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Started by crippled_avenger, 13-03-2007, 03:16:25

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crippled_avenger

Comicbooks are starting to do double duty in Hollywood.

It seems as if every day, a new deal is announced to turn a graphic novel into a high-profile feature like "300," "Watchmen" or "Wanted."

Development executives love the books, since they give a visual sense of what a film and its characters may end up looking like on the bigscreen.

But filmmakers are now hoping the launch of new comics will help promote properties moviegoers may not necessarily be familiar with before films bow at the megaplex.

Paradox Entertainment, the company that's developing a reboot of the "Conan the Barbarian" film franchise, inked a deal last week with Dark Horse Comics that will launch books for characters, created by pulp writer Robert E. Howard, that the shingle wants to turn into film franchises.

While Conan may be familiar among the masses, Dark Agnes, El Borak, Cormac Mac Art and James Allison are more obscure characters.

Earlier this year, Paradox and Dark Horse began publishing a series of Solomon Kane books to promote the shingle's upcoming actioner, based on the character played by James Purefoy.

"Although it's a legacy character, a new generation had never heard of him," says Paradox president and CEO Fredrik Malmberg, who hopes the books help introduce the 16th-century swordsman to audiences, while turning into a viable publishing biz for the shingle.

Comicbooks like "Solomon Kane" often serve as prequels and establish characters, flesh out backstories and the overall world or storyline that will drive the pic's plot. The goal is to interest a new generation of fans who will recommend the film to others through a flurry of Internet chatter.

This summer, comicbook prequels were published to hype Paramount's reboot of "Star Trek" and Warner and Sony's "Terminator Salvation." A new series of books was handed out at last week's Comic-Con to tubthump Par's "G.I. Joe: The Rise of Cobra."

In fact, the interest in comicbooks has grown so much in Hollywood that publishing one to help drive a pic has become a standard piece of a film's marketing campaign -- especially for major tentpoles.

"Studios have come to the realization that having a presence out there and the ability to build interest is valuable to a film," says Dark Horse prexy Mike Richardson. "We reach the same demographic the studios are trying to reach," namely 16- 30-year-old males.

Because of that demo, Malmberg sees comicbooks as "one component of a character or franchise launch."

But it's a strategy that needs to follow a set of rules in order to strike a chord.

"You have to do the book for the love of the game and not as a crass marketing play," says one studio marketing maven.

While that's easier said than done, it's why Paradox turned to Dark Horse -- the company is producing films (its recent credits include the "Hellboy" films and "30 Days of Night"), but publishing comicbooks is Dark Horse's core business.

"We tap into their editorial knowledge, so we're not just Hollywood types wishing for comicbook sales," Malmberg says. "You can't fool the readers. If it's not a comicbook, they don't want to read; they're not going to buy it. And if they don't buy it, they don't help your movie."

Dark Horse prefers publishing prequels that end right where the movie begins.

"We're happy to do the straight adaptations, but those are less fulfilling," Richardson says. "You're just retelling the story you'll see in the theater."

It's too early to tell whether comicbooks can serve as an effective marketing tool.

In the overall comicbook market, DC and Marvel overwhelmingly dominate the charts each month with their lineup of superheroes, creating little room for movie-based books to break through. And like other media, the comics biz is struggling, with a 10% decline in sales this year.

Yet TV networks have launched successful books to promote "Fringe" and "CSI," and keep older ones like "Angel" alive with fans. "Buffy the Vampire Slayer" moves around 100,000 copies per run for Dark Horse. Even videogame companies have launched books for "World of Warcraft," "Mirror's Edge" and, soon, "Mass Effect" among others, to promote titles.

For a book to be considered successful, it needs to move 20,000 units per issue. Generally, trade paperback collections wind up breaking even or generating profits sincethey have a longer shelf life, carry higher pricetags and are sold at large bookstores.Books for "Star Trek," "Star Wars" or "Transformers" have been successful "because the fanbase is so rabid," says one senior comicbook agent. "The material sells no matter what."

A prequel setting up the first "Transformers" pic in 2007 was expected to sell a strong 50,000 copies overall, but wound up moving more than 1 million books for IDW Publishing. Another prequel book for this summer's sequel has also sold well.

Sales like that are usually unreachable for more unknown titles. Most wind up losing money.

Summit Entertainment sold only around 20,000 copies for a six-issue series, published by DC Comics' Wildstorm division, to promote its sci-fi actioner "Push." The run ended in February.

Paradox has done better with "Solomon Kane," so far. Its first five books have sold more than 57,000 copies.

"Comicbooks do a better job at helping set up a movie or TV show at a studio," says an agent who reps comicbook publishers and clients looking to adapt them or launch their own. "That's where you're going to make the most money. More obscure properties aren't going to sell enough to warrant attention."

