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Novosti iz sveta video-igara

Started by ridiculus, 25-04-2009, 05:53:06

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Meho Krljic

 :lol: :lol:

Ja verujem da je opasnost dosta realna. CoD/MW ima dovoljno jak brend rekognišn da ideja o naplaćivanju pretplate za igranje ovih igara onlajn deluje ne-suludo. Ako od dvadeset miliona ljudi koji sad igraju ove igre ostane jedan ili pola miliona koji će da rokaju deset ili pet dolara mesečno, to je sumanuta zarada za Activision. Pet dolarčića mesečno od pola milijuna ljudi je dva i po milijuna dolara mesečno za igru koja je već plaćena 60 dolara (ili, tačnije, za koju je Activision dobio svoj kat od retailera) a Activision, za razliku od Blizzarda u nju jedva da kontinualno ulaže (nema dedikejtid servera, nema cimanja sa resursima, samo matchmaking serveri). Neka je Activisionov čist prihod za ovo samo milijun dolara mesečno, to je praktično besplatan novac i apsolutno je neodoljivo za svakoga ko razmišlja u biznis formama.

Meni je sasvim logično da će EA i 2K odmah da se zalete da i sami isprobaju slične sisteme sa MoH/ BFBC i RDR/ GTA franšizama, a i Microsoft bi tu imao šta da kaže sa Haloom. Ako Activision uspe da dokaže da je model praktično isplativ.

Ja od toga dršćem jer sam jučer proveo dobar deo dana igrajući Super Street Fighter IV onlajn preko sasvim besplatnog PSN-a. Sony je obećao da uvođenje PSN plus modela - koji se plaća - neće umanjiti stečena prava koja su imali svi korisnici PSN-a do sada, ali ako se ovaj trend zalaufa, što ne bi i Kapkom rekao "čekaj, malo brale, ti taj SSFIV igraš svaki dan po sat-dva, a što ne bi ti nama malko platio za to?". Moj argument da sam već platio za igru imao bi više težine samo da nismo i do sad pristajali da nam Kapkom prodaje nove skinove za likove u igri iako su to ranije bili elementi igre koji su otključavani kroz igranje (i, cinično, već su na DVD-u i samo se otključavaju plaćanjem).

Dršćem.

cutter

verujem da oni sada mogu da sprovedu profitabilan model, ali ne zaboravimo da se tih pola miliona otcepilo od baze igrača koja je nastala zahvaljujući tome što mahom nije bila saplitana globljenjem na svakom ćošku. kada to vide druge kompanije i polakome se, vredi postaviti pitanje koliko udaraca će taj omršaveli konj koji predstavlja jezgro koje je nastavilo da igra plaća izdržati? fehi u članku o onliveu dosta dobro sumira probleme sa izdavanjem vrlo restriktivne dozvole za korišćenje, mesto posedovanja igara; tehnološki koncept ima potencijala - ali biznis model mora radikalno da se menja ako žele da uspe. u međuvremenu, i od njega nas štite brze veze srbije.

Meho Krljic

Videćemo. Do pre godinu-dve, ideja da ne možeš da igraš singl plejer igru ako nisi onlajn delovala je ne samo jeretički nego suludo. U 2010. godini ovo je dovoljan razlog što nisam dao Ubisoftu pare za solidni Splinter Cell Conviction.

cutter

Quote from: Meho Krljic on 19-07-2010, 14:26:38
Dršćem.



mene zapravo brinu ublažavanja najavljenih mera - kao, prizvali smo se pameti, nećemo naplaćivati 50 nego 5 dolara, sad nahrupite vamo da se igramo. ne mislim da će ti razumni biznis modeli, uz licence izbrisati koncept posedovanja i pune funkcionalnosti onog što smo platili sa tržišta ali valja biti na oprezu, dakako.

Meho Krljic

Nisam ja nerazuman, kad je model dobar, prihvatiću ga nakon što prvo par godina budem urlao i branio se. Kao Steam recimo. Ali Steam daje MNOGO nove udobnosti u zamenu za to što mi oduzima fizički medij. OnLive za sada daje lošiju uslugu za više novca, a Activision nudi istu uslugu za više novca. Ako ponude bolju uslugu za više para (a to je ono zbog čega ljudi uopšte plaćaju pretplate za MMO igre - bolja usluga) možemo da pričamo, ali ako ponude istu uslugu za malo više para, nek jedu govna. Alternativno, ako, kao što trenutno deluje da je slučaj, nude istu uslugu za više para a onima koji ne plate ne nude ni ono što su do sada imali, treba ih spaliti.

