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Dark Souls 2

Started by Perin, 31-05-2014, 20:16:27

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Meho Krljic

Dark Souls 3's combat is faster in a post-Bloodborne world
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Dark Souls 3's combat is faster and more fluid than is predecessors, changes that a hands-on report in the latest issue of Edge puts squarely in the context of a game released after developer From Software's not-quite-Souls-title Bloodborne.

Edge's time with Dark Souls 3 highlighted two notable changes to the game in development, both of which concern movement. Backstepping, a move so important to Dark Souls combat that it's mapped to a face button, has been "sped up." Swinging greatswords — tools of destruction often as tall as players that have heretofore traded low speed for high damage — is also faster.

In changes like those, Edge can feel the influence of Bloodborne, From Software's PlayStation 4 exclusive released earlier this year. It's not a Dark Souls game, but it shares many qualities with From Software's other role-playing game series. Those include not only Dark Souls' signature button mapping, where players lunch attacks with shoulder buttons and triggers, but also the dedicated backstepping button.

Despite their similarities, one of the big differences between Bloodborne and the Dark Souls series is that pace at which combat unfolds. The latter is more plodding, filled with caution and shield blocking and breaking. Bloodborne ditches shields, puts weapons in both hands, and compels action. Bloodborne even boosts the risk/reward strategy and gives players slices of regained health for hitting enemies. Dark Souls 3 seems poised to add a bit more movement to deliberate combat.

Edge's Dark Souls 3 impressions comport with the hands-off walkthrough Polygon saw at E3 2015. Series creator Hidetaka Miyazaki played the game and explained that he wants more sword diversity, more risk and more reward. The game's new weapon arts mechanic expands what's possible with standard weapons. Using the "ready stance" mechanic, players can launch guard-breaking and distance-closing attacks with short swords. Greatswords offer lunging attacks that break stances or launch players into the air.

The quickened pace of combat and expanded options also carry over to the short bow, which players will be able to fire while strafing, a mechanic we said makes bows "much more effective in fast paced combat situations."

You can find more of Edge's impressions in the current issue, which is available for purchase online.

Dark Souls 3 is scheduled for an early 2016 release on PlayStation 4, Xbox One and Windows PC. Press play below for our interview with publisher Bandai Namco's Michael Chang and Nicholas O'Leary, who discuss how Dark Souls 3 will evolve from its predecessors.


Meho Krljic

Ifa Vilson ima lep privju Dark Souls 3 na Jurogejmeru, sa sve Mijazakijevim meditacijama:


http://www.eurogamer.net/articles/2015-07-23-dark-souls-3

mirkiekishka

Novi trejler za ds3, malo gejmpleja

https://youtu.be/1gMUv2P9-ME

Petronije


Petronije

Tačnije 16 minuta, ali mi forum ne dozvoljava da editujem post.

http://youtu.be/Ha8eRiP0DmI

Meho Krljic

Boginja govori, mi slušamo:

I Already Like Dark Souls 3 More Than Dark Souls 2

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Look, I didn't like Dark Souls 2 all that much, alright? There was something missing. Something that Dark Souls 3 appears to have. That thing is majesty.

I don't want to go off on Dark Souls 2. It is still a great game - even a mildly disappointing Souls game is still a great game - and I'll happily admit that I didn't finish it, so Drangleic Castle and the (reportedly excellent) DLC might well elevate it to the level of the other Souls games in my estimation. But here's what I didn't like about it: its version of making things more difficult quite often boiled down to "here, have more enemies at once" (eg the Ruin Sentinels - nope); and not one of its bosses sticks out in my memory except the Executioner's Chariot, which at least looked spectacular. Many of them were basically large versions of normal enemies. That is not what a Dark Souls boss should be. Compared to the variation and personality of the enemies in Demon's and Dark Souls, Dark Souls 2 felt dull. I liked it, but I couldn't love it.

