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Kompjuterski RPG-ovi

Started by ridiculus, 02-03-2016, 00:52:51

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Meho Krljic

Quote from: ridiculus on 14-11-2016, 13:59:29
Koliko vidim, učestvuje i Inon Zur (radio muziku za Game of Thrones i Westworld).


Ali i Fallout 3 ako me sećanje ne vara.
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Proverio, ne vara me. A kad razmislim, odmah se i čuju sličnosti sa WW i GoT saundtracima...

ridiculus


Quote from: Meho Krljic on 14-11-2016, 11:28:04
Ja sam je čak i instalirao al nikako da je zaigram  :oops:


Nije samo do tebe i mene. Igra je generalno privukla malo pažnje od trenutka kada je izašla. Pretpostavljam da njene ideje bolje zvuče u teoriji.



Quote from: Meho Krljic on 14-11-2016, 14:25:37
Quote from: ridiculus on 14-11-2016, 13:59:29
Koliko vidim, učestvuje i Inon Zur (radio muziku za Game of Thrones i Westworld).


Ali i Fallout 3 ako me sećanje ne vara.
.
.
.
.
.
.
.
.
.
Proverio, ne vara me. A kad razmislim, odmah se i čuju sličnosti sa WW i GoT saundtracima...


Meni to nije nikakva prednost - Zur mi zvuči kao uprošćeni Zimmer, koji mi je već dovoljno prost - al' ajde, možda će njegovo ime da privuče nekog.
Dok ima smrti, ima i nade.

Meho Krljic

Svakao, Zimmer je kompozitor koji, bar u onom što sam do sada čuo, demonstrira širu paletu ekspresije, dok se Zur drži jednog pristupa koji mu ide, ali to i funkcioniše kad se dobro uklopi uz okruženje i ton onoga što on ozvučava...

neomedjeni



neomedjeni


Meho Krljic

Svi volimo da dobijamo kratke recenzija vaših erotskih susreta sa drugim muškarcima, druže Neomeđeni, ali ako smo to stavili ad akta, kakav je trejler?

neomedjeni

Znaš, čim sam pomislio da napišem to što sam na kraju napisao, znao sam da ću dobiti štos ovog tipa, ali nisam bio siguran za sadržinu.  :lol:


Praktično ne postoji, Inxile ili nema šta da kaže o nanoima ili se plaši da će reći previše.

Meho Krljic

Meni ovako bez zvuka izgleda sasvim primamljivo, ali dobro, prihvatamo da je neinformativno!!!!!!!

neomedjeni

http://youtu.be/OL16YHbw--U


Ovo bih već nazvao primamljivim, i to sa zvukom.  :lol:

neomedjeni

http://www.irontowerstudio.com/forum/index.php/topic,7316.0.html


A kako je dovršen rad na Dungeon Ratsima, momci iz ITS-a su se vratili svom Colony Ship RPG-u. Pogledajte samo ovu lepotu:


http://www.irontowerstudio.com/forum/index.php/topic,7316.0.html

Meho Krljic

Zaista prelep koncept art. No, Dungeon Rats neće imati nikakve dodatke, dlc  itd.? One and done i to je to?

neomedjeni

Ne. DR je i zamišljen kao kratak i jeftin za izradu dungeon crawler namenjen prevashodno igračima kojima se svidela AoD borba. Ideja je da prihodi od igre dopune budžet za pravljenje Colony Shipa koji je znatno ambiciozniji projekat i na kome će raditi bar četiri godine.


Osnivač ITS-a je inače zastupnik  teze da je "jedan RPG za jedan setting" idealan omer.


Evo nečeg zanimljivog o grafici:



We're aiming to do much better in the visual department. With AoD we had to compromise a lot and go with 'generic' most of the time. We didn't have proper concept art, proper references, manpower, etc. Almost everything you see in AoD that's not animated was done by Oscar who also handled quest scripting, which is a massive task in itself. So essentially we had half an artist, which isn't a lot.


