development remake of the 1978 comedy "Who Is Killing the Great Chefs of Europe?" for producer Eric Gold at Warner Bros.

Benderspink has several other comic properties in development, including "The Ghouly Boys" at Mandate Pictures and "Y: The Last Man" and "Power and Glory" at New Line.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

DušMan

...

Joe Harris, whose previous work includes Slingers and Bishop: The Last X-Man for Marvel, was on hand to announce two new projects with Oni. The first is a five-issue series called Ghost Project that features art by Steve Rolston. The story takes place in the former Soviet Union and revolves around the idea that during the Cold War, the Soviets experimented with all sorts of weapons of mass destruction, including the supernatural.

An American weapons inspector discovers a project that involved the Soviets trying to weaponize ghosts that "went horribly wrong," Harris said. It's due in late 2009 or early 2010.

His second project, The Hashishian, is an original graphic novel with art by Trevor McCarthy. Harris said the name comes from a sect of assassins during the Crusades who were sent out to perform assassinations "drugged out of their minds," Harris said.

"But that's not exactly what our story is about," he added. It's about two Brooklyn stoners who find a magical stash of marijuana, and when they smoke it, "they have flashbacks to the 12th century where these characters were alive and well and doing their duty," he said. The owner of the pot, one of these 12th century assassins, shows up and hunts them down to reclaim his pot – later they learn he's there to assassinate the president.

...
Nekoć si bio punk, sad si Štefan Frank.