I always suspected that this might be because Souls' mastermind Hidetaka Miyazaki was away working on Bloodborne. This theory is lent weight both by Bloodborne itself - which was in no way lacking in majestic, breathtaking, horrendous bosses - and the half-hour I've now played of Dark Souls 3.
It was set in an enormous castle that stretched well off into the distance and up into the sky, taking advantage of the PS4 and Xbox One's ability to render scale as well as detail.. Withered undead prostrate themselves in obeisance to corpses skewered on trees, turned to face the sun, and to the ashen remains of ancient dragons whose fossilised forms splay across entire buildings. One surviving dragon sears the pathways with its fire-breath (yes, just like that dragon in Demon's Souls), daring you to try to get near it. Outside, pale light half-heartedly illuminates the ancient structures; inside, undead wait for you behind piles of crates and barrels, in total darkness, as you forge your way forward with torch held aloft.

And the boss! The boss - which you can get a look at in the Gamescom trailer above - is called the Dancer of the Frigid Valley. It is an unsettling, graceful, dangerous creature with two swords (one of which is aflame), birthed from the blackness of a dark portal that opens up in mid-air an enclosed chapel (like Bloodborne's One Reborn). It turns its covered face towards you and circles, swirling its weapons around you in discomfiting, sinuous movements. As you fight it, its sword sets the structures in the chapel alight, so that you're fighting bathed in the light smouldering wreckage. I wanted majestic. This is majestic.

There's definitely a lot of Bloodborne in the couple of Dark Souls 3 bosses I've seen so far. They move in beastlike, unsettling ways; another boss I was shown fights bent over, almost on all fours, and lethally fast.Some things that fellow Souls fans will want to know: Souls 3 plays like a mixture of Bloodborne and Demon's Souls. The pace of combat is faster and the enemies move faster, too. Instead of throwing lots of aggressors at you, Dark Souls 3 prefers to confront you with individually challenging opponents. Remember when you'd see the eyes of a knight glowing at the end of a corridor in Demon's and feel a cold wash of fear? Dark Souls 3 is all about that. The knights are formidable - they've got all the moves that you've got, a variety of weapons, and thick armour. There's a definite "back to roots" vibe around Dark Souls 3 - I'm seeing plenty of echoes of Demon's Souls, which makes me extremely happy.
The backstab - which a faction of hardcore Souls players aren't enormously fond of, especially in PvP - is once again a crucial tool, along with parry and riposte. It does massive damage and you're invulnerable for the entirety of the animation. When I was playing, though, I didn't find it at all easy to get behind enemies, especially not the knights, which would sweep their swords in wide arcs to catch me as I tried to circle around. Only the big lumbering skeletal sorts with huge axes were vulnerable to a backstab, as they drove their huge weapons into the ground and struggled to lift them again. I struggled to find parry timing, which suggests that the window for success is small.
There's a very significant new combat feature in the form of "arts", special flair moves for each weapon type. Wield a sword two-handed and hold down the left trigger, and your character raises it in preparation, entering the "ready stance". From this you can perform rush moves that break through shield-blocks and close the distance between you and opponents quickly. This is a very significant addition to Souls' combat mechanics and I had a lot of fun playing with it. The ready stance leaves you exposed and shieldless, but it's powerful. Advanced players, you'll really enjoy playing with it.

Each weapon I tried had a different flair move. The longsword and greatsword both had shield-break and launching sweeps, but a pair of scimitars I picked up had a series of swirling connecting moves on the left trigger instead, letting me string together left and right-hand attacks. The short bow, meanwhile, can now be quick-fired from the left-hand inventory slot.
Your shield is useful again - Bloodborne's one and only shield was literally a joke - but you can't hide safely behind it any more. Any halfway smart enemy can break your shield guard now, using those same alternate ready-stance moves that you can use. I presume Bloodborne will have gotten many of the more combat-shy Souls fans out there to get used to playing with two weapons or wielding weapons two-handed, sans shield, and I think we're all going to need those skills here.
I'm very excited. I got the impression that Miyazaki felt like he was done with Souls after Dark Souls was finished, but early indications suggest that his and FROM Software's collective imagination has much more in store.
           