Now we have Mazin (he joined us too late to make a strong impact on the art direction, other than the portraits, the interface, and uniqiue icons, his main contribution was the tower and it shows), so he will oversee each area. Now we have a good concept artist who understands what we're trying to do. Now we have Joao (he's doing guns now and it's a top notch work, never seen better). If we're lucky, we might get a good texturer to free up Oscar's time but that's down the road.


So basically, here is our process now. First I do a level in Excel, figure out what we need and what it should look like. Then I pass it to the concept artist along with the references. Once we have all the concept art and Joao is done with the weapons, he'll make the models we need to ensure that the in-game locations look as close to the concepts as possible. Then we put it together. It doesn't mean that it will look exactly like the concepts but you should definitely expect more than AoD level of visuals.


Meho Krljic

Fino, nadajmo se da se plan sa Dungeon Rats odvija kako treba...

neomedjeni

I još par zanimljivih novosti. Jedan kickstarter:


https://www.kickstarter.com/projects/2020043306/jupiter-hell-a-modern-turn-based-sci-fi-roguelike


http://youtu.be/6_6v6HRduVY



Jupiter Hell is a tactical roguelike game in a 90's flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear undead, demons and unmentionable monstrosities, using classic weaponry including shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!



Classic roguelike! - Turn-based, grid based, procedurally generated environments and permadeath.
Several difficulty levels and dozens of challenge modes - no matter what skill level, there will be always something more to achieve, something nastier to master
Dynamic animation system - despite being turn-based, you never wait for the player to move, play as fast as you like and see the animation adapt to it
Streamlined UI and gameplay - no need for manuals, just jump in. Whether you want the easy way of playing by mouse, or the fast way by keyboard, the game offers both.
G(l)orious visuals - explosions, blood, dynamic shadows, effects galore.
Randomness! - from the big to the small, Jupiter Hell will never feel samey - the plot and missions will vary each game, the procedural levels will provide new tactical challenges, and even small finishing touches like background furniture will have variety to give a handmade feel.
Loot - Raid corpses and plunder secret corporate storehouses for kick-ass new weapons and armour.




A kreće i beta za Expeditions: Viking. Negde oko 15. decembra.


http://us12.campaign-archive1.com/?u=8430a702915dc85c54a9bdad1&id=d58bbc2e2f&e=fd715c3a5c

neomedjeni


Još novosti vezanih za najbolju RPG igru u 2015. godini.  :lol:

http://underrail.com/forums/index.php?topic=2797.0

ridiculus

Prvog decembra u prodaji se pojavljuje The Dwarves, koju marketing svrstava u rol-plej. Radjena na osnovu romana Marcusa Heitza istog imena, predstavlja nam patuljačke heroje u borbi protiv brojčano nadmoćnog neprijatelja izvučenog iz Tolkinovog kanona i nordijskih mitova. Obećali su nam kompleksne taktičke borbe u realnom vremenu - "šačica patuljaka protiv stotina neprijatelja" - uz mogućnost pauziranja.

http://youtu.be/rc3Y1hKdHL8

Ovo ja zovem DPG! Dwarf-playing game!


Razvojni studio je KING Art iz Bremena u Nemačkoj, a link ka posvećenoj stranici na Stimu je ovde.
Dok ima smrti, ima i nade.

neomedjeni

O da, The Dwarves mi je na spisku igara koje pratim, za slučaj da se ispostavi da je valja pazariti.


http://www.gamebanshee.com/news/118177-the-highest-selling-crpg-of-the-1980s.html


Nego, nešto o bestselerima iz osamdesetih.


http://www.rpgcodex.net/forums/index.php?threads/massive-bioware-interview-at-game-informer.112229/


I sve što ste hteli da znate o Biowareu, a niste imali koga da pitate.

neomedjeni

Odličan, ali zaista odličan prikaz Tyranny koji razotkriva sve mane i vrline igre. Preporuka za čitanje, iako dolazi sa RPG Codexa.  :evil:


http://www.rpgcodex.net/content.php?id=10477


Tyranny has the makings of a cult classic. The depth and originality of the setting, the integration of the most unique features of the setting into the gameplay, the presentation, and the dizzying variety of adventures to choose give it replayability and lasting appeal that few games can manage. The game ends on a cliffhanger, so it is clear that Obsidian wants to produce a sequel. If and when they do, I hope they will give serious thought to making the game as fun to play as it is engrossing to explore.