Tex Murphy

P&C avanture su zakon.

QuoteOvo su igre u kojima praktično nema pravila već svaki problem ima distinktno rešenje (najčešće samo jedno) i jedan te isti predmet ne može se upotrebiti u sličnim situacijama sem ako to dizajner nije eksplicitno skriptovao. Pištolj koga ste pokupili na petoj lokaciji u igri poslužiće vam da ubijete jaguara na devetnaestoj lokaciji (pod uslovom da ste pronašli municiju na trinaestoj i da ste oružaru koji vam ga je popravio na devetoj odneli paketić duvana koji ste imali na prvoj lokaciji) ali njime ne možete uništiti bravu na osamnaestoj

Pa zar ne vrijedi slično i za skoro sve druge tipove igara (where applicable)? Npr. neka pucačka igra zamisli da za otključavanje nekih vrata moraš da iskoristiš ključ do kog dolaziš tako što skenjaš nekog žešće opakog monstruma i džaba ti onda što pri ruci imaš bacač raketa kojim bi ta ista vrata bez problema raznio u tri lijepe materine - ne, pucanje u vrata ne fercera i moraš da se boriš sa čudovištem.

Ti zamjeraš P&C avanturama linearnost i to je uglavnom opravdano, ali to ne znači da je taj žanr ograničen/ograničavajući, već prije da još uvijek nije realizovan u punom potencijalu.
Genetski četnik

Novi smakosvjetovni blog!

Meho Krljic

Tvoj primer zapravo pokazuje šta se dešava kad u šuter ubace problem koji je uvezen iz avanturističkih igara. Kod šutera, međutim, ima pravila, što sam podrobno objasnio. Kod avantura ih nema.

Meho Krljic

Džaba sam se secao?

Call of Duty Multiplayer Always Free

QuoteWhether or not Activision ultimately decides to introduce a subscription-based service for its Call of Duty titles, fans will be pleased to know they won't have to pay to play multiplayer matches, at least for now.

A purported YouTube video surfaced last night that showed a possible membership program was in the works for Call of Duty: Modern Warfare 2. Addressing the video, Infinity Ward's Robert Bowling said the menu shown was an error and that there will never be 'pay-to-play' Call of Duty multiplayer.

"To be clear: There is not, and will never be, additional fees required to subscribe and play Modern Warfare 2 multiplayer," he said on his blog.

"The video above seems to show a user on what appears to be the Xbox Live Gold Membership renewal page via the Marketplace in the guide, but while in-game in Modern Warfare 2 (which is in error)," he added. "It does not however, prove a pay-to-play subscription model is in the works for Modern Warfare 2, because no such plan exists for this or any other Call of Duty (including the upcoming Black Ops)."

"That said, feel free to cease freaking out."

Treyarch community manager Josh Olin addressed the rumors saying Call of Duty: Black Ops will also be free to play online. "No, you will not have to 'Pay to Play' multiplayer either," he said. "Rumor -> Squashed."

Activision issued a statement to IGN further reinforcing what Bowling and Olin had stated, saying the company has no plans to charge for online multiplayer.

"Reports of a subscription membership in Modern Warfare 2 are not true," a spokesperson said. " Activision has no plans to charge gamers to play Call of Duty multiplayer."

This news comes just days after industry analyst Michael Pachter preached that publishers such as Activision need to begin to monetize multiplayer by including subscription fees, starting with Call of Duty: Black Ops this November.

Meho Krljic

Oh, jebote!!!!!!!

Rumour: Capcom vs. Namco in the works

QuoteCapcom vs. Namco and Namco vs. Capcom are two games currently in development, US mag Game Informer reckons.

Sources told the mag that Capcom will make Capcom vs. Namco using the Street Fighter IV engine, and Namco Bandai will create Namco vs. Capcom with the Tekken 6 engine.

Rumour suggests Street Fighter main man Yoshinori Ono is in charge of Capcom vs. Namco, and Namco Bandai's Katsuhiro Harada is leading the Namco vs. Capcom charge.

Apparently a fighting game debut trailer will go live on Saturday 24th July during Comic-Con.

We already know Ono will unveil his new game at the show.

A couple of weeks ago he tweeted: "SuperSF4 is nothing compared to what's coming!!"