Yet even if the books aren't successful, studios aren't risking too much by publishing them, at far less than $1 million for a run."We view comicbook publishing as a viable business that stands on its own," Malmberg says. "It's a profitable and growing business for us. You have to see the comicbook as one piece of a much broader launch so that the film becomes the big tentpole and all the other things can support it. This is a town of hype, so any buzz for a project is positive."
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crippled_avenger

субота, 01. авг 2009, 08:01 -> 08:05

Кућа севдаха на Башчаршији
Лични предмети најистакнутијих извођача и композитора севдалинке красе Кућу севдаха, која је отворена на сарајевској Башчаршији. Поставка представља поглед на историју севдалинке.

У срцу сарајевске Башчаршије отворена је Кућа севдаха, у којој се налазе лични предмети тридесетак најистакнутијих извођача севдалинке и композитора, који су дали изузетан допринос том културном благу.

Кућа севдаха на Баш Чаршији

Поставка представља поглед на историју севдалинке, која опева чежњу, страсну љубав и неке историјске догађаје.

Славу севдалинке пронели су Исмет Алајбеговић, Заим Имамовић, Сафет Исовић, Химзо Половина, Беба Селимовић, Нада Мамула и многи други извођачи.

На изложби су представљене и награде са фестивала севдалинки, када је по традицији додељиван златни микрофон. То признање добила је и Радио-телевизија Београд 1968. године.

Иако је немогуће са сигурношћу рећи од када датира севдах, реч која на арапском значи црна жуч, верује се да је настала у време отоманског освајања Босне, када је дошло до укрштања оријенталне, отоманске и словенске културе.
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crippled_avenger

Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

crippled_avenger

Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

O, bože... Bukvalno sam se iskrivio od smeha.

crippled_avenger

BLOG: Worst Rap Names Evar

Tuesday Aug 4 10:20 AM CDT posted by xxl staff

After yesterday's experiment, I decided to follow it up with a very detailed and categorized list of rap names gone wrong. You see GINZBERG is just my fake rap name, but these cats actually have careers, well some of them at least. Yes, let's all say it— What the hell were they smoking?

And without furher ado— here is a list, compiled by myself and the rest of the XXL staff of the world's worst rap names evar! Listed in no particular order...

Press Pause

Fabolous— If RuPaul ever decided to pick up the mic, this would be his pseudonym of choice, work it girl.

Chingy AKA Ching-A- Ling— Guess he never saw the movie Life.

Kurtis Blow— No Yayo.

stic.man— As Jackpot said – we'll never look at dead prez the same.

Swollen Members— I don't care if they're Canadian, this does not get a pass.

Hot Rod— I don't even know what to say.

Nutrageous— He really does exist.

The Tea Bag Boyz— WOAH!

Gza— Was he really a genius with a name so close to jizzum.

Melachi the Nutcracker— I heard he got beef with Nutrageous.

Sugar Tongue Slim— Taste like candy Yuck!

Limp Bizkit— So gay they went flacid.

Mr. Cheeks - sounds like a name his boyfriend gave him



Ethnic Flavor

Crunchy Black— He wasn't lying.

Arab— Maybe he's trying to speak this into existence.

Johnny Spanish—Heard he's related to Tony Sunshine.

Skinhead Rob— You sure you wanna be a rapper?

Grand Wizard Theodore— Credited for inventing scratching, in the hood of course.

Young Black Teenagers— WTF aren't y'all are from Bensonhurst or some shit.

Great White— just read this.

Uncle Kracker— Word!

The Teriyaki Boyz— Way to break the stereotype.



Parental Advisory

Titi Boi— You're sure to be a cross over hit with that name.

Cunninglinguists— I don't care how dope the reviews are, I'm not listening.

Shorty Shitstain— Wu-Tang didn't have weed carriers, they had Dust carriers as exhibited by this example right here. Kids stay in school.

Sticky Fingaz— You shoulda just called yourself Sticky Fingaz the Master Baiter.

Yak Ballz— That's something to brag about.

Uncle Murda— Don't complain if they ban you from Hot 97 with a name like that.

Pudgee the Phat Bastard— there's only room for one bastard in rap.



Rewrites— No explanations needed

Zaytoven

Niggarachi

John the Baptist

Dreddy Kreuger

J Depp

Nipsey Hu$$le



...And Just Plain Old Wack

Rapper Big Pooh— You know what comes to mind when I hear this— Shit!

Birdlady— That's some poultry right there. What is she a pelican? A Rooster? She gotta be a woodpecker!

OJ the Juice Man— Fruity!

Gucci Mane La Flare— That's a genuine Parisian right there. Oui oui, bonbons and all that good stuff.

Royce da 5'9"— I guess he wanted everyone to know his average height.

Baby— Way to stand out.

Flo Rida— Guess where he's from.

Magoo— You know, like the dopey cartoon character.

Tum Tum— Named after his favorite stomach medication.

Grand Daddy Souf— Ouch!

Chali 2na— He got that in the barbershop.

Red Café— Cafes are so hip-hop.

Remo da Rapstar— Shoulda stopped at Remo.

Ya Boy— Ya boy who? We're still waiting.

Chum the Skrilla Guerilla— How much skrilla are you gonna make with that name?