While cooldown-based gameplay is inherently problematic – it is really hard not to have it devolve into rote pushing of awesome-buttons as timers wind down – it doesn't have to be a total chore: Dragon Age: Origins demonstrated that much. More imaginative dungeons and encounters, a bigger and more varied bestiary, a better and more clearly-differentiated magic and ability system, and overall balance tilted to favour attack over defence would help bring its combat up to DA:O standards at least, if ditching the cooldowns altogether is not on the cards.


I would dearly love to see more games give the kind of attention to world-building, story branching, choice, and consequence that has gone into Tyranny. Other than Age of Decadence, coincidentally also set in a grim pre-Medieval world, this hasn't been done in this scale in recent years. Tyranny feels like a great tabletop campaign by a gamemaster who digs worldbuilding and intrigue but isn't into dungeon crawling or the fighty bits in general. That is a shame, as games are made to be played rather than read or watched. As it stands, Tyranny is worth a spin despite the gameplay rather than because of it. Kyros demands better.


Meho Krljic

Quote from: neomedjeni on 01-12-2016, 08:52:28
Tyranny feels like a great tabletop campaign by a gamemaster who digs worldbuilding and intrigue but isn't into dungeon crawling or the fighty bits in general. That is a shame, as games are made to be played rather than read or watched. As it stands, Tyranny is worth a spin despite the gameplay rather than because of it.



Naravno, nisam još igrao Tyranny, ali ovo su mudre reči u jednom opštem smislu.

neomedjeni

Mogu da potvrdim da su mudre i u posebnom smislu. Borba u Tiraniji je, avaj, zaista loša. Nisu želeli da do kraja iskopiraju PoE formulu, pa su potražili inspiraciju u Dragon Age serijalu i omanuli.

Meho Krljic

Da se odmah uhapsi i, ako je potrebno, strelja.

neomedjeni

Ako bismo primenili navedene mere na svim developerima odgovornim za loš kombat u RPG igrama, ostali bi nam samo Stig i Vins Veler.


Hmmmm, kad to tako napišem...

ridiculus

Uvek ti ostaju uzori medju akcionim rol plej igrama!
Dok ima smrti, ima i nade.

neomedjeni

Ali h&s igre nisu RPGovi.  :lol:

ridiculus

Nema veze, borba je borba, pogotovo ako je potezna i još bazirana na brojevima.

Edit: ok, bolje je reći "ILI bazirana na brojevima".
Dok ima smrti, ima i nade.

neomedjeni

https://www.twitch.tv/obsidian/v/104427656


Ako neko izgara od želje da gleda Džošsa Sojera kako igra PoE i usput objašnjava odluke koje su on i tim doneli u toku razvoja igre - pa, neka samo klikne na gornji link i kaže hvala.  :lol:


Inače, link je toliko dobar da radi i bez zahvaljivanja. Provereno.


neomedjeni

RPGamer nam je poklonio jednu poprilično zakasnelu recenziju Serpent in the Staglands.