Fans have speculated that Ono's new game is a Darkstalkers reboot. However, one game Ono has denied he's working on is Capcom vs. SNK 3.

"Personally, I hope for it. But I don't have time. Will anyone make it? :D" he said, once again, via Twitter.

Aiiii. Baš sam se pitao koja je nova Onova igra koju je toliko hajpovo, pa ako se ispostavi da je ovaj rumor istina, i da se prave i Capcom vs. Namco na SFIV endžinu i Namco vs. Capcom na Tekken 6 endžinu, to bi moglo da dovede do implozije kosmosa od čiste ljepote!!! SFIV (pogotovo u SSFIV verziji) i Tekken 6 su ispale mnogo dobro i prosto se ježim od pomisli da će dizajneri imati šansu da upotrebe tehnologiju sa kojom su sada vrlo dobro upoznati da kreiraju nove igre koje su po koncepciji čist fan service.

Ryu protiv Anne Williams???? Moj san je konačno na pragu ostvarivanja!!!

Father Jape

Sad jos samo da nagovorim The Thinga ovdasnjeg da nabavi PS3.  :lol:
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Ima vremena. Marvel vs. Capcom 3 izlazi na proleće, a ove dve igre verovatno onda neće još najmanje godinu dana.

cutter

zašto je SNK zaboravljen  :cry:

Meho Krljic

Da, to jeste pomalo žalosno, ali ima vremena. Ako ove igre budu uspešne (a Marvel vs. Capcom 3 će sigurno biti) siguran sam da će SNK vs. Capcom 3 da se pojavi u naredna 24 meseca. No, ne žurimo, da vidimo prvo na šta će da liči King of Fighters XIII. Izašo je u Japanu ali još nisam video prikaze na jeziku koji bih razumeo...

cutter

u svojim najdivljim snovima katkad šapćem SNK vs Tecmo... SNK vs Tecmo...SNK vs. Tecmo...

KOFXIII sledi dvanaesticu u nemanju Vanesse i to je neoprostivo.

Meho Krljic

Hmmm, a ko bi zastupao Tecmo osim DoA ekipe? Dobro, dodao bi se Ryu Hayabusa (koji se i sam pojavljuje u DoA) i... Bomb Jack??? Možda bi SNK vs. Tecmo vs. SEGA bilo prihvatljivije rešenje...

Mada se ja, kad već maštamo, nadam nečem na liniji Guilty Gear vs. Darkstalkers  :lol: Tu bi bilo prostora, pored ludačke borbe, i za neke zaista divlje seksualne fantazije...

cutter

U suštini moj san se prevashodno tiče clasha između probrane KoF i DoA ekipe, možda uz ubacivanje Nigger Fuckin Largea iz Tecmo Bowla. :oops: U takvoj iteraciji pristao bih na disproporciju, odnosno veći broj SNK likova, nauštrb Tecma. Direktno ukrštanje igara umesto kompanija također podržavam!

Father Jape

U cilju prekidanja vasih vlaznih snova:

http://www.thevalve.org/go/valve/article/art_art_art/

Interesantan, premda malo okasneo, Valve post apropo Eberta i one tete i cele 'igre kao umetnost' ujdurme.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Ovaj deo je najznačajniji:

QuoteI think a great deal of aesthetic confusion arises from the fact that the form is still deeply, hopelessly invested in competing with or besting cinema — the idea that video games would be the successor, the completion, the fulfillment of film; that it would make the plane of the movie or television screen porous, and you the gamer would find yourself in the place of a film's protagonist. This is a fantasy by which the medium is still judged, even though it's hopelessly poor at delivering the satisfactions we're most sensitized to, the experiences of narrative and psychologically sophisticated characterization that the film and the novel have accomplished at such a high level. And it's a confusion that makes the voice of the interactive medium, if there truly is one, harder to hear.

...I would rather call it "art half-accomplished." It fails a lot, and when it succeeds, it does so in ways we only partly sense and don't even have an aesthetic language to describe. (Some developers banish the term "fun" from their vocabularies entirely, in order to force the development of more specific, substantive, useful critical terms). The sense of fulfillment, of a real aesthetic experience unalloyed by a feeling of falseness, is still fleeting and anecdotal. It shows up when it isn't expected, often emerging from an unplanned coming-together of various game elements. It's usually off the narrative point, a subtler note in a bombastic storyline that keeps crashing along without anyone — designer or player — much caring about it. I played Zork with less attention to solving puzzles than with letting the space of an underground empire grow in my imagination, stretching out from under my ordinary white house. Doom (1993) was a brilliant accomplishment, and I played dozens of hours, but the thing I remember with the most feeling is being able to look out a window at the lush, tropical surface of Mars.