Spanky Loco— Ha!

Homeboy Sandman— With a name like that you'll never make it to the Apollo.

Really Doe - Really though...

Who did we miss? -Jesse Gissen
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cutter

http://kotaku.com/5333623/six-days-in-fallujah-devs-closing-down

When Konami said nothankyou to its publishing deal for controversial title Six Days In Fallujah, it placed not just the future of the game, but future of the game's develpment studio - Atomic Games - in jeopardy.

With no publisher support for the game, Atomic were always going to be facing an uphill battle to secure funding for their operations. A battle that doesn't seem to be going too well, as we heard late last week that there had been some layoffs at the studio (though Atomic refused to clarify just how many).

Now Industrygamers say that, according to a source of theirs, the studio is basically done for. Out of an original 75 developers, "less than a dozen are left", and those remaining are basically there to finish things off. "They are trying to downplay the extent of these layoffs", the source says, "but the reality is that Atomic is pretty much dead."

We have contacted the studio and will update if the developer comments.

So much for people trying to make a game about a thing that actually happened, huh?

Rumor: Atomic Games at Death's Door? [Industrygamers]

Meho Krljic

Mučenici... NOT. Mislim, znam da sam i ja licemer jer mi nisu smetale one silne Call of Duty i Medal of honor igre sa bitkama kod Staljingrada, iskrcavanjima u Normandiji i napadima na Berlin, da ne pominjem milion RTS igara sa istorijskom potkom, plus kojekakve Vietnam War igre itd., ali ovo mi je nekako suviše sveže i suviše eksploatativno.

crippled_avenger

AMC is venturing into zombie-drama territory with multi-hyphenate Frank Darabont.

Cabler is close to finalizing one of the richest development deals ever with Darabont to write and direct a series adaptation of the Image Comics graphic novel series "The Walking Dead," penned by Robert Kirkman. Gale Anne Hurd of Valhalla Motion Pictures and David Alpert of Circle of Confusion are also on board to exec produce.

Project is set among a group of zombie survivors of an apocalypse who are led by a police officer, Rick Grimes, in search of a safe place to live. Numerous editions of the "Walking Dead" graphic novels have been published since 2003.

Joel Stillerman, AMC's senior veep of programming, production and original content, said the project appealed to the cabler because of "the quality of the storytelling" in Kirkman's work. The series will stay faithful to the tone of the original novels, he said.

"This is not about zombies popping out of closets," Stillerman said. "This is a story about survival, and the dynamics of what happens when a group is forced to survive under these circumstances. The world (in 'Walking Dead') is portrayed in a smart, sophisticated way."

Stillerman noted that the cabler's annual "Fear Fest" movie showcase around Halloween is one of AMC's most popular programming events of the year.

"We've got an audience that loves this kind of material," he said.

Darabont and Hurd pitched the project to AMC and several other outlets. There is no studio attached yet. The duo's involvement made the project a must-have for the cabler, Stillerman said.

"These are two world-class filmmakers who are also brilliant storytellers with experience in the fantasy genre," he said.
Nema potrebe da zalis me, mene je vec sram
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Meho Krljic

Aferim. S obzirom da se ja godinama iščuđavam kako to da niko nije otkupio prava da ovo pretvori u TV seriju - pošto ga je Kirkman baš tako napisao - ovo je zakasnela ali dobrodošla demonstracija razuma i pravilnosti.

cutter

baš lepo, dosta je zombija sprintera. svaki put kad pročitam novo izdanje pomislim da kirkman baš muze priču, doduše zna kako; odlazak na pumpu po zalihe može da se razvuče na trećinu godine. u tom smislu će biti interesantno videti da li će tempo serije biti prilagođen psiho drami i miljenju kroz okoliš, ili će brže spajati akcione delove, u kom slučaju će epizoda biti znatno manje od brojeva stripa.

crippled_avenger

Warner Bros. and DC Comics have lost a little more control over the Man of Steel.

In an ongoing Federal court battle over Superman, Judge Stephen Larson ruled Wednesday that the family of the superhero's co-creator, Jerry Siegel, has "successfully recaptured" rights to additional works, including the first two weeks of the daily Superman newspaper comic-strips, as well as portions of early Action Comics and Superman comic-books.

The ruling is based on the court's finding that these were not "works-made-for-hire" under the Copyright Act.

This means the Siegels -- repped by Marc Toberoff of Toberoff & Associates -- now control depictions of Superman's origins from the planet Krypton, his parents Jor-El and Lora, Superman as the infant Kal-El, the launching of the infant Superman into space by his parents as Krypton explodes and his landing on Earth in a fiery crash.

The first Superman story was published in 1938 in Action Comics No. 1. For $130, Jerry Siegel and co-creator Joel Schuster signed a release in favor of DC's predecessor, Detective Comics, and a 1974 court decision ruled they signed away their copyrights forever.