Meho Krljic

Pa ovaj čovek se iživljava  :cry: :cry: :cry:

Watch Someone Beat Dark Souls Using Only Their Voice

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After beating the punishingly difficult Dark Souls using Rock Band controllers and the Donkey Kong bongo drum set, Redditor GMABT--real name Benjamin "Bearzly" Gwin--has taken things to the next, absurd level.
He explains on Reddit that he's now beaten the the 2011 RPG using only his voice. How is that possible?
Gwin used software called VoiceAttack (check it out here) to translate voice controls into keyboard inputs. But it wasn't perfect. He writes that there was instances of lag in some cases of around 1.5 seconds. That makes his playthrough all the more impressive and downright hard to even fathom.
Check out one of the videos of the playthrough below; head to his YouTube page to see the rest.

http://youtu.be/OA282p4QlSY

He used some macros, but admits this was no easy run. "I ended up with a wide variety of commands (including some complex macros) but it was still extremely difficult," he explained.

The voice-enabled Dark Souls playthrough took 30 hours (he lost his voice several times), after which he died 485 times. He said he considered throwing in the towel on multiple occasions, but powered through and has now achieved something truly amazing.
"I doubt I will try anything more insane than this, but I'm open to suggestions," he wrote.

The next Dark Souls game is Dark Souls III, which launches in 2016 for Xbox One, PlayStation 4, and PC. GameSpot recently sat down with the game's director, Hidetaka Miyazaki, for an in-depth interview.

Meho Krljic

Naravno, bilo je samo pitanje dana kada će Twitch plays... fenomen zahvatiti i Dark Souls. Prelazak je trenutno u toku. Needless to say, ovo je jedna igra koju je gotovo nezamislivo da će kolektiv uspeti da savlada:



Twitch plays Dark Souls, we all die together

Meho Krljic

Najnoviji Cane and Rinse podkast ima dvosatnu, divnu raspravu o Dark Souls II:


http://caneandrinse.com/dark-souls-ii-cane-and-rinse-190/


Meho Krljic

Evo, dakle, potvrđeno je da posle lansiranja japanske verzije Dark Souls 3 u Martu, mi na zapadu dobijamo svoje u Aprilu.  Evo i objašnjenja o tome kako se magija menja u odnosu na prethodne igre i zašto ovo borbu čini i kompleksnijom i težom.


neomedjeni

It is. It is.  xjap

Petronije



Perin


Petronije

Ih, daj boze da igre tog tipa prezive u narednih 30-40 godina.


Meho Krljic

Tamur Husain je igrao Dark Souls 3 network stress test i ima mnogo utisaka i misli:


http://www.gamespot.com/articles/dark-souls-3-is-the-magic-fading/1100-6431634/

Petronije

Meho, sta bi sa stitovima u DS3, ima li ih ili nema?

Petronije

Inace, nevezano za stitove, meni se ovo jako svidja. Bukvalno kao da gledam dark souls ali sa ultra ostrim teksturama i unapredjenim animacijama. Sve je bolje a opet sve izgleda isto. Sad tek vidim koliko je dark souls 2 fejlovao u tehnickom smislu, ako je to pravi izraz. Sve je bilo losije, dizajn nivoa, animacije protivnika, njihov dizajn. Ovo ne moze da ne valja, pogotovo sto borba deluje negde izmedju dark souls i bloodborne. Jedino na cemu cu ozbiljno zameriti je pojednostavljen rpg sistem. Zelim da imam ogroman izbor oruzja, oklopa, magija, zelim da ima dosta karakteristika lika i da sve to zajedno utice na gameplay tj. da drugaciji izbor oklopa, oruzja i karakteristika znaci i drugaciji stil igranja. E TO je pravi Dark Souls. Necu vise da gledam ni jedan video, i ovo sam samo pretrcao par desetina sekundi. Sledeci nas susret bice kad izadje.