Father Jape

Jest. Ja bih dodao i ovaj deo:

QuoteThe manner in which one experiences a film is just so different from how one experiences a novel, a sculpture, a painting, something it's almost shocking to see Ebert fail to recognize. There's something totally bizarre, in fact, about seeing him place screen-captured stills of various video games next to a still of George Melies' 1902 A Voyage to the Moon; what on earth would lead a film critic to imagine that a still could in any way represent what was interesting about a moving picture? By the same token, when he places a series of youtube clips of A Voyage to the Moon next to you tube clips of video games, what on earth would lead him to think that it was a useful comparison to place a viewing of a medium meant to be viewed side-by-side with a viewing of a medium meant to be played? If you strip the experience of playing a game from it—if you simply render it into a movie—you sort of remove its reason for existing. You don't take pictures of sculptures and think you've captured their essence; why would we imagine that a youtube clip of a video game tells us anything useful about what it is (much less can be)? 
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Da, tu je razobličio fundamentalnu grešku u Ebertovom pristupu koja pokazuje da koliko god on bio pametan u jednom domenu, u drugom pravi iste propuste kao i običan svet. No, to smo već znali, a onaj zaključak je baš lepo sročen i treba ga pamtiti.

Meho Krljic

Inače, Nintendo DS se svakako približava zalasku svoje (blistave) karijere, jer nam stiže novi, veći, ljepši (i stariji?) Nintendo 3DS, ali da u časnoj starini još ima snage za prijatna izenađenja svedoči i igra Ghost Trick: Saving Lives koja izlazi u Novembru. Igru je pravio Shu Takumi koji me je večito zadužio Ace Attorney franšizom (primer avanturističke igre koju JAKO volim uprkos mojim nedavnim nasrtajima na čitav žanr) i igrač je u ulozi duha koji treba da spasi živote ljudima posedanjem raznih predmeta u njihovoj okolini. Pročitati privju na IGN-u:

Privju na IGN-u

Meho Krljic

PSP do smrti ostaje mašina za portove i rimejkove (ove godine smo već dobili port BlazBlue i rimejk Persone 3) a to se nastavlja sa najavljenim Tactics Ogre: Wheel of Fate. Doduše, ne bunim se jer se radi o reklo bi se zaista bogatom rimejku jedne od najvažnijih SRPG igara ikad a na rimejku će raditi originalni tim ("Hiroshi Minagawa as director, Yasumi Matsuno as designer, Akihiro Yoshida and Tsubasa Masao as character designers, and Hitoshi Sakimoto and Iwata Masaji on music. ") Jedino što me jedi je što je podnaslov promenjen iz Let us Cling Together u Wheel of Fate čime je napuštena tradicija da Ogre igre imaju veze sa Queenovim pesmama (setimo se: Ogre Battle, March of the Black Queen itd.).

Meho Krljic

Nego, Yoshinori Ono na svom twitteru kaže da je zvao Haradu (prodžekt lidera na Tekkenu) i da su se smejali glasinama o Capcom vs. Namco i namco vs. Capcom igrama. Pa... baš je moro da se popiša po našim nadama i snovima...

QuoteNow, I called Harada-san as Tekken Project Leader. He was laughing about Rumor.
about 21 hours ago via ついっぷる

cutter

tačnije, harada se smejao, ono je verovatno strugao blankinom figuricom po telefonu.

amerikanac mekgi ščedžulovo novu alisu za sledeću godinu. a ima i dental soup tizer.

http://www.gametrailers.com/video/haunting-wonderland-alice-madness/701881

Meho Krljic

S obzirom da od originalne Alise nije napravio ni jednu odličnu igru (a diskutabilno je koliko je Alisa bila dobra igra a koliko samo lepo grafički dizajnirana), da je uradio osrednji Scrapland, osrednje-do slabe Grimmove i očajni Bad day LA, da će i novu Alisu praviti njegovi šangajski robovi, nisam siguran da vredi da se uzbuđujemo ovom najavom.

cutter

odlična nije, ali rekao bih da jeste bila dobra igra, zabavna, sa nekoliko upečatljivih scena ako ne i njihovih rešenja... ova moguće da neće ni to dostići ali eto, desetak i više godina između nastavka je priličan razmak pa ga valja obeležiti. scrapland i grimove sam preskočio a bad dayu u lau sam se radovao kao igračkoj verziji falling downa, zato što nisam čitao najave.

evo još jednog tizera?!