In 2008, the same court order ruled on summary judgment that the Siegels had successfully recaptured (as of 1999) Siegel's copyright in Action Comics No. 1, giving them rights to the Superman character, including his costume, his alter-ego as reporter Clark Kent, the feisty reporter Lois Lane, their jobs at the Daily Planet newspaper working for a gruff editor, and the love triangle among Clark/Superman and Lois.

While ownership of the Man of Steel is one point of all this legal activity, the real issue is money and how much Warner Bros. and DC owe the Siegels from profits they collected from Superman since 1999, when the heirs' recapture of Siegel's copyright became effective.

DC owns other elements like Superman's ability to fly, the term kryptonite, the Lex Luthor and Jimmy Olsen characters, Superman's powers and expanded origins.

In a statement, Warner Bros. and DC said, "Warner and DC Comics are pleased that the court has affirmed that the vast majority of key elements associated with the Superman character that were developed after Action Comics No. 1 are not part of the copyrights that the plaintiffs have recaptured and therefore remain solely owned by DC Comics."

The Schuster estate originally did not participate with the Siegels' case because Schuster has no spouse or children. But his estate later won a ruling of a recapture identical to the Siegels, which will be effective in 2013. At that point, the Siegels and Schusters will own the entire copyright to Action Comics No. 1. That will give them the chance to set up Superman pics, TV shows and other projects at another studio.

If they want to get a new "Superman" or even "Justice League" pic featuring the superhero, Warner Bros. and DC will be forced to go into production by 2011.
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crippled_avenger

Sony is cutting the price and size of its PlayStation 3 in order to make the videogame console more attractive to consumers, and it will distribute comicbooks through a new digital reader for its PSP handheld device.

Retailers will begin selling on Sept. 1 a slimmed-down version of the PS3, in a new matte charcoal finish, for $299, $100 less than the current shiny black system's pricetag. A built-in Blu-ray player is still included.

The new PS3, with 120 gigabytes of storage for digital fare like games, movies, TV shows and music, will replace the 80GB version, and the pricepoint is expected to make the PS3 more competitive with its closest rival, Microsoft's Xbox 360.

"This puts us in the position to do extremely well this holiday season," said Jack Tretton, prexy-CEO of Sony Computer Entertainment America.

Since its launch in late 2006, Sony has sold nearly 24 million PS3s worldwide. Nine million of those have been sold in the U.S.

A basic version of the Xbox 360 sells for $200, while the Nintendo Wii is priced at $250.

The price drop also comes at a time when the recession is affecting the bottom line of the videogame biz. The industry is down 14% in sales year to date.

Sony said rollout of its digital reader is skedded for December in the U.S. and next year overseas. A Digital Comics store will launch with hundreds of classic and new comicbooks from a slew of comicbook publishers, including Marvel, IDW, Archie Comics and Image Comics, through iVerse Media. "Spider-Man," "Fantastic Four," "X-Men," "Transformers" and "Star Trek" will be among the titles that will be available for download and will then be readable on a page onscreen or frame by frame.

"PSP's new digital reader offers an unprecedented consumer experience that will extend the world of Marvel from print pages into the hands of fans around the world," said Ira Rubenstein, exec VP of Marvel Entertainment's global digital media group.

In October, Sony also will offer a new section on its PlayStation Store that sells games specifically designed for the PSP. The games, described as "minis," will be up to 100 megabytes in size. The offering is aimed to tap into the popularity of mobile games designed for such devices as the iPhone that have proven to be considerable moneymakers for their creators.

Sony has sold 52 million PSPs and is readying to launch the PSPgo, which can play only digitally downloaded content.
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Meho Krljic

Ono što je bizarno je da će novi, tanji PS3 koštati isto kao novi, malo manji PSP - oko 250 evra. ne kažem ja da portabl konzole MORAJU da koštaju manje od konzola za dnevnu sobu ali ipak ovo je priličan istorijski presedan.

Mene novi PS3 ne interesuje uglavnom zato što nema backwards compatibility. Zato sam i kupio hardverski kompatibilan model kada sam ga našao i platio za njega 350 evra. No, za ljude koje zanimaju isključivo nove igre (ili koje ne mrzi da plate za stare igre kada ih Sony krene prodavati putem PSN mreže, iako ih možda već imaju na disku), ovo je sjajan dil.

ridiculus

Mene zanima zašto se neko loži na čitanje digitalnih stripova koji su napravljeni sa papirnim formatom u mislima. To nije to. Postoje webstripovi i postoje mange napravljene za mobilne telefone (prikazuju frejm po frejm, ali tako su i koncipirane). Ali to niko od izdavača ne spominje.  :cry:
Dok ima smrti, ima i nade.

Meho Krljic

Pa, izdavačima je digitalni strip svakako vlažni san i dugoročni cilj. Nema troškova storagea i distribucije i zarađuješ mnogo više na njemu. Marvel već ima obimnu arhivu stripova za onlajn čitanje, neki od njih se objavljuju ekskluzivno za web, a projekti poput Longbox-a su verovatno nagoveštaj totalno digitalne budućnosti.