http://www.rpgamer.com/games/indie/staglands/reviews/staglandsstrev1.html


Serpent in the Staglands[/size] offers an experience covering the full range from the highest of highs to the lowest of lows. Its refreshing premise and great sense of exploration are very rewarding. Players are truly made to feel that they are exploring the world freely, not being led through it. The way pieces of the world, lore, and story slowly surface and come together into a dark fairytale-like experience makes the Staglands seem like a world with many stories of which Necholai's is only one, though perhaps one of the more significant ones. The graphics are a mixed bag touting great attention to detail and fluid animation but fidelity that is perhaps too low for modern-sized monitors. Unlike its lore, game areas lack visual and aural variety, and combined with the uninspired combat system and poor itemization can sometimes make the game feel somewhat bland. If you crave an exploration-heavy, open-ended, lore driven game [/size]Serpent in the Staglands[/size] will satisfy that craving like few other games today. But take care to brace yourself for the jarring impact that will bring it all crashing down in the end.

neomedjeni

RPG Codex nije ima milosti kada je secirao Pacove:


http://www.rpgcodex.net/content.php?id=10480



As you can see, there is not really much to tell. Dungeon Rats is, overall, a competently made combat romp using the Age of Decadence ruleset and engine. For the most part, it's a fun little game, and some of its more difficult fights will give you adequate challenge. The fact that it costs barely 9 bucks and that a single playthrough will take you roughly 10 hours (+/- 2) also makes it easier to gloss over some of its flaws. In essence, if you're a fan of AoD combat, you can practically get it blind.


However, the flaws are definitely there, and in some ways they are a huge step back from Age of Decadence, even despite the game's completely different focus and design philosophy. It also bears repeating that Dungeon Rats suffers from a serious case of false advertisement, and, while enjoyable, it is definitely not a dungeon crawler. And although I don't have a problem with the formula itself, which could be described as "RPG Encounters: The Game", the term "dungeon crawler" carries with it a set of specific connotations that need to be met, and someone seeking it in this game could simply feel cheated.


To achieve what they've set out to do, Iron Tower would have to put in a lot more effort into Dungeon Rats because, to quote a classic, simply making your game all about combat does not a dungeon crawler make. Perhaps they should settle for a different label of some kind - "dungeon brawler", for instance, would fit right in.

Meho Krljic

Dobro, nije strašno, najnegativniji deo je taj da se, korektno, ukazuje da igra koja se sastoji samo od borbe i u kojoj nema istraživanja itd. nije baš dungeon crawler. A što smo mi unapred bili svesni pa nas ne potresa, jelte.

neomedjeni

Da, na to je stavljen fokus u zaključku. No, u samom tekstu tekstopisac se osvrnuo na činjenicu da o priči ne vredi ni pričati, a da je igra (pričamo o njegovom personalnom utisku, jelte) debelo podbacila kada je u pitanju kreiranje combat encountera sa monstrumima.

Meho Krljic

Hmmm, ja nisam ni očekivao da ima neku priču tako da je to okej... E, sad, ako su borbe loše dizajnirane u nekom pogledu, to je već problem, naravno, imajući u vidu da je fokus potpuno na njima...

neomedjeni

Pa, shodno onome što sam sam iskusio, borbe sa ljudskim protivnicima jesu zanimljivije jer oni imaju na raspolaganju mnogo više opcija od živuljki, ali to ne znači da encounteri sa monstrumima nisu dobro dizajnirani. Mislim da je u tom pogledu kritika igre prestroga.

neomedjeni



ridiculus

Ha, Kobet u elementu, izgleda. Samo sam preleteo preko tekstova, a ovih dana ću iščitati sa uživanjem.
Dok ima smrti, ima i nade.

neomedjeni

Na kickstarteru je upravo osvanula još jedna kampanja za još jedan RPG . Koji će biti rađen za Co... Com... Commo... polako stari, samo malo koncentracije, možeš ti to da otkucaš, znam da možeš... Commodore 64!!!!


https://www.kickstarter.com/projects/stirringdragongames/unknown-realm-an-8bit-rpg-for-pc-and-commodore-64/


Dobro de, biće i za PC.

ridiculus

Danas znamo da se i Commodore 64 radi za PC!  :wink:
Dok ima smrti, ima i nade.

neomedjeni

Kamaradi, ne znam da li je iko ovde pisao o Battle Brothers (izgleda mi kao igra koja bi privukla pažnju druga Ridiculusa), ali vredi zabeležiti da bi ttrebalo u neposrednoj budućnosti da izađe iz EA i bude dostupna za kupovinu u svojoj punoj slavi.


http://www.gamebanshee.com/news/118255-battle-brothers-aiming-for-early-2017-release-currently-in-early-access.html


U svakom slučaju, dosad sam na netu nalazio samo reči hvale za BB, pa bih se usudio da se ponadam da će sve ili veći deo onoga što developeri obećavaju biti ispunjeno.



Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory? The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.


Features


Procedurally generated worldmap, tactical combat maps and mercenaries.


Open and dynamic world simulation that is not scripted. Your actions can actually alter the balance of the world.


All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?


Permadeath. All characters that die in combat will stay dead - unless they return as the undead.


Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.


Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.


Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.


Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.


A dynamic event system with atmospheric encounters and tough decisions outside of combat.


One full hour of orchestral soundtrack with more on the way.


neomedjeni

I da li sam jedini kome se čini da u poslednje vreme RPGovi sve više favorizuju sisteme u kojima nema podele na klase? Imamo na spisku od taze naslova Battle Brothers, Tyranny, Underrail, Age of Decadence, Dungeon Rats...

Tex Murphy

Да ли је неко овде играо РОГУЕ? Скинуо сам то неки дан и изгледа ми супер забавно, али кажу људи на нету да је игра монструозно тешка. Не вјерујем да је тежа од Визардрија, али никад се не зна.
Genetski četnik

Novi smakosvjetovni blog!

Meho Krljic

Ja nikada nisam igrao Rogue, ali sad ću da idem da čitam tvoje avanture u ovoj igri na drugom topiku. Video sam samo da u poslednjoj rečenici ponovo kažeš da je život ipak prekratak tako da  :lol: :lol: :lol: drago mi je da neko reevaluira stare igre modernim očima kad mi drugi već nemamo vremena za sve to.

U drugim vestima, i malo da razblažimo hegemoniju PC-only igara koje se na ovom topiku pominju u poslednje vreme, lepe vesti iz Atlusa, osnovali su novi studio u okviru firme koji se zpve Studio Zero i predvode ga Katsuhira Hashino (direktor Persone 5) i Shigenori Soejima (dizajner likova na Personi 5), a već je najavljeno da rade na fentezi RPG-u koji nije ni Persona ni Etrian Odyssey već nešto novo. Hitam da dodam kako nije baš da Atlus pravi isključivo Shin Megami Tensei/ Persona i Etrian Odyssey igre, imali su u prošloj generaciji naslove poput Radiant Historia i Trauma Center...



neomedjeni

U Iron Toweru se vredno radi. Age of Decadence je obogaćen finalnim paketom novih sadržaja:


http://www.irontowerstudio.com/forum/index.php/topic,7352.0.html


A CSG je dobio apdejt na teu kompanjona koji je dugo iščekivan:


http://www.irontowerstudio.com/forum/index.php/topic,7355.0.html


S druge strane, vredno se radi i na Devetom kru Codexu, te su tako Patuljci dobili samo svoj rivju:


http://www.rpgcodex.net/content.php?id=10490



The scope of The Dwarves clearly stretched far beyond what it could accomplish. Things like provisions, decisions, the map in general, 'friends' meters, and so on and so forth, all hint at a bigger and more interesting game than what it actually had to show. There's definitely good fun found in some of its battles, it's just not worth a big entry price to come and see. The main consistency of The Dwarves is the compelling nature of its story. I'm a cynic when it comes to the fantasy genre, but the game does tell an interesting story and I definitely had a few "whoa!" moments. There is also a grimdarkness to it that should appeal to to the modern fantasy consumer. Where Tolkien-esque battles of fantasy old feel about as violent as a carwash, The Dwarves makes full and oft-realistic use of its harsh setting. A shame the The Dwarves did not get the budget of a Lord of the Rings.