Meho Krljic

Kombinacija slomljenog engleskog i nerazumljivog japanskog znači da nemam pojma za šta je ovo tizer???

cutter

pa za nove čalendžere plavom latinicom?! to je promo flajer za arkadnu verziju ssfiva.

Meho Krljic

Aha, arkadna verzija. A novi čelindžeri su likovi koji su već u konzolnoj verziji ali nisu u originalnom SFIV? Dobro, nothing to see here, move on.

cutter

verovatno si u pravu ali sam se ponadao da će uleteti neki likovi neprisutni na konzoli i tako povećati interesovanje za arkadu.

Meho Krljic

Ako i hoće, na ovom posteru ih nema.

Meho Krljic

Interesantno: na PC platformi količina igara prodatih digitalno se skoro izjednačila sa količinom igara prodatih fizički:

QuotePC Digital Sales Nearing Parity With Retail

NPD data shows growing digital sales.

July 21, 2010

by JIm Reilly

U.S. sales of digital PC games have nearly reached parity with sales of physical copies, according to a new report published by research firm NPD.

In 2009, full-game, digital PC games hit 21.3 million downloads compared to 23.5 million of physical games purchased at retail during the same time period.

Digital PC sales represented nearly half of unit sales across digital and retail at 48 percent in 2009, and 36 percent of dollar sales.

Top 5 Frontline Digital Retailers – 2009 (based on unit % share)

1. Steampowered.com
2. Direct2drive.com
3. Blizzard.com
4. EA.com
5. Worldofwarcraft.com

Top 5 Casual Digital Retailers – 2009 (based on unit % share)

1. Bigfishgames.com
2. Pogo.com
3. Gamehouse.com
4. iWin.com
5. Realarcade.com

Naravno, moglo bi se reći da ovde lavovski deo otpada na "casual" igre koje koštaju par dolara, ali svejedno, zanimljiv je ovo podatak s obzirom na to koliko je piraterija uve citirana kao zajebana konstanta u jednačini... Doduše, svega 23.5 milijuna prodatih fizičkih kopija PC igara za godinu dana je pomalo neveseo podatak, ali dobro..

Edit: Ha! Evo brojeva i za ostale platforme. Kad se saberu digitalne i fizičke prodaje, PC je prodao više igara nego PS3. Doduše, ne znam da li ovi brojevi na PS3jci ubrajaju i igre prodate preko PSN-a ili samo fizičke. Ako ubrajaju i PSN daunloude, onda, kuku i lele:

Wii - 72 million units
360 - 53 million
PC - 44.8 million
PS3 - 33 million

Meho Krljic

Stari članak sa Krekda ali ne sećam se da smo ga postovali:

6 Ways Video Games Are Saving Mankind


Morningstar

Ako imate 1200 MS poena viska... A ako nemate, podrazumeva se da cete opljackati prvu banku da bi nabavili Limbo.

http://www.youtube.com/watch?v=t1vexQzA9Vk&feature=player_embedded#!

sve price su Anansijeve.

cutter

Amaterasu obznanjena za Marvel vs Capcom 3! Pitam se hoće li igraču biti data kontrola nad četkicom.

Meho Krljic

Britanija potvrđuje svoj status američke kolonije (istorijska ironija u kući):

DS pirate carts now illegal in UK

QuoteR4 cartridges, which are used to play pirated copies of games on the Nintendo DS, are now illegal in the UK.

A judge ruled against R4 company Playables Limited and Wai Dat Chan, making it illegal to import, advertise and sell R4 carts in Britain.

The "first-ever" judgement was made after the London High Court ruled the carts were illegal because they bypass the DS's security measures in order to run games.

"Nintendo promotes and fosters game development and creativity, and strongly supports the game developers who legitimately create new and innovative applications," Nintendo said in a statement.

"Nintendo initiates these actions not only on its own behalf, but also on behalf of over 1,400 video game-development companies that depend on legitimate sales of games for their survival.

In the U.K. alone, there have been over 100,000 game copying devices seized since 2009, Nintendo said.