Naravno, hakovani PSP-ovi već odavno čitaju digitalne strip formate...

zakk

Quote from: ridiculus on 19-08-2009, 15:39:13
Mene zanima zašto se neko loži na čitanje digitalnih stripova koji su napravljeni sa papirnim formatom u mislima. To nije to. Postoje webstripovi i postoje mange napravljene za mobilne telefone (prikazuju frejm po frejm, ali tako su i koncipirane). Ali to niko od izdavača ne spominje.  :cry:
U kontekstu PSPa ili globalno?
Why shouldn't things be largely absurd, futile, and transitory? They are so, and we are so, and they and we go very well together.

Ygg

http://advancedmasturbation.com/
Sam naziv govori dovoljno. :!:
Preko četrdeset tehnika masturbiranja, sa detaljnim objašnjenjima. Veoma poučno.  :)
"I am the end of Chaos, and of Order, depending upon how you view me. I mark a division. Beyond me other rules apply."

ridiculus

Quote from: zakk on 20-08-2009, 14:12:40
Quote from: ridiculus on 19-08-2009, 15:39:13
Mene zanima zašto se neko loži na čitanje digitalnih stripova koji su napravljeni sa papirnim formatom u mislima. To nije to. Postoje webstripovi i postoje mange napravljene za mobilne telefone (prikazuju frejm po frejm, ali tako su i koncipirane). Ali to niko od izdavača ne spominje.  :cry:
U kontekstu PSPa ili globalno?

Globalno. Meni je naporno da čitam skenlacije. Beskrajno je neudobnije. Da nije tako, pisao bih o mangama svakodnevno. Ovako, ima puno serija čiji prvi tom sam pročitao, stao i odlučio da li ću eventualno nabaviti papirni oblik (kad-tad) ili ne.

OK je to dok je u pitanju promocija, ali ako pričamo o proizvodu za čiju se upotrebu uzima novac, to je već model koji ne ide u korist kupcu. Možda sam se ja razmazio čitanjem mangi, ali tamo je bitna brzina kojom čitate/pratite slike, a to je jedna stvar u kojoj se digitalna forma ne može meriti sa fizičkom. Međutim, imao sam i neke kompletne Marvelove serijale na hard disku, i nikad se nisam mogao naterati da ih čitam tako.
Dok ima smrti, ima i nade.

Meho Krljic

Odličan je ovaj advanced masturbation. Dokaz da se može napraviti ozbiljna metodologija i od možda najstarije aktivnosti ljuckog roda.

Što se tiče skenova stripova, ja ih čitam stalno, po nuždi i navikao sam se, mada je papir svakako ono pravo. Ipak, za desetak godina skoro sigurno neće postojati papirni stripovi, barem ne novi, pa se valja navikavati.

crippled_avenger

The Screen Actors Guild may be nearing a tentative deal on its videogames contract, eight months after the current pact expired.

SAG had no comment Thursday about the agreement and has never disclosed publicly that the contract had expired or that negotiations were taking place.

People close to the talks indicated that negotiators had been moving this week toward putting the finishing touches on the deal.

Scott Witlin, a negotiator for the vidgame employers, told Daily Variety on Thursday that a deal hasn't been reached but would not elaborate. "The negotiations have been professional and productive," he added.

If the vidgame deal's concluded, it will be the fifth SAG contract that's been wrapped up since April -- with all but the commercials contract well past their expiration. Those include master contracts covering feature-primetime, TV animation and basic cable animation; the basic cable live-action pact recently went out to members for ratification, eight months after its expiration.

Most of the agreements had expired during the latter stages of Doug Allen's turbulent two-year tenure as national exec director before he was fired in January and replaced by interim national exec director David White. The self-styled moderates, who had gained control of the board last fall, were frustrated by Allen's inability to close the feature-primetime deal while the self-styled progressives supported Allen for taking hardline stances.

Though Allen's been out of the top SAG slot for more than six months, he remains a polarizing figure within SAG as the campaigning for the guild's elections ramps up. The Unite for Strength faction has accused Allen of bungling contract negotiations and alienating the American Federation of Television & Radio Artists while the Membership First faction has continued to blast those who fired Allen.

SAG's vidgame deal expired at the end of last year but negotiations between SAG and the vidgame employers did not start until several months ago.

AFTRA reps have been attending the recent sessions. AFTRA agreed late last year to a one-year extension on its vidgame pact with a 3% increase in initial compensation for all session fees and a 0.5% gain in health and retirement contributions. That deal will expire at the end of this year.

Most videogames are produced with non-union talent. The SAG contract covers performers for such publishing giants as Electronic Arts and about 70 other gaming companies.

In 2005, SAG members voted to accept the interactive contract with vidgame publishers with an 81% endorsement despite the pact's lack of residuals. The accord gave guild members the same deal that AFTRA had reached: a 36% increase in the base rate of $556.20 per session for vidgame voiceover work.
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crippled_avenger

Jay-Z has reportedly linked with a string of award-winning producers for his upcoming Blueprint 3 album including Kanye West, Timbaland, The Neptunes, No I.D. and more.