Petronije



Meho Krljic

Prejako. Ovo sa drvetom je... novi nivo za serijal. Takoreći prirodan rast   :lol:

Petronije

Na žalost, (ili na sreću), nisam gledao, pa ne mogu da komentarišem. :lol:


Meho Krljic

Evo minimalne i preporučene PC konfiguracije za Dark Souls 3:




QuoteMinimum specs:

       
  • OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
  • Processor: AMD A8 3870 3.6 Ghz or Intel Core i3 2100 3.1Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 465 / ATI Radeon HD 6870
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: DirectX 11 sound device
Recommended specs:

       
  • OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
  • Processor: AMD FX 8150 3.6 GHz or Intel Core™ i7 2600 3.4 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750, ATI Radeon HD 7850
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: DirectX 11 sound device


Dvanaesti April, da podsetim.

Petronije

Zanimljivo je da mora 64bit os, sad ako neko ima x86 mora da reinstalira win zbog igre. Jel ovo uobičajena praksa?

Meho Krljic

Pa, ja koristim 64bitni W7 već tri (ili četiri?) godine tako da ne znam, ali mislim da je to za "veće" igre sada standard.

Petronije

I ja sam koristio 100 godina win7 x64 ali sam sad instalirao x86 win 10. Ne pitam zbog toga nego mi nije jasno zašto je to uslov.

Meho Krljic

Ne da se ja u to razumem, ali x86 sistemi dolaze i u 64vorobitnoj verziji i ako ti je hardver kadar da podrži 64vorobitni sistem, skoro sigurno ti je i instaliran takav Windows 10. Ako procesor nema potrebnu arhitekturu onda ti i ne vredi 64bitni sistem.


Edit: Bilo bi dobro da sada ovde uleti neki inženjer koji se u ovo razume i spase mene blamiranja a čitaoce mojih lupetanja i aproksimativnih objašnjenja.

Petronije

Ne treba nam inženjer. Instalacije x86 i 64bit sistema su odvojene. Imam 64bit hardver i koristio sam duže vreme na njemu win7 x64. Kad sam prešao na win10, svesno sam pokrenuo instalaciju x86 verzije i instalirao je. To je cela priča.

Petronije

Inače sam ponovo krenuo dark souls. Posle izgubljenog sejv gejma usled migracije na steam, namolio sam se nekako i lepo napredujem, već sam u Anor Londo. Ne bih se nešto cimao  da prelazim ponovo ali u principu nisam prešao celu igru, u dlc-u sam stao na Artoriasu, što je sramota, iako sam prešao sve ostalo. Čim uđem u arhivu i pokupim privezak, pravac oolacile world.

Petronije

Za bitku protiv Orsteina i Smough -a sam pozvao pomoć, summonovao sam nekog kolegu koji je ostavio znak na putu do fog gatea. Ne znam kako funkcioniše taj online mod u potpunosti jer većinu vremena provodim kao hollow zbog raznih čitera koji upadaju i napadaju me, ali ovaj se pojavio sa 75% helta. Taman mi je poslužio da zamara debelog dok ja sredim ornsteina. Kad je debeli poludeo moj saborac je časno poginuo pa sam ga bockao do smrti. Poenta je u poludistanci, ako se mnogo približiš koristi neki potez maljem koji je skoro nemoguće izbeći, dok mu iz daleka bez ranged napada ne mogu ništa, a ovog puta sam dex/pyro build, napadam +10 uchigatanom. Sad kod hidre da spasem princezu, pa nazad u arhivu po privezak, pa po Artoriasov skalp.

Meho Krljic

Go, Petronije, go!!!!!!  :| :| :| :|

Petronije

Quote from: Meho Krljic on 23-12-2015, 22:59:15
Go, Petronije, go!!!!!!  :| :| :| :|
Hvala na podršci, trebaće mi. :lol:

Mislim da imam kompleks, a kažu ljudi da je Khalameet još gori od Artoriasa.