Playables Limited and Wai Dat Chan argued that game copiers were lawful because they allow for the play of "homebrew" applications. Obviously that didn't work.

Meho Krljic

Dejvi Džounz otišo u kuras??? Zapamtimo, ovo je čovek koji je dizajnirao (ne sasvim sam, dakako) Lemmings i GTA:

Realtime Worlds shows new social game

Mislim, ne kažem, OK, ali ovo trigeruje moj refleks "core" igrača i neizbežnu snobovsku reakciju.

Meho Krljic


Meho Krljic


Meho Krljic

Lord Britiš uspeo da izgrebe 28 milijuna dolara od kvarnih Azijata:

Garriott wins $28m from NCsoft

QuoteRichard Garriott, the father of Ultima and creator of Tabula Rasa, has won his lawsuit against former employers NCsoft and been awarded $28 million by the jury in the case.

Garriott sued the Korean publisher for fraud last year, claiming he was fired, but that NCsoft had "re-characterised" his departure as voluntary.

This meant Garriott had to sell his stock options in a depressed market rather than hold on to them, which he claims lost him dozens of millions of dollars.

As The Austin-American Statesman reports, the court agreed and awarded the artist formerly known as Lord British $28 million in damages.

"I am extremely pleased with the jury's decision," he said in a statement. "The facts were clear that my departure from NCsoft was not voluntary. I am very pleased with the final award."

NCsoft said it would consider options for taking the matter further.

Garriott and his brother joined NCsoft when it bought their studio Destination Games during the development of Tabula Rasa. The sci-fi MMO flopped, and NCsoft informed Garriott that he was to leave shortly after his return to earth from a $20 million spot of space tourism. The game was discontinued a few weeks later.

cutter

super, sad mogu opet da ga lansiraju.

zakk

Why shouldn't things be largely absurd, futile, and transitory? They are so, and we are so, and they and we go very well together.

zakk

Why shouldn't things be largely absurd, futile, and transitory? They are so, and we are so, and they and we go very well together.

zakk

http://blogoscoped.com/graphic-adventures/



Did you love to play graphic adventures as much as I did, and want to learn more about them? The book Graphic Adventures  is the mostly correct history of the adventure game classics by Lucasfilm, Sierra and others, from the pages of Wikipedia. The book features the tales behind games like Loom, Labyrinth, Mystery House, Maniac Mansion, Space Quest, The Secret of Monkey Island, King's Quest, Myst, Zork Nemesis and Leisure Suit Larry. The book was based on the pages of Wikipedia articles, which were edited and added to. Many game creators, like Al Lowe, David Fox and Peter Langston, are interviewed and provide further historical background on these games.

The book has over 500 pages, loads of screenshots of the old games, and costs $29. By the authors of Wikipedia, collected & edited by Philipp Lenssen, with original interviews and more. Half the profits will go to the Wikimedia Foundation. (ISBN: 978-0-557-41207-5)
Why shouldn't things be largely absurd, futile, and transitory? They are so, and we are so, and they and we go very well together.

kikec

26.08.2010. Worms Reloaded dolaze na PC!

Worms Reloaded Trailer - for PC from Steam, coming August 2010

Sjajna potez da se vrate u 2D oblik, nakon serije ne baš interesantnih i (ne)igrivih 3D pokušaja.
signature

Meho Krljic

Jel' neko igrao igru koji je Kieron napisao, Curfew? Jape?

http://www.thecurfewgame.com/play-now.htm

Father Jape

Ja krenuo, samo prvu deonicicu zavrsio, nisam posle imao vremena.

Izgleda zanimljivo.... mislim za pocetak sam koncept edukativne flash igre o totalitarizmu koju sponzorise Kanal4. A pise je Gillen.

Koliko sam video, nema tu neke igracke mehanike (recimo najrudimentarnija moguca P&C avantura sa par prostih mini-igara), vise je vozilo za ono sto se zeli ispricati.
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Meho Krljic

Tako sam je nekako i ja percipirao iz napisa... Hmmm...

cutter

i ja sam probao curfew, interesantan je kieronov throwback na avanture sredine devedesetih ali nisam igrao dalje od prvog glumca. s druge strane, da prijavim da su japanci i njihovi minioni su vrlo ažurni kada je reč o wii naslovima na hosting sajtovima, nisam stigao ni 5 linkova arc rise fantasie da svučem sa hotfilea (ugh) kad ono:

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