A confirmed tracklisting showing the beatmaker behind each song landed online Friday (August 21) afternoon.

1. What We Talkin? About (Feat. Luke Steele of Empire of the Sun) (Produced By Kanye West and No I.D.)
2. Thank You (Produced By Kanye West and No I.D.)
3. D.O.A. (Death of Auto-Tune) (Produced By No I.D.)
4. Run This Town (Feat. Kanye West and Rihanna) (Produced By Kanye West & No I.D.)
5. Empire State of Mind (Feat. Alicia Keys) (Produced By Al Shux)
6. Real As It Gets (Feat. Young Jeezy) (Produced By The Incredibles)
7. On To The Next One (Feat. Swizz Beatz) (Produced By Swizz Beatz)
8. Off That (Feat. Drake) (Produced By Timbaland)
9. A Star is Born (Feat. J. Cole) (Produced By Kanye West and No I.D.)
10. Venus vs. Mars (Produced By Timbaland)
11. Already Home (Feat. Kid Cudi) (Produced By Kanye West)
12. Hate (Feat. Kanye West) (Produced By Kanye West)
13. Reminder (Produced By Timbaland)
14. So Ambitious (Feat. Pharrell) (Produced By The Neptunes)
15. Young Forever (Feat. Mr Hudson) (Produced By Kanye West)
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

lou benny

bulja u najavi

jigga=one of the most overrated (u prvoj ligi doduše)
put duha sa sekirom je zaobilazni put

Meho Krljic

 :lol: :lol: Ako je njemu lično verovati, kako i sam kaže "There's never been a nigger this good for this long" itd.

Ali, for ril nau, jo, mislim, ovo će da bude teška konfekcija sudeći po producentima. Rispekta za Timdžu i tu ekipu, ali ja sam skloniji da se uzbudim kada vidim OhNo-a ili, dakako, starijeg mu brata Madliba na listi nego Farela i Kenja koji su već opšte mesto...

crippled_avenger

"28 Weeks Later" helmer Juan Carlos Fresnadillo is in talks to direct "Bioshock," the Universal Pictures adaptation of the Take-Two Interactive videogame.

Gore Verbinski has stepped out of the directing slot, but remains the film's producer through his U-based Blind Wink shingle. John Logan wrote the script.

Verbinski opted out of directing because the studio's budget plan for the film has been revamped to lense abroad in order to take advantage of tax credits and favorable exchange rates. Verbinski couldn't commit to an overseas shoot because he is locked into directing the Paramount animated film "Rango," with the title character voiced by his "Pirates of the Caribbean" cohort Johnny Depp.

Fresnadillo directed the 2001 Spanish thriller "Intacto," and made his Hollywood breakthrough with "28 Weeks Later."

With "Bioshock," Fresnadillo is stepping into one of the highest-profile projects on the Universal roster. Verbinski came attached as director when Universal made a multimillion- dollar against gross percentage acquisition from Take-Two. Verbinski then stepped away from directing his fourth "Pirates of the Caribbean" film because he expected to be in production on "Bioshock" last spring in Los Angeles.

But Universal put on the brakes during the pre-production phase because the budget rose to $160 million and the studio needed it to cost less (Daily Variety, April 27). At the time, Universal sources vowed this would not turn into another "Halo"-- U and partner Fox dropped out of that vidgame adaptation, which was to be directed by "District 9" helmer Neill Blomkamp with Peter Jackson producing. But the negotiations with Fresnadillo indicate the studio is determined to make "Bioshock" offshore.
More than one option

    * (Co) Daily Variety
      Filmography, Year, Role
    * (Co) Daily Variety

Once it was clear Verbinski wouldn't direct, he and the studio sparked to Fresnadillo, whose deal is contingent upon the thumbs-up from Take-Two, which maintains director approval. Fresnadillo's producing partner, Enrique Lopez Lavigne, is in talks to become a producer.

"Bioshock" takes place in the underwater city of Rapture, where a pilot crash-lands near a secret entrance and becomes involved in a power struggle.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Tja... 28WL mi nije bio neki film. Ali ni POTC mi nisu bili neki filmovi. Tako da, šta reći? Propast u najavi...

lou benny

Quote from: Meho Krljic on 24-08-2009, 10:42:39
:lol: :lol: Ako je njemu lično verovati, kako i sam kaže "There's never been a nigger this good for this long" itd.

hahaha a jadan je realno. mislim to pozivanje na longevity (što jeste jedna od kategorija prema kojoj treba ocenjivati repera) ili na njegov flow mogu da se uzmu u obzir ali lik je ono, bleđi od mase faca iz prve lige. plus, masa je crnja koji i duže traju i na najvišem su nivou a imaju i bolji flow ili su više stvari promenili ili bar imaju zajebanije linije.