Beše neka rasprava oko Dark Souls pozadinske priče. Evo lepe rekapitulacije, još nisam pročitao do kraja, moraće i rečnik da radi.

techphantomreviewer.com/2013/02/07/dark-souls-chronological-narrative-of-lore/

Fantastično!

Petronije

Neverovatan je Artorias. Dex mi je 40, uchigatana +14 i najviše mu skinem malo više od pola hp -a.

Petronije

Nedostaje samo jedna komponenta da bih bio spreman za GOTY 2016  :!:



Meho Krljic

Ima još dva meseca, naći će se, valjda  :|

Petronije

Ma biće, malo sam se uštekao za mašinu ali će grafika biti malko bolja i taman.

Perin

Čestitke na prinovi kolega! Neka je sa srećom!!! :lol:

Karl Rosman

Quote from: Petronije on 21-12-2015, 15:30:38
Ne treba nam inženjer. Instalacije x86 i 64bit sistema su odvojene. Imam 64bit hardver i koristio sam duže vreme na njemu win7 x64. Kad sam prešao na win10, svesno sam pokrenuo instalaciju x86 verzije i instalirao je. To je cela priča.

32-bit verzije Windowsa "vide" max 4GB RAM-a.
"On really romantic evenings of self, I go salsa dancing with my confusion."
"Well, I've wrestled with reality for 35 years, Doctor, and I'm happy to state I finally won over it"

Petronije

Quote from: Perin on 14-01-2016, 00:00:26
Čestitke na prinovi kolega! Neka je sa srećom!!! :lol:
Hvala kolega, biće još prinova ove godine...;)

Petronije

Quote from: Karl Rosman on 14-01-2016, 00:41:26
Quote from: Petronije on 21-12-2015, 15:30:38
Ne treba nam inženjer. Instalacije x86 i 64bit sistema su odvojene. Imam 64bit hardver i koristio sam duže vreme na njemu win7 x64. Kad sam prešao na win10, svesno sam pokrenuo instalaciju x86 verzije i instalirao je. To je cela priča.

32-bit verzije Windowsa "vide" max 4GB RAM-a.
Evo rešenja misterije. Vidim i Far Cry primal zahteva x64, te sam na novu mašinu metnuo win10 x64. :lol:

neomedjeni

Quote from: Petronije on 13-01-2016, 22:23:29
Nedostaje samo jedna komponenta da bih bio spreman za GOTY 2016  :!:

Bah, ne verujem da će biti potrebno toliko konjske snage da se pogura Torment: Tides of Numenera.  :evil:

Ali, u svakom slučaju, čestitke na kupovini i da nam se lepo izigraš u godinama koje dolaze!

Petronije

Inače sam pri kraju Dark Soulsa. Ostalo mi je da pobedim još dva "velika" bossa, uzmem im duše i zakažem duel sa lord Gwynn -om. Njihove mape sam očistio, odradio  sve i pokupio, ostaje samo speedrun do fog gejtova, u pitanju su Four Kings i Bed of Chaos. Naravno, u dlcu sam zapeo na Artoriasu ali njega ostavljam za sam kraj.

Meho Krljic

Quote from: neomedjeni on 14-01-2016, 08:36:27
Quote from: Petronije on 13-01-2016, 22:23:29
Nedostaje samo jedna komponenta da bih bio spreman za GOTY 2016  :!:

Bah, ne verujem da će biti potrebno toliko konjske snage da se pogura Torment: Tides of Numenera.  :evil:




Ovako se ne piše Persona 5  :shock: :shock: :shock:

neomedjeni

Nisam znao tačan broj dotičnih Persona pa nisam želeo da nagađam.  :lol:

Meho Krljic

To je ljudski.

Mada, sad bez šale, posle 2015-e koja je imala zastrašujuć lajnap, u 2016-oj izlaze Torment, Dark Souls 3, Persona 5, Street Fighter V, XCOM2... pa meni se već od toga lagano vrti u glavi  :shock: Jeste da su ovo sve nastavci, ali biće dobri!!!!!!!!!!