Big-time fans of the novels will probably buy it anyway, but I would only recommend this game at discounted price for a weekend romp through an RPG-lite visual novel with a solid story. I very much hope that the game does well and that we may see the devs someday catch up with its lofty aspirations.


Father Jape

Ne vidi se ako nisi ulogovan :(
Blijedi čovjek na tragu pervertita.
To je ta nezadrživa napaljenost mladosti.
Dušman u odsustvu Dušmana.

Scordisk

Ja sam se i ulogovao na taj forum jer me zaintrigirao naslov, ali i dalje nemam dozvolu da ga vidim. Ila li barem štogod interesantno na ovom rpg forumu?

neomedjeni

Quote from: Father Jape on 27-12-2016, 00:20:19
Ne vidi se ako nisi ulogovan :(


Dođavola, ja sam sinoć bio ulogovan kada mi je tema zapala za oko, pa nisam obraćao pažnju gde su je smestili. Očigledno je u delu forumu kome imaju pristup samo članovi koji su napunili godinu staža na forumu.Recimo samo da je počelo citatima Miroslava Krleže (u slobodnom prevodu na engleski) i nerazumevanjem zbog čega su Srbi i Hrvati toliko kivni na druge kada imaju iste muslimanske korene, a onda su usledile sve zabave jučerašnjice.


Quote from: Scordisk on 27-12-2016, 00:30:46
Ja sam se i ulogovao na taj forum jer me zaintrigirao naslov, ali i dalje nemam dozvolu da ga vidim. Ila li barem štogod interesantno na ovom rpg forumu?


Topici o grudima i pozadinama su takođe dostupni samo iskusnijim članovima.  :lol:


Ali, uprkos svim svojim manama, ako te zanima RPG, Codex je mesto sa najboljim diskusijama o žanru, bilo općenito bilo da je u pitanju određena igra.

дејан

Quote from: Berserker on 27-12-2016, 11:05:56
....

Danas gomila pucačkih, arkadnih, akcionih i avanturističkih igara poseduje elemente koji su nekad bili isključivo element RPG igara: raznovrsna oprema koja se upgrade-uje, razvoj i usavršavanje likova, i postojanje questova. Ovo ih ne čini RPG igrama, ali ih definitivno čini prijemčivijim za igranje.

Mislim da ljudi prosto imaju različit doživljaj suštine RPG igara. Za mene true RPG podrazumeva da su svi ostali elementi u funkciji dobro osmišljene priče, odnosno da je okosnica igre dobar storyline, na koji će igrač potrošiti najveći deo uloženog vremena. Ovo uključuje i smislene questove koji su ubačeni najvećim delom u funkciji priče a ne da popune playtime izmedju dva checkpointa.  Ako uzmem u obzir ovaj svoj kriterijum pravih RPGova, stvari postaju lakše za definiciju (bar meni). Dakle, Hack'n'slash igre pogrešno nazvane ''akcioni RPG'' ili ovakvi roguelike naslovi kao što je DD nemaju taj deo, jer je ''priča'' u njima samo sporedni element, više kao začin odličnoj taktičkoj igri. Doduše, po ovom kriterijumu ni mnogi stariji RPG naslovi ne bi prošli test, jer se pre 25 godina suština RPG igara zaista sastojala od razvoja likova i raznovrsne opreme. Ali vremena se menjaju, te danas pravi RPG zahteva još ponešto.

A što se tiče nalepnica ''Akcioni RPG'', ''Roguelike RPG'', ''Taktički RPG'', nemam ništa (efikasno) protiv njih, iako bi tačniji naziv trebao da bude ''ta-i-ta-igra sa elementima RPGa''. Onda bi u drug Neomedjeni bio sit, i svi igrači akcionih RPG igara na broju.


зато је деус еџ једна од најбољих РПГ игара и једна од најбољих игара уопште  :lol:
...barcode never lies
FLA

neomedjeni