njegovim biznis kvalitetima ne prigovaram ali njegovi reperski kvaliteti i zasluge su, sveukupno, iza kvaliteta ice cubea, snoop dogga, andrea, rakima, biggieja, 2paca,...
put duha sa sekirom je zaobilazni put

lou benny

kad smo kod toga, i weezy je za ovo vreme kolko je tu veća faca od jigge
put duha sa sekirom je zaobilazni put

Meho Krljic

Ja ga personalno nešto i ne volim... Slušajući aktuelni Alchemistov album, primećujem da svaki put kada KRS One dođe na red meni srce jače zakuca. E, to je longevity. No, dobro, Jigga mora da se hvali kako zna i ume. Ne može baš sve vreme da priča "povaljujem Bijonse i imam telohranitelje koji kidaju Hrvate bez napora".

crippled_avenger

Udarili ste na Jiggu, ono što mi je najsvetije. Al' dobro. Valjda će on sam uspeti da se odbrani Blueprintom 3.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

Meho Krljic

Mlad si još, pa ti ne zameramo.

crippled_avenger

Porediti Jiggu sa Weezyjem je blasfemija. I sa Snoop Doggom, takođe. Ostala djapetova poređenja stoje. I KRS One stoji.
Nema potrebe da zalis me, mene je vec sram
Nema potrebe da hvalis me, dobro ja to znam

lou benny

jigga ne može da stane pored weezyja čak i kad ima bolje rime od weezyja, jednostavno ne može da stoji uz toliku iščašenost jer je suviše bled. a što se tiče snoopa, snoop je takođe upečatljiviji od jigge, ima jedan klasik lp u odnosu na jiggin nijedan i, iako je imao padova, imao ih je manje od jigge i, iako je duže u igri, em je od početka na vrhu em je u poslednjih 5-7 godina mnogo jači sa trakama.

(ovaj momenat sa klasik lpjem se ne primenjuje kao kategorija u poređenju weezyja i jigge jer se weezy pojavio u ovom vremenu kada ne postoje više klasik lpji)

edit: ima još ljudi koji se mogu porediti sa jiggom i ne biti ispod njega ili biti malo ispod njega u tom poređenju - eminem, chuck d, cool j, q tip, scarface, busta, dmx...
put duha sa sekirom je zaobilazni put

lou benny

ali da, eto, slažem se da weezy treba da pokaže kakvu takvu trajnost - bar jedno 7-8 godina kolko je u najboljem slučaju trajala jiggina karijera

(s tim u vezi bi se mogli otpisati i biggie i 2pac iz poređenja ali to nije realno jer je pac za kraće vreme postao veća cujfa od jigge a i jači je brate, a s druge strane jigga je od biggieja uzeo sve, omekšao to i krenuo da šljaka biznis, ne mogu da ga shvatam kao ozbiljnog igrača rap-wise... u biznisu je u samom vrhu sa puffyjem, master pjem i tako tim crnjama...)
put duha sa sekirom je zaobilazni put

Dry-Na-Nord

Average gamer is 35, often overweight and sad: study
Fri Aug 21, 2009 5:58am EDT

NEW YORK (Reuters) - Video games might be regarded as an obsession for youngsters but in fact the average player is aged 35, often overweight, introverted and may be depressed, according to a U.S. study.

Researchers from the Centers for Disease Control and Prevention looked at the behavior of 552 adults aged between 19 to 90 from the Seattle-Tacoma area.

They found 249 of these, or around 45 percent, were video-game players, with men accounting for 56 percent of these.

The researchers found that the men who played video games weighed more and used the Internet more than other men.

Women who played video games reported greater levels of depression and poorer overall health than non-gamers with researcher James Weaver and his colleagues suggesting video gaming for adults may be a form of "digital self-medication."

They said women in particular may immerse themselves in brain-engaging digital environments as a means of self-distraction.

"In short, they literally 'take their minds off' their worries while playing a video game," the researchers said in a statement.

Adult video gamers also seemed less outgoing, or extroverted, and less social and assertive than non-gamers.

This was consistent with prior research in adolescent video game enthusiasts that tied video game playing to sedentary habits, weight issues and mental health concerns.

Adult video gamers of both sexes relied more on the Internet for social support than non-gamers, which supports prior research suggesting that adult video game players may "sacrifice real-world social activities to play video games."

The study, published in the American Journal of Preventive Medicine, concluded that there was "measurable" associations between playing video games and health risks.

"As hypothesized," the researchers reported, a higher body weight and a greater number of "poor mental health days" differentiated adult video gamers from non-gamers.

http://www.reuters.com/article/lifestyleMolt/idUSTRE57K06L20090821

vilja

Uh bre DNN, jel piše nešto za forumašenje? Koliko li je tek to opasno po zdravlje? Mentalno . xrotaeye

Meho Krljic

Mda... trebalo bi videti detalje te studije. Gejmer, danas u 2009. godini i Gejmer pre recimo pet godina nije ista stvar. Uspon PopCapa, Facebook igara, World of Warcrafta, Wiija i iPhonea je drastično izmenio demografski strukturu igračke populacije. Pre pet goidna taj "prosečni" igrač je bio možda par godina mlađi, mada i dalje debeo ali je znao ko su Bowser i Alyx. Pretpostavljam da ova studija uzima u obzir sve kancelarijske radnice koje igraju Zumu na pauzi, sve studentkinje koje igraju Pet Sosajeti na Fejsbuku, sve poslovne ljude koji su ikad daunloudovali nekakav Tetris klon na svoj iPhone, sve kumove koji su kod svojih kumova ikada odigrali partiju tenisa u WiiSportsu itd...

Edit: A evo i nastavka vesti:

First US gaming addiction clinic opens

QuoteBack in the summer of 2005, an Internet addiction clinic opened in China, and by the following summer, a clinic opened in Amsterdam to treat video game addicts. Now, a similar clinic has recently opened its doors 13 miles away from Microsoft's headquarters in Redmond, Washington.



For $14,500--or the cost of an 80.6-year World of Warcraft monthly subscription--the reSTART Internet Addiction Recovery Program now provides a 45-day intensive care program for game, Internet, and texting addicts. Patients can receive psychotherapy, 12-step group counseling, "nutritional education," personalized fitness plans, and "high adventure outings" around the facility's rural forested landscape.

"The reSTART Internet Addiction Recovery Program is specifically oriented toward launching tech dependent youth and adults back into the real world," the clinic's online mission statement states. "Our individually tailored program is designed to assist participants with an Internet and/or computer-based behavioral addiction to break the cycle of dependency. Our 45-day abstinence-based recovery program exposes participants to a variety of activities and everyday life skills, which are often avoided or underdeveloped as a result of excessive ongoing computer, video game play, and Internet use."

Earlier this month, a study of 552 Americans by the US Center for Disease Control--conducted in the area around reSTART--found that those who game are more likely to be overweight and suffer mental health problems. In July, a British psychiatrist said he plans to assemble fellow therapists to enter the online game World of Warcraft to treat in-game addicts.

For more on gaming addiction, read GameSpot's extensive feature on the subject.

zakk

Igrati se je valjda najnormalnija stvar na svetu, i sa širokom dostupnošću raznih platformi (od telefona pa nadalje) prosečna starost će se pomerati sve više i više. Što bi se samo deca zabavljala?
Why shouldn't things be largely absurd, futile, and transitory? They are so, and we are so, and they and we go very well together.

Meho Krljic

Ja sam, naprotiv za to da deca rade a da se mi zabavljamo. Nek zarade malo te besplatne ručkove koje uzimaju zdravo za gotovo.

Perin

Mog'o bih ja starog poslati u tu kliniku za odvikavanje od igrica, čova po čitav dan visi na računaru i igra bele sa nekim jaranima sa neta...Neki dan sam otišao u 7 posle podne u grad, vratio se u 5 ujutro, a on još sedi za kompom i igra...

Meho Krljic

Ahhh, evo nečega što čoveka razgali svaki put kad mu se smrkne pred očima zbog njegovog šefa:

The 6 Most Horrific Bosses of All Time

Milosh

Quote from: Meho Krljic on 26-08-2009, 13:59:50
Ahhh, evo nečega što čoveka razgali svaki put kad mu se smrkne pred očima zbog njegovog šefa:

The 6 Most Horrific Bosses of All Time

"Yes, the world is basically one big orchestra of assholes, playing in concert."

Kako je ovo dobro rečeno...
"Ernest Hemingway once wrote: "The world is a fine place and worth fighting for." I agree with the second part."

http://milosh.mojblog.rs/

lou benny

cripple

evo kapiram da je ova pesma vrelija od velikog dela bp3

http://usershare.net/z8vvwg1uf701

put duha sa sekirom je zaobilazni put

cutter

šta je eminemu s facom? da li je sam ostario ili mu je neko pomogao?

lou benny

stara je to fotka

takav je jbga, šta će :s
put duha sa sekirom je zaobilazni put

cutter

kažem nezavisno od fotke; nekad mu je meso lica bilo više puffy, ali i vilica kao da mu ima manje kalcijuma nego tijekom heydaya... kao da može da je sužava po želji.

sad sam malo istraživao, pominje se čak i botox...



... doduše, ovo je napad fotošopa.

s druge strane, crnci se ne menjaju. drea da smršaš i pošalješ nazad u vreme mogao bi da ubije sebe i umetne se u nwa.

cutter


Meho Krljic

Taj rad.

Inače, ovo što je Eminem ko Panišer nije slučajno, pošto je Marvel pre jedno mesec dana izdao (doduše samo digitalno) one-shot epizodu Panišera u kojoj se on susreće sa Eminemom i Eminem ispada kul baja i sve po redu. Evo je ovde.

cutter

ladno bi mogao da se snimi panišer sa eminemom i sl džeksonom... i ne bi bio gori od dosadašnjih adaptacija.  xpirat  xtwinkle

cutter

a šteta je što barakuda nije postojao dok je majkl klark dankan bio mlađi. mada... može i barakuda da ostari.